[ci skip] update comments CCTrianglesCommand.h

This commit is contained in:
Huabing.Xu 2015-03-18 19:52:08 +08:00
parent 305e5b63ec
commit a87c5755e9
1 changed files with 40 additions and 6 deletions

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@ -29,47 +29,81 @@
#include "renderer/CCGLProgramState.h" #include "renderer/CCGLProgramState.h"
NS_CC_BEGIN NS_CC_BEGIN
/**
Command used to render one or more Triangles, which is similar to QuadCommand.
Every TrianglesCommand will have generate material ID by give textureID, glProgramState, Blend function
if the material id is the same, these TrianglesCommands could be batched to save draw call.
*/
class CC_DLL TrianglesCommand : public RenderCommand class CC_DLL TrianglesCommand : public RenderCommand
{ {
public: public:
/**The structure of Triangles. */
struct Triangles struct Triangles
{ {
/**Vertex data pointer.*/
V3F_C4B_T2F* verts; V3F_C4B_T2F* verts;
/**Index data pointer.*/
unsigned short* indices; unsigned short* indices;
/**The number of vertices.*/
ssize_t vertCount; ssize_t vertCount;
/**The number of indices.*/
ssize_t indexCount; ssize_t indexCount;
}; };
/**Construtor.*/
TrianglesCommand(); TrianglesCommand();
/**Destructor.*/
~TrianglesCommand(); ~TrianglesCommand();
/** Initializes the command with a globalZOrder, a texture ID, a `GLProgram`, a blending function, a pointer to triangles, /** Initializes the command.
* quantity of quads, and the Model View transform to be used for the quads */ @param globalOrder GlobalZOrder of the command.
@param textureID The openGL handle of the used texture.
@param glProgramState The specified glProgram and its uniform.
@param blendType Blend function for the command.
@param triangles Rendered triangles for the command.
@param mv ModelView matrix for the command.
@param flags to indicate that the command is using 3D rendering or not.
*/
void init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, const Triangles& triangles,const Mat4& mv, uint32_t flags); void init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, const Triangles& triangles,const Mat4& mv, uint32_t flags);
/**Deprecated function, the params is similar as the upper init function, with flags equals 0.*/
CC_DEPRECATED_ATTRIBUTE void init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, const Triangles& triangles,const Mat4& mv); CC_DEPRECATED_ATTRIBUTE void init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, const Triangles& triangles,const Mat4& mv);
/**Apply the texture, shaders, programs, blend functions to GPU pipeline.*/
void useMaterial() const; void useMaterial() const;
/**Get the material id of command.*/
inline uint32_t getMaterialID() const { return _materialID; } inline uint32_t getMaterialID() const { return _materialID; }
/**Get the openGL texture handle.*/
inline GLuint getTextureID() const { return _textureID; } inline GLuint getTextureID() const { return _textureID; }
/**Get a const reference of triangles.*/
inline const Triangles& getTriangles() const { return _triangles; } inline const Triangles& getTriangles() const { return _triangles; }
/**Get the vertex count in the triangles.*/
inline ssize_t getVertexCount() const { return _triangles.vertCount; } inline ssize_t getVertexCount() const { return _triangles.vertCount; }
/**Get the index count of the triangles.*/
inline ssize_t getIndexCount() const { return _triangles.indexCount; } inline ssize_t getIndexCount() const { return _triangles.indexCount; }
/**Get the vertex data pointer.*/
inline const V3F_C4B_T2F* getVertices() const { return _triangles.verts; } inline const V3F_C4B_T2F* getVertices() const { return _triangles.verts; }
/**Get the index data pointer.*/
inline const unsigned short* getIndices() const { return _triangles.indices; } inline const unsigned short* getIndices() const { return _triangles.indices; }
/**Get the glprogramstate.*/
inline GLProgramState* getGLProgramState() const { return _glProgramState; } inline GLProgramState* getGLProgramState() const { return _glProgramState; }
/**Get the blend function.*/
inline BlendFunc getBlendType() const { return _blendType; } inline BlendFunc getBlendType() const { return _blendType; }
/**Get the model view matrix.*/
inline const Mat4& getModelView() const { return _mv; } inline const Mat4& getModelView() const { return _mv; }
protected: protected:
/**Generate the material ID by textureID, glProgramState, and blend function.*/
void generateMaterialID(); void generateMaterialID();
/**Generated material id.*/
uint32_t _materialID; uint32_t _materialID;
/**OpenGL handle for texture.*/
GLuint _textureID; GLuint _textureID;
/**GLprogramstate for the commmand. encapsulate shaders and uniforms.*/
GLProgramState* _glProgramState; GLProgramState* _glProgramState;
/**Blend function when rendering the triangles.*/
BlendFunc _blendType; BlendFunc _blendType;
/**Rendered triangles.*/
Triangles _triangles; Triangles _triangles;
/**Model view matrix when rendering the triangles.*/
Mat4 _mv; Mat4 _mv;
}; };