mirror of https://github.com/axmolengine/axmol.git
improve HelloLua, rename images, add error msg in LuaEngine, refactor hello.lua, add RootViewController. issue #540 #528
This commit is contained in:
parent
e39195d996
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@ -74,7 +74,7 @@ bool AppDelegate::applicationDidFinishLaunching()
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pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayFPS(true);
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@ -132,7 +132,6 @@ bool AppDelegate::applicationDidFinishLaunching()
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#endif
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
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string path = CCFileUtils::fullPathFromRelativePath("hello.lua");
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printf("%s", path.c_str());
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CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeScriptFile(path.c_str());
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@ -1,14 +1,21 @@
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g_Scene = cocos2d.CCScene:node()
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pSprite = cocos2d.CCSprite:spriteWithFile("90001.jpg")
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pSprite:setPosition(cocos2d.CCPoint(300, 400))
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-- create scene & layer
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layerFarm = cocos2d.CCLayer:node()
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layerFarm:setIsTouchEnabled(true)
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pLayer = cocos2d.CCLayer:node()
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pLayer:setIsTouchEnabled(true)
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pLayer:setAnchorPoint(cocos2d.CCPoint(0,0))
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pLayer:setPosition( cocos2d.CCPoint(0, -300) )
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pLayer:addChild(pSprite)
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g_Scene:addChild(pLayer)
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layerMenu = cocos2d.CCLayer:node()
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sceneGame = cocos2d.CCScene:node()
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sceneGame:addChild(layerFarm)
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sceneGame:addChild(layerMenu)
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winSize = cocos2d.CCDirector:sharedDirector():getWinSize()
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-- add in farm background
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spriteFarm = cocos2d.CCSprite:spriteWithFile("farm.jpg")
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spriteFarm:setPosition(cocos2d.CCPoint(winSize.width/2 + 80, winSize.height/2))
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layerFarm:addChild(spriteFarm)
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-- touch handers
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function btnTouchMove(e)
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cocos2d.CCLuaLog("mousemove")
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end
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@ -21,107 +28,104 @@ function btnTouchEnd(e)
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cocos2d.CCLuaLog("btnTouchEnd")
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end
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-- regiester touch handler
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pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHBEGAN, "btnTouchBegin")
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pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHMOVED, "btnTouchMove")
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pLayer.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHENDED, "btnTouchEnd")
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-- regiester touch handlers
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHBEGAN, "btnTouchBegin")
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHMOVED, "btnTouchMove")
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHENDED, "btnTouchEnd")
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-- add a menu
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menuItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
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menuItem:setAnchorPoint(cocos2d.CCPoint(0,0))
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menuItem:setPosition( cocos2d.CCPoint(100, 200) )
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menuItem:registerScriptHandler("CloseMenu")
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pMenu = cocos2d.CCMenu:menuWithItem(menuItem)
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pMenu:setPosition( cocos2d.CCPoint(1000, 200) )
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g_Scene:addChild(pMenu)
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function CloseMenu()
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pMenu:setPosition(cocos2d.CCPoint(1000, 200) )
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-- add land sprite
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for i=0,3,1 do
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for j=0,1,1 do
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spriteLand = cocos2d.CCSprite:spriteWithFile("land.png")
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layerFarm:addChild(spriteLand)
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spriteLand:setPosition(cocos2d.CCPoint(200+j*180 - i%2*90, 10+i*95/2))
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end
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end
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function PopMenu()
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pMenu:setPosition( cocos2d.CCPoint(0, -100) )
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end
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pCloseItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu1.png","menu1.png")
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pCloseItem:setPosition( cocos2d.CCPoint(30, 40) )
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pCloseItem:registerScriptHandler("PopMenu")
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pcloseMenu = cocos2d.CCMenu:menuWithItem(pCloseItem)
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pcloseMenu:setPosition( cocos2d.CCPoint(30, 40) )
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g_Scene:addChild(pcloseMenu)
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-- add crop
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for i=0,3,1 do
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for j=0,1,1 do
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landSprite = cocos2d.CCSprite:spriteWithFile("land1.png")
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pLayer:addChild(landSprite)
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textureCrop = cocos2d.CCTextureCache:sharedTextureCache():addImage("crop.png")
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frameCrop = cocos2d.CCSpriteFrame:frameWithTexture(textureCrop, cocos2d.CCRectMake(0, 0, 105, 95))
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spriteCrop = cocos2d.CCSprite:spriteWithSpriteFrame(frameCrop);
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landSprite:setAnchorPoint(cocos2d.CCPoint(0,0))
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landSprite:setPosition(cocos2d.CCPoint(90+j*180 - i%2*90, 200+i*95/2))
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layerFarm:addChild(spriteCrop)
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spriteCrop:setPosition(cocos2d.CCPoint(10+200+j*180 - i%2*90, 30+10+i*95/2))
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end
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end
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-- add the moving dog
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FrameWidth = 105
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FrameHeight = 95
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--crop
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for i=0,3,1 do
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for j=0,1,1 do
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texturecrop = cocos2d.CCTextureCache:sharedTextureCache():addImage("crop1.png")
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framecrop = cocos2d.CCSpriteFrame:frameWithTexture(texturecrop, cocos2d.CCRectMake(0, 0, 105, 95))
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spritecrop = cocos2d.CCSprite:spriteWithSpriteFrame(framecrop);
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pLayer:addChild(spritecrop)
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spritecrop:setAnchorPoint(cocos2d.CCPoint(0,0))
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spritecrop:setPosition(cocos2d.CCPoint(45+90+j*180 - i%2*90, 25+200+i*95/2))
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end
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end
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nFrameWidth = 105
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nFrameHeight = 95
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texture = cocos2d.CCTextureCache:sharedTextureCache():addImage("dog1.png")
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frame0 = cocos2d.CCSpriteFrame:frameWithTexture(texture, cocos2d.CCRectMake(0, 0, nFrameWidth, nFrameHeight))
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frame1 = cocos2d.CCSpriteFrame:frameWithTexture(texture, cocos2d.CCRectMake(nFrameWidth*1, 0, nFrameWidth, nFrameHeight))
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spritedog = cocos2d.CCSprite:spriteWithSpriteFrame(frame0)
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spritedog:setPosition(cocos2d.CCPoint(300, 500))
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pLayer:addChild(spritedog)
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textureDog = cocos2d.CCTextureCache:sharedTextureCache():addImage("dog.png")
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frame0 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(0, 0, FrameWidth, FrameHeight))
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frame1 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(FrameWidth*1, 0, FrameWidth, FrameHeight))
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spriteDog = cocos2d.CCSprite:spriteWithSpriteFrame(frame0)
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spriteDog:setPosition(cocos2d.CCPoint(0, winSize.height/4*3))
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layerMenu:addChild(spriteDog)
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animFrames = cocos2d.CCMutableArray_CCSpriteFrame__:new(2)
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animFrames:addObject(frame0)
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animFrames:addObject(frame1)
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animation = cocos2d.CCAnimation:animationWithName("wait", 0.5, animFrames)
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animate = cocos2d.CCAnimate:actionWithAnimation(animation, false);
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spritedog:runAction(cocos2d.CCRepeatForever:actionWithAction(animate))
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spriteDog:runAction(cocos2d.CCRepeatForever:actionWithAction(animate))
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-- add a popup menu
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function menuCallbackClosePopup()
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menuPopup:setIsVisible(false)
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end
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menuPopupItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
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menuPopupItem:setPosition( cocos2d.CCPoint(0, 0) )
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menuPopupItem:registerScriptHandler("menuCallbackClosePopup")
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menuPopup = cocos2d.CCMenu:menuWithItem(menuPopupItem)
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menuPopup:setPosition( cocos2d.CCPoint(winSize.width/2, winSize.height/2) )
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menuPopup:setIsVisible(false)
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layerMenu:addChild(menuPopup)
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-- add the left-bottom "tools" menu to invoke menuPopup
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function menuCallbackOpenPopup()
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menuPopup:setIsVisible(true)
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end
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menuToolsItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu1.png","menu1.png")
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menuToolsItem:setPosition( cocos2d.CCPoint(0, 0) )
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menuToolsItem:registerScriptHandler("menuCallbackOpenPopup")
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menuTools = cocos2d.CCMenu:menuWithItem(menuToolsItem)
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menuTools:setPosition( cocos2d.CCPoint(30, 40) )
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layerMenu:addChild(menuTools)
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cocos2d.CCDirector:sharedDirector():runWithScene(g_Scene)
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function tick()
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point = cocos2d.CCPoint(300, 500);
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point = spritedog:getPosition();
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point = spriteDog:getPosition();
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if point.x > 600 then
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if point.x > winSize.width then
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point.x = 0
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spritedog:setPosition(point)
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spriteDog:setPosition(point)
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else
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point.x = point.x + 1
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spritedog:setPosition(point)
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spriteDog:setPosition(point)
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end
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end
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cocos2d.CCScheduler:sharedScheduler():scheduleScriptFunc("tick", 0.01, false)
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-- run
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cocos2d.CCDirector:sharedDirector():runWithScene(sceneGame)
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@ -0,0 +1,33 @@
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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@class RootViewController;
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@interface AppController : NSObject <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate> {
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UIWindow *window;
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RootViewController *viewController;
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}
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@end
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@ -1,17 +1,35 @@
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//
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// HelloLuaAppController.mm
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// HelloLua
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//
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// Created by Walzer on 11-6-15.
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// Copyright __MyCompanyName__ 2011. All rights reserved.
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//
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#import <UIKit/UIKit.h>
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#import "HelloLuaAppController.h"
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#import "AppController.h"
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#import "cocos2d.h"
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#import "EAGLView.h"
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#import "AppDelegate.h"
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@implementation HelloLuaAppController
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#import "RootViewController.h"
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@implementation AppController
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#pragma mark -
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#pragma mark Application lifecycle
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@ -32,7 +50,14 @@ static AppDelegate s_sharedApplication;
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sharegroup: nil
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multiSampling: NO
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numberOfSamples: 0 ];
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[window addSubview: __glView];
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// Use RootViewController manage EAGLView
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viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
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viewController.wantsFullScreenLayout = YES;
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viewController.view = __glView;
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// Set RootViewController to window
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window.rootViewController = viewController;
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[window makeKeyAndVisible];
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[[UIApplication sharedApplication] setStatusBarHidden: YES];
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@ -41,6 +66,7 @@ static AppDelegate s_sharedApplication;
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return YES;
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}
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- (void)applicationWillResignActive:(UIApplication *)application {
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/*
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Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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@ -95,3 +121,4 @@ static AppDelegate s_sharedApplication;
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@end
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@ -1 +1 @@
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b9d19a43c09cc9fbab1142fb9913b9fe66ec69fe
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66ec3b51e58b6b9c5c67d6dc67275582cbfd7cc9
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@ -1,14 +0,0 @@
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//
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// HelloLuaAppController.h
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// HelloLua
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//
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// Created by Walzer on 11-6-15.
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// Copyright __MyCompanyName__ 2011. All rights reserved.
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//
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@interface HelloLuaAppController : NSObject <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate> {
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UIWindow *window;
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}
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@end
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@ -0,0 +1,33 @@
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/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2010 Ricardo Quesada
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
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of this software and associated documentation files (the "Software"), to deal
|
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in the Software without restriction, including without limitation the rights
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#import <UIKit/UIKit.h>
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@interface RootViewController : UIViewController {
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}
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@end
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@ -0,0 +1,78 @@
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/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2010 Ricardo Quesada
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http://www.cocos2d-x.org
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|
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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THE SOFTWARE.
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****************************************************************************/
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#import "RootViewController.h"
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@implementation RootViewController
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/*
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// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
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- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
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if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
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// Custom initialization
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}
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return self;
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}
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*/
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/*
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// Implement loadView to create a view hierarchy programmatically, without using a nib.
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- (void)loadView {
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}
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*/
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/*
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// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
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- (void)viewDidLoad {
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[super viewDidLoad];
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}
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*/
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// Override to allow orientations other than the default portrait orientation.
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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return UIInterfaceOrientationIsLandscape( interfaceOrientation );
|
||||
}
|
||||
|
||||
- (void)didReceiveMemoryWarning {
|
||||
// Releases the view if it doesn't have a superview.
|
||||
[super didReceiveMemoryWarning];
|
||||
|
||||
// Release any cached data, images, etc that aren't in use.
|
||||
}
|
||||
|
||||
- (void)viewDidUnload {
|
||||
[super viewDidUnload];
|
||||
// Release any retained subviews of the main view.
|
||||
// e.g. self.myOutlet = nil;
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@end
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
int main(int argc, char *argv[]) {
|
||||
NSAutoreleasePool *pool = [NSAutoreleasePool new];
|
||||
int retVal = UIApplicationMain(argc, argv, nil, @"HelloLuaAppController");
|
||||
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
|
||||
[pool release];
|
||||
return retVal;
|
||||
}
|
||||
|
|
|
@ -109,6 +109,11 @@ bool CCLuaScriptModule::executeScriptFile(const std::string& filename)
|
|||
if (nRet != 0)
|
||||
{
|
||||
CCLog("executeScriptFile Error nRet = %d", nRet);
|
||||
|
||||
// print the error msg
|
||||
const char* strErrMsg = lua_tostring(d_state, -1);
|
||||
CCLog("%s", strErrMsg);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue