Merge pull request #439 from minggo/iss645

update to v1.0.1
This commit is contained in:
minggo 2011-08-02 01:32:49 -07:00
commit a8abeb5550
33 changed files with 49 additions and 429 deletions

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@ -102,7 +102,7 @@ bool CCDirector::init(void)
// FPS
m_bDisplayFPS = false;
m_nFrames = 0;
m_uTotalFrames = m_uFrames = 0;
m_pszFPS = new char[10];
m_pLastUpdate = new struct cc_timeval();
@ -227,6 +227,8 @@ void CCDirector::drawScene(void)
glPopMatrix();
m_uTotalFrames++;
// swap buffers
if (m_pobOpenGLView)
{
@ -669,13 +671,13 @@ void CCDirector::resume(void)
// updates the FPS every frame
void CCDirector::showFPS(void)
{
m_nFrames++;
m_uFrames++;
m_fAccumDt += m_fDeltaTime;
if (m_fAccumDt > CC_DIRECTOR_FPS_INTERVAL)
{
m_fFrameRate = m_nFrames / m_fAccumDt;
m_nFrames = 0;
m_fFrameRate = m_uFrames / m_fAccumDt;
m_uFrames = 0;
m_fAccumDt = 0;
sprintf(m_pszFPS, "%.1f", m_fFrameRate);

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@ -2180,8 +2180,7 @@ CCActionInterval* CCAnimate::reverse(void)
}
}
CCAnimation *pNewAnim = CCAnimation::animationWithName(m_pAnimation->getName(),
m_pAnimation->getDelay(), pNewArray);
CCAnimation *pNewAnim = CCAnimation::animationWithFrames(pNewArray, m_pAnimation->getDelay());
pNewArray->release();

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@ -166,7 +166,7 @@ void CCNode::setZOrder(int z)
/// ertexZ getter
float CCNode::getVertexZ()
{
return m_fVertexZ;
return m_fVertexZ / CC_CONTENT_SCALE_FACTOR();
}

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@ -29,7 +29,7 @@ namespace cocos2d {
const char* cocos2dVersion()
{
return "cocos2d v1.0.0";
return "cocos2d v1.0.1";
}
}//namespace cocos2d

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@ -86,28 +86,6 @@ namespace cocos2d {
*/
bool initWithFrames(CCMutableArray<CCSpriteFrame*> *pFrames, float delay);
/** Initializes a CCAnimation with a name
@since v0.99.3
@deprecated Will be removed in 1.0.1. Use "init" instead.
*/
bool initWithName(const char *pszName);
/** Initializes a CCAnimation with a name and frames
@since v0.99.3
@deprecated Will be removed in 1.0.1. Use "initWithFrames" instead.
*/
bool initWithName(const char *pszName, CCMutableArray<CCSpriteFrame*> *pFrames);
/** Initializes a CCAnimation with a name and delay between frames.
@deprecated Will be removed in 1.0.1. Use "initWithFrames:nil delay:delay" instead.
*/
bool initWithName(const char *pszName, float fDelay);
/** Initializes a CCAnimation with a name, delay and an array of CCSpriteFrames.
@deprecated Will be removed in 1.0.1. Use "initWithFrames:frames delay:delay" instead.
*/
bool initWithName(const char *pszName, float fDelay, CCMutableArray<CCSpriteFrame*> *pFrames);
/** adds a frame to a CCAnimation */
void addFrame(CCSpriteFrame *pFrame);
@ -138,24 +116,6 @@ namespace cocos2d {
@since v0.99.5
*/
static CCAnimation* animationWithFrames(CCMutableArray<CCSpriteFrame*> *frames, float delay);
/** Creates a CCAnimation with a name
@since v0.99.3
@deprecated Will be removed in 1.0.1. Use "animation" instead.
*/
static CCAnimation* animationWithName(const char *pszName);
/** Creates a CCAnimation with a name and frames
@since v0.99.3
@deprecated Will be removed in 1.0.1. Use "animationWithFrames" instead.
*/
static CCAnimation* animationWithName(const char *pszName, CCMutableArray<CCSpriteFrame*> *pFrames);
/** Creates a CCAnimation with a name and delay between frames. */
static CCAnimation* animationWithName(const char *pszName, float fDelay);
/** Creates a CCAnimation with a name, delay and an array of CCSpriteFrames. */
static CCAnimation* animationWithName(const char *pszName, float fDelay, CCMutableArray<CCSpriteFrame*> *pFrames);
};
} // end of name sapce cocos2d

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@ -404,7 +404,6 @@ protected:
bool m_bLandscape;
bool m_bDisplayFPS;
int m_nFrames;
ccTime m_fAccumDt;
ccTime m_fFrameRate;
#if CC_DIRECTOR_FAST_FPS
@ -415,6 +414,7 @@ protected:
bool m_bPaused;
/* How many frames were called since the director started */
unsigned int m_uTotalFrames;
unsigned int m_uFrames;
/* The running scene */

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@ -52,12 +52,6 @@ namespace cocos2d{
/** creates the CCLabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas */
static CCLabelAtlas * labelWithString(const char *label, const char *charMapFile, unsigned int itemWidth, unsigned int itemHeight, unsigned char startCharMap);
/** creates the CCLabelAtlas with a string, a char map file(the atlas), the width and height of each element in points and the starting char of the atlas.
@deprecated Will be removed in 1.0.1. Use "labelWithString:" instead
*/
static CCLabelAtlas * labelAtlasWithString(const char *label, const char *charMapFile, unsigned int itemWidth, unsigned int itemHeight, unsigned char startCharMap);
/** initializes the CCLabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas */
bool initWithString(const char *label, const char *charMapFile, unsigned int itemWidth, unsigned int itemHeight, unsigned char startCharMap);
// super methods

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@ -171,12 +171,6 @@ namespace cocos2d{
/** creates a bitmap font altas with an initial string and the FNT file */
static CCLabelBMFont * labelWithString(const char *str, const char *fntFile);
/** creates a BMFont label with an initial string and the FNT file
@deprecated Will be removed in 1.0.1. Use "labelWithString" instead.
@since v0.99.5
*/
static CCLabelBMFont * bitmapFontAtlasWithString(const char *str, const char *fntFile);
/** init a bitmap font altas with an initial string and the FNT file */
bool initWithString(const char *str, const char *fntFile);
/** updates the font chars based on the string to render */
@ -203,14 +197,6 @@ namespace cocos2d{
/** Purges the FNT config cache
*/
CC_DLL void FNTConfigRemoveCache( void );
/** CCBitmapFontAtlas
@deprecated Use CCLabelBMFont instead. Will be removed 1.0.1
*/
class CCBitmapFontAtlas : public CCLabelBMFont
{
};
}// namespace cocos2d
#endif //__CCBITMAP_FONT_ATLAS_H__

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@ -196,18 +196,6 @@ protected:
virtual void updateColor();
};
/** CCColorLayer
It is the same as CCLayerColor.
@deprecated Use CCLayerColor instead. This class will be removed in v1.0.1
*/
class CC_DLL CCColorLayer : public CCLayerColor
{
public:
static CCColorLayer * layerWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height);
static CCColorLayer * layerWithColor(ccColor4B color);
};
//
// CCLayerGradient
//
@ -302,14 +290,6 @@ public:
LAYER_NODE_FUNC(CCLayerMultiplex);
};
/** CCMultiplexLayer
It is the same as CCLayerMultiplex.
@deprecated Use CCLayerMultiplex instead. This class will be removed in v1.0.1
*/
class CCMultiplexLayer : public CCLayerMultiplex
{
};
}//namespace cocos2d
#endif // __CCLAYER_H__

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@ -327,25 +327,8 @@ public:
/** returns the current displayed frame. */
CCSpriteFrame* displayedFrame(void);
/** adds an Animation to the Sprite.
@deprecated Use CCAnimationCache instead. Will be removed in 1.0.1
*/
void addAnimation(CCAnimation *pAnimation);
/** returns an Animation given it's name.
@deprecated Use CCAnimationCache instead. Will be removed in 1.0.1
*/
CCAnimation* animationByName(const char *pszAnimationName);
// Animation
/** changes the display frame based on an animation and an index.
@deprecated Will be removed in 1.0.1. Use setDisplayFrameWithAnimationName:index instead
*/
void setDisplayFrame(const char *pszAnimationName, int nFrameIndex);
/** changes the display frame with animation name and index.
The animation name will be get from the CCAnimationCache
@since v0.99.5
@ -355,7 +338,6 @@ public:
protected:
void updateTextureCoords(CCRect rect);
void updateBlendFunc(void);
void initAnimationDictionary(void);
void getTransformValues(struct transformValues_ *tv); // optimization
protected:
@ -404,9 +386,6 @@ protected:
// image is flipped
bool m_bFlipX;
bool m_bFlipY;
// Animations that belong to the sprite
CCMutableDictionary<std::string, CCAnimation*> *m_pAnimations;
};
}//namespace cocos2d

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@ -78,27 +78,23 @@ namespace cocos2d
The capacity will be increased in 33% in runtime if it run out of space.
*/
static CCSpriteBatchNode* batchNodeWithTexture(CCTexture2D *tex);
static CCSpriteBatchNode* spriteSheetWithTexture(CCTexture2D *tex); // deprecated
/** creates a CCSpriteBatchNode with a texture2d and capacity of children.
The capacity will be increased in 33% in runtime if it run out of space.
*/
static CCSpriteBatchNode* batchNodeWithTexture(CCTexture2D* tex, unsigned int capacity);
static CCSpriteBatchNode* spriteSheetWithTexture(CCTexture2D *tex, unsigned int capacity); // deprecated
/** creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) with a default capacity of 29 children.
The capacity will be increased in 33% in runtime if it run out of space.
The file will be loaded using the TextureMgr.
*/
static CCSpriteBatchNode* batchNodeWithFile(const char* fileImage);
static CCSpriteBatchNode* spriteSheetWithFile(const char* fileImage); // deprecated
/** creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children.
The capacity will be increased in 33% in runtime if it run out of space.
The file will be loaded using the TextureMgr.
*/
static CCSpriteBatchNode* batchNodeWithFile(const char* fileImage, unsigned int capacity);
static CCSpriteBatchNode* spriteSheetWithFile(const char* fileImage, unsigned int capacity); // deprecated
/** initializes a CCSpriteBatchNode with a texture2d and capacity of children.
The capacity will be increased in 33% in runtime if it run out of space.
@ -112,25 +108,6 @@ namespace cocos2d
void increaseAtlasCapacity();
/** creates an sprite with a rect in the CCSpriteBatchNode.
It's the same as:
- create an standard CCSsprite
- set the usingSpriteSheet = YES
- set the textureAtlas to the same texture Atlas as the CCSpriteBatchNode
@deprecated Use [CCSprite spriteWithBatchNode:rect:] instead;
*/
CCSprite* createSpriteWithRect(CCRect rect);
/** initializes a previously created sprite with a rect. This sprite will have the same texture as the CCSpriteBatchNode.
It's the same as:
- initialize an standard CCSsprite
- set the usingBatchNode = YES
- set the textureAtlas to the same texture Atlas as the CCSpriteBatchNode
@since v0.99.0
@deprecated Use [CCSprite initWithBatchNode:rect:] instead;
*/
void initSprite(CCSprite *sprite, CCRect rect);
/** removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter.
@warning Removing a child from a CCSpriteBatchNode is very slow
*/

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@ -117,13 +117,6 @@ public:
*/
CCSpriteFrame* spriteFrameByName(const char *pszName);
/** Creates an sprite with the name of an sprite frame.
The created sprite will contain the texture, rect and offset of the sprite frame.
It returns an autorelease object.
@deprecated use CCSprite::spriteWithSpriteFrameName(name). This method will be removed on final v0.9
*/
CCSprite* createSpriteWithFrameName(const char *pszName);
public:
/** Returns the shared instance of the Sprite Frame cache */
static CCSpriteFrameCache* sharedSpriteFrameCache(void);

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@ -128,11 +128,6 @@ namespace cocos2d {
/** return the TMXObjectGroup for the secific group */
CCTMXObjectGroup* objectGroupNamed(const char *groupName);
/** return the TMXObjectGroup for the secific group
@deprecated Use map#objectGroupNamed instead
*/
CCTMXObjectGroup* groupNamed(const char *groupName);
/** return the value for the specific property name */
CCString *propertyNamed(const char *propertyName);

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@ -28,6 +28,10 @@ THE SOFTWARE.
#ifndef __COCOS2D_H__
#define __COCOS2D_H__
// 0x00 HI ME LO
// 00 01 00 01
#define COCOS2D_VERSION 0x00010001
//
// all cocos2d include files
//

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@ -44,11 +44,6 @@ namespace cocos2d{
return NULL;
}
CCLabelAtlas * CCLabelAtlas::labelAtlasWithString(const char *label, const char *charMapFile, unsigned int itemWidth, unsigned int itemHeight, unsigned char startCharMap)
{
return labelWithString(label, charMapFile, itemWidth, itemHeight, startCharMap);
}
bool CCLabelAtlas::initWithString(const char *label, const char *charMapFile, unsigned int itemWidth, unsigned int itemHeight, unsigned char startCharMap)
{
assert(label != NULL);

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@ -392,11 +392,6 @@ namespace cocos2d{
return NULL;
}
CCLabelBMFont * CCLabelBMFont::bitmapFontAtlasWithString(const char *str, const char *fntFile)
{
return labelWithString(str, fntFile);
}
bool CCLabelBMFont::initWithString(const char *theString, const char *fntFile)
{
assert(theString != NULL);

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@ -469,33 +469,6 @@ void CCLayerColor::draw()
glEnable(GL_TEXTURE_2D);
}
//
// CCColorLayer
//
CCColorLayer* CCColorLayer::layerWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height)
{
CCColorLayer * pLayer = new CCColorLayer();
if( pLayer && pLayer->initWithColorWidthHeight(color,width,height))
{
pLayer->autorelease();
return pLayer;
}
CC_SAFE_DELETE(pLayer);
return NULL;
}
CCColorLayer* CCColorLayer::layerWithColor(ccColor4B color)
{
CCColorLayer * pLayer = new CCColorLayer();
if(pLayer && pLayer->initWithColor(color))
{
pLayer->autorelease();
return pLayer;
}
CC_SAFE_DELETE(pLayer);
return NULL;
}
//
// CCLayerGradient
//

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@ -79,7 +79,7 @@ namespace cocos2d{
bool CCMenu::init()
{
va_list args;
va_list args = NULL;
return initWithItems(0, args);
}
@ -174,6 +174,15 @@ namespace cocos2d{
{
return false;
}
for (CCNode *c = this->m_pParent; c != NULL; c = c->getParent())
{
if (c->getIsVisible() == false)
{
return false;
}
}
m_pSelectedItem = this->itemForTouch(touch);
if (m_pSelectedItem)
{

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@ -65,42 +65,6 @@ namespace cocos2d
return pAnimation;
}
CCAnimation* CCAnimation::animationWithName(const char *pszName)
{
CCAnimation *pAnimation = new CCAnimation();
pAnimation->initWithName(pszName);
pAnimation->autorelease();
return pAnimation;
}
CCAnimation* CCAnimation::animationWithName(const char *pszName, CCMutableArray<CCSpriteFrame*> *pFrames)
{
CCAnimation *pAnimation = new CCAnimation();
pAnimation->initWithName(pszName, pFrames);
pAnimation->autorelease();
return pAnimation;
}
CCAnimation* CCAnimation::animationWithName(const char *pszName, float fDelay, CCMutableArray<CCSpriteFrame*> *pFrames)
{
CCAnimation *pAnimation = new CCAnimation();
pAnimation->initWithName(pszName, fDelay, pFrames);
pAnimation->autorelease();
return pAnimation;
}
CCAnimation* CCAnimation::animationWithName(const char *pszName, float fDelay)
{
CCAnimation *pAnimation = new CCAnimation();
pAnimation->initWithName(pszName, fDelay);
pAnimation->autorelease();
return pAnimation;
}
bool CCAnimation::initWithFrames(CCMutableArray<CCSpriteFrame*> *pFrames, float delay)
{
m_fDelay = delay;
@ -115,31 +79,6 @@ namespace cocos2d
return initWithFrames(pFrames, 0);
}
bool CCAnimation::initWithName(const char *pszName)
{
return initWithName(pszName, 0, NULL);
}
bool CCAnimation::initWithName(const char *pszName, float fDelay)
{
return initWithName(pszName, fDelay, NULL);
}
bool CCAnimation::initWithName(const char *pszName, CCMutableArray<CCSpriteFrame*> *pFrames)
{
return initWithName(pszName, 0, pFrames);
}
bool CCAnimation::initWithName(const char *pszName, float fDelay, CCMutableArray<CCSpriteFrame*> *pFrames)
{
m_fDelay = fDelay;
m_nameStr = pszName;
m_pobFrames = CCMutableArray<CCSpriteFrame*>::arrayWithArray(pFrames);
m_pobFrames->retain();
return true;
}
CCAnimation::~CCAnimation(void)
{
CCLOGINFO("cocos2d, deallocing %p", this);

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@ -195,9 +195,6 @@ bool CCSprite::init(void)
m_bFlipX = m_bFlipY = false;
// lazy alloc
m_pAnimations = NULL;
// default transform anchor: center
setAnchorPoint(ccp(0.5f, 0.5f));
@ -332,7 +329,6 @@ CCSprite::CCSprite()
CCSprite::~CCSprite(void)
{
CC_SAFE_RELEASE(m_pobTexture);
CC_SAFE_RELEASE(m_pAnimations);
}
void CCSprite::useSelfRender(void)
@ -360,11 +356,6 @@ void CCSprite::useBatchNode(CCSpriteBatchNode *batchNode)
m_pobBatchNode = batchNode;
}
void CCSprite::initAnimationDictionary(void)
{
m_pAnimations = new CCMutableDictionary<string, CCAnimation*>();
}
void CCSprite::setTextureRect(CCRect rect)
{
CCRect rectInPixels = CC_RECT_POINTS_TO_PIXELS(rect);
@ -1039,22 +1030,6 @@ void CCSprite::setDisplayFrame(CCSpriteFrame *pNewFrame)
setTextureRectInPixels(pNewFrame->getRectInPixels(), pNewFrame->isRotated(), pNewFrame->getOriginalSizeInPixels());
}
// XXX deprecated
void CCSprite::setDisplayFrame(const char *pszAnimationName, int nFrameIndex)
{
if (! m_pAnimations)
{
initAnimationDictionary();
}
CCAnimation *pAnimation = m_pAnimations->objectForKey(std::string(pszAnimationName));
CCSpriteFrame *pFrame = pAnimation->getFrames()->getObjectAtIndex(nFrameIndex);
assert(pFrame);
setDisplayFrame(pFrame);
}
void CCSprite::setDisplayFrameWithAnimationName(const char *animationName, int frameIndex)
{
assert(animationName);
@ -1087,24 +1062,6 @@ CCSpriteFrame* CCSprite::displayedFrame(void)
m_tContentSizeInPixels);
}
void CCSprite::addAnimation(CCAnimation *pAnimation)
{
// lazy alloc
if (! m_pAnimations)
{
initAnimationDictionary();
}
m_pAnimations->setObject(pAnimation, pAnimation->getName());
}
CCAnimation* CCSprite::animationByName(const char *pszAnimationName)
{
assert(pszAnimationName != NULL);
return m_pAnimations->objectForKey(std::string(pszAnimationName));
}
// Texture protocol
void CCSprite::updateBlendFunc(void)

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@ -48,11 +48,6 @@ namespace cocos2d
return batchNode;
}
CCSpriteBatchNode* CCSpriteBatchNode::spriteSheetWithTexture(cocos2d::CCTexture2D *tex)
{
return batchNodeWithTexture(tex);
}
CCSpriteBatchNode* CCSpriteBatchNode::batchNodeWithTexture(CCTexture2D* tex, unsigned int capacity)
{
CCSpriteBatchNode *batchNode = new CCSpriteBatchNode();
@ -62,11 +57,6 @@ namespace cocos2d
return batchNode;
}
CCSpriteBatchNode* CCSpriteBatchNode::spriteSheetWithTexture(CCTexture2D *tex, unsigned int capacity)
{
return batchNodeWithTexture(tex, capacity);
}
/*
* creation with File Image
*/
@ -79,11 +69,6 @@ namespace cocos2d
return batchNode;
}
CCSpriteBatchNode* CCSpriteBatchNode::spriteSheetWithFile(const char *fileImage, unsigned int capacity)
{
return batchNodeWithFile(fileImage, capacity);
}
CCSpriteBatchNode* CCSpriteBatchNode::batchNodeWithFile(const char *fileImage)
{
CCSpriteBatchNode *batchNode = new CCSpriteBatchNode();
@ -93,11 +78,6 @@ namespace cocos2d
return batchNode;
}
CCSpriteBatchNode* CCSpriteBatchNode::spriteSheetWithFile(const char *fileImage)
{
return batchNodeWithFile(fileImage);
}
/*
* init with CCTexture2D
*/
@ -170,25 +150,6 @@ namespace cocos2d
glPopMatrix();
}
// xxx deprecated
CCSprite* CCSpriteBatchNode::createSpriteWithRect(CCRect rect)
{
CCSprite *pSprite = CCSprite::spriteWithTexture(m_pobTextureAtlas->getTexture(), rect);
pSprite->useBatchNode(this);
return pSprite;
}
// XXX deprecated
void CCSpriteBatchNode::initSprite(cocos2d::CCSprite *sprite, cocos2d::CCRect rect)
{
if (sprite)
{
sprite->initWithTexture(m_pobTextureAtlas->getTexture(), rect);
sprite->useBatchNode(this);
}
}
void CCSpriteBatchNode::addChild(CCNode *child, int zOrder, int tag)
{
assert(child != NULL);

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@ -388,11 +388,6 @@ CCSpriteFrame* CCSpriteFrameCache::spriteFrameByName(const char *pszName)
return frame;
}
CCSprite* CCSpriteFrameCache::createSpriteWithFrameName(const char *pszName)
{
CCSpriteFrame *frame = m_pSpriteFrames->objectForKey(std::string(pszName));
return CCSprite::spriteWithSpriteFrame(frame);
}
const char * CCSpriteFrameCache::valueForKey(const char *key, CCDictionary<std::string, CCObject*> *dict)
{
if (dict)

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@ -227,11 +227,6 @@ namespace cocos2d{
return NULL;
}
// XXX deprecated
CCTMXObjectGroup * CCTMXTiledMap::groupNamed(const char *groupName)
{
return objectGroupNamed(groupName);
}
CCString * CCTMXTiledMap::propertyNamed(const char *propertyName)
{
return m_pProperties->objectForKey(std::string(propertyName));

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@ -609,7 +609,7 @@ void ActionAnimate::onEnter()
centerSprites(1);
CCAnimation* animation = CCAnimation::animationWithName("dance", 0.2f);
CCAnimation* animation = CCAnimation::animation();
char frameName[100] = {0};
for( int i=1;i<15;i++)
{
@ -617,7 +617,7 @@ void ActionAnimate::onEnter()
animation->addFrameWithFileName(frameName);
}
CCActionInterval* action = CCAnimate::actionWithAnimation( animation, false);
CCActionInterval* action = CCAnimate::actionWithDuration(3, animation, false);
CCActionInterval* action_back = action->reverse();
m_grossini->runAction( CCSequence::actions( action, action_back, NULL));

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@ -120,7 +120,7 @@ void Box2DTestLayer::addNewSpriteWithCoords(CCPoint p)
//just randomly picking one of the images
int idx = (CCRANDOM_0_1() > .5 ? 0:1);
int idy = (CCRANDOM_0_1() > .5 ? 0:1);
CCSprite *sprite = batch->createSpriteWithRect( CCRectMake(32 * idx,32 * idy,32,32));
CCSprite *sprite = CCSprite::spriteWithTexture(batch->getTexture(), CCRectMake(32 * idx,32 * idy,32,32));
batch->addChild(sprite);
sprite->setPosition( CCPointMake( p.x, p.y) );

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@ -21,29 +21,14 @@ namespace cocos2d {
CCMutableArray<CCSpriteFrame*>* getFrames(void);
void setFrames(CCMutableArray<CCSpriteFrame*> *pFrames);
bool initWithFrames(CCMutableArray<CCSpriteFrame*> *pFrames);
bool initWithFrames(CCMutableArray<CCSpriteFrame*> *pFrames, float delay);
bool initWithName(const char *pszName);
bool initWithName(const char *pszName, CCMutableArray<CCSpriteFrame*> *pFrames);
bool initWithName(const char *pszName, float fDelay);
bool initWithName(const char *pszName, float fDelay, CCMutableArray<CCSpriteFrame*> *pFrames);
void addFrame(CCSpriteFrame *pFrame);
void addFrameWithFileName(const char *pszFileName);
void addFrameWithTexture(CCTexture2D* pobTexture, CCRect rect);
bool init(void);
@ -55,18 +40,6 @@ namespace cocos2d {
static CCAnimation* animationWithFrames(CCMutableArray<CCSpriteFrame*> *frames);
static CCAnimation* animationWithFrames(CCMutableArray<CCSpriteFrame*> *frames, float delay);
static CCAnimation* animationWithName(const char *pszName);
static CCAnimation* animationWithName(const char *pszName, CCMutableArray<CCSpriteFrame*> *pFrames);
/** Creates a CCAnimation with a name and delay between frames. */
static CCAnimation* animationWithName(const char *pszName, float fDelay);
/** Creates a CCAnimation with a name, delay and an array of CCSpriteFrames. */
static CCAnimation* animationWithName(const char *pszName, float fDelay, CCMutableArray<CCSpriteFrame*> *pFrames);
};
} // end of name sapce cocos2d

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@ -10,8 +10,6 @@ namespace cocos2d{
/** creates the CCLabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas */
static CCLabelAtlas * labelWithString(const char *label, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap);
static CCLabelAtlas * labelAtlasWithString(const char *label, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap);
/** initializes the CCLabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas */
bool initWithString(const char *label, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap);
// super methods

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@ -51,7 +51,6 @@ namespace cocos2d{
CCLabelBMFont();
static void purgeCachedData();
static CCLabelBMFont * labelWithString(const char *str, const char *fntFile);
static CCLabelBMFont * bitmapFontAtlasWithString(const char *str, const char *fntFile);
bool initWithString(const char *str, const char *fntFile);
void createFontChars();
void setString(const char *label);
@ -68,10 +67,6 @@ namespace cocos2d{
void FNTConfigRemoveCache( void );
class CCBitmapFontAtlas : public CCLabelBMFont
{
};
}// namespace cocos2d

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@ -74,12 +74,6 @@ namespace cocos2d {
};
class CCColorLayer : public CCLayerColor
{
static CCColorLayer * layerWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height);
static CCColorLayer * layerWithColor(ccColor4B color);
};
class CCLayerGradient : public CCLayerColor
{
@ -128,8 +122,4 @@ namespace cocos2d {
void switchTo(unsigned int n);
void switchToAndReleaseMe(unsigned int n);
};
class CCMultiplexLayer : public CCLayerMultiplex
{
};
}//namespace cocos2d

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@ -148,18 +148,10 @@ class CCSprite : public CCNode, public CCTextureProtocol, public CCRGBAProtocol
void setTextureRect(CCRect rect);
void setTextureRectInPixels(CCRect rect, bool rotated, CCSize size);
void useBatchNode(CCSpriteBatchNode *batchNode);
void setDisplayFrame(CCSpriteFrame *pNewFrame);
bool isFrameDisplayed(CCSpriteFrame *pFrame);
CCSpriteFrame* displayedFrame(void);
void addAnimation(CCAnimation *pAnimation);
CCAnimation* animationByName(const char *pszAnimationName);
void setDisplayFrame(const char *pszAnimationName, int nFrameIndex);
void setDisplayFrameWithAnimationName(const char *animationName, int frameIndex);
};

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@ -12,24 +12,15 @@ namespace cocos2d
CCArray* getDescendants(void);
static CCSpriteBatchNode* batchNodeWithTexture(CCTexture2D *tex);
static CCSpriteBatchNode* spriteSheetWithTexture(CCTexture2D *tex); // deprecated
static CCSpriteBatchNode* batchNodeWithTexture(CCTexture2D* tex, unsigned int capacity);
static CCSpriteBatchNode* spriteSheetWithTexture(CCTexture2D *tex, unsigned int capacity); // deprecated
static CCSpriteBatchNode* batchNodeWithFile(const char* fileImage);
static CCSpriteBatchNode* spriteSheetWithFile(const char* fileImage); // deprecated
static CCSpriteBatchNode* batchNodeWithFile(const char* fileImage, unsigned int capacity);
static CCSpriteBatchNode* spriteSheetWithFile(const char* fileImage, unsigned int capacity); // deprecated
bool initWithTexture(CCTexture2D *tex, unsigned int capacity);
bool initWithFile(const char* fileImage, unsigned int capacity);
void increaseAtlasCapacity();
CCSprite* createSpriteWithRect(CCRect rect);
void initSprite(CCSprite *sprite, CCRect rect);
void removeChildAtIndex(unsigned int index, bool doCleanup);
void insertChild(CCSprite *child, unsigned int index);

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@ -35,8 +35,6 @@ class CCSpriteFrameCache : public CCObject
CCSpriteFrame* spriteFrameByName(const char *pszName);
CCSprite* createSpriteWithFrameName(const char *pszName);
/** Returns the shared instance of the Sprite Frame cache */
static CCSpriteFrameCache* sharedSpriteFrameCache(void);

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@ -46,11 +46,6 @@ namespace cocos2d {
/** return the TMXObjectGroup for the secific group */
CCTMXObjectGroup* objectGroupNamed(const char *groupName);
/** return the TMXObjectGroup for the secific group
@deprecated Use map#objectGroupNamed instead
*/
CCTMXObjectGroup* groupNamed(const char *groupName);
/** return the value for the specific property name */
CCString *propertyNamed(const char *propertyName);