mirror of https://github.com/axmolengine/axmol.git
issue #2771: fix some compile error in win32
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@ -43,7 +43,7 @@ class PhysicsJoint;
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class PhysicsBodyInfo;
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class PhysicsBodyInfo;
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const PhysicsMaterial PHYSICSBODY_MATERIAL_DEFAULT = {1.0f, 1.0f, 1.0f};
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const PhysicsMaterial PHYSICSBODY_MATERIAL_DEFAULT(1.0f, 1.0f, 1.0f);
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/**
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/**
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* A body affect by physics.
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* A body affect by physics.
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@ -44,14 +44,20 @@ typedef struct PhysicsMaterial
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float restitution;
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float restitution;
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float friction;
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float friction;
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static PhysicsMaterial make(float density, float restitution, float friction)
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PhysicsMaterial()
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{
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: density(0.0f)
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PhysicsMaterial var = {density, restitution, friction};
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, restitution(0.0f)
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return var;
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, friction(0.0f)
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}
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{}
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PhysicsMaterial(float density, float restitution, float friction)
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: density(density)
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, restitution(restitution)
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, friction(friction)
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{}
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}PhysicsMaterial;
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}PhysicsMaterial;
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const PhysicsMaterial PHYSICSSHAPE_MATERIAL_DEFAULT = {0.0f, 1.0f, 1.0f};
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const PhysicsMaterial PHYSICSSHAPE_MATERIAL_DEFAULT(0.0f, 1.0f, 1.0f);
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/**
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/**
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* @brief A shape for body. You do not create PhysicsWorld objects directly, instead, you can view PhysicsBody to see how to create it.
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* @brief A shape for body. You do not create PhysicsWorld objects directly, instead, you can view PhysicsBody to see how to create it.
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@ -50,7 +50,7 @@ namespace
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return layer;
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return layer;
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}
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}
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static const Color4F STATIC_COLOR = {1.0f, 0.0f, 0.0f, 1.0f};
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static const Color4F STATIC_COLOR(1.0f, 0.0f, 0.0f, 1.0f);
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}
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}
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@ -411,7 +411,7 @@ void PhysicsDemoLogoSmash::onEnter()
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Node* ball = makeBall(2*(x - logo_width/2 + x_jitter) + VisibleRect::getVisibleRect().size.width/2,
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Node* ball = makeBall(2*(x - logo_width/2 + x_jitter) + VisibleRect::getVisibleRect().size.width/2,
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2*(logo_height-y + y_jitter) + VisibleRect::getVisibleRect().size.height/2 - logo_height/2,
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2*(logo_height-y + y_jitter) + VisibleRect::getVisibleRect().size.height/2 - logo_height/2,
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0.95f, PhysicsMaterial::make(1.0f, 0.0f, 0.0f));
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0.95f, PhysicsMaterial(1.0f, 0.0f, 0.0f));
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ball->getPhysicsBody()->setMass(1.0);
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ball->getPhysicsBody()->setMass(1.0);
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ball->getPhysicsBody()->setMoment(PHYSICS_INFINITY);
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ball->getPhysicsBody()->setMoment(PHYSICS_INFINITY);
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@ -423,7 +423,7 @@ void PhysicsDemoLogoSmash::onEnter()
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}
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}
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auto bullet = makeBall(400, 0, 10, PhysicsMaterial::make(PHYSICS_INFINITY, 0, 0));
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auto bullet = makeBall(400, 0, 10, PhysicsMaterial(PHYSICS_INFINITY, 0, 0));
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bullet->getPhysicsBody()->setVelocity(Point(400, 0));
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bullet->getPhysicsBody()->setVelocity(Point(400, 0));
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bullet->setPosition(Point(-1000, VisibleRect::getVisibleRect().size.height/2));
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bullet->setPosition(Point(-1000, VisibleRect::getVisibleRect().size.height/2));
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@ -454,7 +454,7 @@ void PhysicsDemoPyramidStack::onEnter()
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{
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{
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for(int j=0; j<=i; j++)
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for(int j=0; j<=i; j++)
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{
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{
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addGrossiniAtPosition(VisibleRect::bottom() + Point((i/2 - j) * 11, (14 - i) * 23 + 100), 0.2);
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addGrossiniAtPosition(VisibleRect::bottom() + Point((i/2 - j) * 11, (14 - i) * 23 + 100), 0.2f);
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}
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}
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}
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}
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}
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}
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@ -671,7 +671,7 @@ void PhysicsDemoRayCast::update(float delta)
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break;
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break;
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}
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}
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_angle += 0.25f * M_PI / 180.0f;
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_angle += 0.25f * (float)M_PI / 180.0f;
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}
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}
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void PhysicsDemoRayCast::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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void PhysicsDemoRayCast::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
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@ -37,9 +37,9 @@ public:
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void toggleDebugCallback(Object* sender);
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void toggleDebugCallback(Object* sender);
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void addGrossiniAtPosition(Point p, float scale = 1.0);
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void addGrossiniAtPosition(Point p, float scale = 1.0);
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Sprite* makeBall(float x, float y, float radius, PhysicsMaterial material = {1.0f, 1.0f, 1.0f});
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Sprite* makeBall(float x, float y, float radius, PhysicsMaterial material = PhysicsMaterial(1.0f, 1.0f, 1.0f));
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Sprite* makeBox(float x, float y, Size size, PhysicsMaterial material = {1.0f, 1.0f, 1.0f});
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Sprite* makeBox(float x, float y, Size size, PhysicsMaterial material = PhysicsMaterial(1.0f, 1.0f, 1.0f));
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Sprite* makeTriangle(float x, float y, Size size, PhysicsMaterial material = {1.0f, 1.0f, 1.0f});
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Sprite* makeTriangle(float x, float y, Size size, PhysicsMaterial material = PhysicsMaterial(1.0f, 1.0f, 1.0f));
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void onTouchesBegan(const std::vector<Touch*>& touches, Event* event) override;
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void onTouchesBegan(const std::vector<Touch*>& touches, Event* event) override;
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void onTouchesMoved(const std::vector<Touch*>& touches, Event* event) override;
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void onTouchesMoved(const std::vector<Touch*>& touches, Event* event) override;
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