mirror of https://github.com/axmolengine/axmol.git
Merge pull request #804 from minggo/RenderTextureTest
Rendertexturetest
This commit is contained in:
commit
a8eaf85cfb
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@ -34,10 +34,9 @@ NS_CC_BEGIN
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typedef enum eImageFormat
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{
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kCCImageFormatJPG = 0,
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kCCImageFormatJPEG = 0,
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kCCImageFormatPNG = 1,
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kCCImageFormatRawData = 2
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} tImageFormat;
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} tCCImageFormat;
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/**
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@brief CCRenderTexture is a generic rendering target. To render things into it,
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simply construct a render target, call begin on it, call visit on any cocos
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@ -86,31 +85,20 @@ public:
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/** clears the texture with a color */
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void clear(float r, float g, float b, float a);
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/** saves the texture into a file */
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// para szFilePath the absolute path to save
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// para x,y the lower left corner coordinates of the buffer to save
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// pare nWidth,nHeight the size of the buffer to save
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// when nWidth = 0 and nHeight = 0, the image size to save equals to buffer texture size
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bool saveBuffer(const char *szFilePath, int x = 0, int y = 0, int nWidth = 0, int nHeight = 0);
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/* creates a new CCImage from with the texture's data.
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Caller is responsible for releasing it by calling delete.
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*/
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CCImage* newCCImage();
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/** saves the texture into a file. put format at the first argument, or ti will be overloaded with
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* saveBuffer(const char *szFilePath, int x = 0, int y = 0, int nWidth = 0, int nHeight = 0) */
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// para name the file name to save
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// para format the image format to save, here it supports kCCImageFormatPNG and kCCImageFormatJPG */
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// para x,y the lower left corner coordinates of the buffer to save
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// pare nWidth,nHeight the size of the buffer to save
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// when nWidth = 0 and nHeight = 0, the image size to save equals to buffer texture size
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bool saveBuffer(int format, const char *name, int x = 0, int y = 0, int nWidth = 0, int nHeight = 0);
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/** saves the texture into a file using JPEG format. The file will be saved in the Documents folder.
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Returns YES if the operation is successful.
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*/
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bool saveToFile(const char *szFilePath);
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/* get buffer as UIImage, can only save a render buffer which has a RGBA8888 pixel format */
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CCData *getUIImageAsDataFromBuffer(int format);
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/** save the buffer data to a CCImage */
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// para pImage the CCImage to save
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// para x,y the lower left corner coordinates of the buffer to save
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// pare nWidth,nHeight the size of the buffer to save
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// when nWidth = 0 and nHeight = 0, the image size to save equals to buffer texture size
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bool getUIImageFromBuffer(CCImage *pImage, int x = 0, int y = 0, int nWidth = 0, int nHeight = 0);
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/** saves the texture into a file. The format could be JPG or PNG. The file will be saved in the Documents folder.
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Returns YES if the operation is successful.
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*/
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bool saveToFile(const char *name, tCCImageFormat format);
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protected:
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GLuint m_uFBO;
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@ -103,6 +103,8 @@ bool CCRenderTexture::initWithWidthAndHeight(int w, int h, CCTexture2DPixelForma
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return false;
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}
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CCAssert(m_ePixelFormat != kCCTexture2DPixelFormat_A8, "only RGB and RGBA formats are valid for a render texture");
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bool bRet = false;
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do
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{
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@ -143,13 +145,7 @@ bool CCRenderTexture::initWithWidthAndHeight(int w, int h, CCTexture2DPixelForma
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_pTexture->getName(), 0);
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// check if it worked (probably worth doing :) )
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GLuint status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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{
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CCAssert(0, "Render Texture : Could not attach texture to framebuffer");
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CC_SAFE_DELETE(m_pTexture);
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break;
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}
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CCAssert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Could not attach texture to framebuffer");
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m_pTexture->setAliasTexParameters();
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@ -183,11 +179,13 @@ void CCRenderTexture::begin()
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float heightRatio = size.height / texSize.height;
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// Adjust the orthographic projection and viewport
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glViewport(0, 0, texSize.width * CC_CONTENT_SCALE_FACTOR(), texSize.height * CC_CONTENT_SCALE_FACTOR() );
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glViewport(0, 0, (GLsizei)(texSize.width * CC_CONTENT_SCALE_FACTOR()), (GLsizei)(texSize.height * CC_CONTENT_SCALE_FACTOR()));
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// special viewport for 3d projection + retina display
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if ( director->getProjection() == kCCDirectorProjection3D && CC_CONTENT_SCALE_FACTOR() != 1 )
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glViewport(-texSize.width/2, -texSize.height/2, texSize.width * CC_CONTENT_SCALE_FACTOR(), texSize.height * CC_CONTENT_SCALE_FACTOR() );
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{
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glViewport((GLsizei)(-texSize.width/2), (GLsizei)(-texSize.height/2), (GLsizei)(texSize.width * CC_CONTENT_SCALE_FACTOR()), (GLsizei)(texSize.height * CC_CONTENT_SCALE_FACTOR()));
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}
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kmMat4 orthoMatrix;
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kmMat4OrthographicProjection(&orthoMatrix, (float)-1.0 / widthRatio, (float)1.0 / widthRatio,
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@ -223,11 +221,13 @@ void CCRenderTexture::end(bool bIsTOCacheTexture)
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CCSize size = director->getWinSizeInPixels();
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// restore viewport
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glViewport(0, 0, size.width * CC_CONTENT_SCALE_FACTOR(), size.height * CC_CONTENT_SCALE_FACTOR() );
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glViewport(0, 0, GLsizei(size.width * CC_CONTENT_SCALE_FACTOR()), GLsizei(size.height * CC_CONTENT_SCALE_FACTOR()));
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// special viewport for 3d projection + retina display
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if ( director->getProjection() == kCCDirectorProjection3D && CC_CONTENT_SCALE_FACTOR() != 1 )
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glViewport(-size.width/2, -size.height/2, size.width * CC_CONTENT_SCALE_FACTOR(), size.height * CC_CONTENT_SCALE_FACTOR() );
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{
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glViewport((GLsizei)(-size.width/2), (GLsizei)(-size.height/2), (GLsizei)(size.width * CC_CONTENT_SCALE_FACTOR()), (GLsizei)(size.height * CC_CONTENT_SCALE_FACTOR()));
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}
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//TODO: Does this line take effect? director->setProjection(director->getProjection());
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@ -241,7 +241,7 @@ void CCRenderTexture::end(bool bIsTOCacheTexture)
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int tx = (int)s.width;
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int ty = (int)s.height;
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m_pUITextureImage = new CCImage;
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if (true == getUIImageFromBuffer(m_pUITextureImage, 0, 0, tx, ty))
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if (m_pUITextureImage == newCCImage())
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{
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VolatileTexture::addDataTexture(m_pTexture, m_pUITextureImage->getData(), kTexture2DPixelFormat_RGBA8888, s);
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}
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@ -259,31 +259,31 @@ void CCRenderTexture::clear(float r, float g, float b, float a)
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this->end();
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}
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bool CCRenderTexture::saveBuffer(const char *szFilePath, int x, int y, int nWidth, int nHeight)
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bool CCRenderTexture::saveToFile(const char *szFilePath)
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{
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bool bRet = false;
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CCImage *pImage = new CCImage();
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if (pImage != NULL && getUIImageFromBuffer(pImage, x, y, nWidth, nHeight))
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CCImage *pImage = newCCImage();
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if (pImage)
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{
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bRet = pImage->saveToFile(szFilePath);
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bRet = pImage->saveToFile(szFilePath, kCCImageFormatJPEG);
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}
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CC_SAFE_DELETE(pImage);
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return bRet;
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}
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bool CCRenderTexture::saveBuffer(int format, const char *fileName, int x, int y, int nWidth, int nHeight)
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bool CCRenderTexture::saveToFile(const char *fileName, tCCImageFormat format)
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{
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bool bRet = false;
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CCAssert(format == kCCImageFormatJPG || format == kCCImageFormatPNG,
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CCAssert(format == kCCImageFormatJPEG || format == kCCImageFormatPNG,
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"the image can only be saved as JPG or PNG format");
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CCImage *pImage = new CCImage();
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if (pImage != NULL && getUIImageFromBuffer(pImage, x, y, nWidth, nHeight))
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CCImage *pImage = newCCImage();
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if (pImage)
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{
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std::string fullpath = CCFileUtils::getWriteablePath() + fileName;
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bRet = pImage->saveToFile(fullpath.c_str());
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bRet = pImage->saveToFile(fullpath.c_str(), true);
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}
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CC_SAFE_DELETE(pImage);
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@ -291,75 +291,43 @@ bool CCRenderTexture::saveBuffer(int format, const char *fileName, int x, int y,
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return bRet;
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}
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/* get buffer as UIImage */
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bool CCRenderTexture::getUIImageFromBuffer(CCImage *pImage, int x, int y, int nWidth, int nHeight)
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/* get buffer as CCImage */
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CCImage* CCRenderTexture::newCCImage()
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{
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if (NULL == pImage || NULL == m_pTexture)
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CCAssert(m_ePixelFormat == kCCTexture2DPixelFormat_RGBA8888, "only RGBA8888 can be saved as image");
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if (NULL == m_pTexture)
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{
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return false;
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return NULL;
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}
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const CCSize& s = m_pTexture->getContentSizeInPixels();
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int tx = (int)s.width;
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int ty = (int)s.height;
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if (x < 0 || x >= tx || y < 0 || y >= ty)
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{
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return false;
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}
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if (nWidth < 0
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|| nHeight < 0
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|| (0 == nWidth && 0 != nHeight)
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|| (0 == nHeight && 0 != nWidth))
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{
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return false;
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}
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// to get the image size to save
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// if the saving image domain exeeds the buffer texture domain,
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// it should be cut
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int nSavedBufferWidth = nWidth;
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int nSavedBufferHeight = nHeight;
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if (0 == nWidth)
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{
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nSavedBufferWidth = tx;
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}
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if (0 == nHeight)
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{
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nSavedBufferHeight = ty;
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}
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nSavedBufferWidth = x + nSavedBufferWidth > tx ? (tx - x): nSavedBufferWidth;
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nSavedBufferHeight = y + nSavedBufferHeight > ty ? (ty - y): nSavedBufferHeight;
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int nSavedBufferWidth = (int)s.width;
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int nSavedBufferHeight = (int)s.height;
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GLubyte *pBuffer = NULL;
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GLubyte *pTempData = NULL;
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bool bRet = false;
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CCImage *pImage = new CCImage();
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do
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{
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CCAssert(m_ePixelFormat == kCCTexture2DPixelFormat_RGBA8888, "only RGBA8888 can be saved as image");
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CC_BREAK_IF(! (pBuffer = new GLubyte[nSavedBufferWidth * nSavedBufferHeight * 4]));
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// On some machines, like Samsung i9000, Motorola Defy,
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// the dimension need to be a power of 2
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int nReadBufferWidth = 0;
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int nReadBufferHeight = 0;
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int nMaxTextureSize = 0;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &nMaxTextureSize);
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nReadBufferWidth = ccNextPOT(tx);
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nReadBufferHeight = ccNextPOT(ty);
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CC_BREAK_IF(0 == nReadBufferWidth || 0 == nReadBufferHeight);
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CC_BREAK_IF(nReadBufferWidth > nMaxTextureSize || nReadBufferHeight > nMaxTextureSize);
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CC_BREAK_IF(! (pTempData = new GLubyte[nReadBufferWidth * nReadBufferHeight * 4]));
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if(! (pTempData = new GLubyte[nSavedBufferWidth * nSavedBufferHeight * 4]))
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{
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delete[] pBuffer;
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pBuffer = NULL;
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break;
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}
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this->begin();
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0,0,nReadBufferWidth,nReadBufferHeight,GL_RGBA,GL_UNSIGNED_BYTE, pTempData);
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glReadPixels(0,0,nSavedBufferWidth, nSavedBufferHeight,GL_RGBA,GL_UNSIGNED_BYTE, pTempData);
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this->end(false);
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// to get the actual texture data
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@ -367,105 +335,17 @@ bool CCRenderTexture::getUIImageFromBuffer(CCImage *pImage, int x, int y, int nW
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for (int i = 0; i < nSavedBufferHeight; ++i)
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{
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memcpy(&pBuffer[i * nSavedBufferWidth * 4],
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&pTempData[(y + nSavedBufferHeight - i - 1) * nReadBufferWidth * 4 + x * 4],
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&pTempData[(nSavedBufferHeight - i - 1) * nSavedBufferWidth * 4],
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nSavedBufferWidth * 4);
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}
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bRet = pImage->initWithImageData(pBuffer, nSavedBufferWidth * nSavedBufferHeight * 4, CCImage::kFmtRawData, nSavedBufferWidth, nSavedBufferHeight, 8);
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pImage->initWithImageData(pBuffer, nSavedBufferWidth * nSavedBufferHeight * 4, CCImage::kFmtRawData, nSavedBufferWidth, nSavedBufferHeight, 8);
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} while (0);
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CC_SAFE_DELETE_ARRAY(pBuffer);
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CC_SAFE_DELETE_ARRAY(pTempData);
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return bRet;
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}
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CCData * CCRenderTexture::getUIImageAsDataFromBuffer(int format)
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{
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CC_UNUSED_PARAM(format);
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CCData * pData = NULL;
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//@ todo CCRenderTexture::getUIImageAsDataFromBuffer
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// #include "Availability.h"
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// #include "UIKit.h"
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// GLubyte * pBuffer = NULL;
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// GLubyte * pPixels = NULL;
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// do
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// {
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// CC_BREAK_IF(! m_pTexture);
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//
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// CCAssert(m_ePixelFormat == kCCTexture2DPixelFormat_RGBA8888, "only RGBA8888 can be saved as image");
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//
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// const CCSize& s = m_pTexture->getContentSizeInPixels();
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// int tx = s.width;
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// int ty = s.height;
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//
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// int bitsPerComponent = 8;
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// int bitsPerPixel = 32;
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//
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// int bytesPerRow = (bitsPerPixel / 8) * tx;
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// int myDataLength = bytesPerRow * ty;
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//
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// CC_BREAK_IF(! (pBuffer = new GLubyte[tx * ty * 4]));
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// CC_BREAK_IF(! (pPixels = new GLubyte[tx * ty * 4]));
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//
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// this->begin();
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// glReadPixels(0,0,tx,ty,GL_RGBA,GL_UNSIGNED_BYTE, pBuffer);
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// this->end();
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//
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// int x,y;
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//
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// for(y = 0; y <ty; y++) {
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// for(x = 0; x <tx * 4; x++) {
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// pPixels[((ty - 1 - y) * tx * 4 + x)] = pBuffer[(y * 4 * tx + x)];
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// }
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// }
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//
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// if (format == kCCImageFormatRawData)
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// {
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// pData = CCData::dataWithBytesNoCopy(pPixels, myDataLength);
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// break;
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// }
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//@ todo impliment save to jpg or png
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/*
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CGImageCreate(size_t width, size_t height,
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size_t bitsPerComponent, size_t bitsPerPixel, size_t bytesPerRow,
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CGColorSpaceRef space, CGBitmapInfo bitmapInfo, CGDataProviderRef provider,
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const CGFloat decode[], bool shouldInterpolate,
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CGColorRenderingIntent intent)
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*/
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// make data provider with data.
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// CGBitmapInfo bitmapInfo = kCGImageAlphaPremultipliedLast | kCGBitmapByteOrderDefault;
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// CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, pixels, myDataLength, NULL);
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// CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
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// CGImageRef iref = CGImageCreate(tx, ty,
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// bitsPerComponent, bitsPerPixel, bytesPerRow,
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// colorSpaceRef, bitmapInfo, provider,
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// NULL, false,
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// kCGRenderingIntentDefault);
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//
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// UIImage* image = [[UIImage alloc] initWithCGImage:iref];
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//
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// CGImageRelease(iref);
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// CGColorSpaceRelease(colorSpaceRef);
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// CGDataProviderRelease(provider);
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//
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//
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//
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// if (format == kCCImageFormatPNG)
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// data = UIImagePNGRepresentation(image);
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// else
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// data = UIImageJPEGRepresentation(image, 1.0f);
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//
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// [image release];
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// } while (0);
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//
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// CC_SAFE_DELETE_ARRAY(pBuffer);
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// CC_SAFE_DELETE_ARRAY(pPixels);
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return pData;
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return pImage;
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}
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NS_CC_END
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@ -22,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_IMAGE_H_YANGWS_20110115__
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#define __CC_IMAGE_H_YANGWS_20110115__
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#ifndef __CC_IMAGE_H__
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#define __CC_IMAGE__
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#include "CCCommon.h"
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|
@ -147,4 +147,4 @@ private:
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NS_CC_END;
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#endif // __CC_IMAGE_H_YANGWS_20110115__
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#endif // __CC_IMAGE_H__
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|
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@ -235,7 +235,7 @@ RenderTextureSave::RenderTextureSave()
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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// create a render texture, this is what we are going to draw into
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m_pTarget = CCRenderTexture::renderTextureWithWidthAndHeight(s.width, s.height);
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m_pTarget = CCRenderTexture::renderTextureWithWidthAndHeight(s.width, s.height, kCCTexture2DPixelFormat_RGBA8888);
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m_pTarget->retain();
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m_pTarget->setPosition(ccp(s.width / 2, s.height / 2));
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@ -246,6 +246,7 @@ RenderTextureSave::RenderTextureSave()
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// create a brush image to draw into the texture with
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m_pBrush = CCSprite::spriteWithFile("Images/fire.png");
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m_pBrush->retain();
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m_pBrush->setColor(ccRED);
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m_pBrush->setOpacity(20);
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this->setIsTouchEnabled(true);
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|
@ -278,10 +279,29 @@ void RenderTextureSave::saveImage(cocos2d::CCObject *pSender)
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{
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static int counter = 0;
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char str[20];
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sprintf(str, "image-%d.png", counter);
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m_pTarget->saveBuffer(kCCImageFormatPNG, str);
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CCLOG("Image saved %s", str);
|
||||
char png[20];
|
||||
sprintf(png, "image-%d.png", counter);
|
||||
char jpg[20];
|
||||
sprintf(jpg, "image-%d.jpg", counter);
|
||||
|
||||
m_pTarget->saveToFile(png, kCCImageFormatPNG);
|
||||
m_pTarget->saveToFile(jpg, kCCImageFormatJPEG);
|
||||
|
||||
|
||||
CCImage *pImage = m_pTarget->newCCImage();
|
||||
|
||||
CCTexture2D *tex = CCTextureCache::sharedTextureCache()->addUIImage(pImage, png);
|
||||
|
||||
CC_SAFE_DELETE(pImage);
|
||||
|
||||
CCSprite *sprite = CCSprite::spriteWithTexture(tex);
|
||||
|
||||
sprite->setScale(0.3f);
|
||||
addChild(sprite);
|
||||
sprite->setPosition(ccp(40, 40));
|
||||
sprite->setRotation(counter * 3);
|
||||
|
||||
CCLOG("Image saved %s and %s", png, jpg);
|
||||
|
||||
counter++;
|
||||
}
|
||||
|
@ -359,7 +379,7 @@ RenderTextureIssue937::RenderTextureIssue937()
|
|||
|
||||
|
||||
/* A2 & B2 setup */
|
||||
CCRenderTexture *rend = CCRenderTexture::renderTextureWithWidthAndHeight(32, 64);
|
||||
CCRenderTexture *rend = CCRenderTexture::renderTextureWithWidthAndHeight(32, 64, kCCTexture2DPixelFormat_RGBA4444);
|
||||
|
||||
if (NULL == rend)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue