Improve code style

This commit is contained in:
halx99 2021-12-06 13:00:44 +08:00
parent 0f4b92c1e4
commit a95a00e96b
2 changed files with 517 additions and 475 deletions

View File

@ -3,8 +3,9 @@ Copyright (c) 2010 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
Copyright (c) 2020 c4games.com
Copyright (c) 2021 Bytedance Inc.
http://www.cocos2d-x.org
https://adxe.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -33,7 +34,7 @@ THE SOFTWARE.
#include <signal.h>
#if !defined(_WIN32)
// for unix/linux kill
#include <unistd.h>
# include <unistd.h>
#endif
#include "openssl/md5.h"
@ -65,7 +66,7 @@ int ccNextPOT(int x)
x = x | (x >> 2);
x = x | (x >> 4);
x = x | (x >> 8);
x = x | (x >>16);
x = x | (x >> 16);
return x + 1;
}
@ -83,27 +84,32 @@ void captureScreen(std::function<void(RefPtr<Image>)> imageCallback)
return;
}
auto director = Director::getInstance();
auto renderer = director->getRenderer();
auto director = Director::getInstance();
auto renderer = director->getRenderer();
auto eventDispatcher = director->getEventDispatcher();
// !!!Metal: needs setFrameBufferOnly before draw
#if defined(CC_USE_METAL)
s_captureScreenListener = eventDispatcher->addCustomEventListener(Director::EVENT_BEFORE_DRAW, [=](EventCustom* /*event*/) {
s_captureScreenListener =
eventDispatcher->addCustomEventListener(Director::EVENT_BEFORE_DRAW, [=](EventCustom* /*event*/) {
#else
s_captureScreenListener = eventDispatcher->addCustomEventListener(Director::EVENT_AFTER_DRAW, [=](EventCustom* /*event*/) {
s_captureScreenListener =
eventDispatcher->addCustomEventListener(Director::EVENT_AFTER_DRAW, [=](EventCustom* /*event*/) {
#endif
eventDispatcher->removeEventListener(s_captureScreenListener);
s_captureScreenListener = nullptr;
// !!!GL: AFTER_DRAW and BEFORE_END_FRAME
renderer->readPixels(renderer->getDefaultRenderTarget(), [=](const backend::PixelBufferDescriptor& pbd) {
if (pbd) {
auto image = utils::makeInstance<Image>(&Image::initWithRawData, pbd._data.getBytes(), pbd._data.getSize(), pbd._width, pbd._height, 8, false);
imageCallback(image);
}
else imageCallback(nullptr);
eventDispatcher->removeEventListener(s_captureScreenListener);
s_captureScreenListener = nullptr;
// !!!GL: AFTER_DRAW and BEFORE_END_FRAME
renderer->readPixels(renderer->getDefaultRenderTarget(), [=](const backend::PixelBufferDescriptor& pbd) {
if (pbd)
{
auto image = utils::makeInstance<Image>(&Image::initWithRawData, pbd._data.getBytes(),
pbd._data.getSize(), pbd._width, pbd._height, 8, false);
imageCallback(image);
}
else
imageCallback(nullptr);
});
});
});
}
static std::unordered_map<Node*, EventListenerCustom*> s_captureNodeListener;
@ -116,21 +122,22 @@ void captureNode(Node* startNode, std::function<void(RefPtr<Image>)> imageCallba
}
auto callback = [startNode, scale, imageCallback](EventCustom* /*event*/) {
auto director = Director::getInstance();
auto director = Director::getInstance();
auto captureNodeListener = s_captureNodeListener[startNode];
director->getEventDispatcher()->removeEventListener((EventListener*)(captureNodeListener));
s_captureNodeListener.erase(startNode);
auto& size = startNode->getContentSize();
director->setNextDeltaTimeZero(true);
RenderTexture* finalRtx = nullptr;
auto rtx = RenderTexture::create(size.width, size.height, backend::PixelFormat::RGBA8, PixelFormat::D24S8);
// rtx->setKeepMatrix(true);
Point savedPos = startNode->getPosition();
Point anchor;
if (!startNode->isIgnoreAnchorPointForPosition()) {
if (!startNode->isIgnoreAnchorPointForPosition())
{
anchor = startNode->getAnchorPoint();
}
startNode->setPosition(Point(size.width * anchor.x, size.height * anchor.y));
@ -138,30 +145,33 @@ void captureNode(Node* startNode, std::function<void(RefPtr<Image>)> imageCallba
startNode->visit();
rtx->end();
startNode->setPosition(savedPos);
if (std::abs(scale - 1.0f) < 1e-6f/* no scale */)
if (std::abs(scale - 1.0f) < 1e-6f /* no scale */)
finalRtx = rtx;
else {
else
{
/* scale */
auto finalRect = Rect(0, 0, size.width, size.height);
Sprite *sprite = Sprite::createWithTexture(rtx->getSprite()->getTexture(), finalRect);
Sprite* sprite = Sprite::createWithTexture(rtx->getSprite()->getTexture(), finalRect);
sprite->setAnchorPoint(Point(0, 0));
sprite->setFlippedY(true);
finalRtx = RenderTexture::create(size.width * scale, size.height * scale, backend::PixelFormat::RGBA8, PixelFormat::D24S8);
sprite->setScale(scale); // or use finalRtx->setKeepMatrix(true);
finalRtx = RenderTexture::create(size.width * scale, size.height * scale, backend::PixelFormat::RGBA8,
PixelFormat::D24S8);
sprite->setScale(scale); // or use finalRtx->setKeepMatrix(true);
finalRtx->begin();
sprite->visit();
finalRtx->end();
}
director->getRenderer()->render();
finalRtx->newImage(imageCallback);
};
auto listener = Director::getInstance()->getEventDispatcher()->addCustomEventListener(Director::EVENT_BEFORE_DRAW, callback);
auto listener =
Director::getInstance()->getEventDispatcher()->addCustomEventListener(Director::EVENT_BEFORE_DRAW, callback);
s_captureNodeListener[startNode] = listener;
}
@ -175,20 +185,22 @@ void captureScreen(std::function<void(bool, const std::string&)> afterCap, const
outfile = FileUtils::getInstance()->getWritablePath() + filename;
captureScreen([_afterCap = std::move(afterCap), _outfile = std::move(outfile)](RefPtr<Image> image) mutable {
AsyncTaskPool::getInstance()->enqueue(AsyncTaskPool::TaskType::TASK_IO, [_afterCap = std::move(_afterCap), image = std::move(image), _outfile = std::move(_outfile)]() mutable
{
bool ok = image->saveToFile(_outfile);
Director::getInstance()->getScheduler()->performFunctionInCocosThread([ok, _afterCap = std::move(_afterCap), _outfile = std::move(_outfile)]{
_afterCap(ok, _outfile);
});
});
AsyncTaskPool::getInstance()->enqueue(
AsyncTaskPool::TaskType::TASK_IO,
[_afterCap = std::move(_afterCap), image = std::move(image), _outfile = std::move(_outfile)]() mutable {
bool ok = image->saveToFile(_outfile);
Director::getInstance()->getScheduler()->performFunctionInCocosThread(
[ok, _afterCap = std::move(_afterCap), _outfile = std::move(_outfile)] {
_afterCap(ok, _outfile);
});
});
});
}
std::vector<Node*> findChildren(const Node &node, const std::string &name)
std::vector<Node*> findChildren(const Node& node, const std::string& name)
{
std::vector<Node*> vec;
node.enumerateChildren(name, [&vec](Node* nodeFound) -> bool {
vec.push_back(nodeFound);
return false;
@ -204,17 +216,17 @@ double atof(const char* str)
{
return 0.0;
}
char buf[MAX_ITOA_BUFFER_SIZE];
strncpy(buf, str, MAX_ITOA_BUFFER_SIZE);
// strip string, only remain 7 numbers after '.'
char* dot = strchr(buf, '.');
if (dot != nullptr && dot - buf + 8 < MAX_ITOA_BUFFER_SIZE)
if (dot != nullptr && dot - buf + 8 < MAX_ITOA_BUFFER_SIZE)
{
dot[8] = '\0';
}
return ::atof(buf);
}
@ -223,35 +235,37 @@ double gettime()
struct timeval tv;
gettimeofday(&tv, nullptr);
return (double)tv.tv_sec + (double)tv.tv_usec/1000000;
return (double)tv.tv_sec + (double)tv.tv_usec / 1000000;
}
long long getTimeInMilliseconds()
{
struct timeval tv;
gettimeofday (&tv, nullptr);
gettimeofday(&tv, nullptr);
return (long long)tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
Rect getCascadeBoundingBox(Node *node)
Rect getCascadeBoundingBox(Node* node)
{
Rect cbb;
Vec2 contentSize = node->getContentSize();
// check all children bounding box, get maximize box
Node* child = nullptr;
bool merge = false;
for(auto object : node->getChildren())
bool merge = false;
for (auto object : node->getChildren())
{
child = dynamic_cast<Node*>(object);
if (!child->isVisible()) continue;
if (!child->isVisible())
continue;
const Rect box = getCascadeBoundingBox(child);
if (box.size.width <= 0 || box.size.height <= 0) continue;
if (box.size.width <= 0 || box.size.height <= 0)
continue;
if (!merge)
{
cbb = box;
cbb = box;
merge = true;
}
else
@ -259,11 +273,12 @@ Rect getCascadeBoundingBox(Node *node)
cbb.merge(box);
}
}
// merge content size
if (contentSize.width > 0 && contentSize.height > 0)
{
const Rect box = RectApplyAffineTransform(Rect(0, 0, contentSize.width, contentSize.height), node->getNodeToWorldAffineTransform());
const Rect box = RectApplyAffineTransform(Rect(0, 0, contentSize.width, contentSize.height),
node->getNodeToWorldAffineTransform());
if (!merge)
{
cbb = box;
@ -273,7 +288,7 @@ Rect getCascadeBoundingBox(Node *node)
cbb.merge(box);
}
}
return cbb;
}
@ -286,11 +301,12 @@ Sprite* createSpriteFromBase64Cached(const char* base64String, const char* key)
unsigned char* decoded;
int length = base64Decode((const unsigned char*)base64String, (unsigned int)strlen(base64String), &decoded);
Image *image = new (std::nothrow) Image();
Image* image = new (std::nothrow) Image();
bool imageResult = image->initWithImageData(decoded, length, true);
CCASSERT(imageResult, "Failed to create image from base64!");
if (!imageResult) {
if (!imageResult)
{
CC_SAFE_RELEASE_NULL(image);
return nullptr;
}
@ -300,7 +316,7 @@ Sprite* createSpriteFromBase64Cached(const char* base64String, const char* key)
}
Sprite* sprite = Sprite::createWithTexture(texture);
return sprite;
}
@ -309,16 +325,17 @@ Sprite* createSpriteFromBase64(const char* base64String)
unsigned char* decoded;
int length = base64Decode((const unsigned char*)base64String, (unsigned int)strlen(base64String), &decoded);
Image *image = new (std::nothrow) Image();
Image* image = new (std::nothrow) Image();
bool imageResult = image->initWithImageData(decoded, length, decoded);
CCASSERT(imageResult, "Failed to create image from base64!");
if (!imageResult) {
if (!imageResult)
{
CC_SAFE_RELEASE_NULL(image);
return nullptr;
}
Texture2D *texture = new (std::nothrow) Texture2D();
Texture2D* texture = new (std::nothrow) Texture2D();
texture->initWithImage(image);
texture->setAliasTexParameters();
image->release();
@ -370,7 +387,7 @@ Node* findChild(Node* levelRoot, int tag)
return nullptr;
}
std::string getFileMD5Hash(const std::string &filename)
std::string getFileMD5Hash(const std::string& filename)
{
Data data;
FileUtils::getInstance()->getContents(filename, &data);
@ -378,7 +395,8 @@ std::string getFileMD5Hash(const std::string &filename)
return getDataMD5Hash(data);
}
std::string getDataMD5Hash(const Data& data) {
std::string getDataMD5Hash(const Data& data)
{
// static const unsigned int MD5_DIGEST_LENGTH = 16;
if (data.isNull())
@ -388,10 +406,10 @@ std::string getDataMD5Hash(const Data& data) {
MD5state_st state;
uint8_t digest[MD5_DIGEST_LENGTH];
char hexOutput[(MD5_DIGEST_LENGTH << 1) + 1] = { 0 };
char hexOutput[(MD5_DIGEST_LENGTH << 1) + 1] = {0};
MD5_Init(&state);
MD5_Update(&state, data.getBytes(), (int) data.getSize());
MD5_Update(&state, data.getBytes(), (int)data.getSize());
MD5_Final(digest, &state);
for (int di = 0; di < 16; ++di)
@ -484,41 +502,42 @@ LanguageType getLanguageTypeByISO2(const char* code)
}
return ret;
}
backend::BlendFactor toBackendBlendFactor(int factor)
{
switch (factor) {
case GLBlendConst::ONE:
return backend::BlendFactor::ONE;
case GLBlendConst::ZERO:
return backend::BlendFactor::ZERO;
case GLBlendConst::SRC_COLOR:
return backend::BlendFactor::SRC_COLOR;
case GLBlendConst::ONE_MINUS_SRC_COLOR:
return backend::BlendFactor::ONE_MINUS_SRC_COLOR;
case GLBlendConst::SRC_ALPHA:
return backend::BlendFactor::SRC_ALPHA;
case GLBlendConst::ONE_MINUS_SRC_ALPHA:
return backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
case GLBlendConst::DST_COLOR:
return backend::BlendFactor::DST_COLOR;
case GLBlendConst::ONE_MINUS_DST_COLOR:
return backend::BlendFactor::ONE_MINUS_DST_COLOR;
case GLBlendConst::DST_ALPHA:
return backend::BlendFactor::DST_ALPHA;
case GLBlendConst::ONE_MINUS_DST_ALPHA:
return backend::BlendFactor::ONE_MINUS_DST_ALPHA;
case GLBlendConst::SRC_ALPHA_SATURATE:
return backend::BlendFactor::SRC_ALPHA_SATURATE;
case GLBlendConst::BLEND_COLOR:
return backend::BlendFactor::BLEND_CLOLOR;
case GLBlendConst::CONSTANT_ALPHA:
return backend::BlendFactor::CONSTANT_ALPHA;
case GLBlendConst::ONE_MINUS_CONSTANT_ALPHA:
return backend::BlendFactor::ONE_MINUS_CONSTANT_ALPHA;
default:
assert(false);
break;
switch (factor)
{
case GLBlendConst::ONE:
return backend::BlendFactor::ONE;
case GLBlendConst::ZERO:
return backend::BlendFactor::ZERO;
case GLBlendConst::SRC_COLOR:
return backend::BlendFactor::SRC_COLOR;
case GLBlendConst::ONE_MINUS_SRC_COLOR:
return backend::BlendFactor::ONE_MINUS_SRC_COLOR;
case GLBlendConst::SRC_ALPHA:
return backend::BlendFactor::SRC_ALPHA;
case GLBlendConst::ONE_MINUS_SRC_ALPHA:
return backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
case GLBlendConst::DST_COLOR:
return backend::BlendFactor::DST_COLOR;
case GLBlendConst::ONE_MINUS_DST_COLOR:
return backend::BlendFactor::ONE_MINUS_DST_COLOR;
case GLBlendConst::DST_ALPHA:
return backend::BlendFactor::DST_ALPHA;
case GLBlendConst::ONE_MINUS_DST_ALPHA:
return backend::BlendFactor::ONE_MINUS_DST_ALPHA;
case GLBlendConst::SRC_ALPHA_SATURATE:
return backend::BlendFactor::SRC_ALPHA_SATURATE;
case GLBlendConst::BLEND_COLOR:
return backend::BlendFactor::BLEND_CLOLOR;
case GLBlendConst::CONSTANT_ALPHA:
return backend::BlendFactor::CONSTANT_ALPHA;
case GLBlendConst::ONE_MINUS_CONSTANT_ALPHA:
return backend::BlendFactor::ONE_MINUS_CONSTANT_ALPHA;
default:
assert(false);
break;
}
return backend::BlendFactor::ONE;
}
@ -607,48 +626,55 @@ backend::SamplerAddressMode toBackendAddressMode(int mode)
const Mat4& getAdjustMatrix()
{
static cocos2d::Mat4 adjustMatrix = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 0.5, 0.5,
0, 0, 0, 1
};
static cocos2d::Mat4 adjustMatrix = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.5, 0.5, 0, 0, 0, 1};
return adjustMatrix;
}
std::vector<float> getNormalMat3OfMat4(const Mat4 &mat)
std::vector<float> getNormalMat3OfMat4(const Mat4& mat)
{
std::vector<float> normalMat(9);
Mat4 mvInverse = mat;
Mat4 mvInverse = mat;
mvInverse.m[12] = mvInverse.m[13] = mvInverse.m[14] = 0.0f;
mvInverse.inverse();
mvInverse.transpose();
normalMat[0] = mvInverse.m[0]; normalMat[1] = mvInverse.m[1]; normalMat[2] = mvInverse.m[2];
normalMat[3] = mvInverse.m[4]; normalMat[4] = mvInverse.m[5]; normalMat[5] = mvInverse.m[6];
normalMat[6] = mvInverse.m[8]; normalMat[7] = mvInverse.m[9]; normalMat[8] = mvInverse.m[10];
normalMat[0] = mvInverse.m[0];
normalMat[1] = mvInverse.m[1];
normalMat[2] = mvInverse.m[2];
normalMat[3] = mvInverse.m[4];
normalMat[4] = mvInverse.m[5];
normalMat[5] = mvInverse.m[6];
normalMat[6] = mvInverse.m[8];
normalMat[7] = mvInverse.m[9];
normalMat[8] = mvInverse.m[10];
return normalMat;
}
std::vector<int> parseIntegerList(const std::string &intsString) {
std::vector<int> parseIntegerList(std::string_view intsString)
{
std::vector<int> result;
const char *cStr = intsString.c_str();
char *endptr;
if (!intsString.empty())
{
const char* cStr = intsString.data();
char* endptr;
for (int32_t i = strtol(cStr, &endptr, 10); endptr != cStr; i = strtol(cStr, &endptr, 10)) {
if (errno == ERANGE) {
errno = 0;
CCLOGWARN("%s contains out of range integers", intsString.c_str());
for (int32_t i = strtol(cStr, &endptr, 10); endptr != cStr; i = strtol(cStr, &endptr, 10))
{
if (errno == ERANGE)
{
errno = 0;
CCLOGWARN("%s contains out of range integers", intsString.data());
}
result.push_back(static_cast<int>(i));
cStr = endptr;
}
result.push_back(static_cast<int>(i));
cStr= endptr;
}
return result;
}
std::string bin2hex(const std::string& binary /*charstring also regard as binary in C/C++*/, int delim, bool prefix)
std::string bin2hex(std::string_view binary /*charstring also regard as binary in C/C++*/, int delim, bool prefix)
{
char low;
char high;
@ -659,19 +685,19 @@ std::string bin2hex(const std::string& binary /*charstring also regard as binary
std::string result;
result.reserve((len << 1) + (delim_needed ? len : 0) + (prefix ? (len << 1) : 0));
for (size_t i = 0; i < len; ++i)
{
auto ch = binary[i];
high = (ch >> 4) & 0x0f;
low = ch & 0x0f;
if (prefix) {
high = (ch >> 4) & 0x0f;
low = ch & 0x0f;
if (prefix)
{
result.push_back('0');
result.push_back('x');
}
auto hic = CC_HEX2CHAR(high);
auto lic = CC_HEX2CHAR(low);
auto hic = nibble2hex(high);
auto lic = nibble2hex(low);
result.push_back(hic);
result.push_back(lic);
if (delim_needed)
@ -692,6 +718,74 @@ void killCurrentProcess()
#endif
}
unsigned char nibble2hex(unsigned char c)
{
return ((c) < 0xa ? ((c) + '0') : ((c) + 'a' - 10));
}
unsigned char hex2nibble(unsigned char c)
{
if (c >= '0' && c <= '9')
{
return c - '0';
}
else if (c >= 'a' && c <= 'f')
{
return 10 + (c - 'a');
}
else if (c >= 'A' && c <= 'F')
{
return 10 + (c - 'A');
}
return 0;
}
std::string urlEncode(std::string_view s)
{
std::string encoded;
for (const char c : s)
{
if (isalnum(c) || c == '-' || c == '_' || c == '.' || c == '~')
{
encoded = encoded + c;
}
else
{
char hex[4];
snprintf(hex, sizeof(hex), "%%%02x", c);
encoded = encoded + hex;
}
}
return encoded;
}
std::string urlDecode(std::string_view st)
{
std::string decoded;
const char* s = st.data();
const size_t length = st.length();
for (unsigned int i = 0; i < length; ++i)
{
if (!s[i])
break;
if (s[i] == '%')
{
decoded.push_back(hex2char(s + i + 1));
i = i + 2;
}
else if (s[i] == '+')
{
decoded.push_back(' ');
}
else
{
decoded.push_back(s[i]);
}
}
return decoded;
}
} // namespace utils
NS_CC_END

View File

@ -3,8 +3,9 @@ Copyright (c) 2010 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
Copyright (c) 2020 c4games.com
Copyright (c) 2021 Bytedance Inc.
http://www.cocos2d-x.org
https://adxe.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -36,8 +37,6 @@ THE SOFTWARE.
#include "renderer/backend/Types.h"
#include "math/Mat4.h"
#define CC_HEX2CHAR(hex) ((hex) < 0xa ? ((hex) + '0') : ((hex) + 'a' - 10))
/** @file ccUtils.h
Misc free functions
*/
@ -65,370 +64,319 @@ class Image;
namespace utils
{
/** Capture the entire screen.
* To ensure the snapshot is applied after everything is updated and rendered in the current frame,
* we need to wrap the operation with a custom command which is then inserted into the tail of the render queue.
* @param afterCaptured specify the callback function which will be invoked after the snapshot is done.
* @param filename specify a filename where the snapshot is stored. This parameter can be either an absolute path or a simple
* base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png" etc.).
* @since v4.0 with adxe
*/
CC_DLL void captureScreen(std::function<void(RefPtr<Image>)> imageCallback);
/** Capture the entire screen.
* To ensure the snapshot is applied after everything is updated and rendered in the current frame,
* we need to wrap the operation with a custom command which is then inserted into the tail of the render queue.
* @param afterCaptured specify the callback function which will be invoked after the snapshot is done.
* @param filename specify a filename where the snapshot is stored. This parameter can be either an absolute path or a
* simple base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png"
* etc.).
* @since v4.0 with adxe
*/
CC_DLL void captureScreen(std::function<void(RefPtr<Image>)> imageCallback);
/** Capture a specific Node.
* @param startNode specify the snapshot Node. It should be cocos2d::Scene
* @param scale
* @returns: return a Image, then can call saveToFile to save the image as "xxx.png or xxx.jpg".
* @since v4.0 with adxe
*/
CC_DLL void captureNode(Node* startNode, std::function<void(RefPtr<Image>)> imageCallback, float scale = 1.0f);
/** Capture a specific Node.
* @param startNode specify the snapshot Node. It should be cocos2d::Scene
* @param scale
* @returns: return a Image, then can call saveToFile to save the image as "xxx.png or xxx.jpg".
* @since v4.0 with adxe
*/
CC_DLL void captureNode(Node* startNode, std::function<void(RefPtr<Image>)> imageCallback, float scale = 1.0f);
/** Capture the entire screen. V4-copmatiable only, [DEPRECATED]
* To ensure the snapshot is applied after everything is updated and rendered in the current frame,
* we need to wrap the operation with a custom command which is then inserted into the tail of the render queue.
* @param afterCaptured specify the callback function which will be invoked after the snapshot is done.
* @param filename specify a filename where the snapshot is stored. This parameter can be either an absolute path or a simple
* base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png" etc.).
* @since v4.0
*/
CC_DLL void captureScreen(std::function<void(bool, const std::string&)> afterCap, const std::string& filename);
/** Find children by name, it will return all child that has the same name.
* It supports c++ 11 regular expression. It is a helper function of `Node::enumerateChildren()`.
* You can refer to `Node::enumerateChildren()` for detail information.
*
* @param node The node to find
* @param name The name to search for, it supports c++ 11 expression
* @return Array of Nodes that matches the name
* @since v3.2
*/
CC_DLL std::vector<Node*> findChildren(const Node &node, const std::string &name);
/** Same to ::atof, but strip the string, remain 7 numbers after '.' before call atof.
* Why we need this? Because in android c++_static, atof ( and std::atof ) is unsupported for numbers have long decimal part and contain
* several numbers can approximate to 1 ( like 90.099998474121094 ), it will return inf. This function is used to fix this bug.
* @param str The string be to converted to double.
* @return Returns converted value of a string.
*/
CC_DLL double atof(const char* str);
/** Capture the entire screen. V4-copmatiable only, [DEPRECATED]
* To ensure the snapshot is applied after everything is updated and rendered in the current frame,
* we need to wrap the operation with a custom command which is then inserted into the tail of the render queue.
* @param afterCaptured specify the callback function which will be invoked after the snapshot is done.
* @param filename specify a filename where the snapshot is stored. This parameter can be either an absolute path or a
* simple base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png"
* etc.).
* @since v4.0
*/
CC_DLL void captureScreen(std::function<void(bool, const std::string&)> afterCap, const std::string& filename);
/** Get current exact time, accurate to nanoseconds.
* @return Returns the time in seconds since the Epoch.
*/
CC_DLL double gettime();
/** Find children by name, it will return all child that has the same name.
* It supports c++ 11 regular expression. It is a helper function of `Node::enumerateChildren()`.
* You can refer to `Node::enumerateChildren()` for detail information.
*
* @param node The node to find
* @param name The name to search for, it supports c++ 11 expression
* @return Array of Nodes that matches the name
* @since v3.2
*/
CC_DLL std::vector<Node*> findChildren(const Node& node, const std::string& name);
/**
* Get current time in milliseconds, accurate to nanoseconds
*
* @return Returns the time in milliseconds since the Epoch.
*/
CC_DLL long long getTimeInMilliseconds();
/** Same to ::atof, but strip the string, remain 7 numbers after '.' before call atof.
* Why we need this? Because in android c++_static, atof ( and std::atof ) is unsupported for numbers have long decimal
* part and contain several numbers can approximate to 1 ( like 90.099998474121094 ), it will return inf. This function
* is used to fix this bug.
* @param str The string be to converted to double.
* @return Returns converted value of a string.
*/
CC_DLL double atof(const char* str);
/**
* Calculate unionof bounding box of a node and its children.
* @return Returns unionof bounding box of a node and its children.
*/
CC_DLL Rect getCascadeBoundingBox(Node *node);
/** Get current exact time, accurate to nanoseconds.
* @return Returns the time in seconds since the Epoch.
*/
CC_DLL double gettime();
/**
* Create a sprite instance from base64 encoded image and adds the texture to the Texture Cache.
/**
* Get current time in milliseconds, accurate to nanoseconds
*
* @return Returns the time in milliseconds since the Epoch.
*/
CC_DLL long long getTimeInMilliseconds();
* @return Returns an instance of sprite
*/
CC_DLL Sprite* createSpriteFromBase64Cached(const char* base64String, const char* key);
/**
* Calculate unionof bounding box of a node and its children.
* @return Returns unionof bounding box of a node and its children.
*/
CC_DLL Rect getCascadeBoundingBox(Node* node);
/**
* Create a sprite instance from base64 encoded image.
/**
* Create a sprite instance from base64 encoded image and adds the texture to the Texture Cache.
* @return Returns an instance of sprite
*/
CC_DLL Sprite* createSpriteFromBase64(const char* base64String);
* @return Returns an instance of sprite
*/
CC_DLL Sprite* createSpriteFromBase64Cached(const char* base64String, const char* key);
/**
* Create a sprite instance from base64 encoded image.
/**
* Find a child by name recursively
* @return Returns an instance of sprite
*/
CC_DLL Sprite* createSpriteFromBase64(const char* base64String);
* @return Returns found node or nullptr
*/
CC_DLL Node* findChild(Node* levelRoot, const std::string& name);
/**
* Find a child by name recursively
/**
* Find a child by tag recursively
* @return Returns found node or nullptr
*/
CC_DLL Node* findChild(Node* levelRoot, const std::string& name);
* @return Returns found node or nullptr
*/
CC_DLL Node* findChild(Node* levelRoot, int tag);
/**
* Find a child by tag recursively
/**
* Find a child by name recursively
* @return Returns found node or nullptr
*/
CC_DLL Node* findChild(Node* levelRoot, int tag);
* @return Returns found node or nullptr with specified type 'T'
*/
template<typename T>
inline T findChild(Node* levelRoot, const std::string& name)
/**
* Find a child by name recursively
* @return Returns found node or nullptr with specified type 'T'
*/
template <typename T>
inline T findChild(Node* levelRoot, const std::string& name)
{
return dynamic_cast<T>(findChild(levelRoot, name));
}
/**
* Find a child by tag recursively
* @return Returns found node or nullptr with specified type 'T'
*/
template <typename T>
inline T findChild(Node* levelRoot, int tag)
{
return dynamic_cast<T>(findChild(levelRoot, tag));
}
/**
* Gets the md5 hash for the given file.
* @param filename The file to calculate md5 hash.
* @return The md5 hash for the file
*/
CC_DLL std::string getFileMD5Hash(const std::string& filename);
/**
* Gets the md5 hash for the given buffer.
* @param data The buffer to calculate md5 hash.
* @return The md5 hash for the data
*/
CC_DLL std::string getDataMD5Hash(const Data& data);
/**
@brief Converts language iso 639-1 code to LanguageType enum.
@return LanguageType enum.
* @js NA
* @lua NA
*/
CC_DLL LanguageType getLanguageTypeByISO2(const char* code);
CC_DLL backend::BlendFactor toBackendBlendFactor(int factor);
CC_DLL int toGLBlendFactor(backend::BlendFactor blendFactor);
CC_DLL backend::SamplerFilter toBackendSamplerFilter(int mode);
CC_DLL backend::SamplerAddressMode toBackendAddressMode(int mode);
// Adjust matrix for metal.
CC_DLL const Mat4& getAdjustMatrix();
/**
Get the Normal Matrix of matrixMV
*/
CC_DLL std::vector<float> getNormalMat3OfMat4(const Mat4& mat);
/**
@brief Parses a list of space-separated integers.
@return Vector of ints.
* @js NA
* @lua NA
*/
CC_DLL std::vector<int> parseIntegerList(std::string_view intsString);
/**
@brief translate charstring/binarystream to hexstring.
@return hexstring.
* @js NA
* @lua NA
*/
CC_DLL std::string bin2hex(std::string_view binary /*charstring also regard as binary in C/C++*/,
int delim = -1,
bool prefix = false);
/**
@brief killCurrentProcess immidiately, any object's destructor never call
@return NA.
* @js NA
* @lua NA
*/
CC_DLL void killCurrentProcess();
/**
* Create a Game Object, like CREATE_FUNC, but more powerful
* @return Returns a RefPtr<T> game object
* @remark Auto manage cocos2d::Ref reference count, use std::unique_ptr
* @limition The init function finit must be public
*/
template <typename T, typename F, typename... Ts>
static RefPtr<T> makeInstance(F&& memf, Ts&&... args)
{
RefPtr<T> pRet(ReferencedObject<T>{new (std::nothrow) T()});
if (pRet && std::mem_fn(memf)(pRet.get(), std::forward<Ts>(args)...))
return pRet;
pRet.reset();
return pRet;
}
/**
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
* @return Returns a autorelease game object
* @remark Auto manage cocos2d::Ref reference count, use std::unique_ptr
* @limition The init function finit must be public
*/
template <typename T>
inline static RefPtr<T> makeInstance()
{
return makeInstance<T>(&T::init);
}
/**
* Create a Game Object, like CREATE_FUNC, but more powerful
* @return Returns a autorelease game object
* @remark Auto manage cocos2d::Ref reference count, use AutoReleasePool
* @limition The init function finit must be public
*/
template <typename T, typename F, typename... Ts>
inline T* createInstance(F&& finit, Ts&&... args)
{
T* pRet = new (std::nothrow) T();
if (pRet && std::mem_fn(finit)(pRet, std::forward<Ts>(args)...))
{
return dynamic_cast<T>(findChild(levelRoot, name));
}
/**
* Find a child by tag recursively
* @return Returns found node or nullptr with specified type 'T'
*/
template<typename T>
inline T findChild(Node* levelRoot, int tag)
{
return dynamic_cast<T>(findChild(levelRoot, tag));
}
/**
* Gets the md5 hash for the given file.
* @param filename The file to calculate md5 hash.
* @return The md5 hash for the file
*/
CC_DLL std::string getFileMD5Hash(const std::string &filename);
/**
* Gets the md5 hash for the given buffer.
* @param data The buffer to calculate md5 hash.
* @return The md5 hash for the data
*/
CC_DLL std::string getDataMD5Hash(const Data &data);
/**
@brief Converts language iso 639-1 code to LanguageType enum.
@return LanguageType enum.
* @js NA
* @lua NA
*/
CC_DLL LanguageType getLanguageTypeByISO2(const char* code);
CC_DLL backend::BlendFactor toBackendBlendFactor(int factor);
CC_DLL int toGLBlendFactor(backend::BlendFactor blendFactor);
CC_DLL backend::SamplerFilter toBackendSamplerFilter(int mode);
CC_DLL backend::SamplerAddressMode toBackendAddressMode(int mode);
// Adjust matrix for metal.
CC_DLL const Mat4& getAdjustMatrix();
/**
Get the Normal Matrix of matrixMV
*/
CC_DLL std::vector<float> getNormalMat3OfMat4(const Mat4 &mat);
/**
@brief Parses a list of space-separated integers.
@return Vector of ints.
* @js NA
* @lua NA
*/
CC_DLL std::vector<int> parseIntegerList(const std::string &intsString);
/**
@brief translate charstring/binarystream to hexstring.
@return hexstring.
* @js NA
* @lua NA
*/
CC_DLL std::string bin2hex(const std::string& binary /*charstring also regard as binary in C/C++*/, int delim = -1, bool prefix = false);
/**
@brief killCurrentProcess immidiately, any object's destructor never call
@return NA.
* @js NA
* @lua NA
*/
CC_DLL void killCurrentProcess();
/**
* Create a Game Object, like CREATE_FUNC, but more powerful
* @return Returns a RefPtr<T> game object
* @remark Auto manage cocos2d::Ref reference count, use std::unique_ptr
* @limition The init function finit must be public
*/
template <typename T, typename F, typename... Ts>
static RefPtr<T> makeInstance(F&& memf, Ts&&... args)
{
RefPtr<T> pRet(ReferencedObject<T>{new(std::nothrow) T()});
if (pRet && std::mem_fn(memf)(pRet.get(), std::forward<Ts>(args)...))
return pRet;
pRet.reset();
pRet->autorelease();
return pRet;
}
/**
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
* @return Returns a autorelease game object
* @remark Auto manage cocos2d::Ref reference count, use std::unique_ptr
* @limition The init function finit must be public
*/
template<typename T> inline
static RefPtr<T> makeInstance()
else
{
return makeInstance<T>(&T::init);
}
/**
* Create a Game Object, like CREATE_FUNC, but more powerful
* @return Returns a autorelease game object
* @remark Auto manage cocos2d::Ref reference count, use AutoReleasePool
* @limition The init function finit must be public
*/
template<typename T, typename F, typename...Ts>
inline T* createInstance(F&& finit, Ts&&... args)
{
T* pRet = new(std::nothrow) T();
if (pRet && std::mem_fn(finit)(pRet, std::forward<Ts>(args)...)) {
pRet->autorelease();
return pRet;
}
else
{
delete pRet;
pRet = nullptr;
return nullptr;
}
}
/**
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
* @return Returns a autorelease game object
* @remark Auto manage cocos2d::Ref reference count, use AutoReleasePool
* @limition The init function finit must be public
*/
template<typename T>
inline T* createInstance()
{
return ::cocos2d::utils::createInstance<T>(&T::init);
}
/**
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
* @return Returns a game object
* @remark You need call release after you don't want use it manually
* @limition The init function finit must be public
*/
template <typename T, typename F, typename... Ts>
static T* newInstance(F&& memf, Ts&&... args)
{
T* pRet = new(std::nothrow) T();
if (pRet && std::mem_fn(memf)(pRet, std::forward<Ts>(args)...))
{
return pRet;
}
else
{
delete pRet;
pRet = nullptr;
return nullptr;
}
}
/**
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
* @return Returns a game object
* @remark You need call release after you don't want use it manually
* @limition The init function finit must be public
*/
template<typename T> inline
static T* newInstance()
{
return newInstance<T>(&T::init);
}
// check a number is power of two.
static bool isPOT(int number)
{
return ((number > 0) && (number & (number - 1)) == 0);
}
// Convert ASCII hex digit to a nibble (four bits, 0 - 15).
//
// Use unsigned to avoid signed overflow UB.
inline unsigned char hex2nibble(unsigned char c)
{
if (c >= '0' && c <= '9')
{
return c - '0';
}
else if (c >= 'a' && c <= 'f')
{
return 10 + (c - 'a');
}
else if (c >= 'A' && c <= 'F')
{
return 10 + (c - 'A');
}
return 0;
}
// Convert ASCII hex string (two characters) to byte.
//
// E.g., "0B" => 0x0B, "af" => 0xAF.
inline char hex2char(const char* p)
{
return hex2nibble(p[0]) * 16 + hex2nibble(p[1]);
}
inline std::string urlEncode(const std::string& s)
{
std::string encoded;
for (const char c : s)
{
if (isalnum(c) || c == '-' || c == '_' || c == '.' || c == '~')
{
encoded = encoded + c;
}
else
{
char hex[4];
snprintf(hex, sizeof(hex), "%%%02x", c);
encoded = encoded + hex;
}
}
return encoded;
}
inline std::string urlDecode(const std::string& st)
{
std::string decoded;
const char* s = st.c_str();
const size_t length = st.length();
for (unsigned int i = 0; i < length; ++i)
{
if (!s[i])
break;
if (s[i] == '%')
{
decoded.push_back(hex2char(s + i + 1));
i = i + 2;
}
else if (s[i] == '+')
{
decoded.push_back(' ');
}
else
{
decoded.push_back(s[i]);
}
}
return decoded;
delete pRet;
pRet = nullptr;
return nullptr;
}
}
/**
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
* @return Returns a autorelease game object
* @remark Auto manage cocos2d::Ref reference count, use AutoReleasePool
* @limition The init function finit must be public
*/
template <typename T>
inline T* createInstance()
{
return ::cocos2d::utils::createInstance<T>(&T::init);
}
/**
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
* @return Returns a game object
* @remark You need call release after you don't want use it manually
* @limition The init function finit must be public
*/
template <typename T, typename F, typename... Ts>
static T* newInstance(F&& memf, Ts&&... args)
{
T* pRet = new (std::nothrow) T();
if (pRet && std::mem_fn(memf)(pRet, std::forward<Ts>(args)...))
{
return pRet;
}
else
{
delete pRet;
pRet = nullptr;
return nullptr;
}
}
/**
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
* @return Returns a game object
* @remark You need call release after you don't want use it manually
* @limition The init function finit must be public
*/
template <typename T>
inline static T* newInstance()
{
return newInstance<T>(&T::init);
}
// check a number is power of two.
inline bool isPOT(int number)
{
return ((number > 0) && (number & (number - 1)) == 0);
}
// Convert a nibble ASCII hex digit
CC_DLL unsigned char nibble2hex(unsigned char c);
// Convert ASCII hex digit to a nibble (four bits, 0 - 15).
//
// Use unsigned to avoid signed overflow UB.
CC_DLL unsigned char hex2nibble(unsigned char c);
// Convert ASCII hex string (two characters) to byte.
//
// E.g., "0B" => 0x0B, "af" => 0xAF.
inline char hex2char(const char* p)
{
return hex2nibble(p[0]) * 16 + hex2nibble(p[1]);
}
CC_DLL std::string urlEncode(std::string_view s);
CC_DLL std::string urlDecode(std::string_view st);
} // namespace utils
NS_CC_END
#endif // __SUPPORT_CC_UTILS_H__
#endif // __SUPPORT_CC_UTILS_H__