mirror of https://github.com/axmolengine/axmol.git
Improve code style
This commit is contained in:
parent
0f4b92c1e4
commit
a95a00e96b
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@ -3,8 +3,9 @@ Copyright (c) 2010 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 c4games.com
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Copyright (c) 2021 Bytedance Inc.
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http://www.cocos2d-x.org
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https://adxe.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@ -33,7 +34,7 @@ THE SOFTWARE.
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#include <signal.h>
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#if !defined(_WIN32)
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// for unix/linux kill
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#include <unistd.h>
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# include <unistd.h>
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#endif
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#include "openssl/md5.h"
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@ -65,7 +66,7 @@ int ccNextPOT(int x)
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x = x | (x >> 2);
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x = x | (x >> 4);
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x = x | (x >> 8);
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x = x | (x >>16);
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x = x | (x >> 16);
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return x + 1;
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}
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@ -83,27 +84,32 @@ void captureScreen(std::function<void(RefPtr<Image>)> imageCallback)
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return;
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}
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auto director = Director::getInstance();
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auto renderer = director->getRenderer();
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auto director = Director::getInstance();
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auto renderer = director->getRenderer();
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auto eventDispatcher = director->getEventDispatcher();
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// !!!Metal: needs setFrameBufferOnly before draw
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#if defined(CC_USE_METAL)
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s_captureScreenListener = eventDispatcher->addCustomEventListener(Director::EVENT_BEFORE_DRAW, [=](EventCustom* /*event*/) {
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s_captureScreenListener =
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eventDispatcher->addCustomEventListener(Director::EVENT_BEFORE_DRAW, [=](EventCustom* /*event*/) {
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#else
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s_captureScreenListener = eventDispatcher->addCustomEventListener(Director::EVENT_AFTER_DRAW, [=](EventCustom* /*event*/) {
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s_captureScreenListener =
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eventDispatcher->addCustomEventListener(Director::EVENT_AFTER_DRAW, [=](EventCustom* /*event*/) {
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#endif
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eventDispatcher->removeEventListener(s_captureScreenListener);
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s_captureScreenListener = nullptr;
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// !!!GL: AFTER_DRAW and BEFORE_END_FRAME
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renderer->readPixels(renderer->getDefaultRenderTarget(), [=](const backend::PixelBufferDescriptor& pbd) {
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if (pbd) {
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auto image = utils::makeInstance<Image>(&Image::initWithRawData, pbd._data.getBytes(), pbd._data.getSize(), pbd._width, pbd._height, 8, false);
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imageCallback(image);
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}
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else imageCallback(nullptr);
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eventDispatcher->removeEventListener(s_captureScreenListener);
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s_captureScreenListener = nullptr;
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// !!!GL: AFTER_DRAW and BEFORE_END_FRAME
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renderer->readPixels(renderer->getDefaultRenderTarget(), [=](const backend::PixelBufferDescriptor& pbd) {
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if (pbd)
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{
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auto image = utils::makeInstance<Image>(&Image::initWithRawData, pbd._data.getBytes(),
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pbd._data.getSize(), pbd._width, pbd._height, 8, false);
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imageCallback(image);
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}
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else
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imageCallback(nullptr);
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});
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});
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});
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}
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static std::unordered_map<Node*, EventListenerCustom*> s_captureNodeListener;
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@ -116,21 +122,22 @@ void captureNode(Node* startNode, std::function<void(RefPtr<Image>)> imageCallba
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}
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auto callback = [startNode, scale, imageCallback](EventCustom* /*event*/) {
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auto director = Director::getInstance();
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auto director = Director::getInstance();
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auto captureNodeListener = s_captureNodeListener[startNode];
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director->getEventDispatcher()->removeEventListener((EventListener*)(captureNodeListener));
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s_captureNodeListener.erase(startNode);
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auto& size = startNode->getContentSize();
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director->setNextDeltaTimeZero(true);
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RenderTexture* finalRtx = nullptr;
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auto rtx = RenderTexture::create(size.width, size.height, backend::PixelFormat::RGBA8, PixelFormat::D24S8);
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// rtx->setKeepMatrix(true);
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Point savedPos = startNode->getPosition();
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Point anchor;
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if (!startNode->isIgnoreAnchorPointForPosition()) {
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if (!startNode->isIgnoreAnchorPointForPosition())
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{
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anchor = startNode->getAnchorPoint();
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}
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startNode->setPosition(Point(size.width * anchor.x, size.height * anchor.y));
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@ -138,30 +145,33 @@ void captureNode(Node* startNode, std::function<void(RefPtr<Image>)> imageCallba
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startNode->visit();
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rtx->end();
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startNode->setPosition(savedPos);
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if (std::abs(scale - 1.0f) < 1e-6f/* no scale */)
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if (std::abs(scale - 1.0f) < 1e-6f /* no scale */)
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finalRtx = rtx;
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else {
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else
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{
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/* scale */
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auto finalRect = Rect(0, 0, size.width, size.height);
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Sprite *sprite = Sprite::createWithTexture(rtx->getSprite()->getTexture(), finalRect);
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Sprite* sprite = Sprite::createWithTexture(rtx->getSprite()->getTexture(), finalRect);
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sprite->setAnchorPoint(Point(0, 0));
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sprite->setFlippedY(true);
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finalRtx = RenderTexture::create(size.width * scale, size.height * scale, backend::PixelFormat::RGBA8, PixelFormat::D24S8);
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sprite->setScale(scale); // or use finalRtx->setKeepMatrix(true);
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finalRtx = RenderTexture::create(size.width * scale, size.height * scale, backend::PixelFormat::RGBA8,
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PixelFormat::D24S8);
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sprite->setScale(scale); // or use finalRtx->setKeepMatrix(true);
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finalRtx->begin();
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sprite->visit();
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finalRtx->end();
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}
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director->getRenderer()->render();
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finalRtx->newImage(imageCallback);
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};
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auto listener = Director::getInstance()->getEventDispatcher()->addCustomEventListener(Director::EVENT_BEFORE_DRAW, callback);
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auto listener =
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Director::getInstance()->getEventDispatcher()->addCustomEventListener(Director::EVENT_BEFORE_DRAW, callback);
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s_captureNodeListener[startNode] = listener;
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}
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@ -175,20 +185,22 @@ void captureScreen(std::function<void(bool, const std::string&)> afterCap, const
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outfile = FileUtils::getInstance()->getWritablePath() + filename;
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captureScreen([_afterCap = std::move(afterCap), _outfile = std::move(outfile)](RefPtr<Image> image) mutable {
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AsyncTaskPool::getInstance()->enqueue(AsyncTaskPool::TaskType::TASK_IO, [_afterCap = std::move(_afterCap), image = std::move(image), _outfile = std::move(_outfile)]() mutable
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{
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bool ok = image->saveToFile(_outfile);
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Director::getInstance()->getScheduler()->performFunctionInCocosThread([ok, _afterCap = std::move(_afterCap), _outfile = std::move(_outfile)]{
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_afterCap(ok, _outfile);
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});
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});
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AsyncTaskPool::getInstance()->enqueue(
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AsyncTaskPool::TaskType::TASK_IO,
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[_afterCap = std::move(_afterCap), image = std::move(image), _outfile = std::move(_outfile)]() mutable {
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bool ok = image->saveToFile(_outfile);
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Director::getInstance()->getScheduler()->performFunctionInCocosThread(
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[ok, _afterCap = std::move(_afterCap), _outfile = std::move(_outfile)] {
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_afterCap(ok, _outfile);
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});
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});
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});
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}
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std::vector<Node*> findChildren(const Node &node, const std::string &name)
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std::vector<Node*> findChildren(const Node& node, const std::string& name)
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{
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std::vector<Node*> vec;
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node.enumerateChildren(name, [&vec](Node* nodeFound) -> bool {
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vec.push_back(nodeFound);
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return false;
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@ -204,17 +216,17 @@ double atof(const char* str)
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{
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return 0.0;
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}
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char buf[MAX_ITOA_BUFFER_SIZE];
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strncpy(buf, str, MAX_ITOA_BUFFER_SIZE);
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// strip string, only remain 7 numbers after '.'
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char* dot = strchr(buf, '.');
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if (dot != nullptr && dot - buf + 8 < MAX_ITOA_BUFFER_SIZE)
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if (dot != nullptr && dot - buf + 8 < MAX_ITOA_BUFFER_SIZE)
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{
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dot[8] = '\0';
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}
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return ::atof(buf);
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}
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@ -223,35 +235,37 @@ double gettime()
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struct timeval tv;
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gettimeofday(&tv, nullptr);
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return (double)tv.tv_sec + (double)tv.tv_usec/1000000;
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return (double)tv.tv_sec + (double)tv.tv_usec / 1000000;
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}
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long long getTimeInMilliseconds()
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{
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struct timeval tv;
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gettimeofday (&tv, nullptr);
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gettimeofday(&tv, nullptr);
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return (long long)tv.tv_sec * 1000 + tv.tv_usec / 1000;
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}
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Rect getCascadeBoundingBox(Node *node)
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Rect getCascadeBoundingBox(Node* node)
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{
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Rect cbb;
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Vec2 contentSize = node->getContentSize();
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// check all children bounding box, get maximize box
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Node* child = nullptr;
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bool merge = false;
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for(auto object : node->getChildren())
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bool merge = false;
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for (auto object : node->getChildren())
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{
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child = dynamic_cast<Node*>(object);
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if (!child->isVisible()) continue;
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if (!child->isVisible())
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continue;
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const Rect box = getCascadeBoundingBox(child);
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if (box.size.width <= 0 || box.size.height <= 0) continue;
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if (box.size.width <= 0 || box.size.height <= 0)
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continue;
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if (!merge)
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{
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cbb = box;
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cbb = box;
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merge = true;
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}
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else
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@ -259,11 +273,12 @@ Rect getCascadeBoundingBox(Node *node)
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cbb.merge(box);
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}
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}
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// merge content size
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if (contentSize.width > 0 && contentSize.height > 0)
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{
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const Rect box = RectApplyAffineTransform(Rect(0, 0, contentSize.width, contentSize.height), node->getNodeToWorldAffineTransform());
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const Rect box = RectApplyAffineTransform(Rect(0, 0, contentSize.width, contentSize.height),
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node->getNodeToWorldAffineTransform());
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if (!merge)
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{
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cbb = box;
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cbb.merge(box);
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}
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}
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return cbb;
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}
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@ -286,11 +301,12 @@ Sprite* createSpriteFromBase64Cached(const char* base64String, const char* key)
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unsigned char* decoded;
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int length = base64Decode((const unsigned char*)base64String, (unsigned int)strlen(base64String), &decoded);
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Image *image = new (std::nothrow) Image();
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Image* image = new (std::nothrow) Image();
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bool imageResult = image->initWithImageData(decoded, length, true);
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CCASSERT(imageResult, "Failed to create image from base64!");
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if (!imageResult) {
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if (!imageResult)
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{
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CC_SAFE_RELEASE_NULL(image);
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return nullptr;
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}
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@ -300,7 +316,7 @@ Sprite* createSpriteFromBase64Cached(const char* base64String, const char* key)
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}
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Sprite* sprite = Sprite::createWithTexture(texture);
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return sprite;
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}
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@ -309,16 +325,17 @@ Sprite* createSpriteFromBase64(const char* base64String)
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unsigned char* decoded;
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int length = base64Decode((const unsigned char*)base64String, (unsigned int)strlen(base64String), &decoded);
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Image *image = new (std::nothrow) Image();
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Image* image = new (std::nothrow) Image();
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bool imageResult = image->initWithImageData(decoded, length, decoded);
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CCASSERT(imageResult, "Failed to create image from base64!");
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if (!imageResult) {
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if (!imageResult)
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{
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CC_SAFE_RELEASE_NULL(image);
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return nullptr;
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}
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Texture2D *texture = new (std::nothrow) Texture2D();
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Texture2D* texture = new (std::nothrow) Texture2D();
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texture->initWithImage(image);
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texture->setAliasTexParameters();
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image->release();
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@ -370,7 +387,7 @@ Node* findChild(Node* levelRoot, int tag)
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return nullptr;
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}
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std::string getFileMD5Hash(const std::string &filename)
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std::string getFileMD5Hash(const std::string& filename)
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{
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Data data;
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FileUtils::getInstance()->getContents(filename, &data);
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@ -378,7 +395,8 @@ std::string getFileMD5Hash(const std::string &filename)
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return getDataMD5Hash(data);
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}
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std::string getDataMD5Hash(const Data& data) {
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std::string getDataMD5Hash(const Data& data)
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{
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// static const unsigned int MD5_DIGEST_LENGTH = 16;
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if (data.isNull())
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@ -388,10 +406,10 @@ std::string getDataMD5Hash(const Data& data) {
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MD5state_st state;
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uint8_t digest[MD5_DIGEST_LENGTH];
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char hexOutput[(MD5_DIGEST_LENGTH << 1) + 1] = { 0 };
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char hexOutput[(MD5_DIGEST_LENGTH << 1) + 1] = {0};
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MD5_Init(&state);
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MD5_Update(&state, data.getBytes(), (int) data.getSize());
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MD5_Update(&state, data.getBytes(), (int)data.getSize());
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MD5_Final(digest, &state);
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for (int di = 0; di < 16; ++di)
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@ -484,41 +502,42 @@ LanguageType getLanguageTypeByISO2(const char* code)
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}
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return ret;
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}
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backend::BlendFactor toBackendBlendFactor(int factor)
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{
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switch (factor) {
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case GLBlendConst::ONE:
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return backend::BlendFactor::ONE;
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case GLBlendConst::ZERO:
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return backend::BlendFactor::ZERO;
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case GLBlendConst::SRC_COLOR:
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return backend::BlendFactor::SRC_COLOR;
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case GLBlendConst::ONE_MINUS_SRC_COLOR:
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return backend::BlendFactor::ONE_MINUS_SRC_COLOR;
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case GLBlendConst::SRC_ALPHA:
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return backend::BlendFactor::SRC_ALPHA;
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case GLBlendConst::ONE_MINUS_SRC_ALPHA:
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return backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
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case GLBlendConst::DST_COLOR:
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return backend::BlendFactor::DST_COLOR;
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case GLBlendConst::ONE_MINUS_DST_COLOR:
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return backend::BlendFactor::ONE_MINUS_DST_COLOR;
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case GLBlendConst::DST_ALPHA:
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return backend::BlendFactor::DST_ALPHA;
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case GLBlendConst::ONE_MINUS_DST_ALPHA:
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return backend::BlendFactor::ONE_MINUS_DST_ALPHA;
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case GLBlendConst::SRC_ALPHA_SATURATE:
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return backend::BlendFactor::SRC_ALPHA_SATURATE;
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case GLBlendConst::BLEND_COLOR:
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return backend::BlendFactor::BLEND_CLOLOR;
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case GLBlendConst::CONSTANT_ALPHA:
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return backend::BlendFactor::CONSTANT_ALPHA;
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case GLBlendConst::ONE_MINUS_CONSTANT_ALPHA:
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return backend::BlendFactor::ONE_MINUS_CONSTANT_ALPHA;
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default:
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assert(false);
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break;
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switch (factor)
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{
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case GLBlendConst::ONE:
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return backend::BlendFactor::ONE;
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case GLBlendConst::ZERO:
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return backend::BlendFactor::ZERO;
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case GLBlendConst::SRC_COLOR:
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return backend::BlendFactor::SRC_COLOR;
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case GLBlendConst::ONE_MINUS_SRC_COLOR:
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return backend::BlendFactor::ONE_MINUS_SRC_COLOR;
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case GLBlendConst::SRC_ALPHA:
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return backend::BlendFactor::SRC_ALPHA;
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case GLBlendConst::ONE_MINUS_SRC_ALPHA:
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return backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
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case GLBlendConst::DST_COLOR:
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return backend::BlendFactor::DST_COLOR;
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case GLBlendConst::ONE_MINUS_DST_COLOR:
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return backend::BlendFactor::ONE_MINUS_DST_COLOR;
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case GLBlendConst::DST_ALPHA:
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return backend::BlendFactor::DST_ALPHA;
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case GLBlendConst::ONE_MINUS_DST_ALPHA:
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return backend::BlendFactor::ONE_MINUS_DST_ALPHA;
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case GLBlendConst::SRC_ALPHA_SATURATE:
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return backend::BlendFactor::SRC_ALPHA_SATURATE;
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case GLBlendConst::BLEND_COLOR:
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return backend::BlendFactor::BLEND_CLOLOR;
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case GLBlendConst::CONSTANT_ALPHA:
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return backend::BlendFactor::CONSTANT_ALPHA;
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case GLBlendConst::ONE_MINUS_CONSTANT_ALPHA:
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return backend::BlendFactor::ONE_MINUS_CONSTANT_ALPHA;
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default:
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assert(false);
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break;
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}
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return backend::BlendFactor::ONE;
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}
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@ -607,48 +626,55 @@ backend::SamplerAddressMode toBackendAddressMode(int mode)
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const Mat4& getAdjustMatrix()
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{
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static cocos2d::Mat4 adjustMatrix = {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 0.5, 0.5,
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0, 0, 0, 1
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};
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static cocos2d::Mat4 adjustMatrix = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.5, 0.5, 0, 0, 0, 1};
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return adjustMatrix;
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}
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|
||||
std::vector<float> getNormalMat3OfMat4(const Mat4 &mat)
|
||||
std::vector<float> getNormalMat3OfMat4(const Mat4& mat)
|
||||
{
|
||||
std::vector<float> normalMat(9);
|
||||
Mat4 mvInverse = mat;
|
||||
Mat4 mvInverse = mat;
|
||||
mvInverse.m[12] = mvInverse.m[13] = mvInverse.m[14] = 0.0f;
|
||||
mvInverse.inverse();
|
||||
mvInverse.transpose();
|
||||
normalMat[0] = mvInverse.m[0]; normalMat[1] = mvInverse.m[1]; normalMat[2] = mvInverse.m[2];
|
||||
normalMat[3] = mvInverse.m[4]; normalMat[4] = mvInverse.m[5]; normalMat[5] = mvInverse.m[6];
|
||||
normalMat[6] = mvInverse.m[8]; normalMat[7] = mvInverse.m[9]; normalMat[8] = mvInverse.m[10];
|
||||
normalMat[0] = mvInverse.m[0];
|
||||
normalMat[1] = mvInverse.m[1];
|
||||
normalMat[2] = mvInverse.m[2];
|
||||
normalMat[3] = mvInverse.m[4];
|
||||
normalMat[4] = mvInverse.m[5];
|
||||
normalMat[5] = mvInverse.m[6];
|
||||
normalMat[6] = mvInverse.m[8];
|
||||
normalMat[7] = mvInverse.m[9];
|
||||
normalMat[8] = mvInverse.m[10];
|
||||
return normalMat;
|
||||
}
|
||||
|
||||
std::vector<int> parseIntegerList(const std::string &intsString) {
|
||||
std::vector<int> parseIntegerList(std::string_view intsString)
|
||||
{
|
||||
std::vector<int> result;
|
||||
|
||||
const char *cStr = intsString.c_str();
|
||||
char *endptr;
|
||||
if (!intsString.empty())
|
||||
{
|
||||
const char* cStr = intsString.data();
|
||||
char* endptr;
|
||||
|
||||
for (int32_t i = strtol(cStr, &endptr, 10); endptr != cStr; i = strtol(cStr, &endptr, 10)) {
|
||||
if (errno == ERANGE) {
|
||||
errno = 0;
|
||||
CCLOGWARN("%s contains out of range integers", intsString.c_str());
|
||||
for (int32_t i = strtol(cStr, &endptr, 10); endptr != cStr; i = strtol(cStr, &endptr, 10))
|
||||
{
|
||||
if (errno == ERANGE)
|
||||
{
|
||||
errno = 0;
|
||||
CCLOGWARN("%s contains out of range integers", intsString.data());
|
||||
}
|
||||
result.push_back(static_cast<int>(i));
|
||||
cStr = endptr;
|
||||
}
|
||||
result.push_back(static_cast<int>(i));
|
||||
cStr= endptr;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string bin2hex(const std::string& binary /*charstring also regard as binary in C/C++*/, int delim, bool prefix)
|
||||
std::string bin2hex(std::string_view binary /*charstring also regard as binary in C/C++*/, int delim, bool prefix)
|
||||
{
|
||||
char low;
|
||||
char high;
|
||||
|
@ -659,19 +685,19 @@ std::string bin2hex(const std::string& binary /*charstring also regard as binary
|
|||
std::string result;
|
||||
result.reserve((len << 1) + (delim_needed ? len : 0) + (prefix ? (len << 1) : 0));
|
||||
|
||||
|
||||
for (size_t i = 0; i < len; ++i)
|
||||
{
|
||||
auto ch = binary[i];
|
||||
high = (ch >> 4) & 0x0f;
|
||||
low = ch & 0x0f;
|
||||
if (prefix) {
|
||||
high = (ch >> 4) & 0x0f;
|
||||
low = ch & 0x0f;
|
||||
if (prefix)
|
||||
{
|
||||
result.push_back('0');
|
||||
result.push_back('x');
|
||||
}
|
||||
|
||||
auto hic = CC_HEX2CHAR(high);
|
||||
auto lic = CC_HEX2CHAR(low);
|
||||
auto hic = nibble2hex(high);
|
||||
auto lic = nibble2hex(low);
|
||||
result.push_back(hic);
|
||||
result.push_back(lic);
|
||||
if (delim_needed)
|
||||
|
@ -692,6 +718,74 @@ void killCurrentProcess()
|
|||
#endif
|
||||
}
|
||||
|
||||
unsigned char nibble2hex(unsigned char c)
|
||||
{
|
||||
return ((c) < 0xa ? ((c) + '0') : ((c) + 'a' - 10));
|
||||
}
|
||||
|
||||
unsigned char hex2nibble(unsigned char c)
|
||||
{
|
||||
if (c >= '0' && c <= '9')
|
||||
{
|
||||
return c - '0';
|
||||
}
|
||||
else if (c >= 'a' && c <= 'f')
|
||||
{
|
||||
return 10 + (c - 'a');
|
||||
}
|
||||
else if (c >= 'A' && c <= 'F')
|
||||
{
|
||||
return 10 + (c - 'A');
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string urlEncode(std::string_view s)
|
||||
{
|
||||
std::string encoded;
|
||||
for (const char c : s)
|
||||
{
|
||||
if (isalnum(c) || c == '-' || c == '_' || c == '.' || c == '~')
|
||||
{
|
||||
encoded = encoded + c;
|
||||
}
|
||||
else
|
||||
{
|
||||
char hex[4];
|
||||
snprintf(hex, sizeof(hex), "%%%02x", c);
|
||||
encoded = encoded + hex;
|
||||
}
|
||||
}
|
||||
return encoded;
|
||||
}
|
||||
|
||||
std::string urlDecode(std::string_view st)
|
||||
{
|
||||
std::string decoded;
|
||||
const char* s = st.data();
|
||||
const size_t length = st.length();
|
||||
for (unsigned int i = 0; i < length; ++i)
|
||||
{
|
||||
if (!s[i])
|
||||
break;
|
||||
|
||||
if (s[i] == '%')
|
||||
{
|
||||
decoded.push_back(hex2char(s + i + 1));
|
||||
i = i + 2;
|
||||
}
|
||||
else if (s[i] == '+')
|
||||
{
|
||||
decoded.push_back(' ');
|
||||
}
|
||||
else
|
||||
{
|
||||
decoded.push_back(s[i]);
|
||||
}
|
||||
}
|
||||
return decoded;
|
||||
}
|
||||
|
||||
} // namespace utils
|
||||
|
||||
NS_CC_END
|
||||
|
|
|
@ -3,8 +3,9 @@ Copyright (c) 2010 cocos2d-x.org
|
|||
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
||||
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
Copyright (c) 2020 c4games.com
|
||||
Copyright (c) 2021 Bytedance Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
https://adxe.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
@ -36,8 +37,6 @@ THE SOFTWARE.
|
|||
#include "renderer/backend/Types.h"
|
||||
#include "math/Mat4.h"
|
||||
|
||||
#define CC_HEX2CHAR(hex) ((hex) < 0xa ? ((hex) + '0') : ((hex) + 'a' - 10))
|
||||
|
||||
/** @file ccUtils.h
|
||||
Misc free functions
|
||||
*/
|
||||
|
@ -65,370 +64,319 @@ class Image;
|
|||
|
||||
namespace utils
|
||||
{
|
||||
/** Capture the entire screen.
|
||||
* To ensure the snapshot is applied after everything is updated and rendered in the current frame,
|
||||
* we need to wrap the operation with a custom command which is then inserted into the tail of the render queue.
|
||||
* @param afterCaptured specify the callback function which will be invoked after the snapshot is done.
|
||||
* @param filename specify a filename where the snapshot is stored. This parameter can be either an absolute path or a simple
|
||||
* base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png" etc.).
|
||||
* @since v4.0 with adxe
|
||||
*/
|
||||
CC_DLL void captureScreen(std::function<void(RefPtr<Image>)> imageCallback);
|
||||
/** Capture the entire screen.
|
||||
* To ensure the snapshot is applied after everything is updated and rendered in the current frame,
|
||||
* we need to wrap the operation with a custom command which is then inserted into the tail of the render queue.
|
||||
* @param afterCaptured specify the callback function which will be invoked after the snapshot is done.
|
||||
* @param filename specify a filename where the snapshot is stored. This parameter can be either an absolute path or a
|
||||
* simple base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png"
|
||||
* etc.).
|
||||
* @since v4.0 with adxe
|
||||
*/
|
||||
CC_DLL void captureScreen(std::function<void(RefPtr<Image>)> imageCallback);
|
||||
|
||||
/** Capture a specific Node.
|
||||
* @param startNode specify the snapshot Node. It should be cocos2d::Scene
|
||||
* @param scale
|
||||
* @returns: return a Image, then can call saveToFile to save the image as "xxx.png or xxx.jpg".
|
||||
* @since v4.0 with adxe
|
||||
*/
|
||||
CC_DLL void captureNode(Node* startNode, std::function<void(RefPtr<Image>)> imageCallback, float scale = 1.0f);
|
||||
/** Capture a specific Node.
|
||||
* @param startNode specify the snapshot Node. It should be cocos2d::Scene
|
||||
* @param scale
|
||||
* @returns: return a Image, then can call saveToFile to save the image as "xxx.png or xxx.jpg".
|
||||
* @since v4.0 with adxe
|
||||
*/
|
||||
CC_DLL void captureNode(Node* startNode, std::function<void(RefPtr<Image>)> imageCallback, float scale = 1.0f);
|
||||
|
||||
/** Capture the entire screen. V4-copmatiable only, [DEPRECATED]
|
||||
* To ensure the snapshot is applied after everything is updated and rendered in the current frame,
|
||||
* we need to wrap the operation with a custom command which is then inserted into the tail of the render queue.
|
||||
* @param afterCaptured specify the callback function which will be invoked after the snapshot is done.
|
||||
* @param filename specify a filename where the snapshot is stored. This parameter can be either an absolute path or a simple
|
||||
* base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png" etc.).
|
||||
* @since v4.0
|
||||
*/
|
||||
CC_DLL void captureScreen(std::function<void(bool, const std::string&)> afterCap, const std::string& filename);
|
||||
|
||||
/** Find children by name, it will return all child that has the same name.
|
||||
* It supports c++ 11 regular expression. It is a helper function of `Node::enumerateChildren()`.
|
||||
* You can refer to `Node::enumerateChildren()` for detail information.
|
||||
*
|
||||
* @param node The node to find
|
||||
* @param name The name to search for, it supports c++ 11 expression
|
||||
* @return Array of Nodes that matches the name
|
||||
* @since v3.2
|
||||
*/
|
||||
CC_DLL std::vector<Node*> findChildren(const Node &node, const std::string &name);
|
||||
|
||||
/** Same to ::atof, but strip the string, remain 7 numbers after '.' before call atof.
|
||||
* Why we need this? Because in android c++_static, atof ( and std::atof ) is unsupported for numbers have long decimal part and contain
|
||||
* several numbers can approximate to 1 ( like 90.099998474121094 ), it will return inf. This function is used to fix this bug.
|
||||
* @param str The string be to converted to double.
|
||||
* @return Returns converted value of a string.
|
||||
*/
|
||||
CC_DLL double atof(const char* str);
|
||||
/** Capture the entire screen. V4-copmatiable only, [DEPRECATED]
|
||||
* To ensure the snapshot is applied after everything is updated and rendered in the current frame,
|
||||
* we need to wrap the operation with a custom command which is then inserted into the tail of the render queue.
|
||||
* @param afterCaptured specify the callback function which will be invoked after the snapshot is done.
|
||||
* @param filename specify a filename where the snapshot is stored. This parameter can be either an absolute path or a
|
||||
* simple base filename ("hello.png" etc.), don't use a relative path containing directory names.("mydir/hello.png"
|
||||
* etc.).
|
||||
* @since v4.0
|
||||
*/
|
||||
CC_DLL void captureScreen(std::function<void(bool, const std::string&)> afterCap, const std::string& filename);
|
||||
|
||||
/** Get current exact time, accurate to nanoseconds.
|
||||
* @return Returns the time in seconds since the Epoch.
|
||||
*/
|
||||
CC_DLL double gettime();
|
||||
/** Find children by name, it will return all child that has the same name.
|
||||
* It supports c++ 11 regular expression. It is a helper function of `Node::enumerateChildren()`.
|
||||
* You can refer to `Node::enumerateChildren()` for detail information.
|
||||
*
|
||||
* @param node The node to find
|
||||
* @param name The name to search for, it supports c++ 11 expression
|
||||
* @return Array of Nodes that matches the name
|
||||
* @since v3.2
|
||||
*/
|
||||
CC_DLL std::vector<Node*> findChildren(const Node& node, const std::string& name);
|
||||
|
||||
/**
|
||||
* Get current time in milliseconds, accurate to nanoseconds
|
||||
*
|
||||
* @return Returns the time in milliseconds since the Epoch.
|
||||
*/
|
||||
CC_DLL long long getTimeInMilliseconds();
|
||||
/** Same to ::atof, but strip the string, remain 7 numbers after '.' before call atof.
|
||||
* Why we need this? Because in android c++_static, atof ( and std::atof ) is unsupported for numbers have long decimal
|
||||
* part and contain several numbers can approximate to 1 ( like 90.099998474121094 ), it will return inf. This function
|
||||
* is used to fix this bug.
|
||||
* @param str The string be to converted to double.
|
||||
* @return Returns converted value of a string.
|
||||
*/
|
||||
CC_DLL double atof(const char* str);
|
||||
|
||||
/**
|
||||
* Calculate unionof bounding box of a node and its children.
|
||||
* @return Returns unionof bounding box of a node and its children.
|
||||
*/
|
||||
CC_DLL Rect getCascadeBoundingBox(Node *node);
|
||||
/** Get current exact time, accurate to nanoseconds.
|
||||
* @return Returns the time in seconds since the Epoch.
|
||||
*/
|
||||
CC_DLL double gettime();
|
||||
|
||||
/**
|
||||
* Create a sprite instance from base64 encoded image and adds the texture to the Texture Cache.
|
||||
/**
|
||||
* Get current time in milliseconds, accurate to nanoseconds
|
||||
*
|
||||
* @return Returns the time in milliseconds since the Epoch.
|
||||
*/
|
||||
CC_DLL long long getTimeInMilliseconds();
|
||||
|
||||
* @return Returns an instance of sprite
|
||||
*/
|
||||
CC_DLL Sprite* createSpriteFromBase64Cached(const char* base64String, const char* key);
|
||||
/**
|
||||
* Calculate unionof bounding box of a node and its children.
|
||||
* @return Returns unionof bounding box of a node and its children.
|
||||
*/
|
||||
CC_DLL Rect getCascadeBoundingBox(Node* node);
|
||||
|
||||
/**
|
||||
* Create a sprite instance from base64 encoded image.
|
||||
/**
|
||||
* Create a sprite instance from base64 encoded image and adds the texture to the Texture Cache.
|
||||
|
||||
* @return Returns an instance of sprite
|
||||
*/
|
||||
CC_DLL Sprite* createSpriteFromBase64(const char* base64String);
|
||||
* @return Returns an instance of sprite
|
||||
*/
|
||||
CC_DLL Sprite* createSpriteFromBase64Cached(const char* base64String, const char* key);
|
||||
|
||||
/**
|
||||
* Create a sprite instance from base64 encoded image.
|
||||
|
||||
/**
|
||||
* Find a child by name recursively
|
||||
* @return Returns an instance of sprite
|
||||
*/
|
||||
CC_DLL Sprite* createSpriteFromBase64(const char* base64String);
|
||||
|
||||
* @return Returns found node or nullptr
|
||||
*/
|
||||
CC_DLL Node* findChild(Node* levelRoot, const std::string& name);
|
||||
/**
|
||||
* Find a child by name recursively
|
||||
|
||||
/**
|
||||
* Find a child by tag recursively
|
||||
* @return Returns found node or nullptr
|
||||
*/
|
||||
CC_DLL Node* findChild(Node* levelRoot, const std::string& name);
|
||||
|
||||
* @return Returns found node or nullptr
|
||||
*/
|
||||
CC_DLL Node* findChild(Node* levelRoot, int tag);
|
||||
/**
|
||||
* Find a child by tag recursively
|
||||
|
||||
/**
|
||||
* Find a child by name recursively
|
||||
* @return Returns found node or nullptr
|
||||
*/
|
||||
CC_DLL Node* findChild(Node* levelRoot, int tag);
|
||||
|
||||
* @return Returns found node or nullptr with specified type 'T'
|
||||
*/
|
||||
template<typename T>
|
||||
inline T findChild(Node* levelRoot, const std::string& name)
|
||||
/**
|
||||
* Find a child by name recursively
|
||||
|
||||
* @return Returns found node or nullptr with specified type 'T'
|
||||
*/
|
||||
template <typename T>
|
||||
inline T findChild(Node* levelRoot, const std::string& name)
|
||||
{
|
||||
return dynamic_cast<T>(findChild(levelRoot, name));
|
||||
}
|
||||
|
||||
/**
|
||||
* Find a child by tag recursively
|
||||
|
||||
* @return Returns found node or nullptr with specified type 'T'
|
||||
*/
|
||||
template <typename T>
|
||||
inline T findChild(Node* levelRoot, int tag)
|
||||
{
|
||||
return dynamic_cast<T>(findChild(levelRoot, tag));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the md5 hash for the given file.
|
||||
* @param filename The file to calculate md5 hash.
|
||||
* @return The md5 hash for the file
|
||||
*/
|
||||
CC_DLL std::string getFileMD5Hash(const std::string& filename);
|
||||
|
||||
/**
|
||||
* Gets the md5 hash for the given buffer.
|
||||
* @param data The buffer to calculate md5 hash.
|
||||
* @return The md5 hash for the data
|
||||
*/
|
||||
CC_DLL std::string getDataMD5Hash(const Data& data);
|
||||
|
||||
/**
|
||||
@brief Converts language iso 639-1 code to LanguageType enum.
|
||||
@return LanguageType enum.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
CC_DLL LanguageType getLanguageTypeByISO2(const char* code);
|
||||
|
||||
CC_DLL backend::BlendFactor toBackendBlendFactor(int factor);
|
||||
|
||||
CC_DLL int toGLBlendFactor(backend::BlendFactor blendFactor);
|
||||
|
||||
CC_DLL backend::SamplerFilter toBackendSamplerFilter(int mode);
|
||||
|
||||
CC_DLL backend::SamplerAddressMode toBackendAddressMode(int mode);
|
||||
|
||||
// Adjust matrix for metal.
|
||||
CC_DLL const Mat4& getAdjustMatrix();
|
||||
|
||||
/**
|
||||
Get the Normal Matrix of matrixMV
|
||||
*/
|
||||
CC_DLL std::vector<float> getNormalMat3OfMat4(const Mat4& mat);
|
||||
|
||||
/**
|
||||
@brief Parses a list of space-separated integers.
|
||||
@return Vector of ints.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
CC_DLL std::vector<int> parseIntegerList(std::string_view intsString);
|
||||
|
||||
/**
|
||||
@brief translate charstring/binarystream to hexstring.
|
||||
@return hexstring.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
CC_DLL std::string bin2hex(std::string_view binary /*charstring also regard as binary in C/C++*/,
|
||||
int delim = -1,
|
||||
bool prefix = false);
|
||||
|
||||
/**
|
||||
@brief killCurrentProcess immidiately, any object's destructor never call
|
||||
@return NA.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
CC_DLL void killCurrentProcess();
|
||||
|
||||
/**
|
||||
* Create a Game Object, like CREATE_FUNC, but more powerful
|
||||
|
||||
* @return Returns a RefPtr<T> game object
|
||||
* @remark Auto manage cocos2d::Ref reference count, use std::unique_ptr
|
||||
* @limition The init function finit must be public
|
||||
*/
|
||||
template <typename T, typename F, typename... Ts>
|
||||
static RefPtr<T> makeInstance(F&& memf, Ts&&... args)
|
||||
{
|
||||
RefPtr<T> pRet(ReferencedObject<T>{new (std::nothrow) T()});
|
||||
if (pRet && std::mem_fn(memf)(pRet.get(), std::forward<Ts>(args)...))
|
||||
return pRet;
|
||||
|
||||
pRet.reset();
|
||||
return pRet;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
|
||||
|
||||
* @return Returns a autorelease game object
|
||||
* @remark Auto manage cocos2d::Ref reference count, use std::unique_ptr
|
||||
* @limition The init function finit must be public
|
||||
*/
|
||||
template <typename T>
|
||||
inline static RefPtr<T> makeInstance()
|
||||
{
|
||||
return makeInstance<T>(&T::init);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Game Object, like CREATE_FUNC, but more powerful
|
||||
|
||||
* @return Returns a autorelease game object
|
||||
* @remark Auto manage cocos2d::Ref reference count, use AutoReleasePool
|
||||
* @limition The init function finit must be public
|
||||
*/
|
||||
template <typename T, typename F, typename... Ts>
|
||||
inline T* createInstance(F&& finit, Ts&&... args)
|
||||
{
|
||||
T* pRet = new (std::nothrow) T();
|
||||
if (pRet && std::mem_fn(finit)(pRet, std::forward<Ts>(args)...))
|
||||
{
|
||||
return dynamic_cast<T>(findChild(levelRoot, name));
|
||||
}
|
||||
|
||||
/**
|
||||
* Find a child by tag recursively
|
||||
|
||||
* @return Returns found node or nullptr with specified type 'T'
|
||||
*/
|
||||
template<typename T>
|
||||
inline T findChild(Node* levelRoot, int tag)
|
||||
{
|
||||
return dynamic_cast<T>(findChild(levelRoot, tag));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the md5 hash for the given file.
|
||||
* @param filename The file to calculate md5 hash.
|
||||
* @return The md5 hash for the file
|
||||
*/
|
||||
CC_DLL std::string getFileMD5Hash(const std::string &filename);
|
||||
|
||||
|
||||
/**
|
||||
* Gets the md5 hash for the given buffer.
|
||||
* @param data The buffer to calculate md5 hash.
|
||||
* @return The md5 hash for the data
|
||||
*/
|
||||
CC_DLL std::string getDataMD5Hash(const Data &data);
|
||||
|
||||
/**
|
||||
@brief Converts language iso 639-1 code to LanguageType enum.
|
||||
@return LanguageType enum.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
CC_DLL LanguageType getLanguageTypeByISO2(const char* code);
|
||||
|
||||
CC_DLL backend::BlendFactor toBackendBlendFactor(int factor);
|
||||
|
||||
CC_DLL int toGLBlendFactor(backend::BlendFactor blendFactor);
|
||||
|
||||
CC_DLL backend::SamplerFilter toBackendSamplerFilter(int mode);
|
||||
|
||||
CC_DLL backend::SamplerAddressMode toBackendAddressMode(int mode);
|
||||
|
||||
// Adjust matrix for metal.
|
||||
CC_DLL const Mat4& getAdjustMatrix();
|
||||
|
||||
/**
|
||||
Get the Normal Matrix of matrixMV
|
||||
*/
|
||||
CC_DLL std::vector<float> getNormalMat3OfMat4(const Mat4 &mat);
|
||||
|
||||
/**
|
||||
@brief Parses a list of space-separated integers.
|
||||
@return Vector of ints.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
CC_DLL std::vector<int> parseIntegerList(const std::string &intsString);
|
||||
|
||||
/**
|
||||
@brief translate charstring/binarystream to hexstring.
|
||||
@return hexstring.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
CC_DLL std::string bin2hex(const std::string& binary /*charstring also regard as binary in C/C++*/, int delim = -1, bool prefix = false);
|
||||
|
||||
/**
|
||||
@brief killCurrentProcess immidiately, any object's destructor never call
|
||||
@return NA.
|
||||
* @js NA
|
||||
* @lua NA
|
||||
*/
|
||||
CC_DLL void killCurrentProcess();
|
||||
|
||||
/**
|
||||
* Create a Game Object, like CREATE_FUNC, but more powerful
|
||||
|
||||
* @return Returns a RefPtr<T> game object
|
||||
* @remark Auto manage cocos2d::Ref reference count, use std::unique_ptr
|
||||
* @limition The init function finit must be public
|
||||
*/
|
||||
template <typename T, typename F, typename... Ts>
|
||||
static RefPtr<T> makeInstance(F&& memf, Ts&&... args)
|
||||
{
|
||||
RefPtr<T> pRet(ReferencedObject<T>{new(std::nothrow) T()});
|
||||
if (pRet && std::mem_fn(memf)(pRet.get(), std::forward<Ts>(args)...))
|
||||
return pRet;
|
||||
|
||||
pRet.reset();
|
||||
pRet->autorelease();
|
||||
return pRet;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
|
||||
|
||||
* @return Returns a autorelease game object
|
||||
* @remark Auto manage cocos2d::Ref reference count, use std::unique_ptr
|
||||
* @limition The init function finit must be public
|
||||
*/
|
||||
template<typename T> inline
|
||||
static RefPtr<T> makeInstance()
|
||||
else
|
||||
{
|
||||
return makeInstance<T>(&T::init);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Game Object, like CREATE_FUNC, but more powerful
|
||||
|
||||
* @return Returns a autorelease game object
|
||||
* @remark Auto manage cocos2d::Ref reference count, use AutoReleasePool
|
||||
* @limition The init function finit must be public
|
||||
*/
|
||||
template<typename T, typename F, typename...Ts>
|
||||
inline T* createInstance(F&& finit, Ts&&... args)
|
||||
{
|
||||
T* pRet = new(std::nothrow) T();
|
||||
if (pRet && std::mem_fn(finit)(pRet, std::forward<Ts>(args)...)) {
|
||||
pRet->autorelease();
|
||||
return pRet;
|
||||
}
|
||||
else
|
||||
{
|
||||
delete pRet;
|
||||
pRet = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
|
||||
|
||||
* @return Returns a autorelease game object
|
||||
* @remark Auto manage cocos2d::Ref reference count, use AutoReleasePool
|
||||
* @limition The init function finit must be public
|
||||
*/
|
||||
template<typename T>
|
||||
inline T* createInstance()
|
||||
{
|
||||
return ::cocos2d::utils::createInstance<T>(&T::init);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
|
||||
|
||||
* @return Returns a game object
|
||||
* @remark You need call release after you don't want use it manually
|
||||
* @limition The init function finit must be public
|
||||
*/
|
||||
template <typename T, typename F, typename... Ts>
|
||||
static T* newInstance(F&& memf, Ts&&... args)
|
||||
{
|
||||
T* pRet = new(std::nothrow) T();
|
||||
if (pRet && std::mem_fn(memf)(pRet, std::forward<Ts>(args)...))
|
||||
{
|
||||
return pRet;
|
||||
}
|
||||
else
|
||||
{
|
||||
delete pRet;
|
||||
pRet = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
|
||||
|
||||
* @return Returns a game object
|
||||
* @remark You need call release after you don't want use it manually
|
||||
* @limition The init function finit must be public
|
||||
*/
|
||||
template<typename T> inline
|
||||
static T* newInstance()
|
||||
{
|
||||
return newInstance<T>(&T::init);
|
||||
}
|
||||
|
||||
|
||||
// check a number is power of two.
|
||||
static bool isPOT(int number)
|
||||
{
|
||||
return ((number > 0) && (number & (number - 1)) == 0);
|
||||
}
|
||||
|
||||
// Convert ASCII hex digit to a nibble (four bits, 0 - 15).
|
||||
//
|
||||
// Use unsigned to avoid signed overflow UB.
|
||||
inline unsigned char hex2nibble(unsigned char c)
|
||||
{
|
||||
if (c >= '0' && c <= '9')
|
||||
{
|
||||
return c - '0';
|
||||
}
|
||||
else if (c >= 'a' && c <= 'f')
|
||||
{
|
||||
return 10 + (c - 'a');
|
||||
}
|
||||
else if (c >= 'A' && c <= 'F')
|
||||
{
|
||||
return 10 + (c - 'A');
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Convert ASCII hex string (two characters) to byte.
|
||||
//
|
||||
// E.g., "0B" => 0x0B, "af" => 0xAF.
|
||||
inline char hex2char(const char* p)
|
||||
{
|
||||
return hex2nibble(p[0]) * 16 + hex2nibble(p[1]);
|
||||
}
|
||||
|
||||
inline std::string urlEncode(const std::string& s)
|
||||
{
|
||||
std::string encoded;
|
||||
for (const char c : s)
|
||||
{
|
||||
if (isalnum(c) || c == '-' || c == '_' || c == '.' || c == '~')
|
||||
{
|
||||
encoded = encoded + c;
|
||||
}
|
||||
else
|
||||
{
|
||||
char hex[4];
|
||||
snprintf(hex, sizeof(hex), "%%%02x", c);
|
||||
encoded = encoded + hex;
|
||||
}
|
||||
}
|
||||
return encoded;
|
||||
}
|
||||
|
||||
inline std::string urlDecode(const std::string& st)
|
||||
{
|
||||
std::string decoded;
|
||||
const char* s = st.c_str();
|
||||
const size_t length = st.length();
|
||||
for (unsigned int i = 0; i < length; ++i)
|
||||
{
|
||||
if (!s[i])
|
||||
break;
|
||||
|
||||
if (s[i] == '%')
|
||||
{
|
||||
decoded.push_back(hex2char(s + i + 1));
|
||||
i = i + 2;
|
||||
}
|
||||
else if (s[i] == '+')
|
||||
{
|
||||
decoded.push_back(' ');
|
||||
}
|
||||
else
|
||||
{
|
||||
decoded.push_back(s[i]);
|
||||
}
|
||||
}
|
||||
return decoded;
|
||||
delete pRet;
|
||||
pRet = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
|
||||
|
||||
* @return Returns a autorelease game object
|
||||
* @remark Auto manage cocos2d::Ref reference count, use AutoReleasePool
|
||||
* @limition The init function finit must be public
|
||||
*/
|
||||
template <typename T>
|
||||
inline T* createInstance()
|
||||
{
|
||||
return ::cocos2d::utils::createInstance<T>(&T::init);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
|
||||
|
||||
* @return Returns a game object
|
||||
* @remark You need call release after you don't want use it manually
|
||||
* @limition The init function finit must be public
|
||||
*/
|
||||
template <typename T, typename F, typename... Ts>
|
||||
static T* newInstance(F&& memf, Ts&&... args)
|
||||
{
|
||||
T* pRet = new (std::nothrow) T();
|
||||
if (pRet && std::mem_fn(memf)(pRet, std::forward<Ts>(args)...))
|
||||
{
|
||||
return pRet;
|
||||
}
|
||||
else
|
||||
{
|
||||
delete pRet;
|
||||
pRet = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Game Object with 'bool T::init()', like CREATE_FUNC, but more powerful
|
||||
|
||||
* @return Returns a game object
|
||||
* @remark You need call release after you don't want use it manually
|
||||
* @limition The init function finit must be public
|
||||
*/
|
||||
template <typename T>
|
||||
inline static T* newInstance()
|
||||
{
|
||||
return newInstance<T>(&T::init);
|
||||
}
|
||||
|
||||
// check a number is power of two.
|
||||
inline bool isPOT(int number)
|
||||
{
|
||||
return ((number > 0) && (number & (number - 1)) == 0);
|
||||
}
|
||||
|
||||
// Convert a nibble ASCII hex digit
|
||||
CC_DLL unsigned char nibble2hex(unsigned char c);
|
||||
|
||||
// Convert ASCII hex digit to a nibble (four bits, 0 - 15).
|
||||
//
|
||||
// Use unsigned to avoid signed overflow UB.
|
||||
CC_DLL unsigned char hex2nibble(unsigned char c);
|
||||
|
||||
// Convert ASCII hex string (two characters) to byte.
|
||||
//
|
||||
// E.g., "0B" => 0x0B, "af" => 0xAF.
|
||||
inline char hex2char(const char* p)
|
||||
{
|
||||
return hex2nibble(p[0]) * 16 + hex2nibble(p[1]);
|
||||
}
|
||||
|
||||
CC_DLL std::string urlEncode(std::string_view s);
|
||||
|
||||
CC_DLL std::string urlDecode(std::string_view st);
|
||||
} // namespace utils
|
||||
|
||||
NS_CC_END
|
||||
|
||||
#endif // __SUPPORT_CC_UTILS_H__
|
||||
#endif // __SUPPORT_CC_UTILS_H__
|
||||
|
|
Loading…
Reference in New Issue