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[ci skip][AUTO]: updating luabinding & jsbinding automatically
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#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
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#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
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#include "cocos2d_specifics.hpp"
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#include "cocos2d_specifics.hpp"
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#include "CCPhysics3D.h"
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#include "CCPhysics3D.h"
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#include "3d/jsb_cocos2dx_3d_conversions.h"
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#include "physics3d/jsb_cocos2dx_physics3d_manual.h"
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template<class T>
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template<class T>
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static bool dummy_constructor(JSContext *cx, uint32_t argc, jsval *vp) {
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static bool dummy_constructor(JSContext *cx, uint32_t argc, jsval *vp) {
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