mirror of https://github.com/axmolengine/axmol.git
support read material files on linux
modify the name of getAliveParticleCnt function
This commit is contained in:
parent
79d892bffc
commit
a9eb4dc7f9
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@ -181,7 +181,7 @@ void ParticleSystem3D::update(float delta)
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void ParticleSystem3D::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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{
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if (getAliveParticleCnt() && _render)
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if (getAliveParticleCount() && _render)
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{
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_render->render(renderer, transform, this);
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}
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@ -223,9 +223,9 @@ public:
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return _particlePool;
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}
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virtual int getAliveParticleCnt() const
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virtual int getAliveParticleCount() const
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{
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return _aliveParticlesCnt;
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return 0;
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}
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State getState() const { return _state; }
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@ -31,17 +31,15 @@
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#include <io.h>
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID/* || CC_TARGET_PLATFORM == CC_PLATFORM_LINUX*/)
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//#include <sys/io.h>
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//#include <sys/dir.h>
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//#include <sys/types.h>
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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#include "android/CCFileUtils-android.h"
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#include <android/asset_manager.h>
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//#include <sys/stat.h>
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//#include <dirent.h>
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//#include <unistd.h>
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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#include <ftw.h>
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <dirent.h>
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#endif
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NS_CC_BEGIN
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@ -217,6 +215,32 @@ bool PUParticle3DMaterialCache::loadMaterialsFromSearchPaths( const std::string
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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ftw(fileFolder.c_str(), iterPath, 500);
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
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DIR *d; //dir handle
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struct dirent *file; //readdir
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struct stat statbuf;
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if(!(d = opendir(fileFolder.c_str())))
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{
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CCLOG("error opendir %s!!!\n",fileFolder.c_str());
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return false;
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}
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while((file = readdir(d)) != NULL)
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{
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if(strncmp(file->d_name, ".", 1) == 0 || (stat(file->d_name, &statbuf) >= 0 && S_ISDIR(statbuf.st_mode)))
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{
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continue;
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}
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std::string fullpath = fileFolder + "/" + file->d_name;
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if (strlen(file->d_name) > 9 && strcmp(".material", file->d_name + strlen(file->d_name) - 9))
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{
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CCLOG("%s", fullpath.c_str());
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loadMaterials(fullpath);
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state = true;
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}
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}
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closedir(d);
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#endif
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return state;
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@ -115,7 +115,7 @@ void PUParticle3DMaterialTranslator::translate(PUScriptCompiler* compiler, PUAbs
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PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
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//PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
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_material = new PUParticle3DMaterial();
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_material = new (std::nothrow) PUParticle3DMaterial();
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_material->fileName = obj->file;
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_material->name = obj->name;
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_material->autorelease();
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@ -409,7 +409,7 @@ void PUParticleSystem3D::update(float delta)
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if (_state != State::RUNNING){
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if (_state == State::PAUSE)
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return;
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else if (_state == State::STOP && getAliveParticleCnt() <= 0){
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else if (_state == State::STOP && getAliveParticleCount() <= 0){
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if (!_emitters.empty()){
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if (_render)
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_render->notifyStop();
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@ -1156,7 +1156,7 @@ void PUParticleSystem3D::removeAllListener()
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void PUParticleSystem3D::draw( Renderer *renderer, const Mat4 &transform, uint32_t flags )
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{
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if (getAliveParticleCnt() <= 0) return;
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if (getAliveParticleCount() <= 0) return;
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if (_render)
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_render->render(renderer, transform, this);
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@ -1360,7 +1360,7 @@ void PUParticleSystem3D::calulateRotationOffset( void )
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_rotationOffset = getDerivedOrientation() * latestOrientationInverse;
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}
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int PUParticleSystem3D::getAliveParticleCnt() const
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int PUParticleSystem3D::getAliveParticleCount() const
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{
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int sz = 0;
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sz += _particlePool.getActiveDataList().size();
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@ -1380,7 +1380,7 @@ int PUParticleSystem3D::getAliveParticleCnt() const
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PUParticle3D *particle = static_cast<PUParticle3D *>(pool.getFirst());
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while (particle)
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{
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sz += static_cast<PUParticleSystem3D*>(particle->particleEntityPtr)->getAliveParticleCnt();
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sz += static_cast<PUParticleSystem3D*>(particle->particleEntityPtr)->getAliveParticleCount();
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particle = static_cast<PUParticle3D *>(pool.getNext());
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}
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}
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@ -254,7 +254,7 @@ public:
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*/
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virtual void resumeParticleSystem() override;
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virtual int getAliveParticleCnt() const override;
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virtual int getAliveParticleCount() const override;
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/** Returns the velocity scale, defined in the particle system, but passed to the technique for convenience.
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*/
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@ -74,7 +74,7 @@ bool PUParticle3DGeometryRotatorTranslator::translateChildProperty( PUScriptComp
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setRotationSpeed(dynamicAttributeFixed);
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return true;
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@ -89,7 +89,7 @@ bool PUParticle3DGeometryRotatorTranslator::translateChildProperty( PUScriptComp
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setRotationSpeed(dynamicAttributeFixed);
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return true;
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@ -48,7 +48,7 @@ bool PUParticle3DJetAffectorTranslator::translateChildProperty( PUScriptCompiler
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setDynAcceleration(dynamicAttributeFixed);
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return true;
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@ -63,7 +63,7 @@ bool PUParticle3DJetAffectorTranslator::translateChildProperty( PUScriptCompiler
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setDynAcceleration(dynamicAttributeFixed);
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return true;
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@ -103,7 +103,7 @@ void PUParticle3DLineAffector::notifyRescaled(const Vec3& scale)
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//-----------------------------------------------------------------------
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void PUParticle3DLineAffector::preUpdateAffector(float deltaTime)
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{
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if (/*technique->getNumberOfEmittedParticles()*/static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCnt() > 0)
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if (/*technique->getNumberOfEmittedParticles()*/static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCount() > 0)
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{
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_timeSinceLastUpdate += deltaTime;
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while (_timeSinceLastUpdate > _timeStep)
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@ -103,7 +103,7 @@ void PUParticle3DRandomiser::setRandomDirection(bool randomDirection)
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//-----------------------------------------------------------------------
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void PUParticle3DRandomiser::preUpdateAffector(float deltaTime)
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{
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if (/*technique->getNumberOfEmittedParticles()*/static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCnt() > 0)
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if (/*technique->getNumberOfEmittedParticles()*/static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCount() > 0)
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{
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_timeSinceLastUpdate += deltaTime;
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if (_timeSinceLastUpdate > _timeStep)
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@ -48,7 +48,7 @@ bool PUParticle3DScaleAffectorTranslator::translateChildProperty( PUScriptCompil
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setDynScaleXYZ(dynamicAttributeFixed);
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return true;
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@ -63,7 +63,7 @@ bool PUParticle3DScaleAffectorTranslator::translateChildProperty( PUScriptCompil
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setDynScaleX(dynamicAttributeFixed);
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return true;
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@ -78,7 +78,7 @@ bool PUParticle3DScaleAffectorTranslator::translateChildProperty( PUScriptCompil
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setDynScaleY(dynamicAttributeFixed);
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return true;
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@ -93,7 +93,7 @@ bool PUParticle3DScaleAffectorTranslator::translateChildProperty( PUScriptCompil
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setDynScaleZ(dynamicAttributeFixed);
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return true;
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@ -47,7 +47,7 @@ bool PUParticle3DScaleVelocityAffectorTranslator::translateChildProperty( PUScri
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setDynScaleVelocity(dynamicAttributeFixed);
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return true;
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@ -74,7 +74,7 @@ bool PUParticle3DTextureRotatorTranslator::translateChildProperty( PUScriptCompi
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setRotationSpeed(dynamicAttributeFixed);
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return true;
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@ -89,7 +89,7 @@ bool PUParticle3DTextureRotatorTranslator::translateChildProperty( PUScriptCompi
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setRotationSpeed(dynamicAttributeFixed);
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return true;
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@ -104,7 +104,7 @@ bool PUParticle3DTextureRotatorTranslator::translateChildProperty( PUScriptCompi
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setRotation(dynamicAttributeFixed);
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return true;
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@ -119,7 +119,7 @@ bool PUParticle3DTextureRotatorTranslator::translateChildProperty( PUScriptCompi
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setRotation(dynamicAttributeFixed);
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return true;
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@ -74,7 +74,7 @@ bool PUParticle3DVortexAffectorTranslator::translateChildProperty( PUScriptCompi
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setRotationSpeed(dynamicAttributeFixed);
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return true;
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@ -89,7 +89,7 @@ bool PUParticle3DVortexAffectorTranslator::translateChildProperty( PUScriptCompi
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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affector->setRotationSpeed(dynamicAttributeFixed);
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return true;
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@ -201,7 +201,7 @@ void PUParticle3DEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbst
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynEmissionRate(dynamicAttributeFixed);
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}
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@ -216,7 +216,7 @@ void PUParticle3DEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbst
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynTotalTimeToLive(dynamicAttributeFixed);
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}
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@ -231,7 +231,7 @@ void PUParticle3DEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbst
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynParticleMass(dynamicAttributeFixed);
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}
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@ -342,7 +342,7 @@ void PUParticle3DEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbst
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynVelocity(dynamicAttributeFixed);
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}
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@ -357,7 +357,7 @@ void PUParticle3DEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbst
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynDuration(dynamicAttributeFixed);
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}
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@ -372,7 +372,7 @@ void PUParticle3DEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbst
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynRepeatDelay(dynamicAttributeFixed);
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}
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@ -425,7 +425,7 @@ void PUParticle3DEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbst
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynAngle(dynamicAttributeFixed);
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}
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@ -440,7 +440,7 @@ void PUParticle3DEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbst
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynParticleAllDimensions(dynamicAttributeFixed);
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}
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@ -455,7 +455,7 @@ void PUParticle3DEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbst
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynParticleWidth(dynamicAttributeFixed);
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}
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@ -470,7 +470,7 @@ void PUParticle3DEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbst
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
|
||||
{
|
||||
PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
|
||||
PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
|
||||
dynamicAttributeFixed->setValue(val);
|
||||
_emitter->setDynParticleHeight(dynamicAttributeFixed);
|
||||
}
|
||||
|
@ -485,7 +485,7 @@ void PUParticle3DEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbst
|
|||
float val = 0.0f;
|
||||
if(getFloat(*prop->values.front(), &val))
|
||||
{
|
||||
PUDynamicAttributeFixed* dynamicAttributeFixed = new PUDynamicAttributeFixed();
|
||||
PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
|
||||
dynamicAttributeFixed->setValue(val);
|
||||
_emitter->setDynParticleDepth(dynamicAttributeFixed);
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ void PUParticle3DOnClearObserver::postUpdateObserver(float timeElapsed)
|
|||
{
|
||||
if (_continue)
|
||||
{
|
||||
if (static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCnt() <= 0)
|
||||
if (static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCount() <= 0)
|
||||
{
|
||||
/** Handle the event. Use 0 as the particle pointer. This means that not all eventhandlers
|
||||
are suitable. If they expect a particle (and most eventhandlers do), it could
|
||||
|
|
|
@ -63,7 +63,7 @@ void PUParticle3DOnQuotaObserver::postUpdateObserver(float deltaTime)
|
|||
}
|
||||
|
||||
//_result = particleTechnique->getNumberOfEmittedParticles(_particleTypeToObserve) >= quota;
|
||||
_result = static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCnt() >= quota;
|
||||
_result = static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCount() >= quota;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -77,7 +77,7 @@ void PUParticle3DOnQuotaObserver::postUpdateObserver(float deltaTime)
|
|||
+ static_cast<PUParticleSystem3D *>(_particleSystem)->getEmittedEmitterQuota()
|
||||
+ static_cast<PUParticleSystem3D *>(_particleSystem)->getEmittedSystemQuota();
|
||||
//_result = particleTechnique->getNumberOfEmittedParticles() >= quota;
|
||||
_result = static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCnt() >= quota;
|
||||
_result = static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCount() >= quota;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -52,7 +52,7 @@ void PUParticle3DOnTimeObserver::preUpdateObserver(float deltaTime)
|
|||
|
||||
// Also observe if there are no particles emitted, because some of the event handlers do not only
|
||||
// perform an action on a particle.
|
||||
if (static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCnt() <= 0)
|
||||
if (static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCount() <= 0)
|
||||
{
|
||||
handleObserve(0, deltaTime);
|
||||
}
|
||||
|
|
|
@ -470,7 +470,9 @@ PUParticle3DModelRender::PUParticle3DModelRender()
|
|||
|
||||
PUParticle3DModelRender::~PUParticle3DModelRender()
|
||||
{
|
||||
|
||||
for (auto iter : _spriteList){
|
||||
iter->release();
|
||||
}
|
||||
}
|
||||
|
||||
void PUParticle3DModelRender::copyAttributesTo( PUParticle3DRender *render )
|
||||
|
|
|
@ -198,7 +198,7 @@ void Particle3DTestDemo::update( float delta )
|
|||
for (auto iter : children){
|
||||
ParticleSystem3D *child = dynamic_cast<ParticleSystem3D *>(iter);
|
||||
if (child){
|
||||
count += child->getAliveParticleCnt();
|
||||
count += child->getAliveParticleCount();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue