Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into DispatcherBak1

This commit is contained in:
samuele3hu 2013-12-27 20:08:09 +08:00
commit aa0eb36071
82 changed files with 367 additions and 370 deletions

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@ -677,6 +677,7 @@ Developers:
seobyeongky seobyeongky
Updates spine runtime. Updates spine runtime.
Fixed a potential bug in Data's copy constructor.
luocker luocker
Fix a bug that string itself is also modified in `String::componentsSeparatedByString`. Fix a bug that string itself is also modified in `String::componentsSeparatedByString`.

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@ -16,6 +16,7 @@ cocos2d-x-3.0beta0 ?? 2013
[FIX] Deprecates FileUtils::getFileData, adds FileUtils::getStringFromFile/getDataFromFile. [FIX] Deprecates FileUtils::getFileData, adds FileUtils::getStringFromFile/getDataFromFile.
[FIX] GUI refactoring: Removes UI prefix, Widget is inherited from Node, uses new containers(Vector<T>, Map<K,V>). [FIX] GUI refactoring: Removes UI prefix, Widget is inherited from Node, uses new containers(Vector<T>, Map<K,V>).
[FIX] String itself is also modified in `String::componentsSeparatedByString`. [FIX] String itself is also modified in `String::componentsSeparatedByString`.
[FIX] Sprites with PhysicsBody move to a wrong position when game resume from background.
[Android] [Android]
[NEW] build/android-build.sh: add supporting to generate .apk file [NEW] build/android-build.sh: add supporting to generate .apk file
[FIX] XMLHttpRequest receives wrong binary array. [FIX] XMLHttpRequest receives wrong binary array.

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@ -43,7 +43,7 @@ NS_CC_BEGIN;
* Implementation of PointArray * Implementation of PointArray
*/ */
PointArray* PointArray::create(int capacity) PointArray* PointArray::create(ssize_t capacity)
{ {
PointArray* pointArray = new PointArray(); PointArray* pointArray = new PointArray();
if (pointArray) if (pointArray)
@ -63,7 +63,7 @@ PointArray* PointArray::create(int capacity)
} }
bool PointArray::initWithCapacity(int capacity) bool PointArray::initWithCapacity(ssize_t capacity)
{ {
_controlPoints = new vector<Point*>(); _controlPoints = new vector<Point*>();
@ -126,19 +126,19 @@ void PointArray::addControlPoint(Point controlPoint)
_controlPoints->push_back(new Point(controlPoint.x, controlPoint.y)); _controlPoints->push_back(new Point(controlPoint.x, controlPoint.y));
} }
void PointArray::insertControlPoint(Point &controlPoint, int index) void PointArray::insertControlPoint(Point &controlPoint, ssize_t index)
{ {
Point *temp = new Point(controlPoint.x, controlPoint.y); Point *temp = new Point(controlPoint.x, controlPoint.y);
_controlPoints->insert(_controlPoints->begin() + index, temp); _controlPoints->insert(_controlPoints->begin() + index, temp);
} }
Point PointArray::getControlPointAtIndex(int index) Point PointArray::getControlPointAtIndex(ssize_t index)
{ {
index = static_cast<int>(MIN(_controlPoints->size()-1, MAX(index, 0))); index = static_cast<int>(MIN(_controlPoints->size()-1, MAX(index, 0)));
return *(_controlPoints->at(index)); return *(_controlPoints->at(index));
} }
void PointArray::replaceControlPoint(cocos2d::Point &controlPoint, int index) void PointArray::replaceControlPoint(cocos2d::Point &controlPoint, ssize_t index)
{ {
Point *temp = _controlPoints->at(index); Point *temp = _controlPoints->at(index);
@ -146,7 +146,7 @@ void PointArray::replaceControlPoint(cocos2d::Point &controlPoint, int index)
temp->y = controlPoint.y; temp->y = controlPoint.y;
} }
void PointArray::removeControlPointAtIndex(int index) void PointArray::removeControlPointAtIndex(ssize_t index)
{ {
vector<Point*>::iterator iter = _controlPoints->begin() + index; vector<Point*>::iterator iter = _controlPoints->begin() + index;
Point* removedPoint = *iter; Point* removedPoint = *iter;
@ -154,9 +154,9 @@ void PointArray::removeControlPointAtIndex(int index)
delete removedPoint; delete removedPoint;
} }
int PointArray::count() const ssize_t PointArray::count() const
{ {
return static_cast<int>(_controlPoints->size()); return _controlPoints->size();
} }
PointArray* PointArray::reverse() const PointArray* PointArray::reverse() const
@ -177,11 +177,11 @@ PointArray* PointArray::reverse() const
void PointArray::reverseInline() void PointArray::reverseInline()
{ {
auto l = _controlPoints->size(); size_t l = _controlPoints->size();
Point *p1 = nullptr; Point *p1 = nullptr;
Point *p2 = nullptr; Point *p2 = nullptr;
int x, y; float x, y;
for (int i = 0; i < l/2; ++i) for (size_t i = 0; i < l/2; ++i)
{ {
p1 = _controlPoints->at(i); p1 = _controlPoints->at(i);
p2 = _controlPoints->at(l-i-1); p2 = _controlPoints->at(l-i-1);
@ -383,7 +383,7 @@ CardinalSplineBy* CardinalSplineBy::reverse() const
// convert "absolutes" to "diffs" // convert "absolutes" to "diffs"
// //
Point p = copyConfig->getControlPointAtIndex(0); Point p = copyConfig->getControlPointAtIndex(0);
for (unsigned int i = 1; i < copyConfig->count(); ++i) for (ssize_t i = 1; i < copyConfig->count(); ++i)
{ {
Point current = copyConfig->getControlPointAtIndex(i); Point current = copyConfig->getControlPointAtIndex(i);
Point diff = current - p; Point diff = current - p;
@ -405,7 +405,7 @@ CardinalSplineBy* CardinalSplineBy::reverse() const
p = -p; p = -p;
pReverse->insertControlPoint(p, 0); pReverse->insertControlPoint(p, 0);
for (unsigned int i = 1; i < pReverse->count(); ++i) for (ssize_t i = 1; i < pReverse->count(); ++i)
{ {
Point current = pReverse->getControlPointAtIndex(i); Point current = pReverse->getControlPointAtIndex(i);
current = -current; current = -current;
@ -528,7 +528,7 @@ CatmullRomBy* CatmullRomBy::reverse() const
// convert "absolutes" to "diffs" // convert "absolutes" to "diffs"
// //
Point p = copyConfig->getControlPointAtIndex(0); Point p = copyConfig->getControlPointAtIndex(0);
for (unsigned int i = 1; i < copyConfig->count(); ++i) for (ssize_t i = 1; i < copyConfig->count(); ++i)
{ {
Point current = copyConfig->getControlPointAtIndex(i); Point current = copyConfig->getControlPointAtIndex(i);
Point diff = current - p; Point diff = current - p;
@ -550,7 +550,7 @@ CatmullRomBy* CatmullRomBy::reverse() const
p = -p; p = -p;
reverse->insertControlPoint(p, 0); reverse->insertControlPoint(p, 0);
for (unsigned int i = 1; i < reverse->count(); ++i) for (ssize_t i = 1; i < reverse->count(); ++i)
{ {
Point current = reverse->getControlPointAtIndex(i); Point current = reverse->getControlPointAtIndex(i);
current = -current; current = -current;

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@ -61,7 +61,7 @@ public:
/** creates and initializes a Points array with capacity /** creates and initializes a Points array with capacity
* @js NA * @js NA
*/ */
static PointArray* create(int capacity); static PointArray* create(ssize_t capacity);
/** /**
* @js NA * @js NA
@ -77,7 +77,7 @@ public:
/** initializes a Catmull Rom config with a capacity hint /** initializes a Catmull Rom config with a capacity hint
* @js NA * @js NA
*/ */
bool initWithCapacity(int capacity); bool initWithCapacity(ssize_t capacity);
/** appends a control point /** appends a control point
* @js NA * @js NA
@ -87,27 +87,27 @@ public:
/** inserts a controlPoint at index /** inserts a controlPoint at index
* @js NA * @js NA
*/ */
void insertControlPoint(Point &controlPoint, int index); void insertControlPoint(Point &controlPoint, ssize_t index);
/** replaces an existing controlPoint at index /** replaces an existing controlPoint at index
* @js NA * @js NA
*/ */
void replaceControlPoint(Point &controlPoint, int index); void replaceControlPoint(Point &controlPoint, ssize_t index);
/** get the value of a controlPoint at a given index /** get the value of a controlPoint at a given index
* @js NA * @js NA
*/ */
Point getControlPointAtIndex(int index); Point getControlPointAtIndex(ssize_t index);
/** deletes a control point at a given index /** deletes a control point at a given index
* @js NA * @js NA
*/ */
void removeControlPointAtIndex(int index); void removeControlPointAtIndex(ssize_t index);
/** returns the number of objects of the control point array /** returns the number of objects of the control point array
* @js NA * @js NA
*/ */
int count() const; ssize_t count() const;
/** returns a new copy of the array reversed. User is responsible for releasing this copy /** returns a new copy of the array reversed. User is responsible for releasing this copy
* @js NA * @js NA

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@ -102,7 +102,8 @@ void AnimationCache::parseVersion1(const ValueMap& animations)
continue; continue;
} }
Vector<AnimationFrame*> frames(static_cast<int>(frameNames.size())); ssize_t frameNameSize = frameNames.size();
Vector<AnimationFrame*> frames(frameNameSize);
for (auto& frameName : frameNames) for (auto& frameName : frameNames)
{ {
@ -118,12 +119,12 @@ void AnimationCache::parseVersion1(const ValueMap& animations)
frames.pushBack(animFrame); frames.pushBack(animFrame);
} }
if ( frames.size() == 0 ) if ( frames.empty() )
{ {
CCLOG("cocos2d: AnimationCache: None of the frames for animation '%s' were found in the SpriteFrameCache. Animation is not being added to the Animation Cache.", iter->first.c_str()); CCLOG("cocos2d: AnimationCache: None of the frames for animation '%s' were found in the SpriteFrameCache. Animation is not being added to the Animation Cache.", iter->first.c_str());
continue; continue;
} }
else if ( frames.size() != frameNames.size() ) else if ( frames.size() != frameNameSize )
{ {
CCLOG("cocos2d: AnimationCache: An animation in your dictionary refers to a frame which is not in the SpriteFrameCache. Some or all of the frames for the animation '%s' may be missing.", iter->first.c_str()); CCLOG("cocos2d: AnimationCache: An animation in your dictionary refers to a frame which is not in the SpriteFrameCache. Some or all of the frames for the animation '%s' may be missing.", iter->first.c_str());
} }

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@ -263,12 +263,12 @@ TextureAtlas * AtlasNode::getTextureAtlas() const
return _textureAtlas; return _textureAtlas;
} }
int AtlasNode::getQuadsToDraw() const ssize_t AtlasNode::getQuadsToDraw() const
{ {
return _quadsToDraw; return _quadsToDraw;
} }
void AtlasNode::setQuadsToDraw(int quadsToDraw) void AtlasNode::setQuadsToDraw(ssize_t quadsToDraw)
{ {
_quadsToDraw = quadsToDraw; _quadsToDraw = quadsToDraw;
} }

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@ -62,8 +62,8 @@ public:
void setTextureAtlas(TextureAtlas* textureAtlas); void setTextureAtlas(TextureAtlas* textureAtlas);
TextureAtlas* getTextureAtlas() const; TextureAtlas* getTextureAtlas() const;
void setQuadsToDraw(int quadsToDraw); void setQuadsToDraw(ssize_t quadsToDraw);
int getQuadsToDraw() const; ssize_t getQuadsToDraw() const;
// Overrides // Overrides
@ -125,7 +125,7 @@ protected:
BlendFunc _blendFunc; BlendFunc _blendFunc;
// quads to draw // quads to draw
int _quadsToDraw; ssize_t _quadsToDraw;
// color uniform // color uniform
GLint _uniformColor; GLint _uniformColor;
// This varible is only used for LabelAtlas FPS display. So plz don't modify its value. // This varible is only used for LabelAtlas FPS display. So plz don't modify its value.

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@ -847,13 +847,10 @@ void Director::resume()
setAnimationInterval(_oldAnimationInterval); setAnimationInterval(_oldAnimationInterval);
if (gettimeofday(_lastUpdate, nullptr) != 0)
{
CCLOG("cocos2d: Director: Error in gettimeofday");
}
_paused = false; _paused = false;
_deltaTime = 0; _deltaTime = 0;
// fix issue #3509, skip one fps to avoid incorrect time calculation.
setNextDeltaTimeZero(true);
} }
// display the FPS using a LabelAtlas // display the FPS using a LabelAtlas
@ -1076,6 +1073,8 @@ void DisplayLinkDirector::startAnimation()
} }
_invalid = false; _invalid = false;
Application::getInstance()->setAnimationInterval(_animationInterval);
} }
void DisplayLinkDirector::mainLoop() void DisplayLinkDirector::mainLoop()

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@ -97,10 +97,10 @@ static EventListener::ListenerID __getListenerID(Event* event)
return ret; return ret;
} }
EventDispatcher::EventListenerVector::EventListenerVector() EventDispatcher::EventListenerVector::EventListenerVector() :
: _sceneGraphListeners(nullptr) _fixedListeners(nullptr),
, _fixedListeners(nullptr) _sceneGraphListeners(nullptr),
, _gt0Index(0) _gt0Index(0)
{ {
} }
@ -501,11 +501,12 @@ void EventDispatcher::dispatchEventToListeners(EventListenerVector* listeners, s
auto fixedPriorityListeners = listeners->getFixedPriorityListeners(); auto fixedPriorityListeners = listeners->getFixedPriorityListeners();
auto sceneGraphPriorityListeners = listeners->getSceneGraphPriorityListeners(); auto sceneGraphPriorityListeners = listeners->getSceneGraphPriorityListeners();
int i = 0; ssize_t i = 0;
// priority < 0 // priority < 0
if (fixedPriorityListeners) if (fixedPriorityListeners)
{ {
for (; !fixedPriorityListeners->empty() && i < listeners->getGt0Index(); ++i) bool isEmpty = fixedPriorityListeners->empty();
for (; !isEmpty && i < listeners->getGt0Index(); ++i)
{ {
auto l = fixedPriorityListeners->at(i); auto l = fixedPriorityListeners->at(i);
if (!l->isPaused() && l->isRegistered() && onEvent(l)) if (!l->isPaused() && l->isRegistered() && onEvent(l))
@ -537,7 +538,8 @@ void EventDispatcher::dispatchEventToListeners(EventListenerVector* listeners, s
if (!shouldStopPropagation) if (!shouldStopPropagation)
{ {
// priority > 0 // priority > 0
for (; i < fixedPriorityListeners->size(); ++i) ssize_t size = fixedPriorityListeners->size();
for (; i < size; ++i)
{ {
auto l = fixedPriorityListeners->at(i); auto l = fixedPriorityListeners->at(i);

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@ -67,8 +67,8 @@ EventListenerMouse* EventListenerMouse::clone()
} }
EventListenerMouse::EventListenerMouse() EventListenerMouse::EventListenerMouse()
: onMouseUp(nullptr) : onMouseDown(nullptr)
, onMouseDown(nullptr) , onMouseUp(nullptr)
, onMouseMove(nullptr) , onMouseMove(nullptr)
, onMouseScroll(nullptr) , onMouseScroll(nullptr)
{ {

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@ -102,16 +102,20 @@ Label* Label::createWithAtlas(FontAtlas *atlas, TextHAlignment alignment, int li
Label::Label(FontAtlas *atlas, TextHAlignment alignment, bool useDistanceField,bool useA8Shader) Label::Label(FontAtlas *atlas, TextHAlignment alignment, bool useDistanceField,bool useA8Shader)
: _reusedLetter(nullptr) : _reusedLetter(nullptr)
, _multilineEnable(true)
, _commonLineHeight(0.0f)
, _lineBreakWithoutSpaces(false) , _lineBreakWithoutSpaces(false)
,_multilineEnable(true) , _width(0.0f)
, _alignment(alignment) , _alignment(alignment)
, _currentUTF16String(0) , _currentUTF16String(0)
, _originalUTF16String(0) , _originalUTF16String(0)
, _advances(0) , _advances(nullptr)
, _fontAtlas(atlas) , _fontAtlas(atlas)
, _isOpacityModifyRGB(true) , _isOpacityModifyRGB(true)
,_useDistanceField(useDistanceField) , _useDistanceField(useDistanceField)
,_useA8Shader(useA8Shader) , _useA8Shader(useA8Shader)
, _fontSize(0)
, _uniformEffectColor(0)
{ {
} }

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@ -113,7 +113,7 @@ bool LabelAtlas::initWithString(const std::string& theString, const std::string&
//CCLabelAtlas - Atlas generation //CCLabelAtlas - Atlas generation
void LabelAtlas::updateAtlasValues() void LabelAtlas::updateAtlasValues()
{ {
auto n = _string.length(); ssize_t n = _string.length();
const unsigned char *s = (unsigned char*)_string.c_str(); const unsigned char *s = (unsigned char*)_string.c_str();
@ -130,7 +130,7 @@ void LabelAtlas::updateAtlasValues()
CCASSERT(n <= _textureAtlas->getCapacity(), "updateAtlasValues: Invalid String length"); CCASSERT(n <= _textureAtlas->getCapacity(), "updateAtlasValues: Invalid String length");
V3F_C4B_T2F_Quad* quads = _textureAtlas->getQuads(); V3F_C4B_T2F_Quad* quads = _textureAtlas->getQuads();
for(int i = 0; i < n; i++) { for(ssize_t i = 0; i < n; i++) {
unsigned char a = s[i] - _mapStartChar; unsigned char a = s[i] - _mapStartChar;
float row = (float) (a % _itemsPerRow); float row = (float) (a % _itemsPerRow);
@ -178,7 +178,7 @@ void LabelAtlas::updateAtlasValues()
} }
if (n > 0 ){ if (n > 0 ){
_textureAtlas->setDirty(true); _textureAtlas->setDirty(true);
auto totalQuads = _textureAtlas->getTotalQuads(); ssize_t totalQuads = _textureAtlas->getTotalQuads();
if (n > totalQuads) { if (n > totalQuads) {
_textureAtlas->increaseTotalQuadsWith(static_cast<int>(n - totalQuads)); _textureAtlas->increaseTotalQuadsWith(static_cast<int>(n - totalQuads));
} }
@ -188,10 +188,10 @@ void LabelAtlas::updateAtlasValues()
//CCLabelAtlas - LabelProtocol //CCLabelAtlas - LabelProtocol
void LabelAtlas::setString(const std::string &label) void LabelAtlas::setString(const std::string &label)
{ {
auto len = label.size(); ssize_t len = label.size();
if (len > _textureAtlas->getTotalQuads()) if (len > _textureAtlas->getTotalQuads())
{ {
_textureAtlas->resizeCapacity(static_cast<int>(len)); _textureAtlas->resizeCapacity(len);
} }
_string.clear(); _string.clear();
_string = label; _string = label;
@ -201,7 +201,7 @@ void LabelAtlas::setString(const std::string &label)
this->setContentSize(s); this->setContentSize(s);
_quadsToDraw = static_cast<int>(len); _quadsToDraw = len;
} }
const std::string& LabelAtlas::getString(void) const const std::string& LabelAtlas::getString(void) const

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@ -947,7 +947,7 @@ void LabelBMFont::updateLabel()
size_t size = multiline_string.size(); size_t size = multiline_string.size();
unsigned short* str_new = new unsigned short[size + 1]; unsigned short* str_new = new unsigned short[size + 1];
for (int j = 0; j < size; ++j) for (size_t j = 0; j < size; ++j)
{ {
str_new[j] = multiline_string[j]; str_new[j] = multiline_string[j];
} }

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@ -200,7 +200,7 @@ bool LabelTextFormatter::multilineText(LabelTextFormatProtocol *theLabel)
size_t size = multiline_string.size(); size_t size = multiline_string.size();
unsigned short* strNew = new unsigned short[size + 1]; unsigned short* strNew = new unsigned short[size + 1];
for (int j = 0; j < size; ++j) for (size_t j = 0; j < size; ++j)
{ {
strNew[j] = multiline_string[j]; strNew[j] = multiline_string[j];
} }

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@ -53,11 +53,11 @@ Layer::Layer()
: _touchEnabled(false) : _touchEnabled(false)
, _accelerometerEnabled(false) , _accelerometerEnabled(false)
, _keyboardEnabled(false) , _keyboardEnabled(false)
, _touchMode(Touch::DispatchMode::ALL_AT_ONCE)
, _swallowsTouches(true)
, _touchListener(nullptr) , _touchListener(nullptr)
, _keyboardListener(nullptr) , _keyboardListener(nullptr)
, _accelerationListener(nullptr) , _accelerationListener(nullptr)
, _touchMode(Touch::DispatchMode::ALL_AT_ONCE)
, _swallowsTouches(true)
{ {
_ignoreAnchorPointForPosition = true; _ignoreAnchorPointForPosition = true;
setAnchorPoint(Point(0.5f, 0.5f)); setAnchorPoint(Point(0.5f, 0.5f));

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@ -346,7 +346,7 @@ void Menu::alignItemsInColumns(int columns, va_list args)
void Menu::alignItemsInColumnsWithArray(const ValueVector& rows) void Menu::alignItemsInColumnsWithArray(const ValueVector& rows)
{ {
int height = -5; int height = -5;
int row = 0; size_t row = 0;
int rowHeight = 0; int rowHeight = 0;
int columnsOccupied = 0; int columnsOccupied = 0;
int rowColumns = 0; int rowColumns = 0;
@ -441,7 +441,7 @@ void Menu::alignItemsInRowsWithArray(const ValueVector& columns)
int width = -10; int width = -10;
int columnHeight = -5; int columnHeight = -5;
int column = 0; size_t column = 0;
int columnWidth = 0; int columnWidth = 0;
int rowsOccupied = 0; int rowsOccupied = 0;
int columnRows; int columnRows;

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@ -44,7 +44,7 @@ THE SOFTWARE.
#include "CCEventTouch.h" #include "CCEventTouch.h"
#include "CCScene.h" #include "CCScene.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include "CCPhysicsBody.h" #include "CCPhysicsBody.h"
#endif #endif
@ -123,7 +123,7 @@ Node::Node(void)
, _isTransitionFinished(false) , _isTransitionFinished(false)
, _updateScriptHandler(0) , _updateScriptHandler(0)
, _componentContainer(nullptr) , _componentContainer(nullptr)
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
, _physicsBody(nullptr) , _physicsBody(nullptr)
#endif #endif
, _displayedOpacity(255) , _displayedOpacity(255)
@ -178,7 +178,7 @@ Node::~Node()
CC_SAFE_DELETE(_componentContainer); CC_SAFE_DELETE(_componentContainer);
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
CC_SAFE_RELEASE(_physicsBody); CC_SAFE_RELEASE(_physicsBody);
#endif #endif
} }
@ -264,7 +264,7 @@ void Node::setRotation(float newRotation)
_rotationX = _rotationY = newRotation; _rotationX = _rotationY = newRotation;
_transformDirty = _inverseDirty = true; _transformDirty = _inverseDirty = true;
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
if (_physicsBody) if (_physicsBody)
{ {
_physicsBody->setRotation(newRotation); _physicsBody->setRotation(newRotation);
@ -354,7 +354,7 @@ void Node::setPosition(const Point& newPosition)
_position = newPosition; _position = newPosition;
_transformDirty = _inverseDirty = true; _transformDirty = _inverseDirty = true;
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
if (_physicsBody) if (_physicsBody)
{ {
_physicsBody->setPosition(newPosition); _physicsBody->setPosition(newPosition);
@ -604,7 +604,7 @@ void Node::addChild(Node *child, int zOrder, int tag)
this->insertChild(child, zOrder); this->insertChild(child, zOrder);
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
for (Node* node = this->getParent(); node != nullptr; node = node->getParent()) for (Node* node = this->getParent(); node != nullptr; node = node->getParent())
{ {
if (dynamic_cast<Scene*>(node) != nullptr) if (dynamic_cast<Scene*>(node) != nullptr)
@ -739,7 +739,7 @@ void Node::detachChild(Node *child, ssize_t childIndex, bool doCleanup)
child->onExit(); child->onExit();
} }
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
if (child->_physicsBody != nullptr) if (child->_physicsBody != nullptr)
{ {
child->_physicsBody->removeFromWorld(); child->_physicsBody->removeFromWorld();
@ -848,7 +848,7 @@ void Node::transformAncestors()
void Node::transform() void Node::transform()
{ {
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
updatePhysicsTransform(); updatePhysicsTransform();
#endif #endif
@ -1170,8 +1170,8 @@ const kmMat4& Node::getNodeToParentTransform() const
// If skew is needed, apply skew and then anchor point // If skew is needed, apply skew and then anchor point
if (needsSkewMatrix) if (needsSkewMatrix)
{ {
kmMat4 skewMatrix = { 1, tanf(CC_DEGREES_TO_RADIANS(_skewY)), 0, 0, kmMat4 skewMatrix = { 1, (float)tanf(CC_DEGREES_TO_RADIANS(_skewY)), 0, 0,
tanf(CC_DEGREES_TO_RADIANS(_skewX)), 1, 0, 0, (float)tanf(CC_DEGREES_TO_RADIANS(_skewX)), 1, 0, 0,
0, 0, 1, 0, 0, 0, 1, 0,
0, 0, 0, 1}; 0, 0, 0, 1};
@ -1324,7 +1324,7 @@ Point Node::convertTouchToNodeSpaceAR(Touch *touch) const
return this->convertToNodeSpaceAR(point); return this->convertToNodeSpaceAR(point);
} }
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
bool Node::updatePhysicsTransform() bool Node::updatePhysicsTransform()
{ {
if (_physicsBody != nullptr && _physicsBody->getWorld() != nullptr && !_physicsBody->isResting()) if (_physicsBody != nullptr && _physicsBody->getWorld() != nullptr && !_physicsBody->isResting())
@ -1374,7 +1374,7 @@ void Node::removeAllComponents()
_componentContainer->removeAll(); _componentContainer->removeAll();
} }
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
void Node::setPhysicsBody(PhysicsBody* body) void Node::setPhysicsBody(PhysicsBody* body)
{ {
if (_physicsBody != nullptr) if (_physicsBody != nullptr)

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@ -54,7 +54,7 @@ class Component;
class ComponentContainer; class ComponentContainer;
class EventDispatcher; class EventDispatcher;
class Scene; class Scene;
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
class PhysicsBody; class PhysicsBody;
#endif #endif
@ -590,7 +590,7 @@ public:
* *
* @return a Node object whose tag equals to the input parameter * @return a Node object whose tag equals to the input parameter
*/ */
Node * getChildByTag(int tag); virtual Node * getChildByTag(int tag);
/** /**
* Return an array of children * Return an array of children
* *
@ -615,7 +615,7 @@ public:
* *
* @return The amount of children. * @return The amount of children.
*/ */
ssize_t getChildrenCount() const; virtual ssize_t getChildrenCount() const;
/** /**
* Sets the parent node * Sets the parent node
@ -1341,7 +1341,7 @@ public:
/// @} end of component functions /// @} end of component functions
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
/** /**
* set the PhysicsBody that let the sprite effect with physics * set the PhysicsBody that let the sprite effect with physics
*/ */
@ -1465,7 +1465,7 @@ protected:
ComponentContainer *_componentContainer; ///< Dictionary of components ComponentContainer *_componentContainer; ///< Dictionary of components
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
PhysicsBody* _physicsBody; ///< the physicsBody the node have PhysicsBody* _physicsBody; ///< the physicsBody the node have
#endif #endif

View File

@ -47,8 +47,8 @@ NodeGrid* NodeGrid::create()
} }
NodeGrid::NodeGrid() NodeGrid::NodeGrid()
: _nodeGrid(nullptr) : _gridTarget(nullptr)
, _gridTarget(nullptr) , _nodeGrid(nullptr)
{ {
} }

View File

@ -34,7 +34,7 @@ THE SOFTWARE.
NS_CC_BEGIN NS_CC_BEGIN
Scene::Scene() Scene::Scene()
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
: _physicsWorld(nullptr) : _physicsWorld(nullptr)
#endif #endif
{ {
@ -44,7 +44,7 @@ Scene::Scene()
Scene::~Scene() Scene::~Scene()
{ {
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
CC_SAFE_DELETE(_physicsWorld); CC_SAFE_DELETE(_physicsWorld);
#endif #endif
} }
@ -88,7 +88,22 @@ Scene* Scene::getScene()
return this; return this;
} }
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
void Scene::addChild(Node* child, int zOrder, int tag)
{
Node::addChild(child, zOrder, tag);
addChildToPhysicsWorld(child);
}
void Scene::update(float delta)
{
Node::update(delta);
if (nullptr != _physicsWorld)
{
_physicsWorld->update(delta);
}
}
Scene *Scene::createWithPhysics() Scene *Scene::createWithPhysics()
{ {
Scene *ret = new Scene(); Scene *ret = new Scene();
@ -121,13 +136,6 @@ bool Scene::initWithPhysics()
return ret; return ret;
} }
void Scene::addChild(Node* child, int zOrder, int tag)
{
Node::addChild(child, zOrder, tag);
addChildToPhysicsWorld(child);
}
void Scene::addChildToPhysicsWorld(Node* child) void Scene::addChildToPhysicsWorld(Node* child)
{ {
if (_physicsWorld) if (_physicsWorld)
@ -149,18 +157,6 @@ void Scene::addChildToPhysicsWorld(Node* child)
addToPhysicsWorldFunc(child); addToPhysicsWorldFunc(child);
} }
} }
void Scene::update(float delta)
{
Node::update(delta);
if (nullptr != _physicsWorld)
{
_physicsWorld->update(delta);
}
}
#endif #endif
NS_CC_END NS_CC_END

View File

@ -52,32 +52,13 @@ class CC_DLL Scene : public Node
public: public:
/** creates a new Scene object */ /** creates a new Scene object */
static Scene *create(); static Scene *create();
#ifdef CC_USE_PHYSICS
static Scene *createWithPhysics();
#endif
// Overrides // Overrides
virtual Scene *getScene() override; virtual Scene *getScene() override;
#ifdef CC_USE_PHYSICS
public:
inline PhysicsWorld* getPhysicsWorld() { return _physicsWorld; }
using Node::addChild; using Node::addChild;
virtual void addChild(Node* child, int zOrder, int tag) override;
virtual void update(float delta) override;
virtual std::string getDescription() const override; virtual std::string getDescription() const override;
protected:
bool initWithPhysics();
void addChildToPhysicsWorld(Node* child);
PhysicsWorld* _physicsWorld;
#endif // CC_USE_PHYSICS
protected: protected:
Scene(); Scene();
virtual ~Scene(); virtual ~Scene();
@ -88,6 +69,19 @@ protected:
private: private:
CC_DISALLOW_COPY_AND_ASSIGN(Scene); CC_DISALLOW_COPY_AND_ASSIGN(Scene);
#if CC_USE_PHYSICS
public:
virtual void addChild(Node* child, int zOrder, int tag) override;
virtual void update(float delta) override;
inline PhysicsWorld* getPhysicsWorld() { return _physicsWorld; }
static Scene *createWithPhysics();
protected:
bool initWithPhysics();
void addChildToPhysicsWorld(Node* child);
PhysicsWorld* _physicsWorld;
#endif // CC_USE_PHYSICS
}; };
// end of scene group // end of scene group

View File

@ -185,6 +185,11 @@ void ShaderCache::reloadDefaultShaders()
p->reset(); p->reset();
loadDefaultShader(p, kShaderType_PositionTextureColor); loadDefaultShader(p, kShaderType_PositionTextureColor);
// Position Texture Color without MVP shader
p = getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP);
p->reset();
loadDefaultShader(p, kShaderType_PositionTextureColor_noMVP);
// Position Texture Color alpha test // Position Texture Color alpha test
p = getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST); p = getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST);
p->reset(); p->reset();

View File

@ -502,7 +502,7 @@ void Sprite::updateTransform(void)
{ {
CCASSERT(_batchNode, "updateTransform is only valid when Sprite is being rendered using an SpriteBatchNode"); CCASSERT(_batchNode, "updateTransform is only valid when Sprite is being rendered using an SpriteBatchNode");
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
if (updatePhysicsTransform()) if (updatePhysicsTransform())
{ {
setDirty(true); setDirty(true);
@ -711,7 +711,7 @@ bool Sprite::culling() const
void Sprite::updateQuadVertices() void Sprite::updateQuadVertices()
{ {
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
updatePhysicsTransform(); updatePhysicsTransform();
setDirty(true); setDirty(true);
#endif #endif

View File

@ -209,7 +209,7 @@ void TextFieldTTF::deleteBackward()
} }
// get the delete byte number // get the delete byte number
int deleteLen = 1; // default, erase 1 byte size_t deleteLen = 1; // default, erase 1 byte
while(0x80 == (0xC0 & _inputText.at(len - deleteLen))) while(0x80 == (0xC0 & _inputText.at(len - deleteLen)))
{ {

View File

@ -51,7 +51,7 @@ TextPageDef::~TextPageDef()
{ {
size_t numLines = _lines.size(); size_t numLines = _lines.size();
for( int c = 0; c<numLines; ++c ) for( size_t c = 0; c<numLines; ++c )
{ {
delete _lines[c]; delete _lines[c];
} }

View File

@ -89,7 +89,7 @@ void TextureCache::purgeSharedTextureCache()
std::string TextureCache::getDescription() const std::string TextureCache::getDescription() const
{ {
return StringUtils::format("<TextureCache | Number of textures = %lu>", _textures.size()); return StringUtils::format("<TextureCache | Number of textures = %zd>", _textures.size());
} }
void TextureCache::addImageAsync(const std::string &path, Object *target, SEL_CallFuncO selector) void TextureCache::addImageAsync(const std::string &path, Object *target, SEL_CallFuncO selector)

View File

@ -268,7 +268,7 @@ To enable set it to a value different than 0. Disabled by default.
/** Use physics integration API */ /** Use physics integration API */
#ifndef CC_USE_PHYSICS #ifndef CC_USE_PHYSICS
#define CC_USE_PHYSICS #define CC_USE_PHYSICS 1
#endif #endif
#endif // __CCCONFIG_H__ #endif // __CCCONFIG_H__

View File

@ -1200,7 +1200,8 @@ bool Image::initWithPVRv2Data(const unsigned char * data, ssize_t dataLen)
} }
if (! configuration->supportsNPOT() && if (! configuration->supportsNPOT() &&
(header->width != ccNextPOT(header->width) || header->height != ccNextPOT(header->height))) (static_cast<int>(header->width) != ccNextPOT(header->width)
|| static_cast<int>(header->height) != ccNextPOT(header->height)))
{ {
CCLOG("cocos2d: ERROR: Loading an NPOT texture (%dx%d) but is not supported on this device", header->width, header->height); CCLOG("cocos2d: ERROR: Loading an NPOT texture (%dx%d) but is not supported on this device", header->width, header->height);
return false; return false;

View File

@ -150,7 +150,7 @@ static Data getData(const std::string& filename, bool forString)
} }
DWORD sizeRead = 0; DWORD sizeRead = 0;
BOOL successed = FALSE; BOOL successed = FALSE;
successed = ::ReadFile(fileHandle, buffer, *size, &sizeRead, NULL); successed = ::ReadFile(fileHandle, buffer, size, &sizeRead, NULL);
::CloseHandle(fileHandle); ::CloseHandle(fileHandle);
if (!successed) if (!successed)
@ -180,22 +180,21 @@ static Data getData(const std::string& filename, bool forString)
return ret; return ret;
} }
std::string FileUtilsAndroid::getStringFromFile(const std::string& filename) std::string FileUtilsWin32::getStringFromFile(const std::string& filename)
{ {
Data data = getData(filename, true); Data data = getData(filename, true);
std::string ret((const char*)data.getBytes()); std::string ret((const char*)data.getBytes());
return ret; return ret;
} }
Data FileUtilsAndroid::getDataFromFile(const std::string& filename) Data FileUtilsWin32::getDataFromFile(const std::string& filename)
{ {
return getData(filename, false); return getData(filename, false);
} }
unsigned char* FileUtilsWin32::getFileData(const char* filename, const char* mode, ssize_t* size) unsigned char* FileUtilsWin32::getFileData(const std::string& filename, const char* mode, ssize_t* size)
{ {
unsigned char * pBuffer = NULL; unsigned char * pBuffer = NULL;
CCASSERT(filename != NULL && size != NULL && mode != NULL, "Invalid parameters.");
*size = 0; *size = 0;
do do
{ {

View File

@ -58,7 +58,7 @@ protected:
* @return Upon success, a pointer to the data is returned, otherwise NULL. * @return Upon success, a pointer to the data is returned, otherwise NULL.
* @warning Recall: you are responsible for calling delete[] on any Non-NULL pointer returned. * @warning Recall: you are responsible for calling delete[] on any Non-NULL pointer returned.
*/ */
CC_DEPRECATED_ATTRIBUTE virtual unsigned char* getFileData(const char* filename, const char* mode, ssize_t * size) override; CC_DEPRECATED_ATTRIBUTE virtual unsigned char* getFileData(const std::string& filename, const char* mode, ssize_t * size) override;
/** /**
* Gets string from a file. * Gets string from a file.

View File

@ -29,9 +29,9 @@ RenderCommandPool<CustomCommand> CustomCommand::_commandPool;
CustomCommand::CustomCommand() CustomCommand::CustomCommand()
:RenderCommand() :RenderCommand()
, func(nullptr)
, _viewport(0) , _viewport(0)
, _depth(0) , _depth(0)
, func(nullptr)
{ {
_type = RenderCommand::Type::CUSTOM_COMMAND; _type = RenderCommand::Type::CUSTOM_COMMAND;
} }

View File

@ -41,9 +41,9 @@ using namespace std;
Renderer::Renderer() Renderer::Renderer()
:_lastMaterialID(0) :_lastMaterialID(0)
,_numQuads(0)
,_firstCommand(0) ,_firstCommand(0)
,_lastCommand(0) ,_lastCommand(0)
,_numQuads(0)
,_glViewAssigned(false) ,_glViewAssigned(false)
{ {
_commandGroupStack.push(DEFAULT_RENDER_QUEUE); _commandGroupStack.push(DEFAULT_RENDER_QUEUE);
@ -65,11 +65,14 @@ Renderer::~Renderer()
glDeleteVertexArrays(1, &_quadVAO); glDeleteVertexArrays(1, &_quadVAO);
GL::bindVAO(0); GL::bindVAO(0);
} }
#if CC_ENABLE_CACHE_TEXTURE_DATA
NotificationCenter::getInstance()->removeObserver(this, EVNET_COME_TO_FOREGROUND);
#endif
} }
void Renderer::initGLView() void Renderer::initGLView()
{ {
#if 0//CC_ENABLE_CACHE_TEXTURE_DATA #if CC_ENABLE_CACHE_TEXTURE_DATA
// listen the event when app go to background // listen the event when app go to background
NotificationCenter::getInstance()->addObserver(this, NotificationCenter::getInstance()->addObserver(this,
callfuncO_selector(Renderer::onBackToForeground), callfuncO_selector(Renderer::onBackToForeground),

View File

@ -39,13 +39,17 @@ _size(0)
CCLOGINFO("In the empty constructor of Data."); CCLOGINFO("In the empty constructor of Data.");
} }
Data::Data(Data&& other) Data::Data(Data&& other) :
_bytes(nullptr),
_size(0)
{ {
CCLOGINFO("In the move constructor of Data."); CCLOGINFO("In the move constructor of Data.");
move(other); move(other);
} }
Data::Data(const Data& other) Data::Data(const Data& other) :
_bytes(nullptr),
_size(0)
{ {
CCLOGINFO("In the copy constructor of Data."); CCLOGINFO("In the copy constructor of Data.");
copy(other._bytes, other._size); copy(other._bytes, other._size);

View File

@ -28,6 +28,7 @@
#include "CCPlatformMacros.h" #include "CCPlatformMacros.h"
#include <stdint.h> // for ssize_t on android #include <stdint.h> // for ssize_t on android
#include <string> // for ssize_t on linux #include <string> // for ssize_t on linux
#include "CCStdC.h" // for ssize_t on window
NS_CC_BEGIN NS_CC_BEGIN

View File

@ -107,10 +107,22 @@ public:
_data.reserve(capacity); _data.reserve(capacity);
} }
/** Returns capacity of the map */ /** Returns the number of buckets in the Map container. */
ssize_t capacity() const ssize_t bucketCount() const
{ {
return _data.capacity(); return _data.bucket_count();
}
/** Returns the number of elements in bucket n. */
ssize_t bucketSize(ssize_t n) const
{
return _data.bucket_size(n);
}
/** Returns the bucket number where the element with key k is located. */
ssize_t bucket(const K& k) const
{
return _data.bucket(k);
} }
/** The number of elements in the map. */ /** The number of elements in the map. */

View File

@ -34,18 +34,19 @@ NS_CC_BEGIN
typedef std::vector<std::string> strArray; typedef std::vector<std::string> strArray;
// string toolkit // string toolkit
static inline void split(std::string src, const char* token, strArray& vect) static inline void split(const std::string& src, const std::string& token, strArray& vect)
{ {
size_t nend=0; size_t nend = 0;
size_t nbegin=0; size_t nbegin = 0;
while(nend != -1) size_t tokenSize = token.size();
while(nend != std::string::npos)
{ {
nend = src.find(token, nbegin); nend = src.find(token, nbegin);
if(nend == -1) if(nend == std::string::npos)
vect.push_back(src.substr(nbegin, src.length()-nbegin)); vect.push_back(src.substr(nbegin, src.length()-nbegin));
else else
vect.push_back(src.substr(nbegin, nend-nbegin)); vect.push_back(src.substr(nbegin, nend-nbegin));
nbegin = nend + strlen(token); nbegin = nend + tokenSize;
} }
} }
@ -69,7 +70,7 @@ static bool splitWithForm(const std::string& str, strArray& strs)
size_t nPosRight = content.find('}'); size_t nPosRight = content.find('}');
// don't have '{' and '}' // don't have '{' and '}'
CC_BREAK_IF(nPosLeft == (int)std::string::npos || nPosRight == (int)std::string::npos); CC_BREAK_IF(nPosLeft == std::string::npos || nPosRight == std::string::npos);
// '}' is before '{' // '}' is before '{'
CC_BREAK_IF(nPosLeft > nPosRight); CC_BREAK_IF(nPosLeft > nPosRight);
@ -80,7 +81,7 @@ static bool splitWithForm(const std::string& str, strArray& strs)
size_t nPos1 = pointStr.find('{'); size_t nPos1 = pointStr.find('{');
size_t nPos2 = pointStr.find('}'); size_t nPos2 = pointStr.find('}');
// contain '{' or '}' // contain '{' or '}'
CC_BREAK_IF(nPos1 != (int)std::string::npos || nPos2 != (int)std::string::npos); CC_BREAK_IF(nPos1 != std::string::npos || nPos2 != std::string::npos);
split(pointStr, ",", strs); split(pointStr, ",", strs);
if (strs.size() != 2 || strs[0].length() == 0 || strs[1].length() == 0) if (strs.size() != 2 || strs[0].length() == 0 || strs[1].length() == 0)
@ -111,19 +112,19 @@ Rect RectFromString(const std::string& str)
size_t nPosRight = content.find('}'); size_t nPosRight = content.find('}');
for (int i = 1; i < 3; ++i) for (int i = 1; i < 3; ++i)
{ {
if (nPosRight == (int)std::string::npos) if (nPosRight == std::string::npos)
{ {
break; break;
} }
nPosRight = content.find('}', nPosRight + 1); nPosRight = content.find('}', nPosRight + 1);
} }
CC_BREAK_IF(nPosLeft == (int)std::string::npos || nPosRight == (int)std::string::npos); CC_BREAK_IF(nPosLeft == std::string::npos || nPosRight == std::string::npos);
content = content.substr(nPosLeft + 1, nPosRight - nPosLeft - 1); content = content.substr(nPosLeft + 1, nPosRight - nPosLeft - 1);
size_t nPointEnd = content.find('}'); size_t nPointEnd = content.find('}');
CC_BREAK_IF(nPointEnd == (int)std::string::npos); CC_BREAK_IF(nPointEnd == std::string::npos);
nPointEnd = content.find(',', nPointEnd); nPointEnd = content.find(',', nPointEnd);
CC_BREAK_IF(nPointEnd == (int)std::string::npos); CC_BREAK_IF(nPointEnd == std::string::npos);
// get the point string and size string // get the point string and size string
std::string pointStr = content.substr(0, nPointEnd); std::string pointStr = content.substr(0, nPointEnd);

View File

@ -181,9 +181,6 @@ bool Armature::init(const std::string& name)
setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
unscheduleUpdate();
scheduleUpdate();
setCascadeOpacityEnabled(true); setCascadeOpacityEnabled(true);
setCascadeColorEnabled(true); setCascadeColorEnabled(true);
@ -432,6 +429,18 @@ void Armature::draw()
} }
} }
void Armature::onEnter()
{
Node::onEnter();
scheduleUpdate();
}
void Armature::onExit()
{
Node::onExit();
unscheduleUpdate();
}
void Armature::visit() void Armature::visit()
{ {

View File

@ -161,6 +161,9 @@ public:
virtual void update(float dt) override; virtual void update(float dt) override;
virtual void draw() override; virtual void draw() override;
virtual void onEnter() override;
virtual void onExit() override;
virtual const kmMat4& getNodeToParentTransform() const override; virtual const kmMat4& getNodeToParentTransform() const override;
/** /**
* @js NA * @js NA

View File

@ -246,8 +246,12 @@ void ArmatureAnimation::play(const std::string& animationName, int durationTo,
_armature->update(0); _armature->update(0);
} }
void ArmatureAnimation::playByIndex(int animationIndex, int durationTo, int loop) void ArmatureAnimation::playByIndex(int animationIndex, int durationTo, int loop)
{
playWithIndex(animationIndex, durationTo, loop);
}
void ArmatureAnimation::playWithIndex(int animationIndex, int durationTo, int loop)
{ {
std::vector<std::string> &movName = _animationData->movementNames; std::vector<std::string> &movName = _animationData->movementNames;
CC_ASSERT((animationIndex > -1) && ((unsigned int)animationIndex < movName.size())); CC_ASSERT((animationIndex > -1) && ((unsigned int)animationIndex < movName.size()));
@ -257,7 +261,7 @@ void ArmatureAnimation::playByIndex(int animationIndex, int durationTo, int loop
} }
void ArmatureAnimation::play(const std::vector<std::string>& movementNames, int durationTo, bool loop) void ArmatureAnimation::playWithNames(const std::vector<std::string>& movementNames, int durationTo, bool loop)
{ {
_movementList.clear(); _movementList.clear();
_movementListLoop = loop; _movementListLoop = loop;
@ -270,7 +274,7 @@ void ArmatureAnimation::play(const std::vector<std::string>& movementNames, int
updateMovementList(); updateMovementList();
} }
void ArmatureAnimation::playByIndex(const std::vector<int>& movementIndexes, int durationTo, bool loop) void ArmatureAnimation::playWithIndexes(const std::vector<int>& movementIndexes, int durationTo, bool loop)
{ {
_movementList.clear(); _movementList.clear();
_movementListLoop = loop; _movementListLoop = loop;

View File

@ -127,13 +127,14 @@ public:
/** /**
* Play animation by index, the other param is the same to play. * Play animation by index, the other param is the same to play.
* @deprecated, please use playWithIndex
* @param animationIndex the animation index you want to play * @param animationIndex the animation index you want to play
*/ */
virtual void playByIndex(int animationIndex, int durationTo = -1, int loop = -1); CC_DEPRECATED_ATTRIBUTE virtual void playByIndex(int animationIndex, int durationTo = -1, int loop = -1);
virtual void playWithIndex(int animationIndex, int durationTo = -1, int loop = -1);
virtual void playWithNames(const std::vector<std::string>& movementNames, int durationTo = -1, bool loop = true);
virtual void play(const std::vector<std::string>& movementNames, int durationTo = -1, bool loop = true); virtual void playWithIndexes(const std::vector<int>& movementIndexes, int durationTo = -1, bool loop = true);
virtual void playByIndex(const std::vector<int>& movementIndexes, int durationTo = -1, bool loop = true);
/** /**
* Go to specified frame and play current movement. * Go to specified frame and play current movement.

View File

@ -199,7 +199,7 @@ private:
bool _autoLoadSpriteFile; bool _autoLoadSpriteFile;
std::map<std::string, RelativeData> _relativeDatas; std::unordered_map<std::string, RelativeData> _relativeDatas;
}; };

View File

@ -299,6 +299,12 @@ void ListView::removeLastItem()
removeItem(_items.size() -1); removeItem(_items.size() -1);
} }
void ListView::removeAllItems()
{
_items.clear();
removeAllChildren();
}
Widget* ListView::getItem(unsigned int index) Widget* ListView::getItem(unsigned int index)
{ {
if ((int)index < 0 || index >= _items.size()) if ((int)index < 0 || index >= _items.size())
@ -434,7 +440,7 @@ void ListView::onSizeChanged()
std::string ListView::getDescription() const std::string ListView::getDescription() const
{ {
return "ListViewEx"; return "ListView";
} }
Widget* ListView::createCloneInstance() Widget* ListView::createCloneInstance()
@ -444,7 +450,7 @@ Widget* ListView::createCloneInstance()
void ListView::copyClonedWidgetChildren(Widget* model) void ListView::copyClonedWidgetChildren(Widget* model)
{ {
auto& arrayItems = getItems(); auto& arrayItems = static_cast<ListView*>(model)->getItems();
for (auto& item : arrayItems) for (auto& item : arrayItems)
{ {
pushBackCustomItem(item->clone()); pushBackCustomItem(item->clone());

View File

@ -112,6 +112,8 @@ public:
*/ */
void removeItem(int index); void removeItem(int index);
void removeAllItems();
/** /**
* Returns a item whose index is same as the parameter. * Returns a item whose index is same as the parameter.
* *
@ -173,9 +175,13 @@ protected:
virtual void addChild(Node* child, int zOrder, int tag) override{ScrollView::addChild(child, zOrder, tag);}; virtual void addChild(Node* child, int zOrder, int tag) override{ScrollView::addChild(child, zOrder, tag);};
virtual void removeChild(Node* widget, bool cleanup = true) override{ScrollView::removeChild(widget, cleanup);}; virtual void removeChild(Node* widget, bool cleanup = true) override{ScrollView::removeChild(widget, cleanup);};
virtual void removeAllChildren() override{ScrollView::removeAllChildren();}; virtual void removeAllChildren() override{removeAllChildrenWithCleanup(true);};
virtual void removeAllChildrenWithCleanup(bool cleanup) override {ScrollView::removeAllChildrenWithCleanup(cleanup);};
virtual Vector<Node*>& getChildren() override{return ScrollView::getChildren();}; virtual Vector<Node*>& getChildren() override{return ScrollView::getChildren();};
virtual const Vector<Node*>& getChildren() const override{return ScrollView::getChildren();}; virtual const Vector<Node*>& getChildren() const override{return ScrollView::getChildren();};
virtual ssize_t getChildrenCount() const override {return ScrollView::getChildrenCount();};
virtual Node * getChildByTag(int tag) override {return ScrollView::getChildByTag(tag);};
virtual Widget* getChildByName(const char* name) override {return ScrollView::getChildByName(name);};
virtual bool init() override; virtual bool init() override;
void updateInnerContainerSize(); void updateInnerContainerSize();
void remedyLayoutParameter(Widget* item); void remedyLayoutParameter(Widget* item);

View File

@ -217,32 +217,18 @@ void LoadingBar::setPercent(int percent)
return; return;
} }
_percent = percent; _percent = percent;
float res = _percent/100.0; float res = _percent / 100.0f;
int x = 0, y = 0;
switch (_renderBarTexType)
{
case UI_TEX_TYPE_PLIST:
{
Sprite* barNode = dynamic_cast<Sprite*>(_barRenderer);
if (barNode)
{
Point to = barNode->getTextureRect().origin;
x = to.x;
y = to.y;
}
break;
}
default:
break;
}
if (_scale9Enabled) if (_scale9Enabled)
{ {
setScale9Scale(); setScale9Scale();
} }
else else
{ {
static_cast<Sprite*>(_barRenderer)->setTextureRect(Rect(x, y, _barRendererTextureSize.width * res, _barRendererTextureSize.height)); Sprite* spriteRenderer = static_cast<Sprite*>(_barRenderer);
Rect rect = spriteRenderer->getTextureRect();
rect.size.width = _barRendererTextureSize.width * res;
spriteRenderer->setTextureRect(rect, spriteRenderer->isTextureRectRotated(), rect.size);
} }
} }
@ -324,7 +310,7 @@ void LoadingBar::barRendererScaleChangedWithSize()
void LoadingBar::setScale9Scale() void LoadingBar::setScale9Scale()
{ {
float width = (float)(_percent) / 100 * _totalLength; float width = (float)(_percent) / 100.0f * _totalLength;
static_cast<extension::Scale9Sprite*>(_barRenderer)->setPreferredSize(Size(width, _size.height)); static_cast<extension::Scale9Sprite*>(_barRenderer)->setPreferredSize(Size(width, _size.height));
} }

View File

@ -295,9 +295,14 @@ void PageView::updateChildrenPosition()
} }
void PageView::removeAllChildren() void PageView::removeAllChildren()
{
removeAllChildrenWithCleanup(true);
}
void PageView::removeAllChildrenWithCleanup(bool cleanup)
{ {
_pages.clear(); _pages.clear();
Layout::removeAllChildren(); Layout::removeAllChildrenWithCleanup(cleanup);
} }
void PageView::scrollToPage(int idx) void PageView::scrollToPage(int idx)
@ -602,7 +607,7 @@ Widget* PageView::createCloneInstance()
void PageView::copyClonedWidgetChildren(Widget* model) void PageView::copyClonedWidgetChildren(Widget* model)
{ {
auto& modelPages = dynamic_cast<PageView*>(model)->getPages(); auto& modelPages = static_cast<PageView*>(model)->getPages();
for (auto& page : modelPages) for (auto& page : modelPages)
{ {
addPage(dynamic_cast<Layout*>(page->clone())); addPage(dynamic_cast<Layout*>(page->clone()));

View File

@ -165,8 +165,12 @@ protected:
virtual void addChild(Node* child, int zOrder, int tag) override; virtual void addChild(Node* child, int zOrder, int tag) override;
virtual void removeChild(Node* widget, bool cleanup = true) override; virtual void removeChild(Node* widget, bool cleanup = true) override;
virtual void removeAllChildren() override; virtual void removeAllChildren() override;
virtual void removeAllChildrenWithCleanup(bool cleanup) override;
virtual Vector<Node*>& getChildren() override{return Widget::getChildren();}; virtual Vector<Node*>& getChildren() override{return Widget::getChildren();};
virtual const Vector<Node*>& getChildren() const override{return Widget::getChildren();}; virtual const Vector<Node*>& getChildren() const override{return Widget::getChildren();};
virtual ssize_t getChildrenCount() const override {return Widget::getChildrenCount();};
virtual Node * getChildByTag(int tag) override {return Widget::getChildByTag(tag);};
virtual Widget* getChildByName(const char* name) override {return Widget::getChildByName(name);};
virtual bool init() override; virtual bool init() override;
Layout* createPage(); Layout* createPage();
float getPositionXByIndex(int idx); float getPositionXByIndex(int idx);

View File

@ -231,7 +231,12 @@ void ScrollView::addChild(Node *child, int zOrder, int tag)
void ScrollView::removeAllChildren() void ScrollView::removeAllChildren()
{ {
_innerContainer->removeAllChildren(); removeAllChildrenWithCleanup(true);
}
void ScrollView::removeAllChildrenWithCleanup(bool cleanup)
{
_innerContainer->removeAllChildrenWithCleanup(cleanup);
} }
void ScrollView::removeChild(Node* child, bool cleanup) void ScrollView::removeChild(Node* child, bool cleanup)
@ -249,6 +254,21 @@ const Vector<Node*>& ScrollView::getChildren() const
return _innerContainer->getChildren(); return _innerContainer->getChildren();
} }
ssize_t ScrollView::getChildrenCount() const
{
return _innerContainer->getChildrenCount();
}
Node* ScrollView::getChildByTag(int tag)
{
return _innerContainer->getChildByTag(tag);
}
Widget* ScrollView::getChildByName(const char *name)
{
return _innerContainer->getChildByName(name);
}
void ScrollView::moveChildren(float offsetX, float offsetY) void ScrollView::moveChildren(float offsetX, float offsetY)
{ {
_moveChildPoint = _innerContainer->getPosition() + Point(offsetX, offsetY); _moveChildPoint = _innerContainer->getPosition() + Point(offsetX, offsetY);

View File

@ -259,6 +259,8 @@ public:
//override "removeAllChildrenAndCleanUp" method of widget. //override "removeAllChildrenAndCleanUp" method of widget.
virtual void removeAllChildren() override; virtual void removeAllChildren() override;
virtual void removeAllChildrenWithCleanup(bool cleanup) override;
//override "removeChild" method of widget. //override "removeChild" method of widget.
virtual void removeChild(Node* child, bool cleaup = true) override; virtual void removeChild(Node* child, bool cleaup = true) override;
@ -266,6 +268,12 @@ public:
virtual Vector<Node*>& getChildren() override; virtual Vector<Node*>& getChildren() override;
virtual const Vector<Node*>& getChildren() const override; virtual const Vector<Node*>& getChildren() const override;
virtual ssize_t getChildrenCount() const override;
virtual Node * getChildByTag(int tag) override;
virtual Widget* getChildByName(const char* name) override;
virtual bool onTouchBegan(Touch *touch, Event *unusedEvent) override; virtual bool onTouchBegan(Touch *touch, Event *unusedEvent) override;
virtual void onTouchMoved(Touch *touch, Event *unusedEvent) override; virtual void onTouchMoved(Touch *touch, Event *unusedEvent) override;
virtual void onTouchEnded(Touch *touch, Event *unusedEvent) override; virtual void onTouchEnded(Touch *touch, Event *unusedEvent) override;

View File

@ -339,7 +339,8 @@ void Slider::setPercent(int percent)
percent = 0; percent = 0;
} }
_percent = percent; _percent = percent;
float dis = _barLength*(percent/100.0f); float res = percent / 100.0f;
float dis = _barLength * res;
_slidBallRenderer->setPosition(Point(-_barLength/2.0f + dis, 0.0f)); _slidBallRenderer->setPosition(Point(-_barLength/2.0f + dis, 0.0f));
if (_scale9Enabled) if (_scale9Enabled)
{ {
@ -347,24 +348,10 @@ void Slider::setPercent(int percent)
} }
else else
{ {
int x = 0, y = 0; Sprite* spriteRenderer = static_cast<Sprite*>(_progressBarRenderer);
switch (_progressBarTexType) Rect rect = spriteRenderer->getTextureRect();
{ rect.size.width = _progressBarTextureSize.width * res;
case UI_TEX_TYPE_PLIST: spriteRenderer->setTextureRect(rect, spriteRenderer->isTextureRectRotated(), rect.size);
{
Sprite* barNode = dynamic_cast<Sprite*>(_progressBarRenderer);
if (barNode)
{
Point to = barNode->getTextureRect().origin;
x = to.x;
y = to.y;
}
break;
}
default:
break;
}
static_cast<Sprite*>(_progressBarRenderer)->setTextureRect(Rect(x, y, _progressBarTextureSize.width * (percent/100.0f), _progressBarTextureSize.height));
} }
} }

View File

@ -165,7 +165,7 @@ const Vector<Node*>& Widget::getChildren() const
return _widgetChildren; return _widgetChildren;
} }
long Widget::getChildrenCount() const ssize_t Widget::getChildrenCount() const
{ {
return _widgetChildren.size(); return _widgetChildren.size();
} }

View File

@ -232,7 +232,7 @@ public:
* *
* @return a Node object whose tag equals to the input parameter * @return a Node object whose tag equals to the input parameter
*/ */
Node * getChildByTag(int tag); virtual Node * getChildByTag(int tag) override;
virtual void sortAllChildren() override; virtual void sortAllChildren() override;
/** /**
@ -259,14 +259,14 @@ public:
* *
* @return The amount of children. * @return The amount of children.
*/ */
long getChildrenCount() const; virtual ssize_t getChildrenCount() const override;
/** /**
* Removes this node itself from its parent node with a cleanup. * Removes this node itself from its parent node with a cleanup.
* If the node orphan, then nothing happens. * If the node orphan, then nothing happens.
* @see `removeFromParentAndCleanup(bool)` * @see `removeFromParentAndCleanup(bool)`
*/ */
virtual void removeFromParent(); virtual void removeFromParent() override;
/** /**
* Removes this node itself from its parent node. * Removes this node itself from its parent node.
* If the node orphan, then nothing happens. * If the node orphan, then nothing happens.
@ -274,7 +274,7 @@ public:
* @js removeFromParent * @js removeFromParent
* @lua removeFromParent * @lua removeFromParent
*/ */
virtual void removeFromParentAndCleanup(bool cleanup); virtual void removeFromParentAndCleanup(bool cleanup) override;
/** /**
* Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter. * Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter.
@ -282,7 +282,7 @@ public:
* @param child The child node which will be removed. * @param child The child node which will be removed.
* @param cleanup true if all running actions and callbacks on the child node will be cleanup, false otherwise. * @param cleanup true if all running actions and callbacks on the child node will be cleanup, false otherwise.
*/ */
virtual void removeChild(Node* child, bool cleanup = true); virtual void removeChild(Node* child, bool cleanup = true) override;
/** /**
* Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter * Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter
@ -290,13 +290,13 @@ public:
* @param tag An interger number that identifies a child node * @param tag An interger number that identifies a child node
* @param cleanup true if all running actions and callbacks on the child node will be cleanup, false otherwise. * @param cleanup true if all running actions and callbacks on the child node will be cleanup, false otherwise.
*/ */
virtual void removeChildByTag(int tag, bool cleanup = true); virtual void removeChildByTag(int tag, bool cleanup = true) override;
/** /**
* Removes all children from the container with a cleanup. * Removes all children from the container with a cleanup.
* *
* @see `removeAllChildrenWithCleanup(bool)` * @see `removeAllChildrenWithCleanup(bool)`
*/ */
virtual void removeAllChildren(); virtual void removeAllChildren() override;
/** /**
* Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. * Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.
* *
@ -304,7 +304,7 @@ public:
* @js removeAllChildren * @js removeAllChildren
* @lua removeAllChildren * @lua removeAllChildren
*/ */
virtual void removeAllChildrenWithCleanup(bool cleanup); virtual void removeAllChildrenWithCleanup(bool cleanup) override;
/** /**
* Gets a child from the container with its name * Gets a child from the container with its name
@ -313,7 +313,7 @@ public:
* *
* @return a Widget object whose name equals to the input parameter * @return a Widget object whose name equals to the input parameter
*/ */
Widget* getChildByName(const char* name); virtual Widget* getChildByName(const char* name);
virtual void visit(); virtual void visit();
@ -663,36 +663,27 @@ protected:
bool _focus; ///< is the widget on focus bool _focus; ///< is the widget on focus
BrightStyle _brightStyle; ///< bright style BrightStyle _brightStyle; ///< bright style
bool _updateEnabled; ///< is "update" method scheduled bool _updateEnabled; ///< is "update" method scheduled
// Node* _renderer; ///< base renderer
Point _touchStartPos; ///< touch began point Point _touchStartPos; ///< touch began point
Point _touchMovePos; ///< touch moved point Point _touchMovePos; ///< touch moved point
Point _touchEndPos; ///< touch ended point Point _touchEndPos; ///< touch ended point
Object* _touchEventListener; Object* _touchEventListener;
SEL_TouchEvent _touchEventSelector; SEL_TouchEvent _touchEventSelector;
std::string _name; std::string _name;
WidgetType _widgetType; WidgetType _widgetType;
int _actionTag; int _actionTag;
Size _size; Size _size;
Size _customSize; Size _customSize;
Map<int, LayoutParameter*> _layoutParameterDictionary;
bool _ignoreSize; bool _ignoreSize;
Vector<Node*> _widgetChildren;
bool _affectByClipping; bool _affectByClipping;
SizeType _sizeType; SizeType _sizeType;
Point _sizePercent; Point _sizePercent;
PositionType _positionType; PositionType _positionType;
Point _positionPercent; Point _positionPercent;
bool _reorderWidgetChildDirty; bool _reorderWidgetChildDirty;
bool _hitted; bool _hitted;
EventListenerTouchOneByOne* _touchListener; EventListenerTouchOneByOne* _touchListener;
Map<int, LayoutParameter*> _layoutParameterDictionary;
Vector<Node*> _widgetChildren;
}; };
} }

View File

@ -16,18 +16,15 @@
<ClInclude Include="..\UICheckBox.h" /> <ClInclude Include="..\UICheckBox.h" />
<ClInclude Include="..\UIHelper.h" /> <ClInclude Include="..\UIHelper.h" />
<ClInclude Include="..\UIImageView.h" /> <ClInclude Include="..\UIImageView.h" />
<ClInclude Include="..\UIInputManager.h" />
<ClInclude Include="..\UILabel.h" /> <ClInclude Include="..\UILabel.h" />
<ClInclude Include="..\UILabelAtlas.h" /> <ClInclude Include="..\UILabelAtlas.h" />
<ClInclude Include="..\UILabelBMFont.h" /> <ClInclude Include="..\UILabelBMFont.h" />
<ClInclude Include="..\UILayer.h" />
<ClInclude Include="..\UILayout.h" /> <ClInclude Include="..\UILayout.h" />
<ClInclude Include="..\UILayoutDefine.h" /> <ClInclude Include="..\UILayoutDefine.h" />
<ClInclude Include="..\UILayoutParameter.h" /> <ClInclude Include="..\UILayoutParameter.h" />
<ClInclude Include="..\UIListView.h" /> <ClInclude Include="..\UIListView.h" />
<ClInclude Include="..\UILoadingBar.h" /> <ClInclude Include="..\UILoadingBar.h" />
<ClInclude Include="..\UIPageView.h" /> <ClInclude Include="..\UIPageView.h" />
<ClInclude Include="..\UIRootWidget.h" />
<ClInclude Include="..\UIScrollInterface.h" /> <ClInclude Include="..\UIScrollInterface.h" />
<ClInclude Include="..\UIScrollView.h" /> <ClInclude Include="..\UIScrollView.h" />
<ClInclude Include="..\UISlider.h" /> <ClInclude Include="..\UISlider.h" />
@ -40,18 +37,15 @@
<ClCompile Include="..\UICheckBox.cpp" /> <ClCompile Include="..\UICheckBox.cpp" />
<ClCompile Include="..\UIHelper.cpp" /> <ClCompile Include="..\UIHelper.cpp" />
<ClCompile Include="..\UIImageView.cpp" /> <ClCompile Include="..\UIImageView.cpp" />
<ClCompile Include="..\UIInputManager.cpp" />
<ClCompile Include="..\UILabel.cpp" /> <ClCompile Include="..\UILabel.cpp" />
<ClCompile Include="..\UILabelAtlas.cpp" /> <ClCompile Include="..\UILabelAtlas.cpp" />
<ClCompile Include="..\UILabelBMFont.cpp" /> <ClCompile Include="..\UILabelBMFont.cpp" />
<ClCompile Include="..\UILayer.cpp" />
<ClCompile Include="..\UILayout.cpp" /> <ClCompile Include="..\UILayout.cpp" />
<ClCompile Include="..\UILayoutDefine.cpp" /> <ClCompile Include="..\UILayoutDefine.cpp" />
<ClCompile Include="..\UILayoutParameter.cpp" /> <ClCompile Include="..\UILayoutParameter.cpp" />
<ClCompile Include="..\UIListView.cpp" /> <ClCompile Include="..\UIListView.cpp" />
<ClCompile Include="..\UILoadingBar.cpp" /> <ClCompile Include="..\UILoadingBar.cpp" />
<ClCompile Include="..\UIPageView.cpp" /> <ClCompile Include="..\UIPageView.cpp" />
<ClCompile Include="..\UIRootWidget.cpp" />
<ClCompile Include="..\UIScrollView.cpp" /> <ClCompile Include="..\UIScrollView.cpp" />
<ClCompile Include="..\UISlider.cpp" /> <ClCompile Include="..\UISlider.cpp" />
<ClCompile Include="..\UITextField.cpp" /> <ClCompile Include="..\UITextField.cpp" />

View File

@ -63,18 +63,9 @@
<ClInclude Include="..\CocosGUI.h"> <ClInclude Include="..\CocosGUI.h">
<Filter>System</Filter> <Filter>System</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\UIInputManager.h">
<Filter>System</Filter>
</ClInclude>
<ClInclude Include="..\UILayer.h">
<Filter>System</Filter>
</ClInclude>
<ClInclude Include="..\UILayoutDefine.h"> <ClInclude Include="..\UILayoutDefine.h">
<Filter>Layouts</Filter> <Filter>Layouts</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\UIRootWidget.h">
<Filter>BaseClasses</Filter>
</ClInclude>
<ClInclude Include="..\UIWidget.h"> <ClInclude Include="..\UIWidget.h">
<Filter>BaseClasses</Filter> <Filter>BaseClasses</Filter>
</ClInclude> </ClInclude>
@ -128,18 +119,9 @@
<ClCompile Include="..\CocosGUI.cpp"> <ClCompile Include="..\CocosGUI.cpp">
<Filter>System</Filter> <Filter>System</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\UIInputManager.cpp">
<Filter>System</Filter>
</ClCompile>
<ClCompile Include="..\UILayer.cpp">
<Filter>System</Filter>
</ClCompile>
<ClCompile Include="..\UILayoutDefine.cpp"> <ClCompile Include="..\UILayoutDefine.cpp">
<Filter>Layouts</Filter> <Filter>Layouts</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\UIRootWidget.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="..\UIWidget.cpp"> <ClCompile Include="..\UIWidget.cpp">
<Filter>BaseClasses</Filter> <Filter>BaseClasses</Filter>
</ClCompile> </ClCompile>

View File

@ -22,7 +22,7 @@
THE SOFTWARE. THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#include "CCPhysicsBody.h" #include "CCPhysicsBody.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include <climits> #include <climits>
#include <algorithm> #include <algorithm>

View File

@ -26,7 +26,7 @@
#define __CCPHYSICS_BODY_H__ #define __CCPHYSICS_BODY_H__
#include "ccConfig.h" #include "ccConfig.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include "CCObject.h" #include "CCObject.h"
#include "CCGeometry.h" #include "CCGeometry.h"

View File

@ -22,7 +22,7 @@
THE SOFTWARE. THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#include "CCPhysicsContact.h" #include "CCPhysicsContact.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include "chipmunk.h" #include "chipmunk.h"
#include "CCPhysicsBody.h" #include "CCPhysicsBody.h"

View File

@ -26,7 +26,7 @@
#define __CCPHYSICS_CONTACT_H__ #define __CCPHYSICS_CONTACT_H__
#include "ccConfig.h" #include "ccConfig.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include "CCObject.h" #include "CCObject.h"
#include "CCGeometry.h" #include "CCGeometry.h"

View File

@ -23,7 +23,7 @@
****************************************************************************/ ****************************************************************************/
#include "CCPhysicsJoint.h" #include "CCPhysicsJoint.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include "chipmunk.h" #include "chipmunk.h"
#include "CCPhysicsBody.h" #include "CCPhysicsBody.h"

View File

@ -26,7 +26,7 @@
#define __CCPHYSICS_JOINT_H__ #define __CCPHYSICS_JOINT_H__
#include "ccConfig.h" #include "ccConfig.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include "CCObject.h" #include "CCObject.h"
#include "CCGeometry.h" #include "CCGeometry.h"

View File

@ -23,7 +23,7 @@
****************************************************************************/ ****************************************************************************/
#include "CCPhysicsShape.h" #include "CCPhysicsShape.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include <climits> #include <climits>

View File

@ -26,7 +26,7 @@
#define __CCPHYSICS_SHAPE_H__ #define __CCPHYSICS_SHAPE_H__
#include "ccConfig.h" #include "ccConfig.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include "CCObject.h" #include "CCObject.h"
#include "CCGeometry.h" #include "CCGeometry.h"

View File

@ -23,7 +23,7 @@
****************************************************************************/ ****************************************************************************/
#include "CCPhysicsWorld.h" #include "CCPhysicsWorld.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include <climits> #include <climits>

View File

@ -26,7 +26,7 @@
#define __CCPHYSICS_WORLD_H__ #define __CCPHYSICS_WORLD_H__
#include "ccConfig.h" #include "ccConfig.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include "CCVector.h" #include "CCVector.h"
#include "CCObject.h" #include "CCObject.h"

View File

@ -23,7 +23,7 @@
****************************************************************************/ ****************************************************************************/
#include "CCPhysicsBodyInfo_chipmunk.h" #include "CCPhysicsBodyInfo_chipmunk.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
NS_CC_BEGIN NS_CC_BEGIN
PhysicsBodyInfo::PhysicsBodyInfo() PhysicsBodyInfo::PhysicsBodyInfo()

View File

@ -26,7 +26,7 @@
#define __CCPHYSICS_BODY_INFO_CHIPMUNK_H__ #define __CCPHYSICS_BODY_INFO_CHIPMUNK_H__
#include "ccConfig.h" #include "ccConfig.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include "chipmunk.h" #include "chipmunk.h"
#include "CCPlatformMacros.h" #include "CCPlatformMacros.h"

View File

@ -23,7 +23,7 @@
****************************************************************************/ ****************************************************************************/
#include "CCPhysicsContactInfo_chipmunk.h" #include "CCPhysicsContactInfo_chipmunk.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
NS_CC_BEGIN NS_CC_BEGIN
PhysicsContactInfo::PhysicsContactInfo(PhysicsContact* contact) PhysicsContactInfo::PhysicsContactInfo(PhysicsContact* contact)

View File

@ -26,7 +26,7 @@
#define __CCPHYSICS_CONTACT_INFO_CHIPMUNK_H__ #define __CCPHYSICS_CONTACT_INFO_CHIPMUNK_H__
#include "ccConfig.h" #include "ccConfig.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include "chipmunk.h" #include "chipmunk.h"
#include "CCPlatformMacros.h" #include "CCPlatformMacros.h"

View File

@ -26,7 +26,7 @@
#define __CCPHYSICS_HELPER_CHIPMUNK_H__ #define __CCPHYSICS_HELPER_CHIPMUNK_H__
#include "ccConfig.h" #include "ccConfig.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include "chipmunk.h" #include "chipmunk.h"
#include "CCPlatformMacros.h" #include "CCPlatformMacros.h"

View File

@ -23,7 +23,7 @@
****************************************************************************/ ****************************************************************************/
#include "CCPhysicsJointInfo_chipmunk.h" #include "CCPhysicsJointInfo_chipmunk.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include <algorithm> #include <algorithm>
#include <unordered_map> #include <unordered_map>

View File

@ -26,7 +26,7 @@
#define __CCPHYSICS_JOINT_INFO_CHIPMUNK_H__ #define __CCPHYSICS_JOINT_INFO_CHIPMUNK_H__
#include "ccConfig.h" #include "ccConfig.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include "chipmunk.h" #include "chipmunk.h"
#include "CCPlatformMacros.h" #include "CCPlatformMacros.h"

View File

@ -23,7 +23,7 @@
****************************************************************************/ ****************************************************************************/
#include "CCPhysicsShapeInfo_chipmunk.h" #include "CCPhysicsShapeInfo_chipmunk.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include <algorithm> #include <algorithm>
#include <unordered_map> #include <unordered_map>

View File

@ -26,7 +26,7 @@
#define __CCPHYSICS_SHAPE_INFO_CHIPMUNK_H__ #define __CCPHYSICS_SHAPE_INFO_CHIPMUNK_H__
#include "ccConfig.h" #include "ccConfig.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include <vector> #include <vector>
#include <unordered_map> #include <unordered_map>

View File

@ -23,7 +23,7 @@
****************************************************************************/ ****************************************************************************/
#include "CCPhysicsWorldInfo_chipmunk.h" #include "CCPhysicsWorldInfo_chipmunk.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include "CCPhysicsHelper_chipmunk.h" #include "CCPhysicsHelper_chipmunk.h"
#include "CCPhysicsBodyInfo_chipmunk.h" #include "CCPhysicsBodyInfo_chipmunk.h"
#include "CCPhysicsShapeInfo_chipmunk.h" #include "CCPhysicsShapeInfo_chipmunk.h"

View File

@ -26,7 +26,7 @@
#define __CCPHYSICS_WORLD_INFO_CHIPMUNK_H__ #define __CCPHYSICS_WORLD_INFO_CHIPMUNK_H__
#include "ccConfig.h" #include "ccConfig.h"
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
#include <vector> #include <vector>
#include "chipmunk.h" #include "chipmunk.h"

@ -1 +1 @@
Subproject commit 6f6b1240ecac0cbf3e4a2a0bd7356b708c054daf Subproject commit 331edfd4a379ae9ff746d1b4e2b8decbc6ece1a2

View File

@ -305,7 +305,7 @@ void TestDirectLoading::onEnter()
ArmatureDataManager::getInstance()->addArmatureFileInfo("armature/bear.ExportJson"); ArmatureDataManager::getInstance()->addArmatureFileInfo("armature/bear.ExportJson");
Armature *armature = Armature::create("bear"); Armature *armature = Armature::create("bear");
armature->getAnimation()->playByIndex(0); armature->getAnimation()->playWithIndex(0);
armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y)); armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y));
addChild(armature); addChild(armature);
} }
@ -320,7 +320,7 @@ void TestCSWithSkeleton::onEnter()
ArmatureTestLayer::onEnter(); ArmatureTestLayer::onEnter();
Armature *armature = nullptr; Armature *armature = nullptr;
armature = Armature::create("Cowboy"); armature = Armature::create("Cowboy");
armature->getAnimation()->playByIndex(0); armature->getAnimation()->playWithIndex(0);
armature->setScale(0.2f); armature->setScale(0.2f);
armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y/*-100*/)); armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y/*-100*/));
@ -341,7 +341,7 @@ void TestDragonBones20::onEnter()
Armature *armature = nullptr; Armature *armature = nullptr;
armature = Armature::create("Dragon"); armature = Armature::create("Dragon");
armature->getAnimation()->playByIndex(1); armature->getAnimation()->playWithIndex(1);
armature->getAnimation()->setSpeedScale(0.4f); armature->getAnimation()->setSpeedScale(0.4f);
armature->setPosition(VisibleRect::center().x, VisibleRect::center().y * 0.3f); armature->setPosition(VisibleRect::center().x, VisibleRect::center().y * 0.3f);
armature->setScale(0.6f); armature->setScale(0.6f);
@ -415,7 +415,7 @@ void TestPerformance::addArmature(int number)
Armature *armature = nullptr; Armature *armature = nullptr;
armature = new Armature(); armature = new Armature();
armature->init("Knight_f/Knight"); armature->init("Knight_f/Knight");
armature->getAnimation()->playByIndex(0); armature->getAnimation()->playWithIndex(0);
armature->setPosition(50 + armatureCount * 2, 150); armature->setPosition(50 + armatureCount * 2, 150);
armature->setScale(0.6f); armature->setScale(0.6f);
addArmatureToParent(armature); addArmatureToParent(armature);
@ -470,21 +470,21 @@ void TestChangeZorder::onEnter()
currentTag = -1; currentTag = -1;
armature = Armature::create("Knight_f/Knight"); armature = Armature::create("Knight_f/Knight");
armature->getAnimation()->playByIndex(0); armature->getAnimation()->playWithIndex(0);
armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y - 100)); armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y - 100));
++currentTag; ++currentTag;
armature->setScale(0.6f); armature->setScale(0.6f);
addChild(armature, currentTag, currentTag); addChild(armature, currentTag, currentTag);
armature = Armature::create("Cowboy"); armature = Armature::create("Cowboy");
armature->getAnimation()->playByIndex(0); armature->getAnimation()->playWithIndex(0);
armature->setScale(0.24f); armature->setScale(0.24f);
armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y - 100)); armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y - 100));
++currentTag; ++currentTag;
addChild(armature, currentTag, currentTag); addChild(armature, currentTag, currentTag);
armature = Armature::create("Dragon"); armature = Armature::create("Dragon");
armature->getAnimation()->playByIndex(0); armature->getAnimation()->playWithIndex(0);
armature->setPosition(Point(VisibleRect::center().x , VisibleRect::center().y - 100)); armature->setPosition(Point(VisibleRect::center().x , VisibleRect::center().y - 100));
++currentTag; ++currentTag;
armature->setScale(0.6f); armature->setScale(0.6f);
@ -623,7 +623,7 @@ void TestParticleDisplay::onEnter()
animationID = 0; animationID = 0;
armature = Armature::create("robot"); armature = Armature::create("robot");
armature->getAnimation()->playByIndex(0); armature->getAnimation()->playWithIndex(0);
armature->setPosition(VisibleRect::center()); armature->setPosition(VisibleRect::center());
armature->setScale(0.48f); armature->setScale(0.48f);
armature->getAnimation()->setSpeedScale(0.5f); armature->getAnimation()->setSpeedScale(0.5f);
@ -669,7 +669,7 @@ void TestParticleDisplay::onTouchesEnded(const std::vector<Touch*>& touches, Eve
{ {
++animationID; ++animationID;
animationID = animationID % armature->getAnimation()->getMovementCount(); animationID = animationID % armature->getAnimation()->getMovementCount();
armature->getAnimation()->playByIndex(animationID); armature->getAnimation()->playWithIndex(animationID);
} }
void TestUseMutiplePicture::onEnter() void TestUseMutiplePicture::onEnter()
@ -683,7 +683,7 @@ void TestUseMutiplePicture::onEnter()
displayIndex = 0; displayIndex = 0;
armature = Armature::create("Knight_f/Knight"); armature = Armature::create("Knight_f/Knight");
armature->getAnimation()->playByIndex(0); armature->getAnimation()->playWithIndex(0);
armature->setPosition(Point(VisibleRect::center().x, VisibleRect::left().y)); armature->setPosition(Point(VisibleRect::center().x, VisibleRect::left().y));
armature->setScale(1.2f); armature->setScale(1.2f);
addChild(armature); addChild(armature);
@ -1080,7 +1080,7 @@ void TestBoundingBox::onEnter()
ArmatureTestLayer::onEnter(); ArmatureTestLayer::onEnter();
armature = Armature::create("Cowboy"); armature = Armature::create("Cowboy");
armature->getAnimation()->playByIndex(0); armature->getAnimation()->playWithIndex(0);
armature->setPosition(VisibleRect::center()); armature->setPosition(VisibleRect::center());
armature->setScale(0.2f); armature->setScale(0.2f);
addChild(armature); addChild(armature);
@ -1119,7 +1119,7 @@ void TestAnchorPoint::onEnter()
for (int i = 0; i < 5; i++) for (int i = 0; i < 5; i++)
{ {
Armature *armature = Armature::create("Cowboy"); Armature *armature = Armature::create("Cowboy");
armature->getAnimation()->playByIndex(0); armature->getAnimation()->playWithIndex(0);
armature->setPosition(VisibleRect::center()); armature->setPosition(VisibleRect::center());
armature->setScale(0.2f); armature->setScale(0.2f);
addChild(armature, 0, i); addChild(armature, 0, i);
@ -1146,7 +1146,7 @@ void TestArmatureNesting::onEnter()
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
armature = Armature::create("cyborg"); armature = Armature::create("cyborg");
armature->getAnimation()->playByIndex(1); armature->getAnimation()->playWithIndex(1);
armature->setPosition(VisibleRect::center()); armature->setPosition(VisibleRect::center());
armature->setScale(1.2f); armature->setScale(1.2f);
armature->getAnimation()->setSpeedScale(0.4f); armature->getAnimation()->setSpeedScale(0.4f);
@ -1172,8 +1172,8 @@ void TestArmatureNesting::onTouchesEnded(const std::vector<Touch*>& touches, Eve
if(armature != nullptr) if(armature != nullptr)
{ {
armature->getBone("armInside")->getChildArmature()->getAnimation()->playByIndex(weaponIndex); armature->getBone("armInside")->getChildArmature()->getAnimation()->playWithIndex(weaponIndex);
armature->getBone("armOutside")->getChildArmature()->getAnimation()->playByIndex(weaponIndex); armature->getBone("armOutside")->getChildArmature()->getAnimation()->playWithIndex(weaponIndex);
} }
} }
@ -1204,7 +1204,7 @@ void Hero::changeMount(Armature *armature)
{ {
retain(); retain();
playByIndex(0); playWithIndex(0);
//Remove hero from display list //Remove hero from display list
m_pMount->getBone("hero")->removeDisplay(0); m_pMount->getBone("hero")->removeDisplay(0);
m_pMount->stopAllActions(); m_pMount->stopAllActions();
@ -1236,7 +1236,7 @@ void Hero::changeMount(Armature *armature)
setPosition(Point(0,0)); setPosition(Point(0,0));
//Change animation //Change animation
playByIndex(1); playWithIndex(1);
setScale(1); setScale(1);
@ -1245,12 +1245,12 @@ void Hero::changeMount(Armature *armature)
} }
void Hero::playByIndex(int index) void Hero::playWithIndex(int index)
{ {
_animation->playByIndex(index); _animation->playWithIndex(index);
if (m_pMount) if (m_pMount)
{ {
m_pMount->getAnimation()->playByIndex(index); m_pMount->getAnimation()->playWithIndex(index);
} }
} }
@ -1277,7 +1277,7 @@ void TestArmatureNesting2::onEnter()
//Create a hero //Create a hero
hero = Hero::create("hero"); hero = Hero::create("hero");
hero->setLayer(this); hero->setLayer(this);
hero->playByIndex(0); hero->playWithIndex(0);
hero->setPosition(Point(VisibleRect::left().x + 20, VisibleRect::left().y)); hero->setPosition(Point(VisibleRect::left().x + 20, VisibleRect::left().y));
addChild(hero); addChild(hero);
@ -1350,7 +1350,7 @@ void TestArmatureNesting2::ChangeMountCallback(Object* pSender)
Armature * TestArmatureNesting2::createMount(const char *name, Point position) Armature * TestArmatureNesting2::createMount(const char *name, Point position)
{ {
Armature *armature = Armature::create(name); Armature *armature = Armature::create(name);
armature->getAnimation()->playByIndex(0); armature->getAnimation()->playWithIndex(0);
armature->setPosition(position); armature->setPosition(position);
addChild(armature); addChild(armature);
@ -1373,8 +1373,8 @@ void TestPlaySeveralMovement::onEnter()
Armature *armature = NULL; Armature *armature = NULL;
armature = Armature::create("Cowboy"); armature = Armature::create("Cowboy");
armature->getAnimation()->play(names); armature->getAnimation()->playWithNames(names);
// armature->getAnimation()->playByIndex(indexes); // armature->getAnimation()->playWithIndexes(indexes);
armature->setScale(0.2f); armature->setScale(0.2f);
armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y/*-100*/)); armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y/*-100*/));
@ -1402,7 +1402,7 @@ void TestEasing::onEnter()
animationID = 0; animationID = 0;
armature = Armature::create("testEasing"); armature = Armature::create("testEasing");
armature->getAnimation()->playByIndex(0); armature->getAnimation()->playWithIndex(0);
armature->setScale(0.8f); armature->setScale(0.8f);
armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y)); armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y));
@ -1423,7 +1423,7 @@ void TestEasing::onTouchesEnded(const std::vector<Touch*>& touches, Event* event
{ {
animationID++; animationID++;
animationID = animationID % armature->getAnimation()->getMovementCount(); animationID = animationID % armature->getAnimation()->getMovementCount();
armature->getAnimation()->playByIndex(animationID); armature->getAnimation()->playWithIndex(animationID);
updateSubTitle(); updateSubTitle();
} }
@ -1444,7 +1444,7 @@ void TestChangeAnimationInternal::onEnter()
Armature *armature = NULL; Armature *armature = NULL;
armature = Armature::create("Cowboy"); armature = Armature::create("Cowboy");
armature->getAnimation()->playByIndex(0); armature->getAnimation()->playWithIndex(0);
armature->setScale(0.2f); armature->setScale(0.2f);
armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y)); armature->setPosition(Point(VisibleRect::center().x, VisibleRect::center().y));

View File

@ -325,7 +325,7 @@ public:
Hero(); Hero();
virtual void changeMount(cocostudio::Armature *armature); virtual void changeMount(cocostudio::Armature *armature);
virtual void playByIndex(int index); virtual void playWithIndex(int index);
CC_SYNTHESIZE(cocostudio::Armature*, m_pMount, Mount); CC_SYNTHESIZE(cocostudio::Armature*, m_pMount, Mount);
CC_SYNTHESIZE(cocos2d::Layer*, m_pLayer, Layer); CC_SYNTHESIZE(cocos2d::Layer*, m_pLayer, Layer);

View File

@ -6,7 +6,7 @@ USING_NS_CC;
namespace namespace
{ {
static std::function<Layer*()> createFunctions[] = { static std::function<Layer*()> createFunctions[] = {
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
CL(PhysicsDemoLogoSmash), CL(PhysicsDemoLogoSmash),
CL(PhysicsDemoPyramidStack), CL(PhysicsDemoPyramidStack),
CL(PhysicsDemoClickAdd), CL(PhysicsDemoClickAdd),
@ -55,7 +55,7 @@ namespace
} }
PhysicsTestScene::PhysicsTestScene() PhysicsTestScene::PhysicsTestScene()
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
: TestScene(false, true) : TestScene(false, true)
#else #else
: TestScene() : TestScene()
@ -73,13 +73,13 @@ void PhysicsTestScene::runThisTest()
void PhysicsTestScene::toggleDebug() void PhysicsTestScene::toggleDebug()
{ {
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
_debugDraw = !_debugDraw; _debugDraw = !_debugDraw;
getPhysicsWorld()->setDebugDrawMask(_debugDraw ? PhysicsWorld::DEBUGDRAW_ALL : PhysicsWorld::DEBUGDRAW_NONE); getPhysicsWorld()->setDebugDrawMask(_debugDraw ? PhysicsWorld::DEBUGDRAW_ALL : PhysicsWorld::DEBUGDRAW_NONE);
#endif #endif
} }
#ifndef CC_USE_PHYSICS #if CC_USE_PHYSICS == 0
void PhysicsDemoDisabled::onEnter() void PhysicsDemoDisabled::onEnter()
{ {
auto label = LabelTTF::create("Should define CC_USE_PHYSICS\n to run this test case", auto label = LabelTTF::create("Should define CC_USE_PHYSICS\n to run this test case",

View File

@ -22,7 +22,7 @@ private:
bool _debugDraw; bool _debugDraw;
}; };
#ifndef CC_USE_PHYSICS #if CC_USE_PHYSICS == 0
class PhysicsDemoDisabled : public BaseTest class PhysicsDemoDisabled : public BaseTest
{ {
public: public:

View File

@ -7,7 +7,7 @@ TestScene::TestScene(bool bPortrait, bool physics/* = false*/)
{ {
if (physics) if (physics)
{ {
#ifdef CC_USE_PHYSICS #if CC_USE_PHYSICS
TestScene::initWithPhysics(); TestScene::initWithPhysics();
#else #else
Scene::init(); Scene::init();

View File

@ -153,23 +153,20 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\websockets\prebuilt\win32\*.*" "$
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\CocosGUIScene.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\CocosGUIScene.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIButtonTest\UIButtonTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIButtonTest\UIButtonTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UICheckBoxTest\UICheckBoxTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UICheckBoxTest\UICheckBoxTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIDragPanelTest\UIDragPanelTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIImageViewTest\UIImageViewTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIImageViewTest\UIImageViewTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILabelAtlasTest\UILabelAtlasTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILabelAtlasTest\UILabelAtlasTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILabelBMFontTest\UILabelBMFontTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILabelBMFontTest\UILabelBMFontTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILabelTest\UILabelTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILabelTest\UILabelTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILayoutTest\UILayoutTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIListViewTest\UIListViewTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIListViewTest\UIListViewTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILoadingBarTest\UILoadingBarTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILoadingBarTest\UILoadingBarTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UINodeContainerTest\UINodeContainerTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIPanelTest\UIPanelTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIScene.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIScene.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UISceneManager.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UISceneManager.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIScrollViewTest\UIScrollViewTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIScrollViewTest\UIScrollViewTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UISliderTest\UISliderTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UISliderTest\UISliderTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UITextAreaTest\UITextAreaTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UITextButtonTest\UITextButtonTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UITextFieldTest\UITextFieldTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UITextFieldTest\UITextFieldTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIWidgetAddNodeTest\UIWidgetAddNodeTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\CocoStudioSceneTest\SceneEditorTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\CocoStudioSceneTest\SceneEditorTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\ControlExtensionTest\CCControlPotentiometerTest\CCControlPotentiometerTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\ControlExtensionTest\CCControlPotentiometerTest\CCControlPotentiometerTest.cpp" />
<ClCompile Include="..\Classes\ExtensionsTest\ControlExtensionTest\CCControlStepperTest\CCControlStepperTest.cpp" /> <ClCompile Include="..\Classes\ExtensionsTest\ControlExtensionTest\CCControlStepperTest\CCControlStepperTest.cpp" />
@ -298,23 +295,20 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\websockets\prebuilt\win32\*.*" "$
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\CocosGUIScene.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\CocosGUIScene.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIButtonTest\UIButtonTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIButtonTest\UIButtonTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UICheckBoxTest\UICheckBoxTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UICheckBoxTest\UICheckBoxTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIDragPanelTest\UIDragPanelTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIImageViewTest\UIImageViewTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIImageViewTest\UIImageViewTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILabelAtlasTest\UILabelAtlasTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILabelAtlasTest\UILabelAtlasTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILabelBMFontTest\UILabelBMFontTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILabelBMFontTest\UILabelBMFontTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILabelTest\UILabelTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILabelTest\UILabelTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILayoutTest\UILayoutTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIListViewTest\UIListViewTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIListViewTest\UIListViewTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILoadingBarTest\UILoadingBarTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UILoadingBarTest\UILoadingBarTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UINodeContainerTest\UINodeContainerTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIPanelTest\UIPanelTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIScene.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIScene.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UISceneManager.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UISceneManager.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIScrollViewTest\UIScrollViewTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIScrollViewTest\UIScrollViewTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UISliderTest\UISliderTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UISliderTest\UISliderTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UITextAreaTest\UITextAreaTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UITextButtonTest\UITextButtonTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UITextFieldTest\UITextFieldTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UITextFieldTest\UITextFieldTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioGUITest\UIWidgetAddNodeTest\UIWidgetAddNodeTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\CocoStudioSceneTest\SceneEditorTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\CocoStudioSceneTest\SceneEditorTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\ControlExtensionTest\CCControlPotentiometerTest\CCControlPotentiometerTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\ControlExtensionTest\CCControlPotentiometerTest\CCControlPotentiometerTest.h" />
<ClInclude Include="..\Classes\ExtensionsTest\ControlExtensionTest\CCControlStepperTest\CCControlStepperTest.h" /> <ClInclude Include="..\Classes\ExtensionsTest\ControlExtensionTest\CCControlStepperTest\CCControlStepperTest.h" />

View File

@ -250,27 +250,15 @@
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UITextFieldTest"> <Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UITextFieldTest">
<UniqueIdentifier>{493fcd85-c749-482d-9404-905e99aa0103}</UniqueIdentifier> <UniqueIdentifier>{493fcd85-c749-482d-9404-905e99aa0103}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UITextButtonTest">
<UniqueIdentifier>{5c1960de-24ba-4b72-be18-cc160dd2a50d}</UniqueIdentifier>
</Filter>
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UITextAreaTest">
<UniqueIdentifier>{175b363b-a41a-4b1d-bde1-970e77e64cff}</UniqueIdentifier>
</Filter>
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UISliderTest"> <Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UISliderTest">
<UniqueIdentifier>{2e08949f-bf73-4fdc-85e8-34b8c69aa978}</UniqueIdentifier> <UniqueIdentifier>{2e08949f-bf73-4fdc-85e8-34b8c69aa978}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UIScrollViewTest"> <Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UIScrollViewTest">
<UniqueIdentifier>{c57c0453-a096-44d7-830b-1cf24c712cfd}</UniqueIdentifier> <UniqueIdentifier>{c57c0453-a096-44d7-830b-1cf24c712cfd}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UIPanelTest">
<UniqueIdentifier>{c4dbbfb3-0e91-492f-bbbf-f03fb26f3f54}</UniqueIdentifier>
</Filter>
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UIPageViewTest"> <Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UIPageViewTest">
<UniqueIdentifier>{01097388-e538-4081-8e16-d1ff3a86292a}</UniqueIdentifier> <UniqueIdentifier>{01097388-e538-4081-8e16-d1ff3a86292a}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UINodeContainerTest">
<UniqueIdentifier>{160da6f0-a0f1-4a53-8e5e-cf0a63ee82a3}</UniqueIdentifier>
</Filter>
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UILoadingBarTest"> <Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UILoadingBarTest">
<UniqueIdentifier>{fadff96e-c19a-41f5-a755-547cf1f8a5fb}</UniqueIdentifier> <UniqueIdentifier>{fadff96e-c19a-41f5-a755-547cf1f8a5fb}</UniqueIdentifier>
</Filter> </Filter>
@ -289,9 +277,6 @@
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UIImageViewTest"> <Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UIImageViewTest">
<UniqueIdentifier>{dedcabba-959c-40e3-9959-7ccf4e31c792}</UniqueIdentifier> <UniqueIdentifier>{dedcabba-959c-40e3-9959-7ccf4e31c792}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UIDragPanelTest">
<UniqueIdentifier>{cfc87c30-a7b4-4b6f-bc5d-da45360466b6}</UniqueIdentifier>
</Filter>
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UICheckBoxTest"> <Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UICheckBoxTest">
<UniqueIdentifier>{5caf2179-ae22-4040-8bac-17e9f22efbf7}</UniqueIdentifier> <UniqueIdentifier>{5caf2179-ae22-4040-8bac-17e9f22efbf7}</UniqueIdentifier>
</Filter> </Filter>
@ -310,6 +295,12 @@
<Filter Include="Classes\NewRendererTest"> <Filter Include="Classes\NewRendererTest">
<UniqueIdentifier>{688e201c-77fe-4665-931e-e508a58141f5}</UniqueIdentifier> <UniqueIdentifier>{688e201c-77fe-4665-931e-e508a58141f5}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UIWidgetAddNodeTest">
<UniqueIdentifier>{160da6f0-a0f1-4a53-8e5e-cf0a63ee82a3}</UniqueIdentifier>
</Filter>
<Filter Include="Classes\ExtensionsTest\CocoStudioGUITest\UILayoutTest">
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