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Switch to slot-based GL buffer loading code for CCSprite.
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@ -572,7 +572,7 @@ void CCSprite::draw(void)
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#define kQuadSize sizeof(m_sQuad.bl)
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#define kQuadSize sizeof(m_sQuad.bl)
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#ifdef EMSCRIPTEN
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#ifdef EMSCRIPTEN
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long offset = 0;
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long offset = 0;
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setGLBufferData(&m_sQuad, 4 * kQuadSize);
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setGLBufferData(&m_sQuad, 4 * kQuadSize, 0);
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#else
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#else
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long offset = (long)&m_sQuad;
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long offset = (long)&m_sQuad;
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#endif // EMSCRIPTEN
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#endif // EMSCRIPTEN
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