[AUTO]: updating luabinding automatically

This commit is contained in:
CocosRobot 2014-11-07 02:38:01 +00:00
parent db659107d3
commit aae2fd9e2a
2 changed files with 66 additions and 66 deletions

View File

@ -34,6 +34,12 @@
-- @param self
-- @return Mesh#Mesh ret (return value: cc.Mesh)
--------------------------------
--
-- @function [parent=#Sprite3D] setCullFace
-- @param self
-- @param #unsigned int cullFace
--------------------------------
-- light mask getter & setter, light works only when _lightmask & light's flag is true, default value of _lightmask is 0xffff
-- @function [parent=#Sprite3D] setLightMask
@ -60,30 +66,24 @@
--------------------------------
--
-- @function [parent=#Sprite3D] setCullFace
-- @function [parent=#Sprite3D] getSkeleton
-- @param self
-- @param #unsigned int cullFace
-- @return Skeleton3D#Skeleton3D ret (return value: cc.Skeleton3D)
--------------------------------
-- get SubMeshState by index
-- get Mesh by index
-- @function [parent=#Sprite3D] getMeshByIndex
-- @param self
-- @param #int index
-- @return Mesh#Mesh ret (return value: cc.Mesh)
--------------------------------
-- get SubMeshState by Name
-- get Mesh by Name, it returns the first one if there are more than one mesh with the same name
-- @function [parent=#Sprite3D] getMeshByName
-- @param self
-- @param #string name
-- @return Mesh#Mesh ret (return value: cc.Mesh)
--------------------------------
--
-- @function [parent=#Sprite3D] getSkeleton
-- @param self
-- @return Skeleton3D#Skeleton3D ret (return value: cc.Skeleton3D)
--------------------------------
-- get AttachNode by bone name, return nullptr if not exist
-- @function [parent=#Sprite3D] getAttachNode

View File

@ -580,6 +580,52 @@ int lua_cocos2dx_3d_Sprite3D_getMesh(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_3d_Sprite3D_setCullFace(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_setCullFace'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
unsigned int arg0;
ok &= luaval_to_uint32(tolua_S, 2,&arg0, "cc.Sprite3D:setCullFace");
if(!ok)
return 0;
cobj->setCullFace(arg0);
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:setCullFace",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_setCullFace'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_setLightMask(lua_State* tolua_S)
{
int argc = 0;
@ -760,7 +806,7 @@ int lua_cocos2dx_3d_Sprite3D_removeAttachNode(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_3d_Sprite3D_setCullFace(lua_State* tolua_S)
int lua_cocos2dx_3d_Sprite3D_getSkeleton(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
@ -780,28 +826,26 @@ int lua_cocos2dx_3d_Sprite3D_setCullFace(lua_State* tolua_S)
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_setCullFace'", nullptr);
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_getSkeleton'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
if (argc == 0)
{
unsigned int arg0;
ok &= luaval_to_uint32(tolua_S, 2,&arg0, "cc.Sprite3D:setCullFace");
if(!ok)
return 0;
cobj->setCullFace(arg0);
return 0;
cocos2d::Skeleton3D* ret = cobj->getSkeleton();
object_to_luaval<cocos2d::Skeleton3D>(tolua_S, "cc.Skeleton3D",(cocos2d::Skeleton3D*)ret);
return 1;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:setCullFace",argc, 1);
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:getSkeleton",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_setCullFace'.",&tolua_err);
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_getSkeleton'.",&tolua_err);
#endif
return 0;
@ -900,50 +944,6 @@ int lua_cocos2dx_3d_Sprite3D_getMeshByName(lua_State* tolua_S)
return 0;
}
int lua_cocos2dx_3d_Sprite3D_getSkeleton(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_3d_Sprite3D_getSkeleton'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
return 0;
cocos2d::Skeleton3D* ret = cobj->getSkeleton();
object_to_luaval<cocos2d::Skeleton3D>(tolua_S, "cc.Skeleton3D",(cocos2d::Skeleton3D*)ret);
return 1;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "cc.Sprite3D:getSkeleton",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_3d_Sprite3D_getSkeleton'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_3d_Sprite3D_getAttachNode(lua_State* tolua_S)
{
int argc = 0;
@ -1059,14 +1059,14 @@ int lua_register_cocos2dx_3d_Sprite3D(lua_State* tolua_S)
tolua_function(tolua_S,"getLightMask",lua_cocos2dx_3d_Sprite3D_getLightMask);
tolua_function(tolua_S,"removeAllAttachNode",lua_cocos2dx_3d_Sprite3D_removeAllAttachNode);
tolua_function(tolua_S,"getMesh",lua_cocos2dx_3d_Sprite3D_getMesh);
tolua_function(tolua_S,"setCullFace",lua_cocos2dx_3d_Sprite3D_setCullFace);
tolua_function(tolua_S,"setLightMask",lua_cocos2dx_3d_Sprite3D_setLightMask);
tolua_function(tolua_S,"getBlendFunc",lua_cocos2dx_3d_Sprite3D_getBlendFunc);
tolua_function(tolua_S,"getMeshCount",lua_cocos2dx_3d_Sprite3D_getMeshCount);
tolua_function(tolua_S,"removeAttachNode",lua_cocos2dx_3d_Sprite3D_removeAttachNode);
tolua_function(tolua_S,"setCullFace",lua_cocos2dx_3d_Sprite3D_setCullFace);
tolua_function(tolua_S,"getSkeleton",lua_cocos2dx_3d_Sprite3D_getSkeleton);
tolua_function(tolua_S,"getMeshByIndex",lua_cocos2dx_3d_Sprite3D_getMeshByIndex);
tolua_function(tolua_S,"getMeshByName",lua_cocos2dx_3d_Sprite3D_getMeshByName);
tolua_function(tolua_S,"getSkeleton",lua_cocos2dx_3d_Sprite3D_getSkeleton);
tolua_function(tolua_S,"getAttachNode",lua_cocos2dx_3d_Sprite3D_getAttachNode);
tolua_function(tolua_S,"create", lua_cocos2dx_3d_Sprite3D_create);
tolua_endmodule(tolua_S);