* CCLuaEngine::executeFunctionByRefID() support additional parameters

This commit is contained in:
YuLei Liao 2011-11-29 15:44:54 +08:00
parent 0739c1f262
commit ab184c7ead
3 changed files with 223 additions and 180 deletions

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@ -1,28 +1,28 @@
/**************************************************************************** /****************************************************************************
Copyright (c) 2011 cocos2d-x.org Copyright (c) 2011 cocos2d-x.org
http://www.cocos2d-x.org http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software. all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#include "LuaEngine.h" #include "CCLuaEngine.h"
#include "tolua++.h" #include "tolua++.h"
#include "tolua_fix.h" #include "tolua_fix.h"
@ -35,13 +35,56 @@ extern "C" {
#include "LuaCocos2d.h" #include "LuaCocos2d.h"
#include "LuaSimpleAudioEngine.h" #include "LuaSimpleAudioEngine.h"
#include "LuaGameInterfaces.h" #include "LuaGameInterfaces.h"
#include "CCArray.h"
#include "CCTimer.h"
using namespace cocos2d; namespace cocos2d
{
CCSchedulerFuncEntry* CCSchedulerFuncEntry::entryWithFunctionRefID(int functionRefID, ccTime fInterval, bool bPaused)
{
CCSchedulerFuncEntry* entry = new CCSchedulerFuncEntry();
entry->initWithFunctionRefID(functionRefID, fInterval, bPaused);
entry->autorelease();
return entry;
}
bool CCSchedulerFuncEntry::initWithFunctionRefID(int functionRefID, ccTime fInterval, bool bPaused)
{
m_timer = new CCTimer();
m_timer->initWithScriptFunc(functionRefID, fInterval);
m_timer->autorelease();
m_timer->retain();
m_functionRefID = functionRefID;
m_paused = bPaused;
CCLOG("[LUA] ADD function refID: %04d, add schedule entryID: %d", m_functionRefID, m_entryID);
return true;
}
CCSchedulerFuncEntry::CCSchedulerFuncEntry(void)
: m_timer(NULL)
, m_functionRefID(0)
, m_paused(true)
, m_isMarkDeleted(false)
{
static int entryIDCount = 0;
++entryIDCount;
m_entryID = entryIDCount;
}
CCSchedulerFuncEntry::~CCSchedulerFuncEntry(void)
{
m_timer->release();
CCLuaEngine::sharedEngine()->removeLuaFunctionRef(m_functionRefID);
CCLOG("[LUA] DEL function refID: %04d, remove schedule entryID: %d", m_functionRefID, m_entryID);
}
// ----------------------------
LuaEngine* LuaEngine::s_engine = NULL; CCLuaEngine* CCLuaEngine::s_engine = NULL;
LuaEngine::LuaEngine() CCLuaEngine::CCLuaEngine()
{ {
m_state = lua_open(); m_state = lua_open();
luaL_openlibs(m_state); luaL_openlibs(m_state);
@ -52,40 +95,39 @@ LuaEngine::LuaEngine()
luax_loadexts(m_state); luax_loadexts(m_state);
} }
LuaEngine::~LuaEngine() CCLuaEngine::~CCLuaEngine()
{ {
lua_close(m_state); lua_close(m_state);
s_engine = NULL; s_engine = NULL;
} }
LuaEngine* LuaEngine::sharedEngine() CCLuaEngine* CCLuaEngine::sharedEngine()
{ {
if (!s_engine) if (!s_engine)
{ {
s_engine = new LuaEngine(); s_engine = new CCLuaEngine();
} }
return s_engine; return s_engine;
} }
void LuaEngine::purgeSharedEngine() void CCLuaEngine::purgeSharedEngine()
{ {
if (s_engine) delete s_engine; if (s_engine) delete s_engine;
} }
// ------------------------------------------- // -------------------------------------------
void LuaEngine::removeCCObject(CCObject *object) void CCLuaEngine::removeCCObject(CCObject *object)
{ {
tolua_remove_ccobject_by_refid(m_state, object->m_refID); tolua_remove_ccobject_by_refid(m_state, object->m_refID);
} }
void LuaEngine::removeFunctionByRefId(int refid) void CCLuaEngine::removeLuaFunctionRef(int functionRefID)
{ {
// CCLOG("LuaEngine::removeFunctionByRefId() - refid: %d", refid); tolua_remove_function_by_refid(m_state, functionRefID);
tolua_remove_function_by_refid(m_state, refid);
} }
void LuaEngine::addSearchPath(const char* path) void CCLuaEngine::addSearchPath(const char* path)
{ {
lua_getglobal(m_state, "package"); /* stack: package */ lua_getglobal(m_state, "package"); /* stack: package */
lua_getfield(m_state, -1, "path"); /* get package.path, stack: package path */ lua_getfield(m_state, -1, "path"); /* get package.path, stack: package path */
@ -96,21 +138,21 @@ void LuaEngine::addSearchPath(const char* path)
lua_pop(m_state, 1); /* stack: - */ lua_pop(m_state, 1); /* stack: - */
} }
bool LuaEngine::executeScriptFile(const char* filename) int CCLuaEngine::executeScriptFile(const char* filename)
{ {
int nRet = luaL_dofile(m_state, filename); int nRet = luaL_dofile(m_state, filename);
lua_gc(m_state, LUA_GCCOLLECT, 0); // lua_gc(m_state, LUA_GCCOLLECT, 0);
if (nRet != 0) if (nRet != 0)
{ {
CCLOG("[LUA ERROR] %s", lua_tostring(m_state, -1)); CCLOG("[LUA ERROR] %s", lua_tostring(m_state, -1));
lua_pop(m_state, 1); lua_pop(m_state, 1);
return false; return nRet;
} }
return true; return 0;
} }
int LuaEngine::executeGlobalFunction(const char* function_name) int CCLuaEngine::executeGlobalFunction(const char* function_name)
{ {
lua_getglobal(m_state, function_name); /* query function by name, stack: function */ lua_getglobal(m_state, function_name); /* query function by name, stack: function */
if (!lua_isfunction(m_state, -1)) if (!lua_isfunction(m_state, -1))
@ -121,7 +163,7 @@ int LuaEngine::executeGlobalFunction(const char* function_name)
} }
int error = lua_pcall(m_state, 0, 1, 0); /* call function, stack: ret */ int error = lua_pcall(m_state, 0, 1, 0); /* call function, stack: ret */
lua_gc(m_state, LUA_GCCOLLECT, 0); // lua_gc(m_state, LUA_GCCOLLECT, 0);
if (error) if (error)
{ {
@ -133,7 +175,6 @@ int LuaEngine::executeGlobalFunction(const char* function_name)
// get return value // get return value
if (!lua_isnumber(m_state, -1)) if (!lua_isnumber(m_state, -1))
{ {
CCLOG("[LUA ERROR] '%s' return value is not a number", function_name);
lua_pop(m_state, 1); lua_pop(m_state, 1);
return 0; return 0;
} }
@ -143,9 +184,13 @@ int LuaEngine::executeGlobalFunction(const char* function_name)
return ret; return ret;
} }
int LuaEngine::executeFunctionByRefId(int functionRefId) int CCLuaEngine::executeFunctionByRefID(int functionRefId, int numArgs)
{ {
lua_rawgeti(m_state, LUA_REGISTRYINDEX, functionRefId); /* stack: function */ lua_pushstring(m_state, TOLUA_REFID_FUNC_MAPPING);
lua_rawget(m_state, LUA_REGISTRYINDEX); /* stack: refid_func */
lua_pushinteger(m_state, functionRefId); /* stack: refid_func refid */
lua_rawget(m_state, -2); /* stack: refid_func func */
if (!lua_isfunction(m_state, -1)) if (!lua_isfunction(m_state, -1))
{ {
CCLOG("[LUA ERROR] function refid '%d' does not reference a Lua function", functionRefId); CCLOG("[LUA ERROR] function refid '%d' does not reference a Lua function", functionRefId);
@ -153,96 +198,53 @@ int LuaEngine::executeFunctionByRefId(int functionRefId)
return 0; return 0;
} }
int error = lua_pcall(m_state, 0, 1, 0); /* stack: ret */ if (numArgs > 0)
{
int lo = -2 - numArgs;
while (lo <= -3)
{
tolua_pushvalue(m_state, lo); /* stack: refid_func func (...) */
++lo;
}
}
int error = lua_pcall(m_state, numArgs, 1, 0); /* stack: refid_func ret */
if (error) if (error)
{ {
CCLOG("[LUA ERROR] %s", lua_tostring(m_state, - 1)); CCLOG("[LUA ERROR] %s", lua_tostring(m_state, - 1));
lua_pop(m_state, 1); // clean error message lua_pop(m_state, 2); // clean error message
return 0; return 0;
} }
// get return value // get return value
if (!lua_isnumber(m_state, -1)) if (!lua_isnumber(m_state, -1))
{ {
CCLOG("[LUA ERROR] function '%d' return value is not a number", functionRefId); lua_pop(m_state, 2);
lua_pop(m_state, 1);
return 0; return 0;
} }
int ret = lua_tointeger(m_state, -1); int ret = lua_tointeger(m_state, -1);
lua_pop(m_state, 2);
return ret;
}
// functions for excute touch event
int CCLuaEngine::executeTouchEvent(int functionRefId, CCTouch *pTouch)
{
return false;
}
int CCLuaEngine::executeTouchesEvent(int functionRefId, CCSet *pTouches)
{
return false;
}
int CCLuaEngine::executeSchedule(int functionRefID, ccTime dt)
{
lua_pushnumber(m_state, dt);
int ret = executeFunctionByRefID(functionRefID, 1);
lua_pop(m_state, 1); lua_pop(m_state, 1);
return ret; return ret;
} }
int LuaEngine::retainRefID(int refID) } // namespace cocos2d
{
int r = ++m_refIDMap[refID];
return r;
}
int LuaEngine::releaseRefID(int refID)
{
std::map<int, int>::iterator it = m_refIDMap.find(refID);
if (it == m_refIDMap.end()) return 0;
--(it->second);
if (it->second <= 0)
{
m_refIDMap.erase(it);
return 0;
}
return it->second;
}
// functions for excute touch event
bool LuaEngine::executeTouchEvent(const char *pszFuncName, CCTouch *pTouch)
{
return false;
}
bool LuaEngine::executeTouchesEvent(const char *pszFuncName, CCSet *pTouches)
{
return false;
}
// functions for CCCallFuncX
bool LuaEngine::executeCallFunc(const char *pszFuncName)
{
return false;
}
bool LuaEngine::executeCallFuncN(const char *pszFuncName, CCNode *pNode)
{
return false;
}
bool LuaEngine::executeCallFuncND(const char *pszFuncName, CCNode *pNode, void *pData)
{
return false;
}
bool LuaEngine::executeCallFunc0(const char *pszFuncName, CCObject *pObject)
{
return false;
}
bool LuaEngine::executeSchedule(int refid, ccTime dt)
{
lua_rawgeti(m_state, LUA_REGISTRYINDEX, refid); /* stack: function */
if (!lua_isfunction(m_state, -1))
{
CCLOG("[LUA ERROR] function refid %d invalid", refid);
lua_pop(m_state, 1);
return false;
}
lua_pushnumber(m_state, dt); /* stack: function time */
int error = lua_pcall(m_state, 1, 0, 0); /* stack: [error] */
if (error)
{
CCLOG("[LUA ERROR] function %d, %s", refid, lua_tostring(m_state, -1));
lua_pop(m_state, 1);
return false;
}
return true;
}

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@ -1,26 +1,26 @@
/**************************************************************************** /****************************************************************************
Copyright (c) 2011 cocos2d-x.org Copyright (c) 2011 cocos2d-x.org
http://www.cocos2d-x.org http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software. all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. THE SOFTWARE.
****************************************************************************/ ****************************************************************************/
#ifndef __LUA_ENGINE_H__ #ifndef __LUA_ENGINE_H__
#define __LUA_ENGINE_H__ #define __LUA_ENGINE_H__
@ -28,18 +28,66 @@ extern "C" {
#include "lua.h" #include "lua.h"
} }
#include <map> #include "ccTypes.h"
#include "CCObject.h" #include "CCObject.h"
#include "CCTouch.h" #include "CCTouch.h"
#include "CCSet.h" #include "CCSet.h"
#include "CCNode.h" #include "CCNode.h"
using namespace cocos2d; namespace cocos2d
{
class LuaEngine class CCTimer;
// Lua support for CCSchedule
class CCSchedulerFuncEntry : public CCObject
{ {
public: public:
~LuaEngine(); // functionRefID return by tolua_ref_function(), called from LuaCocos2d.cpp
static CCSchedulerFuncEntry* entryWithFunctionRefID(int functionRefID, ccTime fInterval, bool bPaused);
~CCSchedulerFuncEntry(void);
inline cocos2d::CCTimer* getTimer(void) {
return m_timer;
}
inline bool isPaused(void) {
return m_paused;
}
inline int getRefID(void) {
return m_refID;
}
inline int getEntryID(void) {
return m_entryID;
}
void markDeleted(void) {
m_isMarkDeleted = true;
}
bool isMarkDeleted(void) {
return m_isMarkDeleted;
}
private:
CCSchedulerFuncEntry(void);
bool initWithFunctionRefID(int refID, ccTime fInterval, bool bPaused);
cocos2d::CCTimer* m_timer;
bool m_paused;
int m_functionRefID; // Lua function reference
int m_entryID;
bool m_isMarkDeleted;
};
// Lua support for cocos2d-x
class CCLuaEngine
{
public:
~CCLuaEngine();
/** /**
@brief Method used to get a pointer to the lua_State that the script module is attached to. @brief Method used to get a pointer to the lua_State that the script module is attached to.
@ -55,7 +103,10 @@ public:
*/ */
void removeCCObject(cocos2d::CCObject *object); void removeCCObject(cocos2d::CCObject *object);
void removeFunctionByRefId(int refid); /**
@brief Remove Lua function reference
*/
void removeLuaFunctionRef(int functionRefID);
/** /**
@brief Add a path to find lua files in @brief Add a path to find lua files in
@ -67,7 +118,7 @@ public:
@brief Execute a script file. @brief Execute a script file.
@param filename String object holding the filename of the script file that is to be executed @param filename String object holding the filename of the script file that is to be executed
*/ */
bool executeScriptFile(const char* filename); int executeScriptFile(const char* filename);
/** /**
@brief Execute a scripted global function. @brief Execute a scripted global function.
@ -80,38 +131,28 @@ public:
/** /**
@brief Execute a function by ref id @brief Execute a function by ref id
@param The function ref id @param The function ref id
@param Number of parameters
@return The integer value returned from the script function. @return The integer value returned from the script function.
*/ */
int executeFunctionByRefId(int functionRefId); int executeFunctionByRefID(int functionRefId, int numArgs = 0);
int retainRefID(int refID);
int releaseRefID(int refID);
// functions for excute touch event // functions for excute touch event
bool executeTouchEvent(const char *pszFuncName, cocos2d::CCTouch *pTouch); int executeTouchEvent(int functionRefId, cocos2d::CCTouch *pTouch);
bool executeTouchesEvent(const char *pszFuncName, cocos2d::CCSet *pTouches); int executeTouchesEvent(int functionRefId, cocos2d::CCSet *pTouches);
// functions for CCCallFuncX
bool executeCallFunc(const char *pszFuncName);
bool executeCallFuncN(const char *pszFuncName, cocos2d::CCNode *pNode);
bool executeCallFuncND(const char *pszFuncName, cocos2d::CCNode *pNode, void *pData);
bool executeCallFunc0(const char *pszFuncName, cocos2d::CCObject *pObject);
// excute a script function without params
int executeFuction(const char *pszFuncName);
// execute a schedule function // execute a schedule function
bool executeSchedule(int refid, cocos2d::ccTime dt); int executeSchedule(int functionRefID, cocos2d::ccTime dt);
static LuaEngine* sharedEngine(); static CCLuaEngine* sharedEngine();
static void purgeSharedEngine(); static void purgeSharedEngine();
private: private:
LuaEngine(); CCLuaEngine();
static LuaEngine* s_engine; static CCLuaEngine* s_engine;
lua_State* m_state; lua_State* m_state;
std::map<int, int> m_refIDMap;
}; };
} // namespace cocos2d
#endif // __LUA_ENGINE_H__ #endif // __LUA_ENGINE_H__

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