* CCLuaEngine::executeFunctionByRefID() support additional parameters

This commit is contained in:
YuLei Liao 2011-11-29 15:44:54 +08:00
parent 0739c1f262
commit ab184c7ead
3 changed files with 223 additions and 180 deletions

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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "LuaEngine.h"
#include "CCLuaEngine.h"
#include "tolua++.h"
#include "tolua_fix.h"
@ -35,13 +35,56 @@ extern "C" {
#include "LuaCocos2d.h"
#include "LuaSimpleAudioEngine.h"
#include "LuaGameInterfaces.h"
#include "CCArray.h"
#include "CCTimer.h"
using namespace cocos2d;
namespace cocos2d
{
CCSchedulerFuncEntry* CCSchedulerFuncEntry::entryWithFunctionRefID(int functionRefID, ccTime fInterval, bool bPaused)
{
CCSchedulerFuncEntry* entry = new CCSchedulerFuncEntry();
entry->initWithFunctionRefID(functionRefID, fInterval, bPaused);
entry->autorelease();
return entry;
}
bool CCSchedulerFuncEntry::initWithFunctionRefID(int functionRefID, ccTime fInterval, bool bPaused)
{
m_timer = new CCTimer();
m_timer->initWithScriptFunc(functionRefID, fInterval);
m_timer->autorelease();
m_timer->retain();
m_functionRefID = functionRefID;
m_paused = bPaused;
CCLOG("[LUA] ADD function refID: %04d, add schedule entryID: %d", m_functionRefID, m_entryID);
return true;
}
CCSchedulerFuncEntry::CCSchedulerFuncEntry(void)
: m_timer(NULL)
, m_functionRefID(0)
, m_paused(true)
, m_isMarkDeleted(false)
{
static int entryIDCount = 0;
++entryIDCount;
m_entryID = entryIDCount;
}
CCSchedulerFuncEntry::~CCSchedulerFuncEntry(void)
{
m_timer->release();
CCLuaEngine::sharedEngine()->removeLuaFunctionRef(m_functionRefID);
CCLOG("[LUA] DEL function refID: %04d, remove schedule entryID: %d", m_functionRefID, m_entryID);
}
// ----------------------------
LuaEngine* LuaEngine::s_engine = NULL;
CCLuaEngine* CCLuaEngine::s_engine = NULL;
LuaEngine::LuaEngine()
CCLuaEngine::CCLuaEngine()
{
m_state = lua_open();
luaL_openlibs(m_state);
@ -52,40 +95,39 @@ LuaEngine::LuaEngine()
luax_loadexts(m_state);
}
LuaEngine::~LuaEngine()
CCLuaEngine::~CCLuaEngine()
{
lua_close(m_state);
s_engine = NULL;
}
LuaEngine* LuaEngine::sharedEngine()
CCLuaEngine* CCLuaEngine::sharedEngine()
{
if (!s_engine)
{
s_engine = new LuaEngine();
s_engine = new CCLuaEngine();
}
return s_engine;
}
void LuaEngine::purgeSharedEngine()
void CCLuaEngine::purgeSharedEngine()
{
if (s_engine) delete s_engine;
}
// -------------------------------------------
void LuaEngine::removeCCObject(CCObject *object)
void CCLuaEngine::removeCCObject(CCObject *object)
{
tolua_remove_ccobject_by_refid(m_state, object->m_refID);
}
void LuaEngine::removeFunctionByRefId(int refid)
void CCLuaEngine::removeLuaFunctionRef(int functionRefID)
{
// CCLOG("LuaEngine::removeFunctionByRefId() - refid: %d", refid);
tolua_remove_function_by_refid(m_state, refid);
tolua_remove_function_by_refid(m_state, functionRefID);
}
void LuaEngine::addSearchPath(const char* path)
void CCLuaEngine::addSearchPath(const char* path)
{
lua_getglobal(m_state, "package"); /* stack: package */
lua_getfield(m_state, -1, "path"); /* get package.path, stack: package path */
@ -96,21 +138,21 @@ void LuaEngine::addSearchPath(const char* path)
lua_pop(m_state, 1); /* stack: - */
}
bool LuaEngine::executeScriptFile(const char* filename)
int CCLuaEngine::executeScriptFile(const char* filename)
{
int nRet = luaL_dofile(m_state, filename);
lua_gc(m_state, LUA_GCCOLLECT, 0);
// lua_gc(m_state, LUA_GCCOLLECT, 0);
if (nRet != 0)
{
CCLOG("[LUA ERROR] %s", lua_tostring(m_state, -1));
lua_pop(m_state, 1);
return false;
return nRet;
}
return true;
return 0;
}
int LuaEngine::executeGlobalFunction(const char* function_name)
int CCLuaEngine::executeGlobalFunction(const char* function_name)
{
lua_getglobal(m_state, function_name); /* query function by name, stack: function */
if (!lua_isfunction(m_state, -1))
@ -121,7 +163,7 @@ int LuaEngine::executeGlobalFunction(const char* function_name)
}
int error = lua_pcall(m_state, 0, 1, 0); /* call function, stack: ret */
lua_gc(m_state, LUA_GCCOLLECT, 0);
// lua_gc(m_state, LUA_GCCOLLECT, 0);
if (error)
{
@ -133,7 +175,6 @@ int LuaEngine::executeGlobalFunction(const char* function_name)
// get return value
if (!lua_isnumber(m_state, -1))
{
CCLOG("[LUA ERROR] '%s' return value is not a number", function_name);
lua_pop(m_state, 1);
return 0;
}
@ -143,9 +184,13 @@ int LuaEngine::executeGlobalFunction(const char* function_name)
return ret;
}
int LuaEngine::executeFunctionByRefId(int functionRefId)
int CCLuaEngine::executeFunctionByRefID(int functionRefId, int numArgs)
{
lua_rawgeti(m_state, LUA_REGISTRYINDEX, functionRefId); /* stack: function */
lua_pushstring(m_state, TOLUA_REFID_FUNC_MAPPING);
lua_rawget(m_state, LUA_REGISTRYINDEX); /* stack: refid_func */
lua_pushinteger(m_state, functionRefId); /* stack: refid_func refid */
lua_rawget(m_state, -2); /* stack: refid_func func */
if (!lua_isfunction(m_state, -1))
{
CCLOG("[LUA ERROR] function refid '%d' does not reference a Lua function", functionRefId);
@ -153,96 +198,53 @@ int LuaEngine::executeFunctionByRefId(int functionRefId)
return 0;
}
int error = lua_pcall(m_state, 0, 1, 0); /* stack: ret */
if (numArgs > 0)
{
int lo = -2 - numArgs;
while (lo <= -3)
{
tolua_pushvalue(m_state, lo); /* stack: refid_func func (...) */
++lo;
}
}
int error = lua_pcall(m_state, numArgs, 1, 0); /* stack: refid_func ret */
if (error)
{
CCLOG("[LUA ERROR] %s", lua_tostring(m_state, - 1));
lua_pop(m_state, 1); // clean error message
lua_pop(m_state, 2); // clean error message
return 0;
}
// get return value
if (!lua_isnumber(m_state, -1))
{
CCLOG("[LUA ERROR] function '%d' return value is not a number", functionRefId);
lua_pop(m_state, 1);
lua_pop(m_state, 2);
return 0;
}
int ret = lua_tointeger(m_state, -1);
lua_pop(m_state, 2);
return ret;
}
// functions for excute touch event
int CCLuaEngine::executeTouchEvent(int functionRefId, CCTouch *pTouch)
{
return false;
}
int CCLuaEngine::executeTouchesEvent(int functionRefId, CCSet *pTouches)
{
return false;
}
int CCLuaEngine::executeSchedule(int functionRefID, ccTime dt)
{
lua_pushnumber(m_state, dt);
int ret = executeFunctionByRefID(functionRefID, 1);
lua_pop(m_state, 1);
return ret;
}
int LuaEngine::retainRefID(int refID)
{
int r = ++m_refIDMap[refID];
return r;
}
int LuaEngine::releaseRefID(int refID)
{
std::map<int, int>::iterator it = m_refIDMap.find(refID);
if (it == m_refIDMap.end()) return 0;
--(it->second);
if (it->second <= 0)
{
m_refIDMap.erase(it);
return 0;
}
return it->second;
}
// functions for excute touch event
bool LuaEngine::executeTouchEvent(const char *pszFuncName, CCTouch *pTouch)
{
return false;
}
bool LuaEngine::executeTouchesEvent(const char *pszFuncName, CCSet *pTouches)
{
return false;
}
// functions for CCCallFuncX
bool LuaEngine::executeCallFunc(const char *pszFuncName)
{
return false;
}
bool LuaEngine::executeCallFuncN(const char *pszFuncName, CCNode *pNode)
{
return false;
}
bool LuaEngine::executeCallFuncND(const char *pszFuncName, CCNode *pNode, void *pData)
{
return false;
}
bool LuaEngine::executeCallFunc0(const char *pszFuncName, CCObject *pObject)
{
return false;
}
bool LuaEngine::executeSchedule(int refid, ccTime dt)
{
lua_rawgeti(m_state, LUA_REGISTRYINDEX, refid); /* stack: function */
if (!lua_isfunction(m_state, -1))
{
CCLOG("[LUA ERROR] function refid %d invalid", refid);
lua_pop(m_state, 1);
return false;
}
lua_pushnumber(m_state, dt); /* stack: function time */
int error = lua_pcall(m_state, 1, 0, 0); /* stack: [error] */
if (error)
{
CCLOG("[LUA ERROR] function %d, %s", refid, lua_tostring(m_state, -1));
lua_pop(m_state, 1);
return false;
}
return true;
}
} // namespace cocos2d

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@ -28,18 +28,66 @@ extern "C" {
#include "lua.h"
}
#include <map>
#include "ccTypes.h"
#include "CCObject.h"
#include "CCTouch.h"
#include "CCSet.h"
#include "CCNode.h"
using namespace cocos2d;
namespace cocos2d
{
class LuaEngine
class CCTimer;
// Lua support for CCSchedule
class CCSchedulerFuncEntry : public CCObject
{
public:
~LuaEngine();
// functionRefID return by tolua_ref_function(), called from LuaCocos2d.cpp
static CCSchedulerFuncEntry* entryWithFunctionRefID(int functionRefID, ccTime fInterval, bool bPaused);
~CCSchedulerFuncEntry(void);
inline cocos2d::CCTimer* getTimer(void) {
return m_timer;
}
inline bool isPaused(void) {
return m_paused;
}
inline int getRefID(void) {
return m_refID;
}
inline int getEntryID(void) {
return m_entryID;
}
void markDeleted(void) {
m_isMarkDeleted = true;
}
bool isMarkDeleted(void) {
return m_isMarkDeleted;
}
private:
CCSchedulerFuncEntry(void);
bool initWithFunctionRefID(int refID, ccTime fInterval, bool bPaused);
cocos2d::CCTimer* m_timer;
bool m_paused;
int m_functionRefID; // Lua function reference
int m_entryID;
bool m_isMarkDeleted;
};
// Lua support for cocos2d-x
class CCLuaEngine
{
public:
~CCLuaEngine();
/**
@brief Method used to get a pointer to the lua_State that the script module is attached to.
@ -55,7 +103,10 @@ public:
*/
void removeCCObject(cocos2d::CCObject *object);
void removeFunctionByRefId(int refid);
/**
@brief Remove Lua function reference
*/
void removeLuaFunctionRef(int functionRefID);
/**
@brief Add a path to find lua files in
@ -67,7 +118,7 @@ public:
@brief Execute a script file.
@param filename String object holding the filename of the script file that is to be executed
*/
bool executeScriptFile(const char* filename);
int executeScriptFile(const char* filename);
/**
@brief Execute a scripted global function.
@ -80,38 +131,28 @@ public:
/**
@brief Execute a function by ref id
@param The function ref id
@param Number of parameters
@return The integer value returned from the script function.
*/
int executeFunctionByRefId(int functionRefId);
int retainRefID(int refID);
int releaseRefID(int refID);
int executeFunctionByRefID(int functionRefId, int numArgs = 0);
// functions for excute touch event
bool executeTouchEvent(const char *pszFuncName, cocos2d::CCTouch *pTouch);
bool executeTouchesEvent(const char *pszFuncName, cocos2d::CCSet *pTouches);
// functions for CCCallFuncX
bool executeCallFunc(const char *pszFuncName);
bool executeCallFuncN(const char *pszFuncName, cocos2d::CCNode *pNode);
bool executeCallFuncND(const char *pszFuncName, cocos2d::CCNode *pNode, void *pData);
bool executeCallFunc0(const char *pszFuncName, cocos2d::CCObject *pObject);
// excute a script function without params
int executeFuction(const char *pszFuncName);
int executeTouchEvent(int functionRefId, cocos2d::CCTouch *pTouch);
int executeTouchesEvent(int functionRefId, cocos2d::CCSet *pTouches);
// execute a schedule function
bool executeSchedule(int refid, cocos2d::ccTime dt);
int executeSchedule(int functionRefID, cocos2d::ccTime dt);
static LuaEngine* sharedEngine();
static CCLuaEngine* sharedEngine();
static void purgeSharedEngine();
private:
LuaEngine();
CCLuaEngine();
static LuaEngine* s_engine;
static CCLuaEngine* s_engine;
lua_State* m_state;
std::map<int, int> m_refIDMap;
};
} // namespace cocos2d
#endif // __LUA_ENGINE_H__

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@ -1 +1 @@
a46cbc125f8e16c21be5739ec2c5db286d8fa6cd
7589c568b9a507fded4c5c3118c5bf29dc8a00e9