Compilation error fixes for Linux and Android.

This commit is contained in:
James Chen 2014-03-10 11:54:26 +08:00
parent 218dc822e1
commit ab1b10169e
4 changed files with 55 additions and 8 deletions

View File

@ -276,7 +276,7 @@ endif(BUILD_EDITOR_COCOSTUDIO)
# build tests # build tests
if(BUILD_TestCpp) if(BUILD_TestCpp)
add_subdirectory(tests) add_subdirectory(samples/cpp-tests)
endif(BUILD_TestCpp) endif(BUILD_TestCpp)

View File

@ -7,6 +7,10 @@ import os, os.path
import shutil import shutil
from optparse import OptionParser from optparse import OptionParser
CPP_SAMPLES = ['testcpp']
LUA_SAMPLES = ['testlua']
ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES
def get_num_of_cpu(): def get_num_of_cpu():
''' The build process can be accelerated by running multiple concurrent job processes using the -j-option. ''' The build process can be accelerated by running multiple concurrent job processes using the -j-option.
''' '''
@ -67,6 +71,30 @@ def select_toolchain_version():
print "Couldn't find the gcc toolchain." print "Couldn't find the gcc toolchain."
exit(1) exit(1)
def caculate_built_samples(args):
''' Compute the sampels to be built
'cpp' for short of all cpp tests
'lua' for short of all lua tests
'''
if 'all' in args:
return ALL_SAMPLES
targets = []
if 'cpp' in args:
targets += CPP_SAMPLES
args.remove('cpp')
if 'lua' in args:
targets += LUA_SAMPLES
args.remove('lua')
targets += args
# remove duplicate elements, for example
# python android-build.py cpp hellocpp
targets = set(targets)
return list(targets)
def do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode): def do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode):
ndk_path = os.path.join(ndk_root, "ndk-build") ndk_path = os.path.join(ndk_root, "ndk-build")
@ -124,11 +152,22 @@ def copy_resources(target, app_android_root):
if os.path.isdir(resources_dir): if os.path.isdir(resources_dir):
copy_files(resources_dir, assets_dir) copy_files(resources_dir, assets_dir)
# lua samples should copy lua script
if target in LUA_SAMPLES:
resources_dir = os.path.join(app_android_root, "../../../cocos/scripting/lua/script")
copy_files(resources_dir, assets_dir)
# TestLua shared resources with TestCpp
if target == "testlua":
resources_dir = os.path.join(app_android_root, "../../cpp-tests/Resources")
copy_files(resources_dir, assets_dir)
def build_samples(target,ndk_build_param,android_platform,build_mode): def build_samples(target,ndk_build_param,android_platform,build_mode):
ndk_root = check_environment_variables() ndk_root = check_environment_variables()
sdk_root = None sdk_root = None
select_toolchain_version() select_toolchain_version()
build_targets = caculate_built_samples(target)
current_dir = os.path.dirname(os.path.realpath(__file__)) current_dir = os.path.dirname(os.path.realpath(__file__))
cocos_root = os.path.join(current_dir, "..") cocos_root = os.path.join(current_dir, "..")
@ -146,7 +185,15 @@ def build_samples(target,ndk_build_param,android_platform,build_mode):
elif build_mode != 'release': elif build_mode != 'release':
build_mode = 'debug' build_mode = 'debug'
app_android_root = os.path.join(cocos_root, 'tests/proj.android') app_android_root = ''
for target in build_targets:
if target == 'testcpp':
app_android_root = os.path.join(cocos_root, 'samples/cpp-tests/proj.android')
elif target == 'testlua':
app_android_root = os.path.join(cocos_root, 'samples/lua-tests/proj.android')
else:
print 'unknown target: %s' % target
continue
copy_resources(target, app_android_root) copy_resources(target, app_android_root)
do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode) do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode)
@ -158,14 +205,14 @@ if __name__ == '__main__':
usage = """ usage = """
This script is mainy used for building tests built-in with cocos2d-x. This script is mainy used for building tests built-in with cocos2d-x.
Usage: %prog [options] [testcpp] Usage: %prog [options] [testcpp|testlua]
If you are new to cocos2d-x, I recommend you start with testcpp. If you are new to cocos2d-x, I recommend you start with testcpp, testlua.
You can combine these targets like this: You can combine these targets like this:
//1. to build simplegame and assetsmanager //1. to build simplegame and assetsmanager
python android-build.py -p 10 python android-build.py -p 10 testcpp testlua
Note: You should install ant to generate apk while building the andriod tests. But it is optional. You can generate apk with eclipse. Note: You should install ant to generate apk while building the andriod tests. But it is optional. You can generate apk with eclipse.
@ -180,7 +227,7 @@ if __name__ == '__main__':
help='The build mode for java project,debug[default] or release. Get more information,please refer to http://developer.android.com/tools/building/building-cmdline.html') help='The build mode for java project,debug[default] or release. Get more information,please refer to http://developer.android.com/tools/building/building-cmdline.html')
(opts, args) = parser.parse_args() (opts, args) = parser.parse_args()
if len(args) == 1 and cmp(args[0], 'testcpp') != 0: if len(args) == 0:
parser.print_help() parser.print_help()
else: else:
try: try:

View File

@ -14,4 +14,4 @@ LOCAL_WHOLE_STATIC_LIBRARIES := cocos_testcpp_common
include $(BUILD_SHARED_LIBRARY) include $(BUILD_SHARED_LIBRARY)
$(call import-module,tests) $(call import-module,samples/cpp-tests)

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@ -10,4 +10,4 @@
# Project target. # Project target.
target=android-10 target=android-10
android.library.reference.1=../../cocos/2d/platform/android/java android.library.reference.1=../../../cocos/2d/platform/android/java