mirror of https://github.com/axmolengine/axmol.git
Compilation error fixes for Linux and Android.
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@ -276,7 +276,7 @@ endif(BUILD_EDITOR_COCOSTUDIO)
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# build tests
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if(BUILD_TestCpp)
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add_subdirectory(tests)
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add_subdirectory(samples/cpp-tests)
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endif(BUILD_TestCpp)
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@ -7,6 +7,10 @@ import os, os.path
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import shutil
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from optparse import OptionParser
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CPP_SAMPLES = ['testcpp']
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LUA_SAMPLES = ['testlua']
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ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES
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def get_num_of_cpu():
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''' The build process can be accelerated by running multiple concurrent job processes using the -j-option.
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'''
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@ -67,6 +71,30 @@ def select_toolchain_version():
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print "Couldn't find the gcc toolchain."
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exit(1)
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def caculate_built_samples(args):
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''' Compute the sampels to be built
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'cpp' for short of all cpp tests
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'lua' for short of all lua tests
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'''
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if 'all' in args:
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return ALL_SAMPLES
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targets = []
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if 'cpp' in args:
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targets += CPP_SAMPLES
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args.remove('cpp')
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if 'lua' in args:
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targets += LUA_SAMPLES
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args.remove('lua')
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targets += args
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# remove duplicate elements, for example
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# python android-build.py cpp hellocpp
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targets = set(targets)
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return list(targets)
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def do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode):
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ndk_path = os.path.join(ndk_root, "ndk-build")
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@ -124,11 +152,22 @@ def copy_resources(target, app_android_root):
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if os.path.isdir(resources_dir):
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copy_files(resources_dir, assets_dir)
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# lua samples should copy lua script
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if target in LUA_SAMPLES:
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resources_dir = os.path.join(app_android_root, "../../../cocos/scripting/lua/script")
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copy_files(resources_dir, assets_dir)
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# TestLua shared resources with TestCpp
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if target == "testlua":
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resources_dir = os.path.join(app_android_root, "../../cpp-tests/Resources")
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copy_files(resources_dir, assets_dir)
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def build_samples(target,ndk_build_param,android_platform,build_mode):
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ndk_root = check_environment_variables()
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sdk_root = None
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select_toolchain_version()
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build_targets = caculate_built_samples(target)
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current_dir = os.path.dirname(os.path.realpath(__file__))
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cocos_root = os.path.join(current_dir, "..")
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@ -146,7 +185,15 @@ def build_samples(target,ndk_build_param,android_platform,build_mode):
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elif build_mode != 'release':
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build_mode = 'debug'
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app_android_root = os.path.join(cocos_root, 'tests/proj.android')
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app_android_root = ''
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for target in build_targets:
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if target == 'testcpp':
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app_android_root = os.path.join(cocos_root, 'samples/cpp-tests/proj.android')
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elif target == 'testlua':
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app_android_root = os.path.join(cocos_root, 'samples/lua-tests/proj.android')
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else:
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print 'unknown target: %s' % target
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continue
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copy_resources(target, app_android_root)
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do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode)
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@ -158,14 +205,14 @@ if __name__ == '__main__':
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usage = """
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This script is mainy used for building tests built-in with cocos2d-x.
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Usage: %prog [options] [testcpp]
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Usage: %prog [options] [testcpp|testlua]
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If you are new to cocos2d-x, I recommend you start with testcpp.
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If you are new to cocos2d-x, I recommend you start with testcpp, testlua.
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You can combine these targets like this:
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//1. to build simplegame and assetsmanager
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python android-build.py -p 10
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python android-build.py -p 10 testcpp testlua
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Note: You should install ant to generate apk while building the andriod tests. But it is optional. You can generate apk with eclipse.
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@ -180,7 +227,7 @@ if __name__ == '__main__':
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help='The build mode for java project,debug[default] or release. Get more information,please refer to http://developer.android.com/tools/building/building-cmdline.html')
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(opts, args) = parser.parse_args()
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if len(args) == 1 and cmp(args[0], 'testcpp') != 0:
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if len(args) == 0:
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parser.print_help()
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else:
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try:
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@ -14,4 +14,4 @@ LOCAL_WHOLE_STATIC_LIBRARIES := cocos_testcpp_common
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module,tests)
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$(call import-module,samples/cpp-tests)
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@ -10,4 +10,4 @@
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# Project target.
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target=android-10
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android.library.reference.1=../../cocos/2d/platform/android/java
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android.library.reference.1=../../../cocos/2d/platform/android/java
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