mirror of https://github.com/axmolengine/axmol.git
Merge pull request #7472 from CocosRobot/update_lua_bindings_1405563998
[AUTO]: updating luabinding automatically
This commit is contained in:
commit
ab3a394d08
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@ -5,10 +5,8 @@
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-- @parent_module cc
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--------------------------------
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-- overload function: setEye(float, float, float)
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--
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-- overload function: setEye(vec3_table)
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--
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-- @overload self, float, float, float
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-- @overload self, vec3_table
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-- @function [parent=#ActionCamera] setEye
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-- @param self
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-- @param #float float
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|
|
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@ -5,10 +5,8 @@
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-- @parent_module ccs
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--------------------------------
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-- overload function: getAction(float, ccs.ActionFrame)
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--
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-- overload function: getAction(float)
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--
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-- @overload self, float, ccs.ActionFrame
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-- @overload self, float
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-- @function [parent=#ActionFrame] getAction
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-- @param self
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-- @param #float float
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|
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@ -5,10 +5,8 @@
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-- @parent_module ccs
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--------------------------------
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-- overload function: playActionByName(char, char, cc.CallFunc)
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--
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-- overload function: playActionByName(char, char)
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--
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-- @overload self, char, char, cc.CallFunc
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-- @overload self, char, char
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-- @function [parent=#ActionManagerEx] playActionByName
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-- @param self
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-- @param #char char
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|
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@ -38,10 +38,8 @@
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-- @param self
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--------------------------------
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-- overload function: play(cc.CallFunc)
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--
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-- overload function: play()
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--
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-- @overload self, cc.CallFunc
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-- @overload self
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-- @function [parent=#ActionObject] play
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-- @param self
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-- @param #cc.CallFunc callfunc
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@ -10,10 +10,8 @@
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-- @param #float float
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--------------------------------
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-- overload function: getAction(float, ccs.ActionFrame)
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--
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-- overload function: getAction(float)
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--
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-- @overload self, float, ccs.ActionFrame
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-- @overload self, float
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-- @function [parent=#ActionRotationFrame] getAction
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-- @param self
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-- @param #float float
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@ -83,14 +83,10 @@
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- overload function: gotoFrameAndPlay(int, bool)
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--
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-- overload function: gotoFrameAndPlay(int)
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--
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-- overload function: gotoFrameAndPlay(int, int, bool)
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--
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-- overload function: gotoFrameAndPlay(int, int, int, bool)
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--
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-- @overload self, int, bool
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-- @overload self, int
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-- @overload self, int, int, bool
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-- @overload self, int, int, int, bool
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-- @function [parent=#ActionTimeline] gotoFrameAndPlay
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-- @param self
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-- @param #int int
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|
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@ -5,10 +5,8 @@
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-- @parent_module cc
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--------------------------------
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-- overload function: getAnimation()
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--
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-- overload function: getAnimation()
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--
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-- @overload self
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-- @overload self
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-- @function [parent=#Animate] getAnimation
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-- @param self
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-- @return Animation#Animation ret (retunr value: cc.Animation)
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@ -25,10 +25,8 @@
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-- @return float#float ret (return value: float)
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--------------------------------
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-- overload function: create(cc.Animation3D, float, float)
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--
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-- overload function: create(cc.Animation3D)
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--
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-- @overload self, cc.Animation3D, float, float
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-- @overload self, cc.Animation3D
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-- @function [parent=#Animate3D] create
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-- @param self
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-- @param #cc.Animation3D animation3d
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|
|
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@ -76,10 +76,8 @@
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-- @param #rect_table rect
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--------------------------------
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-- overload function: create(array_table, float, unsigned int)
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--
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-- overload function: create()
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--
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-- @overload self, array_table, float, unsigned int
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-- @overload self
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-- @function [parent=#Animation] create
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-- @param self
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-- @param #array_table array
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|
|
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@ -10,10 +10,8 @@
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-- @param #cc.SpriteFrame spriteframe
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--------------------------------
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-- overload function: getUserInfo()
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--
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-- overload function: getUserInfo()
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--
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-- @overload self
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-- @overload self
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-- @function [parent=#AnimationFrame] getUserInfo
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-- @param self
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-- @return map_table#map_table ret (retunr value: map_table)
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|
|
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@ -59,12 +59,9 @@
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-- @return BatchNode#BatchNode ret (return value: ccs.BatchNode)
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--------------------------------
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-- overload function: init(string)
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--
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-- overload function: init()
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--
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-- overload function: init(string, ccs.Bone)
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--
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-- @overload self, string
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-- @overload self
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-- @overload self, string, ccs.Bone
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-- @function [parent=#Armature] init
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-- @param self
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-- @param #string str
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|
@ -117,12 +114,9 @@
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-- @return map_table#map_table ret (return value: map_table)
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--------------------------------
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-- overload function: create(string)
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--
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-- overload function: create()
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--
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-- overload function: create(string, ccs.Bone)
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--
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-- @overload self, string
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-- @overload self
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-- @overload self, string, ccs.Bone
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-- @function [parent=#Armature] create
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-- @param self
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-- @param #string str
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@ -22,10 +22,8 @@
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-- @param #string str
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--------------------------------
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-- overload function: addArmatureFileInfo(string, string, string)
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--
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-- overload function: addArmatureFileInfo(string)
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--
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-- @overload self, string, string, string
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-- @overload self, string
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-- @function [parent=#ArmatureDataManager] addArmatureFileInfo
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-- @param self
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-- @param #string str
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@ -15,10 +15,8 @@
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-- @return BatchNode#BatchNode ret (return value: ccs.BatchNode)
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--------------------------------
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-- overload function: addChild(cc.Node, int, string)
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--
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-- overload function: addChild(cc.Node, int, int)
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--
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-- @overload self, cc.Node, int, string
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-- @overload self, cc.Node, int, int
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-- @function [parent=#BatchNode] addChild
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-- @param self
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-- @param #cc.Node node
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@ -73,10 +73,8 @@
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-- @param #ccs.BoneData bonedata
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--------------------------------
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-- overload function: init(string)
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--
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-- overload function: init()
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--
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-- @overload self, string
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-- @overload self
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-- @function [parent=#Bone] init
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-- @param self
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-- @param #string str
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@ -88,10 +86,8 @@
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-- @param #ccs.Bone bone
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--------------------------------
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-- overload function: addDisplay(cc.Node, int)
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--
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-- overload function: addDisplay(ccs.DisplayData, int)
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--
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-- @overload self, cc.Node, int
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-- @overload self, ccs.DisplayData, int
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-- @function [parent=#Bone] addDisplay
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-- @param self
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-- @param #ccs.DisplayData displaydata
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@ -171,10 +167,8 @@
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-- @return BoneData#BoneData ret (return value: ccs.BoneData)
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--------------------------------
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-- overload function: create(string)
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--
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-- overload function: create()
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--
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-- @overload self, string
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-- @overload self
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-- @function [parent=#Bone] create
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-- @param self
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-- @param #string str
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|
|
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@ -121,10 +121,8 @@
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-- @param #bool bool
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--------------------------------
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-- overload function: create(string, string, string, ccui.Widget::TextureResType)
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--
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-- overload function: create()
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--
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-- @overload self, string, string, string, ccui.Widget::TextureResType
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-- @overload self
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-- @function [parent=#Button] create
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-- @param self
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-- @param #string str
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|
|
|
@ -102,12 +102,9 @@
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-- @param #float float
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--------------------------------
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-- overload function: CCBReader(cc.CCBReader)
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--
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-- overload function: CCBReader(cc.NodeLoaderLibrary, cc.CCBMemberVariableAssigner, cc.CCBSelectorResolver, cc.NodeLoaderListener)
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--
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-- overload function: CCBReader()
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--
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-- @overload self, cc.CCBReader
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-- @overload self, cc.NodeLoaderLibrary, cc.CCBMemberVariableAssigner, cc.CCBSelectorResolver, cc.NodeLoaderListener
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-- @overload self
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-- @function [parent=#CCBReader] CCBReader
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-- @param self
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-- @param #cc.NodeLoaderLibrary nodeloaderlibrary
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|
|
|
@ -60,10 +60,8 @@
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-- @param #ccui.Widget::TextureResType texturerestype
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--------------------------------
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-- overload function: create(string, string, string, string, string, ccui.Widget::TextureResType)
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--
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-- overload function: create()
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--
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-- @overload self, string, string, string, string, string, ccui.Widget::TextureResType
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-- @overload self
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-- @function [parent=#CheckBox] create
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-- @param self
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-- @param #string str
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|
|
|
@ -35,10 +35,8 @@
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-- @param #float float
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--------------------------------
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-- overload function: create(cc.Node)
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--
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-- overload function: create()
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--
|
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-- @overload self, cc.Node
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-- @overload self
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-- @function [parent=#ClippingNode] create
|
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-- @param self
|
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-- @param #cc.Node node
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|
|
|
@ -38,10 +38,8 @@
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-- @param self
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||||
|
||||
--------------------------------
|
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-- overload function: stopBackgroundMusic()
|
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--
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-- overload function: stopBackgroundMusic(bool)
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--
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-- @overload self
|
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-- @overload self, bool
|
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-- @function [parent=#ComAudio] stopBackgroundMusic
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-- @param self
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-- @param #bool bool
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|
@ -74,24 +72,18 @@
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-- @param #char char
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|
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--------------------------------
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-- overload function: playBackgroundMusic(char)
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--
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-- overload function: playBackgroundMusic(char, bool)
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--
|
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-- overload function: playBackgroundMusic()
|
||||
--
|
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-- @overload self, char
|
||||
-- @overload self, char, bool
|
||||
-- @overload self
|
||||
-- @function [parent=#ComAudio] playBackgroundMusic
|
||||
-- @param self
|
||||
-- @param #char char
|
||||
-- @param #bool bool
|
||||
|
||||
--------------------------------
|
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-- overload function: playEffect(char)
|
||||
--
|
||||
-- overload function: playEffect(char, bool)
|
||||
--
|
||||
-- overload function: playEffect()
|
||||
--
|
||||
-- @overload self, char
|
||||
-- @overload self, char, bool
|
||||
-- @overload self
|
||||
-- @function [parent=#ComAudio] playEffect
|
||||
-- @param self
|
||||
-- @param #char char
|
||||
|
|
|
@ -15,10 +15,8 @@
|
|||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(cc.Node, char)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- @overload self, cc.Node, char
|
||||
-- @overload self
|
||||
-- @function [parent=#ComRender] create
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
|
|
|
@ -105,10 +105,8 @@
|
|||
-- @param self
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getCurrentTitle()
|
||||
--
|
||||
-- overload function: getCurrentTitle()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#ControlButton] getCurrentTitle
|
||||
-- @param self
|
||||
-- @return string#string ret (retunr value: string)
|
||||
|
@ -219,14 +217,10 @@
|
|||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(cc.Scale9Sprite)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- overload function: create(cc.Node, cc.Scale9Sprite)
|
||||
--
|
||||
-- overload function: create(string, string, float)
|
||||
--
|
||||
-- @overload self, cc.Scale9Sprite
|
||||
-- @overload self
|
||||
-- @overload self, cc.Node, cc.Scale9Sprite
|
||||
-- @overload self, string, string, float
|
||||
-- @function [parent=#ControlButton] create
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
|
|
@ -80,10 +80,8 @@
|
|||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: initWithSprites(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
|
||||
--
|
||||
-- overload function: initWithSprites(cc.Sprite, cc.Sprite, cc.Sprite)
|
||||
--
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite
|
||||
-- @function [parent=#ControlSlider] initWithSprites
|
||||
-- @param self
|
||||
-- @param #cc.Sprite sprite
|
||||
|
@ -129,14 +127,10 @@
|
|||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite)
|
||||
--
|
||||
-- overload function: create(char, char, char)
|
||||
--
|
||||
-- overload function: create(char, char, char, char)
|
||||
--
|
||||
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
|
||||
--
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite
|
||||
-- @overload self, char, char, char
|
||||
-- @overload self, char, char, char, char
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
|
||||
-- @function [parent=#ControlSlider] create
|
||||
-- @param self
|
||||
-- @param #cc.Sprite sprite
|
||||
|
|
|
@ -10,10 +10,8 @@
|
|||
-- @param #bool bool
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setOn(bool)
|
||||
--
|
||||
-- overload function: setOn(bool, bool)
|
||||
--
|
||||
-- @overload self, bool
|
||||
-- @overload self, bool, bool
|
||||
-- @function [parent=#ControlSwitch] setOn
|
||||
-- @param self
|
||||
-- @param #bool bool
|
||||
|
@ -25,10 +23,8 @@
|
|||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: initWithMaskSprite(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label)
|
||||
--
|
||||
-- overload function: initWithMaskSprite(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
|
||||
--
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
|
||||
-- @function [parent=#ControlSwitch] initWithMaskSprite
|
||||
-- @param self
|
||||
-- @param #cc.Sprite sprite
|
||||
|
@ -51,10 +47,8 @@
|
|||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
|
||||
--
|
||||
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label)
|
||||
--
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label
|
||||
-- @function [parent=#ControlSwitch] create
|
||||
-- @param self
|
||||
-- @param #cc.Sprite sprite
|
||||
|
|
|
@ -46,20 +46,16 @@
|
|||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addDisplay(cc.Node, int)
|
||||
--
|
||||
-- overload function: addDisplay(ccs.DisplayData, int)
|
||||
--
|
||||
-- @overload self, cc.Node, int
|
||||
-- @overload self, ccs.DisplayData, int
|
||||
-- @function [parent=#DisplayManager] addDisplay
|
||||
-- @param self
|
||||
-- @param #ccs.DisplayData displaydata
|
||||
-- @param #int int
|
||||
|
||||
--------------------------------
|
||||
-- overload function: containPoint(float, float)
|
||||
--
|
||||
-- overload function: containPoint(vec2_table)
|
||||
--
|
||||
-- @overload self, float, float
|
||||
-- @overload self, vec2_table
|
||||
-- @function [parent=#DisplayManager] containPoint
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(cc.ActionInterval)
|
||||
--
|
||||
-- overload function: create(cc.ActionInterval, float)
|
||||
--
|
||||
-- @overload self, cc.ActionInterval
|
||||
-- @overload self, cc.ActionInterval, float
|
||||
-- @function [parent=#EaseElasticIn] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval actioninterval
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(cc.ActionInterval)
|
||||
--
|
||||
-- overload function: create(cc.ActionInterval, float)
|
||||
--
|
||||
-- @overload self, cc.ActionInterval
|
||||
-- @overload self, cc.ActionInterval, float
|
||||
-- @function [parent=#EaseElasticInOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval actioninterval
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(cc.ActionInterval)
|
||||
--
|
||||
-- overload function: create(cc.ActionInterval, float)
|
||||
--
|
||||
-- @overload self, cc.ActionInterval
|
||||
-- @overload self, cc.ActionInterval, float
|
||||
-- @function [parent=#EaseElasticOut] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval actioninterval
|
||||
|
|
|
@ -35,10 +35,8 @@
|
|||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: EventController(cc.EventController::ControllerEventType, cc.Controller, bool)
|
||||
--
|
||||
-- overload function: EventController(cc.EventController::ControllerEventType, cc.Controller, int)
|
||||
--
|
||||
-- @overload self, cc.EventController::ControllerEventType, cc.Controller, bool
|
||||
-- @overload self, cc.EventController::ControllerEventType, cc.Controller, int
|
||||
-- @function [parent=#EventController] EventController
|
||||
-- @param self
|
||||
-- @param #cc.EventController::ControllerEventType controllereventtype
|
||||
|
|
|
@ -46,10 +46,8 @@
|
|||
-- @param #vec2_table vec2
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getProperties()
|
||||
--
|
||||
-- overload function: getProperties()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#FastTMXLayer] getProperties
|
||||
-- @param self
|
||||
-- @return map_table#map_table ret (retunr value: map_table)
|
||||
|
@ -66,10 +64,8 @@
|
|||
-- @param #int int
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setTileGID(int, vec2_table, cc.TMXTileFlags_)
|
||||
--
|
||||
-- overload function: setTileGID(int, vec2_table)
|
||||
--
|
||||
-- @overload self, int, vec2_table, cc.TMXTileFlags_
|
||||
-- @overload self, int, vec2_table
|
||||
-- @function [parent=#FastTMXLayer] setTileGID
|
||||
-- @param self
|
||||
-- @param #int int
|
||||
|
|
|
@ -27,10 +27,8 @@
|
|||
-- @return TMXObjectGroup#TMXObjectGroup ret (return value: cc.TMXObjectGroup)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getObjectGroups()
|
||||
--
|
||||
-- overload function: getObjectGroups()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#FastTMXTiledMap] getObjectGroups
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (retunr value: array_table)
|
||||
|
|
|
@ -33,10 +33,8 @@
|
|||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setUniformsForBuiltins(mat4_table)
|
||||
--
|
||||
-- overload function: setUniformsForBuiltins()
|
||||
--
|
||||
-- @overload self, mat4_table
|
||||
-- @overload self
|
||||
-- @function [parent=#GLProgram] setUniformsForBuiltins
|
||||
-- @param self
|
||||
-- @param #mat4_table mat4
|
||||
|
|
|
@ -5,24 +5,18 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setUniformTexture(string, unsigned int)
|
||||
--
|
||||
-- overload function: setUniformTexture(string, cc.Texture2D)
|
||||
--
|
||||
-- overload function: setUniformTexture(int, cc.Texture2D)
|
||||
--
|
||||
-- overload function: setUniformTexture(int, unsigned int)
|
||||
--
|
||||
-- @overload self, string, unsigned int
|
||||
-- @overload self, string, cc.Texture2D
|
||||
-- @overload self, int, cc.Texture2D
|
||||
-- @overload self, int, unsigned int
|
||||
-- @function [parent=#GLProgramState] setUniformTexture
|
||||
-- @param self
|
||||
-- @param #int int
|
||||
-- @param #unsigned int int
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setUniformMat4(int, mat4_table)
|
||||
--
|
||||
-- overload function: setUniformMat4(string, mat4_table)
|
||||
--
|
||||
-- @overload self, int, mat4_table
|
||||
-- @overload self, string, mat4_table
|
||||
-- @function [parent=#GLProgramState] setUniformMat4
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -47,30 +41,24 @@
|
|||
-- @param self
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setUniformFloat(int, float)
|
||||
--
|
||||
-- overload function: setUniformFloat(string, float)
|
||||
--
|
||||
-- @overload self, int, float
|
||||
-- @overload self, string, float
|
||||
-- @function [parent=#GLProgramState] setUniformFloat
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setUniformVec3(int, vec3_table)
|
||||
--
|
||||
-- overload function: setUniformVec3(string, vec3_table)
|
||||
--
|
||||
-- @overload self, int, vec3_table
|
||||
-- @overload self, string, vec3_table
|
||||
-- @function [parent=#GLProgramState] setUniformVec3
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
-- @param #vec3_table vec3
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setUniformInt(int, int)
|
||||
--
|
||||
-- overload function: setUniformInt(string, int)
|
||||
--
|
||||
-- @overload self, int, int
|
||||
-- @overload self, string, int
|
||||
-- @function [parent=#GLProgramState] setUniformInt
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -82,10 +70,8 @@
|
|||
-- @return long#long ret (return value: long)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setUniformVec4(int, vec4_table)
|
||||
--
|
||||
-- overload function: setUniformVec4(string, vec4_table)
|
||||
--
|
||||
-- @overload self, int, vec4_table
|
||||
-- @overload self, string, vec4_table
|
||||
-- @function [parent=#GLProgramState] setUniformVec4
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -97,10 +83,8 @@
|
|||
-- @param #cc.GLProgram glprogram
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setUniformVec2(int, vec2_table)
|
||||
--
|
||||
-- overload function: setUniformVec2(string, vec2_table)
|
||||
--
|
||||
-- @overload self, int, vec2_table
|
||||
-- @overload self, string, vec2_table
|
||||
-- @function [parent=#GLProgramState] setUniformVec2
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(size_table)
|
||||
--
|
||||
-- overload function: create(size_table, cc.Texture2D, bool)
|
||||
--
|
||||
-- @overload self, size_table
|
||||
-- @overload self, size_table, cc.Texture2D, bool
|
||||
-- @function [parent=#Grid3D] create
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
|
|
|
@ -66,10 +66,8 @@
|
|||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: initWithSize(size_table)
|
||||
--
|
||||
-- overload function: initWithSize(size_table, cc.Texture2D, bool)
|
||||
--
|
||||
-- @overload self, size_table
|
||||
-- @overload self, size_table, cc.Texture2D, bool
|
||||
-- @function [parent=#GridBase] initWithSize
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
|
@ -92,10 +90,8 @@
|
|||
-- @param self
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(size_table)
|
||||
--
|
||||
-- overload function: create(size_table, cc.Texture2D, bool)
|
||||
--
|
||||
-- @overload self, size_table
|
||||
-- @overload self, size_table, cc.Texture2D, bool
|
||||
-- @function [parent=#GridBase] create
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(size_table)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- @overload self, size_table
|
||||
-- @overload self
|
||||
-- @function [parent=#HBox] create
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
|
|
|
@ -36,10 +36,8 @@
|
|||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(string, ccui.Widget::TextureResType)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- @overload self, string, ccui.Widget::TextureResType
|
||||
-- @overload self
|
||||
-- @function [parent=#ImageView] create
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
|
|
@ -127,12 +127,9 @@
|
|||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setCharMap(cc.Texture2D, int, int, int)
|
||||
--
|
||||
-- overload function: setCharMap(string, int, int, int)
|
||||
--
|
||||
-- overload function: setCharMap(string)
|
||||
--
|
||||
-- @overload self, cc.Texture2D, int, int, int
|
||||
-- @overload self, string, int, int, int
|
||||
-- @overload self, string
|
||||
-- @function [parent=#Label] setCharMap
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -228,10 +225,8 @@
|
|||
-- @param #cc.TextHAlignment texthalignment
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setAlignment(cc.TextHAlignment, cc.TextVAlignment)
|
||||
--
|
||||
-- overload function: setAlignment(cc.TextHAlignment)
|
||||
--
|
||||
-- @overload self, cc.TextHAlignment, cc.TextVAlignment
|
||||
-- @overload self, cc.TextHAlignment
|
||||
-- @function [parent=#Label] setAlignment
|
||||
-- @param self
|
||||
-- @param #cc.TextHAlignment texthalignment
|
||||
|
@ -253,12 +248,9 @@
|
|||
-- @return Label#Label ret (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: createWithCharMap(cc.Texture2D, int, int, int)
|
||||
--
|
||||
-- overload function: createWithCharMap(string, int, int, int)
|
||||
--
|
||||
-- overload function: createWithCharMap(string)
|
||||
--
|
||||
-- @overload self, cc.Texture2D, int, int, int
|
||||
-- @overload self, string, int, int, int
|
||||
-- @overload self, string
|
||||
-- @function [parent=#Label] createWithCharMap
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
|
|
@ -10,12 +10,9 @@
|
|||
-- @param #string str
|
||||
|
||||
--------------------------------
|
||||
-- overload function: initWithString(string, string)
|
||||
--
|
||||
-- overload function: initWithString(string, string, int, int, int)
|
||||
--
|
||||
-- overload function: initWithString(string, cc.Texture2D, int, int, int)
|
||||
--
|
||||
-- @overload self, string, string
|
||||
-- @overload self, string, string, int, int, int
|
||||
-- @overload self, string, cc.Texture2D, int, int, int
|
||||
-- @function [parent=#LabelAtlas] initWithString
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -35,12 +32,9 @@
|
|||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(string, string, int, int, int)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- overload function: create(string, string)
|
||||
--
|
||||
-- @overload self, string, string, int, int, int
|
||||
-- @overload self
|
||||
-- @overload self, string, string
|
||||
-- @function [parent=#LabelAtlas] create
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
|
|
@ -21,12 +21,9 @@
|
|||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(color4b_table, float, float)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- overload function: create(color4b_table)
|
||||
--
|
||||
-- @overload self, color4b_table, float, float
|
||||
-- @overload self
|
||||
-- @overload self, color4b_table
|
||||
-- @function [parent=#LayerColor] create
|
||||
-- @param self
|
||||
-- @param #color4b_table color4b
|
||||
|
|
|
@ -65,12 +65,9 @@
|
|||
-- @param #color3b_table color3b
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(color4b_table, color4b_table)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- overload function: create(color4b_table, color4b_table, vec2_table)
|
||||
--
|
||||
-- @overload self, color4b_table, color4b_table
|
||||
-- @overload self
|
||||
-- @overload self, color4b_table, color4b_table, vec2_table
|
||||
-- @function [parent=#LayerGradient] create
|
||||
-- @param self
|
||||
-- @param #color4b_table color4b
|
||||
|
|
|
@ -70,10 +70,8 @@
|
|||
-- @param #ccui.Widget::TextureResType texturerestype
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setBackGroundColor(color3b_table, color3b_table)
|
||||
--
|
||||
-- overload function: setBackGroundColor(color3b_table)
|
||||
--
|
||||
-- @overload self, color3b_table, color3b_table
|
||||
-- @overload self, color3b_table
|
||||
-- @function [parent=#Layout] setBackGroundColor
|
||||
-- @param self
|
||||
-- @param #color3b_table color3b
|
||||
|
@ -179,14 +177,10 @@
|
|||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addChild(cc.Node, int)
|
||||
--
|
||||
-- overload function: addChild(cc.Node)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, int)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, string)
|
||||
--
|
||||
-- @overload self, cc.Node, int
|
||||
-- @overload self, cc.Node
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @function [parent=#Layout] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
|
|
|
@ -107,14 +107,10 @@
|
|||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addChild(cc.Node, int)
|
||||
--
|
||||
-- overload function: addChild(cc.Node)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, int)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, string)
|
||||
--
|
||||
-- @overload self, cc.Node, int
|
||||
-- @overload self, cc.Node
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @function [parent=#ListView] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
|
|
|
@ -51,10 +51,8 @@
|
|||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(string, float)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- @overload self, string, float
|
||||
-- @overload self
|
||||
-- @function [parent=#LoadingBar] create
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
|
|
@ -33,14 +33,10 @@
|
|||
-- @param self
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addChild(cc.Node, int)
|
||||
--
|
||||
-- overload function: addChild(cc.Node)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, int)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, string)
|
||||
--
|
||||
-- @overload self, cc.Node, int
|
||||
-- @overload self, cc.Node
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @function [parent=#Menu] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
|
|
|
@ -44,10 +44,8 @@
|
|||
-- @param #bool bool
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float, float, float, color3b_table, cc.Texture2D)
|
||||
--
|
||||
-- overload function: create(float, float, float, color3b_table, string)
|
||||
--
|
||||
-- @overload self, float, float, float, color3b_table, cc.Texture2D
|
||||
-- @overload self, float, float, float, color3b_table, string
|
||||
-- @function [parent=#MotionStreak] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
@ -98,20 +96,16 @@
|
|||
-- @return unsigned char#unsigned char ret (return value: unsigned char)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setPosition(float, float)
|
||||
--
|
||||
-- overload function: setPosition(vec2_table)
|
||||
--
|
||||
-- @overload self, float, float
|
||||
-- @overload self, vec2_table
|
||||
-- @function [parent=#MotionStreak] setPosition
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getPosition(float, float)
|
||||
--
|
||||
-- overload function: getPosition()
|
||||
--
|
||||
-- @overload self, float, float
|
||||
-- @overload self
|
||||
-- @function [parent=#MotionStreak] getPosition
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -5,14 +5,10 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addChild(cc.Node, int)
|
||||
--
|
||||
-- overload function: addChild(cc.Node)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, int)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, string)
|
||||
--
|
||||
-- @overload self, cc.Node, int
|
||||
-- @overload self, cc.Node
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @function [parent=#Node] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
|
@ -51,10 +47,8 @@
|
|||
-- @param #bool bool
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getChildren()
|
||||
--
|
||||
-- overload function: getChildren()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#Node] getChildren
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (retunr value: array_table)
|
||||
|
@ -208,10 +202,8 @@
|
|||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: removeAllChildrenWithCleanup(bool)
|
||||
--
|
||||
-- overload function: removeAllChildrenWithCleanup()
|
||||
--
|
||||
-- @overload self, bool
|
||||
-- @overload self
|
||||
-- @function [parent=#Node] removeAllChildrenWithCleanup
|
||||
-- @param self
|
||||
-- @param #bool bool
|
||||
|
@ -268,10 +260,8 @@
|
|||
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setPosition(float, float)
|
||||
--
|
||||
-- overload function: setPosition(vec2_table)
|
||||
--
|
||||
-- @overload self, float, float
|
||||
-- @overload self, vec2_table
|
||||
-- @function [parent=#Node] setPosition
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
@ -381,10 +371,8 @@
|
|||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: visit()
|
||||
--
|
||||
-- overload function: visit(cc.Renderer, mat4_table, unsigned int)
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self, cc.Renderer, mat4_table, unsigned int
|
||||
-- @function [parent=#Node] visit
|
||||
-- @param self
|
||||
-- @param #cc.Renderer renderer
|
||||
|
@ -438,10 +426,8 @@
|
|||
-- @param #string str
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setAdditionalTransform(cc.AffineTransform)
|
||||
--
|
||||
-- overload function: setAdditionalTransform(mat4_table)
|
||||
--
|
||||
-- @overload self, cc.AffineTransform
|
||||
-- @overload self, mat4_table
|
||||
-- @function [parent=#Node] setAdditionalTransform
|
||||
-- @param self
|
||||
-- @param #mat4_table mat4
|
||||
|
@ -457,10 +443,8 @@
|
|||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getScheduler()
|
||||
--
|
||||
-- overload function: getScheduler()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#Node] getScheduler
|
||||
-- @param self
|
||||
-- @return Scheduler#Scheduler ret (retunr value: cc.Scheduler)
|
||||
|
@ -491,10 +475,8 @@
|
|||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getParent()
|
||||
--
|
||||
-- overload function: getParent()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#Node] getParent
|
||||
-- @param self
|
||||
-- @return Node#Node ret (retunr value: cc.Node)
|
||||
|
@ -551,10 +533,8 @@
|
|||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setScale(float, float)
|
||||
--
|
||||
-- overload function: setScale(float)
|
||||
--
|
||||
-- @overload self, float, float
|
||||
-- @overload self, float
|
||||
-- @function [parent=#Node] setScale
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
@ -642,10 +622,8 @@
|
|||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: draw()
|
||||
--
|
||||
-- overload function: draw(cc.Renderer, mat4_table, unsigned int)
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self, cc.Renderer, mat4_table, unsigned int
|
||||
-- @function [parent=#Node] draw
|
||||
-- @param self
|
||||
-- @param #cc.Renderer renderer
|
||||
|
@ -658,10 +636,8 @@
|
|||
-- @param #cc.Ref ref
|
||||
|
||||
--------------------------------
|
||||
-- overload function: removeFromParentAndCleanup(bool)
|
||||
--
|
||||
-- overload function: removeFromParentAndCleanup()
|
||||
--
|
||||
-- @overload self, bool
|
||||
-- @overload self
|
||||
-- @function [parent=#Node] removeFromParentAndCleanup
|
||||
-- @param self
|
||||
-- @param #bool bool
|
||||
|
@ -721,10 +697,8 @@
|
|||
-- @param #cc.Action action
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getActionManager()
|
||||
--
|
||||
-- overload function: getActionManager()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#Node] getActionManager
|
||||
-- @param self
|
||||
-- @return ActionManager#ActionManager ret (retunr value: cc.ActionManager)
|
||||
|
|
|
@ -10,10 +10,8 @@
|
|||
-- @param #cc.Node node
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getGrid()
|
||||
--
|
||||
-- overload function: getGrid()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#NodeGrid] getGrid
|
||||
-- @param self
|
||||
-- @return GridBase#GridBase ret (retunr value: cc.GridBase)
|
||||
|
|
|
@ -23,10 +23,8 @@
|
|||
-- @return ParallaxNode#ParallaxNode ret (return value: cc.ParallaxNode)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addChild(cc.Node, int, string)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, int)
|
||||
--
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @function [parent=#ParallaxNode] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
|
|
|
@ -61,10 +61,8 @@
|
|||
-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addChild(cc.Node, int, string)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, int)
|
||||
--
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @function [parent=#ParticleBatchNode] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
|
|
|
@ -21,12 +21,9 @@
|
|||
-- @param #cc.EventCustom eventcustom
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(string)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- overload function: create(map_table)
|
||||
--
|
||||
-- @overload self, string
|
||||
-- @overload self
|
||||
-- @overload self, map_table
|
||||
-- @function [parent=#ParticleSystemQuad] create
|
||||
-- @param self
|
||||
-- @param #map_table map
|
||||
|
|
|
@ -49,10 +49,8 @@
|
|||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: applyImpulse(vec2_table, vec2_table)
|
||||
--
|
||||
-- overload function: applyImpulse(vec2_table)
|
||||
--
|
||||
-- @overload self, vec2_table, vec2_table
|
||||
-- @overload self, vec2_table
|
||||
-- @function [parent=#PhysicsBody] applyImpulse
|
||||
-- @param self
|
||||
-- @param #vec2_table vec2
|
||||
|
@ -64,10 +62,8 @@
|
|||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: applyForce(vec2_table, vec2_table)
|
||||
--
|
||||
-- overload function: applyForce(vec2_table)
|
||||
--
|
||||
-- @overload self, vec2_table, vec2_table
|
||||
-- @overload self, vec2_table
|
||||
-- @function [parent=#PhysicsBody] applyForce
|
||||
-- @param self
|
||||
-- @param #vec2_table vec2
|
||||
|
@ -222,10 +218,8 @@
|
|||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: removeShape(int, bool)
|
||||
--
|
||||
-- overload function: removeShape(cc.PhysicsShape, bool)
|
||||
--
|
||||
-- @overload self, int, bool
|
||||
-- @overload self, cc.PhysicsShape, bool
|
||||
-- @function [parent=#PhysicsBody] removeShape
|
||||
-- @param self
|
||||
-- @param #cc.PhysicsShape physicsshape
|
||||
|
@ -346,12 +340,9 @@
|
|||
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- overload function: create(float, float)
|
||||
--
|
||||
-- @overload self, float
|
||||
-- @overload self
|
||||
-- @overload self, float, float
|
||||
-- @function [parent=#PhysicsBody] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -45,10 +45,8 @@
|
|||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table, float, float)
|
||||
--
|
||||
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table)
|
||||
--
|
||||
-- @overload self, cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table, float, float
|
||||
-- @overload self, cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table
|
||||
-- @function [parent=#PhysicsJointLimit] construct
|
||||
-- @param self
|
||||
-- @param #cc.PhysicsBody physicsbody
|
||||
|
|
|
@ -25,10 +25,8 @@
|
|||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody)
|
||||
--
|
||||
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, float, float)
|
||||
--
|
||||
-- @overload self, cc.PhysicsBody, cc.PhysicsBody
|
||||
-- @overload self, cc.PhysicsBody, cc.PhysicsBody, float, float
|
||||
-- @function [parent=#PhysicsJointRotaryLimit] construct
|
||||
-- @param self
|
||||
-- @param #cc.PhysicsBody physicsbody
|
||||
|
|
|
@ -24,10 +24,8 @@
|
|||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: removeBody(int)
|
||||
--
|
||||
-- overload function: removeBody(cc.PhysicsBody)
|
||||
--
|
||||
-- @overload self, int
|
||||
-- @overload self, cc.PhysicsBody
|
||||
-- @function [parent=#PhysicsWorld] removeBody
|
||||
-- @param self
|
||||
-- @param #cc.PhysicsBody physicsbody
|
||||
|
|
|
@ -45,10 +45,8 @@
|
|||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setReverseDirection(bool)
|
||||
--
|
||||
-- overload function: setReverseDirection(bool)
|
||||
--
|
||||
-- @overload self, bool
|
||||
-- @overload self, bool
|
||||
-- @function [parent=#ProgressTimer] setReverseDirection
|
||||
-- @param self
|
||||
-- @param #bool bool
|
||||
|
|
|
@ -5,12 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addProtectedChild(cc.Node, int)
|
||||
--
|
||||
-- overload function: addProtectedChild(cc.Node)
|
||||
--
|
||||
-- overload function: addProtectedChild(cc.Node, int, int)
|
||||
--
|
||||
-- @overload self, cc.Node, int
|
||||
-- @overload self, cc.Node
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @function [parent=#ProtectedNode] addProtectedChild
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(size_table)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- @overload self, size_table
|
||||
-- @overload self
|
||||
-- @function [parent=#RelativeBox] create
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
|
|
|
@ -65,10 +65,8 @@
|
|||
-- @param self
|
||||
|
||||
--------------------------------
|
||||
-- overload function: saveToFile(string, cc.Image::Format, bool)
|
||||
--
|
||||
-- overload function: saveToFile(string, bool)
|
||||
--
|
||||
-- @overload self, string, cc.Image::Format, bool
|
||||
-- @overload self, string, bool
|
||||
-- @function [parent=#RenderTexture] saveToFile
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -91,12 +89,9 @@
|
|||
-- @param self
|
||||
|
||||
--------------------------------
|
||||
-- overload function: beginWithClear(float, float, float, float, float)
|
||||
--
|
||||
-- overload function: beginWithClear(float, float, float, float)
|
||||
--
|
||||
-- overload function: beginWithClear(float, float, float, float, float, int)
|
||||
--
|
||||
-- @overload self, float, float, float, float, float
|
||||
-- @overload self, float, float, float, float
|
||||
-- @overload self, float, float, float, float, float, int
|
||||
-- @function [parent=#RenderTexture] beginWithClear
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
@ -140,10 +135,8 @@
|
|||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: initWithWidthAndHeight(int, int, cc.Texture2D::PixelFormat, unsigned int)
|
||||
--
|
||||
-- overload function: initWithWidthAndHeight(int, int, cc.Texture2D::PixelFormat)
|
||||
--
|
||||
-- @overload self, int, int, cc.Texture2D::PixelFormat, unsigned int
|
||||
-- @overload self, int, int, cc.Texture2D::PixelFormat
|
||||
-- @function [parent=#RenderTexture] initWithWidthAndHeight
|
||||
-- @param self
|
||||
-- @param #int int
|
||||
|
@ -153,12 +146,9 @@
|
|||
-- @return bool#bool ret (retunr value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(int, int, cc.Texture2D::PixelFormat)
|
||||
--
|
||||
-- overload function: create(int, int, cc.Texture2D::PixelFormat, unsigned int)
|
||||
--
|
||||
-- overload function: create(int, int)
|
||||
--
|
||||
-- @overload self, int, int, cc.Texture2D::PixelFormat
|
||||
-- @overload self, int, int, cc.Texture2D::PixelFormat, unsigned int
|
||||
-- @overload self, int, int
|
||||
-- @function [parent=#RenderTexture] create
|
||||
-- @param self
|
||||
-- @param #int int
|
||||
|
|
|
@ -35,10 +35,8 @@
|
|||
-- @param self
|
||||
|
||||
--------------------------------
|
||||
-- overload function: removeElement(ccui.RichElement)
|
||||
--
|
||||
-- overload function: removeElement(int)
|
||||
--
|
||||
-- @overload self, ccui.RichElement
|
||||
-- @overload self, int
|
||||
-- @function [parent=#RichText] removeElement
|
||||
-- @param self
|
||||
-- @param #int int
|
||||
|
|
|
@ -5,12 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float, float, float)
|
||||
--
|
||||
-- overload function: create(float, float)
|
||||
--
|
||||
-- overload function: create(float, vec3_table)
|
||||
--
|
||||
-- @overload self, float, float, float
|
||||
-- @overload self, float, float
|
||||
-- @overload self, float, vec3_table
|
||||
-- @function [parent=#RotateBy] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float, float)
|
||||
--
|
||||
-- overload function: create(float, float, float)
|
||||
--
|
||||
-- @overload self, float, float
|
||||
-- @overload self, float, float, float
|
||||
-- @function [parent=#RotateTo] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -16,10 +16,8 @@
|
|||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: initWithSpriteFrameName(string)
|
||||
--
|
||||
-- overload function: initWithSpriteFrameName(string, rect_table)
|
||||
--
|
||||
-- @overload self, string
|
||||
-- @overload self, string, rect_table
|
||||
-- @function [parent=#Scale9Sprite] initWithSpriteFrameName
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -47,10 +45,8 @@
|
|||
-- @param #cc.SpriteFrame spriteframe
|
||||
|
||||
--------------------------------
|
||||
-- overload function: initWithBatchNode(cc.SpriteBatchNode, rect_table, rect_table)
|
||||
--
|
||||
-- overload function: initWithBatchNode(cc.SpriteBatchNode, rect_table, bool, rect_table)
|
||||
--
|
||||
-- @overload self, cc.SpriteBatchNode, rect_table, rect_table
|
||||
-- @overload self, cc.SpriteBatchNode, rect_table, bool, rect_table
|
||||
-- @function [parent=#Scale9Sprite] initWithBatchNode
|
||||
-- @param self
|
||||
-- @param #cc.SpriteBatchNode spritebatchnode
|
||||
|
@ -89,14 +85,10 @@
|
|||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: initWithFile(string, rect_table)
|
||||
--
|
||||
-- overload function: initWithFile(string, rect_table, rect_table)
|
||||
--
|
||||
-- overload function: initWithFile(rect_table, string)
|
||||
--
|
||||
-- overload function: initWithFile(string)
|
||||
--
|
||||
-- @overload self, string, rect_table
|
||||
-- @overload self, string, rect_table, rect_table
|
||||
-- @overload self, rect_table, string
|
||||
-- @overload self, string
|
||||
-- @function [parent=#Scale9Sprite] initWithFile
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -115,10 +107,8 @@
|
|||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: initWithSpriteFrame(cc.SpriteFrame)
|
||||
--
|
||||
-- overload function: initWithSpriteFrame(cc.SpriteFrame, rect_table)
|
||||
--
|
||||
-- @overload self, cc.SpriteFrame
|
||||
-- @overload self, cc.SpriteFrame, rect_table
|
||||
-- @function [parent=#Scale9Sprite] initWithSpriteFrame
|
||||
-- @param self
|
||||
-- @param #cc.SpriteFrame spriteframe
|
||||
|
@ -146,16 +136,11 @@
|
|||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(string, rect_table, rect_table)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- overload function: create(rect_table, string)
|
||||
--
|
||||
-- overload function: create(string, rect_table)
|
||||
--
|
||||
-- overload function: create(string)
|
||||
--
|
||||
-- @overload self, string, rect_table, rect_table
|
||||
-- @overload self
|
||||
-- @overload self, rect_table, string
|
||||
-- @overload self, string, rect_table
|
||||
-- @overload self, string
|
||||
-- @function [parent=#Scale9Sprite] create
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -164,10 +149,8 @@
|
|||
-- @return Scale9Sprite#Scale9Sprite ret (retunr value: cc.Scale9Sprite)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: createWithSpriteFrameName(string, rect_table)
|
||||
--
|
||||
-- overload function: createWithSpriteFrameName(string)
|
||||
--
|
||||
-- @overload self, string, rect_table
|
||||
-- @overload self, string
|
||||
-- @function [parent=#Scale9Sprite] createWithSpriteFrameName
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -175,10 +158,8 @@
|
|||
-- @return Scale9Sprite#Scale9Sprite ret (retunr value: cc.Scale9Sprite)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: createWithSpriteFrame(cc.SpriteFrame, rect_table)
|
||||
--
|
||||
-- overload function: createWithSpriteFrame(cc.SpriteFrame)
|
||||
--
|
||||
-- @overload self, cc.SpriteFrame, rect_table
|
||||
-- @overload self, cc.SpriteFrame
|
||||
-- @function [parent=#Scale9Sprite] createWithSpriteFrame
|
||||
-- @param self
|
||||
-- @param #cc.SpriteFrame spriteframe
|
||||
|
|
|
@ -5,12 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float, float, float)
|
||||
--
|
||||
-- overload function: create(float, float)
|
||||
--
|
||||
-- overload function: create(float, float, float, float)
|
||||
--
|
||||
-- @overload self, float, float, float
|
||||
-- @overload self, float, float
|
||||
-- @overload self, float, float, float, float
|
||||
-- @function [parent=#ScaleBy] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -5,12 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float, float, float)
|
||||
--
|
||||
-- overload function: create(float, float)
|
||||
--
|
||||
-- overload function: create(float, float, float, float)
|
||||
--
|
||||
-- @overload self, float, float, float
|
||||
-- @overload self, float, float
|
||||
-- @overload self, float, float, float, float
|
||||
-- @function [parent=#ScaleTo] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -41,10 +41,8 @@
|
|||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addChild(cc.Node, int, string)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, int)
|
||||
--
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @function [parent=#Scene] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
|
|
|
@ -181,14 +181,10 @@
|
|||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addChild(cc.Node, int)
|
||||
--
|
||||
-- overload function: addChild(cc.Node)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, int)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, string)
|
||||
--
|
||||
-- @overload self, cc.Node, int
|
||||
-- @overload self, cc.Node
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @function [parent=#ScrollView] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
|
@ -239,10 +235,8 @@
|
|||
-- @param #bool bool
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getChildren()
|
||||
--
|
||||
-- overload function: getChildren()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#ScrollView] getChildren
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (retunr value: array_table)
|
||||
|
|
|
@ -41,10 +41,8 @@
|
|||
-- @param #ccs.Bone bone
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(string)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- @overload self, string
|
||||
-- @overload self
|
||||
-- @function [parent=#Skin] create
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
|
|
@ -5,19 +5,15 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setSpriteFrame(cc.SpriteFrame)
|
||||
--
|
||||
-- overload function: setSpriteFrame(string)
|
||||
--
|
||||
-- @overload self, cc.SpriteFrame
|
||||
-- @overload self, string
|
||||
-- @function [parent=#Sprite] setSpriteFrame
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setTexture(cc.Texture2D)
|
||||
--
|
||||
-- overload function: setTexture(string)
|
||||
--
|
||||
-- @overload self, cc.Texture2D
|
||||
-- @overload self, string
|
||||
-- @function [parent=#Sprite] setTexture
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -57,10 +53,8 @@
|
|||
-- @param self
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setTextureRect(rect_table, bool, size_table)
|
||||
--
|
||||
-- overload function: setTextureRect(rect_table)
|
||||
--
|
||||
-- @overload self, rect_table, bool, size_table
|
||||
-- @overload self, rect_table
|
||||
-- @function [parent=#Sprite] setTextureRect
|
||||
-- @param self
|
||||
-- @param #rect_table rect
|
||||
|
@ -145,12 +139,9 @@
|
|||
-- @param #rect_table rect
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(string)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- overload function: create(string, rect_table)
|
||||
--
|
||||
-- @overload self, string
|
||||
-- @overload self
|
||||
-- @overload self, string, rect_table
|
||||
-- @function [parent=#Sprite] create
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -158,10 +149,8 @@
|
|||
-- @return Sprite#Sprite ret (retunr value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: createWithTexture(cc.Texture2D, rect_table, bool)
|
||||
--
|
||||
-- overload function: createWithTexture(cc.Texture2D)
|
||||
--
|
||||
-- @overload self, cc.Texture2D, rect_table, bool
|
||||
-- @overload self, cc.Texture2D
|
||||
-- @function [parent=#Sprite] createWithTexture
|
||||
-- @param self
|
||||
-- @param #cc.Texture2D texture2d
|
||||
|
@ -189,10 +178,8 @@
|
|||
-- @param #unsigned int int
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addChild(cc.Node, int, string)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, int)
|
||||
--
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @function [parent=#Sprite] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
|
@ -240,10 +227,8 @@
|
|||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setScale(float)
|
||||
--
|
||||
-- overload function: setScale(float, float)
|
||||
--
|
||||
-- @overload self, float
|
||||
-- @overload self, float, float
|
||||
-- @function [parent=#Sprite] setScale
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setTexture(cc.Texture2D)
|
||||
--
|
||||
-- overload function: setTexture(string)
|
||||
--
|
||||
-- @overload self, cc.Texture2D
|
||||
-- @overload self, string
|
||||
-- @function [parent=#Sprite3D] setTexture
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -29,10 +27,8 @@
|
|||
-- @param #cc.BlendFunc blendfunc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(string, string)
|
||||
--
|
||||
-- overload function: create(string)
|
||||
--
|
||||
-- @overload self, string, string
|
||||
-- @overload self, string
|
||||
-- @function [parent=#Sprite3D] create
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
|
|
@ -109,10 +109,8 @@
|
|||
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addChild(cc.Node, int, string)
|
||||
--
|
||||
-- overload function: addChild(cc.Node, int, int)
|
||||
--
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @function [parent=#SpriteBatchNode] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
|
|
|
@ -90,10 +90,8 @@
|
|||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(string, rect_table, bool, vec2_table, size_table)
|
||||
--
|
||||
-- overload function: create(string, rect_table)
|
||||
--
|
||||
-- @overload self, string, rect_table, bool, vec2_table, size_table
|
||||
-- @overload self, string, rect_table
|
||||
-- @function [parent=#SpriteFrame] create
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
@ -104,10 +102,8 @@
|
|||
-- @return SpriteFrame#SpriteFrame ret (retunr value: cc.SpriteFrame)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: createWithTexture(cc.Texture2D, rect_table, bool, vec2_table, size_table)
|
||||
--
|
||||
-- overload function: createWithTexture(cc.Texture2D, rect_table)
|
||||
--
|
||||
-- @overload self, cc.Texture2D, rect_table, bool, vec2_table, size_table
|
||||
-- @overload self, cc.Texture2D, rect_table
|
||||
-- @function [parent=#SpriteFrame] createWithTexture
|
||||
-- @param self
|
||||
-- @param #cc.Texture2D texture2d
|
||||
|
|
|
@ -5,12 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addSpriteFramesWithFile(string, string)
|
||||
--
|
||||
-- overload function: addSpriteFramesWithFile(string)
|
||||
--
|
||||
-- overload function: addSpriteFramesWithFile(string, cc.Texture2D)
|
||||
--
|
||||
-- @overload self, string, string
|
||||
-- @overload self, string
|
||||
-- @overload self, string, cc.Texture2D
|
||||
-- @function [parent=#SpriteFrameCache] addSpriteFramesWithFile
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
|
|
@ -62,10 +62,8 @@
|
|||
-- @param self
|
||||
|
||||
--------------------------------
|
||||
-- overload function: setTileGID(unsigned int, vec2_table, cc.TMXTileFlags_)
|
||||
--
|
||||
-- overload function: setTileGID(unsigned int, vec2_table)
|
||||
--
|
||||
-- @overload self, unsigned int, vec2_table, cc.TMXTileFlags_
|
||||
-- @overload self, unsigned int, vec2_table
|
||||
-- @function [parent=#TMXLayer] setTileGID
|
||||
-- @param self
|
||||
-- @param #unsigned int int
|
||||
|
@ -104,10 +102,8 @@
|
|||
-- @return TMXTilesetInfo#TMXTilesetInfo ret (return value: cc.TMXTilesetInfo)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getProperties()
|
||||
--
|
||||
-- overload function: getProperties()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#TMXLayer] getProperties
|
||||
-- @param self
|
||||
-- @return map_table#map_table ret (retunr value: map_table)
|
||||
|
|
|
@ -57,19 +57,15 @@
|
|||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getLayers()
|
||||
--
|
||||
-- overload function: getLayers()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#TMXMapInfo] getLayers
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (retunr value: array_table)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getTilesets()
|
||||
--
|
||||
-- overload function: getTilesets()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#TMXMapInfo] getTilesets
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (retunr value: array_table)
|
||||
|
@ -112,10 +108,8 @@
|
|||
-- @return map_table#map_table ret (return value: map_table)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getObjectGroups()
|
||||
--
|
||||
-- overload function: getObjectGroups()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#TMXMapInfo] getObjectGroups
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (retunr value: array_table)
|
||||
|
@ -166,10 +160,8 @@
|
|||
-- @param #array_table array
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getProperties()
|
||||
--
|
||||
-- overload function: getProperties()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#TMXMapInfo] getProperties
|
||||
-- @param self
|
||||
-- @return map_table#map_table ret (retunr value: map_table)
|
||||
|
|
|
@ -27,10 +27,8 @@
|
|||
-- @return map_table#map_table ret (return value: map_table)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getObjects()
|
||||
--
|
||||
-- overload function: getObjects()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#TMXObjectGroup] getObjects
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (retunr value: array_table)
|
||||
|
@ -41,10 +39,8 @@
|
|||
-- @param #string str
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getProperties()
|
||||
--
|
||||
-- overload function: getProperties()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#TMXObjectGroup] getProperties
|
||||
-- @param self
|
||||
-- @return map_table#map_table ret (retunr value: map_table)
|
||||
|
|
|
@ -27,10 +27,8 @@
|
|||
-- @return TMXObjectGroup#TMXObjectGroup ret (return value: cc.TMXObjectGroup)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getObjectGroups()
|
||||
--
|
||||
-- overload function: getObjectGroups()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#TMXTiledMap] getObjectGroups
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (retunr value: array_table)
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getForcedTarget()
|
||||
--
|
||||
-- overload function: getForcedTarget()
|
||||
--
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#TargetedAction] getForcedTarget
|
||||
-- @param self
|
||||
-- @return Node#Node ret (retunr value: cc.Node)
|
||||
|
|
|
@ -104,10 +104,8 @@
|
|||
-- @param #size_table size
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(string, string, int)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- @overload self, string, string, int
|
||||
-- @overload self
|
||||
-- @function [parent=#Text] create
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
|
|
@ -33,10 +33,8 @@
|
|||
-- @param self
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(string, string, int, int, string)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- @overload self, string, string, int, int, string
|
||||
-- @overload self
|
||||
-- @function [parent=#TextAtlas] create
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
|
|
@ -25,10 +25,8 @@
|
|||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(string, string)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- @overload self, string, string
|
||||
-- @overload self
|
||||
-- @function [parent=#TextBMFont] create
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
|
|
@ -179,10 +179,8 @@
|
|||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(string, string, int)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- @overload self, string, string, int
|
||||
-- @overload self
|
||||
-- @function [parent=#TextField] create
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
|
|
|
@ -15,10 +15,8 @@
|
|||
-- @return char#char ret (return value: char)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: initWithImage(cc.Image, cc.Texture2D::PixelFormat)
|
||||
--
|
||||
-- overload function: initWithImage(cc.Image)
|
||||
--
|
||||
-- @overload self, cc.Image, cc.Texture2D::PixelFormat
|
||||
-- @overload self, cc.Image
|
||||
-- @function [parent=#Texture2D] initWithImage
|
||||
-- @param self
|
||||
-- @param #cc.Image image
|
||||
|
@ -45,10 +43,8 @@
|
|||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getBitsPerPixelForFormat(cc.Texture2D::PixelFormat)
|
||||
--
|
||||
-- overload function: getBitsPerPixelForFormat()
|
||||
--
|
||||
-- @overload self, cc.Texture2D::PixelFormat
|
||||
-- @overload self
|
||||
-- @function [parent=#Texture2D] getBitsPerPixelForFormat
|
||||
-- @param self
|
||||
-- @param #cc.Texture2D::PixelFormat pixelformat
|
||||
|
@ -60,10 +56,8 @@
|
|||
-- @return unsigned int#unsigned int ret (return value: unsigned int)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: initWithString(char, cc.FontDefinition)
|
||||
--
|
||||
-- overload function: initWithString(char, string, float, size_table, cc.TextHAlignment, cc.TextVAlignment)
|
||||
--
|
||||
-- @overload self, char, cc.FontDefinition
|
||||
-- @overload self, char, string, float, size_table, cc.TextHAlignment, cc.TextVAlignment
|
||||
-- @function [parent=#Texture2D] initWithString
|
||||
-- @param self
|
||||
-- @param #char char
|
||||
|
|
|
@ -34,10 +34,8 @@
|
|||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: addImage(cc.Image, string)
|
||||
--
|
||||
-- overload function: addImage(string)
|
||||
--
|
||||
-- @overload self, cc.Image, string
|
||||
-- @overload self, string
|
||||
-- @function [parent=#TextureCache] addImage
|
||||
-- @param self
|
||||
-- @param #cc.Image image
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(size_table)
|
||||
--
|
||||
-- overload function: create(size_table, cc.Texture2D, bool)
|
||||
--
|
||||
-- @overload self, size_table
|
||||
-- @overload self, size_table, cc.Texture2D, bool
|
||||
-- @function [parent=#TiledGrid3D] create
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float, cc.Scene)
|
||||
--
|
||||
-- overload function: create(float, cc.Scene, color3b_table)
|
||||
--
|
||||
-- @overload self, float, cc.Scene
|
||||
-- @overload self, float, cc.Scene, color3b_table
|
||||
-- @function [parent=#TransitionFade] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float, cc.Scene)
|
||||
--
|
||||
-- overload function: create(float, cc.Scene, cc.TransitionScene::Orientation)
|
||||
--
|
||||
-- @overload self, float, cc.Scene
|
||||
-- @overload self, float, cc.Scene, cc.TransitionScene::Orientation
|
||||
-- @function [parent=#TransitionFlipAngular] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float, cc.Scene)
|
||||
--
|
||||
-- overload function: create(float, cc.Scene, cc.TransitionScene::Orientation)
|
||||
--
|
||||
-- @overload self, float, cc.Scene
|
||||
-- @overload self, float, cc.Scene, cc.TransitionScene::Orientation
|
||||
-- @function [parent=#TransitionFlipX] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float, cc.Scene)
|
||||
--
|
||||
-- overload function: create(float, cc.Scene, cc.TransitionScene::Orientation)
|
||||
--
|
||||
-- @overload self, float, cc.Scene
|
||||
-- @overload self, float, cc.Scene, cc.TransitionScene::Orientation
|
||||
-- @function [parent=#TransitionFlipY] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float, cc.Scene)
|
||||
--
|
||||
-- overload function: create(float, cc.Scene, cc.TransitionScene::Orientation)
|
||||
--
|
||||
-- @overload self, float, cc.Scene
|
||||
-- @overload self, float, cc.Scene, cc.TransitionScene::Orientation
|
||||
-- @function [parent=#TransitionZoomFlipAngular] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float, cc.Scene)
|
||||
--
|
||||
-- overload function: create(float, cc.Scene, cc.TransitionScene::Orientation)
|
||||
--
|
||||
-- @overload self, float, cc.Scene
|
||||
-- @overload self, float, cc.Scene, cc.TransitionScene::Orientation
|
||||
-- @function [parent=#TransitionZoomFlipX] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float, cc.Scene)
|
||||
--
|
||||
-- overload function: create(float, cc.Scene, cc.TransitionScene::Orientation)
|
||||
--
|
||||
-- @overload self, float, cc.Scene
|
||||
-- @overload self, float, cc.Scene, cc.TransitionScene::Orientation
|
||||
-- @function [parent=#TransitionZoomFlipY] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -15,10 +15,8 @@
|
|||
-- @param #vec2_table vec2
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(float, size_table, unsigned int)
|
||||
--
|
||||
-- overload function: create(float, size_table)
|
||||
--
|
||||
-- @overload self, float, size_table, unsigned int
|
||||
-- @overload self, float, size_table
|
||||
-- @function [parent=#TurnOffTiles] create
|
||||
-- @param self
|
||||
-- @param #float float
|
||||
|
|
|
@ -10,10 +10,8 @@
|
|||
-- @param #int int
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getFloatForKey(char, float)
|
||||
--
|
||||
-- overload function: getFloatForKey(char)
|
||||
--
|
||||
-- @overload self, char, float
|
||||
-- @overload self, char
|
||||
-- @function [parent=#UserDefault] getFloatForKey
|
||||
-- @param self
|
||||
-- @param #char char
|
||||
|
@ -21,10 +19,8 @@
|
|||
-- @return float#float ret (retunr value: float)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getBoolForKey(char, bool)
|
||||
--
|
||||
-- overload function: getBoolForKey(char)
|
||||
--
|
||||
-- @overload self, char, bool
|
||||
-- @overload self, char
|
||||
-- @function [parent=#UserDefault] getBoolForKey
|
||||
-- @param self
|
||||
-- @param #char char
|
||||
|
@ -44,10 +40,8 @@
|
|||
-- @param #float float
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getStringForKey(char, string)
|
||||
--
|
||||
-- overload function: getStringForKey(char)
|
||||
--
|
||||
-- @overload self, char, string
|
||||
-- @overload self, char
|
||||
-- @function [parent=#UserDefault] getStringForKey
|
||||
-- @param self
|
||||
-- @param #char char
|
||||
|
@ -65,10 +59,8 @@
|
|||
-- @param self
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getIntegerForKey(char, int)
|
||||
--
|
||||
-- overload function: getIntegerForKey(char)
|
||||
--
|
||||
-- @overload self, char, int
|
||||
-- @overload self, char
|
||||
-- @function [parent=#UserDefault] getIntegerForKey
|
||||
-- @param self
|
||||
-- @param #char char
|
||||
|
@ -76,10 +68,8 @@
|
|||
-- @return int#int ret (retunr value: int)
|
||||
|
||||
--------------------------------
|
||||
-- overload function: getDoubleForKey(char, double)
|
||||
--
|
||||
-- overload function: getDoubleForKey(char)
|
||||
--
|
||||
-- @overload self, char, double
|
||||
-- @overload self, char
|
||||
-- @function [parent=#UserDefault] getDoubleForKey
|
||||
-- @param self
|
||||
-- @param #char char
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- overload function: create(size_table)
|
||||
--
|
||||
-- overload function: create()
|
||||
--
|
||||
-- @overload self, size_table
|
||||
-- @overload self
|
||||
-- @function [parent=#VBox] create
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
|
|
|
@ -196,10 +196,8 @@
|
|||
-- @param self
|
||||
|
||||
--------------------------------
|
||||
-- overload function: updateSizeAndPosition(size_table)
|
||||
--
|
||||
-- overload function: updateSizeAndPosition()
|
||||
--
|
||||
-- @overload self, size_table
|
||||
-- @overload self
|
||||
-- @function [parent=#Widget] updateSizeAndPosition
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
|
|
Loading…
Reference in New Issue