Merge pull request #7472 from CocosRobot/update_lua_bindings_1405563998

[AUTO]: updating luabinding automatically
This commit is contained in:
minggo 2014-07-17 10:29:18 +08:00
commit ab3a394d08
95 changed files with 368 additions and 736 deletions

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: setEye(float, float, float)
--
-- overload function: setEye(vec3_table)
--
-- @overload self, float, float, float
-- @overload self, vec3_table
-- @function [parent=#ActionCamera] setEye
-- @param self
-- @param #float float

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@ -5,10 +5,8 @@
-- @parent_module ccs
--------------------------------
-- overload function: getAction(float, ccs.ActionFrame)
--
-- overload function: getAction(float)
--
-- @overload self, float, ccs.ActionFrame
-- @overload self, float
-- @function [parent=#ActionFrame] getAction
-- @param self
-- @param #float float

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@ -5,10 +5,8 @@
-- @parent_module ccs
--------------------------------
-- overload function: playActionByName(char, char, cc.CallFunc)
--
-- overload function: playActionByName(char, char)
--
-- @overload self, char, char, cc.CallFunc
-- @overload self, char, char
-- @function [parent=#ActionManagerEx] playActionByName
-- @param self
-- @param #char char

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@ -38,10 +38,8 @@
-- @param self
--------------------------------
-- overload function: play(cc.CallFunc)
--
-- overload function: play()
--
-- @overload self, cc.CallFunc
-- @overload self
-- @function [parent=#ActionObject] play
-- @param self
-- @param #cc.CallFunc callfunc

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@ -10,10 +10,8 @@
-- @param #float float
--------------------------------
-- overload function: getAction(float, ccs.ActionFrame)
--
-- overload function: getAction(float)
--
-- @overload self, float, ccs.ActionFrame
-- @overload self, float
-- @function [parent=#ActionRotationFrame] getAction
-- @param self
-- @param #float float

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@ -83,14 +83,10 @@
-- @return bool#bool ret (return value: bool)
--------------------------------
-- overload function: gotoFrameAndPlay(int, bool)
--
-- overload function: gotoFrameAndPlay(int)
--
-- overload function: gotoFrameAndPlay(int, int, bool)
--
-- overload function: gotoFrameAndPlay(int, int, int, bool)
--
-- @overload self, int, bool
-- @overload self, int
-- @overload self, int, int, bool
-- @overload self, int, int, int, bool
-- @function [parent=#ActionTimeline] gotoFrameAndPlay
-- @param self
-- @param #int int

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: getAnimation()
--
-- overload function: getAnimation()
--
-- @overload self
-- @overload self
-- @function [parent=#Animate] getAnimation
-- @param self
-- @return Animation#Animation ret (retunr value: cc.Animation)

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@ -25,10 +25,8 @@
-- @return float#float ret (return value: float)
--------------------------------
-- overload function: create(cc.Animation3D, float, float)
--
-- overload function: create(cc.Animation3D)
--
-- @overload self, cc.Animation3D, float, float
-- @overload self, cc.Animation3D
-- @function [parent=#Animate3D] create
-- @param self
-- @param #cc.Animation3D animation3d

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@ -76,10 +76,8 @@
-- @param #rect_table rect
--------------------------------
-- overload function: create(array_table, float, unsigned int)
--
-- overload function: create()
--
-- @overload self, array_table, float, unsigned int
-- @overload self
-- @function [parent=#Animation] create
-- @param self
-- @param #array_table array

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@ -10,10 +10,8 @@
-- @param #cc.SpriteFrame spriteframe
--------------------------------
-- overload function: getUserInfo()
--
-- overload function: getUserInfo()
--
-- @overload self
-- @overload self
-- @function [parent=#AnimationFrame] getUserInfo
-- @param self
-- @return map_table#map_table ret (retunr value: map_table)

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@ -59,12 +59,9 @@
-- @return BatchNode#BatchNode ret (return value: ccs.BatchNode)
--------------------------------
-- overload function: init(string)
--
-- overload function: init()
--
-- overload function: init(string, ccs.Bone)
--
-- @overload self, string
-- @overload self
-- @overload self, string, ccs.Bone
-- @function [parent=#Armature] init
-- @param self
-- @param #string str
@ -117,12 +114,9 @@
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- overload function: create(string)
--
-- overload function: create()
--
-- overload function: create(string, ccs.Bone)
--
-- @overload self, string
-- @overload self
-- @overload self, string, ccs.Bone
-- @function [parent=#Armature] create
-- @param self
-- @param #string str

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@ -22,10 +22,8 @@
-- @param #string str
--------------------------------
-- overload function: addArmatureFileInfo(string, string, string)
--
-- overload function: addArmatureFileInfo(string)
--
-- @overload self, string, string, string
-- @overload self, string
-- @function [parent=#ArmatureDataManager] addArmatureFileInfo
-- @param self
-- @param #string str

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@ -15,10 +15,8 @@
-- @return BatchNode#BatchNode ret (return value: ccs.BatchNode)
--------------------------------
-- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @overload self, cc.Node, int, string
-- @overload self, cc.Node, int, int
-- @function [parent=#BatchNode] addChild
-- @param self
-- @param #cc.Node node

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@ -73,10 +73,8 @@
-- @param #ccs.BoneData bonedata
--------------------------------
-- overload function: init(string)
--
-- overload function: init()
--
-- @overload self, string
-- @overload self
-- @function [parent=#Bone] init
-- @param self
-- @param #string str
@ -88,10 +86,8 @@
-- @param #ccs.Bone bone
--------------------------------
-- overload function: addDisplay(cc.Node, int)
--
-- overload function: addDisplay(ccs.DisplayData, int)
--
-- @overload self, cc.Node, int
-- @overload self, ccs.DisplayData, int
-- @function [parent=#Bone] addDisplay
-- @param self
-- @param #ccs.DisplayData displaydata
@ -171,10 +167,8 @@
-- @return BoneData#BoneData ret (return value: ccs.BoneData)
--------------------------------
-- overload function: create(string)
--
-- overload function: create()
--
-- @overload self, string
-- @overload self
-- @function [parent=#Bone] create
-- @param self
-- @param #string str

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@ -121,10 +121,8 @@
-- @param #bool bool
--------------------------------
-- overload function: create(string, string, string, ccui.Widget::TextureResType)
--
-- overload function: create()
--
-- @overload self, string, string, string, ccui.Widget::TextureResType
-- @overload self
-- @function [parent=#Button] create
-- @param self
-- @param #string str

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@ -102,12 +102,9 @@
-- @param #float float
--------------------------------
-- overload function: CCBReader(cc.CCBReader)
--
-- overload function: CCBReader(cc.NodeLoaderLibrary, cc.CCBMemberVariableAssigner, cc.CCBSelectorResolver, cc.NodeLoaderListener)
--
-- overload function: CCBReader()
--
-- @overload self, cc.CCBReader
-- @overload self, cc.NodeLoaderLibrary, cc.CCBMemberVariableAssigner, cc.CCBSelectorResolver, cc.NodeLoaderListener
-- @overload self
-- @function [parent=#CCBReader] CCBReader
-- @param self
-- @param #cc.NodeLoaderLibrary nodeloaderlibrary

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@ -60,10 +60,8 @@
-- @param #ccui.Widget::TextureResType texturerestype
--------------------------------
-- overload function: create(string, string, string, string, string, ccui.Widget::TextureResType)
--
-- overload function: create()
--
-- @overload self, string, string, string, string, string, ccui.Widget::TextureResType
-- @overload self
-- @function [parent=#CheckBox] create
-- @param self
-- @param #string str

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@ -35,10 +35,8 @@
-- @param #float float
--------------------------------
-- overload function: create(cc.Node)
--
-- overload function: create()
--
-- @overload self, cc.Node
-- @overload self
-- @function [parent=#ClippingNode] create
-- @param self
-- @param #cc.Node node

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@ -38,10 +38,8 @@
-- @param self
--------------------------------
-- overload function: stopBackgroundMusic()
--
-- overload function: stopBackgroundMusic(bool)
--
-- @overload self
-- @overload self, bool
-- @function [parent=#ComAudio] stopBackgroundMusic
-- @param self
-- @param #bool bool
@ -74,24 +72,18 @@
-- @param #char char
--------------------------------
-- overload function: playBackgroundMusic(char)
--
-- overload function: playBackgroundMusic(char, bool)
--
-- overload function: playBackgroundMusic()
--
-- @overload self, char
-- @overload self, char, bool
-- @overload self
-- @function [parent=#ComAudio] playBackgroundMusic
-- @param self
-- @param #char char
-- @param #bool bool
--------------------------------
-- overload function: playEffect(char)
--
-- overload function: playEffect(char, bool)
--
-- overload function: playEffect()
--
-- @overload self, char
-- @overload self, char, bool
-- @overload self
-- @function [parent=#ComAudio] playEffect
-- @param self
-- @param #char char

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@ -15,10 +15,8 @@
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- overload function: create(cc.Node, char)
--
-- overload function: create()
--
-- @overload self, cc.Node, char
-- @overload self
-- @function [parent=#ComRender] create
-- @param self
-- @param #cc.Node node

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@ -105,10 +105,8 @@
-- @param self
--------------------------------
-- overload function: getCurrentTitle()
--
-- overload function: getCurrentTitle()
--
-- @overload self
-- @overload self
-- @function [parent=#ControlButton] getCurrentTitle
-- @param self
-- @return string#string ret (retunr value: string)
@ -219,14 +217,10 @@
-- @return string#string ret (return value: string)
--------------------------------
-- overload function: create(cc.Scale9Sprite)
--
-- overload function: create()
--
-- overload function: create(cc.Node, cc.Scale9Sprite)
--
-- overload function: create(string, string, float)
--
-- @overload self, cc.Scale9Sprite
-- @overload self
-- @overload self, cc.Node, cc.Scale9Sprite
-- @overload self, string, string, float
-- @function [parent=#ControlButton] create
-- @param self
-- @param #string str

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@ -80,10 +80,8 @@
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- overload function: initWithSprites(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
--
-- overload function: initWithSprites(cc.Sprite, cc.Sprite, cc.Sprite)
--
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite
-- @function [parent=#ControlSlider] initWithSprites
-- @param self
-- @param #cc.Sprite sprite
@ -129,14 +127,10 @@
-- @param #float float
--------------------------------
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite)
--
-- overload function: create(char, char, char)
--
-- overload function: create(char, char, char, char)
--
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
--
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite
-- @overload self, char, char, char
-- @overload self, char, char, char, char
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
-- @function [parent=#ControlSlider] create
-- @param self
-- @param #cc.Sprite sprite

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@ -10,10 +10,8 @@
-- @param #bool bool
--------------------------------
-- overload function: setOn(bool)
--
-- overload function: setOn(bool, bool)
--
-- @overload self, bool
-- @overload self, bool, bool
-- @function [parent=#ControlSwitch] setOn
-- @param self
-- @param #bool bool
@ -25,10 +23,8 @@
-- @return bool#bool ret (return value: bool)
--------------------------------
-- overload function: initWithMaskSprite(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label)
--
-- overload function: initWithMaskSprite(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
--
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
-- @function [parent=#ControlSwitch] initWithMaskSprite
-- @param self
-- @param #cc.Sprite sprite
@ -51,10 +47,8 @@
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
--
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label)
--
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label
-- @function [parent=#ControlSwitch] create
-- @param self
-- @param #cc.Sprite sprite

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@ -46,20 +46,16 @@
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- overload function: addDisplay(cc.Node, int)
--
-- overload function: addDisplay(ccs.DisplayData, int)
--
-- @overload self, cc.Node, int
-- @overload self, ccs.DisplayData, int
-- @function [parent=#DisplayManager] addDisplay
-- @param self
-- @param #ccs.DisplayData displaydata
-- @param #int int
--------------------------------
-- overload function: containPoint(float, float)
--
-- overload function: containPoint(vec2_table)
--
-- @overload self, float, float
-- @overload self, vec2_table
-- @function [parent=#DisplayManager] containPoint
-- @param self
-- @param #float float

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: create(cc.ActionInterval)
--
-- overload function: create(cc.ActionInterval, float)
--
-- @overload self, cc.ActionInterval
-- @overload self, cc.ActionInterval, float
-- @function [parent=#EaseElasticIn] create
-- @param self
-- @param #cc.ActionInterval actioninterval

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: create(cc.ActionInterval)
--
-- overload function: create(cc.ActionInterval, float)
--
-- @overload self, cc.ActionInterval
-- @overload self, cc.ActionInterval, float
-- @function [parent=#EaseElasticInOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: create(cc.ActionInterval)
--
-- overload function: create(cc.ActionInterval, float)
--
-- @overload self, cc.ActionInterval
-- @overload self, cc.ActionInterval, float
-- @function [parent=#EaseElasticOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval

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@ -35,10 +35,8 @@
-- @return int#int ret (return value: int)
--------------------------------
-- overload function: EventController(cc.EventController::ControllerEventType, cc.Controller, bool)
--
-- overload function: EventController(cc.EventController::ControllerEventType, cc.Controller, int)
--
-- @overload self, cc.EventController::ControllerEventType, cc.Controller, bool
-- @overload self, cc.EventController::ControllerEventType, cc.Controller, int
-- @function [parent=#EventController] EventController
-- @param self
-- @param #cc.EventController::ControllerEventType controllereventtype

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@ -46,10 +46,8 @@
-- @param #vec2_table vec2
--------------------------------
-- overload function: getProperties()
--
-- overload function: getProperties()
--
-- @overload self
-- @overload self
-- @function [parent=#FastTMXLayer] getProperties
-- @param self
-- @return map_table#map_table ret (retunr value: map_table)
@ -66,10 +64,8 @@
-- @param #int int
--------------------------------
-- overload function: setTileGID(int, vec2_table, cc.TMXTileFlags_)
--
-- overload function: setTileGID(int, vec2_table)
--
-- @overload self, int, vec2_table, cc.TMXTileFlags_
-- @overload self, int, vec2_table
-- @function [parent=#FastTMXLayer] setTileGID
-- @param self
-- @param #int int

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@ -27,10 +27,8 @@
-- @return TMXObjectGroup#TMXObjectGroup ret (return value: cc.TMXObjectGroup)
--------------------------------
-- overload function: getObjectGroups()
--
-- overload function: getObjectGroups()
--
-- @overload self
-- @overload self
-- @function [parent=#FastTMXTiledMap] getObjectGroups
-- @param self
-- @return array_table#array_table ret (retunr value: array_table)

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@ -33,10 +33,8 @@
-- @return string#string ret (return value: string)
--------------------------------
-- overload function: setUniformsForBuiltins(mat4_table)
--
-- overload function: setUniformsForBuiltins()
--
-- @overload self, mat4_table
-- @overload self
-- @function [parent=#GLProgram] setUniformsForBuiltins
-- @param self
-- @param #mat4_table mat4

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@ -5,24 +5,18 @@
-- @parent_module cc
--------------------------------
-- overload function: setUniformTexture(string, unsigned int)
--
-- overload function: setUniformTexture(string, cc.Texture2D)
--
-- overload function: setUniformTexture(int, cc.Texture2D)
--
-- overload function: setUniformTexture(int, unsigned int)
--
-- @overload self, string, unsigned int
-- @overload self, string, cc.Texture2D
-- @overload self, int, cc.Texture2D
-- @overload self, int, unsigned int
-- @function [parent=#GLProgramState] setUniformTexture
-- @param self
-- @param #int int
-- @param #unsigned int int
--------------------------------
-- overload function: setUniformMat4(int, mat4_table)
--
-- overload function: setUniformMat4(string, mat4_table)
--
-- @overload self, int, mat4_table
-- @overload self, string, mat4_table
-- @function [parent=#GLProgramState] setUniformMat4
-- @param self
-- @param #string str
@ -47,30 +41,24 @@
-- @param self
--------------------------------
-- overload function: setUniformFloat(int, float)
--
-- overload function: setUniformFloat(string, float)
--
-- @overload self, int, float
-- @overload self, string, float
-- @function [parent=#GLProgramState] setUniformFloat
-- @param self
-- @param #string str
-- @param #float float
--------------------------------
-- overload function: setUniformVec3(int, vec3_table)
--
-- overload function: setUniformVec3(string, vec3_table)
--
-- @overload self, int, vec3_table
-- @overload self, string, vec3_table
-- @function [parent=#GLProgramState] setUniformVec3
-- @param self
-- @param #string str
-- @param #vec3_table vec3
--------------------------------
-- overload function: setUniformInt(int, int)
--
-- overload function: setUniformInt(string, int)
--
-- @overload self, int, int
-- @overload self, string, int
-- @function [parent=#GLProgramState] setUniformInt
-- @param self
-- @param #string str
@ -82,10 +70,8 @@
-- @return long#long ret (return value: long)
--------------------------------
-- overload function: setUniformVec4(int, vec4_table)
--
-- overload function: setUniformVec4(string, vec4_table)
--
-- @overload self, int, vec4_table
-- @overload self, string, vec4_table
-- @function [parent=#GLProgramState] setUniformVec4
-- @param self
-- @param #string str
@ -97,10 +83,8 @@
-- @param #cc.GLProgram glprogram
--------------------------------
-- overload function: setUniformVec2(int, vec2_table)
--
-- overload function: setUniformVec2(string, vec2_table)
--
-- @overload self, int, vec2_table
-- @overload self, string, vec2_table
-- @function [parent=#GLProgramState] setUniformVec2
-- @param self
-- @param #string str

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: create(size_table)
--
-- overload function: create(size_table, cc.Texture2D, bool)
--
-- @overload self, size_table
-- @overload self, size_table, cc.Texture2D, bool
-- @function [parent=#Grid3D] create
-- @param self
-- @param #size_table size

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@ -66,10 +66,8 @@
-- @return int#int ret (return value: int)
--------------------------------
-- overload function: initWithSize(size_table)
--
-- overload function: initWithSize(size_table, cc.Texture2D, bool)
--
-- @overload self, size_table
-- @overload self, size_table, cc.Texture2D, bool
-- @function [parent=#GridBase] initWithSize
-- @param self
-- @param #size_table size
@ -92,10 +90,8 @@
-- @param self
--------------------------------
-- overload function: create(size_table)
--
-- overload function: create(size_table, cc.Texture2D, bool)
--
-- @overload self, size_table
-- @overload self, size_table, cc.Texture2D, bool
-- @function [parent=#GridBase] create
-- @param self
-- @param #size_table size

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@ -5,10 +5,8 @@
-- @parent_module ccui
--------------------------------
-- overload function: create(size_table)
--
-- overload function: create()
--
-- @overload self, size_table
-- @overload self
-- @function [parent=#HBox] create
-- @param self
-- @param #size_table size

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@ -36,10 +36,8 @@
-- @return bool#bool ret (return value: bool)
--------------------------------
-- overload function: create(string, ccui.Widget::TextureResType)
--
-- overload function: create()
--
-- @overload self, string, ccui.Widget::TextureResType
-- @overload self
-- @function [parent=#ImageView] create
-- @param self
-- @param #string str

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@ -127,12 +127,9 @@
-- @return float#float ret (return value: float)
--------------------------------
-- overload function: setCharMap(cc.Texture2D, int, int, int)
--
-- overload function: setCharMap(string, int, int, int)
--
-- overload function: setCharMap(string)
--
-- @overload self, cc.Texture2D, int, int, int
-- @overload self, string, int, int, int
-- @overload self, string
-- @function [parent=#Label] setCharMap
-- @param self
-- @param #string str
@ -228,10 +225,8 @@
-- @param #cc.TextHAlignment texthalignment
--------------------------------
-- overload function: setAlignment(cc.TextHAlignment, cc.TextVAlignment)
--
-- overload function: setAlignment(cc.TextHAlignment)
--
-- @overload self, cc.TextHAlignment, cc.TextVAlignment
-- @overload self, cc.TextHAlignment
-- @function [parent=#Label] setAlignment
-- @param self
-- @param #cc.TextHAlignment texthalignment
@ -253,12 +248,9 @@
-- @return Label#Label ret (return value: cc.Label)
--------------------------------
-- overload function: createWithCharMap(cc.Texture2D, int, int, int)
--
-- overload function: createWithCharMap(string, int, int, int)
--
-- overload function: createWithCharMap(string)
--
-- @overload self, cc.Texture2D, int, int, int
-- @overload self, string, int, int, int
-- @overload self, string
-- @function [parent=#Label] createWithCharMap
-- @param self
-- @param #string str

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@ -10,12 +10,9 @@
-- @param #string str
--------------------------------
-- overload function: initWithString(string, string)
--
-- overload function: initWithString(string, string, int, int, int)
--
-- overload function: initWithString(string, cc.Texture2D, int, int, int)
--
-- @overload self, string, string
-- @overload self, string, string, int, int, int
-- @overload self, string, cc.Texture2D, int, int, int
-- @function [parent=#LabelAtlas] initWithString
-- @param self
-- @param #string str
@ -35,12 +32,9 @@
-- @return string#string ret (return value: string)
--------------------------------
-- overload function: create(string, string, int, int, int)
--
-- overload function: create()
--
-- overload function: create(string, string)
--
-- @overload self, string, string, int, int, int
-- @overload self
-- @overload self, string, string
-- @function [parent=#LabelAtlas] create
-- @param self
-- @param #string str

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@ -21,12 +21,9 @@
-- @param #float float
--------------------------------
-- overload function: create(color4b_table, float, float)
--
-- overload function: create()
--
-- overload function: create(color4b_table)
--
-- @overload self, color4b_table, float, float
-- @overload self
-- @overload self, color4b_table
-- @function [parent=#LayerColor] create
-- @param self
-- @param #color4b_table color4b

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@ -65,12 +65,9 @@
-- @param #color3b_table color3b
--------------------------------
-- overload function: create(color4b_table, color4b_table)
--
-- overload function: create()
--
-- overload function: create(color4b_table, color4b_table, vec2_table)
--
-- @overload self, color4b_table, color4b_table
-- @overload self
-- @overload self, color4b_table, color4b_table, vec2_table
-- @function [parent=#LayerGradient] create
-- @param self
-- @param #color4b_table color4b

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@ -70,10 +70,8 @@
-- @param #ccui.Widget::TextureResType texturerestype
--------------------------------
-- overload function: setBackGroundColor(color3b_table, color3b_table)
--
-- overload function: setBackGroundColor(color3b_table)
--
-- @overload self, color3b_table, color3b_table
-- @overload self, color3b_table
-- @function [parent=#Layout] setBackGroundColor
-- @param self
-- @param #color3b_table color3b
@ -179,14 +177,10 @@
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
-- overload function: addChild(cc.Node, int)
--
-- overload function: addChild(cc.Node)
--
-- overload function: addChild(cc.Node, int, int)
--
-- overload function: addChild(cc.Node, int, string)
--
-- @overload self, cc.Node, int
-- @overload self, cc.Node
-- @overload self, cc.Node, int, int
-- @overload self, cc.Node, int, string
-- @function [parent=#Layout] addChild
-- @param self
-- @param #cc.Node node

View File

@ -107,14 +107,10 @@
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
-- overload function: addChild(cc.Node, int)
--
-- overload function: addChild(cc.Node)
--
-- overload function: addChild(cc.Node, int, int)
--
-- overload function: addChild(cc.Node, int, string)
--
-- @overload self, cc.Node, int
-- @overload self, cc.Node
-- @overload self, cc.Node, int, int
-- @overload self, cc.Node, int, string
-- @function [parent=#ListView] addChild
-- @param self
-- @param #cc.Node node

View File

@ -51,10 +51,8 @@
-- @return float#float ret (return value: float)
--------------------------------
-- overload function: create(string, float)
--
-- overload function: create()
--
-- @overload self, string, float
-- @overload self
-- @function [parent=#LoadingBar] create
-- @param self
-- @param #string str

View File

@ -33,14 +33,10 @@
-- @param self
--------------------------------
-- overload function: addChild(cc.Node, int)
--
-- overload function: addChild(cc.Node)
--
-- overload function: addChild(cc.Node, int, int)
--
-- overload function: addChild(cc.Node, int, string)
--
-- @overload self, cc.Node, int
-- @overload self, cc.Node
-- @overload self, cc.Node, int, int
-- @overload self, cc.Node, int, string
-- @function [parent=#Menu] addChild
-- @param self
-- @param #cc.Node node

View File

@ -44,10 +44,8 @@
-- @param #bool bool
--------------------------------
-- overload function: create(float, float, float, color3b_table, cc.Texture2D)
--
-- overload function: create(float, float, float, color3b_table, string)
--
-- @overload self, float, float, float, color3b_table, cc.Texture2D
-- @overload self, float, float, float, color3b_table, string
-- @function [parent=#MotionStreak] create
-- @param self
-- @param #float float
@ -98,20 +96,16 @@
-- @return unsigned char#unsigned char ret (return value: unsigned char)
--------------------------------
-- overload function: setPosition(float, float)
--
-- overload function: setPosition(vec2_table)
--
-- @overload self, float, float
-- @overload self, vec2_table
-- @function [parent=#MotionStreak] setPosition
-- @param self
-- @param #float float
-- @param #float float
--------------------------------
-- overload function: getPosition(float, float)
--
-- overload function: getPosition()
--
-- @overload self, float, float
-- @overload self
-- @function [parent=#MotionStreak] getPosition
-- @param self
-- @param #float float

View File

@ -5,14 +5,10 @@
-- @parent_module cc
--------------------------------
-- overload function: addChild(cc.Node, int)
--
-- overload function: addChild(cc.Node)
--
-- overload function: addChild(cc.Node, int, int)
--
-- overload function: addChild(cc.Node, int, string)
--
-- @overload self, cc.Node, int
-- @overload self, cc.Node
-- @overload self, cc.Node, int, int
-- @overload self, cc.Node, int, string
-- @function [parent=#Node] addChild
-- @param self
-- @param #cc.Node node
@ -51,10 +47,8 @@
-- @param #bool bool
--------------------------------
-- overload function: getChildren()
--
-- overload function: getChildren()
--
-- @overload self
-- @overload self
-- @function [parent=#Node] getChildren
-- @param self
-- @return array_table#array_table ret (retunr value: array_table)
@ -208,10 +202,8 @@
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- overload function: removeAllChildrenWithCleanup(bool)
--
-- overload function: removeAllChildrenWithCleanup()
--
-- @overload self, bool
-- @overload self
-- @function [parent=#Node] removeAllChildrenWithCleanup
-- @param self
-- @param #bool bool
@ -268,10 +260,8 @@
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
--------------------------------
-- overload function: setPosition(float, float)
--
-- overload function: setPosition(vec2_table)
--
-- @overload self, float, float
-- @overload self, vec2_table
-- @function [parent=#Node] setPosition
-- @param self
-- @param #float float
@ -381,10 +371,8 @@
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- overload function: visit()
--
-- overload function: visit(cc.Renderer, mat4_table, unsigned int)
--
-- @overload self
-- @overload self, cc.Renderer, mat4_table, unsigned int
-- @function [parent=#Node] visit
-- @param self
-- @param #cc.Renderer renderer
@ -438,10 +426,8 @@
-- @param #string str
--------------------------------
-- overload function: setAdditionalTransform(cc.AffineTransform)
--
-- overload function: setAdditionalTransform(mat4_table)
--
-- @overload self, cc.AffineTransform
-- @overload self, mat4_table
-- @function [parent=#Node] setAdditionalTransform
-- @param self
-- @param #mat4_table mat4
@ -457,10 +443,8 @@
-- @return int#int ret (return value: int)
--------------------------------
-- overload function: getScheduler()
--
-- overload function: getScheduler()
--
-- @overload self
-- @overload self
-- @function [parent=#Node] getScheduler
-- @param self
-- @return Scheduler#Scheduler ret (retunr value: cc.Scheduler)
@ -491,10 +475,8 @@
-- @return bool#bool ret (return value: bool)
--------------------------------
-- overload function: getParent()
--
-- overload function: getParent()
--
-- @overload self
-- @overload self
-- @function [parent=#Node] getParent
-- @param self
-- @return Node#Node ret (retunr value: cc.Node)
@ -551,10 +533,8 @@
-- @param #float float
--------------------------------
-- overload function: setScale(float, float)
--
-- overload function: setScale(float)
--
-- @overload self, float, float
-- @overload self, float
-- @function [parent=#Node] setScale
-- @param self
-- @param #float float
@ -642,10 +622,8 @@
-- @return float#float ret (return value: float)
--------------------------------
-- overload function: draw()
--
-- overload function: draw(cc.Renderer, mat4_table, unsigned int)
--
-- @overload self
-- @overload self, cc.Renderer, mat4_table, unsigned int
-- @function [parent=#Node] draw
-- @param self
-- @param #cc.Renderer renderer
@ -658,10 +636,8 @@
-- @param #cc.Ref ref
--------------------------------
-- overload function: removeFromParentAndCleanup(bool)
--
-- overload function: removeFromParentAndCleanup()
--
-- @overload self, bool
-- @overload self
-- @function [parent=#Node] removeFromParentAndCleanup
-- @param self
-- @param #bool bool
@ -721,10 +697,8 @@
-- @param #cc.Action action
--------------------------------
-- overload function: getActionManager()
--
-- overload function: getActionManager()
--
-- @overload self
-- @overload self
-- @function [parent=#Node] getActionManager
-- @param self
-- @return ActionManager#ActionManager ret (retunr value: cc.ActionManager)

View File

@ -10,10 +10,8 @@
-- @param #cc.Node node
--------------------------------
-- overload function: getGrid()
--
-- overload function: getGrid()
--
-- @overload self
-- @overload self
-- @function [parent=#NodeGrid] getGrid
-- @param self
-- @return GridBase#GridBase ret (retunr value: cc.GridBase)

View File

@ -23,10 +23,8 @@
-- @return ParallaxNode#ParallaxNode ret (return value: cc.ParallaxNode)
--------------------------------
-- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @overload self, cc.Node, int, string
-- @overload self, cc.Node, int, int
-- @function [parent=#ParallaxNode] addChild
-- @param self
-- @param #cc.Node node

View File

@ -61,10 +61,8 @@
-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
--------------------------------
-- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @overload self, cc.Node, int, string
-- @overload self, cc.Node, int, int
-- @function [parent=#ParticleBatchNode] addChild
-- @param self
-- @param #cc.Node node

View File

@ -21,12 +21,9 @@
-- @param #cc.EventCustom eventcustom
--------------------------------
-- overload function: create(string)
--
-- overload function: create()
--
-- overload function: create(map_table)
--
-- @overload self, string
-- @overload self
-- @overload self, map_table
-- @function [parent=#ParticleSystemQuad] create
-- @param self
-- @param #map_table map

View File

@ -49,10 +49,8 @@
-- @return float#float ret (return value: float)
--------------------------------
-- overload function: applyImpulse(vec2_table, vec2_table)
--
-- overload function: applyImpulse(vec2_table)
--
-- @overload self, vec2_table, vec2_table
-- @overload self, vec2_table
-- @function [parent=#PhysicsBody] applyImpulse
-- @param self
-- @param #vec2_table vec2
@ -64,10 +62,8 @@
-- @param #float float
--------------------------------
-- overload function: applyForce(vec2_table, vec2_table)
--
-- overload function: applyForce(vec2_table)
--
-- @overload self, vec2_table, vec2_table
-- @overload self, vec2_table
-- @function [parent=#PhysicsBody] applyForce
-- @param self
-- @param #vec2_table vec2
@ -222,10 +218,8 @@
-- @return bool#bool ret (return value: bool)
--------------------------------
-- overload function: removeShape(int, bool)
--
-- overload function: removeShape(cc.PhysicsShape, bool)
--
-- @overload self, int, bool
-- @overload self, cc.PhysicsShape, bool
-- @function [parent=#PhysicsBody] removeShape
-- @param self
-- @param #cc.PhysicsShape physicsshape
@ -346,12 +340,9 @@
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
--------------------------------
-- overload function: create(float)
--
-- overload function: create()
--
-- overload function: create(float, float)
--
-- @overload self, float
-- @overload self
-- @overload self, float, float
-- @function [parent=#PhysicsBody] create
-- @param self
-- @param #float float

View File

@ -45,10 +45,8 @@
-- @param #float float
--------------------------------
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table, float, float)
--
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table)
--
-- @overload self, cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table, float, float
-- @overload self, cc.PhysicsBody, cc.PhysicsBody, vec2_table, vec2_table
-- @function [parent=#PhysicsJointLimit] construct
-- @param self
-- @param #cc.PhysicsBody physicsbody

View File

@ -25,10 +25,8 @@
-- @return float#float ret (return value: float)
--------------------------------
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody)
--
-- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, float, float)
--
-- @overload self, cc.PhysicsBody, cc.PhysicsBody
-- @overload self, cc.PhysicsBody, cc.PhysicsBody, float, float
-- @function [parent=#PhysicsJointRotaryLimit] construct
-- @param self
-- @param #cc.PhysicsBody physicsbody

View File

@ -24,10 +24,8 @@
-- @return float#float ret (return value: float)
--------------------------------
-- overload function: removeBody(int)
--
-- overload function: removeBody(cc.PhysicsBody)
--
-- @overload self, int
-- @overload self, cc.PhysicsBody
-- @function [parent=#PhysicsWorld] removeBody
-- @param self
-- @param #cc.PhysicsBody physicsbody

View File

@ -45,10 +45,8 @@
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- overload function: setReverseDirection(bool)
--
-- overload function: setReverseDirection(bool)
--
-- @overload self, bool
-- @overload self, bool
-- @function [parent=#ProgressTimer] setReverseDirection
-- @param self
-- @param #bool bool

View File

@ -5,12 +5,9 @@
-- @parent_module cc
--------------------------------
-- overload function: addProtectedChild(cc.Node, int)
--
-- overload function: addProtectedChild(cc.Node)
--
-- overload function: addProtectedChild(cc.Node, int, int)
--
-- @overload self, cc.Node, int
-- @overload self, cc.Node
-- @overload self, cc.Node, int, int
-- @function [parent=#ProtectedNode] addProtectedChild
-- @param self
-- @param #cc.Node node

View File

@ -5,10 +5,8 @@
-- @parent_module ccui
--------------------------------
-- overload function: create(size_table)
--
-- overload function: create()
--
-- @overload self, size_table
-- @overload self
-- @function [parent=#RelativeBox] create
-- @param self
-- @param #size_table size

View File

@ -65,10 +65,8 @@
-- @param self
--------------------------------
-- overload function: saveToFile(string, cc.Image::Format, bool)
--
-- overload function: saveToFile(string, bool)
--
-- @overload self, string, cc.Image::Format, bool
-- @overload self, string, bool
-- @function [parent=#RenderTexture] saveToFile
-- @param self
-- @param #string str
@ -91,12 +89,9 @@
-- @param self
--------------------------------
-- overload function: beginWithClear(float, float, float, float, float)
--
-- overload function: beginWithClear(float, float, float, float)
--
-- overload function: beginWithClear(float, float, float, float, float, int)
--
-- @overload self, float, float, float, float, float
-- @overload self, float, float, float, float
-- @overload self, float, float, float, float, float, int
-- @function [parent=#RenderTexture] beginWithClear
-- @param self
-- @param #float float
@ -140,10 +135,8 @@
-- @param #float float
--------------------------------
-- overload function: initWithWidthAndHeight(int, int, cc.Texture2D::PixelFormat, unsigned int)
--
-- overload function: initWithWidthAndHeight(int, int, cc.Texture2D::PixelFormat)
--
-- @overload self, int, int, cc.Texture2D::PixelFormat, unsigned int
-- @overload self, int, int, cc.Texture2D::PixelFormat
-- @function [parent=#RenderTexture] initWithWidthAndHeight
-- @param self
-- @param #int int
@ -153,12 +146,9 @@
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- overload function: create(int, int, cc.Texture2D::PixelFormat)
--
-- overload function: create(int, int, cc.Texture2D::PixelFormat, unsigned int)
--
-- overload function: create(int, int)
--
-- @overload self, int, int, cc.Texture2D::PixelFormat
-- @overload self, int, int, cc.Texture2D::PixelFormat, unsigned int
-- @overload self, int, int
-- @function [parent=#RenderTexture] create
-- @param self
-- @param #int int

View File

@ -35,10 +35,8 @@
-- @param self
--------------------------------
-- overload function: removeElement(ccui.RichElement)
--
-- overload function: removeElement(int)
--
-- @overload self, ccui.RichElement
-- @overload self, int
-- @function [parent=#RichText] removeElement
-- @param self
-- @param #int int

View File

@ -5,12 +5,9 @@
-- @parent_module cc
--------------------------------
-- overload function: create(float, float, float)
--
-- overload function: create(float, float)
--
-- overload function: create(float, vec3_table)
--
-- @overload self, float, float, float
-- @overload self, float, float
-- @overload self, float, vec3_table
-- @function [parent=#RotateBy] create
-- @param self
-- @param #float float

View File

@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: create(float, float)
--
-- overload function: create(float, float, float)
--
-- @overload self, float, float
-- @overload self, float, float, float
-- @function [parent=#RotateTo] create
-- @param self
-- @param #float float

View File

@ -16,10 +16,8 @@
-- @param #float float
--------------------------------
-- overload function: initWithSpriteFrameName(string)
--
-- overload function: initWithSpriteFrameName(string, rect_table)
--
-- @overload self, string
-- @overload self, string, rect_table
-- @function [parent=#Scale9Sprite] initWithSpriteFrameName
-- @param self
-- @param #string str
@ -47,10 +45,8 @@
-- @param #cc.SpriteFrame spriteframe
--------------------------------
-- overload function: initWithBatchNode(cc.SpriteBatchNode, rect_table, rect_table)
--
-- overload function: initWithBatchNode(cc.SpriteBatchNode, rect_table, bool, rect_table)
--
-- @overload self, cc.SpriteBatchNode, rect_table, rect_table
-- @overload self, cc.SpriteBatchNode, rect_table, bool, rect_table
-- @function [parent=#Scale9Sprite] initWithBatchNode
-- @param self
-- @param #cc.SpriteBatchNode spritebatchnode
@ -89,14 +85,10 @@
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- overload function: initWithFile(string, rect_table)
--
-- overload function: initWithFile(string, rect_table, rect_table)
--
-- overload function: initWithFile(rect_table, string)
--
-- overload function: initWithFile(string)
--
-- @overload self, string, rect_table
-- @overload self, string, rect_table, rect_table
-- @overload self, rect_table, string
-- @overload self, string
-- @function [parent=#Scale9Sprite] initWithFile
-- @param self
-- @param #string str
@ -115,10 +107,8 @@
-- @param #float float
--------------------------------
-- overload function: initWithSpriteFrame(cc.SpriteFrame)
--
-- overload function: initWithSpriteFrame(cc.SpriteFrame, rect_table)
--
-- @overload self, cc.SpriteFrame
-- @overload self, cc.SpriteFrame, rect_table
-- @function [parent=#Scale9Sprite] initWithSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteframe
@ -146,16 +136,11 @@
-- @param #float float
--------------------------------
-- overload function: create(string, rect_table, rect_table)
--
-- overload function: create()
--
-- overload function: create(rect_table, string)
--
-- overload function: create(string, rect_table)
--
-- overload function: create(string)
--
-- @overload self, string, rect_table, rect_table
-- @overload self
-- @overload self, rect_table, string
-- @overload self, string, rect_table
-- @overload self, string
-- @function [parent=#Scale9Sprite] create
-- @param self
-- @param #string str
@ -164,10 +149,8 @@
-- @return Scale9Sprite#Scale9Sprite ret (retunr value: cc.Scale9Sprite)
--------------------------------
-- overload function: createWithSpriteFrameName(string, rect_table)
--
-- overload function: createWithSpriteFrameName(string)
--
-- @overload self, string, rect_table
-- @overload self, string
-- @function [parent=#Scale9Sprite] createWithSpriteFrameName
-- @param self
-- @param #string str
@ -175,10 +158,8 @@
-- @return Scale9Sprite#Scale9Sprite ret (retunr value: cc.Scale9Sprite)
--------------------------------
-- overload function: createWithSpriteFrame(cc.SpriteFrame, rect_table)
--
-- overload function: createWithSpriteFrame(cc.SpriteFrame)
--
-- @overload self, cc.SpriteFrame, rect_table
-- @overload self, cc.SpriteFrame
-- @function [parent=#Scale9Sprite] createWithSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteframe

View File

@ -5,12 +5,9 @@
-- @parent_module cc
--------------------------------
-- overload function: create(float, float, float)
--
-- overload function: create(float, float)
--
-- overload function: create(float, float, float, float)
--
-- @overload self, float, float, float
-- @overload self, float, float
-- @overload self, float, float, float, float
-- @function [parent=#ScaleBy] create
-- @param self
-- @param #float float

View File

@ -5,12 +5,9 @@
-- @parent_module cc
--------------------------------
-- overload function: create(float, float, float)
--
-- overload function: create(float, float)
--
-- overload function: create(float, float, float, float)
--
-- @overload self, float, float, float
-- @overload self, float, float
-- @overload self, float, float, float, float
-- @function [parent=#ScaleTo] create
-- @param self
-- @param #float float

View File

@ -41,10 +41,8 @@
-- @param #float float
--------------------------------
-- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @overload self, cc.Node, int, string
-- @overload self, cc.Node, int, int
-- @function [parent=#Scene] addChild
-- @param self
-- @param #cc.Node node

View File

@ -181,14 +181,10 @@
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
-- overload function: addChild(cc.Node, int)
--
-- overload function: addChild(cc.Node)
--
-- overload function: addChild(cc.Node, int, int)
--
-- overload function: addChild(cc.Node, int, string)
--
-- @overload self, cc.Node, int
-- @overload self, cc.Node
-- @overload self, cc.Node, int, int
-- @overload self, cc.Node, int, string
-- @function [parent=#ScrollView] addChild
-- @param self
-- @param #cc.Node node
@ -239,10 +235,8 @@
-- @param #bool bool
--------------------------------
-- overload function: getChildren()
--
-- overload function: getChildren()
--
-- @overload self
-- @overload self
-- @function [parent=#ScrollView] getChildren
-- @param self
-- @return array_table#array_table ret (retunr value: array_table)

View File

@ -41,10 +41,8 @@
-- @param #ccs.Bone bone
--------------------------------
-- overload function: create(string)
--
-- overload function: create()
--
-- @overload self, string
-- @overload self
-- @function [parent=#Skin] create
-- @param self
-- @param #string str

View File

@ -5,19 +5,15 @@
-- @parent_module cc
--------------------------------
-- overload function: setSpriteFrame(cc.SpriteFrame)
--
-- overload function: setSpriteFrame(string)
--
-- @overload self, cc.SpriteFrame
-- @overload self, string
-- @function [parent=#Sprite] setSpriteFrame
-- @param self
-- @param #string str
--------------------------------
-- overload function: setTexture(cc.Texture2D)
--
-- overload function: setTexture(string)
--
-- @overload self, cc.Texture2D
-- @overload self, string
-- @function [parent=#Sprite] setTexture
-- @param self
-- @param #string str
@ -57,10 +53,8 @@
-- @param self
--------------------------------
-- overload function: setTextureRect(rect_table, bool, size_table)
--
-- overload function: setTextureRect(rect_table)
--
-- @overload self, rect_table, bool, size_table
-- @overload self, rect_table
-- @function [parent=#Sprite] setTextureRect
-- @param self
-- @param #rect_table rect
@ -145,12 +139,9 @@
-- @param #rect_table rect
--------------------------------
-- overload function: create(string)
--
-- overload function: create()
--
-- overload function: create(string, rect_table)
--
-- @overload self, string
-- @overload self
-- @overload self, string, rect_table
-- @function [parent=#Sprite] create
-- @param self
-- @param #string str
@ -158,10 +149,8 @@
-- @return Sprite#Sprite ret (retunr value: cc.Sprite)
--------------------------------
-- overload function: createWithTexture(cc.Texture2D, rect_table, bool)
--
-- overload function: createWithTexture(cc.Texture2D)
--
-- @overload self, cc.Texture2D, rect_table, bool
-- @overload self, cc.Texture2D
-- @function [parent=#Sprite] createWithTexture
-- @param self
-- @param #cc.Texture2D texture2d
@ -189,10 +178,8 @@
-- @param #unsigned int int
--------------------------------
-- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @overload self, cc.Node, int, string
-- @overload self, cc.Node, int, int
-- @function [parent=#Sprite] addChild
-- @param self
-- @param #cc.Node node
@ -240,10 +227,8 @@
-- @param #float float
--------------------------------
-- overload function: setScale(float)
--
-- overload function: setScale(float, float)
--
-- @overload self, float
-- @overload self, float, float
-- @function [parent=#Sprite] setScale
-- @param self
-- @param #float float

View File

@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: setTexture(cc.Texture2D)
--
-- overload function: setTexture(string)
--
-- @overload self, cc.Texture2D
-- @overload self, string
-- @function [parent=#Sprite3D] setTexture
-- @param self
-- @param #string str
@ -29,10 +27,8 @@
-- @param #cc.BlendFunc blendfunc
--------------------------------
-- overload function: create(string, string)
--
-- overload function: create(string)
--
-- @overload self, string, string
-- @overload self, string
-- @function [parent=#Sprite3D] create
-- @param self
-- @param #string str

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@ -109,10 +109,8 @@
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
--------------------------------
-- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @overload self, cc.Node, int, string
-- @overload self, cc.Node, int, int
-- @function [parent=#SpriteBatchNode] addChild
-- @param self
-- @param #cc.Node node

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@ -90,10 +90,8 @@
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- overload function: create(string, rect_table, bool, vec2_table, size_table)
--
-- overload function: create(string, rect_table)
--
-- @overload self, string, rect_table, bool, vec2_table, size_table
-- @overload self, string, rect_table
-- @function [parent=#SpriteFrame] create
-- @param self
-- @param #string str
@ -104,10 +102,8 @@
-- @return SpriteFrame#SpriteFrame ret (retunr value: cc.SpriteFrame)
--------------------------------
-- overload function: createWithTexture(cc.Texture2D, rect_table, bool, vec2_table, size_table)
--
-- overload function: createWithTexture(cc.Texture2D, rect_table)
--
-- @overload self, cc.Texture2D, rect_table, bool, vec2_table, size_table
-- @overload self, cc.Texture2D, rect_table
-- @function [parent=#SpriteFrame] createWithTexture
-- @param self
-- @param #cc.Texture2D texture2d

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@ -5,12 +5,9 @@
-- @parent_module cc
--------------------------------
-- overload function: addSpriteFramesWithFile(string, string)
--
-- overload function: addSpriteFramesWithFile(string)
--
-- overload function: addSpriteFramesWithFile(string, cc.Texture2D)
--
-- @overload self, string, string
-- @overload self, string
-- @overload self, string, cc.Texture2D
-- @function [parent=#SpriteFrameCache] addSpriteFramesWithFile
-- @param self
-- @param #string str

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@ -62,10 +62,8 @@
-- @param self
--------------------------------
-- overload function: setTileGID(unsigned int, vec2_table, cc.TMXTileFlags_)
--
-- overload function: setTileGID(unsigned int, vec2_table)
--
-- @overload self, unsigned int, vec2_table, cc.TMXTileFlags_
-- @overload self, unsigned int, vec2_table
-- @function [parent=#TMXLayer] setTileGID
-- @param self
-- @param #unsigned int int
@ -104,10 +102,8 @@
-- @return TMXTilesetInfo#TMXTilesetInfo ret (return value: cc.TMXTilesetInfo)
--------------------------------
-- overload function: getProperties()
--
-- overload function: getProperties()
--
-- @overload self
-- @overload self
-- @function [parent=#TMXLayer] getProperties
-- @param self
-- @return map_table#map_table ret (retunr value: map_table)

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@ -57,19 +57,15 @@
-- @return bool#bool ret (return value: bool)
--------------------------------
-- overload function: getLayers()
--
-- overload function: getLayers()
--
-- @overload self
-- @overload self
-- @function [parent=#TMXMapInfo] getLayers
-- @param self
-- @return array_table#array_table ret (retunr value: array_table)
--------------------------------
-- overload function: getTilesets()
--
-- overload function: getTilesets()
--
-- @overload self
-- @overload self
-- @function [parent=#TMXMapInfo] getTilesets
-- @param self
-- @return array_table#array_table ret (retunr value: array_table)
@ -112,10 +108,8 @@
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- overload function: getObjectGroups()
--
-- overload function: getObjectGroups()
--
-- @overload self
-- @overload self
-- @function [parent=#TMXMapInfo] getObjectGroups
-- @param self
-- @return array_table#array_table ret (retunr value: array_table)
@ -166,10 +160,8 @@
-- @param #array_table array
--------------------------------
-- overload function: getProperties()
--
-- overload function: getProperties()
--
-- @overload self
-- @overload self
-- @function [parent=#TMXMapInfo] getProperties
-- @param self
-- @return map_table#map_table ret (retunr value: map_table)

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@ -27,10 +27,8 @@
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- overload function: getObjects()
--
-- overload function: getObjects()
--
-- @overload self
-- @overload self
-- @function [parent=#TMXObjectGroup] getObjects
-- @param self
-- @return array_table#array_table ret (retunr value: array_table)
@ -41,10 +39,8 @@
-- @param #string str
--------------------------------
-- overload function: getProperties()
--
-- overload function: getProperties()
--
-- @overload self
-- @overload self
-- @function [parent=#TMXObjectGroup] getProperties
-- @param self
-- @return map_table#map_table ret (retunr value: map_table)

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@ -27,10 +27,8 @@
-- @return TMXObjectGroup#TMXObjectGroup ret (return value: cc.TMXObjectGroup)
--------------------------------
-- overload function: getObjectGroups()
--
-- overload function: getObjectGroups()
--
-- @overload self
-- @overload self
-- @function [parent=#TMXTiledMap] getObjectGroups
-- @param self
-- @return array_table#array_table ret (retunr value: array_table)

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: getForcedTarget()
--
-- overload function: getForcedTarget()
--
-- @overload self
-- @overload self
-- @function [parent=#TargetedAction] getForcedTarget
-- @param self
-- @return Node#Node ret (retunr value: cc.Node)

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@ -104,10 +104,8 @@
-- @param #size_table size
--------------------------------
-- overload function: create(string, string, int)
--
-- overload function: create()
--
-- @overload self, string, string, int
-- @overload self
-- @function [parent=#Text] create
-- @param self
-- @param #string str

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@ -33,10 +33,8 @@
-- @param self
--------------------------------
-- overload function: create(string, string, int, int, string)
--
-- overload function: create()
--
-- @overload self, string, string, int, int, string
-- @overload self
-- @function [parent=#TextAtlas] create
-- @param self
-- @param #string str

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@ -25,10 +25,8 @@
-- @return string#string ret (return value: string)
--------------------------------
-- overload function: create(string, string)
--
-- overload function: create()
--
-- @overload self, string, string
-- @overload self
-- @function [parent=#TextBMFont] create
-- @param self
-- @param #string str

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@ -179,10 +179,8 @@
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- overload function: create(string, string, int)
--
-- overload function: create()
--
-- @overload self, string, string, int
-- @overload self
-- @function [parent=#TextField] create
-- @param self
-- @param #string str

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@ -15,10 +15,8 @@
-- @return char#char ret (return value: char)
--------------------------------
-- overload function: initWithImage(cc.Image, cc.Texture2D::PixelFormat)
--
-- overload function: initWithImage(cc.Image)
--
-- @overload self, cc.Image, cc.Texture2D::PixelFormat
-- @overload self, cc.Image
-- @function [parent=#Texture2D] initWithImage
-- @param self
-- @param #cc.Image image
@ -45,10 +43,8 @@
-- @return int#int ret (return value: int)
--------------------------------
-- overload function: getBitsPerPixelForFormat(cc.Texture2D::PixelFormat)
--
-- overload function: getBitsPerPixelForFormat()
--
-- @overload self, cc.Texture2D::PixelFormat
-- @overload self
-- @function [parent=#Texture2D] getBitsPerPixelForFormat
-- @param self
-- @param #cc.Texture2D::PixelFormat pixelformat
@ -60,10 +56,8 @@
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- overload function: initWithString(char, cc.FontDefinition)
--
-- overload function: initWithString(char, string, float, size_table, cc.TextHAlignment, cc.TextVAlignment)
--
-- @overload self, char, cc.FontDefinition
-- @overload self, char, string, float, size_table, cc.TextHAlignment, cc.TextVAlignment
-- @function [parent=#Texture2D] initWithString
-- @param self
-- @param #char char

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@ -34,10 +34,8 @@
-- @return string#string ret (return value: string)
--------------------------------
-- overload function: addImage(cc.Image, string)
--
-- overload function: addImage(string)
--
-- @overload self, cc.Image, string
-- @overload self, string
-- @function [parent=#TextureCache] addImage
-- @param self
-- @param #cc.Image image

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: create(size_table)
--
-- overload function: create(size_table, cc.Texture2D, bool)
--
-- @overload self, size_table
-- @overload self, size_table, cc.Texture2D, bool
-- @function [parent=#TiledGrid3D] create
-- @param self
-- @param #size_table size

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: create(float, cc.Scene)
--
-- overload function: create(float, cc.Scene, color3b_table)
--
-- @overload self, float, cc.Scene
-- @overload self, float, cc.Scene, color3b_table
-- @function [parent=#TransitionFade] create
-- @param self
-- @param #float float

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: create(float, cc.Scene)
--
-- overload function: create(float, cc.Scene, cc.TransitionScene::Orientation)
--
-- @overload self, float, cc.Scene
-- @overload self, float, cc.Scene, cc.TransitionScene::Orientation
-- @function [parent=#TransitionFlipAngular] create
-- @param self
-- @param #float float

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: create(float, cc.Scene)
--
-- overload function: create(float, cc.Scene, cc.TransitionScene::Orientation)
--
-- @overload self, float, cc.Scene
-- @overload self, float, cc.Scene, cc.TransitionScene::Orientation
-- @function [parent=#TransitionFlipX] create
-- @param self
-- @param #float float

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: create(float, cc.Scene)
--
-- overload function: create(float, cc.Scene, cc.TransitionScene::Orientation)
--
-- @overload self, float, cc.Scene
-- @overload self, float, cc.Scene, cc.TransitionScene::Orientation
-- @function [parent=#TransitionFlipY] create
-- @param self
-- @param #float float

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: create(float, cc.Scene)
--
-- overload function: create(float, cc.Scene, cc.TransitionScene::Orientation)
--
-- @overload self, float, cc.Scene
-- @overload self, float, cc.Scene, cc.TransitionScene::Orientation
-- @function [parent=#TransitionZoomFlipAngular] create
-- @param self
-- @param #float float

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: create(float, cc.Scene)
--
-- overload function: create(float, cc.Scene, cc.TransitionScene::Orientation)
--
-- @overload self, float, cc.Scene
-- @overload self, float, cc.Scene, cc.TransitionScene::Orientation
-- @function [parent=#TransitionZoomFlipX] create
-- @param self
-- @param #float float

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@ -5,10 +5,8 @@
-- @parent_module cc
--------------------------------
-- overload function: create(float, cc.Scene)
--
-- overload function: create(float, cc.Scene, cc.TransitionScene::Orientation)
--
-- @overload self, float, cc.Scene
-- @overload self, float, cc.Scene, cc.TransitionScene::Orientation
-- @function [parent=#TransitionZoomFlipY] create
-- @param self
-- @param #float float

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@ -15,10 +15,8 @@
-- @param #vec2_table vec2
--------------------------------
-- overload function: create(float, size_table, unsigned int)
--
-- overload function: create(float, size_table)
--
-- @overload self, float, size_table, unsigned int
-- @overload self, float, size_table
-- @function [parent=#TurnOffTiles] create
-- @param self
-- @param #float float

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@ -10,10 +10,8 @@
-- @param #int int
--------------------------------
-- overload function: getFloatForKey(char, float)
--
-- overload function: getFloatForKey(char)
--
-- @overload self, char, float
-- @overload self, char
-- @function [parent=#UserDefault] getFloatForKey
-- @param self
-- @param #char char
@ -21,10 +19,8 @@
-- @return float#float ret (retunr value: float)
--------------------------------
-- overload function: getBoolForKey(char, bool)
--
-- overload function: getBoolForKey(char)
--
-- @overload self, char, bool
-- @overload self, char
-- @function [parent=#UserDefault] getBoolForKey
-- @param self
-- @param #char char
@ -44,10 +40,8 @@
-- @param #float float
--------------------------------
-- overload function: getStringForKey(char, string)
--
-- overload function: getStringForKey(char)
--
-- @overload self, char, string
-- @overload self, char
-- @function [parent=#UserDefault] getStringForKey
-- @param self
-- @param #char char
@ -65,10 +59,8 @@
-- @param self
--------------------------------
-- overload function: getIntegerForKey(char, int)
--
-- overload function: getIntegerForKey(char)
--
-- @overload self, char, int
-- @overload self, char
-- @function [parent=#UserDefault] getIntegerForKey
-- @param self
-- @param #char char
@ -76,10 +68,8 @@
-- @return int#int ret (retunr value: int)
--------------------------------
-- overload function: getDoubleForKey(char, double)
--
-- overload function: getDoubleForKey(char)
--
-- @overload self, char, double
-- @overload self, char
-- @function [parent=#UserDefault] getDoubleForKey
-- @param self
-- @param #char char

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@ -5,10 +5,8 @@
-- @parent_module ccui
--------------------------------
-- overload function: create(size_table)
--
-- overload function: create()
--
-- @overload self, size_table
-- @overload self
-- @function [parent=#VBox] create
-- @param self
-- @param #size_table size

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@ -196,10 +196,8 @@
-- @param self
--------------------------------
-- overload function: updateSizeAndPosition(size_table)
--
-- overload function: updateSizeAndPosition()
--
-- @overload self, size_table
-- @overload self
-- @function [parent=#Widget] updateSizeAndPosition
-- @param self
-- @param #size_table size