mirror of https://github.com/axmolengine/axmol.git
Fix ParticleBatchNode texture not bind [ci build]
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@ -6,6 +6,7 @@
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* Copyright (c) 2011 Marco Tillemans
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* Copyright (c) 2013-2016 Chukong Technologies Inc.
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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* Copyright (c) 2020-2021 C4games.com.
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*
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* http://www.cocos2d-x.org
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*
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@ -123,6 +124,8 @@ bool ParticleBatchNode::initWithTexture(Texture2D *tex, int capacity)
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{
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_textureAtlas = new (std::nothrow) TextureAtlas();
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_textureAtlas->initWithTexture(tex, capacity);
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updateProgramStateTexture();
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_children.reserve(capacity);
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@ -443,7 +446,6 @@ void ParticleBatchNode::draw(Renderer* renderer, const Mat4 & transform, uint32_
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Mat4 finalMat = projectionMat * transform;
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auto programState = _customCommand.getPipelineDescriptor().programState;
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programState->setUniform(_mvpMatrixLocaiton, finalMat.m, sizeof(finalMat.m));
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if (_textureAtlas->isDirty())
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{
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const auto& quads = _textureAtlas->getQuads();
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@ -532,15 +534,18 @@ void ParticleBatchNode::updateBlendFunc()
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void ParticleBatchNode::setTexture(Texture2D* texture)
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{
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_textureAtlas->setTexture(texture);
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if (texture) {
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auto programState = _customCommand.getPipelineDescriptor().programState;
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programState->setTexture(_textureAtlas->getTexture()->getBackendTexture());
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// If the new texture has No premultiplied alpha, AND the blendFunc hasn't been changed, then update it
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if (!texture->hasPremultipliedAlpha() && (_blendFunc.src == CC_BLEND_SRC && _blendFunc.dst == CC_BLEND_DST))
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{
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_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
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}
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}
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updateProgramStateTexture();
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}
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void ParticleBatchNode::updateProgramStateTexture()
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{
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auto texture = _textureAtlas->getTexture();
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assert(texture != nullptr);
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auto programState = _customCommand.getPipelineDescriptor().programState;
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programState->setTexture(texture->getBackendTexture());
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// If the new texture has No premultiplied alpha, AND the blendFunc hasn't been changed, then update it
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if (!texture->hasPremultipliedAlpha() && (_blendFunc.src == CC_BLEND_SRC && _blendFunc.dst == CC_BLEND_DST))
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_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
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}
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Texture2D* ParticleBatchNode::getTexture() const
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@ -170,6 +170,9 @@ private:
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int addChildHelper(ParticleSystem* child, int z, int aTag, const std::string &name, bool setTag);
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void addChildByTagOrName(ParticleSystem* child, int z, int tag, const std::string &name, bool setTag);
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void updateBlendFunc();
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void updateProgramStateTexture();
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/** the texture atlas used for drawing the quads */
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TextureAtlas* _textureAtlas = nullptr;
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