Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop_socket

This commit is contained in:
samuele3hu 2014-04-01 11:33:50 +08:00
commit abaaa3132c
16 changed files with 771 additions and 105 deletions

View File

@ -161,6 +161,7 @@ include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/external/glfw3/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/xxhash
)
if(WIN32)
@ -231,6 +232,9 @@ add_subdirectory(external/unzip)
# tinyxml2 library
add_subdirectory(external/tinyxml2)
# xxhas library
add_subdirectory(external/xxhash)
# audio
add_subdirectory(cocos/audio)

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@ -1 +1 @@
bdcba92fe68d80bd996d1c61e15ea07397895549
ea41383760729501a449e9f17b2b4301bc6126dc

View File

@ -169,7 +169,8 @@ renderer/CCRenderMaterial.cpp \
../../external/tinyxml2/tinyxml2.cpp \
../../external/unzip/ioapi.cpp \
../../external/unzip/unzip.cpp \
../../external/edtaa3func/edtaa3func.cpp
../../external/edtaa3func/edtaa3func.cpp \
../../external/xxhash/xxhash.c
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
@ -180,7 +181,8 @@ LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
$(LOCAL_PATH)/../base \
$(LOCAL_PATH)/../../external/tinyxml2 \
$(LOCAL_PATH)/../../external/unzip \
$(LOCAL_PATH)/../../external/chipmunk/include/chipmunk
$(LOCAL_PATH)/../../external/chipmunk/include/chipmunk \
$(LOCAL_PATH)/../../external/xxhash
LOCAL_C_INCLUDES := $(LOCAL_PATH) \
$(LOCAL_PATH)/renderer \
@ -191,7 +193,8 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH) \
$(LOCAL_PATH)/../../external/tinyxml2 \
$(LOCAL_PATH)/../../external/unzip \
$(LOCAL_PATH)/../../external/chipmunk/include/chipmunk \
$(LOCAL_PATH)/../../external/edtaa3func
$(LOCAL_PATH)/../../external/edtaa3func \
$(LOCAL_PATH)/../../external/xxhash
LOCAL_LDLIBS := -lGLESv2 \

View File

@ -84,37 +84,6 @@ const char* GLProgram::ATTRIBUTE_NAME_COLOR = "a_color";
const char* GLProgram::ATTRIBUTE_NAME_POSITION = "a_position";
const char* GLProgram::ATTRIBUTE_NAME_TEX_COORD = "a_texCoord";
#define CC_GLPROGRAM_MAX_MATERIAL_ID_NUMBER 1024
GLProgram::MaterialProgramIDAllocator::MaterialProgramIDAllocator()
{
for(GLuint id = 1; id < CC_GLPROGRAM_MAX_MATERIAL_ID_NUMBER; ++id)
{
_freeIDs.insert(id);
}
}
GLProgram::MaterialProgramIDAllocator::~MaterialProgramIDAllocator()
{
//do nothing
}
GLuint GLProgram::MaterialProgramIDAllocator::allocID()
{
CCASSERT(_freeIDs.size()!=0, "There are no allocated ID");
GLuint id = *(_freeIDs.begin());
_freeIDs.erase(id);
return id;
}
void GLProgram::MaterialProgramIDAllocator::freeID(GLuint id)
{
CCASSERT(_freeIDs.find(id) == _freeIDs.end() && id != 0, "free id is 0 or a duplicated id");
_freeIDs.insert(id);
}
GLProgram::MaterialProgramIDAllocator GLProgram::_idAllocator;
const GLuint GLProgram::_maxMaterialIDNumber = CC_GLPROGRAM_MAX_MATERIAL_ID_NUMBER;
GLProgram::GLProgram()
: _program(0)
@ -124,13 +93,10 @@ GLProgram::GLProgram()
, _flags()
{
memset(_uniforms, 0, sizeof(_uniforms));
_materialProgramID = _idAllocator.allocID();
}
GLProgram::~GLProgram()
{
_idAllocator.freeID(_materialProgramID);
_materialProgramID = 0;
CCLOGINFO("%s %d deallocing GLProgram: %p", __FUNCTION__, __LINE__, this);
// there is no need to delete the shaders. They should have been already deleted.

View File

@ -257,7 +257,7 @@ public:
void reset();
inline const GLuint getProgram() const { return _program; }
inline const GLuint getMaterialProgramID() const { return _materialProgramID; }
// DEPRECATED
CC_DEPRECATED_ATTRIBUTE bool initWithVertexShaderByteArray(const GLchar* vShaderByteArray, const GLchar* fShaderByteArray)
{ return initWithByteArrays(vShaderByteArray, fShaderByteArray); }
@ -273,8 +273,6 @@ private:
std::string logForOpenGLObject(GLuint object, GLInfoFunction infoFunc, GLLogFunction logFunc) const;
private:
//ID used for renderer material, _materialProgramID maybe different from _program
GLuint _materialProgramID;
GLuint _program;
GLuint _vertShader;
GLuint _fragShader;
@ -295,19 +293,6 @@ private:
// handy way to initialize the bitfield
flag_struct() { memset(this, 0, sizeof(*this)); }
} _flags;
private:
class MaterialProgramIDAllocator
{
public:
MaterialProgramIDAllocator();
~MaterialProgramIDAllocator();
GLuint allocID();
void freeID(GLuint id);
private:
std::set<GLuint> _freeIDs;
};
static MaterialProgramIDAllocator _idAllocator;
public:
static const GLuint _maxMaterialIDNumber;
};

View File

@ -218,6 +218,7 @@ target_link_libraries(cocos2d
tinyxml2
kazmath
unzip
xxhash
${COCOS_LINK}
)

View File

@ -73,7 +73,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -121,7 +121,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
@ -168,6 +168,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" />
<ClCompile Include="..\..\external\unzip\ioapi.cpp" />
<ClCompile Include="..\..\external\unzip\unzip.cpp" />
<ClCompile Include="..\..\external\xxhash\xxhash.c" />
<ClCompile Include="..\base\atitc.cpp" />
<ClCompile Include="..\base\CCAffineTransform.cpp" />
<ClCompile Include="..\base\CCArray.cpp" />
@ -337,6 +338,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" />
<ClInclude Include="..\..\external\unzip\ioapi.h" />
<ClInclude Include="..\..\external\unzip\unzip.h" />
<ClInclude Include="..\..\external\xxhash\xxhash.h" />
<ClInclude Include="..\base\atitc.h" />
<ClInclude Include="..\base\CCAffineTransform.h" />
<ClInclude Include="..\base\CCArray.h" />

View File

@ -103,6 +103,9 @@
<Filter Include="kazmath\GL">
<UniqueIdentifier>{465965df-dc31-471a-887f-e430125b8ba0}</UniqueIdentifier>
</Filter>
<Filter Include="xxhash">
<UniqueIdentifier>{b4e2b1e5-2d79-44a3-af45-728d47b7bdb2}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\physics\CCPhysicsBody.cpp">
@ -590,6 +593,9 @@
<ClCompile Include="..\math\kazmath\kazmath\vec4.c">
<Filter>kazmath</Filter>
</ClCompile>
<ClCompile Include="..\..\external\xxhash\xxhash.c">
<Filter>xxhash</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h">
@ -1194,6 +1200,9 @@
<ClInclude Include="..\math\kazmath\kazmath\vec4.h">
<Filter>kazmath</Filter>
</ClInclude>
<ClInclude Include="..\..\external\xxhash\xxhash.h">
<Filter>xxhash</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="..\math\kazmath\kazmath\CMakeLists.txt">

View File

@ -78,7 +78,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WP8;_LIB;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
@ -103,7 +103,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WP8;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
@ -125,14 +125,15 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WP8;_LIB;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -150,14 +151,16 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WP8;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<ForcedIncludeFiles>
</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -190,6 +193,21 @@
<ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" />
<ClCompile Include="..\..\external\unzip\ioapi.cpp" />
<ClCompile Include="..\..\external\unzip\unzip.cpp" />
<ClCompile Include="..\..\external\xxhash\xxhash.c">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
</ForcedIncludeFiles>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</ForcedIncludeFiles>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</ForcedIncludeFiles>
</ClCompile>
<ClCompile Include="..\base\atitc.cpp" />
<ClCompile Include="..\base\CCAffineTransform.cpp" />
<ClCompile Include="..\base\CCArray.cpp" />
@ -677,6 +695,7 @@
<ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" />
<ClInclude Include="..\..\external\unzip\ioapi.h" />
<ClInclude Include="..\..\external\unzip\unzip.h" />
<ClInclude Include="..\..\external\xxhash\xxhash.h" />
<ClInclude Include="..\base\atitc.h" />
<ClInclude Include="..\base\CCAffineTransform.h" />
<ClInclude Include="..\base\CCArray.h" />

View File

@ -100,6 +100,9 @@
<Filter Include="platform\winrt">
<UniqueIdentifier>{14e6de7a-f7ef-4249-9141-abf17033d9c2}</UniqueIdentifier>
</Filter>
<Filter Include="xxhash">
<UniqueIdentifier>{a36c6808-a8d6-43f4-bfb0-e08ee2747a21}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\physics\CCPhysicsBody.cpp">
@ -605,6 +608,9 @@
<ClCompile Include="platform\winrt\pch.cpp">
<Filter>platform\winrt</Filter>
</ClCompile>
<ClCompile Include="..\..\external\xxhash\xxhash.c">
<Filter>xxhash</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h">
@ -1230,5 +1236,8 @@
<ClInclude Include="platform\winrt\pch.h">
<Filter>platform\winrt</Filter>
</ClInclude>
<ClInclude Include="..\..\external\xxhash\xxhash.h">
<Filter>xxhash</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -25,6 +25,7 @@
#include "renderer/CCQuadCommand.h"
#include "ccGLStateCache.h"
#include "xxhash.h"
NS_CC_BEGIN
@ -32,10 +33,11 @@ QuadCommand::QuadCommand()
:_textureID(0)
,_blendType(BlendFunc::DISABLE)
,_quadsCount(0)
,_dirty(false)
,_shader(nullptr)
,_quads(nullptr)
{
_type = RenderCommand::Type::QUAD_COMMAND;
_shader = nullptr;
_quads = nullptr;
}
void QuadCommand::init(float globalOrder, GLuint textureID, GLProgram* shader, BlendFunc blendType, V3F_C4B_T2F_Quad* quad, ssize_t quadCount, const kmMat4 &mv)
@ -49,6 +51,8 @@ void QuadCommand::init(float globalOrder, GLuint textureID, GLProgram* shader, B
_quads = quad;
_mv = mv;
_dirty = true;
generateMaterialID();
}
@ -59,44 +63,51 @@ QuadCommand::~QuadCommand()
void QuadCommand::generateMaterialID()
{
//Generate Material ID
//TODO fix shader ID generation
CCASSERT(_shader->getMaterialProgramID() < GLProgram::_maxMaterialIDNumber, "ShaderID is greater than Id limitation");
if (_dirty)
{
//Generate Material ID
//TODO fix blend id generation
int blendID = 0;
if(_blendType == BlendFunc::DISABLE)
{
blendID = 0;
}
else if(_blendType == BlendFunc::ALPHA_PREMULTIPLIED)
{
blendID = 1;
}
else if(_blendType == BlendFunc::ALPHA_NON_PREMULTIPLIED)
{
blendID = 2;
}
else if(_blendType == BlendFunc::ADDITIVE)
{
blendID = 3;
}
else
{
blendID = 4;
}
// convert program id, texture id and blend id into byte array
char byteArray[12];
convertIntToByteArray(_shader->getProgram(), byteArray);
convertIntToByteArray(blendID, byteArray + 4);
convertIntToByteArray(_textureID, byteArray + 8);
_materialID = XXH32(byteArray, 12, 0);
_dirty = false;
}
}
//TODO fix blend id generation
int blendID = 0;
if(_blendType == BlendFunc::DISABLE)
{
blendID = 0;
}
else if(_blendType == BlendFunc::ALPHA_PREMULTIPLIED)
{
blendID = 1;
}
else if(_blendType == BlendFunc::ALPHA_NON_PREMULTIPLIED)
{
blendID = 2;
}
else if(_blendType == BlendFunc::ADDITIVE)
{
blendID = 3;
}
else
{
blendID = 4;
}
//TODO Material ID should be part of the ID
//
// Temporal hack (later, these 32-bits should be packed in 24-bits
//
// +---------------------+-------------------+----------------------------------------+
// | Shader ID (10 bits) | Blend ID (4 bits) | empty (18bits) | Texture ID (32 bits) |
// +---------------------+-------------------+----------------------------------------+
_materialID = (uint64_t)_shader->getMaterialProgramID() << 54
| (uint64_t)blendID << 50
| (uint64_t)_textureID << 0;
void QuadCommand::convertIntToByteArray(int value, char* output)
{
*output++ = value & 0x000000ff;
*output++ = (value & 0x0000ff00) >> 8;
*output++ = (value & 0x00ff0000) >> 16;
*output = (value & 0xff000000) >> 24;
}
void QuadCommand::useMaterial() const

View File

@ -53,7 +53,7 @@ public:
inline bool isTranslucent() const { return true; }
void generateMaterialID();
inline uint64_t getMaterialID() const { return _materialID; }
inline uint32_t getMaterialID() const { return _materialID; }
inline GLuint getTextureID() const { return _textureID; }
@ -68,10 +68,14 @@ public:
inline const kmMat4& getModelView() const { return _mv; }
protected:
uint64_t _materialID;
void convertIntToByteArray(int value, char* output);
uint32_t _materialID;
//Maternal
GLuint _textureID;
bool _dirty;
GLProgram* _shader;

View File

@ -128,7 +128,7 @@ protected:
std::stack<RenderStackElement> _renderStack;
std::vector<RenderQueue> _renderGroups;
uint64_t _lastMaterialID;
uint32_t _lastMaterialID;
std::vector<QuadCommand*> _batchedQuadCommands;

14
external/xxhash/CMakeLists.txt vendored Normal file
View File

@ -0,0 +1,14 @@
set(XXHASH
xxhash.c
)
add_library(xxhash STATIC
${XXHASH}
)
set_target_properties(xxhash
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
)

475
external/xxhash/xxhash.c vendored Normal file
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@ -0,0 +1,475 @@
/*
xxHash - Fast Hash algorithm
Copyright (C) 2012-2014, Yann Collet.
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
You can contact the author at :
- xxHash source repository : http://code.google.com/p/xxhash/
*/
//**************************************
// Tuning parameters
//**************************************
// Unaligned memory access is automatically enabled for "common" CPU, such as x86.
// For others CPU, the compiler will be more cautious, and insert extra code to ensure aligned access is respected.
// If you know your target CPU supports unaligned memory access, you want to force this option manually to improve performance.
// You can also enable this parameter if you know your input data will always be aligned (boundaries of 4, for U32).
#if defined(__ARM_FEATURE_UNALIGNED) || defined(__i386) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64)
# define XXH_USE_UNALIGNED_ACCESS 1
#endif
// XXH_ACCEPT_NULL_INPUT_POINTER :
// If the input pointer is a null pointer, xxHash default behavior is to trigger a memory access error, since it is a bad pointer.
// When this option is enabled, xxHash output for null input pointers will be the same as a null-length input.
// This option has a very small performance cost (only measurable on small inputs).
// By default, this option is disabled. To enable it, uncomment below define :
//#define XXH_ACCEPT_NULL_INPUT_POINTER 1
// XXH_FORCE_NATIVE_FORMAT :
// By default, xxHash library provides endian-independant Hash values, based on little-endian convention.
// Results are therefore identical for little-endian and big-endian CPU.
// This comes at a performance cost for big-endian CPU, since some swapping is required to emulate little-endian format.
// Should endian-independance be of no importance for your application, you may set the #define below to 1.
// It will improve speed for Big-endian CPU.
// This option has no impact on Little_Endian CPU.
#define XXH_FORCE_NATIVE_FORMAT 0
//**************************************
// Compiler Specific Options
//**************************************
// Disable some Visual warning messages
#ifdef _MSC_VER // Visual Studio
# pragma warning(disable : 4127) // disable: C4127: conditional expression is constant
#endif
#ifdef _MSC_VER // Visual Studio
# define FORCE_INLINE static __forceinline
#else
# ifdef __GNUC__
# define FORCE_INLINE static inline __attribute__((always_inline))
# else
# define FORCE_INLINE static inline
# endif
#endif
//**************************************
// Includes & Memory related functions
//**************************************
#include "xxhash.h"
// Modify the local functions below should you wish to use some other memory related routines
// for malloc(), free()
#include <stdlib.h>
FORCE_INLINE void* XXH_malloc(size_t s) { return malloc(s); }
FORCE_INLINE void XXH_free (void* p) { free(p); }
// for memcpy()
#include <string.h>
FORCE_INLINE void* XXH_memcpy(void* dest, const void* src, size_t size) { return memcpy(dest,src,size); }
//**************************************
// Basic Types
//**************************************
#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L // C99
# include <stdint.h>
typedef uint8_t BYTE;
typedef uint16_t U16;
typedef uint32_t U32;
typedef int32_t S32;
typedef uint64_t U64;
#else
typedef unsigned char BYTE;
typedef unsigned short U16;
typedef unsigned int U32;
typedef signed int S32;
typedef unsigned long long U64;
#endif
#if defined(__GNUC__) && !defined(XXH_USE_UNALIGNED_ACCESS)
# define _PACKED __attribute__ ((packed))
#else
# define _PACKED
#endif
#if !defined(XXH_USE_UNALIGNED_ACCESS) && !defined(__GNUC__)
# ifdef __IBMC__
# pragma pack(1)
# else
# pragma pack(push, 1)
# endif
#endif
typedef struct _U32_S { U32 v; } _PACKED U32_S;
#if !defined(XXH_USE_UNALIGNED_ACCESS) && !defined(__GNUC__)
# pragma pack(pop)
#endif
#define A32(x) (((U32_S *)(x))->v)
//***************************************
// Compiler-specific Functions and Macros
//***************************************
#define GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__)
// Note : although _rotl exists for minGW (GCC under windows), performance seems poor
#if defined(_MSC_VER)
# define XXH_rotl32(x,r) _rotl(x,r)
#else
# define XXH_rotl32(x,r) ((x << r) | (x >> (32 - r)))
#endif
#if defined(_MSC_VER) // Visual Studio
# define XXH_swap32 _byteswap_ulong
#elif GCC_VERSION >= 403
# define XXH_swap32 __builtin_bswap32
#else
static inline U32 XXH_swap32 (U32 x) {
return ((x << 24) & 0xff000000 ) |
((x << 8) & 0x00ff0000 ) |
((x >> 8) & 0x0000ff00 ) |
((x >> 24) & 0x000000ff );}
#endif
//**************************************
// Constants
//**************************************
#define PRIME32_1 2654435761U
#define PRIME32_2 2246822519U
#define PRIME32_3 3266489917U
#define PRIME32_4 668265263U
#define PRIME32_5 374761393U
//**************************************
// Architecture Macros
//**************************************
typedef enum { XXH_bigEndian=0, XXH_littleEndian=1 } XXH_endianess;
#ifndef XXH_CPU_LITTLE_ENDIAN // It is possible to define XXH_CPU_LITTLE_ENDIAN externally, for example using a compiler switch
static const int one = 1;
# define XXH_CPU_LITTLE_ENDIAN (*(char*)(&one))
#endif
//**************************************
// Macros
//**************************************
#define XXH_STATIC_ASSERT(c) { enum { XXH_static_assert = 1/(!!(c)) }; } // use only *after* variable declarations
//****************************
// Memory reads
//****************************
typedef enum { XXH_aligned, XXH_unaligned } XXH_alignment;
FORCE_INLINE U32 XXH_readLE32_align(const U32* ptr, XXH_endianess endian, XXH_alignment align)
{
if (align==XXH_unaligned)
return endian==XXH_littleEndian ? A32(ptr) : XXH_swap32(A32(ptr));
else
return endian==XXH_littleEndian ? *ptr : XXH_swap32(*ptr);
}
FORCE_INLINE U32 XXH_readLE32(const U32* ptr, XXH_endianess endian) { return XXH_readLE32_align(ptr, endian, XXH_unaligned); }
//****************************
// Simple Hash Functions
//****************************
FORCE_INLINE U32 XXH32_endian_align(const void* input, int len, U32 seed, XXH_endianess endian, XXH_alignment align)
{
const BYTE* p = (const BYTE*)input;
const BYTE* const bEnd = p + len;
U32 h32;
#ifdef XXH_ACCEPT_NULL_INPUT_POINTER
if (p==NULL) { len=0; p=(const BYTE*)(size_t)16; }
#endif
if (len>=16)
{
const BYTE* const limit = bEnd - 16;
U32 v1 = seed + PRIME32_1 + PRIME32_2;
U32 v2 = seed + PRIME32_2;
U32 v3 = seed + 0;
U32 v4 = seed - PRIME32_1;
do
{
v1 += XXH_readLE32_align((const U32*)p, endian, align) * PRIME32_2; v1 = XXH_rotl32(v1, 13); v1 *= PRIME32_1; p+=4;
v2 += XXH_readLE32_align((const U32*)p, endian, align) * PRIME32_2; v2 = XXH_rotl32(v2, 13); v2 *= PRIME32_1; p+=4;
v3 += XXH_readLE32_align((const U32*)p, endian, align) * PRIME32_2; v3 = XXH_rotl32(v3, 13); v3 *= PRIME32_1; p+=4;
v4 += XXH_readLE32_align((const U32*)p, endian, align) * PRIME32_2; v4 = XXH_rotl32(v4, 13); v4 *= PRIME32_1; p+=4;
} while (p<=limit);
h32 = XXH_rotl32(v1, 1) + XXH_rotl32(v2, 7) + XXH_rotl32(v3, 12) + XXH_rotl32(v4, 18);
}
else
{
h32 = seed + PRIME32_5;
}
h32 += (U32) len;
while (p<=bEnd-4)
{
h32 += XXH_readLE32_align((const U32*)p, endian, align) * PRIME32_3;
h32 = XXH_rotl32(h32, 17) * PRIME32_4 ;
p+=4;
}
while (p<bEnd)
{
h32 += (*p) * PRIME32_5;
h32 = XXH_rotl32(h32, 11) * PRIME32_1 ;
p++;
}
h32 ^= h32 >> 15;
h32 *= PRIME32_2;
h32 ^= h32 >> 13;
h32 *= PRIME32_3;
h32 ^= h32 >> 16;
return h32;
}
U32 XXH32(const void* input, int len, U32 seed)
{
#if 0
// Simple version, good for code maintenance, but unfortunately slow for small inputs
void* state = XXH32_init(seed);
XXH32_update(state, input, len);
return XXH32_digest(state);
#else
XXH_endianess endian_detected = (XXH_endianess)XXH_CPU_LITTLE_ENDIAN;
# if !defined(XXH_USE_UNALIGNED_ACCESS)
if ((((size_t)input) & 3)) // Input is aligned, let's leverage the speed advantage
{
if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT)
return XXH32_endian_align(input, len, seed, XXH_littleEndian, XXH_aligned);
else
return XXH32_endian_align(input, len, seed, XXH_bigEndian, XXH_aligned);
}
# endif
if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT)
return XXH32_endian_align(input, len, seed, XXH_littleEndian, XXH_unaligned);
else
return XXH32_endian_align(input, len, seed, XXH_bigEndian, XXH_unaligned);
#endif
}
//****************************
// Advanced Hash Functions
//****************************
struct XXH_state32_t
{
U64 total_len;
U32 seed;
U32 v1;
U32 v2;
U32 v3;
U32 v4;
int memsize;
char memory[16];
};
int XXH32_sizeofState()
{
XXH_STATIC_ASSERT(XXH32_SIZEOFSTATE >= sizeof(struct XXH_state32_t)); // A compilation error here means XXH32_SIZEOFSTATE is not large enough
return sizeof(struct XXH_state32_t);
}
XXH_errorcode XXH32_resetState(void* state_in, U32 seed)
{
struct XXH_state32_t * state = (struct XXH_state32_t *) state_in;
state->seed = seed;
state->v1 = seed + PRIME32_1 + PRIME32_2;
state->v2 = seed + PRIME32_2;
state->v3 = seed + 0;
state->v4 = seed - PRIME32_1;
state->total_len = 0;
state->memsize = 0;
return XXH_OK;
}
void* XXH32_init (U32 seed)
{
void* state = XXH_malloc (sizeof(struct XXH_state32_t));
XXH32_resetState(state, seed);
return state;
}
FORCE_INLINE XXH_errorcode XXH32_update_endian (void* state_in, const void* input, int len, XXH_endianess endian)
{
struct XXH_state32_t * state = (struct XXH_state32_t *) state_in;
const BYTE* p = (const BYTE*)input;
const BYTE* const bEnd = p + len;
#ifdef XXH_ACCEPT_NULL_INPUT_POINTER
if (input==NULL) return XXH_ERROR;
#endif
state->total_len += len;
if (state->memsize + len < 16) // fill in tmp buffer
{
XXH_memcpy(state->memory + state->memsize, input, len);
state->memsize += len;
return XXH_OK;
}
if (state->memsize) // some data left from previous update
{
XXH_memcpy(state->memory + state->memsize, input, 16-state->memsize);
{
const U32* p32 = (const U32*)state->memory;
state->v1 += XXH_readLE32(p32, endian) * PRIME32_2; state->v1 = XXH_rotl32(state->v1, 13); state->v1 *= PRIME32_1; p32++;
state->v2 += XXH_readLE32(p32, endian) * PRIME32_2; state->v2 = XXH_rotl32(state->v2, 13); state->v2 *= PRIME32_1; p32++;
state->v3 += XXH_readLE32(p32, endian) * PRIME32_2; state->v3 = XXH_rotl32(state->v3, 13); state->v3 *= PRIME32_1; p32++;
state->v4 += XXH_readLE32(p32, endian) * PRIME32_2; state->v4 = XXH_rotl32(state->v4, 13); state->v4 *= PRIME32_1; p32++;
}
p += 16-state->memsize;
state->memsize = 0;
}
if (p <= bEnd-16)
{
const BYTE* const limit = bEnd - 16;
U32 v1 = state->v1;
U32 v2 = state->v2;
U32 v3 = state->v3;
U32 v4 = state->v4;
do
{
v1 += XXH_readLE32((const U32*)p, endian) * PRIME32_2; v1 = XXH_rotl32(v1, 13); v1 *= PRIME32_1; p+=4;
v2 += XXH_readLE32((const U32*)p, endian) * PRIME32_2; v2 = XXH_rotl32(v2, 13); v2 *= PRIME32_1; p+=4;
v3 += XXH_readLE32((const U32*)p, endian) * PRIME32_2; v3 = XXH_rotl32(v3, 13); v3 *= PRIME32_1; p+=4;
v4 += XXH_readLE32((const U32*)p, endian) * PRIME32_2; v4 = XXH_rotl32(v4, 13); v4 *= PRIME32_1; p+=4;
} while (p<=limit);
state->v1 = v1;
state->v2 = v2;
state->v3 = v3;
state->v4 = v4;
}
if (p < bEnd)
{
XXH_memcpy(state->memory, p, bEnd-p);
state->memsize = (int)(bEnd-p);
}
return XXH_OK;
}
XXH_errorcode XXH32_update (void* state_in, const void* input, int len)
{
XXH_endianess endian_detected = (XXH_endianess)XXH_CPU_LITTLE_ENDIAN;
if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT)
return XXH32_update_endian(state_in, input, len, XXH_littleEndian);
else
return XXH32_update_endian(state_in, input, len, XXH_bigEndian);
}
FORCE_INLINE U32 XXH32_intermediateDigest_endian (void* state_in, XXH_endianess endian)
{
struct XXH_state32_t * state = (struct XXH_state32_t *) state_in;
const BYTE * p = (const BYTE*)state->memory;
BYTE* bEnd = (BYTE*)state->memory + state->memsize;
U32 h32;
if (state->total_len >= 16)
{
h32 = XXH_rotl32(state->v1, 1) + XXH_rotl32(state->v2, 7) + XXH_rotl32(state->v3, 12) + XXH_rotl32(state->v4, 18);
}
else
{
h32 = state->seed + PRIME32_5;
}
h32 += (U32) state->total_len;
while (p<=bEnd-4)
{
h32 += XXH_readLE32((const U32*)p, endian) * PRIME32_3;
h32 = XXH_rotl32(h32, 17) * PRIME32_4;
p+=4;
}
while (p<bEnd)
{
h32 += (*p) * PRIME32_5;
h32 = XXH_rotl32(h32, 11) * PRIME32_1;
p++;
}
h32 ^= h32 >> 15;
h32 *= PRIME32_2;
h32 ^= h32 >> 13;
h32 *= PRIME32_3;
h32 ^= h32 >> 16;
return h32;
}
U32 XXH32_intermediateDigest (void* state_in)
{
XXH_endianess endian_detected = (XXH_endianess)XXH_CPU_LITTLE_ENDIAN;
if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT)
return XXH32_intermediateDigest_endian(state_in, XXH_littleEndian);
else
return XXH32_intermediateDigest_endian(state_in, XXH_bigEndian);
}
U32 XXH32_digest (void* state_in)
{
U32 h32 = XXH32_intermediateDigest(state_in);
XXH_free(state_in);
return h32;
}

164
external/xxhash/xxhash.h vendored Normal file
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@ -0,0 +1,164 @@
/*
xxHash - Fast Hash algorithm
Header File
Copyright (C) 2012-2014, Yann Collet.
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
You can contact the author at :
- xxHash source repository : http://code.google.com/p/xxhash/
*/
/* Notice extracted from xxHash homepage :
xxHash is an extremely fast Hash algorithm, running at RAM speed limits.
It also successfully passes all tests from the SMHasher suite.
Comparison (single thread, Windows Seven 32 bits, using SMHasher on a Core 2 Duo @3GHz)
Name Speed Q.Score Author
xxHash 5.4 GB/s 10
CrapWow 3.2 GB/s 2 Andrew
MumurHash 3a 2.7 GB/s 10 Austin Appleby
SpookyHash 2.0 GB/s 10 Bob Jenkins
SBox 1.4 GB/s 9 Bret Mulvey
Lookup3 1.2 GB/s 9 Bob Jenkins
SuperFastHash 1.2 GB/s 1 Paul Hsieh
CityHash64 1.05 GB/s 10 Pike & Alakuijala
FNV 0.55 GB/s 5 Fowler, Noll, Vo
CRC32 0.43 GB/s 9
MD5-32 0.33 GB/s 10 Ronald L. Rivest
SHA1-32 0.28 GB/s 10
Q.Score is a measure of quality of the hash function.
It depends on successfully passing SMHasher test set.
10 is a perfect score.
*/
#pragma once
#if defined (__cplusplus)
extern "C" {
#endif
//****************************
// Type
//****************************
typedef enum { XXH_OK=0, XXH_ERROR } XXH_errorcode;
//****************************
// Simple Hash Functions
//****************************
unsigned int XXH32 (const void* input, int len, unsigned int seed);
/*
XXH32() :
Calculate the 32-bits hash of sequence of length "len" stored at memory address "input".
The memory between input & input+len must be valid (allocated and read-accessible).
"seed" can be used to alter the result predictably.
This function successfully passes all SMHasher tests.
Speed on Core 2 Duo @ 3 GHz (single thread, SMHasher benchmark) : 5.4 GB/s
Note that "len" is type "int", which means it is limited to 2^31-1.
If your data is larger, use the advanced functions below.
*/
//****************************
// Advanced Hash Functions
//****************************
void* XXH32_init (unsigned int seed);
XXH_errorcode XXH32_update (void* state, const void* input, int len);
unsigned int XXH32_digest (void* state);
/*
These functions calculate the xxhash of an input provided in several small packets,
as opposed to an input provided as a single block.
It must be started with :
void* XXH32_init()
The function returns a pointer which holds the state of calculation.
This pointer must be provided as "void* state" parameter for XXH32_update().
XXH32_update() can be called as many times as necessary.
The user must provide a valid (allocated) input.
The function returns an error code, with 0 meaning OK, and any other value meaning there is an error.
Note that "len" is type "int", which means it is limited to 2^31-1.
If your data is larger, it is recommended to chunk your data into blocks
of size for example 2^30 (1GB) to avoid any "int" overflow issue.
Finally, you can end the calculation anytime, by using XXH32_digest().
This function returns the final 32-bits hash.
You must provide the same "void* state" parameter created by XXH32_init().
Memory will be freed by XXH32_digest().
*/
int XXH32_sizeofState(void);
XXH_errorcode XXH32_resetState(void* state, unsigned int seed);
#define XXH32_SIZEOFSTATE 48
typedef struct { long long ll[(XXH32_SIZEOFSTATE+(sizeof(long long)-1))/sizeof(long long)]; } XXH32_stateSpace_t;
/*
These functions allow user application to make its own allocation for state.
XXH32_sizeofState() is used to know how much space must be allocated for the xxHash 32-bits state.
Note that the state must be aligned to access 'long long' fields. Memory must be allocated and referenced by a pointer.
This pointer must then be provided as 'state' into XXH32_resetState(), which initializes the state.
For static allocation purposes (such as allocation on stack, or freestanding systems without malloc()),
use the structure XXH32_stateSpace_t, which will ensure that memory space is large enough and correctly aligned to access 'long long' fields.
*/
unsigned int XXH32_intermediateDigest (void* state);
/*
This function does the same as XXH32_digest(), generating a 32-bit hash,
but preserve memory context.
This way, it becomes possible to generate intermediate hashes, and then continue feeding data with XXH32_update().
To free memory context, use XXH32_digest(), or free().
*/
//****************************
// Deprecated function names
//****************************
// The following translations are provided to ease code transition
// You are encouraged to no longer this function names
#define XXH32_feed XXH32_update
#define XXH32_result XXH32_digest
#define XXH32_getIntermediateResult XXH32_intermediateDigest
#if defined (__cplusplus)
}
#endif