mirror of https://github.com/axmolengine/axmol.git
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop_socket
This commit is contained in:
commit
abaaa3132c
|
@ -161,6 +161,7 @@ include_directories(
|
|||
${CMAKE_CURRENT_SOURCE_DIR}/external/glfw3/include/${PLATFORM_FOLDER}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/include/${PLATFORM_FOLDER}
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/external/xxhash
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
|
@ -231,6 +232,9 @@ add_subdirectory(external/unzip)
|
|||
# tinyxml2 library
|
||||
add_subdirectory(external/tinyxml2)
|
||||
|
||||
# xxhas library
|
||||
add_subdirectory(external/xxhash)
|
||||
|
||||
# audio
|
||||
add_subdirectory(cocos/audio)
|
||||
|
||||
|
|
|
@ -1 +1 @@
|
|||
bdcba92fe68d80bd996d1c61e15ea07397895549
|
||||
ea41383760729501a449e9f17b2b4301bc6126dc
|
|
@ -169,7 +169,8 @@ renderer/CCRenderMaterial.cpp \
|
|||
../../external/tinyxml2/tinyxml2.cpp \
|
||||
../../external/unzip/ioapi.cpp \
|
||||
../../external/unzip/unzip.cpp \
|
||||
../../external/edtaa3func/edtaa3func.cpp
|
||||
../../external/edtaa3func/edtaa3func.cpp \
|
||||
../../external/xxhash/xxhash.c
|
||||
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
|
||||
|
@ -180,7 +181,8 @@ LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
|
|||
$(LOCAL_PATH)/../base \
|
||||
$(LOCAL_PATH)/../../external/tinyxml2 \
|
||||
$(LOCAL_PATH)/../../external/unzip \
|
||||
$(LOCAL_PATH)/../../external/chipmunk/include/chipmunk
|
||||
$(LOCAL_PATH)/../../external/chipmunk/include/chipmunk \
|
||||
$(LOCAL_PATH)/../../external/xxhash
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH) \
|
||||
$(LOCAL_PATH)/renderer \
|
||||
|
@ -191,7 +193,8 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH) \
|
|||
$(LOCAL_PATH)/../../external/tinyxml2 \
|
||||
$(LOCAL_PATH)/../../external/unzip \
|
||||
$(LOCAL_PATH)/../../external/chipmunk/include/chipmunk \
|
||||
$(LOCAL_PATH)/../../external/edtaa3func
|
||||
$(LOCAL_PATH)/../../external/edtaa3func \
|
||||
$(LOCAL_PATH)/../../external/xxhash
|
||||
|
||||
|
||||
LOCAL_LDLIBS := -lGLESv2 \
|
||||
|
|
|
@ -84,37 +84,6 @@ const char* GLProgram::ATTRIBUTE_NAME_COLOR = "a_color";
|
|||
const char* GLProgram::ATTRIBUTE_NAME_POSITION = "a_position";
|
||||
const char* GLProgram::ATTRIBUTE_NAME_TEX_COORD = "a_texCoord";
|
||||
|
||||
#define CC_GLPROGRAM_MAX_MATERIAL_ID_NUMBER 1024
|
||||
|
||||
GLProgram::MaterialProgramIDAllocator::MaterialProgramIDAllocator()
|
||||
{
|
||||
for(GLuint id = 1; id < CC_GLPROGRAM_MAX_MATERIAL_ID_NUMBER; ++id)
|
||||
{
|
||||
_freeIDs.insert(id);
|
||||
}
|
||||
}
|
||||
|
||||
GLProgram::MaterialProgramIDAllocator::~MaterialProgramIDAllocator()
|
||||
{
|
||||
//do nothing
|
||||
}
|
||||
|
||||
GLuint GLProgram::MaterialProgramIDAllocator::allocID()
|
||||
{
|
||||
CCASSERT(_freeIDs.size()!=0, "There are no allocated ID");
|
||||
GLuint id = *(_freeIDs.begin());
|
||||
_freeIDs.erase(id);
|
||||
return id;
|
||||
}
|
||||
|
||||
void GLProgram::MaterialProgramIDAllocator::freeID(GLuint id)
|
||||
{
|
||||
CCASSERT(_freeIDs.find(id) == _freeIDs.end() && id != 0, "free id is 0 or a duplicated id");
|
||||
_freeIDs.insert(id);
|
||||
}
|
||||
|
||||
GLProgram::MaterialProgramIDAllocator GLProgram::_idAllocator;
|
||||
const GLuint GLProgram::_maxMaterialIDNumber = CC_GLPROGRAM_MAX_MATERIAL_ID_NUMBER;
|
||||
|
||||
GLProgram::GLProgram()
|
||||
: _program(0)
|
||||
|
@ -124,13 +93,10 @@ GLProgram::GLProgram()
|
|||
, _flags()
|
||||
{
|
||||
memset(_uniforms, 0, sizeof(_uniforms));
|
||||
_materialProgramID = _idAllocator.allocID();
|
||||
}
|
||||
|
||||
GLProgram::~GLProgram()
|
||||
{
|
||||
_idAllocator.freeID(_materialProgramID);
|
||||
_materialProgramID = 0;
|
||||
CCLOGINFO("%s %d deallocing GLProgram: %p", __FUNCTION__, __LINE__, this);
|
||||
|
||||
// there is no need to delete the shaders. They should have been already deleted.
|
||||
|
|
|
@ -257,7 +257,7 @@ public:
|
|||
void reset();
|
||||
|
||||
inline const GLuint getProgram() const { return _program; }
|
||||
inline const GLuint getMaterialProgramID() const { return _materialProgramID; }
|
||||
|
||||
// DEPRECATED
|
||||
CC_DEPRECATED_ATTRIBUTE bool initWithVertexShaderByteArray(const GLchar* vShaderByteArray, const GLchar* fShaderByteArray)
|
||||
{ return initWithByteArrays(vShaderByteArray, fShaderByteArray); }
|
||||
|
@ -273,8 +273,6 @@ private:
|
|||
std::string logForOpenGLObject(GLuint object, GLInfoFunction infoFunc, GLLogFunction logFunc) const;
|
||||
|
||||
private:
|
||||
//ID used for renderer material, _materialProgramID maybe different from _program
|
||||
GLuint _materialProgramID;
|
||||
GLuint _program;
|
||||
GLuint _vertShader;
|
||||
GLuint _fragShader;
|
||||
|
@ -295,19 +293,6 @@ private:
|
|||
// handy way to initialize the bitfield
|
||||
flag_struct() { memset(this, 0, sizeof(*this)); }
|
||||
} _flags;
|
||||
private:
|
||||
class MaterialProgramIDAllocator
|
||||
{
|
||||
public:
|
||||
MaterialProgramIDAllocator();
|
||||
~MaterialProgramIDAllocator();
|
||||
GLuint allocID();
|
||||
void freeID(GLuint id);
|
||||
private:
|
||||
std::set<GLuint> _freeIDs;
|
||||
};
|
||||
|
||||
static MaterialProgramIDAllocator _idAllocator;
|
||||
public:
|
||||
static const GLuint _maxMaterialIDNumber;
|
||||
};
|
||||
|
|
|
@ -218,6 +218,7 @@ target_link_libraries(cocos2d
|
|||
tinyxml2
|
||||
kazmath
|
||||
unzip
|
||||
xxhash
|
||||
${COCOS_LINK}
|
||||
)
|
||||
|
||||
|
|
|
@ -73,7 +73,7 @@
|
|||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
|
@ -121,7 +121,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
|
|||
</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
|
@ -168,6 +168,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
|
|||
<ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" />
|
||||
<ClCompile Include="..\..\external\unzip\ioapi.cpp" />
|
||||
<ClCompile Include="..\..\external\unzip\unzip.cpp" />
|
||||
<ClCompile Include="..\..\external\xxhash\xxhash.c" />
|
||||
<ClCompile Include="..\base\atitc.cpp" />
|
||||
<ClCompile Include="..\base\CCAffineTransform.cpp" />
|
||||
<ClCompile Include="..\base\CCArray.cpp" />
|
||||
|
@ -337,6 +338,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
|
|||
<ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" />
|
||||
<ClInclude Include="..\..\external\unzip\ioapi.h" />
|
||||
<ClInclude Include="..\..\external\unzip\unzip.h" />
|
||||
<ClInclude Include="..\..\external\xxhash\xxhash.h" />
|
||||
<ClInclude Include="..\base\atitc.h" />
|
||||
<ClInclude Include="..\base\CCAffineTransform.h" />
|
||||
<ClInclude Include="..\base\CCArray.h" />
|
||||
|
|
|
@ -103,6 +103,9 @@
|
|||
<Filter Include="kazmath\GL">
|
||||
<UniqueIdentifier>{465965df-dc31-471a-887f-e430125b8ba0}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="xxhash">
|
||||
<UniqueIdentifier>{b4e2b1e5-2d79-44a3-af45-728d47b7bdb2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\physics\CCPhysicsBody.cpp">
|
||||
|
@ -590,6 +593,9 @@
|
|||
<ClCompile Include="..\math\kazmath\kazmath\vec4.c">
|
||||
<Filter>kazmath</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\external\xxhash\xxhash.c">
|
||||
<Filter>xxhash</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\physics\CCPhysicsBody.h">
|
||||
|
@ -1194,6 +1200,9 @@
|
|||
<ClInclude Include="..\math\kazmath\kazmath\vec4.h">
|
||||
<Filter>kazmath</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\external\xxhash\xxhash.h">
|
||||
<Filter>xxhash</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="..\math\kazmath\kazmath\CMakeLists.txt">
|
||||
|
|
|
@ -78,7 +78,7 @@
|
|||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WP8;_LIB;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
|
||||
|
@ -103,7 +103,7 @@
|
|||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WP8;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
|
||||
|
@ -125,14 +125,15 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WP8;_LIB;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
|
||||
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
@ -150,14 +151,16 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WP8;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
|
||||
<CompileAs>CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
@ -190,6 +193,21 @@
|
|||
<ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" />
|
||||
<ClCompile Include="..\..\external\unzip\ioapi.cpp" />
|
||||
<ClCompile Include="..\..\external\unzip\unzip.cpp" />
|
||||
<ClCompile Include="..\..\external\xxhash\xxhash.c">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
||||
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
</ForcedIncludeFiles>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
|
||||
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
</ForcedIncludeFiles>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
|
||||
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
</ForcedIncludeFiles>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\base\atitc.cpp" />
|
||||
<ClCompile Include="..\base\CCAffineTransform.cpp" />
|
||||
<ClCompile Include="..\base\CCArray.cpp" />
|
||||
|
@ -677,6 +695,7 @@
|
|||
<ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" />
|
||||
<ClInclude Include="..\..\external\unzip\ioapi.h" />
|
||||
<ClInclude Include="..\..\external\unzip\unzip.h" />
|
||||
<ClInclude Include="..\..\external\xxhash\xxhash.h" />
|
||||
<ClInclude Include="..\base\atitc.h" />
|
||||
<ClInclude Include="..\base\CCAffineTransform.h" />
|
||||
<ClInclude Include="..\base\CCArray.h" />
|
||||
|
|
|
@ -100,6 +100,9 @@
|
|||
<Filter Include="platform\winrt">
|
||||
<UniqueIdentifier>{14e6de7a-f7ef-4249-9141-abf17033d9c2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="xxhash">
|
||||
<UniqueIdentifier>{a36c6808-a8d6-43f4-bfb0-e08ee2747a21}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\physics\CCPhysicsBody.cpp">
|
||||
|
@ -605,6 +608,9 @@
|
|||
<ClCompile Include="platform\winrt\pch.cpp">
|
||||
<Filter>platform\winrt</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\external\xxhash\xxhash.c">
|
||||
<Filter>xxhash</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\physics\CCPhysicsBody.h">
|
||||
|
@ -1230,5 +1236,8 @@
|
|||
<ClInclude Include="platform\winrt\pch.h">
|
||||
<Filter>platform\winrt</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\external\xxhash\xxhash.h">
|
||||
<Filter>xxhash</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "renderer/CCQuadCommand.h"
|
||||
#include "ccGLStateCache.h"
|
||||
#include "xxhash.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
|
@ -32,10 +33,11 @@ QuadCommand::QuadCommand()
|
|||
:_textureID(0)
|
||||
,_blendType(BlendFunc::DISABLE)
|
||||
,_quadsCount(0)
|
||||
,_dirty(false)
|
||||
,_shader(nullptr)
|
||||
,_quads(nullptr)
|
||||
{
|
||||
_type = RenderCommand::Type::QUAD_COMMAND;
|
||||
_shader = nullptr;
|
||||
_quads = nullptr;
|
||||
}
|
||||
|
||||
void QuadCommand::init(float globalOrder, GLuint textureID, GLProgram* shader, BlendFunc blendType, V3F_C4B_T2F_Quad* quad, ssize_t quadCount, const kmMat4 &mv)
|
||||
|
@ -49,6 +51,8 @@ void QuadCommand::init(float globalOrder, GLuint textureID, GLProgram* shader, B
|
|||
_quads = quad;
|
||||
|
||||
_mv = mv;
|
||||
|
||||
_dirty = true;
|
||||
|
||||
generateMaterialID();
|
||||
}
|
||||
|
@ -59,44 +63,51 @@ QuadCommand::~QuadCommand()
|
|||
|
||||
void QuadCommand::generateMaterialID()
|
||||
{
|
||||
//Generate Material ID
|
||||
//TODO fix shader ID generation
|
||||
CCASSERT(_shader->getMaterialProgramID() < GLProgram::_maxMaterialIDNumber, "ShaderID is greater than Id limitation");
|
||||
if (_dirty)
|
||||
{
|
||||
//Generate Material ID
|
||||
|
||||
//TODO fix blend id generation
|
||||
int blendID = 0;
|
||||
if(_blendType == BlendFunc::DISABLE)
|
||||
{
|
||||
blendID = 0;
|
||||
}
|
||||
else if(_blendType == BlendFunc::ALPHA_PREMULTIPLIED)
|
||||
{
|
||||
blendID = 1;
|
||||
}
|
||||
else if(_blendType == BlendFunc::ALPHA_NON_PREMULTIPLIED)
|
||||
{
|
||||
blendID = 2;
|
||||
}
|
||||
else if(_blendType == BlendFunc::ADDITIVE)
|
||||
{
|
||||
blendID = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
blendID = 4;
|
||||
}
|
||||
|
||||
// convert program id, texture id and blend id into byte array
|
||||
char byteArray[12];
|
||||
convertIntToByteArray(_shader->getProgram(), byteArray);
|
||||
convertIntToByteArray(blendID, byteArray + 4);
|
||||
convertIntToByteArray(_textureID, byteArray + 8);
|
||||
|
||||
_materialID = XXH32(byteArray, 12, 0);
|
||||
|
||||
_dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
//TODO fix blend id generation
|
||||
int blendID = 0;
|
||||
if(_blendType == BlendFunc::DISABLE)
|
||||
{
|
||||
blendID = 0;
|
||||
}
|
||||
else if(_blendType == BlendFunc::ALPHA_PREMULTIPLIED)
|
||||
{
|
||||
blendID = 1;
|
||||
}
|
||||
else if(_blendType == BlendFunc::ALPHA_NON_PREMULTIPLIED)
|
||||
{
|
||||
blendID = 2;
|
||||
}
|
||||
else if(_blendType == BlendFunc::ADDITIVE)
|
||||
{
|
||||
blendID = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
blendID = 4;
|
||||
}
|
||||
|
||||
//TODO Material ID should be part of the ID
|
||||
//
|
||||
// Temporal hack (later, these 32-bits should be packed in 24-bits
|
||||
//
|
||||
// +---------------------+-------------------+----------------------------------------+
|
||||
// | Shader ID (10 bits) | Blend ID (4 bits) | empty (18bits) | Texture ID (32 bits) |
|
||||
// +---------------------+-------------------+----------------------------------------+
|
||||
|
||||
_materialID = (uint64_t)_shader->getMaterialProgramID() << 54
|
||||
| (uint64_t)blendID << 50
|
||||
| (uint64_t)_textureID << 0;
|
||||
void QuadCommand::convertIntToByteArray(int value, char* output)
|
||||
{
|
||||
*output++ = value & 0x000000ff;
|
||||
*output++ = (value & 0x0000ff00) >> 8;
|
||||
*output++ = (value & 0x00ff0000) >> 16;
|
||||
*output = (value & 0xff000000) >> 24;
|
||||
}
|
||||
|
||||
void QuadCommand::useMaterial() const
|
||||
|
|
|
@ -53,7 +53,7 @@ public:
|
|||
inline bool isTranslucent() const { return true; }
|
||||
|
||||
void generateMaterialID();
|
||||
inline uint64_t getMaterialID() const { return _materialID; }
|
||||
inline uint32_t getMaterialID() const { return _materialID; }
|
||||
|
||||
inline GLuint getTextureID() const { return _textureID; }
|
||||
|
||||
|
@ -68,10 +68,14 @@ public:
|
|||
inline const kmMat4& getModelView() const { return _mv; }
|
||||
|
||||
protected:
|
||||
uint64_t _materialID;
|
||||
void convertIntToByteArray(int value, char* output);
|
||||
|
||||
uint32_t _materialID;
|
||||
|
||||
//Maternal
|
||||
GLuint _textureID;
|
||||
|
||||
bool _dirty;
|
||||
|
||||
GLProgram* _shader;
|
||||
|
||||
|
|
|
@ -128,7 +128,7 @@ protected:
|
|||
std::stack<RenderStackElement> _renderStack;
|
||||
std::vector<RenderQueue> _renderGroups;
|
||||
|
||||
uint64_t _lastMaterialID;
|
||||
uint32_t _lastMaterialID;
|
||||
|
||||
std::vector<QuadCommand*> _batchedQuadCommands;
|
||||
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
set(XXHASH
|
||||
xxhash.c
|
||||
)
|
||||
|
||||
add_library(xxhash STATIC
|
||||
${XXHASH}
|
||||
)
|
||||
|
||||
set_target_properties(xxhash
|
||||
PROPERTIES
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
|
||||
)
|
||||
|
|
@ -0,0 +1,475 @@
|
|||
/*
|
||||
xxHash - Fast Hash algorithm
|
||||
Copyright (C) 2012-2014, Yann Collet.
|
||||
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following disclaimer
|
||||
in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
You can contact the author at :
|
||||
- xxHash source repository : http://code.google.com/p/xxhash/
|
||||
*/
|
||||
|
||||
|
||||
//**************************************
|
||||
// Tuning parameters
|
||||
//**************************************
|
||||
// Unaligned memory access is automatically enabled for "common" CPU, such as x86.
|
||||
// For others CPU, the compiler will be more cautious, and insert extra code to ensure aligned access is respected.
|
||||
// If you know your target CPU supports unaligned memory access, you want to force this option manually to improve performance.
|
||||
// You can also enable this parameter if you know your input data will always be aligned (boundaries of 4, for U32).
|
||||
#if defined(__ARM_FEATURE_UNALIGNED) || defined(__i386) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64)
|
||||
# define XXH_USE_UNALIGNED_ACCESS 1
|
||||
#endif
|
||||
|
||||
// XXH_ACCEPT_NULL_INPUT_POINTER :
|
||||
// If the input pointer is a null pointer, xxHash default behavior is to trigger a memory access error, since it is a bad pointer.
|
||||
// When this option is enabled, xxHash output for null input pointers will be the same as a null-length input.
|
||||
// This option has a very small performance cost (only measurable on small inputs).
|
||||
// By default, this option is disabled. To enable it, uncomment below define :
|
||||
//#define XXH_ACCEPT_NULL_INPUT_POINTER 1
|
||||
|
||||
// XXH_FORCE_NATIVE_FORMAT :
|
||||
// By default, xxHash library provides endian-independant Hash values, based on little-endian convention.
|
||||
// Results are therefore identical for little-endian and big-endian CPU.
|
||||
// This comes at a performance cost for big-endian CPU, since some swapping is required to emulate little-endian format.
|
||||
// Should endian-independance be of no importance for your application, you may set the #define below to 1.
|
||||
// It will improve speed for Big-endian CPU.
|
||||
// This option has no impact on Little_Endian CPU.
|
||||
#define XXH_FORCE_NATIVE_FORMAT 0
|
||||
|
||||
|
||||
//**************************************
|
||||
// Compiler Specific Options
|
||||
//**************************************
|
||||
// Disable some Visual warning messages
|
||||
#ifdef _MSC_VER // Visual Studio
|
||||
# pragma warning(disable : 4127) // disable: C4127: conditional expression is constant
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER // Visual Studio
|
||||
# define FORCE_INLINE static __forceinline
|
||||
#else
|
||||
# ifdef __GNUC__
|
||||
# define FORCE_INLINE static inline __attribute__((always_inline))
|
||||
# else
|
||||
# define FORCE_INLINE static inline
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
||||
//**************************************
|
||||
// Includes & Memory related functions
|
||||
//**************************************
|
||||
#include "xxhash.h"
|
||||
// Modify the local functions below should you wish to use some other memory related routines
|
||||
// for malloc(), free()
|
||||
#include <stdlib.h>
|
||||
FORCE_INLINE void* XXH_malloc(size_t s) { return malloc(s); }
|
||||
FORCE_INLINE void XXH_free (void* p) { free(p); }
|
||||
// for memcpy()
|
||||
#include <string.h>
|
||||
FORCE_INLINE void* XXH_memcpy(void* dest, const void* src, size_t size) { return memcpy(dest,src,size); }
|
||||
|
||||
|
||||
//**************************************
|
||||
// Basic Types
|
||||
//**************************************
|
||||
#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L // C99
|
||||
# include <stdint.h>
|
||||
typedef uint8_t BYTE;
|
||||
typedef uint16_t U16;
|
||||
typedef uint32_t U32;
|
||||
typedef int32_t S32;
|
||||
typedef uint64_t U64;
|
||||
#else
|
||||
typedef unsigned char BYTE;
|
||||
typedef unsigned short U16;
|
||||
typedef unsigned int U32;
|
||||
typedef signed int S32;
|
||||
typedef unsigned long long U64;
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__) && !defined(XXH_USE_UNALIGNED_ACCESS)
|
||||
# define _PACKED __attribute__ ((packed))
|
||||
#else
|
||||
# define _PACKED
|
||||
#endif
|
||||
|
||||
#if !defined(XXH_USE_UNALIGNED_ACCESS) && !defined(__GNUC__)
|
||||
# ifdef __IBMC__
|
||||
# pragma pack(1)
|
||||
# else
|
||||
# pragma pack(push, 1)
|
||||
# endif
|
||||
#endif
|
||||
|
||||
typedef struct _U32_S { U32 v; } _PACKED U32_S;
|
||||
|
||||
#if !defined(XXH_USE_UNALIGNED_ACCESS) && !defined(__GNUC__)
|
||||
# pragma pack(pop)
|
||||
#endif
|
||||
|
||||
#define A32(x) (((U32_S *)(x))->v)
|
||||
|
||||
|
||||
//***************************************
|
||||
// Compiler-specific Functions and Macros
|
||||
//***************************************
|
||||
#define GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__)
|
||||
|
||||
// Note : although _rotl exists for minGW (GCC under windows), performance seems poor
|
||||
#if defined(_MSC_VER)
|
||||
# define XXH_rotl32(x,r) _rotl(x,r)
|
||||
#else
|
||||
# define XXH_rotl32(x,r) ((x << r) | (x >> (32 - r)))
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) // Visual Studio
|
||||
# define XXH_swap32 _byteswap_ulong
|
||||
#elif GCC_VERSION >= 403
|
||||
# define XXH_swap32 __builtin_bswap32
|
||||
#else
|
||||
static inline U32 XXH_swap32 (U32 x) {
|
||||
return ((x << 24) & 0xff000000 ) |
|
||||
((x << 8) & 0x00ff0000 ) |
|
||||
((x >> 8) & 0x0000ff00 ) |
|
||||
((x >> 24) & 0x000000ff );}
|
||||
#endif
|
||||
|
||||
|
||||
//**************************************
|
||||
// Constants
|
||||
//**************************************
|
||||
#define PRIME32_1 2654435761U
|
||||
#define PRIME32_2 2246822519U
|
||||
#define PRIME32_3 3266489917U
|
||||
#define PRIME32_4 668265263U
|
||||
#define PRIME32_5 374761393U
|
||||
|
||||
|
||||
//**************************************
|
||||
// Architecture Macros
|
||||
//**************************************
|
||||
typedef enum { XXH_bigEndian=0, XXH_littleEndian=1 } XXH_endianess;
|
||||
#ifndef XXH_CPU_LITTLE_ENDIAN // It is possible to define XXH_CPU_LITTLE_ENDIAN externally, for example using a compiler switch
|
||||
static const int one = 1;
|
||||
# define XXH_CPU_LITTLE_ENDIAN (*(char*)(&one))
|
||||
#endif
|
||||
|
||||
|
||||
//**************************************
|
||||
// Macros
|
||||
//**************************************
|
||||
#define XXH_STATIC_ASSERT(c) { enum { XXH_static_assert = 1/(!!(c)) }; } // use only *after* variable declarations
|
||||
|
||||
|
||||
//****************************
|
||||
// Memory reads
|
||||
//****************************
|
||||
typedef enum { XXH_aligned, XXH_unaligned } XXH_alignment;
|
||||
|
||||
FORCE_INLINE U32 XXH_readLE32_align(const U32* ptr, XXH_endianess endian, XXH_alignment align)
|
||||
{
|
||||
if (align==XXH_unaligned)
|
||||
return endian==XXH_littleEndian ? A32(ptr) : XXH_swap32(A32(ptr));
|
||||
else
|
||||
return endian==XXH_littleEndian ? *ptr : XXH_swap32(*ptr);
|
||||
}
|
||||
|
||||
FORCE_INLINE U32 XXH_readLE32(const U32* ptr, XXH_endianess endian) { return XXH_readLE32_align(ptr, endian, XXH_unaligned); }
|
||||
|
||||
|
||||
//****************************
|
||||
// Simple Hash Functions
|
||||
//****************************
|
||||
FORCE_INLINE U32 XXH32_endian_align(const void* input, int len, U32 seed, XXH_endianess endian, XXH_alignment align)
|
||||
{
|
||||
const BYTE* p = (const BYTE*)input;
|
||||
const BYTE* const bEnd = p + len;
|
||||
U32 h32;
|
||||
|
||||
#ifdef XXH_ACCEPT_NULL_INPUT_POINTER
|
||||
if (p==NULL) { len=0; p=(const BYTE*)(size_t)16; }
|
||||
#endif
|
||||
|
||||
if (len>=16)
|
||||
{
|
||||
const BYTE* const limit = bEnd - 16;
|
||||
U32 v1 = seed + PRIME32_1 + PRIME32_2;
|
||||
U32 v2 = seed + PRIME32_2;
|
||||
U32 v3 = seed + 0;
|
||||
U32 v4 = seed - PRIME32_1;
|
||||
|
||||
do
|
||||
{
|
||||
v1 += XXH_readLE32_align((const U32*)p, endian, align) * PRIME32_2; v1 = XXH_rotl32(v1, 13); v1 *= PRIME32_1; p+=4;
|
||||
v2 += XXH_readLE32_align((const U32*)p, endian, align) * PRIME32_2; v2 = XXH_rotl32(v2, 13); v2 *= PRIME32_1; p+=4;
|
||||
v3 += XXH_readLE32_align((const U32*)p, endian, align) * PRIME32_2; v3 = XXH_rotl32(v3, 13); v3 *= PRIME32_1; p+=4;
|
||||
v4 += XXH_readLE32_align((const U32*)p, endian, align) * PRIME32_2; v4 = XXH_rotl32(v4, 13); v4 *= PRIME32_1; p+=4;
|
||||
} while (p<=limit);
|
||||
|
||||
h32 = XXH_rotl32(v1, 1) + XXH_rotl32(v2, 7) + XXH_rotl32(v3, 12) + XXH_rotl32(v4, 18);
|
||||
}
|
||||
else
|
||||
{
|
||||
h32 = seed + PRIME32_5;
|
||||
}
|
||||
|
||||
h32 += (U32) len;
|
||||
|
||||
while (p<=bEnd-4)
|
||||
{
|
||||
h32 += XXH_readLE32_align((const U32*)p, endian, align) * PRIME32_3;
|
||||
h32 = XXH_rotl32(h32, 17) * PRIME32_4 ;
|
||||
p+=4;
|
||||
}
|
||||
|
||||
while (p<bEnd)
|
||||
{
|
||||
h32 += (*p) * PRIME32_5;
|
||||
h32 = XXH_rotl32(h32, 11) * PRIME32_1 ;
|
||||
p++;
|
||||
}
|
||||
|
||||
h32 ^= h32 >> 15;
|
||||
h32 *= PRIME32_2;
|
||||
h32 ^= h32 >> 13;
|
||||
h32 *= PRIME32_3;
|
||||
h32 ^= h32 >> 16;
|
||||
|
||||
return h32;
|
||||
}
|
||||
|
||||
|
||||
U32 XXH32(const void* input, int len, U32 seed)
|
||||
{
|
||||
#if 0
|
||||
// Simple version, good for code maintenance, but unfortunately slow for small inputs
|
||||
void* state = XXH32_init(seed);
|
||||
XXH32_update(state, input, len);
|
||||
return XXH32_digest(state);
|
||||
#else
|
||||
XXH_endianess endian_detected = (XXH_endianess)XXH_CPU_LITTLE_ENDIAN;
|
||||
|
||||
# if !defined(XXH_USE_UNALIGNED_ACCESS)
|
||||
if ((((size_t)input) & 3)) // Input is aligned, let's leverage the speed advantage
|
||||
{
|
||||
if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT)
|
||||
return XXH32_endian_align(input, len, seed, XXH_littleEndian, XXH_aligned);
|
||||
else
|
||||
return XXH32_endian_align(input, len, seed, XXH_bigEndian, XXH_aligned);
|
||||
}
|
||||
# endif
|
||||
|
||||
if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT)
|
||||
return XXH32_endian_align(input, len, seed, XXH_littleEndian, XXH_unaligned);
|
||||
else
|
||||
return XXH32_endian_align(input, len, seed, XXH_bigEndian, XXH_unaligned);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//****************************
|
||||
// Advanced Hash Functions
|
||||
//****************************
|
||||
|
||||
struct XXH_state32_t
|
||||
{
|
||||
U64 total_len;
|
||||
U32 seed;
|
||||
U32 v1;
|
||||
U32 v2;
|
||||
U32 v3;
|
||||
U32 v4;
|
||||
int memsize;
|
||||
char memory[16];
|
||||
};
|
||||
|
||||
|
||||
int XXH32_sizeofState()
|
||||
{
|
||||
XXH_STATIC_ASSERT(XXH32_SIZEOFSTATE >= sizeof(struct XXH_state32_t)); // A compilation error here means XXH32_SIZEOFSTATE is not large enough
|
||||
return sizeof(struct XXH_state32_t);
|
||||
}
|
||||
|
||||
|
||||
XXH_errorcode XXH32_resetState(void* state_in, U32 seed)
|
||||
{
|
||||
struct XXH_state32_t * state = (struct XXH_state32_t *) state_in;
|
||||
state->seed = seed;
|
||||
state->v1 = seed + PRIME32_1 + PRIME32_2;
|
||||
state->v2 = seed + PRIME32_2;
|
||||
state->v3 = seed + 0;
|
||||
state->v4 = seed - PRIME32_1;
|
||||
state->total_len = 0;
|
||||
state->memsize = 0;
|
||||
return XXH_OK;
|
||||
}
|
||||
|
||||
|
||||
void* XXH32_init (U32 seed)
|
||||
{
|
||||
void* state = XXH_malloc (sizeof(struct XXH_state32_t));
|
||||
XXH32_resetState(state, seed);
|
||||
return state;
|
||||
}
|
||||
|
||||
|
||||
FORCE_INLINE XXH_errorcode XXH32_update_endian (void* state_in, const void* input, int len, XXH_endianess endian)
|
||||
{
|
||||
struct XXH_state32_t * state = (struct XXH_state32_t *) state_in;
|
||||
const BYTE* p = (const BYTE*)input;
|
||||
const BYTE* const bEnd = p + len;
|
||||
|
||||
#ifdef XXH_ACCEPT_NULL_INPUT_POINTER
|
||||
if (input==NULL) return XXH_ERROR;
|
||||
#endif
|
||||
|
||||
state->total_len += len;
|
||||
|
||||
if (state->memsize + len < 16) // fill in tmp buffer
|
||||
{
|
||||
XXH_memcpy(state->memory + state->memsize, input, len);
|
||||
state->memsize += len;
|
||||
return XXH_OK;
|
||||
}
|
||||
|
||||
if (state->memsize) // some data left from previous update
|
||||
{
|
||||
XXH_memcpy(state->memory + state->memsize, input, 16-state->memsize);
|
||||
{
|
||||
const U32* p32 = (const U32*)state->memory;
|
||||
state->v1 += XXH_readLE32(p32, endian) * PRIME32_2; state->v1 = XXH_rotl32(state->v1, 13); state->v1 *= PRIME32_1; p32++;
|
||||
state->v2 += XXH_readLE32(p32, endian) * PRIME32_2; state->v2 = XXH_rotl32(state->v2, 13); state->v2 *= PRIME32_1; p32++;
|
||||
state->v3 += XXH_readLE32(p32, endian) * PRIME32_2; state->v3 = XXH_rotl32(state->v3, 13); state->v3 *= PRIME32_1; p32++;
|
||||
state->v4 += XXH_readLE32(p32, endian) * PRIME32_2; state->v4 = XXH_rotl32(state->v4, 13); state->v4 *= PRIME32_1; p32++;
|
||||
}
|
||||
p += 16-state->memsize;
|
||||
state->memsize = 0;
|
||||
}
|
||||
|
||||
if (p <= bEnd-16)
|
||||
{
|
||||
const BYTE* const limit = bEnd - 16;
|
||||
U32 v1 = state->v1;
|
||||
U32 v2 = state->v2;
|
||||
U32 v3 = state->v3;
|
||||
U32 v4 = state->v4;
|
||||
|
||||
do
|
||||
{
|
||||
v1 += XXH_readLE32((const U32*)p, endian) * PRIME32_2; v1 = XXH_rotl32(v1, 13); v1 *= PRIME32_1; p+=4;
|
||||
v2 += XXH_readLE32((const U32*)p, endian) * PRIME32_2; v2 = XXH_rotl32(v2, 13); v2 *= PRIME32_1; p+=4;
|
||||
v3 += XXH_readLE32((const U32*)p, endian) * PRIME32_2; v3 = XXH_rotl32(v3, 13); v3 *= PRIME32_1; p+=4;
|
||||
v4 += XXH_readLE32((const U32*)p, endian) * PRIME32_2; v4 = XXH_rotl32(v4, 13); v4 *= PRIME32_1; p+=4;
|
||||
} while (p<=limit);
|
||||
|
||||
state->v1 = v1;
|
||||
state->v2 = v2;
|
||||
state->v3 = v3;
|
||||
state->v4 = v4;
|
||||
}
|
||||
|
||||
if (p < bEnd)
|
||||
{
|
||||
XXH_memcpy(state->memory, p, bEnd-p);
|
||||
state->memsize = (int)(bEnd-p);
|
||||
}
|
||||
|
||||
return XXH_OK;
|
||||
}
|
||||
|
||||
XXH_errorcode XXH32_update (void* state_in, const void* input, int len)
|
||||
{
|
||||
XXH_endianess endian_detected = (XXH_endianess)XXH_CPU_LITTLE_ENDIAN;
|
||||
|
||||
if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT)
|
||||
return XXH32_update_endian(state_in, input, len, XXH_littleEndian);
|
||||
else
|
||||
return XXH32_update_endian(state_in, input, len, XXH_bigEndian);
|
||||
}
|
||||
|
||||
|
||||
|
||||
FORCE_INLINE U32 XXH32_intermediateDigest_endian (void* state_in, XXH_endianess endian)
|
||||
{
|
||||
struct XXH_state32_t * state = (struct XXH_state32_t *) state_in;
|
||||
const BYTE * p = (const BYTE*)state->memory;
|
||||
BYTE* bEnd = (BYTE*)state->memory + state->memsize;
|
||||
U32 h32;
|
||||
|
||||
if (state->total_len >= 16)
|
||||
{
|
||||
h32 = XXH_rotl32(state->v1, 1) + XXH_rotl32(state->v2, 7) + XXH_rotl32(state->v3, 12) + XXH_rotl32(state->v4, 18);
|
||||
}
|
||||
else
|
||||
{
|
||||
h32 = state->seed + PRIME32_5;
|
||||
}
|
||||
|
||||
h32 += (U32) state->total_len;
|
||||
|
||||
while (p<=bEnd-4)
|
||||
{
|
||||
h32 += XXH_readLE32((const U32*)p, endian) * PRIME32_3;
|
||||
h32 = XXH_rotl32(h32, 17) * PRIME32_4;
|
||||
p+=4;
|
||||
}
|
||||
|
||||
while (p<bEnd)
|
||||
{
|
||||
h32 += (*p) * PRIME32_5;
|
||||
h32 = XXH_rotl32(h32, 11) * PRIME32_1;
|
||||
p++;
|
||||
}
|
||||
|
||||
h32 ^= h32 >> 15;
|
||||
h32 *= PRIME32_2;
|
||||
h32 ^= h32 >> 13;
|
||||
h32 *= PRIME32_3;
|
||||
h32 ^= h32 >> 16;
|
||||
|
||||
return h32;
|
||||
}
|
||||
|
||||
|
||||
U32 XXH32_intermediateDigest (void* state_in)
|
||||
{
|
||||
XXH_endianess endian_detected = (XXH_endianess)XXH_CPU_LITTLE_ENDIAN;
|
||||
|
||||
if ((endian_detected==XXH_littleEndian) || XXH_FORCE_NATIVE_FORMAT)
|
||||
return XXH32_intermediateDigest_endian(state_in, XXH_littleEndian);
|
||||
else
|
||||
return XXH32_intermediateDigest_endian(state_in, XXH_bigEndian);
|
||||
}
|
||||
|
||||
|
||||
U32 XXH32_digest (void* state_in)
|
||||
{
|
||||
U32 h32 = XXH32_intermediateDigest(state_in);
|
||||
|
||||
XXH_free(state_in);
|
||||
|
||||
return h32;
|
||||
}
|
|
@ -0,0 +1,164 @@
|
|||
/*
|
||||
xxHash - Fast Hash algorithm
|
||||
Header File
|
||||
Copyright (C) 2012-2014, Yann Collet.
|
||||
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following disclaimer
|
||||
in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
You can contact the author at :
|
||||
- xxHash source repository : http://code.google.com/p/xxhash/
|
||||
*/
|
||||
|
||||
/* Notice extracted from xxHash homepage :
|
||||
|
||||
xxHash is an extremely fast Hash algorithm, running at RAM speed limits.
|
||||
It also successfully passes all tests from the SMHasher suite.
|
||||
|
||||
Comparison (single thread, Windows Seven 32 bits, using SMHasher on a Core 2 Duo @3GHz)
|
||||
|
||||
Name Speed Q.Score Author
|
||||
xxHash 5.4 GB/s 10
|
||||
CrapWow 3.2 GB/s 2 Andrew
|
||||
MumurHash 3a 2.7 GB/s 10 Austin Appleby
|
||||
SpookyHash 2.0 GB/s 10 Bob Jenkins
|
||||
SBox 1.4 GB/s 9 Bret Mulvey
|
||||
Lookup3 1.2 GB/s 9 Bob Jenkins
|
||||
SuperFastHash 1.2 GB/s 1 Paul Hsieh
|
||||
CityHash64 1.05 GB/s 10 Pike & Alakuijala
|
||||
FNV 0.55 GB/s 5 Fowler, Noll, Vo
|
||||
CRC32 0.43 GB/s 9
|
||||
MD5-32 0.33 GB/s 10 Ronald L. Rivest
|
||||
SHA1-32 0.28 GB/s 10
|
||||
|
||||
Q.Score is a measure of quality of the hash function.
|
||||
It depends on successfully passing SMHasher test set.
|
||||
10 is a perfect score.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined (__cplusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
//****************************
|
||||
// Type
|
||||
//****************************
|
||||
typedef enum { XXH_OK=0, XXH_ERROR } XXH_errorcode;
|
||||
|
||||
|
||||
|
||||
//****************************
|
||||
// Simple Hash Functions
|
||||
//****************************
|
||||
|
||||
unsigned int XXH32 (const void* input, int len, unsigned int seed);
|
||||
|
||||
/*
|
||||
XXH32() :
|
||||
Calculate the 32-bits hash of sequence of length "len" stored at memory address "input".
|
||||
The memory between input & input+len must be valid (allocated and read-accessible).
|
||||
"seed" can be used to alter the result predictably.
|
||||
This function successfully passes all SMHasher tests.
|
||||
Speed on Core 2 Duo @ 3 GHz (single thread, SMHasher benchmark) : 5.4 GB/s
|
||||
Note that "len" is type "int", which means it is limited to 2^31-1.
|
||||
If your data is larger, use the advanced functions below.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
//****************************
|
||||
// Advanced Hash Functions
|
||||
//****************************
|
||||
|
||||
void* XXH32_init (unsigned int seed);
|
||||
XXH_errorcode XXH32_update (void* state, const void* input, int len);
|
||||
unsigned int XXH32_digest (void* state);
|
||||
|
||||
/*
|
||||
These functions calculate the xxhash of an input provided in several small packets,
|
||||
as opposed to an input provided as a single block.
|
||||
|
||||
It must be started with :
|
||||
void* XXH32_init()
|
||||
The function returns a pointer which holds the state of calculation.
|
||||
|
||||
This pointer must be provided as "void* state" parameter for XXH32_update().
|
||||
XXH32_update() can be called as many times as necessary.
|
||||
The user must provide a valid (allocated) input.
|
||||
The function returns an error code, with 0 meaning OK, and any other value meaning there is an error.
|
||||
Note that "len" is type "int", which means it is limited to 2^31-1.
|
||||
If your data is larger, it is recommended to chunk your data into blocks
|
||||
of size for example 2^30 (1GB) to avoid any "int" overflow issue.
|
||||
|
||||
Finally, you can end the calculation anytime, by using XXH32_digest().
|
||||
This function returns the final 32-bits hash.
|
||||
You must provide the same "void* state" parameter created by XXH32_init().
|
||||
Memory will be freed by XXH32_digest().
|
||||
*/
|
||||
|
||||
|
||||
int XXH32_sizeofState(void);
|
||||
XXH_errorcode XXH32_resetState(void* state, unsigned int seed);
|
||||
|
||||
#define XXH32_SIZEOFSTATE 48
|
||||
typedef struct { long long ll[(XXH32_SIZEOFSTATE+(sizeof(long long)-1))/sizeof(long long)]; } XXH32_stateSpace_t;
|
||||
/*
|
||||
These functions allow user application to make its own allocation for state.
|
||||
|
||||
XXH32_sizeofState() is used to know how much space must be allocated for the xxHash 32-bits state.
|
||||
Note that the state must be aligned to access 'long long' fields. Memory must be allocated and referenced by a pointer.
|
||||
This pointer must then be provided as 'state' into XXH32_resetState(), which initializes the state.
|
||||
|
||||
For static allocation purposes (such as allocation on stack, or freestanding systems without malloc()),
|
||||
use the structure XXH32_stateSpace_t, which will ensure that memory space is large enough and correctly aligned to access 'long long' fields.
|
||||
*/
|
||||
|
||||
|
||||
unsigned int XXH32_intermediateDigest (void* state);
|
||||
/*
|
||||
This function does the same as XXH32_digest(), generating a 32-bit hash,
|
||||
but preserve memory context.
|
||||
This way, it becomes possible to generate intermediate hashes, and then continue feeding data with XXH32_update().
|
||||
To free memory context, use XXH32_digest(), or free().
|
||||
*/
|
||||
|
||||
|
||||
|
||||
//****************************
|
||||
// Deprecated function names
|
||||
//****************************
|
||||
// The following translations are provided to ease code transition
|
||||
// You are encouraged to no longer this function names
|
||||
#define XXH32_feed XXH32_update
|
||||
#define XXH32_result XXH32_digest
|
||||
#define XXH32_getIntermediateResult XXH32_intermediateDigest
|
||||
|
||||
|
||||
|
||||
#if defined (__cplusplus)
|
||||
}
|
||||
#endif
|
Loading…
Reference in New Issue