Merge pull request #14791 from ricardoquesada/v3_js_fixes_squashed
Adds iOS tests, calls GC after replacing scene
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@ -1258,8 +1258,69 @@
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|
||||
BuildableName = "js-tests-memory-gc Mac.app"
|
||||
BlueprintName = "js-tests-memory-gc Mac"
|
||||
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "507EE84B1C24C94600839198"
|
||||
BuildableName = "js-tests-memory-gc Mac.app"
|
||||
BlueprintName = "js-tests-memory-gc Mac"
|
||||
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<AdditionalOptions>
|
||||
</AdditionalOptions>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "507EE84B1C24C94600839198"
|
||||
BuildableName = "js-tests-memory-gc Mac.app"
|
||||
BlueprintName = "js-tests-memory-gc Mac"
|
||||
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
<AdditionalOptions>
|
||||
</AdditionalOptions>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "507EE84B1C24C94600839198"
|
||||
BuildableName = "js-tests-memory-gc Mac.app"
|
||||
BlueprintName = "js-tests-memory-gc Mac"
|
||||
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -0,0 +1,91 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "0720"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "50AC0E6E1C2A3CAA0065A4C7"
|
||||
BuildableName = "js-tests-memory-gc iOS.app"
|
||||
BlueprintName = "js-tests-memory-gc iOS"
|
||||
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "50AC0E6E1C2A3CAA0065A4C7"
|
||||
BuildableName = "js-tests-memory-gc iOS.app"
|
||||
BlueprintName = "js-tests-memory-gc iOS"
|
||||
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<AdditionalOptions>
|
||||
</AdditionalOptions>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "50AC0E6E1C2A3CAA0065A4C7"
|
||||
BuildableName = "js-tests-memory-gc iOS.app"
|
||||
BlueprintName = "js-tests-memory-gc iOS"
|
||||
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
<AdditionalOptions>
|
||||
</AdditionalOptions>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "50AC0E6E1C2A3CAA0065A4C7"
|
||||
BuildableName = "js-tests-memory-gc iOS.app"
|
||||
BlueprintName = "js-tests-memory-gc iOS"
|
||||
ReferencedContainer = "container:cocos2d_tests.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -323,7 +323,7 @@ Sprite::Sprite(void)
|
|||
#endif //CC_SPRITE_DEBUG_DRAW
|
||||
}
|
||||
|
||||
Sprite::~Sprite(void)
|
||||
Sprite::~Sprite()
|
||||
{
|
||||
CC_SAFE_RELEASE(_spriteFrame);
|
||||
CC_SAFE_RELEASE(_texture);
|
||||
|
|
|
@ -71,7 +71,7 @@ TransitionScene * TransitionScene::create(float t, Scene *scene)
|
|||
|
||||
bool TransitionScene::initWithDuration(float t, Scene *scene)
|
||||
{
|
||||
CCASSERT( scene != nullptr, "Argument scene must be non-nil");
|
||||
CCASSERT(scene != nullptr, "Argument scene must be non-nil");
|
||||
|
||||
if (Scene::init())
|
||||
{
|
||||
|
|
|
@ -1063,6 +1063,10 @@ void Director::setNextScene()
|
|||
{
|
||||
_runningScene->onEnter();
|
||||
_runningScene->onEnterTransitionDidFinish();
|
||||
|
||||
#if CC_ENABLE_SCRIPT_BINDING
|
||||
ScriptEngineManager::getInstance()->getScriptEngine()->garbageCollect();
|
||||
#endif // CC_ENABLE_SCRIPT_BINDING
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -34,10 +34,6 @@ THE SOFTWARE.
|
|||
|
||||
NS_CC_BEGIN
|
||||
|
||||
// EXPERIMENTAL: Enable this in order to get rid of retain/release
|
||||
// when using the Garbage Collector
|
||||
#define CC_ENABLE_GC_FOR_NATIVE_OBJECTS 0
|
||||
|
||||
#if CC_REF_LEAK_DETECTION
|
||||
static void trackRef(Ref* ref);
|
||||
static void untrackRef(Ref* ref);
|
||||
|
|
|
@ -761,6 +761,9 @@ public:
|
|||
It tells the Garbage Collector that the associated Scripting object can be collected
|
||||
*/
|
||||
virtual void unrootObject(Ref* obj) {}
|
||||
|
||||
/** Triggers the garbage collector */
|
||||
virtual void garbageCollect() {}
|
||||
};
|
||||
|
||||
class Node;
|
||||
|
|
|
@ -329,6 +329,17 @@ THE SOFTWARE.
|
|||
#define CC_ENABLE_SCRIPT_BINDING 1
|
||||
#endif
|
||||
|
||||
/** When CC_ENABLE_SCRIPT_BINDING and CC_ENABLE_GC_FOR_NATIVE_OBJECTS are both 1
|
||||
then the Garbage collector will will release the native objects, only when the JS/Lua objets
|
||||
are collected.
|
||||
The benefit is that users don't need to retain/release the JS/Lua objects manually.
|
||||
|
||||
By default this behavior is disabled by default
|
||||
*/
|
||||
#ifndef CC_ENABLE_GC_FOR_NATIVE_OBJECTS
|
||||
#define CC_ENABLE_GC_FOR_NATIVE_OBJECTS 0
|
||||
#endif
|
||||
|
||||
/** @def CC_CONSTRUCTOR_ACCESS
|
||||
* Indicate the init functions access modifier. If value equals to protected, then these functions are protected.
|
||||
* If value equals to public, these functions are public,
|
||||
|
|
|
@ -76,10 +76,6 @@
|
|||
|
||||
#define BYTE_CODE_FILE_EXT ".jsc"
|
||||
|
||||
// EXPERIMENTAL: Enable this in order to get rid of retain/release
|
||||
// when using the Garbage Collector
|
||||
#define CC_ENABLE_GC_FOR_NATIVE_OBJECTS 0
|
||||
|
||||
using namespace cocos2d;
|
||||
|
||||
static std::string inData;
|
||||
|
@ -98,17 +94,21 @@ static void serverEntryPoint(unsigned int port);
|
|||
std::unordered_map<std::string, js_type_class_t*> _js_global_type_map;
|
||||
static std::unordered_map<void*, js_proxy_t*> _native_js_global_map;
|
||||
static std::unordered_map<JSObject*, js_proxy_t*> _js_native_global_map;
|
||||
|
||||
static std::unordered_map<JSObject*, JSObject*> _extended_objects_map;
|
||||
|
||||
static char *_js_log_buf = NULL;
|
||||
|
||||
static std::vector<sc_register_sth> registrationList;
|
||||
|
||||
|
||||
// name ~> JSScript map
|
||||
static std::unordered_map<std::string, JSScript*> filename_script;
|
||||
// port ~> socket map
|
||||
static std::unordered_map<int,int> ports_sockets;
|
||||
|
||||
// forward declarations
|
||||
static void js_register_nativefinalizeme(JSContext *cx, JS::HandleObject global);
|
||||
|
||||
static void cc_closesocket(int fd)
|
||||
{
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
|
||||
|
@ -437,6 +437,8 @@ void registerDefaultClasses(JSContext* cx, JS::HandleObject global) {
|
|||
JS_DefineFunction(cx, global, "__restartVM", JSB_core_restartVM, 0, JSPROP_READONLY | JSPROP_PERMANENT | JSPROP_ENUMERATE );
|
||||
JS_DefineFunction(cx, global, "__cleanScript", JSB_cleanScript, 1, JSPROP_READONLY | JSPROP_PERMANENT);
|
||||
JS_DefineFunction(cx, global, "__isObjectValid", ScriptingCore::isObjectValid, 1, JSPROP_READONLY | JSPROP_PERMANENT);
|
||||
|
||||
js_register_nativefinalizeme(cx, jsc);
|
||||
}
|
||||
|
||||
static void sc_finalize(JSFreeOp *freeOp, JSObject *obj)
|
||||
|
@ -459,6 +461,92 @@ static const JSClass global_class = {
|
|||
JS_GlobalObjectTraceHook
|
||||
};
|
||||
|
||||
static JSClass *jsb_nativefinalizeme_class;
|
||||
static JSObject *jsb_nativefinalizeme_prototype;
|
||||
|
||||
static bool js_nativefinalizeme_constructor(JSContext *cx, uint32_t argc, jsval *vp)
|
||||
{
|
||||
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
|
||||
|
||||
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
|
||||
|
||||
if (argc == 1)
|
||||
{
|
||||
auto extendedjsobj = args.get(0).toObjectOrNull();
|
||||
if (extendedjsobj)
|
||||
{
|
||||
JS::RootedObject proto(cx, jsb_nativefinalizeme_prototype);
|
||||
JS::RootedObject obj(cx, JS_NewObject(cx, jsb_nativefinalizeme_class, proto, JS::NullPtr()));
|
||||
args.rval().set(OBJECT_TO_JSVAL(obj));
|
||||
|
||||
if (_extended_objects_map.find(obj.get()) == _extended_objects_map.end())
|
||||
_extended_objects_map[obj.get()] = extendedjsobj;
|
||||
else CCLOG("js_nativefinalizeme_constructor: obj = %p already added. ERROR! IMPOSSIBLE!", obj.get());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
CCLOG("js_nativefinalizeme_constructor: Invalid arguments");
|
||||
return false;
|
||||
|
||||
#else // ! CC_ENABLE_GC_FOR_NATIVE_OBJECTS
|
||||
// Don't create object if not using GC
|
||||
args.rval().set(JS::NullValue());
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void js_nativefinalizeme_finalize(JSFreeOp* fop, JSObject* obj)
|
||||
{
|
||||
auto it = _extended_objects_map.find(obj);
|
||||
if (it != _extended_objects_map.end())
|
||||
{
|
||||
auto extendedObj = it->second;
|
||||
|
||||
// XXX: Only works for "ref" subclasses.
|
||||
jsb_ref_finalize(fop, extendedObj);
|
||||
|
||||
_extended_objects_map.erase(it);
|
||||
}
|
||||
else CCLOG("js_nativefinalizeme_finalize: obj = %p not found. ERROR!", obj);
|
||||
}
|
||||
|
||||
static void js_register_nativefinalizeme(JSContext *cx, JS::HandleObject global)
|
||||
{
|
||||
jsb_nativefinalizeme_class = (JSClass *)calloc(1, sizeof(JSClass));
|
||||
jsb_nativefinalizeme_class->name = "NativeFinalizeMe";
|
||||
jsb_nativefinalizeme_class->addProperty = JS_PropertyStub;
|
||||
jsb_nativefinalizeme_class->delProperty = JS_DeletePropertyStub;
|
||||
jsb_nativefinalizeme_class->getProperty = JS_PropertyStub;
|
||||
jsb_nativefinalizeme_class->setProperty = JS_StrictPropertyStub;
|
||||
jsb_nativefinalizeme_class->enumerate = JS_EnumerateStub;
|
||||
jsb_nativefinalizeme_class->resolve = JS_ResolveStub;
|
||||
jsb_nativefinalizeme_class->convert = JS_ConvertStub;
|
||||
jsb_nativefinalizeme_class->finalize = js_nativefinalizeme_finalize;
|
||||
jsb_nativefinalizeme_class->flags = JSCLASS_HAS_RESERVED_SLOTS(2);
|
||||
|
||||
static JSPropertySpec properties[] = {
|
||||
JS_PS_END
|
||||
};
|
||||
|
||||
static JSFunctionSpec funcs[] = {
|
||||
JS_FS_END
|
||||
};
|
||||
|
||||
static JSFunctionSpec st_funcs[] = {
|
||||
JS_FS_END
|
||||
};
|
||||
|
||||
jsb_nativefinalizeme_prototype = JS_InitClass(
|
||||
cx, global,
|
||||
JS::NullPtr(),
|
||||
jsb_nativefinalizeme_class,
|
||||
js_nativefinalizeme_constructor, 0, // constructor
|
||||
properties,
|
||||
funcs,
|
||||
NULL, // no static properties
|
||||
st_funcs);
|
||||
}
|
||||
|
||||
ScriptingCore* ScriptingCore::getInstance()
|
||||
{
|
||||
static ScriptingCore* instance = nullptr;
|
||||
|
@ -1207,7 +1295,7 @@ bool ScriptingCore::handleTouchesEvent(void* nativeObj, cocos2d::EventTouch::Eve
|
|||
|
||||
for (const auto& touch : touches)
|
||||
{
|
||||
JS::RootedValue jsret(_cx, OBJECT_TO_JSVAL(jsb_ref_get_or_create_jsobject(_cx, touch, typeClassTouch, "cocos2d::Touch")));
|
||||
JS::RootedValue jsret(_cx, OBJECT_TO_JSVAL(jsb_get_or_create_weak_jsobject(_cx, touch, typeClassTouch, "cocos2d::Touch")));
|
||||
if (!JS_SetElement(this->_cx, jsretArr, count, jsret))
|
||||
{
|
||||
break;
|
||||
|
@ -1220,7 +1308,7 @@ bool ScriptingCore::handleTouchesEvent(void* nativeObj, cocos2d::EventTouch::Eve
|
|||
{
|
||||
jsval dataVal[2];
|
||||
dataVal[0] = OBJECT_TO_JSVAL(jsretArr);
|
||||
dataVal[1] = OBJECT_TO_JSVAL(jsb_ref_get_or_create_jsobject(_cx, event, typeClassEvent, "cocos2d::Event"));
|
||||
dataVal[1] = OBJECT_TO_JSVAL(jsb_get_or_create_weak_jsobject(_cx, event, typeClassEvent, "cocos2d::Event"));
|
||||
ret = executeFunctionWithOwner(OBJECT_TO_JSVAL(p->obj), funcName.c_str(), 2, dataVal, jsvalRet);
|
||||
}
|
||||
|
||||
|
@ -1254,8 +1342,8 @@ bool ScriptingCore::handleTouchEvent(void* nativeObj, cocos2d::EventTouch::Event
|
|||
js_type_class_t *typeClassEvent = js_get_type_from_native<cocos2d::Event>(event);
|
||||
|
||||
jsval dataVal[2];
|
||||
dataVal[0] = OBJECT_TO_JSVAL(jsb_ref_get_or_create_jsobject(_cx, touch, typeClassTouch, "cocos2d::Touch"));
|
||||
dataVal[1] = OBJECT_TO_JSVAL(jsb_ref_get_or_create_jsobject(_cx, event, typeClassEvent, "cocos2d::Event"));
|
||||
dataVal[0] = OBJECT_TO_JSVAL(jsb_get_or_create_weak_jsobject(_cx, touch, typeClassTouch, "cocos2d::Touch"));
|
||||
dataVal[1] = OBJECT_TO_JSVAL(jsb_get_or_create_weak_jsobject(_cx, event, typeClassEvent, "cocos2d::Event"));
|
||||
|
||||
ret = executeFunctionWithOwner(OBJECT_TO_JSVAL(p->obj), funcName.c_str(), 2, dataVal, jsvalRet);
|
||||
}
|
||||
|
@ -1283,7 +1371,7 @@ bool ScriptingCore::handleMouseEvent(void* nativeObj, cocos2d::EventMouse::Mouse
|
|||
if (p)
|
||||
{
|
||||
js_type_class_t *typeClass = js_get_type_from_native<cocos2d::Event>(event);
|
||||
jsval dataVal = OBJECT_TO_JSVAL(jsb_ref_get_or_create_jsobject(_cx, event, typeClass, "cocos2d::Event"));
|
||||
jsval dataVal = OBJECT_TO_JSVAL(jsb_get_or_create_weak_jsobject(_cx, event, typeClass, "cocos2d::Event"));
|
||||
ret = executeFunctionWithOwner(OBJECT_TO_JSVAL(p->obj), funcName.c_str(), 1, &dataVal, jsvalRet);
|
||||
|
||||
removeJSObject(_cx, event);
|
||||
|
@ -1375,7 +1463,7 @@ bool ScriptingCore::handleKeybardEvent(void* nativeObj, cocos2d::EventKeyboard::
|
|||
js_type_class_t *typeClass = js_get_type_from_native<cocos2d::Event>(event);
|
||||
jsval args[2] = {
|
||||
int32_to_jsval(_cx, (int32_t)keyCode),
|
||||
OBJECT_TO_JSVAL(jsb_ref_get_or_create_jsobject(_cx, event, typeClass, "cocos2d::Event"))
|
||||
OBJECT_TO_JSVAL(jsb_get_or_create_weak_jsobject(_cx, event, typeClass, "cocos2d::Event"))
|
||||
};
|
||||
|
||||
if (isPressed)
|
||||
|
@ -1404,8 +1492,8 @@ bool ScriptingCore::handleFocusEvent(void* nativeObj, cocos2d::ui::Widget* widge
|
|||
js_type_class_t *typeClass = js_get_type_from_native<cocos2d::ui::Widget>(widgetLoseFocus);
|
||||
|
||||
jsval args[2] = {
|
||||
OBJECT_TO_JSVAL(jsb_ref_get_or_create_jsobject(_cx, widgetLoseFocus, typeClass, "cocos2d::ui::Widget")),
|
||||
OBJECT_TO_JSVAL(jsb_ref_get_or_create_jsobject(_cx, widgetGetFocus, typeClass, "cocos2d::ui::Widget"))
|
||||
OBJECT_TO_JSVAL(jsb_get_or_create_weak_jsobject(_cx, widgetLoseFocus, typeClass, "cocos2d::ui::Widget")),
|
||||
OBJECT_TO_JSVAL(jsb_get_or_create_weak_jsobject(_cx, widgetGetFocus, typeClass, "cocos2d::ui::Widget"))
|
||||
};
|
||||
|
||||
bool ret = executeFunctionWithOwner(OBJECT_TO_JSVAL(p->obj), "onFocusChanged", 2, args);
|
||||
|
@ -1426,7 +1514,7 @@ int ScriptingCore::executeCustomTouchesEvent(EventTouch::EventCode eventType,
|
|||
{
|
||||
js_type_class_t *typeClass = js_get_type_from_native<cocos2d::Touch>(touch);
|
||||
|
||||
jsval jsret = OBJECT_TO_JSVAL(jsb_ref_get_or_create_jsobject(this->_cx, touch, typeClass, "cocos2d::Touch"));
|
||||
jsval jsret = OBJECT_TO_JSVAL(jsb_get_or_create_weak_jsobject(this->_cx, touch, typeClass, "cocos2d::Touch"));
|
||||
JS::RootedValue jsval(_cx, jsret);
|
||||
if (!JS_SetElement(this->_cx, jsretArr, count, jsval)) {
|
||||
break;
|
||||
|
@ -1455,7 +1543,7 @@ int ScriptingCore::executeCustomTouchEvent(EventTouch::EventCode eventType, Touc
|
|||
std::string funcName = getTouchFuncName(eventType);
|
||||
|
||||
js_type_class_t *typeClass = js_get_type_from_native<cocos2d::Touch>(touch);
|
||||
jsval jsTouch = OBJECT_TO_JSVAL(jsb_ref_get_or_create_jsobject(this->_cx, touch, typeClass, "cocos2d::Touch"));
|
||||
jsval jsTouch = OBJECT_TO_JSVAL(jsb_get_or_create_weak_jsobject(this->_cx, touch, typeClass, "cocos2d::Touch"));
|
||||
|
||||
executeFunctionWithOwner(OBJECT_TO_JSVAL(obj), funcName.c_str(), 1, &jsTouch, &retval);
|
||||
|
||||
|
@ -1476,7 +1564,7 @@ int ScriptingCore::executeCustomTouchEvent(EventTouch::EventCode eventType,
|
|||
std::string funcName = getTouchFuncName(eventType);
|
||||
|
||||
js_type_class_t *typeClass = js_get_type_from_native<cocos2d::Touch>(touch);
|
||||
jsval jsTouch = OBJECT_TO_JSVAL(jsb_ref_get_or_create_jsobject(this->_cx, touch, typeClass, "cocos2d::Touch"));
|
||||
jsval jsTouch = OBJECT_TO_JSVAL(jsb_get_or_create_weak_jsobject(this->_cx, touch, typeClass, "cocos2d::Touch"));
|
||||
|
||||
executeFunctionWithOwner(OBJECT_TO_JSVAL(obj), funcName.c_str(), 1, &jsTouch, retval);
|
||||
|
||||
|
@ -1576,7 +1664,7 @@ void ScriptingCore::rootObject(Ref* ref)
|
|||
JS::AddNamedObjectRoot(cx, &proxy->obj, typeid(*ref).name());
|
||||
ref->_rooted = true;
|
||||
}
|
||||
else CCLOG("rootObject: BUG. native not found: %p", ref);
|
||||
else CCLOG("rootObject: BUG. native not found: %p (%s)", ref, typeid(*ref).name());
|
||||
}
|
||||
|
||||
void ScriptingCore::unrootObject(Ref* ref)
|
||||
|
@ -1587,7 +1675,19 @@ void ScriptingCore::unrootObject(Ref* ref)
|
|||
JS::RemoveObjectRoot(cx, &proxy->obj);
|
||||
ref->_rooted = false;
|
||||
}
|
||||
else CCLOG("unrootObject: BUG. native not found: %p", ref);
|
||||
else CCLOG("unrootObject: BUG. native not found: %p (%s)", ref, typeid(*ref).name());
|
||||
}
|
||||
|
||||
void ScriptingCore::garbageCollect()
|
||||
{
|
||||
#if CC_TARGET_PLATFORM != CC_PLATFORM_WIN32
|
||||
auto runtime = JS_GetRuntime(_cx);
|
||||
// twice: yep, call it twice since this is a generational GC
|
||||
// and we want to collect as much as possible when this is being called
|
||||
// from replaceScene().
|
||||
JS_GC(runtime);
|
||||
JS_GC(runtime);
|
||||
#endif
|
||||
}
|
||||
|
||||
#pragma mark - Debug
|
||||
|
@ -2029,11 +2129,13 @@ JSObject* jsb_ref_autoreleased_create_jsobject(JSContext *cx, cocos2d::Ref *ref,
|
|||
}
|
||||
|
||||
// get_or_create
|
||||
JSObject* jsb_ref_get_or_create_jsobject(JSContext *cx, cocos2d::Ref *ref, js_type_class_t *typeClass, const char* debug)
|
||||
JS::HandleObject jsb_ref_get_or_create_jsobject(JSContext *cx, cocos2d::Ref *ref, js_type_class_t *typeClass, const char* debug)
|
||||
{
|
||||
auto proxy = jsb_get_native_proxy(ref);
|
||||
if (proxy)
|
||||
return proxy->obj;
|
||||
if (proxy) {
|
||||
JS::RootedObject obj(cx, proxy->obj);
|
||||
return obj;
|
||||
}
|
||||
|
||||
// don't auto-release, don't retain.
|
||||
JS::RootedObject proto(cx, typeClass->proto.ref());
|
||||
|
@ -2055,6 +2157,30 @@ JSObject* jsb_ref_get_or_create_jsobject(JSContext *cx, cocos2d::Ref *ref, js_ty
|
|||
return js_obj;
|
||||
}
|
||||
|
||||
// get_or_create: when native object isn't a ref object or when the native object life cycle don't need to be managed by js object
|
||||
JS::HandleObject jsb_get_or_create_weak_jsobject(JSContext *cx, void *native, js_type_class_t *typeClass, const char* debug)
|
||||
{
|
||||
auto proxy = jsb_get_native_proxy(native);
|
||||
if (proxy)
|
||||
{
|
||||
JS::RootedObject obj(cx, proxy->obj);
|
||||
return obj;
|
||||
}
|
||||
|
||||
// don't auto-release, don't retain.
|
||||
JS::RootedObject proto(cx, typeClass->proto.ref());
|
||||
JS::RootedObject parent(cx, typeClass->parentProto.ref());
|
||||
JS::RootedObject jsObj(cx, JS_NewObject(cx, typeClass->jsclass, proto, parent));
|
||||
proxy = jsb_new_proxy(native, jsObj);
|
||||
|
||||
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
|
||||
// do nothing
|
||||
#else
|
||||
JS::AddNamedObjectRoot(cx, &proxy->obj, debug);
|
||||
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
|
||||
return jsObj;
|
||||
}
|
||||
|
||||
// get_or_create: REf is already autoreleased (or created)
|
||||
JSObject* jsb_ref_autoreleased_get_or_create_jsobject(JSContext *cx, cocos2d::Ref *ref, js_type_class_t *typeClass, const char* debug)
|
||||
{
|
||||
|
@ -2105,14 +2231,14 @@ void jsb_ref_finalize(JSFreeOp* fop, JSObject* obj)
|
|||
if (proxy)
|
||||
{
|
||||
auto ref = static_cast<cocos2d::Ref*>(proxy->ptr);
|
||||
|
||||
CCLOG("jsb_ref_finalize: %s", typeid(*ref).name());
|
||||
|
||||
jsb_remove_proxy(proxy);
|
||||
if (ref)
|
||||
ref->release();
|
||||
}
|
||||
else
|
||||
{
|
||||
CCLOG("jsb_ref_finalize: BUG: proxy not found for %p (%s)", obj, JS_GetClass(obj)->name);
|
||||
}
|
||||
// else CCLOG("jsb_ref_finalize: BUG: proxy not found for %p (%s)", obj, JS_GetClass(obj)->name);
|
||||
#else
|
||||
// CCLOG("jsb_ref_finalize: JSObject address = %p", obj);
|
||||
#endif
|
||||
|
@ -2121,6 +2247,8 @@ void jsb_ref_finalize(JSFreeOp* fop, JSObject* obj)
|
|||
// rebind
|
||||
void jsb_ref_rebind(JSContext* cx, JS::HandleObject jsobj, js_proxy_t *proxy, cocos2d::Ref* oldRef, cocos2d::Ref* newRef, const char* debug)
|
||||
{
|
||||
oldRef->_scriptOwned = false;
|
||||
|
||||
#if not CC_ENABLE_GC_FOR_NATIVE_OBJECTS
|
||||
JS::RemoveObjectRoot(cx, &proxy->obj);
|
||||
#endif
|
||||
|
|
|
@ -508,6 +508,11 @@ public:
|
|||
*/
|
||||
virtual void unrootObject(cocos2d::Ref* ref) override;
|
||||
|
||||
/**
|
||||
* Calls the Garbage Collector
|
||||
*/
|
||||
virtual void garbageCollect() override;
|
||||
|
||||
private:
|
||||
void string_report(JS::HandleValue val);
|
||||
void initRegister();
|
||||
|
@ -616,7 +621,7 @@ JSObject* jsb_ref_autoreleased_create_jsobject(JSContext *cx, cocos2d::Ref *ref,
|
|||
If it can't find it, it will create a new one associating it to Ref.
|
||||
Call this function for objects that were already created and initialized, when returning `getChild()`
|
||||
*/
|
||||
JSObject* jsb_ref_get_or_create_jsobject(JSContext *cx, cocos2d::Ref *ref, js_type_class_t *typeClass, const char* debug);
|
||||
JS::HandleObject jsb_ref_get_or_create_jsobject(JSContext *cx, cocos2d::Ref *ref, js_type_class_t *typeClass, const char* debug);
|
||||
|
||||
/**
|
||||
It will try to get the associated JSObjct for ref.
|
||||
|
@ -625,4 +630,7 @@ JSObject* jsb_ref_get_or_create_jsobject(JSContext *cx, cocos2d::Ref *ref, js_ty
|
|||
*/
|
||||
JSObject* jsb_ref_autoreleased_get_or_create_jsobject(JSContext *cx, cocos2d::Ref *ref, js_type_class_t *typeClass, const char* debug);
|
||||
|
||||
|
||||
JS::HandleObject jsb_get_or_create_weak_jsobject(JSContext *cx, void *native, js_type_class_t *typeClass, const char* debug);
|
||||
|
||||
#endif /* __SCRIPTING_CORE_H__ */
|
||||
|
|
|
@ -2446,7 +2446,10 @@ bool js_cocos2dx_ActionInterval_repeat(JSContext *cx, uint32_t argc, jsval *vp)
|
|||
if (timesInt <= 0) {
|
||||
JS_ReportError(cx, "js_cocos2dx_ActionInterval_repeat : Repeat times must be greater than 0");
|
||||
}
|
||||
|
||||
|
||||
// no longer owned since it will be re-bound
|
||||
cobj->_scriptOwned = false;
|
||||
|
||||
cocos2d::Repeat* action = new (std::nothrow) cocos2d::Repeat;
|
||||
action->initWithAction(cobj, timesInt);
|
||||
jsb_ref_rebind(cx, obj, proxy, cobj, action, "cocos2d::Repeat");
|
||||
|
@ -2468,10 +2471,15 @@ bool js_cocos2dx_ActionInterval_repeatForever(JSContext *cx, uint32_t argc, jsva
|
|||
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_ActionInterval_repeatForever : Invalid Native Object");
|
||||
|
||||
if (argc == 0) {
|
||||
|
||||
// no longer owned.
|
||||
cobj->_scriptOwned = false;
|
||||
|
||||
cocos2d::RepeatForever* action = new (std::nothrow) cocos2d::RepeatForever;
|
||||
action->initWithAction(cobj);
|
||||
|
||||
jsb_ref_rebind(cx, jsobj, proxy, cobj, action, "cocos2d::RepeatForever");
|
||||
|
||||
args.rval().set(OBJECT_TO_JSVAL(jsobj));
|
||||
return true;
|
||||
}
|
||||
|
@ -2498,7 +2506,10 @@ bool js_cocos2dx_ActionInterval_speed(JSContext *cx, uint32_t argc, jsval *vp)
|
|||
JS_ReportError(cx, "js_cocos2dx_ActionInterval_speed : Speed must not be negative");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// no longer owned since it is going to be re-bound
|
||||
cobj->_scriptOwned = false;
|
||||
|
||||
cocos2d::Speed* action = new (std::nothrow) cocos2d::Speed;
|
||||
action->initWithAction(cobj, speed);
|
||||
jsb_ref_rebind(cx, obj, proxy, cobj, action, "cocos2d::Speed");
|
||||
|
@ -2564,6 +2575,9 @@ bool js_cocos2dx_ActionInterval_easing(JSContext *cx, uint32_t argc, jsval *vp)
|
|||
double tag;
|
||||
double parameter;
|
||||
|
||||
// no longer owned since it will be re-bound
|
||||
oldAction->_scriptOwned = false;
|
||||
|
||||
for (int i = 0; i < argc; i++)
|
||||
{
|
||||
// jsval vpi = argv[i];
|
||||
|
|
|
@ -278,6 +278,10 @@ cc.Class.extend = function (prop) {
|
|||
cc.log("No ctor function found! Please check whether `classes_need_extend` section in `ini` file like which in `tools/tojs/cocos2dx.ini`");
|
||||
}
|
||||
else {
|
||||
// "extended" object won't use the native finalize
|
||||
// will will guarantee that the clean-up of the native
|
||||
// object will called
|
||||
this.__finalizeMe = new __jsc__.NativeFinalizeMe(this);
|
||||
this.ctor.apply(this, arguments);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
{
|
||||
"project_type": "js",
|
||||
"has_native": true,
|
||||
"win32_cfg": {
|
||||
"project_path": "../../build",
|
||||
"sln_file": "cocos2d-win32.sln",
|
||||
"project_name": "js-tests",
|
||||
"build_cfg_path": "project/proj.win32",
|
||||
"exe_out_dir": "js-tests"
|
||||
},
|
||||
"ios_cfg": {
|
||||
"project_path": "../../build",
|
||||
"project_file": "cocos2d_tests.xcodeproj",
|
||||
"target_name": "js-tests iOS"
|
||||
},
|
||||
"mac_cfg": {
|
||||
"project_path": "../../build",
|
||||
"project_file": "cocos2d_tests.xcodeproj",
|
||||
"target_name": "js-tests Mac"
|
||||
},
|
||||
"android_cfg": {
|
||||
"project_path": "project/proj.android",
|
||||
"studio_proj_path" : "project/proj.android-studio"
|
||||
},
|
||||
"web_cfg": {
|
||||
"project_path": "",
|
||||
"run_root_dir": "../../",
|
||||
"sub_url": "/tests/js-tests/",
|
||||
"copy_resources": [
|
||||
{
|
||||
"from": "../cpp-tests/Resources/",
|
||||
"to": "res/"
|
||||
},
|
||||
{
|
||||
"from": "resjs",
|
||||
"to": "res/"
|
||||
}
|
||||
]
|
||||
},
|
||||
"linux_cfg": {
|
||||
"project_path": "project/proj.linux",
|
||||
"project_name": "js-tests",
|
||||
"cmake_path": "../../",
|
||||
"build_dir": "../../build/linux-build",
|
||||
"build_result_dir": "js-tests"
|
||||
},
|
||||
"wp8_1_cfg" : {
|
||||
"project_path": "../../build",
|
||||
"sln_file": "cocos2d-win8.1-universal.sln",
|
||||
"project_name": "js-tests.WindowsPhone"
|
||||
},
|
||||
"metro_cfg" : {
|
||||
"project_path": "../../build",
|
||||
"sln_file": "cocos2d-win8.1-universal.sln",
|
||||
"project_name": "js-tests.Windows"
|
||||
},
|
||||
"engine_dir": "../../"
|
||||
}
|
|
@ -0,0 +1,130 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2012 cocos2d-x.org
|
||||
Copyright (c) 2008-2010 Ricardo Quesada
|
||||
Copyright (c) 2011 Zynga Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
/**
|
||||
* A brief explanation for "project.json":
|
||||
* Here is the content of project.json file, this is the global configuration for your game, you can modify it to customize some behavior.
|
||||
* The detail of each field is under it.
|
||||
{
|
||||
"debugMode" : 1,
|
||||
// "debugMode" possible values :
|
||||
// 0 - No message will be printed.
|
||||
// 1 - cc.error, cc.assert, cc.warn, cc.log will print in console.
|
||||
// 2 - cc.error, cc.assert, cc.warn will print in console.
|
||||
// 3 - cc.error, cc.assert will print in console.
|
||||
// 4 - cc.error, cc.assert, cc.warn, cc.log will print on canvas, available only on web.
|
||||
// 5 - cc.error, cc.assert, cc.warn will print on canvas, available only on web.
|
||||
// 6 - cc.error, cc.assert will print on canvas, available only on web.
|
||||
|
||||
"showFPS" : true,
|
||||
// Left bottom corner fps information will show when "showFPS" equals true, otherwise it will be hide.
|
||||
|
||||
"frameRate" : 60,
|
||||
// "frameRate" set the wanted frame rate for your game, but the real fps depends on your game implementation and the running environment.
|
||||
|
||||
"noCache" : false,
|
||||
// "noCache" set whether your resources will be loaded with a timestamp suffix in the url.
|
||||
// In this way, your resources will be force updated even if the browser holds a cache of it.
|
||||
// It's very useful for mobile browser debuging.
|
||||
|
||||
"id" : "gameCanvas",
|
||||
// "gameCanvas" sets the id of your canvas element on the web page, it's useful only on web.
|
||||
|
||||
"renderMode" : 0,
|
||||
// "renderMode" sets the renderer type, only useful on web :
|
||||
// 0 - Automatically chosen by engine
|
||||
// 1 - Forced to use canvas renderer
|
||||
// 2 - Forced to use WebGL renderer, but this will be ignored on mobile browsers
|
||||
|
||||
"engineDir" : "../../frameworks/cocos2d-html5/",
|
||||
// In debug mode, if you use the whole engine to develop your game, you should specify its relative path with "engineDir",
|
||||
// but if you are using a single engine file, you can ignore it.
|
||||
|
||||
"modules" : ["cocos2d", "extensions", "external"],
|
||||
// "modules" defines which modules you will need in your game, it's useful only on web,
|
||||
// using this can greatly reduce your game's resource size, and the cocos console tool can package your game with only the modules you set.
|
||||
// For details about modules definitions, you can refer to "../../frameworks/cocos2d-html5/modulesConfig.json".
|
||||
|
||||
"plugin": {
|
||||
"facebook": {
|
||||
"appId" : "1426774790893461",
|
||||
"xfbml" : true,
|
||||
"version" : "v2.0"
|
||||
}
|
||||
},
|
||||
// "plugin" is used by plugin-x for its settings, if you don't use it, you can ignore it.
|
||||
|
||||
"jsList" : [
|
||||
]
|
||||
// "jsList" sets the list of js files in your game.
|
||||
}
|
||||
*
|
||||
*/
|
||||
|
||||
if(cc.sys){
|
||||
var scene3SearchPaths = cc.sys.localStorage.getItem("Scene3SearchPaths");
|
||||
if (scene3SearchPaths)
|
||||
jsb.fileUtils.setSearchPaths(JSON.parse(scene3SearchPaths));
|
||||
}
|
||||
|
||||
cc.game.onStart = function(){
|
||||
cc.view.enableRetina(false);
|
||||
if (cc.sys.isNative) {
|
||||
var resolutionPolicy = (cc.sys.os == cc.sys.OS_WP8 || cc.sys.os == cc.sys.OS_WINRT) ? cc.ResolutionPolicy.SHOW_ALL : cc.ResolutionPolicy.FIXED_HEIGHT;
|
||||
cc.view.setDesignResolutionSize(800, 450, resolutionPolicy);
|
||||
cc.view.resizeWithBrowserSize(true);
|
||||
var searchPaths = jsb.fileUtils.getSearchPaths();
|
||||
searchPaths.push('script');
|
||||
searchPaths.push('src');
|
||||
var paths = [
|
||||
'res'
|
||||
];
|
||||
for (var i = 0; i < paths.length; i++) {
|
||||
searchPaths.push(paths[i]);
|
||||
}
|
||||
jsb.fileUtils.setSearchPaths(searchPaths);
|
||||
}
|
||||
else
|
||||
{
|
||||
cc.view.setDesignResolutionSize(800, 450, cc.ResolutionPolicy.SHOW_ALL);
|
||||
cc.view.resizeWithBrowserSize(true);
|
||||
// js-test use cpptest resource in debug mode , and in the release mode, console will copy the resource into the res dir
|
||||
// so the respath will modify to res,
|
||||
if (cc.game.config[cc.game.CONFIG_KEY.engineDir] !== "frameworks/cocos2d-html5") {
|
||||
cc.loader.resPath = '../cpp-tests/Resources';
|
||||
}
|
||||
else {
|
||||
cc.loader.resPath = 'res';
|
||||
document.getElementById("cocosbanner").src = "res/Images/cocos2dbanner.png";
|
||||
}
|
||||
}
|
||||
|
||||
cc.LoaderScene.preload([], function () {
|
||||
runMain();
|
||||
}, this);
|
||||
};
|
||||
cc.game.run();
|
|
@ -0,0 +1,23 @@
|
|||
{
|
||||
"debugMode" : 1,
|
||||
"showFPS" : true,
|
||||
"frameRate" : 60,
|
||||
"noCache" : false,
|
||||
"id" : "gameCanvas",
|
||||
"renderMode" : 0,
|
||||
"engineDir" : "../../web/",
|
||||
|
||||
"modules" : ["cocos2d", "extensions", "external"],
|
||||
|
||||
"plugin": {
|
||||
"facebook": {
|
||||
"appId" : "1426774790893461",
|
||||
"xfbml" : true,
|
||||
"version" : "v2.0"
|
||||
}
|
||||
},
|
||||
|
||||
"jsList" : [
|
||||
"src/tests-main.js"
|
||||
]
|
||||
}
|
|
@ -0,0 +1,87 @@
|
|||
#/****************************************************************************
|
||||
# Copyright (c) 2015 Chukong Technologies Inc.
|
||||
#
|
||||
# http://www.cocos2d-x.org
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
|
||||
# The above copyright notice and this permission notice shall be included in
|
||||
# all copies or substantial portions of the Software.
|
||||
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
# THE SOFTWARE.
|
||||
# ****************************************************************************/
|
||||
|
||||
set(APP_NAME js-tests)
|
||||
|
||||
if(WIN32)
|
||||
|
||||
else()
|
||||
set(PLATFORM_SRC
|
||||
proj.linux/main.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
set(SAMPLE_SRC
|
||||
Classes/AppDelegate.cpp
|
||||
Classes/js_DrawNode3D_bindings.cpp
|
||||
Classes/js_Effect3D_bindings.cpp
|
||||
${PLATFORM_SRC}
|
||||
)
|
||||
|
||||
include_directories(
|
||||
Classes
|
||||
../../../cocos/scripting/js-bindings/auto
|
||||
../../../cocos/scripting/js-bindings/manual
|
||||
../../../cocos/base
|
||||
../../../cocos/editor-support
|
||||
../../../cocos/audio/include
|
||||
../../../external/spidermonkey/include/${PLATFORM_FOLDER}
|
||||
../../../external/chipmunk/include/chipmunk
|
||||
)
|
||||
|
||||
# add the executable
|
||||
add_executable(${APP_NAME}
|
||||
${SAMPLE_SRC}
|
||||
)
|
||||
|
||||
target_link_libraries(${APP_NAME}
|
||||
jscocos2d
|
||||
cocos2d
|
||||
)
|
||||
|
||||
set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}")
|
||||
|
||||
set_target_properties(${APP_NAME} PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
|
||||
|
||||
|
||||
if(LINUX)
|
||||
set(RES_PREFIX "/Resources")
|
||||
else()
|
||||
set(RES_PREFIX "")
|
||||
endif()
|
||||
|
||||
pre_build(${APP_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/script
|
||||
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/res
|
||||
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/src
|
||||
COMMAND ${CMAKE_COMMAND} -E remove ${APP_BIN_DIR}${RES_PREFIX}/*.js
|
||||
COMMAND ${CMAKE_COMMAND} -E remove ${APP_BIN_DIR}${RES_PREFIX}/*.json
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../../cpp-tests/Resources ${APP_BIN_DIR}${RES_PREFIX}/res
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../res ${APP_BIN_DIR}${RES_PREFIX}/res
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../src ${APP_BIN_DIR}${RES_PREFIX}/src
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../../../cocos/scripting/js-bindings/script ${APP_BIN_DIR}${RES_PREFIX}/script
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../main.js ${APP_BIN_DIR}${RES_PREFIX}/main.js
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../project.json ${APP_BIN_DIR}${RES_PREFIX}/project.json
|
||||
)
|
|
@ -0,0 +1,185 @@
|
|||
#include "AppDelegate.h"
|
||||
|
||||
#include "cocos2d.h"
|
||||
#include "SimpleAudioEngine.h"
|
||||
#include "ScriptingCore.h"
|
||||
#include "jsb_cocos2dx_auto.hpp"
|
||||
#include "jsb_cocos2dx_extension_auto.hpp"
|
||||
#include "jsb_cocos2dx_builder_auto.hpp"
|
||||
#include "jsb_cocos2dx_spine_auto.hpp"
|
||||
#include "jsb_cocos2dx_3d_auto.hpp"
|
||||
#include "jsb_cocos2dx_3d_extension_auto.hpp"
|
||||
#include "jsb_cocos2dx_physics3d_auto.hpp"
|
||||
#include "physics3d/jsb_cocos2dx_physics3d_manual.h"
|
||||
#include "jsb_cocos2dx_navmesh_auto.hpp"
|
||||
#include "navmesh/jsb_cocos2dx_navmesh_manual.h"
|
||||
#include "3d/jsb_cocos2dx_3d_manual.h"
|
||||
#include "extension/jsb_cocos2dx_extension_manual.h"
|
||||
#include "cocostudio/jsb_cocos2dx_studio_manual.h"
|
||||
#include "jsb_cocos2dx_studio_auto.hpp"
|
||||
#include "jsb_cocos2dx_ui_auto.hpp"
|
||||
#include "ui/jsb_cocos2dx_ui_manual.h"
|
||||
#include "spine/jsb_cocos2dx_spine_manual.h"
|
||||
#include "cocos2d_specifics.hpp"
|
||||
#include "cocosbuilder/cocosbuilder_specifics.hpp"
|
||||
#include "chipmunk/js_bindings_chipmunk_registration.h"
|
||||
#include "localstorage/js_bindings_system_registration.h"
|
||||
#include "jsb_opengl_registration.h"
|
||||
#include "network/XMLHTTPRequest.h"
|
||||
#include "network/jsb_websocket.h"
|
||||
#include "network/jsb_socketio.h"
|
||||
#include "cocosbuilder/js_bindings_ccbreader.h"
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
#include "platform/android/CCJavascriptJavaBridge.h"
|
||||
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
||||
#include "platform/ios/JavaScriptObjCBridge.h"
|
||||
#endif
|
||||
|
||||
#include "js_Effect3D_bindings.h"
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
#include "jsb_cocos2dx_experimental_webView_auto.hpp"
|
||||
#include "experimental/jsb_cocos2dx_experimental_webView_manual.h"
|
||||
#endif
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
#include "jsb_cocos2dx_experimental_video_auto.hpp"
|
||||
#include "experimental/jsb_cocos2dx_experimental_video_manual.h"
|
||||
#endif
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
#include "jsb_cocos2dx_audioengine_auto.hpp"
|
||||
#endif
|
||||
|
||||
USING_NS_CC;
|
||||
USING_NS_CC_EXT;
|
||||
using namespace CocosDenshion;
|
||||
|
||||
AppDelegate::AppDelegate()
|
||||
{
|
||||
}
|
||||
|
||||
AppDelegate::~AppDelegate()
|
||||
{
|
||||
ScriptEngineManager::destroyInstance();
|
||||
}
|
||||
|
||||
void AppDelegate::initGLContextAttrs()
|
||||
{
|
||||
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
|
||||
|
||||
GLView::setGLContextAttrs(glContextAttrs);
|
||||
}
|
||||
|
||||
bool AppDelegate::applicationDidFinishLaunching()
|
||||
{
|
||||
// initialize director
|
||||
auto director = Director::getInstance();
|
||||
auto glview = director->getOpenGLView();
|
||||
if(!glview) {
|
||||
#if(CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
|
||||
glview = cocos2d::GLViewImpl::create("js-tests");
|
||||
#else
|
||||
glview = cocos2d::GLViewImpl::createWithRect("js-tests", Rect(0,0,900,640));
|
||||
#endif
|
||||
director->setOpenGLView(glview);
|
||||
}
|
||||
|
||||
// set FPS. the default value is 1.0/60 if you don't call this
|
||||
director->setAnimationInterval(1.0 / 60);
|
||||
|
||||
ScriptingCore* sc = ScriptingCore::getInstance();
|
||||
sc->addRegisterCallback(register_all_cocos2dx);
|
||||
sc->addRegisterCallback(register_cocos2dx_js_core);
|
||||
sc->addRegisterCallback(jsb_register_system);
|
||||
|
||||
sc->addRegisterCallback(register_all_cocos2dx_extension);
|
||||
sc->addRegisterCallback(register_all_cocos2dx_extension_manual);
|
||||
|
||||
sc->addRegisterCallback(jsb_register_chipmunk);
|
||||
sc->addRegisterCallback(JSB_register_opengl);
|
||||
|
||||
sc->addRegisterCallback(MinXmlHttpRequest::_js_register);
|
||||
sc->addRegisterCallback(register_jsb_websocket);
|
||||
sc->addRegisterCallback(register_jsb_socketio);
|
||||
|
||||
sc->addRegisterCallback(register_all_cocos2dx_builder);
|
||||
sc->addRegisterCallback(register_CCBuilderReader);
|
||||
|
||||
sc->addRegisterCallback(register_all_cocos2dx_ui);
|
||||
sc->addRegisterCallback(register_all_cocos2dx_ui_manual);
|
||||
sc->addRegisterCallback(register_all_cocos2dx_studio);
|
||||
sc->addRegisterCallback(register_all_cocos2dx_studio_manual);
|
||||
|
||||
sc->addRegisterCallback(register_all_cocos2dx_spine);
|
||||
sc->addRegisterCallback(register_all_cocos2dx_spine_manual);
|
||||
|
||||
sc->addRegisterCallback(register_all_cocos2dx_3d);
|
||||
sc->addRegisterCallback(register_all_cocos2dx_3d_manual);
|
||||
|
||||
sc->addRegisterCallback(register_all_cocos2dx_3d_extension);
|
||||
|
||||
#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
|
||||
sc->addRegisterCallback(register_all_cocos2dx_physics3d);
|
||||
sc->addRegisterCallback(register_all_cocos2dx_physics3d_manual);
|
||||
#endif
|
||||
|
||||
#if CC_USE_NAVMESH
|
||||
sc->addRegisterCallback(register_all_cocos2dx_navmesh);
|
||||
sc->addRegisterCallback(register_all_cocos2dx_navmesh_manual);
|
||||
#endif
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
sc->addRegisterCallback(JavascriptJavaBridge::_js_register);
|
||||
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
||||
sc->addRegisterCallback(JavaScriptObjCBridge::_js_register);
|
||||
#endif
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
sc->addRegisterCallback(register_all_cocos2dx_experimental_webView);
|
||||
sc->addRegisterCallback(register_all_cocos2dx_experimental_webView_manual);
|
||||
#endif
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
sc->addRegisterCallback(register_all_cocos2dx_experimental_video);
|
||||
sc->addRegisterCallback(register_all_cocos2dx_experimental_video_manual);
|
||||
#endif
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
sc->addRegisterCallback(register_all_cocos2dx_audioengine);
|
||||
#endif
|
||||
|
||||
sc->start();
|
||||
sc->runScript("script/jsb_boot.js");
|
||||
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
|
||||
sc->enableDebugger();
|
||||
#endif
|
||||
|
||||
auto pEngine = ScriptingCore::getInstance();
|
||||
ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
|
||||
|
||||
ScriptingCore::getInstance()->runScript("main.js");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
|
||||
void AppDelegate::applicationDidEnterBackground()
|
||||
{
|
||||
auto director = Director::getInstance();
|
||||
director->stopAnimation();
|
||||
director->getEventDispatcher()->dispatchCustomEvent("game_on_hide");
|
||||
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
|
||||
SimpleAudioEngine::getInstance()->pauseAllEffects();
|
||||
}
|
||||
|
||||
// this function will be called when the app is active again
|
||||
void AppDelegate::applicationWillEnterForeground()
|
||||
{
|
||||
auto director = Director::getInstance();
|
||||
director->startAnimation();
|
||||
director->getEventDispatcher()->dispatchCustomEvent("game_on_show");
|
||||
SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
|
||||
SimpleAudioEngine::getInstance()->resumeAllEffects();
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
#ifndef _APP_DELEGATE_H_
|
||||
#define _APP_DELEGATE_H_
|
||||
|
||||
#include "platform/CCApplication.h"
|
||||
/**
|
||||
@brief The cocos2d Application.
|
||||
|
||||
The reason for implement as private inheritance is to hide some interface call by Director.
|
||||
*/
|
||||
class AppDelegate : private cocos2d::Application
|
||||
{
|
||||
public:
|
||||
AppDelegate();
|
||||
virtual ~AppDelegate();
|
||||
|
||||
void initGLContextAttrs() override;
|
||||
|
||||
/**
|
||||
@brief Implement Director and Scene init code here.
|
||||
@return true Initialize success, app continue.
|
||||
@return false Initialize failed, app terminate.
|
||||
*/
|
||||
virtual bool applicationDidFinishLaunching() override;
|
||||
|
||||
/**
|
||||
@brief The function be called when the application enter background
|
||||
@param the pointer of the application
|
||||
*/
|
||||
virtual void applicationDidEnterBackground() override;
|
||||
|
||||
/**
|
||||
@brief The function be called when the application enter foreground
|
||||
@param the pointer of the application
|
||||
*/
|
||||
virtual void applicationWillEnterForeground() override;
|
||||
};
|
||||
|
||||
#endif // _APP_DELEGATE_H_
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
.gradle
|
||||
/local.properties
|
||||
/.idea/workspace.xml
|
||||
/.idea/libraries
|
||||
.DS_Store
|
||||
/build
|
||||
/captures
|
|
@ -0,0 +1,2 @@
|
|||
/build
|
||||
/jniLibs
|
|
@ -0,0 +1,38 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.cocos2dx.js_tests"
|
||||
android:installLocation="auto">
|
||||
|
||||
<uses-feature android:glEsVersion="0x00020000" />
|
||||
|
||||
<uses-permission android:name="android.permission.INTERNET" />
|
||||
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
|
||||
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
|
||||
<uses-permission android:name="android.permission.READ_LOGS" />
|
||||
<uses-permission android:name="android.permission.MOUNT_UNMOUNT_FILESYSTEMS" />
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
|
||||
<uses-permission android:name="android.permission.VIBRATE"/>
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@mipmap/ic_launcher">
|
||||
|
||||
<!-- Tell Cocos2dxActivity the name of our .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="js_tests" />
|
||||
|
||||
<activity
|
||||
android:name=".AppActivity"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden|screenSize"
|
||||
android:label="@string/app_name"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
|
@ -0,0 +1,50 @@
|
|||
apply plugin: 'com.android.application'
|
||||
|
||||
android {
|
||||
compileSdkVersion 22
|
||||
buildToolsVersion "22.0.1"
|
||||
|
||||
defaultConfig {
|
||||
applicationId "org.cocos2dx.js_tests"
|
||||
minSdkVersion 10
|
||||
targetSdkVersion 22
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
|
||||
}
|
||||
|
||||
sourceSets.main {
|
||||
java.srcDir "src"
|
||||
res.srcDir "res"
|
||||
jniLibs.srcDir "libs"
|
||||
manifest.srcFile "AndroidManifest.xml"
|
||||
assets.srcDir "assets"
|
||||
}
|
||||
|
||||
signingConfigs {
|
||||
|
||||
release {
|
||||
if (project.hasProperty("RELEASE_STORE_FILE")) {
|
||||
storeFile file(RELEASE_STORE_FILE)
|
||||
storePassword RELEASE_STORE_PASSWORD
|
||||
keyAlias RELEASE_KEY_ALIAS
|
||||
keyPassword RELEASE_KEY_PASSWORD
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled false
|
||||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
|
||||
if (project.hasProperty("RELEASE_STORE_FILE")) {
|
||||
signingConfig signingConfigs.release
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
compile fileTree(dir: 'libs', include: ['*.jar'])
|
||||
compile project(':libcocos2dx')
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := js_tests_shared
|
||||
|
||||
LOCAL_MODULE_FILENAME := libjs_tests
|
||||
|
||||
LOCAL_SRC_FILES := main.cpp \
|
||||
../../../Classes/AppDelegate.cpp \
|
||||
../../../Classes/js_DrawNode3D_bindings.cpp \
|
||||
../../../Classes/js_Effect3D_bindings.cpp
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := cocos2d_js_static
|
||||
|
||||
|
||||
LOCAL_EXPORT_CFLAGS := -DCOCOS2D_DEBUG=1
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,scripting/js-bindings/proj.android)
|
|
@ -0,0 +1,17 @@
|
|||
APP_STL := gnustl_static
|
||||
|
||||
# Uncomment this line to compile to armeabi-v7a, your application will run faster but support less devices
|
||||
#APP_ABI := armeabi-v7a
|
||||
|
||||
APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-char
|
||||
APP_LDFLAGS := -latomic
|
||||
|
||||
USE_ARM_MODE := 1
|
||||
|
||||
ifeq ($(NDK_DEBUG),1)
|
||||
APP_CPPFLAGS += -DCOCOS2D_DEBUG=1
|
||||
APP_OPTIM := debug
|
||||
else
|
||||
APP_CPPFLAGS += -DNDEBUG
|
||||
APP_OPTIM := release
|
||||
endif
|
|
@ -0,0 +1,17 @@
|
|||
#include "AppDelegate.h"
|
||||
#include "cocos2d.h"
|
||||
#include "platform/android/jni/JniHelper.h"
|
||||
#include <jni.h>
|
||||
#include <android/log.h>
|
||||
|
||||
#define LOG_TAG "main"
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
|
||||
|
||||
using namespace cocos2d;
|
||||
|
||||
void cocos_android_app_init (JNIEnv* env) {
|
||||
LOGD("cocos_android_app_init");
|
||||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
JavaVM* vm;
|
||||
env->GetJavaVM(&vm);
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
# Add project specific ProGuard rules here.
|
||||
# By default, the flags in this file are appended to flags specified
|
||||
# in E:\developSoftware\Android\SDK/tools/proguard/proguard-android.txt
|
||||
# You can edit the include path and order by changing the proguardFiles
|
||||
# directive in build.gradle.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# Add any project specific keep options here:
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
After Width: | Height: | Size: 22 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 34 KiB |
|
@ -0,0 +1,3 @@
|
|||
<resources>
|
||||
<string name="app_name">JSTests</string>
|
||||
</resources>
|
|
@ -0,0 +1,80 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2015 Chukong Technologies Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
package org.cocos2dx.js_tests;
|
||||
|
||||
import org.cocos2dx.js_tests.R;
|
||||
import org.cocos2dx.lib.Cocos2dxActivity;
|
||||
import org.cocos2dx.lib.Cocos2dxGLSurfaceView;
|
||||
import org.cocos2dx.lib.Cocos2dxJavascriptJavaBridge;
|
||||
|
||||
import android.app.AlertDialog;
|
||||
import android.content.DialogInterface;
|
||||
import android.content.Intent;
|
||||
import android.os.Bundle;
|
||||
|
||||
public class AppActivity extends Cocos2dxActivity {
|
||||
|
||||
private static AppActivity app = null;
|
||||
|
||||
@Override
|
||||
public void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
app = this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Cocos2dxGLSurfaceView onCreateView() {
|
||||
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
|
||||
// TestCpp should create stencil buffer
|
||||
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
|
||||
|
||||
return glSurfaceView;
|
||||
}
|
||||
|
||||
public static void showAlertDialog(final String title, final String message) {
|
||||
app.runOnUiThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
AlertDialog alertDialog = new AlertDialog.Builder(app).create();
|
||||
alertDialog.setTitle(title);
|
||||
alertDialog.setMessage(message);
|
||||
alertDialog.setCancelable(true);
|
||||
alertDialog.setIcon(R.mipmap.ic_launcher);
|
||||
alertDialog.setButton("OK", new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int which) {
|
||||
app.runOnGLThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
|
||||
Cocos2dxJavascriptJavaBridge.evalString("cc.log(\"Javascript Java bridge!\")");
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
alertDialog.show();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
{
|
||||
"copy_resources": [
|
||||
{
|
||||
"from": "../../src",
|
||||
"to": "src"
|
||||
},
|
||||
{
|
||||
"from": "../../../cpp-tests/Resources/",
|
||||
"to": "res/",
|
||||
"exclude": [
|
||||
"*.gz"
|
||||
]
|
||||
},
|
||||
{
|
||||
"from": "../../main.js",
|
||||
"to": ""
|
||||
},
|
||||
{
|
||||
"from": "../../project.json",
|
||||
"to": ""
|
||||
},
|
||||
{
|
||||
"from": "../../../../cocos/scripting/js-bindings/script",
|
||||
"to": "script"
|
||||
},
|
||||
{
|
||||
"from": "../../resjs",
|
||||
"to": "res/resjs/"
|
||||
}
|
||||
],
|
||||
"ndk_module_path": [
|
||||
"../../../..",
|
||||
"../../../../cocos",
|
||||
"../../../../external"
|
||||
]
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
jcenter()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:1.3.0'
|
||||
|
||||
// NOTE: Do not place your application dependencies here; they belong
|
||||
// in the individual module build.gradle files
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
repositories {
|
||||
jcenter()
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
# Project-wide Gradle settings.
|
||||
|
||||
# IDE (e.g. Android Studio) users:
|
||||
# Gradle settings configured through the IDE *will override*
|
||||
# any settings specified in this file.
|
||||
|
||||
# For more details on how to configure your build environment visit
|
||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
# Default value: -Xmx10248m -XX:MaxPermSize=256m
|
||||
# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
|
||||
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. More details, visit
|
||||
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
|
||||
# org.gradle.parallel=true
|
BIN
tests/js-memory-gc-tests/project/proj.android-studio/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
|
@ -0,0 +1,6 @@
|
|||
#Fri Jul 31 20:40:49 CST 2015
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-2.4-all.zip
|
|
@ -0,0 +1,164 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS=""
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn ( ) {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die ( ) {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
esac
|
||||
|
||||
# For Cygwin, ensure paths are in UNIX format before anything is touched.
|
||||
if $cygwin ; then
|
||||
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
|
||||
fi
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >&-
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >&-
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin, switch paths to Windows format before running java
|
||||
if $cygwin ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=$((i+1))
|
||||
done
|
||||
case $i in
|
||||
(0) set -- ;;
|
||||
(1) set -- "$args0" ;;
|
||||
(2) set -- "$args0" "$args1" ;;
|
||||
(3) set -- "$args0" "$args1" "$args2" ;;
|
||||
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
|
||||
function splitJvmOpts() {
|
||||
JVM_OPTS=("$@")
|
||||
}
|
||||
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
|
||||
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
|
||||
|
||||
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
|
|
@ -0,0 +1,90 @@
|
|||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windowz variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
if "%@eval[2+2]" == "4" goto 4NT_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
goto execute
|
||||
|
||||
:4NT_args
|
||||
@rem Get arguments from the 4NT Shell from JP Software
|
||||
set CMD_LINE_ARGS=%$
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
|
@ -0,0 +1,4 @@
|
|||
include ':libcocos2dx'
|
||||
project(':libcocos2dx').projectDir = new File(settingsDir, '../../../../cocos/platform/android/libcocos2dx')
|
||||
include ':JSTests'
|
||||
project(':JSTests').projectDir = new File(settingsDir, 'app')
|
|
@ -0,0 +1,9 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<classpath>
|
||||
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
|
||||
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
|
||||
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
|
||||
<classpathentry kind="src" path="src"/>
|
||||
<classpathentry kind="src" path="gen"/>
|
||||
<classpathentry kind="output" path="bin/classes"/>
|
||||
</classpath>
|
|
@ -0,0 +1,49 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<projectDescription>
|
||||
<name>JSTests</name>
|
||||
<comment></comment>
|
||||
<projects>
|
||||
</projects>
|
||||
<buildSpec>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.wst.jsdt.core.javascriptValidator</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.jdt.core.javabuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
|
||||
<triggers>full,incremental,</triggers>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
</buildSpec>
|
||||
<natures>
|
||||
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
|
||||
<nature>org.eclipse.jdt.core.javanature</nature>
|
||||
<nature>org.eclipse.cdt.core.cnature</nature>
|
||||
<nature>org.eclipse.cdt.core.ccnature</nature>
|
||||
<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
|
||||
<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
|
||||
<nature>org.eclipse.wst.jsdt.core.jsNature</nature>
|
||||
</natures>
|
||||
</projectDescription>
|
|
@ -0,0 +1,43 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.cocos2dx.js_tests"
|
||||
android:installLocation="preferExternal"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<uses-sdk android:minSdkVersion="9"/>
|
||||
<uses-feature android:glEsVersion="0x00020000" />
|
||||
|
||||
<application android:label="@string/app_name"
|
||||
android:icon="@drawable/icon">
|
||||
<!-- Tell NativeActivity the name of our .so -->
|
||||
<meta-data android:name="android.app.lib_name" android:value="js_tests" />
|
||||
|
||||
<activity android:name=".AppActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="landscape"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:configChanges="orientation">
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
</application>
|
||||
<supports-screens android:anyDensity="true"
|
||||
android:smallScreens="true"
|
||||
android:normalScreens="true"
|
||||
android:largeScreens="true"
|
||||
android:xlargeScreens="true"/>
|
||||
|
||||
<uses-permission android:name="android.permission.INTERNET" />
|
||||
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
|
||||
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
|
||||
<uses-permission android:name="android.permission.READ_LOGS" />
|
||||
<uses-permission android:name="android.permission.MOUNT_UNMOUNT_FILESYSTEMS" />
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
|
||||
<uses-permission android:name="android.permission.VIBRATE"/>
|
||||
|
||||
</manifest>
|
|
@ -0,0 +1 @@
|
|||
aapt.ignore.assets="!*.pvr.gz:!*.gz:!.svn:!.git:.*:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*.scc:*~"
|
|
@ -0,0 +1,36 @@
|
|||
{
|
||||
"copy_resources": [
|
||||
{
|
||||
"from": "../../src",
|
||||
"to": "src"
|
||||
},
|
||||
{
|
||||
"from": "../../../cpp-tests/Resources/",
|
||||
"to": "res/",
|
||||
"exclude": [
|
||||
"*.gz"
|
||||
]
|
||||
},
|
||||
{
|
||||
"from": "../../main.js",
|
||||
"to": ""
|
||||
},
|
||||
{
|
||||
"from": "../../project.json",
|
||||
"to": ""
|
||||
},
|
||||
{
|
||||
"from": "../../../../cocos/scripting/js-bindings/script",
|
||||
"to": "script"
|
||||
},
|
||||
{
|
||||
"from": "../../resjs",
|
||||
"to": "res/resjs/"
|
||||
}
|
||||
],
|
||||
"ndk_module_path": [
|
||||
"../../../..",
|
||||
"../../../../cocos",
|
||||
"../../../../external"
|
||||
]
|
||||
}
|
|
@ -0,0 +1,92 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project name="JSTests" default="help">
|
||||
|
||||
<!-- The local.properties file is created and updated by the 'android' tool.
|
||||
It contains the path to the SDK. It should *NOT* be checked into
|
||||
Version Control Systems. -->
|
||||
<property file="local.properties" />
|
||||
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
source.dir
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- if sdk.dir was not set from one of the property file, then
|
||||
get it from the ANDROID_HOME env var.
|
||||
This must be done before we load project.properties since
|
||||
the proguard config can use sdk.dir -->
|
||||
<property environment="env" />
|
||||
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
|
||||
<isset property="env.ANDROID_HOME" />
|
||||
</condition>
|
||||
|
||||
<!-- The project.properties file is created and updated by the 'android'
|
||||
tool, as well as ADT.
|
||||
|
||||
This contains project specific properties such as project target, and library
|
||||
dependencies. Lower level build properties are stored in ant.properties
|
||||
(or in .classpath for Eclipse projects).
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
<!--
|
||||
Import per project custom build rules if present at the root of the project.
|
||||
This is the place to put custom intermediary targets such as:
|
||||
-pre-build
|
||||
-pre-compile
|
||||
-post-compile (This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
||||
-post-package
|
||||
-post-build
|
||||
-pre-clean
|
||||
-->
|
||||
<import file="custom_rules.xml" optional="true" />
|
||||
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
</project>
|
|
@ -0,0 +1,23 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := js_tests_shared
|
||||
|
||||
LOCAL_MODULE_FILENAME := libjs_tests
|
||||
|
||||
LOCAL_SRC_FILES := main.cpp \
|
||||
../../Classes/AppDelegate.cpp \
|
||||
../../Classes/js_DrawNode3D_bindings.cpp \
|
||||
../../Classes/js_Effect3D_bindings.cpp
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := cocos2d_js_static
|
||||
|
||||
|
||||
LOCAL_EXPORT_CFLAGS := -DCOCOS2D_DEBUG=1
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,scripting/js-bindings/proj.android)
|
|
@ -0,0 +1,17 @@
|
|||
APP_STL := gnustl_static
|
||||
|
||||
# Uncomment this line to compile to armeabi-v7a, your application will run faster but support less devices
|
||||
#APP_ABI := armeabi-v7a
|
||||
|
||||
APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-char
|
||||
APP_LDFLAGS := -latomic
|
||||
|
||||
USE_ARM_MODE := 1
|
||||
|
||||
ifeq ($(NDK_DEBUG),1)
|
||||
APP_CPPFLAGS += -DCOCOS2D_DEBUG=1
|
||||
APP_OPTIM := debug
|
||||
else
|
||||
APP_CPPFLAGS += -DNDEBUG
|
||||
APP_OPTIM := release
|
||||
endif
|
|
@ -0,0 +1,17 @@
|
|||
#include "AppDelegate.h"
|
||||
#include "cocos2d.h"
|
||||
#include "platform/android/jni/JniHelper.h"
|
||||
#include <jni.h>
|
||||
#include <android/log.h>
|
||||
|
||||
#define LOG_TAG "main"
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
|
||||
|
||||
using namespace cocos2d;
|
||||
|
||||
void cocos_android_app_init (JNIEnv* env) {
|
||||
LOGD("cocos_android_app_init");
|
||||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
JavaVM* vm;
|
||||
env->GetJavaVM(&vm);
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
APPNAME="JSTests"
|
||||
APP_ANDROID_NAME="org.cocos2dx.js_tests"
|
||||
|
||||
if [ -z "${SDK_ROOT+aaa}" ]; then
|
||||
# ... if SDK_ROOT is not set, use "$HOME/bin/android-sdk"
|
||||
SDK_ROOT="$HOME/bin/android-sdk"
|
||||
fi
|
||||
|
||||
if [ -z "${NDK_ROOT+aaa}" ]; then
|
||||
# ... if NDK_ROOT is not set, use "$HOME/bin/android-ndk"
|
||||
NDK_ROOT="$HOME/bin/android-ndk"
|
||||
fi
|
||||
|
||||
if [ -z "${COCOS2DX_ROOT+aaa}" ]; then
|
||||
# ... if COCOS2DX_ROOT is not set
|
||||
# ... find current working directory
|
||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
||||
# ... use paths relative to current directory
|
||||
COCOS2DX_ROOT="$DIR/../../.."
|
||||
APP_ROOT="$DIR/.."
|
||||
APP_ANDROID_ROOT="$DIR"
|
||||
else
|
||||
APP_ROOT="$COCOS2DX_ROOT/samples/$APPNAME"
|
||||
APP_ANDROID_ROOT="$COCOS2DX_ROOT/samples/$APPNAME/proj.android"
|
||||
fi
|
||||
|
||||
echo "NDK_ROOT = $NDK_ROOT"
|
||||
echo "SDK_ROOT = $SDK_ROOT"
|
||||
echo "COCOS2DX_ROOT = $COCOS2DX_ROOT"
|
||||
echo "APP_ROOT = $APP_ROOT"
|
||||
echo "APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
|
||||
echo "APP_ANDROID_NAME = $APP_ANDROID_NAME"
|
||||
|
||||
echo
|
||||
echo "Killing and restarting ${APP_ANDROID_NAME}"
|
||||
echo
|
||||
|
||||
set -x
|
||||
|
||||
"${SDK_ROOT}"/platform-tools/adb shell am force-stop "${APP_ANDROID_NAME}"
|
||||
|
||||
NDK_MODULE_PATH="${COCOS2DX_ROOT}":"${COCOS2DX_ROOT}"/cocos2dx/platform/third_party/android/prebuilt \
|
||||
"${NDK_ROOT}"/ndk-gdb \
|
||||
--adb="${SDK_ROOT}"/platform-tools/adb \
|
||||
--verbose \
|
||||
--start \
|
||||
--force
|
|
@ -0,0 +1,20 @@
|
|||
# To enable ProGuard in your project, edit project.properties
|
||||
# to define the proguard.config property as described in that file.
|
||||
#
|
||||
# Add project specific ProGuard rules here.
|
||||
# By default, the flags in this file are appended to flags specified
|
||||
# in ${sdk.dir}/tools/proguard/proguard-android.txt
|
||||
# You can edit the include path and order by changing the ProGuard
|
||||
# include property in project.properties.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# Add any project specific keep options here:
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 7.4 KiB |
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">JSTests</string>
|
||||
<string name="app_id">1426774790893461</string>
|
||||
</resources>
|
|
@ -0,0 +1,121 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2012 cocos2d-x.org
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
package org.cocos2dx.js_tests;
|
||||
|
||||
import org.cocos2dx.js_tests.R;
|
||||
import org.cocos2dx.lib.Cocos2dxActivity;
|
||||
import org.cocos2dx.lib.Cocos2dxGLSurfaceView;
|
||||
import org.cocos2dx.lib.Cocos2dxJavascriptJavaBridge;
|
||||
|
||||
import android.app.AlertDialog;
|
||||
import android.content.DialogInterface;
|
||||
import android.content.Intent;
|
||||
import android.os.Bundle;
|
||||
|
||||
public class AppActivity extends Cocos2dxActivity {
|
||||
|
||||
private static AppActivity app = null;
|
||||
|
||||
@Override
|
||||
public void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
app = this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Cocos2dxGLSurfaceView onCreateView() {
|
||||
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
|
||||
// TestCpp should create stencil buffer
|
||||
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
|
||||
|
||||
return glSurfaceView;
|
||||
}
|
||||
|
||||
public static void showAlertDialog(final String title, final String message) {
|
||||
app.runOnUiThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
AlertDialog alertDialog = new AlertDialog.Builder(app).create();
|
||||
alertDialog.setTitle(title);
|
||||
alertDialog.setMessage(message);
|
||||
alertDialog.setCancelable(true);
|
||||
alertDialog.setIcon(R.drawable.icon);
|
||||
alertDialog.setButton("OK", new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int which) {
|
||||
app.runOnGLThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
|
||||
Cocos2dxJavascriptJavaBridge.evalString("cc.log(\"Javascript Java bridge!\")");
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
alertDialog.show();
|
||||
}
|
||||
});
|
||||
}
|
||||
public static void showAlertDialog(final String title, final String message, final boolean logicSwitch) {
|
||||
app.runOnUiThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
AlertDialog alertDialog = new AlertDialog.Builder(app).create();
|
||||
alertDialog.setTitle(title);
|
||||
alertDialog.setMessage(message);
|
||||
alertDialog.setCancelable(true);
|
||||
alertDialog.setIcon(R.drawable.icon);
|
||||
String buttonStr = "it's false";
|
||||
if (logicSwitch)
|
||||
{
|
||||
buttonStr = "it's true";
|
||||
}
|
||||
alertDialog.setButton(buttonStr, new DialogInterface.OnClickListener() {
|
||||
public void onClick(DialogInterface dialog, int which) {
|
||||
app.runOnGLThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
|
||||
Cocos2dxJavascriptJavaBridge.evalString("cc.log(\"Javascript Java bridge!\")");
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
alertDialog.show();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public static String getUtfStr() {
|
||||
final String utf8Str = "you will see emotion:💝";
|
||||
app.runOnGLThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
|
||||
Cocos2dxJavascriptJavaBridge.evalString("cc.log(\"" + utf8Str + "\")");
|
||||
}
|
||||
});
|
||||
return utf8Str;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2013 cocos2d-x.org
|
||||
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
@class RootViewController;
|
||||
|
||||
@interface AppController : NSObject <UIApplicationDelegate>
|
||||
{
|
||||
UIWindow *window;
|
||||
RootViewController *viewController;
|
||||
}
|
||||
|
||||
@end
|
||||
|
|
@ -0,0 +1,144 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2013 cocos2d-x.org
|
||||
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "cocos2d.h"
|
||||
#import "AppController.h"
|
||||
#import "AppDelegate.h"
|
||||
#import "RootViewController.h"
|
||||
#import "platform/ios/CCEAGLView-ios.h"
|
||||
//#import <FacebookSDK/FacebookSDK.h>
|
||||
@implementation AppController
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark Application lifecycle
|
||||
|
||||
// cocos2d application instance
|
||||
static AppDelegate s_sharedApplication;
|
||||
|
||||
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
|
||||
{
|
||||
|
||||
// Override point for customization after application launch.
|
||||
|
||||
// Add the view controller's view to the window and display.
|
||||
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
|
||||
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [window bounds]
|
||||
pixelFormat: kEAGLColorFormatRGBA8
|
||||
depthFormat: GL_DEPTH24_STENCIL8_OES
|
||||
preserveBackbuffer: NO
|
||||
sharegroup: nil
|
||||
multiSampling: NO
|
||||
numberOfSamples: 0 ];
|
||||
|
||||
[eaglView setMultipleTouchEnabled:YES];
|
||||
|
||||
// Use RootViewController manage CCEAGLView
|
||||
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
|
||||
viewController.wantsFullScreenLayout = YES;
|
||||
viewController.view = eaglView;
|
||||
|
||||
// Set RootViewController to window
|
||||
if ( [[UIDevice currentDevice].systemVersion floatValue] < 6.0)
|
||||
{
|
||||
// warning: addSubView doesn't work on iOS6
|
||||
[window addSubview: viewController.view];
|
||||
}
|
||||
else
|
||||
{
|
||||
// use this method on ios6
|
||||
[window setRootViewController:viewController];
|
||||
}
|
||||
|
||||
[window makeKeyAndVisible];
|
||||
|
||||
[[UIApplication sharedApplication] setStatusBarHidden: YES];
|
||||
|
||||
// IMPORTANT: Setting the GLView should be done after creating the RootViewController
|
||||
cocos2d::GLView *glview = cocos2d::GLViewImpl::createWithEAGLView(eaglView);
|
||||
cocos2d::Director::getInstance()->setOpenGLView(glview);
|
||||
|
||||
cocos2d::Application::getInstance()->run();
|
||||
return YES;
|
||||
}
|
||||
- (void)applicationWillResignActive:(UIApplication *)application {
|
||||
/*
|
||||
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
|
||||
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
|
||||
*/
|
||||
cocos2d::Director::getInstance()->pause();
|
||||
}
|
||||
//- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
|
||||
//{
|
||||
// return [FBSession.activeSession handleOpenURL:url];
|
||||
//}
|
||||
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
||||
/*
|
||||
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
|
||||
*/
|
||||
// [FBAppCall handleDidBecomeActive];
|
||||
cocos2d::Director::getInstance()->resume();
|
||||
}
|
||||
|
||||
- (void)applicationDidEnterBackground:(UIApplication *)application {
|
||||
/*
|
||||
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
|
||||
If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
|
||||
*/
|
||||
cocos2d::Application::getInstance()->applicationDidEnterBackground();
|
||||
}
|
||||
|
||||
- (void)applicationWillEnterForeground:(UIApplication *)application {
|
||||
/*
|
||||
Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
|
||||
*/
|
||||
cocos2d::Application::getInstance()->applicationWillEnterForeground();
|
||||
}
|
||||
|
||||
- (void)applicationWillTerminate:(UIApplication *)application {
|
||||
/*
|
||||
Called when the application is about to terminate.
|
||||
See also applicationDidEnterBackground:.
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark Memory management
|
||||
|
||||
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
|
||||
/*
|
||||
Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
|
||||
*/
|
||||
cocos2d::Director::getInstance()->purgeCachedData();
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
@end
|
||||
|
After Width: | Height: | Size: 189 KiB |
After Width: | Height: | Size: 87 KiB |
After Width: | Height: | Size: 567 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 8.8 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 13 KiB |
|
@ -0,0 +1,113 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>NSAppTransportSecurity</key>
|
||||
<dict>
|
||||
<key>NSAllowsArbitraryLoads</key>
|
||||
<false/>
|
||||
<key>NSExceptionDomains</key>
|
||||
<dict>
|
||||
<key>cocos2d-x.org</key>
|
||||
<dict>
|
||||
<key>NSIncludesSubdomains</key>
|
||||
<true/>
|
||||
<key>NSTemporaryExceptionAllowsInsecureHTTPLoads</key>
|
||||
<true/>
|
||||
<key>NSTemporaryExceptionMinimumTLSVersion</key>
|
||||
<string>TLSv1.1</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFiles</key>
|
||||
<array>
|
||||
<string>Icon-72.png</string>
|
||||
<string>Icon.png</string>
|
||||
<string>Icon@2x.png</string>
|
||||
<string>Icon-57.png</string>
|
||||
<string>Icon-114.png</string>
|
||||
<string>Icon-144.png</string>
|
||||
</array>
|
||||
<key>CFBundleIcons</key>
|
||||
<dict>
|
||||
<key>CFBundlePrimaryIcon</key>
|
||||
<dict>
|
||||
<key>CFBundleIconFiles</key>
|
||||
<array>
|
||||
<string>Icon-72.png</string>
|
||||
<string>Icon.png</string>
|
||||
<string>Icon@2x.png</string>
|
||||
<string>Icon-57.png</string>
|
||||
<string>Icon-114.png</string>
|
||||
<string>Icon-144.png</string>
|
||||
</array>
|
||||
<key>UIPrerenderedIcon</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleURLTypes</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>CFBundleURLSchemes</key>
|
||||
<array>
|
||||
<string>fb1426774790893461</string>
|
||||
</array>
|
||||
</dict>
|
||||
</array>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>FacebookAppID</key>
|
||||
<string>1426774790893461</string>
|
||||
<key>FacebookDisplayName</key>
|
||||
<string>myFc</string>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>UIAppFonts</key>
|
||||
<array>
|
||||
<string>res/fonts/A Damn Mess.ttf</string>
|
||||
<string>res/fonts/Abberancy.ttf</string>
|
||||
<string>res/fonts/Abduction.ttf</string>
|
||||
<string>res/fonts/American Typewriter.ttf</string>
|
||||
<string>res/fonts/Courier New.ttf</string>
|
||||
<string>res/fonts/Marker Felt.ttf</string>
|
||||
<string>res/fonts/Paint Boy.ttf</string>
|
||||
<string>res/fonts/Schwarzwald Regular.ttf</string>
|
||||
<string>res/fonts/Scissor Cuts.ttf</string>
|
||||
<string>res/fonts/tahoma.ttf</string>
|
||||
<string>res/fonts/Thonburi.ttf</string>
|
||||
<string>res/fonts/ThonburiBold.ttf</string>
|
||||
</array>
|
||||
<key>UIPrerenderedIcon</key>
|
||||
<true/>
|
||||
<key>UIRequiredDeviceCapabilities</key>
|
||||
<dict>
|
||||
<key>accelerometer</key>
|
||||
<true/>
|
||||
<key>opengles-1</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>UIStatusBarHidden</key>
|
||||
<true/>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
|
@ -0,0 +1,34 @@
|
|||
/*
|
||||
* Copyright (c) 2013-2014 Chukong Technologies Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
@interface NativeOcClass : NSObject
|
||||
|
||||
+(float) callNative:(NSNumber *)a andInt:(NSString *)str;
|
||||
+(void) callNativeWithParam:(NSString *)str;
|
||||
+(NSString *)callNativeWithReturnString;
|
||||
+(BOOL)callNativeUIWithTitle:(NSString *) title andContent:(NSString *)content;
|
||||
+(BOOL)callNativeUIWithTitle:(NSString *) title andContent:(NSString *)content addBool:(BOOL)logicSwitch;
|
||||
+(int)callNativeWithAdd:(NSNumber *)num1 and:(NSNumber *)num2;
|
||||
@end
|
|
@ -0,0 +1,99 @@
|
|||
/*
|
||||
* Copyright (c) 2013-2014 Chukong Technologies Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#import "NativeOcClass.h"
|
||||
#if TARGET_OS_IPHONE
|
||||
#import <UIKit/UIKit.h>
|
||||
#elif TARGET_OS_MAC
|
||||
#import <AppKit/AppKit.h>
|
||||
#endif
|
||||
@implementation NativeOcClass
|
||||
+(float) callNative:(NSNumber *)a andInt:(NSString *)str{
|
||||
float b = [a floatValue]+111.3333;
|
||||
NSLog(@"callNative string is %@ and int value is %f",str,b);
|
||||
return b;
|
||||
}
|
||||
+(void)callNativeWithParam:(NSString *)str{
|
||||
NSLog(@"callNativeWithParam: str is %@ ",str);
|
||||
}
|
||||
+(NSString *)callNativeWithReturnString{
|
||||
return @"yes is a return string form objective-c";
|
||||
}
|
||||
+(BOOL)callNativeWithReturnBool{
|
||||
return true;
|
||||
}
|
||||
+(int)callNativeWithAdd:(NSNumber *)num1 and:(NSNumber *)num2{
|
||||
return [num1 intValue]+[num2 intValue];
|
||||
}
|
||||
#if TARGET_OS_IPHONE
|
||||
+(BOOL)callNativeUIWithTitle:(NSString *) title andContent:(NSString *)content{
|
||||
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:title message:content delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil];
|
||||
[alertView show];
|
||||
return true;
|
||||
}
|
||||
+(BOOL)callNativeUIWithTitle:(NSString *) title andContent:(NSString *)content addBool:(BOOL)logicSwitch{
|
||||
if (logicSwitch)
|
||||
{
|
||||
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:title message:content delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"it's true", nil];
|
||||
[alertView show];
|
||||
}
|
||||
else
|
||||
{
|
||||
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:title message:content delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"it's false", nil];
|
||||
[alertView show];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#elif TARGET_OS_MAC
|
||||
|
||||
+(BOOL)callNativeUIWithTitle:(NSString *) title andContent:(NSString *)content{
|
||||
NSAlert *alert = [[NSAlert alloc] init];
|
||||
[alert addButtonWithTitle:@"OK"];
|
||||
[alert addButtonWithTitle:@"Cancel"];
|
||||
[alert setMessageText:title];
|
||||
[alert setInformativeText:content];
|
||||
[alert setAlertStyle:NSWarningAlertStyle];
|
||||
[alert runModal];
|
||||
return true;
|
||||
}
|
||||
|
||||
+(BOOL)callNativeUIWithTitle:(NSString *) title andContent:(NSString *)content addBool:(BOOL)logicSwitch{
|
||||
NSAlert *alert = [[NSAlert alloc] init];
|
||||
if (logicSwitch)
|
||||
{
|
||||
[alert addButtonWithTitle:@"it's true"];
|
||||
[alert addButtonWithTitle:@"Cancel"];
|
||||
}
|
||||
else
|
||||
{
|
||||
[alert addButtonWithTitle:@"it's false"];
|
||||
[alert addButtonWithTitle:@"Cancel"];
|
||||
}
|
||||
|
||||
[alert setMessageText:title];
|
||||
[alert setInformativeText:content];
|
||||
[alert setAlertStyle:NSWarningAlertStyle];
|
||||
[alert runModal];
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
@end
|
|
@ -0,0 +1,8 @@
|
|||
//
|
||||
// Prefix header for all source files of the 'testjs' target in the 'testjs' project
|
||||
//
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <UIKit/UIKit.h>
|
||||
#endif
|
|
@ -0,0 +1,33 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2010-2011 cocos2d-x.org
|
||||
Copyright (c) 2010 Ricardo Quesada
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
|
||||
@interface RootViewController : UIViewController {
|
||||
|
||||
}
|
||||
- (BOOL)prefersStatusBarHidden;
|
||||
@end
|
|
@ -0,0 +1,79 @@
|
|||
//
|
||||
// testjsAppController.h
|
||||
// testjs
|
||||
//
|
||||
// Created by Rolando Abarca on 3/19/12.
|
||||
// Copyright __MyCompanyName__ 2012. All rights reserved.
|
||||
//
|
||||
|
||||
#import "RootViewController.h"
|
||||
|
||||
|
||||
@implementation RootViewController
|
||||
|
||||
/*
|
||||
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
|
||||
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
|
||||
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
|
||||
// Custom initialization
|
||||
}
|
||||
return self;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement loadView to create a view hierarchy programmatically, without using a nib.
|
||||
- (void)loadView {
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
|
||||
- (void)viewDidLoad {
|
||||
[super viewDidLoad];
|
||||
}
|
||||
|
||||
*/
|
||||
// Override to allow orientations other than the default portrait orientation.
|
||||
// This method is deprecated on ios6
|
||||
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
|
||||
return UIInterfaceOrientationIsLandscape( interfaceOrientation );
|
||||
}
|
||||
|
||||
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
|
||||
- (NSUInteger) supportedInterfaceOrientations{
|
||||
#ifdef __IPHONE_6_0
|
||||
return UIInterfaceOrientationMaskAllButUpsideDown;
|
||||
#endif
|
||||
}
|
||||
|
||||
- (BOOL) shouldAutorotate {
|
||||
return YES;
|
||||
}
|
||||
|
||||
//fix not hide status on ios7
|
||||
- (BOOL)prefersStatusBarHidden
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void)didReceiveMemoryWarning {
|
||||
// Releases the view if it doesn't have a superview.
|
||||
[super didReceiveMemoryWarning];
|
||||
|
||||
// Release any cached data, images, etc that aren't in use.
|
||||
}
|
||||
|
||||
- (void)viewDidUnload {
|
||||
[super viewDidUnload];
|
||||
// Release any retained subviews of the main view.
|
||||
// e.g. self.myOutlet = nil;
|
||||
}
|
||||
|
||||
|
||||
- (void)dealloc {
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@end
|
|
@ -0,0 +1,17 @@
|
|||
//
|
||||
// main.m
|
||||
// testjs
|
||||
//
|
||||
// Created by Rolando Abarca on 3/19/12.
|
||||
// Copyright __MyCompanyName__ 2012. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
|
||||
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
|
||||
[pool release];
|
||||
return retVal;
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
#include "../Classes/AppDelegate.h"
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// create the application instance
|
||||
AppDelegate app;
|
||||
return Application::getInstance()->run();
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>Icon</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2012. All rights reserved.</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string>MainMenu</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
</dict>
|
||||
</plist>
|
|
@ -0,0 +1,7 @@
|
|||
//
|
||||
// Prefix header for all source files of the 'Paralaxer' target in the 'Paralaxer' project
|
||||
//
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#endif
|
|
@ -0,0 +1,2 @@
|
|||
/* Localized versions of Info.plist keys */
|
||||
|
|
@ -0,0 +1,812 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<archive type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="7.10">
|
||||
<data>
|
||||
<int key="IBDocument.SystemTarget">1060</int>
|
||||
<string key="IBDocument.SystemVersion">10K549</string>
|
||||
<string key="IBDocument.InterfaceBuilderVersion">1938</string>
|
||||
<string key="IBDocument.AppKitVersion">1038.36</string>
|
||||
<string key="IBDocument.HIToolboxVersion">461.00</string>
|
||||
<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
|
||||
<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
<string key="NS.object.0">1938</string>
|
||||
</object>
|
||||
<object class="NSArray" key="IBDocument.IntegratedClassDependencies">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<string>NSMenuItem</string>
|
||||
<string>NSCustomObject</string>
|
||||
<string>NSMenu</string>
|
||||
</object>
|
||||
<object class="NSArray" key="IBDocument.PluginDependencies">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
</object>
|
||||
<object class="NSMutableDictionary" key="IBDocument.Metadata">
|
||||
<string key="NS.key.0">PluginDependencyRecalculationVersion</string>
|
||||
<integer value="1" key="NS.object.0"/>
|
||||
</object>
|
||||
<object class="NSMutableArray" key="IBDocument.RootObjects" id="1048">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSCustomObject" id="1021">
|
||||
<string key="NSClassName">NSApplication</string>
|
||||
</object>
|
||||
<object class="NSCustomObject" id="1014">
|
||||
<string key="NSClassName">FirstResponder</string>
|
||||
</object>
|
||||
<object class="NSCustomObject" id="1050">
|
||||
<string key="NSClassName">NSApplication</string>
|
||||
</object>
|
||||
<object class="NSMenu" id="649796088">
|
||||
<string key="NSTitle">AMainMenu</string>
|
||||
<object class="NSMutableArray" key="NSMenuItems">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSMenuItem" id="694149608">
|
||||
<reference key="NSMenu" ref="649796088"/>
|
||||
<string key="NSTitle">TestCpp</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<object class="NSCustomResource" key="NSOnImage" id="35465992">
|
||||
<string key="NSClassName">NSImage</string>
|
||||
<string key="NSResourceName">NSMenuCheckmark</string>
|
||||
</object>
|
||||
<object class="NSCustomResource" key="NSMixedImage" id="502551668">
|
||||
<string key="NSClassName">NSImage</string>
|
||||
<string key="NSResourceName">NSMenuMixedState</string>
|
||||
</object>
|
||||
<string key="NSAction">submenuAction:</string>
|
||||
<object class="NSMenu" key="NSSubmenu" id="110575045">
|
||||
<string key="NSTitle">TestCpp</string>
|
||||
<object class="NSMutableArray" key="NSMenuItems">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
<object class="NSMenuItem" id="238522557">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">About TestCpp</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="304266470">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<bool key="NSIsDisabled">YES</bool>
|
||||
<bool key="NSIsSeparator">YES</bool>
|
||||
<string key="NSTitle"/>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="609285721">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">Preferences…</string>
|
||||
<string key="NSKeyEquiv">,</string>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="481834944">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<bool key="NSIsDisabled">YES</bool>
|
||||
<bool key="NSIsSeparator">YES</bool>
|
||||
<string key="NSTitle"/>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="1046388886">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">Services</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
<string key="NSAction">submenuAction:</string>
|
||||
<object class="NSMenu" key="NSSubmenu" id="752062318">
|
||||
<string key="NSTitle">Services</string>
|
||||
<object class="NSMutableArray" key="NSMenuItems">
|
||||
<bool key="EncodedWithXMLCoder">YES</bool>
|
||||
</object>
|
||||
<string key="NSName">_NSServicesMenu</string>
|
||||
</object>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="646227648">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<bool key="NSIsDisabled">YES</bool>
|
||||
<bool key="NSIsSeparator">YES</bool>
|
||||
<string key="NSTitle"/>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="755159360">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">Hide TestCpp</string>
|
||||
<string key="NSKeyEquiv">h</string>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="342932134">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">Hide Others</string>
|
||||
<string key="NSKeyEquiv">h</string>
|
||||
<int key="NSKeyEquivModMask">1572864</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="908899353">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">Show All</string>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="1056857174">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<bool key="NSIsDisabled">YES</bool>
|
||||
<bool key="NSIsSeparator">YES</bool>
|
||||
<string key="NSTitle"/>
|
||||
<string key="NSKeyEquiv"/>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
<object class="NSMenuItem" id="632727374">
|
||||
<reference key="NSMenu" ref="110575045"/>
|
||||
<string key="NSTitle">Quit TestCpp</string>
|
||||
<string key="NSKeyEquiv">q</string>
|
||||
<int key="NSKeyEquivModMask">1048576</int>
|
||||
<int key="NSMnemonicLoc">2147483647</int>
|
||||
<reference key="NSOnImage" ref="35465992"/>
|
||||
<reference key="NSMixedImage" ref="502551668"/>
|
||||
</object>
|
||||
</object>
|
||||
<string key="NSName">_NSAppleMenu</string>
|
||||
</object>
|
||||
</object>
|
||||
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/****************************************************************************
|
||||
Copyright (c) 2010 cocos2d-x.org
|
||||
|
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http://www.cocos2d-x.org
|
||||
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
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of this software and associated documentation files (the "Software"), to deal
|
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in the Software without restriction, including without limitation the rights
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
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all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "AppDelegate.h"
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#include "cocos2d.h"
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USING_NS_CC;
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int main(int argc, char *argv[])
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{
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AppDelegate app;
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return Application::getInstance()->run();
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}
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
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|
||||
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|
||||
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>false</MkTypLibCompatible>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<GenerateStublessProxies>true</GenerateStublessProxies>
|
||||
<TypeLibraryName>$(IntDir)js-tests.tlb</TypeLibraryName>
|
||||
<HeaderFileName>js-tests.h</HeaderFileName>
|
||||
<DllDataFileName>
|
||||
</DllDataFileName>
|
||||
<InterfaceIdentifierFileName>js-tests_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>js-tests_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(ProjectDir)..\Classes;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\spidermonkey\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\websockets\prebuilt\win32\*.*" "$(OutDir)"</Command>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalDependencies>libcurl_imp.lib;mozjs-33.lib;ws2_32.lib;sqlite3.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(OutDir);$(SolutionDir)$(Configuration).win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
|
||||
mkdir "$(OutDir)\script"
|
||||
mkdir "$(OutDir)\src"
|
||||
mkdir "$(OutDir)\res"
|
||||
xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y
|
||||
xcopy "$(ProjectDir)..\..\..\..\cocos\scripting\js-bindings\script\*" "$(OutDir)\script" /e /Y
|
||||
xcopy "$(ProjectDir)..\..\src" "$(OutDir)\src\" /e /Y
|
||||
xcopy "$(ProjectDir)..\..\..\cpp-tests\Resources" "$(OutDir)\res\" /e /Y
|
||||
copy "$(ProjectDir)..\..\main.js" "$(OutDir)"
|
||||
copy "$(ProjectDir)..\..\project.json" "$(OutDir)"
|
||||
xcopy "$(ProjectDir)..\..\resjs" "$(OutDir)\res\resjs\" /e /Y</Command>
|
||||
</PreBuildEvent>
|
||||
<PreBuildEvent>
|
||||
<Message>Copy js and resource files.</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>false</MkTypLibCompatible>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<GenerateStublessProxies>true</GenerateStublessProxies>
|
||||
<TypeLibraryName>$(IntDir)js-tests.tlb</TypeLibraryName>
|
||||
<HeaderFileName>js-tests.h</HeaderFileName>
|
||||
<DllDataFileName>
|
||||
</DllDataFileName>
|
||||
<InterfaceIdentifierFileName>js-tests_i.c</InterfaceIdentifierFileName>
|
||||
<ProxyFileName>js-tests_p.c</ProxyFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;$(ProjectDir)..\Classes;$(EngineRoot)external\spidermonkey\include\win32;$(EngineRoot)cocos\scripting\js-bindings\auto;$(EngineRoot)cocos\scripting\js-bindings\manual;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ExceptionHandling>
|
||||
</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\spidermonkey\prebuilt\win32\*.*" "$(OutDir)"
|
||||
xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\websockets\prebuilt\win32\*.*" "$(OutDir)"</Command>
|
||||
</PreLinkEvent>
|
||||
<Link>
|
||||
<AdditionalDependencies>libcurl_imp.lib;mozjs-33.lib;ws2_32.lib;sqlite3.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(OutDir);$(SolutionDir)$(Configuration).win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||
|
||||
mkdir "$(OutDir)\script"
|
||||
mkdir "$(OutDir)\src"
|
||||
mkdir "$(OutDir)\res"
|
||||
xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y
|
||||
xcopy "$(ProjectDir)..\..\..\..\cocos\scripting\js-bindings\script\*" "$(OutDir)\script" /e /Y
|
||||
xcopy "$(ProjectDir)..\..\src" "$(OutDir)\src\" /e /Y
|
||||
xcopy "$(ProjectDir)..\..\..\cpp-tests\Resources" "$(OutDir)\res\" /e /Y
|
||||
copy "$(ProjectDir)..\..\main.js" "$(OutDir)"
|
||||
copy "$(ProjectDir)..\..\project.json" "$(OutDir)"
|
||||
xcopy "$(ProjectDir)..\..\resjs" "$(OutDir)\res\" /e /Y</Command>
|
||||
<Message>Copy js and resource files.</Message>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\Classes\js_DrawNode3D_bindings.cpp" />
|
||||
<ClCompile Include="..\Classes\js_Effect3D_bindings.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="..\Classes\AppDelegate.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\Classes\js_DrawNode3D_bindings.h" />
|
||||
<ClInclude Include="..\Classes\js_Effect3D_bindings.h" />
|
||||
<ClInclude Include="main.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="..\Classes\AppDelegate.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="res\js-tests.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="js-tests.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\..\cocos\scripting\js-bindings\proj.win32\libjscocos2d.vcxproj">
|
||||
<Project>{39379840-825a-45a0-b363-c09ffef864bd}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,55 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\Classes\AppDelegate.cpp">
|
||||
<Filter>Classes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>win32</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\js_DrawNode3D_bindings.cpp">
|
||||
<Filter>Classes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\js_Effect3D_bindings.cpp">
|
||||
<Filter>Classes</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\Classes\AppDelegate.h">
|
||||
<Filter>Classes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="main.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>win32</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\js_DrawNode3D_bindings.h">
|
||||
<Filter>Classes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Classes\js_Effect3D_bindings.h">
|
||||
<Filter>Classes</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Classes">
|
||||
<UniqueIdentifier>{73cd069e-e032-4051-8d30-65b08ab4f954}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="resource">
|
||||
<UniqueIdentifier>{abaf0468-14d3-43ce-8d1a-8a4a34dba59b}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="win32">
|
||||
<UniqueIdentifier>{bbe7342c-1f30-4512-b00a-841aa2d4ca9f}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="res\js-tests.ico">
|
||||
<Filter>resource</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="js-tests.rc">
|
||||
<Filter>resource</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,34 @@
|
|||
#include "main.h"
|
||||
#include "AppDelegate.h"
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
// uncomment below line, open debug console
|
||||
// #define USE_WIN32_CONSOLE
|
||||
|
||||
int APIENTRY _tWinMain(HINSTANCE hInstance,
|
||||
HINSTANCE hPrevInstance,
|
||||
LPTSTR lpCmdLine,
|
||||
int nCmdShow)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(hPrevInstance);
|
||||
UNREFERENCED_PARAMETER(lpCmdLine);
|
||||
|
||||
#ifdef USE_WIN32_CONSOLE
|
||||
AllocConsole();
|
||||
freopen("CONIN$", "r", stdin);
|
||||
freopen("CONOUT$", "w", stdout);
|
||||
freopen("CONOUT$", "w", stderr);
|
||||
#endif
|
||||
|
||||
// create the application instance
|
||||
AppDelegate app;
|
||||
|
||||
int ret = Application::getInstance()->run();
|
||||
|
||||
#ifdef USE_WIN32_CONSOLE
|
||||
FreeConsole();
|
||||
#endif
|
||||
|
||||
return ret;
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
#ifndef __MAIN_H__
|
||||
#define __MAIN_H__
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
|
||||
// Windows Header Files:
|
||||
#include <tchar.h>
|
||||
|
||||
// C RunTime Header Files
|
||||
#include "CCStdC.h"
|
||||
|
||||
#endif // __WINMAIN_H__
|
After Width: | Height: | Size: 46 KiB |
|
@ -0,0 +1,20 @@
|
|||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by js-tests.RC
|
||||
//
|
||||
|
||||
#define IDS_PROJNAME 100
|
||||
#define IDR_TESTJS 100
|
||||
|
||||
#define ID_FILE_NEW_WINDOW 32771
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 201
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 32775
|
||||
#endif
|
||||
#endif
|
|
@ -0,0 +1,13 @@
|
|||
<Application
|
||||
x:Class="CocosAppWinRT.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:CocosAppWinRT"
|
||||
xmlns:localData="using:Shared">
|
||||
|
||||
<Application.Resources>
|
||||
|
||||
<x:String x:Key="AppName">cpp_tests</x:String>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
|
@ -0,0 +1,143 @@
|
|||
#include "App.xaml.h"
|
||||
#include "OpenGLESPage.xaml.h"
|
||||
|
||||
using namespace Platform;
|
||||
using namespace Windows::ApplicationModel;
|
||||
using namespace Windows::ApplicationModel::Activation;
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Windows::Foundation::Collections;
|
||||
using namespace Windows::UI::Xaml::Media::Animation;
|
||||
using namespace Windows::UI::Xaml;
|
||||
using namespace Windows::UI::Xaml::Controls;
|
||||
using namespace Windows::UI::Xaml::Controls::Primitives;
|
||||
using namespace Windows::UI::Xaml::Data;
|
||||
using namespace Windows::UI::Xaml::Input;
|
||||
using namespace Windows::UI::Xaml::Interop;
|
||||
using namespace Windows::UI::Xaml::Media;
|
||||
using namespace Windows::UI::Xaml::Navigation;
|
||||
using namespace cocos2d;
|
||||
using namespace CocosAppWinRT;
|
||||
|
||||
App::App()
|
||||
{
|
||||
InitializeComponent();
|
||||
Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
|
||||
Resuming += ref new EventHandler<Object^>(this, &App::OnResuming);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the application is launched normally by the end user. Other entry points
|
||||
/// will be used when the application is launched to open a specific file, to display
|
||||
/// search results, and so forth.
|
||||
/// </summary>
|
||||
/// <param name="e">Details about the launch request and process.</param>
|
||||
void App::OnLaunched(LaunchActivatedEventArgs^ e)
|
||||
{
|
||||
auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
|
||||
|
||||
// Do not repeat app initialization when the Window already has content,
|
||||
// just ensure that the window is active.
|
||||
if (rootFrame == nullptr)
|
||||
{
|
||||
// Create a Frame to act as the navigation context and associate it with
|
||||
// a SuspensionManager key
|
||||
rootFrame = ref new Frame();
|
||||
|
||||
// TODO: Change this value to a cache size that is appropriate for your application.
|
||||
rootFrame->CacheSize = 1;
|
||||
|
||||
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
|
||||
{
|
||||
// TODO: Restore the saved session state only when appropriate, scheduling the
|
||||
// final launch steps after the restore is complete.
|
||||
}
|
||||
|
||||
// Place the frame in the current Window
|
||||
Window::Current->Content = rootFrame;
|
||||
}
|
||||
|
||||
if (rootFrame->Content == nullptr)
|
||||
{
|
||||
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
|
||||
// Removes the turnstile navigation for startup.
|
||||
if (rootFrame->ContentTransitions != nullptr)
|
||||
{
|
||||
_transitions = ref new TransitionCollection();
|
||||
for (auto transition : rootFrame->ContentTransitions)
|
||||
{
|
||||
_transitions->Append(transition);
|
||||
}
|
||||
}
|
||||
|
||||
rootFrame->ContentTransitions = nullptr;
|
||||
_firstNavigatedToken = rootFrame->Navigated += ref new NavigatedEventHandler(this, &App::RootFrame_FirstNavigated);
|
||||
#endif
|
||||
|
||||
// When the navigation stack isn't restored navigate to the first page,
|
||||
// configuring the new page by passing required information as a navigation
|
||||
// parameter.
|
||||
|
||||
rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES);
|
||||
|
||||
#if 0
|
||||
if (!rootFrame->Navigate(OpenGLESPage::typeid, e->Arguments))
|
||||
{
|
||||
throw ref new FailureException("Failed to create initial page");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Ensure the current window is active
|
||||
Window::Current->Activate();
|
||||
}
|
||||
|
||||
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
|
||||
/// <summary>
|
||||
/// Restores the content transitions after the app has launched.
|
||||
/// </summary>
|
||||
void App::RootFrame_FirstNavigated(Object^ sender, NavigationEventArgs^ e)
|
||||
{
|
||||
auto rootFrame = safe_cast<Frame^>(sender);
|
||||
|
||||
TransitionCollection^ newTransitions;
|
||||
if (_transitions == nullptr)
|
||||
{
|
||||
newTransitions = ref new TransitionCollection();
|
||||
newTransitions->Append(ref new NavigationThemeTransition());
|
||||
}
|
||||
else
|
||||
{
|
||||
newTransitions = _transitions;
|
||||
}
|
||||
|
||||
rootFrame->ContentTransitions = newTransitions;
|
||||
|
||||
rootFrame->Navigated -= _firstNavigatedToken;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when application execution is being suspended. Application state is saved
|
||||
/// without knowing whether the application will be terminated or resumed with the contents
|
||||
/// of memory still intact.
|
||||
/// </summary>
|
||||
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
|
||||
{
|
||||
(void)sender; // Unused parameter
|
||||
(void)e; // Unused parameter
|
||||
|
||||
mPage->SetVisibility(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when application execution is being resumed.
|
||||
/// </summary>
|
||||
/// <param name="sender">The source of the resume request.</param>
|
||||
/// <param name="args">Details about the resume request.</param>
|
||||
void App::OnResuming(Object ^sender, Object ^args)
|
||||
{
|
||||
(void)sender; // Unused parameter
|
||||
(void)args; // Unused parameter
|
||||
|
||||
mPage->SetVisibility(true);
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
#pragma once
|
||||
|
||||
#include "app.g.h"
|
||||
#include "OpenGLES.h"
|
||||
#include "openglespage.xaml.h"
|
||||
|
||||
namespace CocosAppWinRT
|
||||
{
|
||||
ref class App sealed
|
||||
{
|
||||
public:
|
||||
App();
|
||||
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
|
||||
|
||||
private:
|
||||
|
||||
#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
|
||||
Windows::UI::Xaml::Media::Animation::TransitionCollection^ _transitions;
|
||||
Windows::Foundation::EventRegistrationToken _firstNavigatedToken;
|
||||
|
||||
void RootFrame_FirstNavigated(Platform::Object^ sender, Windows::UI::Xaml::Navigation::NavigationEventArgs^ e);
|
||||
#endif
|
||||
|
||||
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
|
||||
void OnResuming(Platform::Object ^sender, Platform::Object ^args);
|
||||
|
||||
OpenGLESPage^ mPage;
|
||||
OpenGLES mOpenGLES;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,64 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
|
||||
<HasSharedItems>true</HasSharedItems>
|
||||
<SharedGUID>e956c24b-f04e-47bf-bf00-746681ae1301</SharedGUID>
|
||||
<ItemsProjectGuid>{AE6763F6-1549-441E-AFB5-377BE1C776DC}</ItemsProjectGuid>
|
||||
<ItemsRootNamespace>js-tests</ItemsRootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="$(MSBuildThisFileDirectory)App.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\OpenGLES.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp">
|
||||
<DependentUpon>$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml</DependentUpon>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\js_DrawNode3D_bindings.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\js_Effect3D_bindings.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)App.xaml.cpp">
|
||||
<DependentUpon>$(MSBuildThisFileDirectory)App.xaml</DependentUpon>
|
||||
</ClCompile>
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\Cocos2dRenderer.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\OpenGLES.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.h">
|
||||
<DependentUpon>$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml</DependentUpon>
|
||||
</ClInclude>
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\js_DrawNode3D_bindings.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\js_Effect3D_bindings.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)App.xaml.h">
|
||||
<DependentUpon>$(MSBuildThisFileDirectory)App.xaml</DependentUpon>
|
||||
</ClInclude>
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)pch.cpp">
|
||||
<PrecompiledHeader>Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)pch.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectCapability Include="SourceItemsFromImports" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<_CustomResource Include="$(MSBuildThisFileDirectory)..\..\Resources\**\*">
|
||||
<Link>Assets\Resources\%(RecursiveDir)%(FileName)%(Extension)</Link>
|
||||
<DeploymentContent>true</DeploymentContent>
|
||||
</_CustomResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml" />
|
||||
</ItemGroup>
|
||||
<Target Name="_CollectCustomResources" BeforeTargets="AssignTargetPaths">
|
||||
<Message Text="Adding resource: %(_CustomResource.Identity) -> %(_CustomResource.Link)" />
|
||||
<ItemGroup>
|
||||
<None Include="@(_CustomResource)" />
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
</Project>
|
|
@ -0,0 +1,46 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<CLCompile Include="$(MSBuildThisFileDirectory)App.xaml.cpp" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)App.xaml.h" />
|
||||
<CLCompile Include="$(MSBuildThisFileDirectory)pch.cpp" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)pch.h" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.cpp">
|
||||
<Filter>Classes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\js_DrawNode3D_bindings.cpp">
|
||||
<Filter>Classes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\js_Effect3D_bindings.cpp">
|
||||
<Filter>Classes</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\OpenGLES.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="$(MSBuildThisFileDirectory)App.xaml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Classes">
|
||||
<UniqueIdentifier>{38ad799c-8c3c-44a2-8e41-516c8f62f556}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.h">
|
||||
<Filter>Classes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\js_DrawNode3D_bindings.h">
|
||||
<Filter>Classes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\js_Effect3D_bindings.h">
|
||||
<Filter>Classes</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\Cocos2dRenderer.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\OpenGLES.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Include="$(MSBuildThisFileDirectory)..\..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1 @@
|
|||
#include "pch.h"
|
|
@ -0,0 +1,12 @@
|
|||
//
|
||||
// pch.h
|
||||
// Header for standard system include files.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "mozilla\Char16.h"
|
||||
#include "cocos2d.h"
|
||||
#include "cocos-ext.h"
|
||||
|
||||
|