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CameraClippingDemo: change the sprite number.
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@ -667,7 +667,7 @@ CameraClippingDemo::CameraClippingDemo(void)
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, _moveAction(nullptr)
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, _drawAABB(nullptr)
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, _drawFrustum(nullptr)
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, _row(0)
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, _row(3)
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{
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}
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CameraClippingDemo::~CameraClippingDemo(void)
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