fix for jsval_to_ssize and ssize_to_jsval, it only supports 32 bits now. Otherwise, (string).toFixed(0) will fails. Do we need 64 bit for JS?

This commit is contained in:
James Chen 2014-01-07 18:28:46 +08:00
parent 5391024399
commit ac3697db19
1 changed files with 8 additions and 3 deletions

View File

@ -1197,9 +1197,13 @@ JSBool jsval_to_ccvaluevector(JSContext* cx, jsval v, cocos2d::ValueVector* ret)
return JS_TRUE;
}
JSBool jsval_to_ssize( JSContext *cx, jsval vp, ssize_t* ret)
JSBool jsval_to_ssize( JSContext *cx, jsval vp, ssize_t* size)
{
return jsval_to_long(cx, vp, reinterpret_cast<long*>(ret));
JSBool ret = JS_FALSE;
int32_t sizeInt32 = 0;
ret = jsval_to_int32(cx, vp, &sizeInt32);
*size = sizeInt32;
return ret;
}
JSBool jsval_to_std_vector_string( JSContext *cx, jsval vp, std::vector<std::string>* ret)
@ -2192,5 +2196,6 @@ jsval ccvaluevector_to_jsval(JSContext* cx, const cocos2d::ValueVector& v)
jsval ssize_to_jsval(JSContext *cx, ssize_t v)
{
return long_to_jsval(cx, v);
CCASSERT(v < INT_MAX, "The size should not bigger than 32 bit (int32_t).");
return int32_to_jsval(cx, static_cast<int>(v));
}