remove CCShaderNode

This commit is contained in:
yinkaile 2013-07-09 22:07:56 +08:00
parent 6fc0eaf5b1
commit ac6d4e5cbb
10 changed files with 16 additions and 224 deletions

View File

@ -320,9 +320,14 @@ CCAffineTransform CCBone::nodeToArmatureTransform()
return m_tWorldTransform;
}
void CCBone::addDisplay(CCDisplayData *_displayData, int _index)
void CCBone::addDisplay(CCDisplayData *displayData, int index)
{
m_pDisplayManager->addDisplay(_displayData, _index);
m_pDisplayManager->addDisplay(displayData, index);
}
void CCBone::addDisplay(CCNode *display, int index)
{
m_pDisplayManager->addDisplay(display, index);
}
void CCBone::changeDisplayByIndex(int _index, bool _force)

View File

@ -80,6 +80,8 @@ public:
*/
void addDisplay(CCDisplayData *displayData, int index);
void addDisplay(CCNode *display, int index);
void changeDisplayByIndex(int index, bool force);
/**

View File

@ -26,7 +26,6 @@ THE SOFTWARE.
#include "../CCBone.h"
#include "../CCArmature.h"
#include "../display/CCSkin.h"
#include "../display/CCShaderNode.h"
#include "../utils/CCSpriteFrameCacheHelper.h"
#include "../utils/CCArmatureDataManager.h"
#include "../utils/CCTransformHelp.h"
@ -251,20 +250,4 @@ void CCDisplayFactory::updateParticleDisplay(CCBone *bone, CCDecorativeDisplay *
}
void CCDisplayFactory::addShaderDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData)
{
CCShaderDisplayData *sdp = CCShaderDisplayData::create();
sdp->copy((CCShaderDisplayData *)displayData);
decoDisplay->setDisplayData(sdp);
createShaderDisplay(bone, decoDisplay);
}
void CCDisplayFactory::createShaderDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay)
{
CCShaderDisplayData *displayData = (CCShaderDisplayData *)decoDisplay->getDisplayData();
CCShaderNode *sn = CCShaderNode::shaderNodeWithVertex(displayData->vert.c_str(), displayData->frag.c_str());
decoDisplay->setDisplay(sn);
}
NS_CC_EXT_END

View File

@ -53,10 +53,6 @@ public:
static void addParticleDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData);
static void createParticleDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay);
static void updateParticleDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay, float dt, bool dirty);
static void addShaderDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData);
static void createShaderDisplay(CCBone *bone, CCDecorativeDisplay *decoDisplay);
};

View File

@ -110,6 +110,11 @@ void CCDisplayManager::addDisplay(CCDisplayData *displayData, int index)
}
}
void CCDisplayManager::addDisplay(CCNode *display, int index)
{
}
void CCDisplayManager::removeDisplay(int index)
{
m_pDecoDisplayList->removeObjectAtIndex(index);

View File

@ -65,6 +65,8 @@ public:
*/
void addDisplay(CCDisplayData *displayData, int index);
void addDisplay(CCNode *display, int index);
void removeDisplay(int index);
CCArray *getDecorativeDisplayList();

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@ -1,136 +0,0 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCShaderNode.h"
NS_CC_EXT_BEGIN
enum
{
SIZE_X = 128,
SIZE_Y = 128,
};
CCShaderNode::CCShaderNode()
: m_center(vertex2(0.0f, 0.0f))
, m_resolution(vertex2(0.0f, 0.0f))
, m_time(0.0f)
, m_uniformCenter(0)
, m_uniformResolution(0)
, m_uniformTime(0)
{
}
CCShaderNode *CCShaderNode::shaderNodeWithVertex(const char *vert, const char *frag)
{
CCShaderNode *node = new CCShaderNode();
node->initWithVertex(vert, frag);
node->autorelease();
return node;
}
bool CCShaderNode::initWithVertex(const char *vert, const char *frag)
{
loadShaderVertex(vert, frag);
m_time = 0;
m_resolution = vertex2(SIZE_X, SIZE_Y);
scheduleUpdate();
setContentSize(CCSizeMake(SIZE_X, SIZE_Y));
setAnchorPoint(ccp(0.5f, 0.5f));
return true;
}
void CCShaderNode::loadShaderVertex(const char *vert, const char *frag)
{
CCGLProgram *shader = new CCGLProgram();
shader->initWithVertexShaderFilename(vert, frag);
shader->addAttribute("aVertex", kCCVertexAttrib_Position);
shader->link();
shader->updateUniforms();
m_uniformCenter = glGetUniformLocation(shader->getProgram(), "center");
m_uniformResolution = glGetUniformLocation(shader->getProgram(), "resolution");
m_uniformTime = glGetUniformLocation(shader->getProgram(), "time");
this->setShaderProgram(shader);
shader->release();
}
void CCShaderNode::update(float dt)
{
m_time += dt;
}
void CCShaderNode::translateFormOtherNode(CCAffineTransform &transform)
{
CCNode::setAdditionalTransform(transform);
m_center = vertex2(m_sAdditionalTransform.tx * CC_CONTENT_SCALE_FACTOR(), m_sAdditionalTransform.ty * CC_CONTENT_SCALE_FACTOR());
m_resolution = vertex2( SIZE_X * m_sAdditionalTransform.a, SIZE_Y * m_sAdditionalTransform.d);
}
void CCShaderNode::setPosition(const CCPoint &newPosition)
{
CCNode::setPosition(newPosition);
CCPoint position = getPosition();
m_center = vertex2(position.x * CC_CONTENT_SCALE_FACTOR(), position.y * CC_CONTENT_SCALE_FACTOR());
}
void CCShaderNode::draw()
{
CC_NODE_DRAW_SETUP();
float w = SIZE_X, h = SIZE_Y;
GLfloat vertices[12] = {0, 0, w, 0, w, h, 0, 0, 0, h, w, h};
//
// Uniforms
//
getShaderProgram()->setUniformLocationWith2f(m_uniformCenter, m_center.x, m_center.y);
getShaderProgram()->setUniformLocationWith2f(m_uniformResolution, m_resolution.x, m_resolution.y);
// time changes all the time, so it is Ok to call OpenGL directly, and not the "cached" version
glUniform1f(m_uniformTime, m_time);
ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glDrawArrays(GL_TRIANGLES, 0, 6);
CC_INCREMENT_GL_DRAWS(1);
}
NS_CC_EXT_END

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@ -1,57 +0,0 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCSHADERNODE_H__
#define __CCSHADERNODE_H__
#include "../utils/CCArmatureDefine.h"
NS_CC_EXT_BEGIN
class CCShaderNode : public CCNode
{
public:
CCShaderNode();
bool initWithVertex(const char *vert, const char *frag);
void loadShaderVertex(const char *vert, const char *frag);
virtual void update(float dt);
virtual void setPosition(const CCPoint &newPosition);
virtual void translateFormOtherNode(CCAffineTransform &transform);
virtual void draw();
static CCShaderNode *shaderNodeWithVertex(const char *vert, const char *frag);
private:
ccVertex2F m_center;
ccVertex2F m_resolution;
float m_time;
GLuint m_uniformCenter, m_uniformResolution, m_uniformTime;
};
NS_CC_EXT_END
#endif /*__CCSHADERNODE_H__*/

View File

@ -102,7 +102,6 @@
<ClCompile Include="..\CCArmature\display\CCDecorativeDisplay.cpp" />
<ClCompile Include="..\CCArmature\display\CCDisplayFactory.cpp" />
<ClCompile Include="..\CCArmature\display\CCDisplayManager.cpp" />
<ClCompile Include="..\CCArmature\display\CCShaderNode.cpp" />
<ClCompile Include="..\CCArmature\display\CCSkin.cpp" />
<ClCompile Include="..\CCArmature\external_tool\CCTexture2DMutable.cpp" />
<ClCompile Include="..\CCArmature\external_tool\GLES-Render.cpp" />
@ -204,7 +203,6 @@
<ClInclude Include="..\CCArmature\display\CCDecorativeDisplay.h" />
<ClInclude Include="..\CCArmature\display\CCDisplayFactory.h" />
<ClInclude Include="..\CCArmature\display\CCDisplayManager.h" />
<ClInclude Include="..\CCArmature\display\CCShaderNode.h" />
<ClInclude Include="..\CCArmature\display\CCSkin.h" />
<ClInclude Include="..\CCArmature\external_tool\CCTexture2DMutable.h" />
<ClInclude Include="..\CCArmature\external_tool\GLES-Render.h" />

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@ -228,9 +228,6 @@
<ClCompile Include="..\CCArmature\display\CCDisplayManager.cpp">
<Filter>CCArmature\display</Filter>
</ClCompile>
<ClCompile Include="..\CCArmature\display\CCShaderNode.cpp">
<Filter>CCArmature\display</Filter>
</ClCompile>
<ClCompile Include="..\CCArmature\display\CCSkin.cpp">
<Filter>CCArmature\display</Filter>
</ClCompile>
@ -556,9 +553,6 @@
<ClInclude Include="..\CCArmature\display\CCDisplayManager.h">
<Filter>CCArmature\display</Filter>
</ClInclude>
<ClInclude Include="..\CCArmature\display\CCShaderNode.h">
<Filter>CCArmature\display</Filter>
</ClInclude>
<ClInclude Include="..\CCArmature\display\CCSkin.h">
<Filter>CCArmature\display</Filter>
</ClInclude>