Update README.md

small improvements
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aismann 2020-11-26 06:15:20 +01:00 committed by GitHub
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### Highlight Features
* **More clearly third-party libs ['Upstream-Version-License'](external/README.md) for easy to publish your commercial apps based on engine-x**
* Refactor AudioEngine, OpenAL for all platforms
* [openal-soft](https://github.com/kcat/openal-soft), pass -DBUILD_EXT_ALSOFT=ON to cmake to force enable it
* [OpenAL Soft](https://github.com/kcat/openal-soft), pass -DBUILD_EXT_ALSOFT=ON to cmake to force enable it
* [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no ```BUILD_EXT_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still available.
* Refactor UserDefault with [mio](https://github.com/mandreyel/mio)
* Modularize all optional extension, move from engine core to folder extensions
* Implement all .wav formats supported by ```openal-soft```, such as MS-ADPCM, ADPCM, ...
* Use modern GL loader ```glad``` (instead of glew)
* Use modern GL loader ```Glad```
* Google [angle](https://github.com/google/angle) renderer backend support
* C++ 14 standard
* IOS SDK 9.0 as minimal deployment
@ -96,7 +96,7 @@ Open [Wiki](https://github.com/c4games/engine-x/wiki) for additional information
* ThreadLocalStorage (TLS)
- ios x86 simulator ios>=10 and engine-x no longer provide x86 libraries
- ios x64 or devices (armv7, arm64) ios sdk>=9.0
- the openal-soft maintained by kcat use TLS
- the 'OpenAL Soft' maintained by kcat use TLS
### Reference links
* Official Cocos2d-x: https://github.com/cocos2d/cocos2d-x