fix ui crash bug caused by DrawNode

This commit is contained in:
huangshiwu 2014-11-07 10:05:29 +08:00
parent c1caa8515c
commit ace9933d72
1 changed files with 3 additions and 0 deletions

View File

@ -348,6 +348,7 @@ void DrawNode::onDraw(const Mat4 &transform, uint32_t flags)
}
glDrawArrays(GL_TRIANGLES, 0, _bufferCount);
glBindBuffer(GL_ARRAY_BUFFER, 0);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, _bufferCount);
CHECK_GL_ERROR_DEBUG();
@ -382,6 +383,7 @@ void DrawNode::onDrawGLLine(const Mat4 &transform, uint32_t flags)
}
glLineWidth(2);
glDrawArrays(GL_LINES, 0, _bufferCountGLLine);
glBindBuffer(GL_ARRAY_BUFFER, 0);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,_bufferCountGLLine);
CHECK_GL_ERROR_DEBUG();
@ -418,6 +420,7 @@ void DrawNode::onDrawGLPoint(const Mat4 &transform, uint32_t flags)
}
glDrawArrays(GL_POINTS, 0, _bufferCountGLPoint);
glBindBuffer(GL_ARRAY_BUFFER, 0);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,_bufferCountGLPoint);
CHECK_GL_ERROR_DEBUG();