mirror of https://github.com/axmolengine/axmol.git
fix ui crash bug caused by DrawNode
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c1caa8515c
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@ -348,6 +348,7 @@ void DrawNode::onDraw(const Mat4 &transform, uint32_t flags)
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}
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glDrawArrays(GL_TRIANGLES, 0, _bufferCount);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1, _bufferCount);
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CHECK_GL_ERROR_DEBUG();
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@ -382,6 +383,7 @@ void DrawNode::onDrawGLLine(const Mat4 &transform, uint32_t flags)
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}
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glLineWidth(2);
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glDrawArrays(GL_LINES, 0, _bufferCountGLLine);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,_bufferCountGLLine);
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CHECK_GL_ERROR_DEBUG();
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@ -418,6 +420,7 @@ void DrawNode::onDrawGLPoint(const Mat4 &transform, uint32_t flags)
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}
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glDrawArrays(GL_POINTS, 0, _bufferCountGLPoint);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,_bufferCountGLPoint);
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CHECK_GL_ERROR_DEBUG();
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