mirror of https://github.com/axmolengine/axmol.git
update deprecated calls
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82e9024e94
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@ -181,7 +181,7 @@ local function ActionRotationalSkewVSStandardSkew()
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local box = cc.LayerColor:create(cc.c4b(255,255,0,255));
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box:setAnchorPoint(cc.p(0.5,0.5));
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box:setContentSize( boxSize );
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box:ignoreAnchorPointForPosition(false);
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box:setIgnoreAnchorPointForPosition(false);
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box:setPosition(cc.p(s.width/2, s.height - 100 - box:getContentSize().height/2));
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layer:addChild(box);
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local label = cc.Label:createWithTTF("Standard cocos2d Skew", s_markerFeltFontPath, 16);
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@ -197,7 +197,7 @@ local function ActionRotationalSkewVSStandardSkew()
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box = cc.LayerColor:create(cc.c4b(255,255,0,255));
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box:setAnchorPoint(cc.p(0.5,0.5));
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box:setContentSize(boxSize);
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box:ignoreAnchorPointForPosition(false);
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box:setIgnoreAnchorPointForPosition(false);
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box:setPosition(cc.p(s.width/2, s.height - 250 - box:getContentSize().height/2));
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layer:addChild(box);
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label = cc.Label:createWithTTF("Rotational Skew", s_markerFeltFontPath, 16);
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@ -117,18 +117,18 @@ local function BugTest458()
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local nX,nY = pCorner:getPosition()
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local pCorner2 = cc.Sprite:create("Images/bugs/corner.png")
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pCorner2:setPosition(cc.p(-nX, nY))
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pCorner2:setFlipX(true)
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pCorner2:setFlippedX(true)
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pSprite:addChild(pCorner2)
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local pCorner3 = cc.Sprite:create("Images/bugs/corner.png")
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pCorner3:setPosition(cc.p(nX, -nY))
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pCorner3:setFlipY(true)
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pCorner3:setFlippedY(true)
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pSprite:addChild(pCorner3)
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local pCorner4 = cc.Sprite:create("Images/bugs/corner.png")
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pCorner4:setPosition(cc.p(-nX, -nY))
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pCorner4:setFlipX(true)
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pCorner4:setFlipY(true)
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pCorner4:setFlippedX(true)
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pCorner4:setFlippedY(true)
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pSprite:addChild(pCorner4)
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local pEdge = cc.Sprite:create("Images/bugs/edge.png")
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@ -139,7 +139,7 @@ local function BugTest458()
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local pEdge2 = cc.Sprite:create("Images/bugs/edge.png")
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pEdge2:setScaleX(nWidth)
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pEdge2:setPosition(cc.p(nX + (pCorner:getContentSize().width / 2) + (nWidth / 2), -nY))
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pEdge2:setFlipY(true)
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pEdge2:setFlippedY(true)
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pSprite:addChild(pEdge2)
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local pEdge3 = cc.Sprite:create("Images/bugs/edge.png")
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@ -307,7 +307,7 @@ local function BugTest914()
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layerColor:setContentSize(cc.size(i*100, i*100))
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layerColor:setPosition(cc.p(Winsize.width/2, Winsize.height/2))
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layerColor:setAnchorPoint(cc.p(0.5, 0.5))
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layerColor:ignoreAnchorPointForPosition(false)
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layerColor:setIgnoreAnchorPointForPosition(false)
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layer:addChild(layerColor, -1-i)
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end
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@ -362,7 +362,7 @@ local function BugTest1159()
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local sprite_a = cc.LayerColor:create(cc.c4b(255, 0, 0, 255), 700, 700)
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sprite_a:setAnchorPoint(cc.p(0.5, 0.5))
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sprite_a:ignoreAnchorPointForPosition(false)
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sprite_a:setIgnoreAnchorPointForPosition(false)
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sprite_a:setPosition(cc.p(0.0, Winsize.height/2))
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pLayer:addChild(sprite_a)
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local seq = cc.Sequence:create(cc.MoveTo:create(1.0, cc.p(1024.0, 384.0)), cc.MoveTo:create(1.0, cc.p(0.0, 384.0)))
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@ -370,7 +370,7 @@ local function BugTest1159()
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local sprite_b = cc.LayerColor:create(cc.c4b(0, 0, 255, 255), 400, 400)
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sprite_b:setAnchorPoint(cc.p(0.5, 0.5))
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sprite_b:ignoreAnchorPointForPosition(false)
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sprite_b:setIgnoreAnchorPointForPosition(false)
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sprite_b:setPosition(cc.p(Winsize.width/2, Winsize.height/2))
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pLayer:addChild(sprite_b)
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@ -620,6 +620,7 @@ local function BugsTestMainLayer()
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local i = 1
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for i = 1, nTestCount do
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local label = cc.Label:createWithTTF(testNames[i], s_arialPath, 24)
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print("test label index " .. i)
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label:setAnchorPoint(cc.p(0.5, 0.5))
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local pMenuItem = cc.MenuItemLabel:create(label)
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pMenuItem:registerScriptTapHandler(menuCallback)
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@ -311,7 +311,7 @@ local function LayerTest1()
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local s = cc.Director:getInstance():getWinSize()
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local layer = cc.LayerColor:create( cc.c4b(0xFF, 0x00, 0x00, 0x80), 200, 200)
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layer:ignoreAnchorPointForPosition(false)
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layer:setIgnoreAnchorPointForPosition(false)
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layer:setPosition( cc.p(s.width/2, s.height/2) )
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ret:addChild(layer, 1, kTagLayer)
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@ -356,12 +356,12 @@ local function LayerTest2()
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local s = cc.Director:getInstance():getWinSize()
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local layer1 = cc.LayerColor:create( cc.c4b(255, 255, 0, 80), 100, 300)
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layer1:setPosition(cc.p(s.width/3, s.height/2))
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layer1:ignoreAnchorPointForPosition(false)
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layer1:setIgnoreAnchorPointForPosition(false)
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ret:addChild(layer1, 1)
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local layer2 = cc.LayerColor:create( cc.c4b(0, 0, 255, 255), 100, 300)
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layer2:setPosition(cc.p((s.width/3)*2, s.height/2))
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layer2:ignoreAnchorPointForPosition(false)
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layer2:setIgnoreAnchorPointForPosition(false)
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ret:addChild(layer2, 1)
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local actionTint = cc.TintBy:create(2, -255, -127, 0)
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@ -513,7 +513,7 @@ local function LayerIgnoreAnchorPointPos()
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local function onToggle(pObject)
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local pLayer = ret:getChildByTag(kLayerIgnoreAnchorPoint)
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local ignore = pLayer:isIgnoreAnchorPointForPosition()
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pLayer:ignoreAnchorPointForPosition(not ignore)
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pLayer:setIgnoreAnchorPointForPosition(not ignore)
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end
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local item = cc.MenuItemFont:create("Toggle ignore anchor point")
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@ -552,7 +552,7 @@ local function LayerIgnoreAnchorPointRot()
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local function onToggle(pObject)
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local pLayer = ret:getChildByTag(kLayerIgnoreAnchorPoint)
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local ignore = pLayer:isIgnoreAnchorPointForPosition()
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pLayer:ignoreAnchorPointForPosition(not ignore)
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pLayer:setIgnoreAnchorPointForPosition(not ignore)
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end
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local item = cc.MenuItemFont:create("Toggle ignore anchor point")
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@ -592,7 +592,7 @@ local function LayerIgnoreAnchorPointScale()
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local function onToggle(pObject)
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local pLayer = ret:getChildByTag(kLayerIgnoreAnchorPoint)
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local ignore = pLayer:isIgnoreAnchorPointForPosition()
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pLayer:ignoreAnchorPointForPosition(not ignore)
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pLayer:setIgnoreAnchorPointForPosition(not ignore)
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return ret
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end
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@ -333,7 +333,7 @@ end
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-- sprite:setPosition(cc.p(256, 256))
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-- sprite:setOpacity(182)
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-- sprite:setFlipY(1)
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-- sprite:setFlippedY(1)
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-- this:addChild(sprite, 999999)
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-- sprite:setColor(cc.c3b::GREEN)
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@ -264,8 +264,8 @@ function SpriteFrameTest.onEnter()
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local animation = cc.Animation:createWithSpriteFrames(animFrames, 0.3)
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SpriteFrameTest.m_pSprite1:runAction( cc.RepeatForever:create( cc.Animate:create(animation) ) )
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SpriteFrameTest.m_pSprite1:setFlipX(false)
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SpriteFrameTest.m_pSprite1:setFlipY(false)
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SpriteFrameTest.m_pSprite1:setFlippedX(false)
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SpriteFrameTest.m_pSprite1:setFlippedY(false)
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SpriteFrameTest.m_pSprite2 = cc.Sprite:createWithSpriteFrameName("grossini_dance_01.png")
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SpriteFrameTest.m_pSprite2:setPosition( cc.p( s.width/2 + 80, s.height/2) )
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@ -292,8 +292,8 @@ function SpriteFrameTest.onEnter()
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SpriteFrameTest.m_pSprite2:runAction(cc.RepeatForever:create( cc.Animate:create(animMixed) ) )
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SpriteFrameTest.m_pSprite2:setFlipX(false)
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SpriteFrameTest.m_pSprite2:setFlipY(false)
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SpriteFrameTest.m_pSprite2:setFlippedX(false)
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SpriteFrameTest.m_pSprite2:setFlippedY(false)
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performWithDelay(Helper.currentLayer,SpriteFrameTest.startIn05Secs, 0.5)
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@ -332,10 +332,10 @@ function SpriteFrameTest.flipSprites(dt)
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fy = true
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end
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SpriteFrameTest.m_pSprite1:setFlipX(fx)
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SpriteFrameTest.m_pSprite1:setFlipY(fy)
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SpriteFrameTest.m_pSprite2:setFlipX(fx)
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SpriteFrameTest.m_pSprite2:setFlipY(fy)
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SpriteFrameTest.m_pSprite1:setFlippedX(fx)
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SpriteFrameTest.m_pSprite1:setFlippedY(fy)
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SpriteFrameTest.m_pSprite2:setFlippedX(fx)
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SpriteFrameTest.m_pSprite2:setFlippedY(fy)
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end
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