For bot happy

This commit is contained in:
halx99 2023-07-07 04:05:56 +08:00
parent adaf1d9606
commit ad18458ddf
2 changed files with 9 additions and 10 deletions

View File

@ -88,9 +88,9 @@ extern AX_DLL const char* CC2D_quadColor_vert;
extern AX_DLL const char* hsv_frag; extern AX_DLL const char* hsv_frag;
extern AX_DLL const char* dualSampler_hsv_frag; extern AX_DLL const char* dualSampler_hsv_frag;
extern AX_DLL const std::string_view videoTextureYUY2_frag; extern AX_DLL const char* videoTextureYUY2_frag;
extern AX_DLL const std::string_view videoTextureNV12_frag; extern AX_DLL const char* videoTextureNV12_frag;
extern AX_DLL const std::string_view videoTextureBGRA_frag; extern AX_DLL const char* videoTextureBGRA_frag;
NS_AX_END NS_AX_END
/** /**
end of support group end of support group

View File

@ -1,4 +1,3 @@
#include <string_view>
/* mat4 to mat3: /* mat4 to mat3:
mat3 coeff = mat3( mat3 coeff = mat3(
@ -16,7 +15,7 @@ mat3 coeff = mat3(colorTransform); // require GLES3
// refer to: // refer to:
// https://docs.microsoft.com/en-us/windows/win32/medfound/recommended-8-bit-yuv-formats-for-video-rendering#yuy2 // https://docs.microsoft.com/en-us/windows/win32/medfound/recommended-8-bit-yuv-formats-for-video-rendering#yuy2
const std::string_view videoTextureYUY2_frag = R"( const char* videoTextureYUY2_frag = R"(
#ifdef GL_ES #ifdef GL_ES
varying lowp vec4 v_fragmentColor; varying lowp vec4 v_fragmentColor;
@ -55,7 +54,7 @@ void main()
gl_FragColor = v_fragmentColor * OutColor; gl_FragColor = v_fragmentColor * OutColor;
} }
)"sv; )";
/* /*
The NV12 pixel format render shader: The NV12 pixel format render shader:
@ -75,7 +74,7 @@ refer to:
- https://docs.microsoft.com/en-us/windows/win32/medfound/recommended-8-bit-yuv-formats-for-video-rendering#nv12 - https://docs.microsoft.com/en-us/windows/win32/medfound/recommended-8-bit-yuv-formats-for-video-rendering#nv12
- https://github.com/doyoulikerock/D3D11NV12Rendering/blob/master/D3D11NV12Rendering/PixelShader.hlsl - https://github.com/doyoulikerock/D3D11NV12Rendering/blob/master/D3D11NV12Rendering/PixelShader.hlsl
*/ */
const std::string_view videoTextureNV12_frag = R"( const char* videoTextureNV12_frag = R"(
#ifdef GL_ES #ifdef GL_ES
varying lowp vec4 v_fragmentColor; varying lowp vec4 v_fragmentColor;
@ -113,9 +112,9 @@ void main()
gl_FragColor = v_fragmentColor * OutColor; gl_FragColor = v_fragmentColor * OutColor;
} }
)"sv; )";
const std::string_view videoTextureBGRA_frag = R"( const char* videoTextureBGRA_frag = R"(
#ifdef GL_ES #ifdef GL_ES
varying lowp vec4 v_fragmentColor; varying lowp vec4 v_fragmentColor;
varying mediump vec2 v_texCoord; varying mediump vec2 v_texCoord;
@ -130,4 +129,4 @@ void main()
{ {
gl_FragColor = v_fragmentColor * texture2D(u_tex0, v_texCoord).bgra; gl_FragColor = v_fragmentColor * texture2D(u_tex0, v_texCoord).bgra;
} }
)"sv; )";