mirror of https://github.com/axmolengine/axmol.git
use xxhash in win32 and wp8
This commit is contained in:
parent
66440ac335
commit
ad653c6cf9
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@ -73,7 +73,7 @@
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -121,7 +121,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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@ -168,6 +168,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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<ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" />
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<ClCompile Include="..\..\external\unzip\ioapi.cpp" />
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<ClCompile Include="..\..\external\unzip\unzip.cpp" />
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<ClCompile Include="..\..\external\xxhash\xxhash.c" />
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<ClCompile Include="..\base\atitc.cpp" />
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<ClCompile Include="..\base\CCAffineTransform.cpp" />
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<ClCompile Include="..\base\CCArray.cpp" />
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@ -337,6 +338,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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<ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" />
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<ClInclude Include="..\..\external\unzip\ioapi.h" />
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<ClInclude Include="..\..\external\unzip\unzip.h" />
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<ClInclude Include="..\..\external\xxhash\xxhash.h" />
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<ClInclude Include="..\base\atitc.h" />
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<ClInclude Include="..\base\CCAffineTransform.h" />
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<ClInclude Include="..\base\CCArray.h" />
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@ -103,6 +103,9 @@
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<Filter Include="kazmath\GL">
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<UniqueIdentifier>{465965df-dc31-471a-887f-e430125b8ba0}</UniqueIdentifier>
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</Filter>
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<Filter Include="xxhash">
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<UniqueIdentifier>{b4e2b1e5-2d79-44a3-af45-728d47b7bdb2}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\physics\CCPhysicsBody.cpp">
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@ -590,6 +593,9 @@
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<ClCompile Include="..\math\kazmath\kazmath\vec4.c">
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<Filter>kazmath</Filter>
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</ClCompile>
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<ClCompile Include="..\..\external\xxhash\xxhash.c">
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<Filter>xxhash</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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@ -1194,6 +1200,9 @@
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<ClInclude Include="..\math\kazmath\kazmath\vec4.h">
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<Filter>kazmath</Filter>
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</ClInclude>
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<ClInclude Include="..\..\external\xxhash\xxhash.h">
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<Filter>xxhash</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="..\math\kazmath\kazmath\CMakeLists.txt">
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@ -78,7 +78,7 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WP8;_LIB;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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@ -103,7 +103,7 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WP8;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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@ -125,14 +125,15 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<ClCompile>
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<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WP8;_LIB;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
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<CompileAs>CompileAsCpp</CompileAs>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -150,14 +151,16 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<ClCompile>
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<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external\xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WP8;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
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<ForcedIncludeFiles>
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</ForcedIncludeFiles>
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<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
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<CompileAs>CompileAsCpp</CompileAs>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -190,6 +193,21 @@
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<ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" />
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<ClCompile Include="..\..\external\unzip\ioapi.cpp" />
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<ClCompile Include="..\..\external\unzip\unzip.cpp" />
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<ClCompile Include="..\..\external\xxhash\xxhash.c">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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</ForcedIncludeFiles>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</ForcedIncludeFiles>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
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<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ForcedIncludeFiles>
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</ClCompile>
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<ClCompile Include="..\base\atitc.cpp" />
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<ClCompile Include="..\base\CCAffineTransform.cpp" />
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<ClCompile Include="..\base\CCArray.cpp" />
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@ -677,6 +695,7 @@
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<ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" />
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<ClInclude Include="..\..\external\unzip\ioapi.h" />
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<ClInclude Include="..\..\external\unzip\unzip.h" />
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<ClInclude Include="..\..\external\xxhash\xxhash.h" />
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<ClInclude Include="..\base\atitc.h" />
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<ClInclude Include="..\base\CCAffineTransform.h" />
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<ClInclude Include="..\base\CCArray.h" />
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@ -100,6 +100,9 @@
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<Filter Include="platform\winrt">
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<UniqueIdentifier>{14e6de7a-f7ef-4249-9141-abf17033d9c2}</UniqueIdentifier>
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</Filter>
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<Filter Include="xxhash">
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<UniqueIdentifier>{3bebfe86-bdb7-4b96-8439-be8c8c1538bc}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\physics\CCPhysicsBody.cpp">
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<ClCompile Include="platform\winrt\pch.cpp">
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<Filter>platform\winrt</Filter>
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</ClCompile>
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<ClCompile Include="..\..\external\xxhash\xxhash.c">
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<Filter>xxhash</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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<ClInclude Include="platform\winrt\pch.h">
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<Filter>platform\winrt</Filter>
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</ClInclude>
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<ClInclude Include="..\..\external\xxhash\xxhash.h">
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<Filter>xxhash</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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