mirror of https://github.com/axmolengine/axmol.git
SpriteTest
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>chinese1</key>
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<string>美好的一天</string>
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<key>japanese</key>
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<string>良い一日を</string>
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<key>spanish</key>
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<string>Buen día</string>
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</plist>
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6b30e04685cc62b5daa0628f9bb038bc42bae923
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20e32b9a1ad61e6bf3e179cc5e1cd7d7bdec57fa
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@ -441,6 +441,96 @@ public:
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virtual std::string subtitle();
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virtual std::string subtitle();
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};
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};
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class NodeSort : public SpriteTestDemo
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{
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public:
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NodeSort();
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virtual std::string title();
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virtual std::string subtitle();
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void reorderSprite(ccTime dt);
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private:
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CCNode *m_pNode;
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CCSprite *m_pSprite1;
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CCSprite *m_pSprite2;
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CCSprite *m_pSprite3;
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CCSprite *m_pSprite4;
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CCSprite *m_pSprite5;
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};
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class SpriteBatchNodeReorderSameIndex : public SpriteTestDemo
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{
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public:
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SpriteBatchNodeReorderSameIndex();
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virtual std::string title();
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virtual std::string subtitle();
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void reorderSprite(ccTime dt);
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private:
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CCSpriteBatchNode *m_pBatchNode;
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CCSprite *m_pSprite1;
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CCSprite *m_pSprite2;
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CCSprite *m_pSprite3;
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CCSprite *m_pSprite4;
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CCSprite *m_pSprite5;
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};
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class SpriteBatchNodeReorderOneChild : public SpriteTestDemo
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{
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public:
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SpriteBatchNodeReorderOneChild();
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void reorderSprite(ccTime dt);
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virtual std::string title();
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virtual std::string subtitle();
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private:
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CCSpriteBatchNode *m_pBatchNode;
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CCSprite *m_pReorderSprite;
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};
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class SpriteBatchNodeSkewNegativeScaleChildren : public SpriteTestDemo
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{
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public:
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SpriteBatchNodeSkewNegativeScaleChildren();
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~SpriteBatchNodeSkewNegativeScaleChildren();
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virtual std::string title();
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virtual std::string subtitle();
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};
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class SpriteSkewNegativeScaleChildren : public SpriteTestDemo
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{
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public:
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SpriteSkewNegativeScaleChildren();
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~SpriteSkewNegativeScaleChildren();
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virtual std::string title();
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virtual std::string subtitle();
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};
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class SpriteDoubleResolution : public SpriteTestDemo
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{
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public:
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SpriteDoubleResolution();
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virtual std::string title();
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virtual std::string subtitle();
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};
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class AnimationCacheFile : public SpriteTestDemo
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{
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public:
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AnimationCacheFile();
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virtual std::string title();
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virtual std::string subtitle();
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};
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class SpriteBatchBug1217 : public SpriteTestDemo
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{
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public:
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SpriteBatchBug1217();
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virtual std::string title();
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virtual std::string subtitle();
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};
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class SpriteTestScene : public TestScene
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class SpriteTestScene : public TestScene
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{
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{
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public:
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public:
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