diff --git a/docs/DevSetup.md b/docs/DevSetup.md index d9fa0387b9..23066329d9 100644 --- a/docs/DevSetup.md +++ b/docs/DevSetup.md @@ -37,10 +37,10 @@ then you can simply build your project for all platform targets, i.e. - win32: `pwsh .\build.ps1` can runs on Windows with vs2022 installed - winuwp: `pwsh .\build.ps1 -p winuwp` can runs on Windows with vs2022 installed - linux: `pwsh .\build.ps1` can runs on Linux with g++ installed -- osx: `pwsh .\build.ps1 -p osx -a x64` can runs on macOS with xcode13~14.2 installed -- android: `pwsh .\build.ps1 -p android -a arm64` can runs on Windows,Linux,macOS and script will auto setup android sdk -- ios: `pwsh .\build.ps1 -p ios -a x64` can runs on macOS with xcode13~14.2 installed -- tvos: `pwsh .\build.ps1 -p tvos -a x64` can runs on macOS with xcode13~14.2 installed +- osx: `pwsh ./build.ps1 -p osx -a x64` can runs on macOS with xcode13~14.2 installed +- android: `pwsh ./build.ps1 -p android -a arm64` can runs on Windows,Linux,macOS and script will auto setup android sdk +- ios: `pwsh ./build.ps1 -p ios -a x64` can runs on macOS with xcode13~14.2 installed +- tvos: `pwsh ./build.ps1 -p tvos -a x64` can runs on macOS with xcode13~14.2 installed ## Quick build engine for host targets?