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Update DevSetup.md [skip ci]
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@ -37,10 +37,10 @@ then you can simply build your project for all platform targets, i.e.
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- win32: `pwsh .\build.ps1` can runs on Windows with vs2022 installed
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- win32: `pwsh .\build.ps1` can runs on Windows with vs2022 installed
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- winuwp: `pwsh .\build.ps1 -p winuwp` can runs on Windows with vs2022 installed
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- winuwp: `pwsh .\build.ps1 -p winuwp` can runs on Windows with vs2022 installed
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- linux: `pwsh .\build.ps1` can runs on Linux with g++ installed
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- linux: `pwsh .\build.ps1` can runs on Linux with g++ installed
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- osx: `pwsh .\build.ps1 -p osx -a x64` can runs on macOS with xcode13~14.2 installed
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- osx: `pwsh ./build.ps1 -p osx -a x64` can runs on macOS with xcode13~14.2 installed
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- android: `pwsh .\build.ps1 -p android -a arm64` can runs on Windows,Linux,macOS and script will auto setup android sdk
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- android: `pwsh ./build.ps1 -p android -a arm64` can runs on Windows,Linux,macOS and script will auto setup android sdk
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- ios: `pwsh .\build.ps1 -p ios -a x64` can runs on macOS with xcode13~14.2 installed
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- ios: `pwsh ./build.ps1 -p ios -a x64` can runs on macOS with xcode13~14.2 installed
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- tvos: `pwsh .\build.ps1 -p tvos -a x64` can runs on macOS with xcode13~14.2 installed
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- tvos: `pwsh ./build.ps1 -p tvos -a x64` can runs on macOS with xcode13~14.2 installed
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## Quick build engine for host targets?
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## Quick build engine for host targets?
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