Updates CHANGELOG

This commit is contained in:
Ricardo Quesada 2014-01-15 16:09:38 -08:00
parent 9388253606
commit ae84650713
1 changed files with 2 additions and 0 deletions

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@ -2,12 +2,14 @@ cocos2d-x-3.0final ?.? ?
[All] [All]
[NEW] Console: added the 'textures', 'fileutils dump' and 'config' commands [NEW] Console: added the 'textures', 'fileutils dump' and 'config' commands
[NEW] DrawNode supports to draw triangle, quad bezier, cubic bezier. [NEW] DrawNode supports to draw triangle, quad bezier, cubic bezier.
[NEW] Renderer: Added BatchCommand. This command is not "batchable" with other commands, but improves performance in about 10%
[FIX] Console: log(format, va_args) is private to prevent possible resolution errors [FIX] Console: log(format, va_args) is private to prevent possible resolution errors
[FIX] Configuration: dumpInfo() -> getInfo() [FIX] Configuration: dumpInfo() -> getInfo()
[FIX] ControlSlider doesn't support to set selected thumb sprite. [FIX] ControlSlider doesn't support to set selected thumb sprite.
[FIX] ControlButton doesn't support to set scale ratio of touchdown state. [FIX] ControlButton doesn't support to set scale ratio of touchdown state.
[FIX] Particles: Crash was triggered if there is not `textureFileName`section in particle plist file. [FIX] Particles: Crash was triggered if there is not `textureFileName`section in particle plist file.
[FIX] Renderer: QuadCommand::init() does not copy the Quads, it only store a reference making the code faster [FIX] Renderer: QuadCommand::init() does not copy the Quads, it only store a reference making the code faster
[FIX] Renderer: Performance improved in Sprite and SpriteBatchNode (and subclasses) sprites in about 20%
[FIX] Tests: TestCpp works with CMake on Windows. [FIX] Tests: TestCpp works with CMake on Windows.
[FIX] Tests: Sprites Performance Test has 3 new tests [FIX] Tests: Sprites Performance Test has 3 new tests
[FIX] TextureCache: getTextureForKey and removeTextureForKey work as expected [FIX] TextureCache: getTextureForKey and removeTextureForKey work as expected