issue #2771: fix collision bug cause by dynamic/static cast.

This commit is contained in:
boyu0 2013-11-19 18:30:12 +08:00
parent 463fc2e5fa
commit aec514e3a2
1 changed files with 48 additions and 4 deletions

View File

@ -293,19 +293,32 @@ void PhysicsBody::setDynamic(bool dynamic)
if (dynamic)
{
cpBodySetMass(_info->getBody(), _mass);
cpBodySetMoment(_info->getBody(), _moment);
if (_world != nullptr)
{
// reset the gravity enable
if (isGravityEnabled())
{
_gravityEnable = false;
setGravityEnable(true);
}
cpSpaceAddBody(_world->_info->getSpace(), _info->getBody());
}
}else
}
else
{
cpBodySetMass(_info->getBody(), PHYSICS_INFINITY);
if (_world != nullptr)
{
cpSpaceRemoveBody(_world->_info->getSpace(), _info->getBody());
}
// avoid incorrect collion simulation.
cpBodySetMass(_info->getBody(), PHYSICS_INFINITY);
cpBodySetMoment(_info->getBody(), PHYSICS_INFINITY);
cpBodySetVel(_info->getBody(), cpvzero);
cpBodySetAngVel(_info->getBody(), 0.0f);
}
}
@ -432,7 +445,8 @@ void PhysicsBody::applyTorque(float torque)
void PhysicsBody::setMass(float mass)
{
if (mass <= 0)
// cann't set mass for static body manually
if (mass <= 0 || !_dynamic)
{
return;
}
@ -461,6 +475,12 @@ void PhysicsBody::setMass(float mass)
void PhysicsBody::addMass(float mass)
{
// cann't set mass for static body manually
if (!_dynamic)
{
return;
}
if (mass == PHYSICS_INFINITY)
{
_mass = PHYSICS_INFINITY;
@ -503,6 +523,12 @@ void PhysicsBody::addMass(float mass)
void PhysicsBody::addMoment(float moment)
{
// cann't set moment for static body manually
if (!_dynamic)
{
return;
}
if (moment == PHYSICS_INFINITY)
{
// if moment is INFINITY, the moment of the body will become INFINITY
@ -545,6 +571,12 @@ void PhysicsBody::addMoment(float moment)
void PhysicsBody::setVelocity(const Point& velocity)
{
// cann't set velocity for a static body
if (!_dynamic)
{
return;
}
cpBodySetVel(_info->getBody(), PhysicsHelper::point2cpv(velocity));
}
@ -565,6 +597,12 @@ Point PhysicsBody::getVelocityAtWorldPoint(const Point& point)
void PhysicsBody::setAngularVelocity(float velocity)
{
// cann't set angular velocity for a static body
if (!_dynamic)
{
return;
}
cpBodySetAngVel(_info->getBody(), PhysicsHelper::float2cpfloat(velocity));
}
@ -595,6 +633,12 @@ float PhysicsBody::getAngularVelocityLimit()
void PhysicsBody::setMoment(float moment)
{
// cann't set moment for static body manually
if (!_dynamic)
{
return;
}
_moment = moment;
_momentDefault = false;