Add game-controller-test for win32 (#18164)

compile from build/cocos2d-win32.sln
This commit is contained in:
Carlos Madrazo 2017-08-16 04:46:09 -05:00 committed by minggo
parent 9c35c90614
commit aecc68d7b8
5 changed files with 219 additions and 0 deletions

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@ -28,6 +28,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "js-tests", "..\tests\js-tes
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "performance-tests", "..\tests\performance-tests\proj.win32\performance-tests.vcxproj", "{2778C02D-DDD0-4A92-A6AA-C3E2B7EDE3FF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game-controller-test", "..\tests\game-controller-test\proj.win32\game-controller-test.vcxproj", "{1FA2BD06-2F52-48F6-8468-C0CC33127F5E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
@ -108,6 +110,12 @@ Global
{2778C02D-DDD0-4A92-A6AA-C3E2B7EDE3FF}.Release|ARM.ActiveCfg = Release|Win32
{2778C02D-DDD0-4A92-A6AA-C3E2B7EDE3FF}.Release|Win32.ActiveCfg = Release|Win32
{2778C02D-DDD0-4A92-A6AA-C3E2B7EDE3FF}.Release|Win32.Build.0 = Release|Win32
{1FA2BD06-2F52-48F6-8468-C0CC33127F5E}.Debug|ARM.ActiveCfg = Debug|Win32
{1FA2BD06-2F52-48F6-8468-C0CC33127F5E}.Debug|Win32.ActiveCfg = Debug|Win32
{1FA2BD06-2F52-48F6-8468-C0CC33127F5E}.Debug|Win32.Build.0 = Debug|Win32
{1FA2BD06-2F52-48F6-8468-C0CC33127F5E}.Release|ARM.ActiveCfg = Release|Win32
{1FA2BD06-2F52-48F6-8468-C0CC33127F5E}.Release|Win32.ActiveCfg = Release|Win32
{1FA2BD06-2F52-48F6-8468-C0CC33127F5E}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -0,0 +1,8 @@
{
"copy_resources": [
{
"from": "../Resources",
"to": ""
}
]
}

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@ -0,0 +1,173 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{1FA2BD06-2F52-48F6-8468-C0CC33127F5E}</ProjectGuid>
<RootNamespace>test_win32</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v140_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v141_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v140_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v141_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\cocos\2d\cocos2dx.props" />
<Import Project="..\..\..\cocos\2d\cocos2d_headers.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\cocos\2d\cocos2dx.props" />
<Import Project="..\..\..\cocos\2d\cocos2d_headers.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\game-controller-test\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\game-controller-test\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\win32\include;$(EngineRoot)extensions;$(EngineRoot)external\bullet\include;$(EngineRoot)external\bullet\include\bullet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;COCOS2DXWIN32_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);$(SolutionDir)$(Configuration).win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>libcurl.lib;libssl.lib;libcrypto.lib;opengl32.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
<PreLinkEvent>
<Command>
</Command>
</PreLinkEvent>
<PreBuildEvent>
<Command>xcopy "$(ProjectDir)..\Resources" "$(OutDir)" /D /E /I /F /Y
xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y
xcopy "D:\bamtang\git\cocos2d-x\tests\game-controller-test\Resources\ipadhd" "$(OutDir)" /D /E /I /F /Y</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Copy files</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\Classes;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\win32\include;$(EngineRoot)extensions;$(EngineRoot)external\bullet\include;$(EngineRoot)external\bullet\include\bullet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<AdditionalDependencies>libcurl.lib;libssl.lib;libcrypto.lib;opengl32.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);$(SolutionDir)$(Configuration).win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
<ProgramDatabaseFile />
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
<PreLinkEvent>
<Command>
</Command>
</PreLinkEvent>
<PreBuildEvent>
<Command>xcopy "$(ProjectDir)..\Resources" "$(OutDir)" /D /E /I /F /Y
xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Copy files</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
<ClCompile Include="..\Classes\AppDelegate.cpp" />
<ClCompile Include="..\Classes\GameControllerTest.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="main.h" />
<ClInclude Include="..\Classes\AppDelegate.h" />
<ClInclude Include="..\Classes\GameControllerTest.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\cocos\2d\libcocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -0,0 +1,17 @@
#include "main.h"
#include "AppDelegate.h"
USING_NS_CC;
int WINAPI _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// create the application instance
AppDelegate app;
return Application::getInstance()->run();
}

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@ -0,0 +1,13 @@
#ifndef __MAIN_H__
#define __MAIN_H__
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <tchar.h>
// C RunTime Header Files
#include "platform/CCStdC.h"
#endif // __MAIN_H__