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Adding readme file for CocosPlayer for Android
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# CocosPlayer
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CocosPlayer JS is an Android implementation of CocosPlayer for Javascript based CocosBuilder projects. It is a wireless sync tool that works in conjunction with CocosBuilder. Using this, you can publish your CocosBuilder JS project and run them wirelessly. The system uses bonjour/zeroconf protocol for network discovery and connection.
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NOTE: Right now for iOS equivalent, use CocosPlayer JS for cocos2d-iphone.
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## Minimum Requirements
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Currently CocosPlayer for Android only works with OS version >= 4.1. API level >= 16. This is because zeroconf has only been implemented in API level 16.
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## Supported Devices
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Currently CocosPlayer is supported on the following devices. NOTE: This is not an exaustive list. It only contains devices that CocosPlayer for Android has been tested on.
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Google Nexus 4, Google Nexus 10, Google Nexus 7, Samsung Galaxy Nexus, Samsung Galaxy Note, Samsung Galaxy Note 2, Samsung Galaxy SIII.
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## Build Instructions
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1. cd samples/Javascript/CocosPlayer/proj.android
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2. ./build_native.sh (assumes you have the path to NDK and SDK set correctly)
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3. ant debug install
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## How to use
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1. Start the CocosPlayer application.
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2. On CocosBuilder, Publish and run project
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3. Set the pairing code. By default it is set as Auto on CocosPlayer - corresponding to empty pairing code on CocosBuilder. Only numbers are supported as pairing codes.
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4. It will show connected, and should automatically run the CocosBuilder JS project after a short delay.
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5. Next time you close and open the app. The *run* and *reset* buttons will be enabled, allowing you to run the last cached CocosBuilder project and clean the last cached CocosBuilder project respectively.
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