mirror of https://github.com/axmolengine/axmol.git
Merge pull request #7022 from samuele3hu/v3_fix
Add bytecode and encrypted files test cases for Lua
This commit is contained in:
commit
af88cf053b
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@ -47,9 +47,11 @@ bool AppDelegate::applicationDidFinishLaunching()
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// register lua engine
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// register lua engine
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LuaEngine* pEngine = LuaEngine::getInstance();
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LuaEngine* pEngine = LuaEngine::getInstance();
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ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
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ScriptEngineManager::getInstance()->setScriptEngine(pEngine);
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LuaStack* stack = pEngine->getLuaStack();
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stack->setXXTEAKeyAndSign("2dxLua", strlen("2dxLua"), "XXTEA", strlen("XXTEA"));
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID ||CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID ||CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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LuaStack* stack = pEngine->getLuaStack();
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register_assetsmanager_test_sample(stack->getLuaState());
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register_assetsmanager_test_sample(stack->getLuaState());
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#endif
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#endif
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@ -0,0 +1,104 @@
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require("src/ByteCodeEncryptTest/ByteCodeTest")
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require("src/ByteCodeEncryptTest/ByteCodeAndEncryptTest")
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local LINE_SPACE = 40
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local ItemTagBasic = 1000
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local ByteCodeEncryptEnum =
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{
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TEST_BYTECODE = 0,
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TEST_BYTECODE_ENCRYPT = 1,
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TEST_MAX_COUNT = 2,
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}
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local TestsName =
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{
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"ByteCodeFileTest",
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"ByteCodeAndEncryptFileTest",
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}
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local CreateByteCodeEncryptTestTable =
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{
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runByteCodeFileTest,
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runByteCodeAndEncryptFileTest,
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}
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local function byteCodeEncryptMainLayer()
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local size = cc.Director:getInstance():getWinSize()
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local function createByteCodeEncryptTestScene(index)
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local newScene = CreateByteCodeEncryptTestTable[index]()
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return newScene
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end
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local function menuCallback(tag, sender)
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local scene = nil
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local index = sender:getLocalZOrder() - ItemTagBasic
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local byteCodeEncryptScene = createByteCodeEncryptTestScene(index)
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if nil ~= byteCodeEncryptScene then
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cc.Director:getInstance():replaceScene(byteCodeEncryptScene)
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end
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end
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local layer = cc.Layer:create()
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local menu = cc.Menu:create()
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menu:setPosition(cc.p(0, 0))
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cc.MenuItemFont:setFontName("Arial")
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cc.MenuItemFont:setFontSize(24)
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for i = 1, ByteCodeEncryptEnum.TEST_MAX_COUNT do
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local item = cc.MenuItemFont:create(TestsName[i])
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item:registerScriptTapHandler(menuCallback)
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item:setPosition(size.width / 2, size.height - i * LINE_SPACE)
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menu:addChild(item, ItemTagBasic + i)
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end
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layer:addChild(menu)
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-- handling touch events
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local beginPos = {x = 0, y = 0}
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local function onTouchesBegan(touches, event)
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beginPos = touches[1]:getLocation()
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end
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local function onTouchesMoved(touches, event)
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local location = touches[1]:getLocation()
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local nMoveY = location.y - beginPos.y
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local curPosx, curPosy = menu:getPosition()
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local nextPosy = curPosy + nMoveY
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local winSize = cc.Director:getInstance():getWinSize()
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if nextPosy < 0 then
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menu:setPosition(0, 0)
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return
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end
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if nextPosy > ((ByteCodeEncryptEnum.TEST_MAX_COUNT + 1) * LINE_SPACE - winSize.height) then
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menu:setPosition(0, ((ByteCodeEncryptEnum.TEST_MAX_COUNT + 1) * LINE_SPACE - winSize.height))
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return
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end
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menu:setPosition(curPosx, nextPosy)
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beginPos = {x = location.x, y = location.y}
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end
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local listener = cc.EventListenerTouchAllAtOnce:create()
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listener:registerScriptHandler(onTouchesBegan,cc.Handler.EVENT_TOUCHES_BEGAN )
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listener:registerScriptHandler(onTouchesMoved,cc.Handler.EVENT_TOUCH_MOVED )
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local eventDispatcher = layer:getEventDispatcher()
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eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer)
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return layer
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end
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-------------------------------------
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-- ByteCodeEncrypt Test
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-------------------------------------
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function ByteCodeEncryptTestMain()
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local scene = cc.Scene:create()
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scene:addChild(byteCodeEncryptMainLayer())
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scene:addChild(CreateBackMenuItem())
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return scene
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end
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@ -15,6 +15,7 @@ require "src/ActionsProgressTest/ActionsProgressTest"
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require "src/ActionsTest/ActionsTest"
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require "src/ActionsTest/ActionsTest"
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require "src/AssetsManagerTest/AssetsManagerTest"
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require "src/AssetsManagerTest/AssetsManagerTest"
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require "src/BugsTest/BugsTest"
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require "src/BugsTest/BugsTest"
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require "src/ByteCodeEncryptTest/ByteCodeEncryptTest"
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require "src/ClickAndMoveTest/ClickAndMoveTest"
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require "src/ClickAndMoveTest/ClickAndMoveTest"
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require "src/CocosDenshionTest/CocosDenshionTest"
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require "src/CocosDenshionTest/CocosDenshionTest"
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require "src/CocoStudioTest/CocoStudioTest"
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require "src/CocoStudioTest/CocoStudioTest"
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@ -70,6 +71,7 @@ local _allTests = {
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{ isSupported = false, name = "Box2dTest" , create_func= Box2dTestMain },
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{ isSupported = false, name = "Box2dTest" , create_func= Box2dTestMain },
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{ isSupported = false, name = "Box2dTestBed" , create_func= Box2dTestBedMain },
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{ isSupported = false, name = "Box2dTestBed" , create_func= Box2dTestBedMain },
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{ isSupported = true, name = "BugsTest" , create_func= BugsTestMain },
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{ isSupported = true, name = "BugsTest" , create_func= BugsTestMain },
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{ isSupported = true, name = "ByteCodeEncryptTest" , create_func= ByteCodeEncryptTestMain },
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{ isSupported = false, name = "ChipmunkAccelTouchTest" , create_func= ChipmunkAccelTouchTestMain },
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{ isSupported = false, name = "ChipmunkAccelTouchTest" , create_func= ChipmunkAccelTouchTestMain },
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{ isSupported = true, name = "ClickAndMoveTest" , create_func = ClickAndMoveTest },
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{ isSupported = true, name = "ClickAndMoveTest" , create_func = ClickAndMoveTest },
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{ isSupported = true, name = "CocosDenshionTest" , create_func = CocosDenshionTestMain },
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{ isSupported = true, name = "CocosDenshionTest" , create_func = CocosDenshionTestMain },
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