mirror of https://github.com/axmolengine/axmol.git
Merge pull request #11000 from yangws/v3
Add MainPageWhiteBook.h, and move doxygen_modules.h to docs.
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/**@defgroup sprite_nodes
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* @ingroup two_d
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**/
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/**@defgroup two_d 2D
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**/
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/**@defgroup three_d 3D
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**/
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/**@defgroup audio Audio
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**/
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/**@defgroup base Base
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**/
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/**@defgroup deprecated Deprecated
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**/
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/**@defgroup math Math
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**/
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/**@defgroup network Network
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**/
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/**@defgroup physics Physics
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**/
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/**@defgroup platform Platform
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**/
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/**@defgroup renderer Renderer
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**/
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/**@defgroup scripting Script Binding
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**/
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/**@defgroup storage Storage
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**/
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/**@defgroup ui UI
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**/
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@ -1,4 +1,6 @@
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/*!
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/*!
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@cond GEN_REFERENCE_BOOK
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@mainpage cocos2d-x
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@image html cocos2dx_portrait.png
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@ -53,4 +55,5 @@ THE SOFTWARE. \n
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- Fork our repository on github, commit your changes, and send a "pull request" to us. We will merge your contribution to master
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- Suggestion, bug fixes, and improvements are highly appreciated.
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@endcond
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*/
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@ -0,0 +1,16 @@
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/*!
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@cond GEN_WRITE_BOOK
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@mainpage cocos2d-x
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@image html img-cocos.jpg
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@section sec1 About cocos2d-x
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Cocos is a free and professional game development toolkit, that enables game developers to quickly create game content, and takes that tedious work and simplifies it with straightforward GUI editors.
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Cocos includes: Cocos Studio, Cocos IDE, and Cocos Shop. Developers can focus on their specific roles and enjoy better streamlined workflow.
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This enables game studios to collaborate with ease, and focus on what each does best in order to achieve better quality and faster turnaround time. This saves time and money.
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@endcond
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*/
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@ -38,7 +38,7 @@ PROJECT_NAME = cocos2d-x
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# could be handy for archiving the generated documentation or if some version
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# control system is used.
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PROJECT_NUMBER = 3.0
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PROJECT_NUMBER = 3.5
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewer a
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@ -606,7 +606,7 @@ GENERATE_DEPRECATEDLIST= YES
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# sections, marked by \if <section_label> ... \endif and \cond <section_label>
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# ... \endcond blocks.
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ENABLED_SECTIONS =
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ENABLED_SECTIONS = GEN_REFERENCE_BOOK
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# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
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# initial value of a variable or macro / define can have for it to appear in the
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@ -465,7 +465,7 @@ HIDE_UNDOC_MEMBERS = YES
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# no effect if EXTRACT_ALL is enabled.
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# The default value is: NO.
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HIDE_UNDOC_CLASSES = NO
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HIDE_UNDOC_CLASSES = YES
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# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend
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# (class|struct|union) declarations. If set to NO these declarations will be
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@ -606,7 +606,7 @@ GENERATE_DEPRECATEDLIST= YES
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# sections, marked by \if <section_label> ... \endif and \cond <section_label>
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# ... \endcond blocks.
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ENABLED_SECTIONS =
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ENABLED_SECTIONS = GEN_WRITE_BOOK
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# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
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# initial value of a variable or macro / define can have for it to appear in the
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@ -1494,7 +1494,7 @@ MATHJAX_FORMAT = HTML-CSS
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# The default value is: http://cdn.mathjax.org/mathjax/latest.
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# This tag requires that the tag USE_MATHJAX is set to YES.
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# MATHJAX_RELPATH = http://www.mathjax.org/mathjax
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# MATHJAX_RELPATH = ../
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# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
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# extension names that should be enabled during MathJax rendering. For example
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@ -2023,7 +2023,12 @@ PREDEFINED = "CC_PROPERTY_READONLY(varType, varName, funName)=protec
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"CC_DEPRECATED_ATTRIBUTE" \
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"CC_CONSTRUCTOR_ACCESS=protected" \
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"protected=private" \
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"CC_DLL=" \
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"_USRDLL=" \
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"_EXPORT_DLL_=" \
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"_USEGUIDLL=" \
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"_USREXDLL=" \
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"_USRSTUDIODLL=" \
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# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
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# tag can be used to specify a list of macro names that should be expanded. The
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