Merge pull request #2066 from dumganhar/master

CCNodeRGA isn't a pure abstract class anymore. Updated tools/tojs/cocos2d.ini. Removing some deprecated functions.
This commit is contained in:
James Chen 2013-02-28 19:03:23 -08:00
commit b05a4e6acc
7 changed files with 186 additions and 206 deletions

View File

@ -1424,8 +1424,8 @@ public:
virtual bool isCascadeColorEnabled();
virtual void setCascadeColorEnabled(bool cascadeColorEnabled);
virtual void setOpacityModifyRGB(bool bValue) = 0;
virtual bool isOpacityModifyRGB() = 0;
virtual void setOpacityModifyRGB(bool bValue) {};
virtual bool isOpacityModifyRGB() { return false; };
protected:
GLubyte _displayedOpacity;

View File

@ -53,11 +53,6 @@ CCLabelTTF::~CCLabelTTF()
CC_SAFE_DELETE(m_pFontName);
}
CCLabelTTF * CCLabelTTF::node()
{
return CCLabelTTF::create();
}
CCLabelTTF * CCLabelTTF::create()
{
CCLabelTTF * pRet = new CCLabelTTF();

View File

@ -82,9 +82,6 @@ public:
/** initializes the CCLabelTTF */
bool init();
/** Creates an label.
*/
static CCLabelTTF * node();
/** Creates an label.
*/

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@ -653,11 +653,6 @@ void CCLayerColor::setBlendFunc(ccBlendFunc var)
m_tBlendFunc = var;
}
CCLayerColor* CCLayerColor::node()
{
return CCLayerColor::create();
}
CCLayerColor* CCLayerColor::create()
{
CCLayerColor* pRet = new CCLayerColor();
@ -833,11 +828,6 @@ CCLayerGradient* CCLayerGradient::create(const ccColor4B& start, const ccColor4B
return NULL;
}
CCLayerGradient* CCLayerGradient::node()
{
return CCLayerGradient::create();
}
CCLayerGradient* CCLayerGradient::create()
{
CCLayerGradient* pRet = new CCLayerGradient();

View File

@ -226,9 +226,6 @@ public:
virtual void draw();
virtual void setContentSize(const CCSize & var);
//@deprecated: This interface will be deprecated sooner or later.
static CCLayerColor* node();
static CCLayerColor* create();
@ -317,9 +314,6 @@ protected:
public:
virtual void setCompressedInterpolation(bool bCompressedInterpolation);
virtual bool isCompressedInterpolation();
//@deprecated: This interface will be deprecated sooner or later.
static CCLayerGradient* node();
static CCLayerGradient* create();

View File

@ -23,7 +23,7 @@ headers = %(cocosdir)s/cocos2dx/include/cocos2d.h %(cocosdir)s/CocosDenshion/inc
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^CCMenu*$".
classes = CCSprite.* CCScene CCNode CCDirector CCLayer.* CCMenu.* CCTouch CC.*Action.* CCMove.* CCRotate.* CCBlink.* CCTint.* CCSequence CCRepeat.* CCFade.* CCEase.* CCScale.* CCTransition.* CCSpawn CCSequence CCAnimat.* CCFlip.* CCDelay.* CCSkew.* CCJump.* CCPlace.* CCShow.* CCProgress.* CCPointArray CCToggleVisibility.* CCHide CCParticle.* CCLabel.* CCAtlas.* CCTextureCache.* CCTexture2D CCCardinal.* CCCatmullRom.* CCParallaxNode CCTileMap.* CCTMX.* CCCallFunc CCRenderTexture CCGridAction CCGrid3DAction CCShaky3D CCWaves3D CCFlipX3D CCFlipY3D CCSpeed CCActionManager CCBReader.* CCBAnimationManager.* CCSet SimpleAudioEngine CCScheduler CCTimer CCOrbit.* CCFollow.* CCBezier.* CCCardinalSpline.* CCControlButton.* CCCamera.* CCDrawNode CC.*3D$ CCLiquid$ CCWaves$ CCShuffleTiles$ CCTurnOffTiles$ CCSplit.* CCTwirl$
classes = CCSprite.* CCScene CCNode.* CCDirector CCLayer.* CCMenu.* CCTouch CC.*Action.* CCMove.* CCRotate.* CCBlink.* CCTint.* CCSequence CCRepeat.* CCFade.* CCEase.* CCScale.* CCTransition.* CCSpawn CCSequence CCAnimat.* CCFlip.* CCDelay.* CCSkew.* CCJump.* CCPlace.* CCShow.* CCProgress.* CCPointArray CCToggleVisibility.* CCHide CCParticle.* CCLabel.* CCAtlas.* CCTextureCache.* CCTexture2D CCCardinal.* CCCatmullRom.* CCParallaxNode CCTileMap.* CCTMX.* CCCallFunc CCRenderTexture CCGridAction CCGrid3DAction CCShaky3D CCWaves3D CCFlipX3D CCFlipY3D CCSpeed CCActionManager CCBReader.* CCBAnimationManager.* CCSet SimpleAudioEngine CCScheduler CCTimer CCOrbit.* CCFollow.* CCBezier.* CCCardinalSpline.* CCControlButton.* CCCamera.* CCDrawNode CC.*3D$ CCLiquid$ CCWaves$ CCShuffleTiles$ CCTurnOffTiles$ CCSplit.* CCTwirl$ CCFileUtils$ CCScrollView$ CCTableView$ CCTableViewCell$
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
@ -33,98 +33,101 @@ classes = CCSprite.* CCScene CCNode CCDirector CCLayer.* CCMenu.* CCTouch CC.*Ac
# functions from all classes.
skip = CCNode::[.*Transform convertToWindowSpace getChildren ^setPosition$ getGrid setGLServerState description getShaderProgram getUserObject .*UserData getGLServerState unscheduleAllSelectors],
CCSprite::[getQuad displayFrame getBlendFunc ^setPosition$ setBlendFunc setSpriteBatchNode getSpriteBatchNode],
CCSpriteBatchNode::[getBlendFunc setBlendFunc],
CCMotionStreak::[getBlendFunc setBlendFunc],
CCAtlasNode::[getBlendFunc setBlendFunc],
CCParticleBatchNode::[getBlendFunc setBlendFunc],
CCLayerColor::[getBlendFunc setBlendFunc],
CCParticleSystem::[getBlendFunc setBlendFunc],
CCDrawNode::[getBlendFunc setBlendFunc drawPolygon],
CCDirector::[getAccelerometer getKeypadDispatcher getTouchDispatcher setWatcherCallbackFun getOpenGLView getProjection],
CCLayer.*::[didAccelerate (g|s)etBlendFunc],
CCMenu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns],
CCMenuItem.*::[create],
CCRGBAProtocol::[*],
CCCopying::[*],
CC.*Protocol::[*],
CC.*Delegate::[*],
CCPoolManager::[*],
CCTexture2D::[initWithPVRTCData addPVRTCImage releaseData setTexParameters initWithData keepData],
CCSet::[begin end],
CCIMEDispatcher::[*],
CCSAXParser::[*],
CCThread::[*],
CCProfiler::[*],
CCProfilingTimer::[*],
CCCallFunc::[create],
CCSAXDelegator::[*],
CCColor3bObject::[*],
CCTouchDispatcher::[*],
EGLTouchDelegate::[*],
CCScriptEngineManager::[*],
CCKeypadHandler::[*],
CCInvocation::[*],
CCEGLView::[*],
CCSchedulerScriptHandlerEntry::[*],
CCSize::[*],
CCPoint::[*],
CCPointArray::[*],
CCRect::[*],
CCString::[*],
CCDictionary::[*],
CCArray::[*],
CCRange::[*],
CCNotificationObserver::[*],
CCListView.*::[*],
CCImage::[initWithString initWithImageData],
CCSequence::[create],
CCSpawn::[create],
CCAnimation::[create],
CCGrid3DAction::[create actionWith.*],
CCTiledGrid3DAction::[create actionWith.*],
CCTMXMapInfo::[startElement endElement textHandler],
CCParticleSystemQuad::[postStep setBatchNode draw setTexture$ setTotalParticles updateQuadWithParticle setupIndices listenBackToForeground initWithTotalParticles particleWithFile node],
CCLayerMultiplex::[create layerWith.* initWithLayers],
CCCatmullRom.*::[create actionWithDuration],
CCBezier.*::[create actionWithDuration],
CCBReader::[^CCBReader$ addOwnerCallbackName isJSControlled readByte getCCBMemberVariableAssigner readFloat getCCBSelectorResolver toLowerCase lastPathComponent deletePathExtension endsWith concat getResolutionScale getAnimatedProperties readBool readInt addOwnerCallbackNode addDocumentCallbackName readCachedString readNodeGraphFromData addDocumentCallbackNode getLoadedSpriteSheet initWithData readFileWithCleanUp getOwner$ readNodeGraphFromFile createSceneWithNodeGraphFromFile getAnimationManagers$ setAnimationManagers],
CCBAnimationManager::[setAnimationCompletedCallback],
CCCardinalSpline.*::[create actionWithDuration setPoints],
CCScheduler::[pause resume unscheduleAllSelectorsForTarget],
CCTextureCache::[addPVRTCImage],
CCTimer::[getSelector],
CC.*Loader$::[*],
*::[copyWith.* onEnter.* onExit.* description getObjectType .*RGB.* .*HSV.*],
CCFileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$]
CCSprite::[getQuad displayFrame getBlendFunc ^setPosition$ setBlendFunc setSpriteBatchNode getSpriteBatchNode],
CCSpriteBatchNode::[getBlendFunc setBlendFunc],
CCMotionStreak::[getBlendFunc setBlendFunc],
CCAtlasNode::[getBlendFunc setBlendFunc],
CCParticleBatchNode::[getBlendFunc setBlendFunc],
CCLayerColor::[getBlendFunc setBlendFunc],
CCParticleSystem::[getBlendFunc setBlendFunc],
CCDrawNode::[getBlendFunc setBlendFunc drawPolygon],
CCDirector::[getAccelerometer getKeypadDispatcher getTouchDispatcher setWatcherCallbackFun getOpenGLView getProjection getClassTypeInfo],
CCLayer.*::[didAccelerate (g|s)etBlendFunc],
CCMenu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns],
CCMenuItem.*::[create],
CCRGBAProtocol::[*],
CCCopying::[*],
CC.*Protocol::[*],
CC.*Delegate::[*],
CCPoolManager::[*],
CCTexture2D::[initWithPVRTCData addPVRTCImage releaseData setTexParameters initWithData keepData],
CCSet::[begin end],
CCIMEDispatcher::[*],
CCSAXParser::[*],
CCThread::[*],
CCProfiler::[*],
CCProfilingTimer::[*],
CCCallFunc::[create],
CCSAXDelegator::[*],
CCColor3bObject::[*],
CCTouchDispatcher::[*],
EGLTouchDelegate::[*],
CCScriptEngineManager::[*],
CCKeypadHandler::[*],
CCInvocation::[*],
CCEGLView::[*],
CCSchedulerScriptHandlerEntry::[*],
CCSize::[*],
CCPoint::[*],
CCPointArray::[*],
CCRect::[*],
CCString::[*],
CCDictionary::[*],
CCArray::[*],
CCRange::[*],
CCNotificationObserver::[*],
CCListView.*::[*],
CCImage::[initWithString initWithImageData],
CCSequence::[create],
CCSpawn::[create],
CCAnimation::[create],
CCGrid3DAction::[create actionWith.*],
CCTiledGrid3DAction::[create actionWith.*],
CCTMXMapInfo::[startElement endElement textHandler],
CCParticleSystemQuad::[postStep setBatchNode draw setTexture$ setTotalParticles updateQuadWithParticle setupIndices listenBackToForeground initWithTotalParticles particleWithFile node],
CCLayerMultiplex::[create layerWith.* initWithLayers],
CCCatmullRom.*::[create actionWithDuration],
CCBezier.*::[create actionWithDuration],
CCBReader::[^CCBReader$ addOwnerCallbackName isJSControlled readByte getCCBMemberVariableAssigner readFloat getCCBSelectorResolver toLowerCase lastPathComponent deletePathExtension endsWith concat getResolutionScale getAnimatedProperties readBool readInt addOwnerCallbackNode addDocumentCallbackName readCachedString readNodeGraphFromData addDocumentCallbackNode getLoadedSpriteSheet initWithData readFileWithCleanUp getOwner$ readNodeGraphFromFile createSceneWithNodeGraphFromFile getAnimationManagers$ setAnimationManagers],
CCBAnimationManager::[setAnimationCompletedCallback],
CCCardinalSpline.*::[create actionWithDuration setPoints],
CCScheduler::[pause resume unscheduleAllSelectorsForTarget],
CCTextureCache::[addPVRTCImage],
CCTimer::[getSelector],
CC.*Loader.*::[*],
*::[copyWith.* onEnter.* onExit.* description getObjectType .*RGB.* .*HSV.*],
CCFileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getClassTypeInfo],
SimpleAudioEngine::[getClassTypeInfo],
CCScrollView::[(g|s)etDelegate$],
CCTableView::[create (g|s)etDataSource$ (g|s)etDelegate]
rename_functions = CCDirector::[sharedDirector=getInstance],
CCSpriteFrameCache::[sharedSpriteFrameCache=getInstance addSpriteFramesWithFile=addSpriteFrames spriteFrameByName=getSpriteFrame isFlipX=isFlippedX isFlipY=isFlippedY],
CCMenuItemFont::[setFontNameObj=setFontName setFontSizeObj=setFontSize fontSizeObj=fontSize fontNameObj=fontName],
CCProgressTimer::[setReverseProgress=setReverseDirection],
CCTextureCache::[sharedTextureCache=getInstance],
CCAnimation::[addSpriteFrameWithFileName=addSpriteFrameWithFile],
CCAnimationCache::[sharedAnimationCache=getInstance addAnimationsWithFile=addAnimations animationByName=getAnimation removeAnimationByName=removeAnimation],
CCLayerGradient::[initWithColor=init],
CCLayerColor::[initWithColor=init],
CCNode::[boundingBox=getBoundingBox removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren],
CCLabelAtlas::[create=_create],
CCTMXLayer::[tileAt=getTileAt tileGIDAt=getTileGIDAt propertyNamed=getProperty],
CCTileMapAtlas::[tileAt=getTileAt],
CCSprite::[isFlipX=isFlippedX isFlipY=isFlippedY],
CCTouch::[getID=getId],
CCScheduler::[unscheduleAllSelectorsForTarget=unscheduleAllCallbacksForTarget unscheduleAll=unscheduleAllCallbacks],
SimpleAudioEngine::[sharedEngine=getInstance preloadBackgroundMusic=preloadMusic setBackgroundMusicVolume=setMusicVolume getBackgroundMusicVolume=getMusicVolume playBackgroundMusic=playMusic stopBackgroundMusic=stopMusic pauseBackgroundMusic=pauseMusic resumeBackgroundMusic=resumeMusic rewindBackgroundMusic=rewindMusic isBackgroundMusicPlaying=isMusicPlaying willPlayBackgroundMusic=willPlayMusic],
CCCamera.*::[setUpXYZ=setUp getUpXYZ=getUp setEyeXYZ=setEye getEyeXYZ=getEye setCenterXYZ=setCenter getCenterXYZ=getCenter],
CCBReader::[getAnimationManager=getActionManager setAnimationManager=setActionManager],
CCTMXTiledMap::[layerNamed=getLayer objectGroupNamed=getObjectGroup propertyNamed=getProperty],
CCTexture2D::[defaultAlphaPixelFormat=getDefaultAlphaPixelFormat],
CCFileUtils::[sharedFileUtils=getInstance loadFilenameLookupDictionaryFromFile=loadFilenameLookup]
CCSpriteFrameCache::[sharedSpriteFrameCache=getInstance addSpriteFramesWithFile=addSpriteFrames spriteFrameByName=getSpriteFrame isFlipX=isFlippedX isFlipY=isFlippedY],
CCMenuItemFont::[setFontNameObj=setFontName setFontSizeObj=setFontSize fontSizeObj=fontSize fontNameObj=fontName],
CCProgressTimer::[setReverseProgress=setReverseDirection],
CCTextureCache::[sharedTextureCache=getInstance],
CCAnimation::[addSpriteFrameWithFileName=addSpriteFrameWithFile],
CCAnimationCache::[sharedAnimationCache=getInstance addAnimationsWithFile=addAnimations animationByName=getAnimation removeAnimationByName=removeAnimation],
CCLayerGradient::[initWithColor=init],
CCLayerColor::[initWithColor=init],
CCNode::[boundingBox=getBoundingBox removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren],
CCLabelAtlas::[create=_create],
CCTMXLayer::[tileAt=getTileAt tileGIDAt=getTileGIDAt propertyNamed=getProperty],
CCTileMapAtlas::[tileAt=getTileAt],
CCSprite::[isFlipX=isFlippedX isFlipY=isFlippedY],
CCTouch::[getID=getId],
CCScheduler::[unscheduleAllSelectorsForTarget=unscheduleAllCallbacksForTarget unscheduleAll=unscheduleAllCallbacks],
SimpleAudioEngine::[sharedEngine=getInstance preloadBackgroundMusic=preloadMusic setBackgroundMusicVolume=setMusicVolume getBackgroundMusicVolume=getMusicVolume playBackgroundMusic=playMusic stopBackgroundMusic=stopMusic pauseBackgroundMusic=pauseMusic resumeBackgroundMusic=resumeMusic rewindBackgroundMusic=rewindMusic isBackgroundMusicPlaying=isMusicPlaying willPlayBackgroundMusic=willPlayMusic],
CCCamera.*::[setUpXYZ=setUp getUpXYZ=getUp setEyeXYZ=setEye getEyeXYZ=getEye setCenterXYZ=setCenter getCenterXYZ=getCenter],
CCBReader::[getAnimationManager=getActionManager setAnimationManager=setActionManager],
CCTMXTiledMap::[layerNamed=getLayer objectGroupNamed=getObjectGroup propertyNamed=getProperty],
CCTexture2D::[defaultAlphaPixelFormat=getDefaultAlphaPixelFormat],
CCFileUtils::[sharedFileUtils=getInstance loadFilenameLookupDictionaryFromFile=loadFilenameLookup]
rename_classes = CCParticleSystemQuad::CCParticleSystem,
SimpleAudioEngine::AudioEngine,
CCBReader::CC_Reader,
CCBAnimationManager::CCAnimationManager
SimpleAudioEngine::AudioEngine,
CCBReader::CC_Reader,
CCBAnimationManager::CCAnimationManager
# for all class names, should we remove something when registering in the target VM?
remove_prefix = CC

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@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos2dx/include/cocos2d.h %(cocosdir)s/CocosDenshion/inc
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^CCMenu*$".
classes = CCSprite.* CCScene CCNode CCDirector CCLayer.* CCMenu.* CCTouch CC.*Action.* CCMove.* CCRotate.* CCBlink.* CCTint.* CCSequence CCRepeat.* CCFade.* CCEase.* CCScale.* CCTransition.* CCSpawn CCSequence CCAnimat.* CCFlip.* CCDelay.* CCSkew.* CCJump.* CCPlace.* CCShow.* CCProgress.* CCPointArray CCToggleVisibility.* CCHide CCParticle.* CCLabel.* CCAtlas.* CCTextureCache.* CCTexture2D CCCardinal.* CCCatmullRom.* CCParallaxNode CCTileMap.* CCTMX.* CCCallFunc CCRenderTexture CCGridAction CCGrid3DAction CCShaky3D CCWaves3D CCFlipX3D CCFlipY3D CCSpeed CCActionManager CCBReader.* CCBAnimationManager.* CCSet SimpleAudioEngine CCScheduler CCTimer CCOrbit.* CCFollow.* CCBezier.* CCCardinalSpline.* CCControlButton.* CCCamera.* CCDrawNode CC.*3D$ CCLiquid$ CCWaves$ CCShuffleTiles$ CCTurnOffTiles$ CCSplit.* CCTwirl$ CCFileUtils$ CCScrollView$ CCTableView$ CCTableViewCell$
classes = CCSprite.* CCScene CCNode.* CCDirector CCLayer.* CCMenu.* CCTouch CC.*Action.* CCMove.* CCRotate.* CCBlink.* CCTint.* CCSequence CCRepeat.* CCFade.* CCEase.* CCScale.* CCTransition.* CCSpawn CCSequence CCAnimat.* CCFlip.* CCDelay.* CCSkew.* CCJump.* CCPlace.* CCShow.* CCProgress.* CCPointArray CCToggleVisibility.* CCHide CCParticle.* CCLabel.* CCAtlas.* CCTextureCache.* CCTexture2D CCCardinal.* CCCatmullRom.* CCParallaxNode CCTileMap.* CCTMX.* CCCallFunc CCRenderTexture CCGridAction CCGrid3DAction CCShaky3D CCWaves3D CCFlipX3D CCFlipY3D CCSpeed CCActionManager CCBReader.* CCBAnimationManager.* CCSet SimpleAudioEngine CCScheduler CCTimer CCOrbit.* CCFollow.* CCBezier.* CCCardinalSpline.* CCControlButton.* CCCamera.* CCDrawNode CC.*3D$ CCLiquid$ CCWaves$ CCShuffleTiles$ CCTurnOffTiles$ CCSplit.* CCTwirl$ CCFileUtils$ CCScrollView$ CCTableView$ CCTableViewCell$
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
@ -36,100 +36,101 @@ classes = CCSprite.* CCScene CCNode CCDirector CCLayer.* CCMenu.* CCTouch CC.*Ac
# functions from all classes.
skip = CCNode::[.*Transform convertToWindowSpace getChildren ^setPosition$ getGrid setGLServerState description getShaderProgram getUserObject .*UserData getGLServerState unscheduleAllSelectors],
CCSprite::[getQuad displayFrame getBlendFunc ^setPosition$ setBlendFunc setSpriteBatchNode getSpriteBatchNode],
CCSpriteBatchNode::[getBlendFunc setBlendFunc],
CCMotionStreak::[getBlendFunc setBlendFunc],
CCAtlasNode::[getBlendFunc setBlendFunc],
CCParticleBatchNode::[getBlendFunc setBlendFunc],
CCLayerColor::[getBlendFunc setBlendFunc],
CCParticleSystem::[getBlendFunc setBlendFunc],
CCDrawNode::[getBlendFunc setBlendFunc drawPolygon],
CCDirector::[getAccelerometer getKeypadDispatcher getTouchDispatcher setWatcherCallbackFun getOpenGLView getProjection],
CCLayer.*::[didAccelerate (g|s)etBlendFunc],
CCMenu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns],
CCMenuItem.*::[create],
CCRGBAProtocol::[*],
CCCopying::[*],
CC.*Protocol::[*],
CC.*Delegate::[*],
CCPoolManager::[*],
CCTexture2D::[initWithPVRTCData addPVRTCImage releaseData setTexParameters initWithData keepData],
CCSet::[begin end],
CCIMEDispatcher::[*],
CCSAXParser::[*],
CCThread::[*],
CCProfiler::[*],
CCProfilingTimer::[*],
CCCallFunc::[create],
CCSAXDelegator::[*],
CCColor3bObject::[*],
CCTouchDispatcher::[*],
EGLTouchDelegate::[*],
CCScriptEngineManager::[*],
CCKeypadHandler::[*],
CCInvocation::[*],
CCEGLView::[*],
CCSchedulerScriptHandlerEntry::[*],
CCSize::[*],
CCPoint::[*],
CCPointArray::[*],
CCRect::[*],
CCString::[*],
CCDictionary::[*],
CCArray::[*],
CCRange::[*],
CCNotificationObserver::[*],
CCListView.*::[*],
CCImage::[initWithString initWithImageData],
CCSequence::[create],
CCSpawn::[create],
CCAnimation::[create],
CCGrid3DAction::[create actionWith.*],
CCTiledGrid3DAction::[create actionWith.*],
CCTMXMapInfo::[startElement endElement textHandler],
CCParticleSystemQuad::[postStep setBatchNode draw setTexture$ setTotalParticles updateQuadWithParticle setupIndices listenBackToForeground initWithTotalParticles particleWithFile node],
CCLayerMultiplex::[create layerWith.* initWithLayers],
CCCatmullRom.*::[create actionWithDuration],
CCBezier.*::[create actionWithDuration],
CCBReader::[^CCBReader$ addOwnerCallbackName isJSControlled readByte getCCBMemberVariableAssigner readFloat getCCBSelectorResolver toLowerCase lastPathComponent deletePathExtension endsWith concat getResolutionScale getAnimatedProperties readBool readInt addOwnerCallbackNode addDocumentCallbackName readCachedString readNodeGraphFromData addDocumentCallbackNode getLoadedSpriteSheet initWithData readFileWithCleanUp getOwner$ readNodeGraphFromFile createSceneWithNodeGraphFromFile getAnimationManagers$ setAnimationManagers],
CCBAnimationManager::[setAnimationCompletedCallback],
CCCardinalSpline.*::[create actionWithDuration setPoints],
CCScheduler::[pause resume unscheduleAllSelectorsForTarget],
CCTextureCache::[addPVRTCImage],
CCTimer::[getSelector],
CC.*Loader$::[*],
*::[copyWith.* onEnter.* onExit.* description getObjectType .*RGB.* .*HSV.*],
CCFileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$],
CCScrollView::[(g|s)etDelegate$],
CCTableView::[create (g|s)etDataSource$ (g|s)etDelegate]
CCSprite::[getQuad displayFrame getBlendFunc ^setPosition$ setBlendFunc setSpriteBatchNode getSpriteBatchNode],
CCSpriteBatchNode::[getBlendFunc setBlendFunc],
CCMotionStreak::[getBlendFunc setBlendFunc],
CCAtlasNode::[getBlendFunc setBlendFunc],
CCParticleBatchNode::[getBlendFunc setBlendFunc],
CCLayerColor::[getBlendFunc setBlendFunc],
CCParticleSystem::[getBlendFunc setBlendFunc],
CCDrawNode::[getBlendFunc setBlendFunc drawPolygon],
CCDirector::[getAccelerometer getKeypadDispatcher getTouchDispatcher setWatcherCallbackFun getOpenGLView getProjection getClassTypeInfo],
CCLayer.*::[didAccelerate (g|s)etBlendFunc],
CCMenu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns],
CCMenuItem.*::[create],
CCRGBAProtocol::[*],
CCCopying::[*],
CC.*Protocol::[*],
CC.*Delegate::[*],
CCPoolManager::[*],
CCTexture2D::[initWithPVRTCData addPVRTCImage releaseData setTexParameters initWithData keepData],
CCSet::[begin end],
CCIMEDispatcher::[*],
CCSAXParser::[*],
CCThread::[*],
CCProfiler::[*],
CCProfilingTimer::[*],
CCCallFunc::[create],
CCSAXDelegator::[*],
CCColor3bObject::[*],
CCTouchDispatcher::[*],
EGLTouchDelegate::[*],
CCScriptEngineManager::[*],
CCKeypadHandler::[*],
CCInvocation::[*],
CCEGLView::[*],
CCSchedulerScriptHandlerEntry::[*],
CCSize::[*],
CCPoint::[*],
CCPointArray::[*],
CCRect::[*],
CCString::[*],
CCDictionary::[*],
CCArray::[*],
CCRange::[*],
CCNotificationObserver::[*],
CCListView.*::[*],
CCImage::[initWithString initWithImageData],
CCSequence::[create],
CCSpawn::[create],
CCAnimation::[create],
CCGrid3DAction::[create actionWith.*],
CCTiledGrid3DAction::[create actionWith.*],
CCTMXMapInfo::[startElement endElement textHandler],
CCParticleSystemQuad::[postStep setBatchNode draw setTexture$ setTotalParticles updateQuadWithParticle setupIndices listenBackToForeground initWithTotalParticles particleWithFile node],
CCLayerMultiplex::[create layerWith.* initWithLayers],
CCCatmullRom.*::[create actionWithDuration],
CCBezier.*::[create actionWithDuration],
CCBReader::[^CCBReader$ addOwnerCallbackName isJSControlled readByte getCCBMemberVariableAssigner readFloat getCCBSelectorResolver toLowerCase lastPathComponent deletePathExtension endsWith concat getResolutionScale getAnimatedProperties readBool readInt addOwnerCallbackNode addDocumentCallbackName readCachedString readNodeGraphFromData addDocumentCallbackNode getLoadedSpriteSheet initWithData readFileWithCleanUp getOwner$ readNodeGraphFromFile createSceneWithNodeGraphFromFile getAnimationManagers$ setAnimationManagers],
CCBAnimationManager::[setAnimationCompletedCallback],
CCCardinalSpline.*::[create actionWithDuration setPoints],
CCScheduler::[pause resume unscheduleAllSelectorsForTarget],
CCTextureCache::[addPVRTCImage],
CCTimer::[getSelector],
CC.*Loader.*::[*],
*::[copyWith.* onEnter.* onExit.* description getObjectType .*RGB.* .*HSV.*],
CCFileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getClassTypeInfo],
SimpleAudioEngine::[getClassTypeInfo],
CCScrollView::[(g|s)etDelegate$],
CCTableView::[create (g|s)etDataSource$ (g|s)etDelegate]
rename_functions = CCDirector::[sharedDirector=getInstance],
CCSpriteFrameCache::[sharedSpriteFrameCache=getInstance addSpriteFramesWithFile=addSpriteFrames spriteFrameByName=getSpriteFrame isFlipX=isFlippedX isFlipY=isFlippedY],
CCMenuItemFont::[setFontNameObj=setFontName setFontSizeObj=setFontSize fontSizeObj=fontSize fontNameObj=fontName],
CCProgressTimer::[setReverseProgress=setReverseDirection],
CCTextureCache::[sharedTextureCache=getInstance],
CCAnimation::[addSpriteFrameWithFileName=addSpriteFrameWithFile],
CCAnimationCache::[sharedAnimationCache=getInstance addAnimationsWithFile=addAnimations animationByName=getAnimation removeAnimationByName=removeAnimation],
CCLayerGradient::[initWithColor=init],
CCLayerColor::[initWithColor=init],
CCNode::[boundingBox=getBoundingBox removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren],
CCLabelAtlas::[create=_create],
CCTMXLayer::[tileAt=getTileAt tileGIDAt=getTileGIDAt propertyNamed=getProperty],
CCTileMapAtlas::[tileAt=getTileAt],
CCSprite::[isFlipX=isFlippedX isFlipY=isFlippedY],
CCTouch::[getID=getId],
CCScheduler::[unscheduleAllSelectorsForTarget=unscheduleAllCallbacksForTarget unscheduleAll=unscheduleAllCallbacks],
SimpleAudioEngine::[sharedEngine=getInstance preloadBackgroundMusic=preloadMusic setBackgroundMusicVolume=setMusicVolume getBackgroundMusicVolume=getMusicVolume playBackgroundMusic=playMusic stopBackgroundMusic=stopMusic pauseBackgroundMusic=pauseMusic resumeBackgroundMusic=resumeMusic rewindBackgroundMusic=rewindMusic isBackgroundMusicPlaying=isMusicPlaying willPlayBackgroundMusic=willPlayMusic],
CCCamera.*::[setUpXYZ=setUp getUpXYZ=getUp setEyeXYZ=setEye getEyeXYZ=getEye setCenterXYZ=setCenter getCenterXYZ=getCenter],
CCBReader::[getAnimationManager=getActionManager setAnimationManager=setActionManager],
CCTMXTiledMap::[layerNamed=getLayer objectGroupNamed=getObjectGroup propertyNamed=getProperty],
CCTexture2D::[defaultAlphaPixelFormat=getDefaultAlphaPixelFormat],
CCFileUtils::[sharedFileUtils=getInstance loadFilenameLookupDictionaryFromFile=loadFilenameLookup]
CCSpriteFrameCache::[sharedSpriteFrameCache=getInstance addSpriteFramesWithFile=addSpriteFrames spriteFrameByName=getSpriteFrame isFlipX=isFlippedX isFlipY=isFlippedY],
CCMenuItemFont::[setFontNameObj=setFontName setFontSizeObj=setFontSize fontSizeObj=fontSize fontNameObj=fontName],
CCProgressTimer::[setReverseProgress=setReverseDirection],
CCTextureCache::[sharedTextureCache=getInstance],
CCAnimation::[addSpriteFrameWithFileName=addSpriteFrameWithFile],
CCAnimationCache::[sharedAnimationCache=getInstance addAnimationsWithFile=addAnimations animationByName=getAnimation removeAnimationByName=removeAnimation],
CCLayerGradient::[initWithColor=init],
CCLayerColor::[initWithColor=init],
CCNode::[boundingBox=getBoundingBox removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren],
CCLabelAtlas::[create=_create],
CCTMXLayer::[tileAt=getTileAt tileGIDAt=getTileGIDAt propertyNamed=getProperty],
CCTileMapAtlas::[tileAt=getTileAt],
CCSprite::[isFlipX=isFlippedX isFlipY=isFlippedY],
CCTouch::[getID=getId],
CCScheduler::[unscheduleAllSelectorsForTarget=unscheduleAllCallbacksForTarget unscheduleAll=unscheduleAllCallbacks],
SimpleAudioEngine::[sharedEngine=getInstance preloadBackgroundMusic=preloadMusic setBackgroundMusicVolume=setMusicVolume getBackgroundMusicVolume=getMusicVolume playBackgroundMusic=playMusic stopBackgroundMusic=stopMusic pauseBackgroundMusic=pauseMusic resumeBackgroundMusic=resumeMusic rewindBackgroundMusic=rewindMusic isBackgroundMusicPlaying=isMusicPlaying willPlayBackgroundMusic=willPlayMusic],
CCCamera.*::[setUpXYZ=setUp getUpXYZ=getUp setEyeXYZ=setEye getEyeXYZ=getEye setCenterXYZ=setCenter getCenterXYZ=getCenter],
CCBReader::[getAnimationManager=getActionManager setAnimationManager=setActionManager],
CCTMXTiledMap::[layerNamed=getLayer objectGroupNamed=getObjectGroup propertyNamed=getProperty],
CCTexture2D::[defaultAlphaPixelFormat=getDefaultAlphaPixelFormat],
CCFileUtils::[sharedFileUtils=getInstance loadFilenameLookupDictionaryFromFile=loadFilenameLookup]
rename_classes = CCParticleSystemQuad::CCParticleSystem,
SimpleAudioEngine::AudioEngine,
CCBReader::CC_Reader,
CCBAnimationManager::CCAnimationManager
SimpleAudioEngine::AudioEngine,
CCBReader::CC_Reader,
CCBAnimationManager::CCAnimationManager
# for all class names, should we remove something when registering in the target VM?
remove_prefix = CC