Merge pull request #2066 from dumganhar/master

CCNodeRGA isn't a pure abstract class anymore. Updated tools/tojs/cocos2d.ini. Removing some deprecated functions.
This commit is contained in:
James Chen 2013-02-28 19:03:23 -08:00
commit b05a4e6acc
7 changed files with 186 additions and 206 deletions

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@ -1424,8 +1424,8 @@ public:
virtual bool isCascadeColorEnabled(); virtual bool isCascadeColorEnabled();
virtual void setCascadeColorEnabled(bool cascadeColorEnabled); virtual void setCascadeColorEnabled(bool cascadeColorEnabled);
virtual void setOpacityModifyRGB(bool bValue) = 0; virtual void setOpacityModifyRGB(bool bValue) {};
virtual bool isOpacityModifyRGB() = 0; virtual bool isOpacityModifyRGB() { return false; };
protected: protected:
GLubyte _displayedOpacity; GLubyte _displayedOpacity;

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@ -53,11 +53,6 @@ CCLabelTTF::~CCLabelTTF()
CC_SAFE_DELETE(m_pFontName); CC_SAFE_DELETE(m_pFontName);
} }
CCLabelTTF * CCLabelTTF::node()
{
return CCLabelTTF::create();
}
CCLabelTTF * CCLabelTTF::create() CCLabelTTF * CCLabelTTF::create()
{ {
CCLabelTTF * pRet = new CCLabelTTF(); CCLabelTTF * pRet = new CCLabelTTF();

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@ -82,9 +82,6 @@ public:
/** initializes the CCLabelTTF */ /** initializes the CCLabelTTF */
bool init(); bool init();
/** Creates an label.
*/
static CCLabelTTF * node();
/** Creates an label. /** Creates an label.
*/ */

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@ -653,11 +653,6 @@ void CCLayerColor::setBlendFunc(ccBlendFunc var)
m_tBlendFunc = var; m_tBlendFunc = var;
} }
CCLayerColor* CCLayerColor::node()
{
return CCLayerColor::create();
}
CCLayerColor* CCLayerColor::create() CCLayerColor* CCLayerColor::create()
{ {
CCLayerColor* pRet = new CCLayerColor(); CCLayerColor* pRet = new CCLayerColor();
@ -833,11 +828,6 @@ CCLayerGradient* CCLayerGradient::create(const ccColor4B& start, const ccColor4B
return NULL; return NULL;
} }
CCLayerGradient* CCLayerGradient::node()
{
return CCLayerGradient::create();
}
CCLayerGradient* CCLayerGradient::create() CCLayerGradient* CCLayerGradient::create()
{ {
CCLayerGradient* pRet = new CCLayerGradient(); CCLayerGradient* pRet = new CCLayerGradient();

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@ -226,9 +226,6 @@ public:
virtual void draw(); virtual void draw();
virtual void setContentSize(const CCSize & var); virtual void setContentSize(const CCSize & var);
//@deprecated: This interface will be deprecated sooner or later.
static CCLayerColor* node();
static CCLayerColor* create(); static CCLayerColor* create();
@ -317,9 +314,6 @@ protected:
public: public:
virtual void setCompressedInterpolation(bool bCompressedInterpolation); virtual void setCompressedInterpolation(bool bCompressedInterpolation);
virtual bool isCompressedInterpolation(); virtual bool isCompressedInterpolation();
//@deprecated: This interface will be deprecated sooner or later.
static CCLayerGradient* node();
static CCLayerGradient* create(); static CCLayerGradient* create();

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@ -23,7 +23,7 @@ headers = %(cocosdir)s/cocos2dx/include/cocos2d.h %(cocosdir)s/CocosDenshion/inc
# what classes to produce code for. You can use regular expressions here. When testing the regular # what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^CCMenu*$". # expression, it will be enclosed in "^$", like this: "^CCMenu*$".
classes = CCSprite.* CCScene CCNode CCDirector CCLayer.* CCMenu.* CCTouch CC.*Action.* CCMove.* CCRotate.* CCBlink.* CCTint.* CCSequence CCRepeat.* CCFade.* CCEase.* CCScale.* CCTransition.* CCSpawn CCSequence CCAnimat.* CCFlip.* CCDelay.* CCSkew.* CCJump.* CCPlace.* CCShow.* CCProgress.* CCPointArray CCToggleVisibility.* CCHide CCParticle.* CCLabel.* CCAtlas.* CCTextureCache.* CCTexture2D CCCardinal.* CCCatmullRom.* CCParallaxNode CCTileMap.* CCTMX.* CCCallFunc CCRenderTexture CCGridAction CCGrid3DAction CCShaky3D CCWaves3D CCFlipX3D CCFlipY3D CCSpeed CCActionManager CCBReader.* CCBAnimationManager.* CCSet SimpleAudioEngine CCScheduler CCTimer CCOrbit.* CCFollow.* CCBezier.* CCCardinalSpline.* CCControlButton.* CCCamera.* CCDrawNode CC.*3D$ CCLiquid$ CCWaves$ CCShuffleTiles$ CCTurnOffTiles$ CCSplit.* CCTwirl$ classes = CCSprite.* CCScene CCNode.* CCDirector CCLayer.* CCMenu.* CCTouch CC.*Action.* CCMove.* CCRotate.* CCBlink.* CCTint.* CCSequence CCRepeat.* CCFade.* CCEase.* CCScale.* CCTransition.* CCSpawn CCSequence CCAnimat.* CCFlip.* CCDelay.* CCSkew.* CCJump.* CCPlace.* CCShow.* CCProgress.* CCPointArray CCToggleVisibility.* CCHide CCParticle.* CCLabel.* CCAtlas.* CCTextureCache.* CCTexture2D CCCardinal.* CCCatmullRom.* CCParallaxNode CCTileMap.* CCTMX.* CCCallFunc CCRenderTexture CCGridAction CCGrid3DAction CCShaky3D CCWaves3D CCFlipX3D CCFlipY3D CCSpeed CCActionManager CCBReader.* CCBAnimationManager.* CCSet SimpleAudioEngine CCScheduler CCTimer CCOrbit.* CCFollow.* CCBezier.* CCCardinalSpline.* CCControlButton.* CCCamera.* CCDrawNode CC.*3D$ CCLiquid$ CCWaves$ CCShuffleTiles$ CCTurnOffTiles$ CCSplit.* CCTwirl$ CCFileUtils$ CCScrollView$ CCTableView$ CCTableViewCell$
# what should we skip? in the format ClassName::[function function] # what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also # ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
@ -33,98 +33,101 @@ classes = CCSprite.* CCScene CCNode CCDirector CCLayer.* CCMenu.* CCTouch CC.*Ac
# functions from all classes. # functions from all classes.
skip = CCNode::[.*Transform convertToWindowSpace getChildren ^setPosition$ getGrid setGLServerState description getShaderProgram getUserObject .*UserData getGLServerState unscheduleAllSelectors], skip = CCNode::[.*Transform convertToWindowSpace getChildren ^setPosition$ getGrid setGLServerState description getShaderProgram getUserObject .*UserData getGLServerState unscheduleAllSelectors],
CCSprite::[getQuad displayFrame getBlendFunc ^setPosition$ setBlendFunc setSpriteBatchNode getSpriteBatchNode], CCSprite::[getQuad displayFrame getBlendFunc ^setPosition$ setBlendFunc setSpriteBatchNode getSpriteBatchNode],
CCSpriteBatchNode::[getBlendFunc setBlendFunc], CCSpriteBatchNode::[getBlendFunc setBlendFunc],
CCMotionStreak::[getBlendFunc setBlendFunc], CCMotionStreak::[getBlendFunc setBlendFunc],
CCAtlasNode::[getBlendFunc setBlendFunc], CCAtlasNode::[getBlendFunc setBlendFunc],
CCParticleBatchNode::[getBlendFunc setBlendFunc], CCParticleBatchNode::[getBlendFunc setBlendFunc],
CCLayerColor::[getBlendFunc setBlendFunc], CCLayerColor::[getBlendFunc setBlendFunc],
CCParticleSystem::[getBlendFunc setBlendFunc], CCParticleSystem::[getBlendFunc setBlendFunc],
CCDrawNode::[getBlendFunc setBlendFunc drawPolygon], CCDrawNode::[getBlendFunc setBlendFunc drawPolygon],
CCDirector::[getAccelerometer getKeypadDispatcher getTouchDispatcher setWatcherCallbackFun getOpenGLView getProjection], CCDirector::[getAccelerometer getKeypadDispatcher getTouchDispatcher setWatcherCallbackFun getOpenGLView getProjection getClassTypeInfo],
CCLayer.*::[didAccelerate (g|s)etBlendFunc], CCLayer.*::[didAccelerate (g|s)etBlendFunc],
CCMenu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns], CCMenu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns],
CCMenuItem.*::[create], CCMenuItem.*::[create],
CCRGBAProtocol::[*], CCRGBAProtocol::[*],
CCCopying::[*], CCCopying::[*],
CC.*Protocol::[*], CC.*Protocol::[*],
CC.*Delegate::[*], CC.*Delegate::[*],
CCPoolManager::[*], CCPoolManager::[*],
CCTexture2D::[initWithPVRTCData addPVRTCImage releaseData setTexParameters initWithData keepData], CCTexture2D::[initWithPVRTCData addPVRTCImage releaseData setTexParameters initWithData keepData],
CCSet::[begin end], CCSet::[begin end],
CCIMEDispatcher::[*], CCIMEDispatcher::[*],
CCSAXParser::[*], CCSAXParser::[*],
CCThread::[*], CCThread::[*],
CCProfiler::[*], CCProfiler::[*],
CCProfilingTimer::[*], CCProfilingTimer::[*],
CCCallFunc::[create], CCCallFunc::[create],
CCSAXDelegator::[*], CCSAXDelegator::[*],
CCColor3bObject::[*], CCColor3bObject::[*],
CCTouchDispatcher::[*], CCTouchDispatcher::[*],
EGLTouchDelegate::[*], EGLTouchDelegate::[*],
CCScriptEngineManager::[*], CCScriptEngineManager::[*],
CCKeypadHandler::[*], CCKeypadHandler::[*],
CCInvocation::[*], CCInvocation::[*],
CCEGLView::[*], CCEGLView::[*],
CCSchedulerScriptHandlerEntry::[*], CCSchedulerScriptHandlerEntry::[*],
CCSize::[*], CCSize::[*],
CCPoint::[*], CCPoint::[*],
CCPointArray::[*], CCPointArray::[*],
CCRect::[*], CCRect::[*],
CCString::[*], CCString::[*],
CCDictionary::[*], CCDictionary::[*],
CCArray::[*], CCArray::[*],
CCRange::[*], CCRange::[*],
CCNotificationObserver::[*], CCNotificationObserver::[*],
CCListView.*::[*], CCListView.*::[*],
CCImage::[initWithString initWithImageData], CCImage::[initWithString initWithImageData],
CCSequence::[create], CCSequence::[create],
CCSpawn::[create], CCSpawn::[create],
CCAnimation::[create], CCAnimation::[create],
CCGrid3DAction::[create actionWith.*], CCGrid3DAction::[create actionWith.*],
CCTiledGrid3DAction::[create actionWith.*], CCTiledGrid3DAction::[create actionWith.*],
CCTMXMapInfo::[startElement endElement textHandler], CCTMXMapInfo::[startElement endElement textHandler],
CCParticleSystemQuad::[postStep setBatchNode draw setTexture$ setTotalParticles updateQuadWithParticle setupIndices listenBackToForeground initWithTotalParticles particleWithFile node], CCParticleSystemQuad::[postStep setBatchNode draw setTexture$ setTotalParticles updateQuadWithParticle setupIndices listenBackToForeground initWithTotalParticles particleWithFile node],
CCLayerMultiplex::[create layerWith.* initWithLayers], CCLayerMultiplex::[create layerWith.* initWithLayers],
CCCatmullRom.*::[create actionWithDuration], CCCatmullRom.*::[create actionWithDuration],
CCBezier.*::[create actionWithDuration], CCBezier.*::[create actionWithDuration],
CCBReader::[^CCBReader$ addOwnerCallbackName isJSControlled readByte getCCBMemberVariableAssigner readFloat getCCBSelectorResolver toLowerCase lastPathComponent deletePathExtension endsWith concat getResolutionScale getAnimatedProperties readBool readInt addOwnerCallbackNode addDocumentCallbackName readCachedString readNodeGraphFromData addDocumentCallbackNode getLoadedSpriteSheet initWithData readFileWithCleanUp getOwner$ readNodeGraphFromFile createSceneWithNodeGraphFromFile getAnimationManagers$ setAnimationManagers], CCBReader::[^CCBReader$ addOwnerCallbackName isJSControlled readByte getCCBMemberVariableAssigner readFloat getCCBSelectorResolver toLowerCase lastPathComponent deletePathExtension endsWith concat getResolutionScale getAnimatedProperties readBool readInt addOwnerCallbackNode addDocumentCallbackName readCachedString readNodeGraphFromData addDocumentCallbackNode getLoadedSpriteSheet initWithData readFileWithCleanUp getOwner$ readNodeGraphFromFile createSceneWithNodeGraphFromFile getAnimationManagers$ setAnimationManagers],
CCBAnimationManager::[setAnimationCompletedCallback], CCBAnimationManager::[setAnimationCompletedCallback],
CCCardinalSpline.*::[create actionWithDuration setPoints], CCCardinalSpline.*::[create actionWithDuration setPoints],
CCScheduler::[pause resume unscheduleAllSelectorsForTarget], CCScheduler::[pause resume unscheduleAllSelectorsForTarget],
CCTextureCache::[addPVRTCImage], CCTextureCache::[addPVRTCImage],
CCTimer::[getSelector], CCTimer::[getSelector],
CC.*Loader$::[*], CC.*Loader.*::[*],
*::[copyWith.* onEnter.* onExit.* description getObjectType .*RGB.* .*HSV.*], *::[copyWith.* onEnter.* onExit.* description getObjectType .*RGB.* .*HSV.*],
CCFileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$] CCFileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getClassTypeInfo],
SimpleAudioEngine::[getClassTypeInfo],
CCScrollView::[(g|s)etDelegate$],
CCTableView::[create (g|s)etDataSource$ (g|s)etDelegate]
rename_functions = CCDirector::[sharedDirector=getInstance], rename_functions = CCDirector::[sharedDirector=getInstance],
CCSpriteFrameCache::[sharedSpriteFrameCache=getInstance addSpriteFramesWithFile=addSpriteFrames spriteFrameByName=getSpriteFrame isFlipX=isFlippedX isFlipY=isFlippedY], CCSpriteFrameCache::[sharedSpriteFrameCache=getInstance addSpriteFramesWithFile=addSpriteFrames spriteFrameByName=getSpriteFrame isFlipX=isFlippedX isFlipY=isFlippedY],
CCMenuItemFont::[setFontNameObj=setFontName setFontSizeObj=setFontSize fontSizeObj=fontSize fontNameObj=fontName], CCMenuItemFont::[setFontNameObj=setFontName setFontSizeObj=setFontSize fontSizeObj=fontSize fontNameObj=fontName],
CCProgressTimer::[setReverseProgress=setReverseDirection], CCProgressTimer::[setReverseProgress=setReverseDirection],
CCTextureCache::[sharedTextureCache=getInstance], CCTextureCache::[sharedTextureCache=getInstance],
CCAnimation::[addSpriteFrameWithFileName=addSpriteFrameWithFile], CCAnimation::[addSpriteFrameWithFileName=addSpriteFrameWithFile],
CCAnimationCache::[sharedAnimationCache=getInstance addAnimationsWithFile=addAnimations animationByName=getAnimation removeAnimationByName=removeAnimation], CCAnimationCache::[sharedAnimationCache=getInstance addAnimationsWithFile=addAnimations animationByName=getAnimation removeAnimationByName=removeAnimation],
CCLayerGradient::[initWithColor=init], CCLayerGradient::[initWithColor=init],
CCLayerColor::[initWithColor=init], CCLayerColor::[initWithColor=init],
CCNode::[boundingBox=getBoundingBox removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren], CCNode::[boundingBox=getBoundingBox removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren],
CCLabelAtlas::[create=_create], CCLabelAtlas::[create=_create],
CCTMXLayer::[tileAt=getTileAt tileGIDAt=getTileGIDAt propertyNamed=getProperty], CCTMXLayer::[tileAt=getTileAt tileGIDAt=getTileGIDAt propertyNamed=getProperty],
CCTileMapAtlas::[tileAt=getTileAt], CCTileMapAtlas::[tileAt=getTileAt],
CCSprite::[isFlipX=isFlippedX isFlipY=isFlippedY], CCSprite::[isFlipX=isFlippedX isFlipY=isFlippedY],
CCTouch::[getID=getId], CCTouch::[getID=getId],
CCScheduler::[unscheduleAllSelectorsForTarget=unscheduleAllCallbacksForTarget unscheduleAll=unscheduleAllCallbacks], CCScheduler::[unscheduleAllSelectorsForTarget=unscheduleAllCallbacksForTarget unscheduleAll=unscheduleAllCallbacks],
SimpleAudioEngine::[sharedEngine=getInstance preloadBackgroundMusic=preloadMusic setBackgroundMusicVolume=setMusicVolume getBackgroundMusicVolume=getMusicVolume playBackgroundMusic=playMusic stopBackgroundMusic=stopMusic pauseBackgroundMusic=pauseMusic resumeBackgroundMusic=resumeMusic rewindBackgroundMusic=rewindMusic isBackgroundMusicPlaying=isMusicPlaying willPlayBackgroundMusic=willPlayMusic], SimpleAudioEngine::[sharedEngine=getInstance preloadBackgroundMusic=preloadMusic setBackgroundMusicVolume=setMusicVolume getBackgroundMusicVolume=getMusicVolume playBackgroundMusic=playMusic stopBackgroundMusic=stopMusic pauseBackgroundMusic=pauseMusic resumeBackgroundMusic=resumeMusic rewindBackgroundMusic=rewindMusic isBackgroundMusicPlaying=isMusicPlaying willPlayBackgroundMusic=willPlayMusic],
CCCamera.*::[setUpXYZ=setUp getUpXYZ=getUp setEyeXYZ=setEye getEyeXYZ=getEye setCenterXYZ=setCenter getCenterXYZ=getCenter], CCCamera.*::[setUpXYZ=setUp getUpXYZ=getUp setEyeXYZ=setEye getEyeXYZ=getEye setCenterXYZ=setCenter getCenterXYZ=getCenter],
CCBReader::[getAnimationManager=getActionManager setAnimationManager=setActionManager], CCBReader::[getAnimationManager=getActionManager setAnimationManager=setActionManager],
CCTMXTiledMap::[layerNamed=getLayer objectGroupNamed=getObjectGroup propertyNamed=getProperty], CCTMXTiledMap::[layerNamed=getLayer objectGroupNamed=getObjectGroup propertyNamed=getProperty],
CCTexture2D::[defaultAlphaPixelFormat=getDefaultAlphaPixelFormat], CCTexture2D::[defaultAlphaPixelFormat=getDefaultAlphaPixelFormat],
CCFileUtils::[sharedFileUtils=getInstance loadFilenameLookupDictionaryFromFile=loadFilenameLookup] CCFileUtils::[sharedFileUtils=getInstance loadFilenameLookupDictionaryFromFile=loadFilenameLookup]
rename_classes = CCParticleSystemQuad::CCParticleSystem, rename_classes = CCParticleSystemQuad::CCParticleSystem,
SimpleAudioEngine::AudioEngine, SimpleAudioEngine::AudioEngine,
CCBReader::CC_Reader, CCBReader::CC_Reader,
CCBAnimationManager::CCAnimationManager CCBAnimationManager::CCAnimationManager
# for all class names, should we remove something when registering in the target VM? # for all class names, should we remove something when registering in the target VM?
remove_prefix = CC remove_prefix = CC

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@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos2dx/include/cocos2d.h %(cocosdir)s/CocosDenshion/inc
# what classes to produce code for. You can use regular expressions here. When testing the regular # what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^CCMenu*$". # expression, it will be enclosed in "^$", like this: "^CCMenu*$".
classes = CCSprite.* CCScene CCNode CCDirector CCLayer.* CCMenu.* CCTouch CC.*Action.* CCMove.* CCRotate.* CCBlink.* CCTint.* CCSequence CCRepeat.* CCFade.* CCEase.* CCScale.* CCTransition.* CCSpawn CCSequence CCAnimat.* CCFlip.* CCDelay.* CCSkew.* CCJump.* CCPlace.* CCShow.* CCProgress.* CCPointArray CCToggleVisibility.* CCHide CCParticle.* CCLabel.* CCAtlas.* CCTextureCache.* CCTexture2D CCCardinal.* CCCatmullRom.* CCParallaxNode CCTileMap.* CCTMX.* CCCallFunc CCRenderTexture CCGridAction CCGrid3DAction CCShaky3D CCWaves3D CCFlipX3D CCFlipY3D CCSpeed CCActionManager CCBReader.* CCBAnimationManager.* CCSet SimpleAudioEngine CCScheduler CCTimer CCOrbit.* CCFollow.* CCBezier.* CCCardinalSpline.* CCControlButton.* CCCamera.* CCDrawNode CC.*3D$ CCLiquid$ CCWaves$ CCShuffleTiles$ CCTurnOffTiles$ CCSplit.* CCTwirl$ CCFileUtils$ CCScrollView$ CCTableView$ CCTableViewCell$ classes = CCSprite.* CCScene CCNode.* CCDirector CCLayer.* CCMenu.* CCTouch CC.*Action.* CCMove.* CCRotate.* CCBlink.* CCTint.* CCSequence CCRepeat.* CCFade.* CCEase.* CCScale.* CCTransition.* CCSpawn CCSequence CCAnimat.* CCFlip.* CCDelay.* CCSkew.* CCJump.* CCPlace.* CCShow.* CCProgress.* CCPointArray CCToggleVisibility.* CCHide CCParticle.* CCLabel.* CCAtlas.* CCTextureCache.* CCTexture2D CCCardinal.* CCCatmullRom.* CCParallaxNode CCTileMap.* CCTMX.* CCCallFunc CCRenderTexture CCGridAction CCGrid3DAction CCShaky3D CCWaves3D CCFlipX3D CCFlipY3D CCSpeed CCActionManager CCBReader.* CCBAnimationManager.* CCSet SimpleAudioEngine CCScheduler CCTimer CCOrbit.* CCFollow.* CCBezier.* CCCardinalSpline.* CCControlButton.* CCCamera.* CCDrawNode CC.*3D$ CCLiquid$ CCWaves$ CCShuffleTiles$ CCTurnOffTiles$ CCSplit.* CCTwirl$ CCFileUtils$ CCScrollView$ CCTableView$ CCTableViewCell$
# what should we skip? in the format ClassName::[function function] # what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also # ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
@ -36,100 +36,101 @@ classes = CCSprite.* CCScene CCNode CCDirector CCLayer.* CCMenu.* CCTouch CC.*Ac
# functions from all classes. # functions from all classes.
skip = CCNode::[.*Transform convertToWindowSpace getChildren ^setPosition$ getGrid setGLServerState description getShaderProgram getUserObject .*UserData getGLServerState unscheduleAllSelectors], skip = CCNode::[.*Transform convertToWindowSpace getChildren ^setPosition$ getGrid setGLServerState description getShaderProgram getUserObject .*UserData getGLServerState unscheduleAllSelectors],
CCSprite::[getQuad displayFrame getBlendFunc ^setPosition$ setBlendFunc setSpriteBatchNode getSpriteBatchNode], CCSprite::[getQuad displayFrame getBlendFunc ^setPosition$ setBlendFunc setSpriteBatchNode getSpriteBatchNode],
CCSpriteBatchNode::[getBlendFunc setBlendFunc], CCSpriteBatchNode::[getBlendFunc setBlendFunc],
CCMotionStreak::[getBlendFunc setBlendFunc], CCMotionStreak::[getBlendFunc setBlendFunc],
CCAtlasNode::[getBlendFunc setBlendFunc], CCAtlasNode::[getBlendFunc setBlendFunc],
CCParticleBatchNode::[getBlendFunc setBlendFunc], CCParticleBatchNode::[getBlendFunc setBlendFunc],
CCLayerColor::[getBlendFunc setBlendFunc], CCLayerColor::[getBlendFunc setBlendFunc],
CCParticleSystem::[getBlendFunc setBlendFunc], CCParticleSystem::[getBlendFunc setBlendFunc],
CCDrawNode::[getBlendFunc setBlendFunc drawPolygon], CCDrawNode::[getBlendFunc setBlendFunc drawPolygon],
CCDirector::[getAccelerometer getKeypadDispatcher getTouchDispatcher setWatcherCallbackFun getOpenGLView getProjection], CCDirector::[getAccelerometer getKeypadDispatcher getTouchDispatcher setWatcherCallbackFun getOpenGLView getProjection getClassTypeInfo],
CCLayer.*::[didAccelerate (g|s)etBlendFunc], CCLayer.*::[didAccelerate (g|s)etBlendFunc],
CCMenu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns], CCMenu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns],
CCMenuItem.*::[create], CCMenuItem.*::[create],
CCRGBAProtocol::[*], CCRGBAProtocol::[*],
CCCopying::[*], CCCopying::[*],
CC.*Protocol::[*], CC.*Protocol::[*],
CC.*Delegate::[*], CC.*Delegate::[*],
CCPoolManager::[*], CCPoolManager::[*],
CCTexture2D::[initWithPVRTCData addPVRTCImage releaseData setTexParameters initWithData keepData], CCTexture2D::[initWithPVRTCData addPVRTCImage releaseData setTexParameters initWithData keepData],
CCSet::[begin end], CCSet::[begin end],
CCIMEDispatcher::[*], CCIMEDispatcher::[*],
CCSAXParser::[*], CCSAXParser::[*],
CCThread::[*], CCThread::[*],
CCProfiler::[*], CCProfiler::[*],
CCProfilingTimer::[*], CCProfilingTimer::[*],
CCCallFunc::[create], CCCallFunc::[create],
CCSAXDelegator::[*], CCSAXDelegator::[*],
CCColor3bObject::[*], CCColor3bObject::[*],
CCTouchDispatcher::[*], CCTouchDispatcher::[*],
EGLTouchDelegate::[*], EGLTouchDelegate::[*],
CCScriptEngineManager::[*], CCScriptEngineManager::[*],
CCKeypadHandler::[*], CCKeypadHandler::[*],
CCInvocation::[*], CCInvocation::[*],
CCEGLView::[*], CCEGLView::[*],
CCSchedulerScriptHandlerEntry::[*], CCSchedulerScriptHandlerEntry::[*],
CCSize::[*], CCSize::[*],
CCPoint::[*], CCPoint::[*],
CCPointArray::[*], CCPointArray::[*],
CCRect::[*], CCRect::[*],
CCString::[*], CCString::[*],
CCDictionary::[*], CCDictionary::[*],
CCArray::[*], CCArray::[*],
CCRange::[*], CCRange::[*],
CCNotificationObserver::[*], CCNotificationObserver::[*],
CCListView.*::[*], CCListView.*::[*],
CCImage::[initWithString initWithImageData], CCImage::[initWithString initWithImageData],
CCSequence::[create], CCSequence::[create],
CCSpawn::[create], CCSpawn::[create],
CCAnimation::[create], CCAnimation::[create],
CCGrid3DAction::[create actionWith.*], CCGrid3DAction::[create actionWith.*],
CCTiledGrid3DAction::[create actionWith.*], CCTiledGrid3DAction::[create actionWith.*],
CCTMXMapInfo::[startElement endElement textHandler], CCTMXMapInfo::[startElement endElement textHandler],
CCParticleSystemQuad::[postStep setBatchNode draw setTexture$ setTotalParticles updateQuadWithParticle setupIndices listenBackToForeground initWithTotalParticles particleWithFile node], CCParticleSystemQuad::[postStep setBatchNode draw setTexture$ setTotalParticles updateQuadWithParticle setupIndices listenBackToForeground initWithTotalParticles particleWithFile node],
CCLayerMultiplex::[create layerWith.* initWithLayers], CCLayerMultiplex::[create layerWith.* initWithLayers],
CCCatmullRom.*::[create actionWithDuration], CCCatmullRom.*::[create actionWithDuration],
CCBezier.*::[create actionWithDuration], CCBezier.*::[create actionWithDuration],
CCBReader::[^CCBReader$ addOwnerCallbackName isJSControlled readByte getCCBMemberVariableAssigner readFloat getCCBSelectorResolver toLowerCase lastPathComponent deletePathExtension endsWith concat getResolutionScale getAnimatedProperties readBool readInt addOwnerCallbackNode addDocumentCallbackName readCachedString readNodeGraphFromData addDocumentCallbackNode getLoadedSpriteSheet initWithData readFileWithCleanUp getOwner$ readNodeGraphFromFile createSceneWithNodeGraphFromFile getAnimationManagers$ setAnimationManagers], CCBReader::[^CCBReader$ addOwnerCallbackName isJSControlled readByte getCCBMemberVariableAssigner readFloat getCCBSelectorResolver toLowerCase lastPathComponent deletePathExtension endsWith concat getResolutionScale getAnimatedProperties readBool readInt addOwnerCallbackNode addDocumentCallbackName readCachedString readNodeGraphFromData addDocumentCallbackNode getLoadedSpriteSheet initWithData readFileWithCleanUp getOwner$ readNodeGraphFromFile createSceneWithNodeGraphFromFile getAnimationManagers$ setAnimationManagers],
CCBAnimationManager::[setAnimationCompletedCallback], CCBAnimationManager::[setAnimationCompletedCallback],
CCCardinalSpline.*::[create actionWithDuration setPoints], CCCardinalSpline.*::[create actionWithDuration setPoints],
CCScheduler::[pause resume unscheduleAllSelectorsForTarget], CCScheduler::[pause resume unscheduleAllSelectorsForTarget],
CCTextureCache::[addPVRTCImage], CCTextureCache::[addPVRTCImage],
CCTimer::[getSelector], CCTimer::[getSelector],
CC.*Loader$::[*], CC.*Loader.*::[*],
*::[copyWith.* onEnter.* onExit.* description getObjectType .*RGB.* .*HSV.*], *::[copyWith.* onEnter.* onExit.* description getObjectType .*RGB.* .*HSV.*],
CCFileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$], CCFileUtils::[(g|s)etSearchResolutionsOrder$ (g|s)etSearchPaths$ getClassTypeInfo],
CCScrollView::[(g|s)etDelegate$], SimpleAudioEngine::[getClassTypeInfo],
CCTableView::[create (g|s)etDataSource$ (g|s)etDelegate] CCScrollView::[(g|s)etDelegate$],
CCTableView::[create (g|s)etDataSource$ (g|s)etDelegate]
rename_functions = CCDirector::[sharedDirector=getInstance], rename_functions = CCDirector::[sharedDirector=getInstance],
CCSpriteFrameCache::[sharedSpriteFrameCache=getInstance addSpriteFramesWithFile=addSpriteFrames spriteFrameByName=getSpriteFrame isFlipX=isFlippedX isFlipY=isFlippedY], CCSpriteFrameCache::[sharedSpriteFrameCache=getInstance addSpriteFramesWithFile=addSpriteFrames spriteFrameByName=getSpriteFrame isFlipX=isFlippedX isFlipY=isFlippedY],
CCMenuItemFont::[setFontNameObj=setFontName setFontSizeObj=setFontSize fontSizeObj=fontSize fontNameObj=fontName], CCMenuItemFont::[setFontNameObj=setFontName setFontSizeObj=setFontSize fontSizeObj=fontSize fontNameObj=fontName],
CCProgressTimer::[setReverseProgress=setReverseDirection], CCProgressTimer::[setReverseProgress=setReverseDirection],
CCTextureCache::[sharedTextureCache=getInstance], CCTextureCache::[sharedTextureCache=getInstance],
CCAnimation::[addSpriteFrameWithFileName=addSpriteFrameWithFile], CCAnimation::[addSpriteFrameWithFileName=addSpriteFrameWithFile],
CCAnimationCache::[sharedAnimationCache=getInstance addAnimationsWithFile=addAnimations animationByName=getAnimation removeAnimationByName=removeAnimation], CCAnimationCache::[sharedAnimationCache=getInstance addAnimationsWithFile=addAnimations animationByName=getAnimation removeAnimationByName=removeAnimation],
CCLayerGradient::[initWithColor=init], CCLayerGradient::[initWithColor=init],
CCLayerColor::[initWithColor=init], CCLayerColor::[initWithColor=init],
CCNode::[boundingBox=getBoundingBox removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren], CCNode::[boundingBox=getBoundingBox removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren],
CCLabelAtlas::[create=_create], CCLabelAtlas::[create=_create],
CCTMXLayer::[tileAt=getTileAt tileGIDAt=getTileGIDAt propertyNamed=getProperty], CCTMXLayer::[tileAt=getTileAt tileGIDAt=getTileGIDAt propertyNamed=getProperty],
CCTileMapAtlas::[tileAt=getTileAt], CCTileMapAtlas::[tileAt=getTileAt],
CCSprite::[isFlipX=isFlippedX isFlipY=isFlippedY], CCSprite::[isFlipX=isFlippedX isFlipY=isFlippedY],
CCTouch::[getID=getId], CCTouch::[getID=getId],
CCScheduler::[unscheduleAllSelectorsForTarget=unscheduleAllCallbacksForTarget unscheduleAll=unscheduleAllCallbacks], CCScheduler::[unscheduleAllSelectorsForTarget=unscheduleAllCallbacksForTarget unscheduleAll=unscheduleAllCallbacks],
SimpleAudioEngine::[sharedEngine=getInstance preloadBackgroundMusic=preloadMusic setBackgroundMusicVolume=setMusicVolume getBackgroundMusicVolume=getMusicVolume playBackgroundMusic=playMusic stopBackgroundMusic=stopMusic pauseBackgroundMusic=pauseMusic resumeBackgroundMusic=resumeMusic rewindBackgroundMusic=rewindMusic isBackgroundMusicPlaying=isMusicPlaying willPlayBackgroundMusic=willPlayMusic], SimpleAudioEngine::[sharedEngine=getInstance preloadBackgroundMusic=preloadMusic setBackgroundMusicVolume=setMusicVolume getBackgroundMusicVolume=getMusicVolume playBackgroundMusic=playMusic stopBackgroundMusic=stopMusic pauseBackgroundMusic=pauseMusic resumeBackgroundMusic=resumeMusic rewindBackgroundMusic=rewindMusic isBackgroundMusicPlaying=isMusicPlaying willPlayBackgroundMusic=willPlayMusic],
CCCamera.*::[setUpXYZ=setUp getUpXYZ=getUp setEyeXYZ=setEye getEyeXYZ=getEye setCenterXYZ=setCenter getCenterXYZ=getCenter], CCCamera.*::[setUpXYZ=setUp getUpXYZ=getUp setEyeXYZ=setEye getEyeXYZ=getEye setCenterXYZ=setCenter getCenterXYZ=getCenter],
CCBReader::[getAnimationManager=getActionManager setAnimationManager=setActionManager], CCBReader::[getAnimationManager=getActionManager setAnimationManager=setActionManager],
CCTMXTiledMap::[layerNamed=getLayer objectGroupNamed=getObjectGroup propertyNamed=getProperty], CCTMXTiledMap::[layerNamed=getLayer objectGroupNamed=getObjectGroup propertyNamed=getProperty],
CCTexture2D::[defaultAlphaPixelFormat=getDefaultAlphaPixelFormat], CCTexture2D::[defaultAlphaPixelFormat=getDefaultAlphaPixelFormat],
CCFileUtils::[sharedFileUtils=getInstance loadFilenameLookupDictionaryFromFile=loadFilenameLookup] CCFileUtils::[sharedFileUtils=getInstance loadFilenameLookupDictionaryFromFile=loadFilenameLookup]
rename_classes = CCParticleSystemQuad::CCParticleSystem, rename_classes = CCParticleSystemQuad::CCParticleSystem,
SimpleAudioEngine::AudioEngine, SimpleAudioEngine::AudioEngine,
CCBReader::CC_Reader, CCBReader::CC_Reader,
CCBAnimationManager::CCAnimationManager CCBAnimationManager::CCAnimationManager
# for all class names, should we remove something when registering in the target VM? # for all class names, should we remove something when registering in the target VM?
remove_prefix = CC remove_prefix = CC