mirror of https://github.com/axmolengine/axmol.git
added missing WP8 device orientation
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@ -524,7 +524,9 @@ void RenderTexture::onBegin()
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kmGLGetMatrix(KM_GL_PROJECTION, &_oldProjMatrix);
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kmGLMatrixMode(KM_GL_PROJECTION);
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kmGLLoadMatrix(&_projectionMatrix);
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kmGLGetMatrix(KM_GL_MODELVIEW, &_oldTransMatrix);
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kmGLMatrixMode(KM_GL_MODELVIEW);
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kmGLLoadMatrix(&_transformMatrix);
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@ -533,6 +535,15 @@ void RenderTexture::onBegin()
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{
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director->setProjection(director->getProjection());
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
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kmMat4 modifiedProjection;
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kmGLGetMatrix(KM_GL_PROJECTION, &modifiedProjection);
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kmMat4Multiply(&modifiedProjection, CCEGLView::sharedOpenGLView()->getReverseOrientationMatrix(), &modifiedProjection);
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kmGLMatrixMode(KM_GL_PROJECTION);
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kmGLLoadMatrix(&modifiedProjection);
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kmGLMatrixMode(KM_GL_MODELVIEW);
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#endif
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const Size& texSize = _texture->getContentSizeInPixels();
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// Calculate the adjustment ratios based on the old and new projections
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