Merge pull request #1143 from walzer/gles20

fixed #1413, add CCTouch::getLocation(), getDelta() method
This commit is contained in:
Walzer 2012-07-31 18:53:11 -07:00
commit b0e440dca1
32 changed files with 146 additions and 113 deletions

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@ -125,7 +125,8 @@ tilemap_parallax_nodes/CCTMXTiledMap.cpp \
tilemap_parallax_nodes/CCTMXXMLParser.cpp \ tilemap_parallax_nodes/CCTMXXMLParser.cpp \
tilemap_parallax_nodes/CCTileMapAtlas.cpp \ tilemap_parallax_nodes/CCTileMapAtlas.cpp \
touch_dispatcher/CCTouchDispatcher.cpp \ touch_dispatcher/CCTouchDispatcher.cpp \
touch_dispatcher/CCTouchHandler.cpp touch_dispatcher/CCTouchHandler.cpp \
touch_dispatcher/CCTouch.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \ LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
$(LOCAL_PATH)/include \ $(LOCAL_PATH)/include \

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@ -1094,14 +1094,12 @@ CCPoint CCNode::convertToWindowSpace(const CCPoint& nodePoint)
// convenience methods which take a CCTouch instead of CCPoint // convenience methods which take a CCTouch instead of CCPoint
CCPoint CCNode::convertTouchToNodeSpace(CCTouch *touch) CCPoint CCNode::convertTouchToNodeSpace(CCTouch *touch)
{ {
CCPoint point = touch->locationInView(); CCPoint point = touch->getLocation();
point = CCDirector::sharedDirector()->convertToGL(point);
return this->convertToNodeSpace(point); return this->convertToNodeSpace(point);
} }
CCPoint CCNode::convertTouchToNodeSpaceAR(CCTouch *touch) CCPoint CCNode::convertTouchToNodeSpaceAR(CCTouch *touch)
{ {
CCPoint point = touch->locationInView(); CCPoint point = touch->getLocation();
point = CCDirector::sharedDirector()->convertToGL(point);
return this->convertToNodeSpaceAR(point); return this->convertToNodeSpaceAR(point);
} }

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@ -645,8 +645,7 @@ const ccColor3B& CCMenu::getColor(void)
CCMenuItem* CCMenu::itemForTouch(CCTouch *touch) CCMenuItem* CCMenu::itemForTouch(CCTouch *touch)
{ {
CCPoint touchLocation = touch->locationInView(); CCPoint touchLocation = touch->getLocation();
touchLocation = CCDirector::sharedDirector()->convertToGL(touchLocation);
if (m_pChildren && m_pChildren->count() > 0) if (m_pChildren && m_pChildren->count() > 0)
{ {

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@ -1 +1 @@
52e0e6423f79bb3dcac84c3c6333a9df1a461cb9 9269aad72103fe898f626bacd11c9719e4914743

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="9.00" Version="9.00"
@ -1002,7 +1002,11 @@
</Filter> </Filter>
<Filter <Filter
Name="touch_dispatcher" Name="touch_dispatcher"
> >
<File
RelativePath="..\touch_dispatcher\CCTouch.cpp"
>
</File>
<File <File
RelativePath="..\touch_dispatcher\CCTouch.h" RelativePath="..\touch_dispatcher\CCTouch.h"
> >

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32"> <ProjectConfiguration Include="Debug|Win32">
@ -210,7 +210,8 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
<ClCompile Include="..\tileMap_parallax_nodes\CCTMXLayer.cpp" /> <ClCompile Include="..\tileMap_parallax_nodes\CCTMXLayer.cpp" />
<ClCompile Include="..\tileMap_parallax_nodes\CCTMXObjectGroup.cpp" /> <ClCompile Include="..\tileMap_parallax_nodes\CCTMXObjectGroup.cpp" />
<ClCompile Include="..\tileMap_parallax_nodes\CCTMXTiledMap.cpp" /> <ClCompile Include="..\tileMap_parallax_nodes\CCTMXTiledMap.cpp" />
<ClCompile Include="..\tileMap_parallax_nodes\CCTMXXMLParser.cpp" /> <ClCompile Include="..\tileMap_parallax_nodes\CCTMXXMLParser.cpp" />
<ClCompile Include="..\touch_dispatcher\CCTouch.cpp" />
<ClCompile Include="..\touch_dispatcher\CCTouchDispatcher.cpp" /> <ClCompile Include="..\touch_dispatcher\CCTouchDispatcher.cpp" />
<ClCompile Include="..\touch_dispatcher\CCTouchHandler.cpp" /> <ClCompile Include="..\touch_dispatcher\CCTouchHandler.cpp" />
<ClCompile Include="..\keypad_dispatcher\CCKeypadDelegate.cpp" /> <ClCompile Include="..\keypad_dispatcher\CCKeypadDelegate.cpp" />

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<Filter Include="base_nodes"> <Filter Include="base_nodes">
@ -345,6 +345,9 @@
<ClCompile Include="..\tileMap_parallax_nodes\CCTMXXMLParser.cpp"> <ClCompile Include="..\tileMap_parallax_nodes\CCTMXXMLParser.cpp">
<Filter>tilemap_parallax_nodes</Filter> <Filter>tilemap_parallax_nodes</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\touch_dispatcher\CCTouch.cpp">
<Filter>touch_dispatcher</Filter>
</ClCompile>
<ClCompile Include="..\touch_dispatcher\CCTouchDispatcher.cpp"> <ClCompile Include="..\touch_dispatcher\CCTouchDispatcher.cpp">
<Filter>touch_dispatcher</Filter> <Filter>touch_dispatcher</Filter>
</ClCompile> </ClCompile>

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@ -0,0 +1,61 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "support/CCPointExtension.h"
#include "CCTouch.h"
#include "CCDirector.h"
NS_CC_BEGIN
// returns the current touch location in screen coordinates
CCPoint CCTouch::getLocationInView() const
{
return m_point;
}
// returns the current previous location in screen coordinates
CCPoint CCTouch::getPreviousLocationInView() const
{
return m_prevPoint;
}
// returns the current touch location in OpenGL coordinates
CCPoint CCTouch::getLocation() const
{
return CCDirector::sharedDirector()->convertToGL(m_point);
}
// returns the previous touch location in OpenGL coordinates
CCPoint CCTouch::getPreviousLocation() const
{
return CCDirector::sharedDirector()->convertToGL(m_prevPoint);
}
// returns the delta position between the current location and the previous location in OpenGL coordinates
CCPoint CCTouch::getDelta() const
{
return ccpSub(getLocation(), getPreviousLocation());
}
NS_CC_END

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@ -42,9 +42,29 @@ public:
: m_nId(0) : m_nId(0)
{} {}
CCPoint locationInView() { return m_point; } /** returns the current touch location in OpenGL coordinates */
CCPoint previousLocationInView() { return m_prevPoint; } CCPoint getLocation() const;
/** returns the previous touch location in OpenGL coordinates */
CCPoint getPreviousLocation() const;
/** returns the current touch location in screen coordinates */
CCPoint getDelta() const;
/** returns the current touch location in screen coordinates */
CCPoint getLocationInView() const;
/** returns the previous touch location in screen coordinates */
CCPoint getPreviousLocationInView() const;
/** returns the current touch location in screen coordinates
@deprecated: use CCTouch::getLocationInView() instead.
CCTouch::getLocation() is recommended, it will return OpenGL coordinate.
*/
CC_DEPRECATED_ATTRIBUTE CCPoint locationInView() { return m_point; }
/** returns the current previous location in screen coordinates
@deprecated: use CCTouch::getPreviousLocationInView() instead.
CCTouch::getPreviousLocation() is recommended, it will return OpenGL coordinate.
*/
CC_DEPRECATED_ATTRIBUTE CCPoint previousLocationInView() { return m_prevPoint; }
void setTouchInfo(int id, float x, float y) void setTouchInfo(int id, float x, float y)
{ {
m_nId = id; m_nId = id;

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@ -272,9 +272,8 @@ bool CCControl::isOpacityModifyRGB()
CCPoint CCControl::getTouchLocation(CCTouch* touch) CCPoint CCControl::getTouchLocation(CCTouch* touch)
{ {
CCPoint touchLocation=touch->locationInView();; // Get the touch position CCPoint touchLocation = touch->getLocation();; // Get the touch position
touchLocation = CCDirector::sharedDirector()->convertToGL(touchLocation); // Convert the position to GL space touchLocation = this->getParent()->convertToNodeSpace(touchLocation); // Convert to the node space of this class
touchLocation = this->getParent()->convertToNodeSpace(touchLocation); // Convert to the node space of this class
return touchLocation; return touchLocation;
} }

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@ -165,9 +165,8 @@ CCControlSlider* CCControlSlider::create(CCSprite * backgroundSprite, CCSprite*
//this is the same as CCControl::getTouchLocation, but it returns the position relative to the position of this control //this is the same as CCControl::getTouchLocation, but it returns the position relative to the position of this control
CCPoint CCControlSlider::getTouchLocationInControl(CCTouch* touch) CCPoint CCControlSlider::getTouchLocationInControl(CCTouch* touch)
{ {
CCPoint touchLocation=touch->locationInView();; // Get the touch position CCPoint touchLocation = touch->getLocation();; // Get the touch position
touchLocation = CCDirector::sharedDirector()->convertToGL(touchLocation); // Convert the position to GL space touchLocation = convertToNodeSpace(touchLocation); // Convert to the node space of this class
touchLocation = convertToNodeSpace(touchLocation); // Convert to the node space of this class
if (touchLocation.x < 0) if (touchLocation.x < 0)
{ {

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@ -373,8 +373,7 @@ void CCControlSwitch::setEnabled(bool enabled)
CCPoint CCControlSwitch::locationFromTouch(CCTouch* pTouch) CCPoint CCControlSwitch::locationFromTouch(CCTouch* pTouch)
{ {
CCPoint touchLocation = pTouch->locationInView(); // Get the touch position CCPoint touchLocation = pTouch->getLocation(); // Get the touch position
touchLocation = CCDirector::sharedDirector()->convertToGL(touchLocation); // Convert the position to GL space
touchLocation = this->convertToNodeSpace(touchLocation); // Convert to the node space of this class touchLocation = this->convertToNodeSpace(touchLocation); // Convert to the node space of this class
return touchLocation; return touchLocation;

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@ -265,9 +265,7 @@ void Box2DTestLayer::ccTouchesEnded(CCSet* touches, CCEvent* event)
if(!touch) if(!touch)
break; break;
CCPoint location = touch->locationInView(); CCPoint location = touch->getLocation();
location = CCDirector::sharedDirector()->convertToGL(location);
addNewSpriteAtPosition( location ); addNewSpriteAtPosition( location );
} }

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@ -138,14 +138,7 @@ bool MenuLayer::ccTouchBegan(CCTouch* touch, CCEvent* event)
void MenuLayer::ccTouchMoved(CCTouch* touch, CCEvent* event) void MenuLayer::ccTouchMoved(CCTouch* touch, CCEvent* event)
{ {
CCPoint touchLocation = touch->locationInView(); CCPoint diff = touch->getDelta();
CCPoint prevLocation = touch->previousLocationInView();
touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation );
prevLocation = CCDirector::sharedDirector()->convertToGL( prevLocation );
CCPoint diff = ccpSub(touchLocation,prevLocation);
CCNode *node = getChildByTag( kTagBox2DNode ); CCNode *node = getChildByTag( kTagBox2DNode );
CCPoint currentPos = node->getPosition(); CCPoint currentPos = node->getPosition();
node->setPosition( ccpAdd(currentPos, diff) ); node->setPosition( ccpAdd(currentPos, diff) );
@ -221,8 +214,7 @@ void Box2DView::registerWithTouchDispatcher()
bool Box2DView::ccTouchBegan(CCTouch* touch, CCEvent* event) bool Box2DView::ccTouchBegan(CCTouch* touch, CCEvent* event)
{ {
CCPoint touchLocation = touch->locationInView(); CCPoint touchLocation = touch->getLocation();
touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation );
CCPoint nodePosition = convertToNodeSpace( touchLocation ); CCPoint nodePosition = convertToNodeSpace( touchLocation );
// NSLog(@"pos: %f,%f -> %f,%f", touchLocation.x, touchLocation.y, nodePosition.x, nodePosition.y); // NSLog(@"pos: %f,%f -> %f,%f", touchLocation.x, touchLocation.y, nodePosition.x, nodePosition.y);
@ -232,8 +224,7 @@ bool Box2DView::ccTouchBegan(CCTouch* touch, CCEvent* event)
void Box2DView::ccTouchMoved(CCTouch* touch, CCEvent* event) void Box2DView::ccTouchMoved(CCTouch* touch, CCEvent* event)
{ {
CCPoint touchLocation = touch->locationInView(); CCPoint touchLocation = touch->getLocation();
touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation );
CCPoint nodePosition = convertToNodeSpace( touchLocation ); CCPoint nodePosition = convertToNodeSpace( touchLocation );
m_test->MouseMove(b2Vec2(nodePosition.x,nodePosition.y)); m_test->MouseMove(b2Vec2(nodePosition.x,nodePosition.y));
@ -241,8 +232,7 @@ void Box2DView::ccTouchMoved(CCTouch* touch, CCEvent* event)
void Box2DView::ccTouchEnded(CCTouch* touch, CCEvent* event) void Box2DView::ccTouchEnded(CCTouch* touch, CCEvent* event)
{ {
CCPoint touchLocation = touch->locationInView(); CCPoint touchLocation = touch->getLocation();
touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation );
CCPoint nodePosition = convertToNodeSpace( touchLocation ); CCPoint nodePosition = convertToNodeSpace( touchLocation );
m_test->MouseUp(b2Vec2(nodePosition.x,nodePosition.y)); m_test->MouseUp(b2Vec2(nodePosition.x,nodePosition.y));

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@ -111,8 +111,7 @@ void BugsTestMainLayer::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)
CCSetIterator it = pTouches->begin(); CCSetIterator it = pTouches->begin();
CCTouch* touch = (CCTouch*)(*it); CCTouch* touch = (CCTouch*)(*it);
m_tBeginPos = touch->locationInView(); m_tBeginPos = touch->getLocation();
m_tBeginPos = CCDirector::sharedDirector()->convertToGL( m_tBeginPos );
} }
void BugsTestMainLayer::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) void BugsTestMainLayer::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
@ -120,8 +119,7 @@ void BugsTestMainLayer::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
CCSetIterator it = pTouches->begin(); CCSetIterator it = pTouches->begin();
CCTouch* touch = (CCTouch*)(*it); CCTouch* touch = (CCTouch*)(*it);
CCPoint touchLocation = touch->locationInView(); CCPoint touchLocation = touch->getLocation();
touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation );
float nMoveY = touchLocation.y - m_tBeginPos.y; float nMoveY = touchLocation.y - m_tBeginPos.y;
CCPoint curPos = m_pItmeMenu->getPosition(); CCPoint curPos = m_pItmeMenu->getPosition();

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@ -239,9 +239,7 @@ void ChipmunkAccelTouchTestLayer::ccTouchesEnded(CCSet* touches, CCEvent* event)
if(!touch) if(!touch)
break; break;
CCPoint location = touch->locationInView(); CCPoint location = touch->getLocation();
location = CCDirector::sharedDirector()->convertToGL(location);
addNewSpriteAtPosition( location ); addNewSpriteAtPosition( location );
} }

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@ -42,14 +42,13 @@ void MainLayer::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent)
CCSetIterator it = pTouches->begin(); CCSetIterator it = pTouches->begin();
CCTouch* touch = (CCTouch*)(*it); CCTouch* touch = (CCTouch*)(*it);
CCPoint location = touch->locationInView(); CCPoint location = touch->getLocation();
CCPoint convertedLocation = CCDirector::sharedDirector()->convertToGL(location);
CCNode* s = getChildByTag(kTagSprite); CCNode* s = getChildByTag(kTagSprite);
s->stopAllActions(); s->stopAllActions();
s->runAction( CCMoveTo::create(1, CCPointMake(convertedLocation.x, convertedLocation.y) ) ); s->runAction( CCMoveTo::create(1, CCPointMake(location.x, location.y) ) );
float o = convertedLocation.x - s->getPosition().x; float o = location.x - s->getPosition().x;
float a = convertedLocation.y - s->getPosition().y; float a = location.y - s->getPosition().y;
float at = (float) CC_RADIANS_TO_DEGREES( atanf( o/a) ); float at = (float) CC_RADIANS_TO_DEGREES( atanf( o/a) );
if( a < 0 ) if( a < 0 )

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@ -191,8 +191,7 @@ void CocosDenshionTest::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)
CCSetIterator it = pTouches->begin(); CCSetIterator it = pTouches->begin();
CCTouch* touch = (CCTouch*)(*it); CCTouch* touch = (CCTouch*)(*it);
m_tBeginPos = touch->locationInView(); m_tBeginPos = touch->getLocation();
m_tBeginPos = CCDirector::sharedDirector()->convertToGL( m_tBeginPos );
} }
void CocosDenshionTest::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) void CocosDenshionTest::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
@ -200,8 +199,7 @@ void CocosDenshionTest::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
CCSetIterator it = pTouches->begin(); CCSetIterator it = pTouches->begin();
CCTouch* touch = (CCTouch*)(*it); CCTouch* touch = (CCTouch*)(*it);
CCPoint touchLocation = touch->locationInView(); CCPoint touchLocation = touch->getLocation();
touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation );
float nMoveY = touchLocation.y - m_tBeginPos.y; float nMoveY = touchLocation.y - m_tBeginPos.y;
CCPoint curPos = m_pItmeMenu->getPosition(); CCPoint curPos = m_pItmeMenu->getPosition();

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@ -1289,7 +1289,7 @@ void BitmapFontMultiLineAlignment::alignmentChanged(cocos2d::CCObject *sender)
void BitmapFontMultiLineAlignment::ccTouchesBegan(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent) void BitmapFontMultiLineAlignment::ccTouchesBegan(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent)
{ {
CCTouch *touch = (CCTouch *)pTouches->anyObject(); CCTouch *touch = (CCTouch *)pTouches->anyObject();
CCPoint location = touch->locationInView(); CCPoint location = touch->getLocationInView();
if (CCRect::CCRectContainsPoint(this->m_pArrowsShouldRetain->boundingBox(), location)) if (CCRect::CCRectContainsPoint(this->m_pArrowsShouldRetain->boundingBox(), location))
{ {
@ -1314,7 +1314,7 @@ void BitmapFontMultiLineAlignment::ccTouchesMoved(cocos2d::CCSet *pTouches, coco
} }
CCTouch *touch = (CCTouch *)pTouches->anyObject(); CCTouch *touch = (CCTouch *)pTouches->anyObject();
CCPoint location = touch->locationInView(); CCPoint location = touch->getLocationInView();
CCSize winSize = CCDirector::sharedDirector()->getWinSize(); CCSize winSize = CCDirector::sharedDirector()->getWinSize();

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@ -181,8 +181,7 @@ void LayerTest1::updateSize(CCPoint &touchLocation)
bool LayerTest1::ccTouchBegan(CCTouch* touch, CCEvent* event) bool LayerTest1::ccTouchBegan(CCTouch* touch, CCEvent* event)
{ {
CCPoint touchLocation = touch->locationInView(); CCPoint touchLocation = touch->getLocation();
touchLocation = CCDirector::sharedDirector()->convertToGL(touchLocation);
updateSize(touchLocation); updateSize(touchLocation);
@ -191,16 +190,14 @@ bool LayerTest1::ccTouchBegan(CCTouch* touch, CCEvent* event)
void LayerTest1::ccTouchMoved(CCTouch* touch, CCEvent* event) void LayerTest1::ccTouchMoved(CCTouch* touch, CCEvent* event)
{ {
CCPoint touchLocation = touch->locationInView(); CCPoint touchLocation = touch->getLocation();
touchLocation = CCDirector::sharedDirector()->convertToGL(touchLocation);
updateSize(touchLocation); updateSize(touchLocation);
} }
void LayerTest1::ccTouchEnded(CCTouch* touch, CCEvent* event) void LayerTest1::ccTouchEnded(CCTouch* touch, CCEvent* event)
{ {
CCPoint touchLocation = touch->locationInView(); CCPoint touchLocation = touch->getLocation();
touchLocation = CCDirector::sharedDirector()->convertToGL(touchLocation);
updateSize(touchLocation); updateSize(touchLocation);
} }
@ -334,8 +331,7 @@ void LayerGradient::ccTouchesMoved(CCSet * touches, CCEvent *event)
CCSetIterator it = touches->begin(); CCSetIterator it = touches->begin();
CCTouch* touch = (CCTouch*)(*it); CCTouch* touch = (CCTouch*)(*it);
CCPoint start = touch->locationInView(); CCPoint start = touch->getLocation();
start = CCDirector::sharedDirector()->convertToGL(start);
CCPoint diff = ccpSub( ccp(s.width/2,s.height/2), start); CCPoint diff = ccpSub( ccp(s.width/2,s.height/2), start);
diff = ccpNormalize(diff); diff = ccpNormalize(diff);

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@ -95,8 +95,7 @@ void MotionStreakTest2::ccTouchesMoved(CCSet* touches, CCEvent* event)
CCSetIterator it = touches->begin(); CCSetIterator it = touches->begin();
CCTouch* touch = (CCTouch*)(*it); CCTouch* touch = (CCTouch*)(*it);
CCPoint touchLocation = touch->locationInView(); CCPoint touchLocation = touch->getLocation();
touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation );
streak->setPosition( touchLocation ); streak->setPosition( touchLocation );
} }

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@ -76,8 +76,7 @@ void MutiTouchTestLayer::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)
{ {
CCTouch* pTouch = (CCTouch*)(*iter); CCTouch* pTouch = (CCTouch*)(*iter);
TouchPoint* pTouchPoint = TouchPoint::touchPointWithParent(this); TouchPoint* pTouchPoint = TouchPoint::touchPointWithParent(this);
CCPoint location = pTouch->locationInView(); CCPoint location = pTouch->getLocation();
location = CCDirector::sharedDirector()->convertToGL(location);
pTouchPoint->setTouchPos(location); pTouchPoint->setTouchPos(location);
pTouchPoint->setTouchColor(s_TouchColors[pTouch->getID()]); pTouchPoint->setTouchColor(s_TouchColors[pTouch->getID()]);
@ -96,8 +95,7 @@ void MutiTouchTestLayer::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
{ {
CCTouch* pTouch = (CCTouch*)(*iter); CCTouch* pTouch = (CCTouch*)(*iter);
TouchPoint* pTP = (TouchPoint*)s_dic.objectForKey(pTouch->getID()); TouchPoint* pTP = (TouchPoint*)s_dic.objectForKey(pTouch->getID());
CCPoint location = pTouch->locationInView(); CCPoint location = pTouch->getLocation();
location = CCDirector::sharedDirector()->convertToGL(location);
pTP->setTouchPos(location); pTP->setTouchPos(location);
} }
} }

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@ -800,9 +800,7 @@ void ConvertToNode::ccTouchesEnded(CCSet* touches, CCEvent *event)
for( CCSetIterator it = touches->begin(); it != touches->end(); ++it) for( CCSetIterator it = touches->begin(); it != touches->end(); ++it)
{ {
CCTouch* touch = (CCTouch*)(*it); CCTouch* touch = (CCTouch*)(*it);
CCPoint location = touch->locationInView(); CCPoint location = touch->getLocation();
location = CCDirector::sharedDirector()->convertToGL(location);
for( int i = 0; i < 3; i++) for( int i = 0; i < 3; i++)
{ {

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@ -153,13 +153,7 @@ void Parallax2::ccTouchCancelled(CCTouch* touch, CCEvent* event)
void Parallax2::ccTouchMoved(CCTouch* touch, CCEvent* event) void Parallax2::ccTouchMoved(CCTouch* touch, CCEvent* event)
{ {
CCPoint touchLocation = touch->locationInView(); CCPoint diff = touch->getDelta();
CCPoint prevLocation = touch->previousLocationInView();
touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation );
prevLocation = CCDirector::sharedDirector()->convertToGL( prevLocation );
CCPoint diff = ccpSub(touchLocation,prevLocation);
CCNode* node = getChildByTag(kTagNode); CCNode* node = getChildByTag(kTagNode);
CCPoint currentPos = node->getPosition(); CCPoint currentPos = node->getPosition();

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@ -1155,8 +1155,7 @@ void ParticleDemo::ccTouchMoved(CCTouch* touch, CCEvent* event)
void ParticleDemo::ccTouchEnded(CCTouch* touch, CCEvent* event) void ParticleDemo::ccTouchEnded(CCTouch* touch, CCEvent* event)
{ {
CCPoint location = touch->locationInView(); CCPoint location = touch->getLocation();
CCPoint convertedLocation = CCDirector::sharedDirector()->convertToGL(location);
CCPoint pos = CCPointZero; CCPoint pos = CCPointZero;
if (m_background) if (m_background)
@ -1166,7 +1165,7 @@ void ParticleDemo::ccTouchEnded(CCTouch* touch, CCEvent* event)
if (m_emitter != NULL) if (m_emitter != NULL)
{ {
m_emitter->setPosition( ccpSub(convertedLocation, pos) ); m_emitter->setPosition( ccpSub(location, pos) );
} }
} }

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@ -210,10 +210,8 @@ RenderTextureSave::~RenderTextureSave()
void RenderTextureSave::ccTouchesMoved(CCSet* touches, CCEvent* event) void RenderTextureSave::ccTouchesMoved(CCSet* touches, CCEvent* event)
{ {
CCTouch *touch = (CCTouch *)touches->anyObject(); CCTouch *touch = (CCTouch *)touches->anyObject();
CCPoint start = touch->locationInView(); CCPoint start = touch->getLocation();
start = CCDirector::sharedDirector()->convertToGL(start); CCPoint end = touch->getPreviousLocation();
CCPoint end = touch->previousLocationInView();
end = CCDirector::sharedDirector()->convertToGL(end);
// begin drawing to the render texture // begin drawing to the render texture
m_pTarget->begin(); m_pTarget->begin();
@ -401,9 +399,8 @@ void RenderTextureZbuffer::ccTouchesBegan(cocos2d::CCSet *touches, cocos2d::CCEv
for (iter = touches->begin(); iter != touches->end(); ++iter) for (iter = touches->begin(); iter != touches->end(); ++iter)
{ {
touch = (CCTouch *)(*iter); touch = (CCTouch *)(*iter);
CCPoint location = touch->locationInView(); CCPoint location = touch->getLocation();
location = CCDirector::sharedDirector()->convertToGL(location);
sp1->setPosition(location); sp1->setPosition(location);
sp2->setPosition(location); sp2->setPosition(location);
sp3->setPosition(location); sp3->setPosition(location);
@ -423,9 +420,8 @@ void RenderTextureZbuffer::ccTouchesMoved(CCSet* touches, CCEvent* event)
for (iter = touches->begin(); iter != touches->end(); ++iter) for (iter = touches->begin(); iter != touches->end(); ++iter)
{ {
touch = (CCTouch *)(*iter); touch = (CCTouch *)(*iter);
CCPoint location = touch->locationInView(); CCPoint location = touch->getLocation();
location = CCDirector::sharedDirector()->convertToGL(location);
sp1->setPosition(location); sp1->setPosition(location);
sp2->setPosition(location); sp2->setPosition(location);
sp3->setPosition(location); sp3->setPosition(location);

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@ -1 +1 @@
5fc56349b3bc725b72183e738c2673d084631809 50af410e677a3b1b7d5fd6f2725dfd200284bc78

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@ -204,8 +204,7 @@ void KeyboardNotificationLayer::keyboardWillShow(CCIMEKeyboardNotificationInfo&
bool KeyboardNotificationLayer::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) bool KeyboardNotificationLayer::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
{ {
CCLOG("++++++++++++++++++++++++++++++++++++++++++++"); CCLOG("++++++++++++++++++++++++++++++++++++++++++++");
m_beginPos = pTouch->locationInView(); m_beginPos = pTouch->getLocation();
m_beginPos = CCDirector::sharedDirector()->convertToGL(m_beginPos);
return true; return true;
} }
@ -216,8 +215,7 @@ void KeyboardNotificationLayer::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
return; return;
} }
CCPoint endPos = pTouch->locationInView(); CCPoint endPos = pTouch->getLocation();
endPos = CCDirector::sharedDirector()->convertToGL(endPos);
float delta = 5.0f; float delta = 5.0f;
if (::abs(endPos.x - m_beginPos.x) > delta if (::abs(endPos.x - m_beginPos.x) > delta

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@ -1533,14 +1533,7 @@ void TileDemo::ccTouchCancelled(CCTouch* touch, CCEvent* event)
void TileDemo::ccTouchMoved(CCTouch* touch, CCEvent* event) void TileDemo::ccTouchMoved(CCTouch* touch, CCEvent* event)
{ {
CCPoint touchLocation = touch->locationInView(); CCPoint diff = touch->getDelta();
CCPoint prevLocation = touch->previousLocationInView();
touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation );
prevLocation = CCDirector::sharedDirector()->convertToGL( prevLocation );
CCPoint diff = ccpSub(touchLocation, prevLocation);
CCNode *node = getChildByTag(kTagTileMap); CCNode *node = getChildByTag(kTagTileMap);
CCPoint currentPos = node->getPosition(); CCPoint currentPos = node->getPosition();
node->setPosition( ccpAdd(currentPos, diff) ); node->setPosition( ccpAdd(currentPos, diff) );

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@ -72,8 +72,7 @@ void Paddle::ccTouchMoved(CCTouch* touch, CCEvent* event)
CCAssert(m_state == kPaddleStateGrabbed, L"Paddle - Unexpected state!"); CCAssert(m_state == kPaddleStateGrabbed, L"Paddle - Unexpected state!");
CCPoint touchPoint = touch->locationInView(); CCPoint touchPoint = touch->getLocation();
touchPoint = CCDirector::sharedDirector()->convertToGL( touchPoint );
setPosition( CCPointMake(touchPoint.x, getPosition().y) ); setPosition( CCPointMake(touchPoint.x, getPosition().y) );
} }

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@ -197,8 +197,7 @@ void TestController::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)
CCSetIterator it = pTouches->begin(); CCSetIterator it = pTouches->begin();
CCTouch* touch = (CCTouch*)(*it); CCTouch* touch = (CCTouch*)(*it);
m_tBeginPos = touch->locationInView(); m_tBeginPos = touch->getLocation();
m_tBeginPos = CCDirector::sharedDirector()->convertToGL( m_tBeginPos );
} }
void TestController::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) void TestController::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
@ -206,8 +205,7 @@ void TestController::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
CCSetIterator it = pTouches->begin(); CCSetIterator it = pTouches->begin();
CCTouch* touch = (CCTouch*)(*it); CCTouch* touch = (CCTouch*)(*it);
CCPoint touchLocation = touch->locationInView(); CCPoint touchLocation = touch->getLocation();
touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation );
float nMoveY = touchLocation.y - m_tBeginPos.y; float nMoveY = touchLocation.y - m_tBeginPos.y;
CCPoint curPos = m_pItemMenu->getPosition(); CCPoint curPos = m_pItemMenu->getPosition();

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@ -1 +1 @@
60d4aa8ea9ce2c7754e7e64dcfd910fb8e7cffc1 c62c8fc39eb5a5c0b9dde4f0cffa9815d032699b