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> - Mesh instancing draw support
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> - Use glslcc as shader workflow, write shader by ESSL310, build to target platforms: MSL for Apple(macOS/iOS/tvOS), ESSL300 for Android, ANGLE, GLSL330 for Desktop GL
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> - Improve ProgramManager for loading custom shader program more easy
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> - Many other improvements: refer to #1279
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> - Improve text rendering, SDF outline support
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> - Improve FileStream, handle large 4GB+ files
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> - Many other improvements: refer to [#1279](https://github.com/axmolengine/axmol/issues/1279)
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**[简体中文](README_CN.md)**
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> - GLESv3: ESSL300
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> - Metal: MSL
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> - 增强shader缓存管理和加载机制,加载API更加易用
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> - 其他更多优化,请查看: #1279
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> - 增强文本渲染, 增加SDF outline支持
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> - 增强FileStream, 使之能处理大文件,FileUtils::getContents在所有平台都基于FileStream读取文件
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> - 其他更多优化,请查看: [#1279](https://github.com/axmolengine/axmol/issues/1279)
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**[English](README.md)**
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