Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable

This commit is contained in:
halx99 2020-08-03 17:51:40 +08:00
parent 8d2ac49cf9
commit b142167560
343 changed files with 996 additions and 3461 deletions

View File

@ -51,6 +51,9 @@ set(BUILD_LUA_LIBS ON)
add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core)
# engine extensions
add_subdirectory(${COCOS2DX_ROOT_PATH}/extensions)
# prevent tests project to build "cocos2d-x/cocos" again
set(BUILD_ENGINE_DONE ON)

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@ -255,6 +255,7 @@ function(setup_cocos_app_config app_name)
cocos_def_copy_resource_target(${app_name})
endif()
target_link_libraries(${app_name} ${CC_EXTENSION_LIBS})
endfunction()
# if cc_variable not set, then set it cc_value

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@ -31,6 +31,9 @@ message(STATUS "HOST_SYSTEM:" ${CMAKE_HOST_SYSTEM_NAME})
# the default behavior of build module
option(BUILD_LUA_LIBS "Build lua libraries" OFF)
# hold the extensions list to auto link to app
set(CC_EXTENSION_LIBS "" CACHE INTERNAL "extensions for auto link to target application")
# include helper functions
include(CocosBuildHelpers)

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@ -34,10 +34,6 @@ set(COCOS2D_X_VERSION 4.0)
set(COCOS_CORE_LIB cocos2d)
project(cocos2d_libs)
# default value for cocos2dx extensions modules build
option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
option(BUILD_EXTENSIONS "Build extension library" ON)
option(CC_USE_ALSOFT_ON_APPLE "Use openal-soft on apple platform" OFF)
set(CC_USE_ALSOFT_ON_APPLE ${CC_USE_ALSOFT_ON_APPLE} CACHE BOOL "Use openal-soft on apple platform" FORCE)
@ -59,24 +55,6 @@ include(ui/CMakeLists.txt)
include(network/CMakeLists.txt)
include(audio/CMakeLists.txt)
if(BUILD_EDITOR_COCOSTUDIO)
include(editor-support/cocostudio/CMakeLists.txt)
set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_CS_SRC} ${COCOS_CS_HEADER})
endif(BUILD_EDITOR_COCOSTUDIO)
if(BUILD_EDITOR_SPINE)
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/editor-support/spine/CMakeLists.txt")
include(editor-support/spine/CMakeLists.txt)
else()
message(WARNING "${CMAKE_CURRENT_SOURCE_DIR}/editor-support/spine/CMakeLists.txt not found!")
endif()
set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_SPINE_SRC} ${COCOS_SPINE_HEADER})
endif(BUILD_EDITOR_SPINE)
if(BUILD_EXTENSIONS)
include(../extensions/CMakeLists.txt)
endif(BUILD_EXTENSIONS)
set(COCOS_HEADER cocos2d.h
${COCOS_2D_HEADER}
${COCOS_3D_HEADER}
@ -90,8 +68,6 @@ set(COCOS_HEADER cocos2d.h
${COCOS_AUDIO_HEADER}
${COCOS_UI_HEADER}
${COCOS_NETWORK_HEADER}
${COCOS_EDITOR_SUPPORT_HEADER}
${COCOS_EXTENSIONS_HEADER}
)
set(COCOS_SRC cocos2d.cpp
@ -107,8 +83,6 @@ set(COCOS_SRC cocos2d.cpp
${COCOS_AUDIO_SRC}
${COCOS_UI_SRC}
${COCOS_NETWORK_SRC}
${COCOS_EDITOR_SUPPORT_SRC}
${COCOS_EXTENSIONS_SRC}
)
list(APPEND COCOS_SRC ${COCOS_HEADER})
@ -129,10 +103,10 @@ use_cocos2dx_libs_depend(cocos2d)
target_include_directories(cocos2d
PUBLIC ${COCOS2DX_ROOT_PATH}
PUBLIC ${COCOS2DX_ROOT_PATH}/external
PUBLIC ${COCOS2DX_ROOT_PATH}/cocos
PUBLIC ${COCOS2DX_ROOT_PATH}/extensions
PUBLIC ${COCOS2DX_ROOT_PATH}/cocos
PUBLIC ${COCOS2DX_ROOT_PATH}/cocos/platform
PUBLIC ${COCOS2DX_ROOT_PATH}/cocos/editor-support
INTERFACE ${COCOS2DX_ROOT_PATH}/cocos/base
INTERFACE ${COCOS2DX_ROOT_PATH}/cocos/audio/include
INTERFACE ${COCOS2DX_ROOT_PATH}/cocos/platform/${PLATFORM_FOLDER}

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@ -1,204 +0,0 @@
set(COCOS_CS_HEADER
editor-support/cocostudio/CCProcessBase.h
editor-support/cocostudio/TriggerMng.h
editor-support/cocostudio/CCDataReaderHelper.h
editor-support/cocostudio/CCDisplayManager.h
editor-support/cocostudio/CCComAttribute.h
editor-support/cocostudio/CCArmatureDefine.h
editor-support/cocostudio/CCUtilMath.h
editor-support/cocostudio/CCInputDelegate.h
editor-support/cocostudio/CCDecorativeDisplay.h
editor-support/cocostudio/CCActionManagerEx.h
editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h
editor-support/cocostudio/ActionTimeline/CCSkeletonNode.h
editor-support/cocostudio/ActionTimeline/CCFrame.h
editor-support/cocostudio/ActionTimeline/CCActionTimeline.h
editor-support/cocostudio/ActionTimeline/CCActionTimelineNode.h
editor-support/cocostudio/ActionTimeline/CCBoneNode.h
editor-support/cocostudio/ActionTimeline/CCTimeLine.h
editor-support/cocostudio/ActionTimeline/CSLoader.h
editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.h
editor-support/cocostudio/ActionTimeline/CCSkinNode.h
editor-support/cocostudio/ActionTimeline/CCActionTimelineData.h
editor-support/cocostudio/CocosStudioExtension.h
editor-support/cocostudio/CCTransformHelp.h
editor-support/cocostudio/CocoStudio.h
editor-support/cocostudio/CCBatchNode.h
editor-support/cocostudio/CCActionFrame.h
editor-support/cocostudio/FlatBuffersSerialize.h
editor-support/cocostudio/CCComRender.h
editor-support/cocostudio/CSLanguageDataBinary_generated.h
editor-support/cocostudio/CCSpriteFrameCacheHelper.h
editor-support/cocostudio/CCBone.h
editor-support/cocostudio/CocosStudioExport.h
editor-support/cocostudio/CCArmatureAnimation.h
editor-support/cocostudio/CCActionFrameEasing.h
editor-support/cocostudio/CCTween.h
editor-support/cocostudio/CCActionNode.h
editor-support/cocostudio/CSParse3DBinary_generated.h
editor-support/cocostudio/DictionaryHelper.h
editor-support/cocostudio/CSParseBinary_generated.h
editor-support/cocostudio/CCComBase.h
editor-support/cocostudio/WidgetCallBackHandlerProtocol.h
editor-support/cocostudio/WidgetReader/ArmatureNodeReader/ArmatureNodeReader.h
editor-support/cocostudio/WidgetReader/ArmatureNodeReader/CSArmatureNode_generated.h
editor-support/cocostudio/WidgetReader/ProjectNodeReader/ProjectNodeReader.h
editor-support/cocostudio/WidgetReader/GameNode3DReader/GameNode3DReader.h
editor-support/cocostudio/WidgetReader/ListViewReader/ListViewReader.h
editor-support/cocostudio/WidgetReader/GameMapReader/GameMapReader.h
editor-support/cocostudio/WidgetReader/UserCameraReader/UserCameraReader.h
editor-support/cocostudio/WidgetReader/LoadingBarReader/LoadingBarReader.h
editor-support/cocostudio/WidgetReader/SpriteReader/SpriteReader.h
editor-support/cocostudio/WidgetReader/TextAtlasReader/TextAtlasReader.h
editor-support/cocostudio/WidgetReader/Node3DReader/Node3DReader.h
editor-support/cocostudio/WidgetReader/WidgetReaderProtocol.h
editor-support/cocostudio/WidgetReader/ButtonReader/ButtonReader.h
editor-support/cocostudio/WidgetReader/Light3DReader/Light3DReader.h
editor-support/cocostudio/WidgetReader/SpineSkeletonReader/SpineSkeletonReader.h
editor-support/cocostudio/WidgetReader/TabControlReader/TabControlReader.h
editor-support/cocostudio/WidgetReader/TabControlReader/CSTabControl_generated.h
editor-support/cocostudio/WidgetReader/TextReader/TextReader.h
editor-support/cocostudio/WidgetReader/WidgetReader.h
editor-support/cocostudio/WidgetReader/PageViewReader/PageViewReader.h
editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.h
editor-support/cocostudio/WidgetReader/ImageViewReader/ImageViewReader.h
editor-support/cocostudio/WidgetReader/LayoutReader/LayoutReader.h
editor-support/cocostudio/WidgetReader/SingleNodeReader/SingleNodeReader.h
editor-support/cocostudio/WidgetReader/NodeReaderDefine.h
editor-support/cocostudio/WidgetReader/TextBMFontReader/TextBMFontReader.h
editor-support/cocostudio/WidgetReader/CheckBoxReader/CheckBoxReader.h
editor-support/cocostudio/WidgetReader/Sprite3DReader/Sprite3DReader.h
editor-support/cocostudio/WidgetReader/SliderReader/SliderReader.h
editor-support/cocostudio/WidgetReader/ComAudioReader/ComAudioReader.h
editor-support/cocostudio/WidgetReader/ParticleReader/ParticleReader.h
editor-support/cocostudio/WidgetReader/Particle3DReader/Particle3DReader.h
editor-support/cocostudio/WidgetReader/SkeletonReader/CSBoneBinary_generated.h
editor-support/cocostudio/WidgetReader/SkeletonReader/SkeletonNodeReader.h
editor-support/cocostudio/WidgetReader/SkeletonReader/BoneNodeReader.h
editor-support/cocostudio/WidgetReader/ScrollViewReader/ScrollViewReader.h
editor-support/cocostudio/WidgetReader/TextFieldReader/TextFieldReader.h
editor-support/cocostudio/WidgetReader/TextFieldReader/TextFieldExReader.h
editor-support/cocostudio/WidgetReader/RichTextReader/RichTextReader.h
editor-support/cocostudio/WidgetReader/RadioButtonReader/RadioButtonReader.h
editor-support/cocostudio/WidgetReader/RadioButtonReader/RadioButtonGroupReader.h
editor-support/cocostudio/WidgetReader/NodeReaderProtocol.h
editor-support/cocostudio/CCComAudio.h
editor-support/cocostudio/CCDisplayFactory.h
editor-support/cocostudio/CCArmature.h
editor-support/cocostudio/CCArmatureDataManager.h
editor-support/cocostudio/CCDatas.h
editor-support/cocostudio/CCComExtensionData.h
editor-support/cocostudio/CCComController.h
editor-support/cocostudio/TriggerObj.h
editor-support/cocostudio/CocoLoader.h
editor-support/cocostudio/CCColliderDetector.h
editor-support/cocostudio/LocalizationManager.h
editor-support/cocostudio/CCActionObject.h
editor-support/cocostudio/TriggerBase.h
editor-support/cocostudio/CCSSceneReader.h
editor-support/cocostudio/CCSGUIReader.h
editor-support/cocostudio/CCSkin.h
editor-support/cocostudio/ext/SimpleTimer.h
editor-support/cocostudio/ext/matrix3f.hpp
editor-support/cocostudio/ext/glslutils.hpp
editor-support/cocostudio/ext/LayoutHelper.h
editor-support/cocostudio/ext/UITextFieldEx.h
editor-support/cocostudio/ext/SpineSkeletonDataCache.h
)
set(COCOS_CS_SRC
editor-support/cocostudio/CCActionFrame.cpp
editor-support/cocostudio/CCActionFrameEasing.cpp
editor-support/cocostudio/CCActionManagerEx.cpp
editor-support/cocostudio/CCActionNode.cpp
editor-support/cocostudio/CCActionObject.cpp
editor-support/cocostudio/CCArmature.cpp
editor-support/cocostudio/CCArmatureAnimation.cpp
editor-support/cocostudio/CCArmatureDataManager.cpp
editor-support/cocostudio/CCArmatureDefine.cpp
editor-support/cocostudio/CCBatchNode.cpp
editor-support/cocostudio/CCBone.cpp
editor-support/cocostudio/CCColliderDetector.cpp
editor-support/cocostudio/CCComAttribute.cpp
editor-support/cocostudio/CCComAudio.cpp
editor-support/cocostudio/CCComController.cpp
editor-support/cocostudio/CCComRender.cpp
editor-support/cocostudio/CCDataReaderHelper.cpp
editor-support/cocostudio/CCDatas.cpp
editor-support/cocostudio/CCDecorativeDisplay.cpp
editor-support/cocostudio/CCDisplayFactory.cpp
editor-support/cocostudio/CCDisplayManager.cpp
editor-support/cocostudio/CCInputDelegate.cpp
editor-support/cocostudio/CCProcessBase.cpp
editor-support/cocostudio/CCSGUIReader.cpp
editor-support/cocostudio/CCSSceneReader.cpp
editor-support/cocostudio/CCSkin.cpp
editor-support/cocostudio/CCSpriteFrameCacheHelper.cpp
editor-support/cocostudio/CCTransformHelp.cpp
editor-support/cocostudio/CCTween.cpp
editor-support/cocostudio/CCUtilMath.cpp
editor-support/cocostudio/CocoLoader.cpp
editor-support/cocostudio/DictionaryHelper.cpp
editor-support/cocostudio/LocalizationManager.cpp
editor-support/cocostudio/TriggerBase.cpp
editor-support/cocostudio/TriggerMng.cpp
editor-support/cocostudio/TriggerObj.cpp
editor-support/cocostudio/FlatBuffersSerialize.cpp
editor-support/cocostudio/CCComExtensionData.cpp
editor-support/cocostudio/CocoStudio.cpp
editor-support/cocostudio/WidgetCallBackHandlerProtocol.cpp
editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.cpp
editor-support/cocostudio/WidgetReader/SingleNodeReader/SingleNodeReader.cpp
editor-support/cocostudio/WidgetReader/SpriteReader/SpriteReader.cpp
editor-support/cocostudio/WidgetReader/ParticleReader/ParticleReader.cpp
editor-support/cocostudio/WidgetReader/GameMapReader/GameMapReader.cpp
editor-support/cocostudio/WidgetReader/ProjectNodeReader/ProjectNodeReader.cpp
editor-support/cocostudio/WidgetReader/ComAudioReader/ComAudioReader.cpp
editor-support/cocostudio/WidgetReader/WidgetReader.cpp
editor-support/cocostudio/WidgetReader/LoadingBarReader/LoadingBarReader.cpp
editor-support/cocostudio/WidgetReader/ListViewReader/ListViewReader.cpp
editor-support/cocostudio/WidgetReader/TextFieldReader/TextFieldReader.cpp
editor-support/cocostudio/WidgetReader/TextFieldReader/TextFieldExReader.cpp
editor-support/cocostudio/WidgetReader/RichTextReader/RichTextReader.cpp
editor-support/cocostudio/WidgetReader/RadioButtonReader/RadioButtonReader.cpp
editor-support/cocostudio/WidgetReader/RadioButtonReader/RadioButtonGroupReader.cpp
editor-support/cocostudio/WidgetReader/WidgetReader.cpp
editor-support/cocostudio/WidgetReader/CheckBoxReader/CheckBoxReader.cpp
editor-support/cocostudio/WidgetReader/SliderReader/SliderReader.cpp
editor-support/cocostudio/WidgetReader/PageViewReader/PageViewReader.cpp
editor-support/cocostudio/WidgetReader/TextReader/TextReader.cpp
editor-support/cocostudio/WidgetReader/Node3DReader/Node3DReader.cpp
editor-support/cocostudio/WidgetReader/UserCameraReader/UserCameraReader.cpp
editor-support/cocostudio/WidgetReader/Particle3DReader/Particle3DReader.cpp
editor-support/cocostudio/WidgetReader/Sprite3DReader/Sprite3DReader.cpp
editor-support/cocostudio/WidgetReader/SkeletonReader/BoneNodeReader.cpp
editor-support/cocostudio/WidgetReader/SkeletonReader/SkeletonNodeReader.cpp
editor-support/cocostudio/WidgetReader/TextAtlasReader/TextAtlasReader.cpp
editor-support/cocostudio/WidgetReader/LayoutReader/LayoutReader.cpp
editor-support/cocostudio/WidgetReader/TextBMFontReader/TextBMFontReader.cpp
editor-support/cocostudio/WidgetReader/ImageViewReader/ImageViewReader.cpp
editor-support/cocostudio/WidgetReader/ButtonReader/ButtonReader.cpp
editor-support/cocostudio/WidgetReader/ScrollViewReader/ScrollViewReader.cpp
editor-support/cocostudio/WidgetReader/GameNode3DReader/GameNode3DReader.cpp
editor-support/cocostudio/WidgetReader/Light3DReader/Light3DReader.cpp
editor-support/cocostudio/WidgetReader/SpineSkeletonReader/SpineSkeletonReader.cpp
editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.cpp
editor-support/cocostudio/ActionTimeline/CCActionTimeline.cpp
editor-support/cocostudio/ActionTimeline/CCActionTimelineNode.cpp
editor-support/cocostudio/ActionTimeline/CCFrame.cpp
editor-support/cocostudio/ActionTimeline/CCTimeLine.cpp
editor-support/cocostudio/ActionTimeline/CSLoader.cpp
editor-support/cocostudio/ActionTimeline/CCBoneNode.cpp
editor-support/cocostudio/ActionTimeline/CCSkeletonNode.cpp
editor-support/cocostudio/ActionTimeline/CCSkinNode.cpp
editor-support/cocostudio/ActionTimeline/CCActionTimelineData.cpp
editor-support/cocostudio/FlatBuffersSerialize.cpp
editor-support/cocostudio/WidgetReader/ArmatureNodeReader/ArmatureNodeReader.cpp
editor-support/cocostudio/WidgetReader/TabControlReader/TabControlReader.cpp
editor-support/cocostudio/WidgetReader/NodeReaderProtocol.cpp
editor-support/cocostudio/ext/glslutils.cpp
editor-support/cocostudio/ext/LayoutHelper.cpp
editor-support/cocostudio/ext/SimpleTimer.cpp
editor-support/cocostudio/ext/UITextFieldEx.cpp
editor-support/cocostudio/ext/SpineSkeletonDataCache.cpp
)

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@ -1,73 +0,0 @@
#include "editor-support/cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.h"
#include "editor-support/cocostudio/WidgetReader/SingleNodeReader/SingleNodeReader.h"
#include "editor-support/cocostudio/WidgetReader/SpriteReader/SpriteReader.h"
#include "editor-support/cocostudio/WidgetReader/ParticleReader/ParticleReader.h"
#include "editor-support/cocostudio/WidgetReader/GameMapReader/GameMapReader.h"
#include "editor-support/cocostudio/WidgetReader/ProjectNodeReader/ProjectNodeReader.h"
#include "editor-support/cocostudio/WidgetReader/ComAudioReader/ComAudioReader.h"
#include "editor-support/cocostudio/WidgetReader/ButtonReader/ButtonReader.h"
#include "editor-support/cocostudio/WidgetReader/CheckBoxReader/CheckBoxReader.h"
#include "editor-support/cocostudio/WidgetReader/ImageViewReader/ImageViewReader.h"
#include "editor-support/cocostudio/WidgetReader/TextBMFontReader/TextBMFontReader.h"
#include "editor-support/cocostudio/WidgetReader/TextReader/TextReader.h"
#include "editor-support/cocostudio/WidgetReader/TextFieldReader/TextFieldReader.h"
#include "editor-support/cocostudio/WidgetReader/TextAtlasReader/TextAtlasReader.h"
#include "editor-support/cocostudio/WidgetReader/LoadingBarReader/LoadingBarReader.h"
#include "editor-support/cocostudio/WidgetReader/SliderReader/SliderReader.h"
#include "editor-support/cocostudio/WidgetReader/LayoutReader/LayoutReader.h"
#include "editor-support/cocostudio/WidgetReader/ScrollViewReader/ScrollViewReader.h"
#include "editor-support/cocostudio/WidgetReader/PageViewReader/PageViewReader.h"
#include "editor-support/cocostudio/WidgetReader/ListViewReader/ListViewReader.h"
#include "editor-support/cocostudio/WidgetReader/ArmatureNodeReader/ArmatureNodeReader.h"
#include "editor-support/cocostudio/WidgetReader/Node3DReader/Node3DReader.h"
#include "editor-support/cocostudio/WidgetReader/Sprite3DReader/Sprite3DReader.h"
#include "editor-support/cocostudio/WidgetReader/UserCameraReader/UserCameraReader.h"
#include "editor-support/cocostudio/WidgetReader/Particle3DReader/Particle3DReader.h"
namespace cocostudio
{
void destroyCocosStudio()
{
NodeReader::destroyInstance();
SingleNodeReader::destroyInstance();
SpriteReader::destroyInstance();
ParticleReader::destroyInstance();
GameMapReader::destroyInstance();
ProjectNodeReader::destroyInstance();
ComAudioReader::destroyInstance();
WidgetReader::destroyInstance();
ButtonReader::destroyInstance();
CheckBoxReader::destroyInstance();
ImageViewReader::destroyInstance();
TextBMFontReader::destroyInstance();
TextReader::destroyInstance();
TextFieldReader::destroyInstance();
TextAtlasReader::destroyInstance();
LoadingBarReader::destroyInstance();
SliderReader::destroyInstance();
LayoutReader::destroyInstance();
ScrollViewReader::destroyInstance();
PageViewReader::destroyInstance();
ListViewReader::destroyInstance();
ArmatureNodeReader::destroyInstance();
Node3DReader::destroyInstance();
Sprite3DReader::destroyInstance();
UserCameraReader::destroyInstance();
Particle3DReader::destroyInstance();
cocos2d::CSLoader::destroyInstance();
ArmatureDataManager::destroyInstance();
SceneReader::destroyInstance();
ActionManagerEx::destroyInstance();
GUIReader::destroyInstance();
}
}

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@ -1,75 +0,0 @@
/****************************************************************************
Copyright (c) 2013-2017 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __EDITOR_SUPPORT_COCOSTUDIO_H__
#define __EDITOR_SUPPORT_COCOSTUDIO_H__
#include "editor-support/cocostudio/CCActionFrame.h"
#include "editor-support/cocostudio/CCActionFrameEasing.h"
#include "editor-support/cocostudio/CCActionManagerEx.h"
#include "editor-support/cocostudio/CCActionNode.h"
#include "editor-support/cocostudio/CCActionObject.h"
#include "editor-support/cocostudio/CCArmature.h"
#include "editor-support/cocostudio/CCBone.h"
#include "editor-support/cocostudio/CCArmatureAnimation.h"
#include "editor-support/cocostudio/CCProcessBase.h"
#include "editor-support/cocostudio/CCTween.h"
#include "editor-support/cocostudio/CCDatas.h"
#include "editor-support/cocostudio/CCBatchNode.h"
#include "editor-support/cocostudio/CCDecorativeDisplay.h"
#include "editor-support/cocostudio/CCDisplayFactory.h"
#include "editor-support/cocostudio/CCDisplayManager.h"
#include "editor-support/cocostudio/CCSkin.h"
#include "editor-support/cocostudio/CCColliderDetector.h"
#include "editor-support/cocostudio/CCArmatureDataManager.h"
#include "editor-support/cocostudio/CCArmatureDefine.h"
#include "editor-support/cocostudio/CCDataReaderHelper.h"
#include "editor-support/cocostudio/CCTransformHelp.h"
#include "editor-support/cocostudio/CCUtilMath.h"
#include "editor-support/cocostudio/CCComBase.h"
#include "editor-support/cocostudio/CCComAttribute.h"
#include "editor-support/cocostudio/CCComAudio.h"
#include "editor-support/cocostudio/CCComController.h"
#include "editor-support/cocostudio/CCComRender.h"
#include "editor-support/cocostudio/CCInputDelegate.h"
#include "editor-support/cocostudio/DictionaryHelper.h"
#include "editor-support/cocostudio/CCSGUIReader.h"
#include "editor-support/cocostudio/CCSSceneReader.h"
#include "editor-support/cocostudio/TriggerBase.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.h"
#include "editor-support/cocostudio/ActionTimeline/CCFrame.h"
#include "editor-support/cocostudio/ActionTimeline/CCTimeLine.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimeline.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimelineNode.h"
#include "editor-support/cocostudio/ActionTimeline/CCBoneNode.h"
#include "editor-support/cocostudio/ActionTimeline/CCSkeletonNode.h"
#include "editor-support/cocostudio/ActionTimeline/CSLoader.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
namespace cocostudio
{
void CC_STUDIO_DLL destroyCocosStudio();
}
#endif

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@ -1,3 +0,0 @@
#include "editor-support/cocostudio/WidgetReader/NodeReaderDefine.h"

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@ -1,550 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\Animation.c">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\2d\wp_8.1_props\cocos2d_wp_8.1_platform.props" />
<Import Project="..\..\..\..\2d\winrt_8.1_props\cocos2d_winrt_8.1.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\angle\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ProgramDataBaseFileName>$(OutDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>WIN32;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\angle\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ProgramDataBaseFileName>$(OutDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\angle\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ProgramDataBaseFileName>$(OutDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>WIN32;_WINDOWS;_LIB;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(EngineRoot)external\wp_8.1-specific\angle\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ProgramDataBaseFileName>$(OutDir)$(TargetName).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
<Lib>
<AdditionalOptions>/IGNORE:4264 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
</ItemGroup>
</Project>

View File

@ -1,10 +0,0 @@
file(GLOB_RECURSE COCOS_SPINE_SRC
${CMAKE_CURRENT_LIST_DIR}/*.cpp
${CMAKE_CURRENT_LIST_DIR}/**/*.cpp
)
file(GLOB_RECURSE COCOS_SPINE_HEADER
${CMAKE_CURRENT_LIST_DIR}/*.h
${CMAKE_CURRENT_LIST_DIR}/**/*.h
)

View File

@ -1,5 +1,5 @@
#include "scripting/lua-bindings/auto/lua_cocos2dx_csloader_auto.hpp"
#include "editor-support/cocostudio/ActionTimeline/CSLoader.h"
#include "cocostudio/ActionTimeline/CSLoader.h"
#include "scripting/lua-bindings/manual/tolua_fix.h"
#include "scripting/lua-bindings/manual/LuaBasicConversions.h"

View File

@ -1,6 +1,6 @@
#include "scripting/lua-bindings/auto/lua_cocos2dx_studio_auto.hpp"
#include "editor-support/cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CCComExtensionData.h"
#include "cocostudio/CocoStudio.h"
#include "cocostudio/CCComExtensionData.h"
#include "scripting/lua-bindings/manual/cocostudio/lua-cocos-studio-conversions.h"
#include "scripting/lua-bindings/manual/tolua_fix.h"
#include "scripting/lua-bindings/manual/LuaBasicConversions.h"

View File

@ -35,7 +35,7 @@ extern "C" {
#include "scripting/lua-bindings/manual/tolua_fix.h"
#include "scripting/lua-bindings/manual/Lua-BindingsExport.h"
#include "editor-support/cocostudio/CocosStudioExtension.h"
#include "cocostudio/CocosStudioExtension.h"
#include "2d/CCLabel.h"
#include "2d/CCSprite.h"
#include "3d/CCBundle3D.h"

View File

@ -25,7 +25,7 @@
#ifndef COCOS_SCRIPTING_LUA_BINDINGS_LUA_COCOS2DX_CUSTOM_GUI_READER_H
#define COCOS_SCRIPTING_LUA_BINDINGS_LUA_COCOS2DX_CUSTOM_GUI_READER_H
#include "editor-support/cocostudio/WidgetReader/WidgetReader.h"
#include "cocostudio/WidgetReader/WidgetReader.h"
USING_NS_CC;

View File

@ -24,7 +24,7 @@
****************************************************************************/
#include "scripting/lua-bindings/manual/cocostudio/lua-cocos-studio-conversions.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimeline.h"
#include "cocostudio/ActionTimeline/CCActionTimeline.h"
#if COCOS2D_DEBUG >=1
extern void luaval_to_native_err(lua_State* L,const char* msg,tolua_Error* err, const char* funcName);

View File

@ -31,7 +31,7 @@
#include "scripting/lua-bindings/manual/LuaBasicConversions.h"
#include "scripting/lua-bindings/manual/cocos2d/LuaScriptHandlerMgr.h"
#include "scripting/lua-bindings/manual/CCLuaValue.h"
#include "editor-support/cocostudio/CocoStudio.h"
#include "cocostudio/CocoStudio.h"
#include "scripting/lua-bindings/manual/CCLuaEngine.h"
#include "scripting/lua-bindings/manual/cocostudio/CustomGUIReader.h"

View File

@ -27,9 +27,9 @@
#include "scripting/lua-bindings/manual/LuaBasicConversions.h"
#include "scripting/lua-bindings/manual/CCLuaValue.h"
#include "scripting/lua-bindings/manual/CCLuaEngine.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimeline.h"
#include "editor-support/cocostudio/ActionTimeline/CSLoader.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimelineNode.h"
#include "cocostudio/ActionTimeline/CCActionTimeline.h"
#include "cocostudio/ActionTimeline/CSLoader.h"
#include "cocostudio/ActionTimeline/CCActionTimelineNode.h"
int lua_cocos2dx_csloader_CSLoader_createTimeline(lua_State* tolua_S)
{

View File

@ -26,7 +26,7 @@
#ifndef LUASKELETONANIMATION_H_
#define LUASKELETONANIMATION_H_
#include "editor-support/spine/spine-cocos2dx.h"
#include "spine/spine-cocos2dx.h"
/// @cond
class LuaSkeletonAnimation: public spine::SkeletonAnimation {

View File

@ -56,7 +56,6 @@ THE SOFTWARE.
#include "ui/UIEditBox/UIEditBox.h"
#include "ui/UILayoutComponent.h"
#include "ui/UITabControl.h"
#include "editor-support/cocostudio/CocosStudioExtension.h"
/**
* @addtogroup ui

View File

@ -74,4 +74,53 @@
#define __LAYOUT_COMPONENT_NAME "__ui_layout"
///@endcond
NS_CC_BEGIN
struct CC_DLL ResourceData
{
int type;
std::string file;
std::string plist;
ResourceData()
{
type = 0;
file = "";
plist = "";
}
ResourceData(const ResourceData& rv)
{
type = rv.type;
file = rv.file;
plist = rv.plist;
}
ResourceData(ResourceData&& rv)
{
type = rv.type;
file = std::move(rv.file);
plist = std::move(rv.plist);
}
ResourceData(int iType, std::string sFile, std::string sPlist)
{
type = iType;
file = sFile;
plist = sPlist;
}
ResourceData& operator=(const ResourceData& rv)
{
type = rv.type;
file = rv.file;
plist = rv.plist;
return *this;
}
ResourceData& operator=(ResourceData&& rv)
{
type = rv.type;
file = std::move(rv.file);
plist = std::move(rv.plist);
return *this;
}
};
NS_CC_END
#endif /* defined(__TestCpp__GUIDefine__) */

View File

@ -25,7 +25,6 @@ THE SOFTWARE.
#include "ui/UIAbstractCheckButton.h"
#include "2d/CCSprite.h"
#include "editor-support/cocostudio/CocosStudioExtension.h"
#include "renderer/ccShaders.h"
#include "renderer/backend/ProgramStateRegistry.h"

View File

@ -31,7 +31,6 @@ THE SOFTWARE.
#include "platform/CCFileUtils.h"
#include "ui/UIHelper.h"
#include <algorithm>
#include "editor-support/cocostudio/CocosStudioExtension.h"
NS_CC_BEGIN

View File

@ -27,7 +27,6 @@ THE SOFTWARE.
#include "ui/UIScale9Sprite.h"
#include "ui/UIHelper.h"
#include "2d/CCSprite.h"
#include "editor-support/cocostudio/CocosStudioExtension.h"
NS_CC_BEGIN

View File

@ -35,7 +35,6 @@ THE SOFTWARE.
#include "2d/CCSprite.h"
#include "base/CCEventFocus.h"
#include "base/CCStencilStateManager.h"
#include "editor-support/cocostudio/CocosStudioExtension.h"
#include <algorithm>

View File

@ -27,7 +27,6 @@ THE SOFTWARE.
#include "ui/UIHelper.h"
#include "ui/UIScale9Sprite.h"
#include "2d/CCSprite.h"
#include "editor-support/cocostudio/CocosStudioExtension.h"
NS_CC_BEGIN

View File

@ -28,7 +28,6 @@ THE SOFTWARE.
#include "ui/UIHelper.h"
#include "2d/CCSprite.h"
#include "2d/CCCamera.h"
#include "editor-support/cocostudio/CocosStudioExtension.h"
#include "renderer/ccShaders.h"
NS_CC_BEGIN

View File

@ -25,7 +25,6 @@ THE SOFTWARE.
#include "ui/UITextAtlas.h"
#include "2d/CCLabel.h"
#include "editor-support/cocostudio/CocosStudioExtension.h"
NS_CC_BEGIN

View File

@ -25,7 +25,6 @@ THE SOFTWARE.
#include "ui/UITextBMFont.h"
#include "2d/CCLabel.h"
#include "editor-support/cocostudio/CocosStudioExtension.h"
NS_CC_BEGIN

View File

@ -1,355 +1,46 @@
set(COCOS_EXTENSIONS_HEADER
../extensions/ExtensionMacros.h
../extensions/assets-manager/AssetsManagerEx.h
../extensions/assets-manager/Manifest.h
../extensions/assets-manager/CCEventListenerAssetsManagerEx.h
../extensions/assets-manager/AssetsManager.h
../extensions/assets-manager/CCEventAssetsManagerEx.h
../extensions/physics-nodes/CCPhysicsSprite.h
../extensions/physics-nodes/CCPhysicsDebugNode.h
../extensions/Particle3D/CCParticleSystem3D.h
../extensions/Particle3D/PU/CCPUDoExpireEventHandler.h
../extensions/Particle3D/PU/CCPUParticleSystem3D.h
../extensions/Particle3D/PU/CCPUDoStopSystemEventHandler.h
../extensions/Particle3D/PU/CCPUAffectorManager.h
../extensions/Particle3D/PU/CCPUTechniqueTranslator.h
../extensions/Particle3D/PU/CCPURender.h
../extensions/Particle3D/PU/CCPUObserver.h
../extensions/Particle3D/PU/CCPUMeshSurfaceEmitterTranslator.h
../extensions/Particle3D/PU/CCPUAlignAffector.h
../extensions/Particle3D/PU/CCPUSphereColliderTranslator.h
../extensions/Particle3D/PU/CCPUAffectorTranslator.h
../extensions/Particle3D/PU/CCPUTextureRotator.h
../extensions/Particle3D/PU/CCPUTextureRotatorTranslator.h
../extensions/Particle3D/PU/CCPUParticleSystem3DTranslator.h
../extensions/Particle3D/PU/CCPUCircleEmitterTranslator.h
../extensions/Particle3D/PU/CCPURandomiser.h
../extensions/Particle3D/PU/CCPUBoxCollider.h
../extensions/Particle3D/PU/CCPUScriptCompiler.h
../extensions/Particle3D/PU/CCPUDynamicAttributeTranslator.h
../extensions/Particle3D/PU/CCPUOnRandomObserver.h
../extensions/Particle3D/PU/CCPUOnCollisionObserver.h
../extensions/Particle3D/PU/CCPUBoxEmitterTranslator.h
../extensions/Particle3D/PU/CCPUDoAffectorEventHandler.h
../extensions/Particle3D/PU/CCPUEventHandlerTranslator.h
../extensions/Particle3D/PU/CCPULineEmitterTranslator.h
../extensions/Particle3D/PU/CCPUMaterialTranslator.h
../extensions/Particle3D/PU/CCPUVelocityMatchingAffector.h
../extensions/Particle3D/PU/CCPUEmitterTranslator.h
../extensions/Particle3D/PU/CCPUOnCountObserver.h
../extensions/Particle3D/PU/CCPUScriptParser.h
../extensions/Particle3D/PU/CCPUOnEmissionObserver.h
../extensions/Particle3D/PU/CCPUBaseForceAffectorTranslator.h
../extensions/Particle3D/PU/CCPURibbonTrailRender.h
../extensions/Particle3D/PU/CCPUDoPlacementParticleEventHandlerTranslator.h
../extensions/Particle3D/PU/CCPUDoScaleEventHandler.h
../extensions/Particle3D/PU/CCPUScriptTranslator.h
../extensions/Particle3D/PU/CCPURandomiserTranslator.h
../extensions/Particle3D/PU/CCPUBoxEmitter.h
../extensions/Particle3D/PU/CCPUPlaneColliderTranslator.h
../extensions/Particle3D/PU/CCPUVortexAffectorTranslator.h
../extensions/Particle3D/PU/CCPUUtil.h
../extensions/Particle3D/PU/CCPUListener.h
../extensions/Particle3D/PU/CCPUGravityAffectorTranslator.h
../extensions/Particle3D/PU/CCPUDoEnableComponentEventHandler.h
../extensions/Particle3D/PU/CCPUInterParticleCollider.h
../extensions/Particle3D/PU/CCPUDoStopSystemEventHandlerTranslator.h
../extensions/Particle3D/PU/CCPUPositionEmitterTranslator.h
../extensions/Particle3D/PU/CCPUGeometryRotator.h
../extensions/Particle3D/PU/CCPUOnEventFlagObserver.h
../extensions/Particle3D/PU/CCPULinearForceAffector.h
../extensions/Particle3D/PU/CCPUOnTimeObserverTranslator.h
../extensions/Particle3D/PU/CCPUBillboardChain.h
../extensions/Particle3D/PU/CCPUScaleVelocityAffectorTranslator.h
../extensions/Particle3D/PU/CCPUParticleFollower.h
../extensions/Particle3D/PU/CCPUPositionEmitter.h
../extensions/Particle3D/PU/CCPUTextureAnimatorTranslator.h
../extensions/Particle3D/PU/CCPUPlaneCollider.h
../extensions/Particle3D/PU/CCPUBehaviour.h
../extensions/Particle3D/PU/CCPUOnQuotaObserver.h
../extensions/Particle3D/PU/CCPULineAffectorTranslator.h
../extensions/Particle3D/PU/CCPUJetAffectorTranslator.h
../extensions/Particle3D/PU/CCPUDoEnableComponentEventHandlerTranslator.h
../extensions/Particle3D/PU/CCPUForceFieldAffector.h
../extensions/Particle3D/PU/CCPUDoFreezeEventHandler.h
../extensions/Particle3D/PU/CCPUOnClearObserverTranslator.h
../extensions/Particle3D/PU/CCPUAffector.h
../extensions/Particle3D/PU/CCPUAlignAffectorTranslator.h
../extensions/Particle3D/PU/CCPUEmitterManager.h
../extensions/Particle3D/PU/CCPUObserverTranslator.h
../extensions/Particle3D/PU/CCPUBaseCollider.h
../extensions/Particle3D/PU/CCPUParticleFollowerTranslator.h
../extensions/Particle3D/PU/CCPUBaseColliderTranslator.h
../extensions/Particle3D/PU/CCPUOnVelocityObserverTranslator.h
../extensions/Particle3D/PU/CCPUVertexEmitter.h
../extensions/Particle3D/PU/CCPUMaterialManager.h
../extensions/Particle3D/PU/CCPUScaleAffectorTranslator.h
../extensions/Particle3D/PU/CCPUSphereSurfaceEmitterTranslator.h
../extensions/Particle3D/PU/CCPUSphereSurfaceEmitter.h
../extensions/Particle3D/PU/CCPUEmitter.h
../extensions/Particle3D/PU/CCPUCollisionAvoidanceAffector.h
../extensions/Particle3D/PU/CCPUDoFreezeEventHandlerTranslator.h
../extensions/Particle3D/PU/CCPUSimpleSpline.h
../extensions/Particle3D/PU/CCPUFlockCenteringAffector.h
../extensions/Particle3D/PU/CCPUOnExpireObserverTranslator.h
../extensions/Particle3D/PU/CCPULineEmitter.h
../extensions/Particle3D/PU/CCPUDoAffectorEventHandlerTranslator.h
../extensions/Particle3D/PU/CCPUTextureAnimator.h
../extensions/Particle3D/PU/CCPUSineForceAffectorTranslator.h
../extensions/Particle3D/PU/CCPUCircleEmitter.h
../extensions/Particle3D/PU/CCPUSlaveBehaviour.h
../extensions/Particle3D/PU/CCPUOnPositionObserverTranslator.h
../extensions/Particle3D/PU/CCPUOnEventFlagObserverTranslator.h
../extensions/Particle3D/PU/CCPUScriptLexer.h
../extensions/Particle3D/PU/CCPUOnExpireObserver.h
../extensions/Particle3D/PU/CCPUOnRandomObserverTranslator.h
../extensions/Particle3D/PU/CCPURibbonTrail.h
../extensions/Particle3D/PU/CCPUColorAffectorTranslator.h
../extensions/Particle3D/PU/CCPUEventHandler.h
../extensions/Particle3D/PU/CCPUNoise.h
../extensions/Particle3D/PU/CCPUEventHandlerManager.h
../extensions/Particle3D/PU/CCPUSlaveBehaviourTranslator.h
../extensions/Particle3D/PU/CCPUColorAffector.h
../extensions/Particle3D/PU/CCPUScaleVelocityAffector.h
../extensions/Particle3D/PU/CCPUDynamicAttribute.h
../extensions/Particle3D/PU/CCPUSphere.h
../extensions/Particle3D/PU/CCPUSlaveEmitter.h
../extensions/Particle3D/PU/CCPUBaseForceAffector.h
../extensions/Particle3D/PU/CCPUVelocityMatchingAffectorTranslator.h
../extensions/Particle3D/PU/CCPUDoScaleEventHandlerTranslator.h
../extensions/Particle3D/PU/CCPUGravityAffector.h
../extensions/Particle3D/PU/CCPUBeamRender.h
../extensions/Particle3D/PU/CCPUOnClearObserver.h
../extensions/Particle3D/PU/CCPUOnEmissionObserverTranslator.h
../extensions/Particle3D/PU/CCPUJetAffector.h
../extensions/Particle3D/PU/CCPUSphereCollider.h
../extensions/Particle3D/PU/CCPUPathFollowerTranslator.h
../extensions/Particle3D/PU/CCPUOnQuotaObserverTranslator.h
../extensions/Particle3D/PU/CCPUPointEmitter.h
../extensions/Particle3D/PU/CCPUCollisionAvoidanceAffectorTranslator.h
../extensions/Particle3D/PU/CCPUPlane.h
../extensions/Particle3D/PU/CCPUGeometryRotatorTranslator.h
../extensions/Particle3D/PU/CCPUOnCountObserverTranslator.h
../extensions/Particle3D/PU/CCPUDoExpireEventHandlerTranslator.h
../extensions/Particle3D/PU/CCPUMeshSurfaceEmitter.h
../extensions/Particle3D/PU/CCPULineAffector.h
../extensions/Particle3D/PU/CCPUSineForceAffector.h
../extensions/Particle3D/PU/CCPUPathFollower.h
../extensions/Particle3D/PU/CCPULinearForceAffectorTranslator.h
../extensions/Particle3D/PU/CCPUObserverManager.h
../extensions/Particle3D/PU/CCPUBoxColliderTranslator.h
../extensions/Particle3D/PU/CCPUDoPlacementParticleEventHandler.h
../extensions/Particle3D/PU/CCPUOnVelocityObserver.h
../extensions/Particle3D/PU/CCPUScaleAffector.h
../extensions/Particle3D/PU/CCPUInterParticleColliderTranslator.h
../extensions/Particle3D/PU/CCPUPointEmitterTranslator.h
../extensions/Particle3D/PU/CCPUVortexAffector.h
../extensions/Particle3D/PU/CCPUTranslateManager.h
../extensions/Particle3D/PU/CCPUFlockCenteringAffectorTranslator.h
../extensions/Particle3D/PU/CCPUOnTimeObserver.h
../extensions/Particle3D/PU/CCPUBehaviourManager.h
../extensions/Particle3D/PU/CCPUOnCollisionObserverTranslator.h
../extensions/Particle3D/PU/CCPURendererTranslator.h
../extensions/Particle3D/PU/CCPUSlaveEmitterTranslator.h
../extensions/Particle3D/PU/CCPUBehaviourTranslator.h
../extensions/Particle3D/PU/CCPUForceField.h
../extensions/Particle3D/PU/CCPUForceFieldAffectorTranslator.h
../extensions/Particle3D/PU/CCPUOnPositionObserver.h
../extensions/Particle3D/CCParticle3DEmitter.h
../extensions/Particle3D/CCParticle3DAffector.h
../extensions/Particle3D/CCParticle3DRender.h
../extensions/cocos-ext.h
../extensions/GUI/CCControlExtension/CCControlHuePicker.h
../extensions/GUI/CCControlExtension/CCControlUtils.h
../extensions/GUI/CCControlExtension/CCControl.h
../extensions/GUI/CCControlExtension/CCControlExtensions.h
../extensions/GUI/CCControlExtension/CCControlColourPicker.h
../extensions/GUI/CCControlExtension/CCControlButton.h
../extensions/GUI/CCControlExtension/CCInvocation.h
../extensions/GUI/CCControlExtension/CCControlSlider.h
../extensions/GUI/CCControlExtension/CCControlStepper.h
../extensions/GUI/CCControlExtension/CCControlSaturationBrightnessPicker.h
../extensions/GUI/CCControlExtension/CCControlPotentiometer.h
../extensions/GUI/CCControlExtension/CCControlSwitch.h
../extensions/GUI/CCScrollView/CCTableViewCell.h
../extensions/GUI/CCScrollView/CCScrollView.h
../extensions/GUI/CCScrollView/CCTableView.h
# ../extensions/ExtensionDeprecated.h
../extensions/ExtensionExport.h
)
set(COCOS_EXTENSIONS_SRC
# default value for cocos2dx extensions modules to Build
# currently 7 extensions
# extensions dependicies: COCOSTUDIO may depend on spine & dragonBones if they are present in buildset
../extensions/assets-manager/AssetsManager.cpp
../extensions/assets-manager/AssetsManagerEx.cpp
../extensions/assets-manager/CCEventAssetsManagerEx.cpp
../extensions/assets-manager/CCEventListenerAssetsManagerEx.cpp
../extensions/assets-manager/Manifest.cpp
../extensions/GUI/CCControlExtension/CCControl.cpp
../extensions/GUI/CCControlExtension/CCControlButton.cpp
../extensions/GUI/CCControlExtension/CCControlColourPicker.cpp
../extensions/GUI/CCControlExtension/CCControlHuePicker.cpp
../extensions/GUI/CCControlExtension/CCControlPotentiometer.cpp
../extensions/GUI/CCControlExtension/CCControlSaturationBrightnessPicker.cpp
../extensions/GUI/CCControlExtension/CCControlSlider.cpp
../extensions/GUI/CCControlExtension/CCControlStepper.cpp
../extensions/GUI/CCControlExtension/CCControlSwitch.cpp
../extensions/GUI/CCControlExtension/CCControlUtils.cpp
../extensions/GUI/CCControlExtension/CCInvocation.cpp
../extensions/GUI/CCScrollView/CCScrollView.cpp
../extensions/GUI/CCScrollView/CCTableView.cpp
../extensions/GUI/CCScrollView/CCTableViewCell.cpp
../extensions/physics-nodes/CCPhysicsDebugNode.cpp
../extensions/physics-nodes/CCPhysicsSprite.cpp
../extensions/Particle3D/CCParticle3DAffector.cpp
../extensions/Particle3D/CCParticle3DEmitter.cpp
../extensions/Particle3D/CCParticle3DRender.cpp
../extensions/Particle3D/CCParticleSystem3D.cpp
../extensions/Particle3D/PU/CCPUDynamicAttribute.cpp
../extensions/Particle3D/PU/CCPUDynamicAttributeTranslator.cpp
../extensions/Particle3D/PU/CCPUForceField.cpp
../extensions/Particle3D/PU/CCPUMaterialManager.cpp
../extensions/Particle3D/PU/CCPUMaterialTranslator.cpp
../extensions/Particle3D/PU/CCPUNoise.cpp
../extensions/Particle3D/PU/CCPUPlane.cpp
../extensions/Particle3D/PU/CCPURendererTranslator.cpp
../extensions/Particle3D/PU/CCPUScriptCompiler.cpp
../extensions/Particle3D/PU/CCPUScriptLexer.cpp
../extensions/Particle3D/PU/CCPUScriptParser.cpp
../extensions/Particle3D/PU/CCPUScriptTranslator.cpp
../extensions/Particle3D/PU/CCPUSimpleSpline.cpp
../extensions/Particle3D/PU/CCPUSphere.cpp
../extensions/Particle3D/PU/CCPUTechniqueTranslator.cpp
../extensions/Particle3D/PU/CCPUTranslateManager.cpp
../extensions/Particle3D/PU/CCPUUtil.cpp
../extensions/Particle3D/PU/CCPUParticleSystem3D.cpp
../extensions/Particle3D/PU/CCPUParticleSystem3DTranslator.cpp
../extensions/Particle3D/PU/CCPUListener.cpp
../extensions/Particle3D/PU/CCPUAffector.cpp
../extensions/Particle3D/PU/CCPUAffectorManager.cpp
../extensions/Particle3D/PU/CCPUAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUAlignAffector.cpp
../extensions/Particle3D/PU/CCPUAlignAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUBaseCollider.cpp
../extensions/Particle3D/PU/CCPUBaseColliderTranslator.cpp
../extensions/Particle3D/PU/CCPUBaseForceAffector.cpp
../extensions/Particle3D/PU/CCPUBaseForceAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUBoxCollider.cpp
../extensions/Particle3D/PU/CCPUBoxColliderTranslator.cpp
../extensions/Particle3D/PU/CCPUCollisionAvoidanceAffector.cpp
../extensions/Particle3D/PU/CCPUCollisionAvoidanceAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUColorAffector.cpp
../extensions/Particle3D/PU/CCPUColorAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUFlockCenteringAffector.cpp
../extensions/Particle3D/PU/CCPUFlockCenteringAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUForceFieldAffector.cpp
../extensions/Particle3D/PU/CCPUForceFieldAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUGeometryRotator.cpp
../extensions/Particle3D/PU/CCPUGeometryRotatorTranslator.cpp
../extensions/Particle3D/PU/CCPUGravityAffector.cpp
../extensions/Particle3D/PU/CCPUGravityAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUInterParticleCollider.cpp
../extensions/Particle3D/PU/CCPUInterParticleColliderTranslator.cpp
../extensions/Particle3D/PU/CCPUJetAffector.cpp
../extensions/Particle3D/PU/CCPUJetAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPULineAffector.cpp
../extensions/Particle3D/PU/CCPULineAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPULinearForceAffector.cpp
../extensions/Particle3D/PU/CCPULinearForceAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUParticleFollower.cpp
../extensions/Particle3D/PU/CCPUParticleFollowerTranslator.cpp
../extensions/Particle3D/PU/CCPUPathFollower.cpp
../extensions/Particle3D/PU/CCPUPathFollowerTranslator.cpp
../extensions/Particle3D/PU/CCPUPlaneCollider.cpp
../extensions/Particle3D/PU/CCPUPlaneColliderTranslator.cpp
../extensions/Particle3D/PU/CCPURandomiser.cpp
../extensions/Particle3D/PU/CCPURandomiserTranslator.cpp
../extensions/Particle3D/PU/CCPUScaleAffector.cpp
../extensions/Particle3D/PU/CCPUScaleAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUScaleVelocityAffector.cpp
../extensions/Particle3D/PU/CCPUScaleVelocityAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUSineForceAffector.cpp
../extensions/Particle3D/PU/CCPUSineForceAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUSphereCollider.cpp
../extensions/Particle3D/PU/CCPUSphereColliderTranslator.cpp
../extensions/Particle3D/PU/CCPUTextureAnimator.cpp
../extensions/Particle3D/PU/CCPUTextureAnimatorTranslator.cpp
../extensions/Particle3D/PU/CCPUTextureRotator.cpp
../extensions/Particle3D/PU/CCPUTextureRotatorTranslator.cpp
../extensions/Particle3D/PU/CCPUVelocityMatchingAffector.cpp
../extensions/Particle3D/PU/CCPUVelocityMatchingAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUVortexAffector.cpp
../extensions/Particle3D/PU/CCPUVortexAffectorTranslator.cpp
../extensions/Particle3D/PU/CCPUBoxEmitter.cpp
../extensions/Particle3D/PU/CCPUBoxEmitterTranslator.cpp
../extensions/Particle3D/PU/CCPUCircleEmitter.cpp
../extensions/Particle3D/PU/CCPUCircleEmitterTranslator.cpp
../extensions/Particle3D/PU/CCPUEmitter.cpp
../extensions/Particle3D/PU/CCPUEmitterManager.cpp
../extensions/Particle3D/PU/CCPUEmitterTranslator.cpp
../extensions/Particle3D/PU/CCPULineEmitter.cpp
../extensions/Particle3D/PU/CCPULineEmitterTranslator.cpp
../extensions/Particle3D/PU/CCPUMeshSurfaceEmitter.cpp
../extensions/Particle3D/PU/CCPUMeshSurfaceEmitterTranslator.cpp
../extensions/Particle3D/PU/CCPUPointEmitter.cpp
../extensions/Particle3D/PU/CCPUPointEmitterTranslator.cpp
../extensions/Particle3D/PU/CCPUPositionEmitter.cpp
../extensions/Particle3D/PU/CCPUPositionEmitterTranslator.cpp
../extensions/Particle3D/PU/CCPUSlaveEmitter.cpp
../extensions/Particle3D/PU/CCPUSlaveEmitterTranslator.cpp
../extensions/Particle3D/PU/CCPUSphereSurfaceEmitter.cpp
../extensions/Particle3D/PU/CCPUSphereSurfaceEmitterTranslator.cpp
../extensions/Particle3D/PU/CCPUVertexEmitter.cpp
../extensions/Particle3D/PU/CCPURender.cpp
../extensions/Particle3D/PU/CCPUBeamRender.cpp
../extensions/Particle3D/PU/CCPUBillboardChain.cpp
../extensions/Particle3D/PU/CCPURibbonTrail.cpp
../extensions/Particle3D/PU/CCPURibbonTrailRender.cpp
../extensions/Particle3D/PU/CCPUDoAffectorEventHandler.cpp
../extensions/Particle3D/PU/CCPUDoAffectorEventHandlerTranslator.cpp
../extensions/Particle3D/PU/CCPUDoEnableComponentEventHandler.cpp
../extensions/Particle3D/PU/CCPUDoEnableComponentEventHandlerTranslator.cpp
../extensions/Particle3D/PU/CCPUDoExpireEventHandler.cpp
../extensions/Particle3D/PU/CCPUDoExpireEventHandlerTranslator.cpp
../extensions/Particle3D/PU/CCPUDoFreezeEventHandler.cpp
../extensions/Particle3D/PU/CCPUDoFreezeEventHandlerTranslator.cpp
../extensions/Particle3D/PU/CCPUDoPlacementParticleEventHandler.cpp
../extensions/Particle3D/PU/CCPUDoPlacementParticleEventHandlerTranslator.cpp
../extensions/Particle3D/PU/CCPUDoScaleEventHandler.cpp
../extensions/Particle3D/PU/CCPUDoScaleEventHandlerTranslator.cpp
../extensions/Particle3D/PU/CCPUDoStopSystemEventHandler.cpp
../extensions/Particle3D/PU/CCPUDoStopSystemEventHandlerTranslator.cpp
../extensions/Particle3D/PU/CCPUEventHandler.cpp
../extensions/Particle3D/PU/CCPUEventHandlerManager.cpp
../extensions/Particle3D/PU/CCPUEventHandlerTranslator.cpp
../extensions/Particle3D/PU/CCPUObserver.cpp
../extensions/Particle3D/PU/CCPUObserverManager.cpp
../extensions/Particle3D/PU/CCPUObserverTranslator.cpp
../extensions/Particle3D/PU/CCPUOnClearObserver.cpp
../extensions/Particle3D/PU/CCPUOnClearObserverTranslator.cpp
../extensions/Particle3D/PU/CCPUOnCollisionObserver.cpp
../extensions/Particle3D/PU/CCPUOnCollisionObserverTranslator.cpp
../extensions/Particle3D/PU/CCPUOnCountObserver.cpp
../extensions/Particle3D/PU/CCPUOnCountObserverTranslator.cpp
../extensions/Particle3D/PU/CCPUOnEmissionObserver.cpp
../extensions/Particle3D/PU/CCPUOnEmissionObserverTranslator.cpp
../extensions/Particle3D/PU/CCPUOnEventFlagObserver.cpp
../extensions/Particle3D/PU/CCPUOnEventFlagObserverTranslator.cpp
../extensions/Particle3D/PU/CCPUOnExpireObserver.cpp
../extensions/Particle3D/PU/CCPUOnExpireObserverTranslator.cpp
../extensions/Particle3D/PU/CCPUOnPositionObserver.cpp
../extensions/Particle3D/PU/CCPUOnPositionObserverTranslator.cpp
../extensions/Particle3D/PU/CCPUOnQuotaObserver.cpp
../extensions/Particle3D/PU/CCPUOnQuotaObserverTranslator.cpp
../extensions/Particle3D/PU/CCPUOnRandomObserver.cpp
../extensions/Particle3D/PU/CCPUOnRandomObserverTranslator.cpp
../extensions/Particle3D/PU/CCPUOnTimeObserver.cpp
../extensions/Particle3D/PU/CCPUOnTimeObserverTranslator.cpp
../extensions/Particle3D/PU/CCPUOnVelocityObserver.cpp
../extensions/Particle3D/PU/CCPUOnVelocityObserverTranslator.cpp
../extensions/Particle3D/PU/CCPUBehaviour.cpp
../extensions/Particle3D/PU/CCPUBehaviourManager.cpp
../extensions/Particle3D/PU/CCPUBehaviourTranslator.cpp
../extensions/Particle3D/PU/CCPUSlaveBehaviour.cpp
../extensions/Particle3D/PU/CCPUSlaveBehaviourTranslator.cpp
)
option(BUILD_EXTENSION_ASSETMANAGER "Build extension asset-manager" ON)
option(BUILD_EXTENSION_GUI "Build extension GUI" ON)
option(BUILD_EXTENSION_PARTICLE3D "Build extension Particle3D" ON)
option(BUILD_EXTENSION_PHYSICS_NODE "Build extension physics-nodes" ON)
option(BUILD_EXTENSION_SPINE "Build extension spine" ON)
option(BUILD_EXTENSION_DRAGONBONES "Build extension DragonBones" OFF)
option(BUILD_EXTENSION_COCOSTUDIO "Build extension cocostudio" ON)
message(STATUS "BUILD_EXTENSION_COCOSTUDIO:${BUILD_EXTENSION_COCOSTUDIO}")
if(BUILD_EXTENSION_ASSETMANAGER)
add_subdirectory(assets-manager)
endif()
if(BUILD_EXTENSION_GUI)
add_subdirectory(GUI)
endif()
if(BUILD_EXTENSION_PARTICLE3D)
add_subdirectory(Particle3D)
endif()
if(BUILD_EXTENSION_PHYSICS_NODE)
add_subdirectory(physics-nodes)
endif()
if(BUILD_EXTENSION_SPINE)
add_subdirectory(spine)
endif()
if(BUILD_EXTENSION_DRAGONBONES)
add_subdirectory(dragonbones)
endif()
if(BUILD_EXTENSION_COCOSTUDIO)
add_subdirectory(cocostudio)
endif()
message(STATUS "CC_EXTENSION_LIBS:${CC_EXTENSION_LIBS}")

View File

@ -0,0 +1,25 @@
set(target_name GUI)
FILE(GLOB GUI_CONTROL_SOURCES CCControlExtension/*.h;CCControlExtension/*.cpp)
FILE(GLOB GUI_SCROLLVIEW_SOURCES CCScrollView/*.h;CCScrollView/*.cpp)
SOURCE_GROUP("CCControlExtension" FILES ${GUI_CONTROL_SOURCES})
SOURCE_GROUP("CCScrollView" FILES ${GUI_SCROLLVIEW_SOURCES})
# TODO: dll
add_library(${target_name} STATIC
${GUI_CONTROL_SOURCES}
${GUI_SCROLLVIEW_SOURCES})
target_link_libraries(${target_name} cocos2d)
set(CC_EXTENSION_LIBS "${target_name};${CC_EXTENSION_LIBS}" CACHE INTERNAL "extensions for auto link to target application")
set_target_properties(${target_name}
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
FOLDER "Extensions"
)

View File

@ -0,0 +1,16 @@
set(target_name particle3d)
FILE(GLOB PARTICLE3D_SOURCES *.h;*.cpp;./**/*.h;./**/*.cpp)
add_library(${target_name} STATIC ${PARTICLE3D_SOURCES})
target_link_libraries(${target_name} cocos2d)
set(CC_EXTENSION_LIBS "${target_name};${CC_EXTENSION_LIBS}" CACHE INTERNAL "extensions for auto link to target application")
set_target_properties(${target_name}
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
FOLDER "Extensions"
)

View File

@ -0,0 +1,20 @@
set(target_name assets-manager)
FILE(GLOB ASSETS_MANAGER_HEADER *.h)
FILE(GLOB ASSETS_MANAGER_SOURCE *.cpp)
# TODO: dll
add_library(${target_name} STATIC
${ASSETS_MANAGER_HEADER}
${ASSETS_MANAGER_SOURCE})
target_link_libraries(${target_name} cocos2d)
set(CC_EXTENSION_LIBS "${target_name};${CC_EXTENSION_LIBS}" CACHE INTERNAL "extensions for auto link to target application")
set_target_properties(${target_name}
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
FOLDER "Extensions"
)

View File

@ -24,9 +24,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/ActionTimeline/CCActionTimeline.h"
#include "cocostudio/ActionTimeline/CCActionTimeline.h"
#include "editor-support/cocostudio/CCComExtensionData.h"
#include "cocostudio/CCComExtensionData.h"
USING_NS_CC;

View File

@ -26,10 +26,10 @@ THE SOFTWARE.
#ifndef __CCTIMELINE_ACTION_H__
#define __CCTIMELINE_ACTION_H__
#include "editor-support/cocostudio/ActionTimeline/CCTimeLine.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimelineData.h"
#include "cocostudio/ActionTimeline/CCTimeLine.h"
#include "cocostudio/ActionTimeline/CCActionTimelineData.h"
#include "base/CCProtocols.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CocosStudioExport.h"
#include "2d/CCAction.h"
NS_TIMELINE_BEGIN

View File

@ -24,21 +24,21 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.h"
#include "editor-support/cocostudio/ActionTimeline/CSLoader.h"
#include "editor-support/cocostudio/ActionTimeline/CCFrame.h"
#include "editor-support/cocostudio/ActionTimeline/CCTimeLine.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimeline.h"
#include "cocostudio/ActionTimeline/CCActionTimelineCache.h"
#include "cocostudio/ActionTimeline/CSLoader.h"
#include "cocostudio/ActionTimeline/CCFrame.h"
#include "cocostudio/ActionTimeline/CCTimeLine.h"
#include "cocostudio/ActionTimeline/CCActionTimeline.h"
#include "platform/CCFileUtils.h"
#include "2d/CCSpriteFrameCache.h"
#include "2d/CCSpriteFrame.h"
#include "base/ccUtils.h"
#include "editor-support/cocostudio/CSParseBinary_generated.h"
#include "cocostudio/CSParseBinary_generated.h"
#include "flatbuffers/flatbuffers.h"
#include "editor-support/cocostudio/FlatBuffersSerialize.h"
#include "cocostudio/FlatBuffersSerialize.h"
#include <fstream>

View File

@ -29,9 +29,9 @@ THE SOFTWARE.
#include "base/CCMap.h"
#include "base/CCData.h"
#include "editor-support/cocostudio/DictionaryHelper.h"
#include "editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/DictionaryHelper.h"
#include "cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "cocostudio/CocosStudioExport.h"
namespace flatbuffers
{

View File

@ -1,9 +1,9 @@
#pragma once
#include "editor-support/cocostudio/CCComBase.h"
#include "cocostudio/CCComBase.h"
#include "2d/CCComponent.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "cocostudio/CocosStudioExport.h"
#include "cocostudio/ActionTimeline/CCTimelineMacro.h"
NS_TIMELINE_BEGIN

View File

@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/ActionTimeline/CCActionTimelineNode.h"
#include "cocostudio/ActionTimeline/CCActionTimelineNode.h"
USING_NS_CC;

View File

@ -25,9 +25,9 @@
#ifndef __COCOSSTUDIO_CCACTIONTIMELINENODE_H__
#define __COCOSSTUDIO_CCACTIONTIMELINENODE_H__
#include "editor-support/cocostudio/ActionTimeline/CCActionTimeline.h"
#include "editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/ActionTimeline/CCActionTimeline.h"
#include "cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "cocostudio/CocosStudioExport.h"
NS_TIMELINE_BEGIN

View File

@ -28,8 +28,8 @@ THE SOFTWARE.
#include "renderer/CCRenderer.h"
#include "renderer/ccShaders.h"
#include "renderer/backend/ProgramState.h"
#include "editor-support/cocostudio/ActionTimeline/CCBoneNode.h"
#include "editor-support/cocostudio/ActionTimeline/CCSkeletonNode.h"
#include "cocostudio/ActionTimeline/CCBoneNode.h"
#include "cocostudio/ActionTimeline/CCSkeletonNode.h"
NS_TIMELINE_BEGIN

View File

@ -28,9 +28,9 @@ THE SOFTWARE.
#include "base/CCProtocols.h"
#include "2d/CCNode.h"
#include "renderer/CCCustomCommand.h"
#include "editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "editor-support/cocostudio/ActionTimeline/CCSkinNode.h"
#include "cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "cocostudio/CocosStudioExport.h"
#include "cocostudio/ActionTimeline/CCSkinNode.h"
namespace cocos2d{ namespace backend {
class ProgramState;

View File

@ -23,9 +23,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/ActionTimeline/CCFrame.h"
#include "editor-support/cocostudio/ActionTimeline/CCTimeLine.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimeline.h"
#include "cocostudio/ActionTimeline/CCFrame.h"
#include "cocostudio/ActionTimeline/CCTimeLine.h"
#include "cocostudio/ActionTimeline/CCActionTimeline.h"
#include "2d/CCSpriteFrameCache.h"
#include "2d/CCSpriteFrame.h"
#include <exception>

View File

@ -33,8 +33,8 @@ THE SOFTWARE.
#include "2d/CCNode.h"
#include "2d/CCSprite.h"
#include "2d/CCTweenFunction.h"
#include "editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "cocostudio/CocosStudioExport.h"
NS_TIMELINE_BEGIN

View File

@ -22,7 +22,7 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/ActionTimeline/CCSkeletonNode.h"
#include "cocostudio/ActionTimeline/CCSkeletonNode.h"
#include "base/CCDirector.h"
#include "math/TransformUtils.h"

View File

@ -26,12 +26,12 @@ THE SOFTWARE.
#ifndef __CCSKELETONNODE_H__
#define __CCSKELETONNODE_H__
#include "editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "renderer/CCRenderer.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CocosStudioExport.h"
#include "base/CCMap.h"
#include "editor-support/cocostudio/ActionTimeline/CCBoneNode.h"
#include "cocostudio/ActionTimeline/CCBoneNode.h"
NS_TIMELINE_BEGIN

View File

@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/ActionTimeline/CCSkinNode.h"
#include "cocostudio/ActionTimeline/CCSkinNode.h"
using namespace cocos2d;

View File

@ -26,7 +26,7 @@ THE SOFTWARE.
#define __CCSKINNODE_H__
#include "2d/CCNode.h"
#include "editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "cocostudio/ActionTimeline/CCTimelineMacro.h"
NS_TIMELINE_BEGIN

View File

@ -22,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/ActionTimeline/CCTimeLine.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimeline.h"
#include "cocostudio/ActionTimeline/CCTimeLine.h"
#include "cocostudio/ActionTimeline/CCActionTimeline.h"
USING_NS_CC;

View File

@ -25,9 +25,9 @@ THE SOFTWARE.
#ifndef __CCTIMELINE_H__
#define __CCTIMELINE_H__
#include "editor-support/cocostudio/ActionTimeline/CCFrame.h"
#include "editor-support/cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/ActionTimeline/CCFrame.h"
#include "cocostudio/ActionTimeline/CCTimelineMacro.h"
#include "cocostudio/CocosStudioExport.h"
NS_TIMELINE_BEGIN

View File

@ -24,7 +24,7 @@
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/ActionTimeline/CSLoader.h"
#include "cocostudio/ActionTimeline/CSLoader.h"
#include "base/ObjectFactory.h"
#include "base/CCDirector.h"
@ -35,61 +35,61 @@
#include "2d/CCTMXTiledMap.h"
#include "platform/CCFileUtils.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimeline.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimelineNode.h"
#include "editor-support/cocostudio/CCSGUIReader.h"
#include "editor-support/cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/CSParseBinary_generated.h"
#include "cocostudio/ActionTimeline/CCActionTimelineCache.h"
#include "cocostudio/ActionTimeline/CCActionTimeline.h"
#include "cocostudio/ActionTimeline/CCActionTimelineNode.h"
#include "cocostudio/CCSGUIReader.h"
#include "cocostudio/CocoStudio.h"
#include "cocostudio/CSParseBinary_generated.h"
#include "editor-support/cocostudio/WidgetReader/NodeReaderProtocol.h"
#include "editor-support/cocostudio/WidgetReader/NodeReaderDefine.h"
#include "cocostudio/WidgetReader/NodeReaderProtocol.h"
#include "cocostudio/WidgetReader/NodeReaderDefine.h"
#include "editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.h"
#include "editor-support/cocostudio/WidgetReader/SingleNodeReader/SingleNodeReader.h"
#include "editor-support/cocostudio/WidgetReader/SpriteReader/SpriteReader.h"
#include "editor-support/cocostudio/WidgetReader/ParticleReader/ParticleReader.h"
#include "editor-support/cocostudio/WidgetReader/GameMapReader/GameMapReader.h"
#include "editor-support/cocostudio/WidgetReader/ProjectNodeReader/ProjectNodeReader.h"
#include "editor-support/cocostudio/WidgetReader/ComAudioReader/ComAudioReader.h"
#include "cocostudio/WidgetReader/NodeReader/NodeReader.h"
#include "cocostudio/WidgetReader/SingleNodeReader/SingleNodeReader.h"
#include "cocostudio/WidgetReader/SpriteReader/SpriteReader.h"
#include "cocostudio/WidgetReader/ParticleReader/ParticleReader.h"
#include "cocostudio/WidgetReader/GameMapReader/GameMapReader.h"
#include "cocostudio/WidgetReader/ProjectNodeReader/ProjectNodeReader.h"
#include "cocostudio/WidgetReader/ComAudioReader/ComAudioReader.h"
#include "editor-support/cocostudio/WidgetReader/ButtonReader/ButtonReader.h"
#include "editor-support/cocostudio/WidgetReader/CheckBoxReader/CheckBoxReader.h"
#include "editor-support/cocostudio/WidgetReader/ImageViewReader/ImageViewReader.h"
#include "editor-support/cocostudio/WidgetReader/TextBMFontReader/TextBMFontReader.h"
#include "editor-support/cocostudio/WidgetReader/TextReader/TextReader.h"
#include "editor-support/cocostudio/WidgetReader/TextFieldReader/TextFieldReader.h"
#include "editor-support/cocostudio/WidgetReader/TextAtlasReader/TextAtlasReader.h"
#include "editor-support/cocostudio/WidgetReader/LoadingBarReader/LoadingBarReader.h"
#include "editor-support/cocostudio/WidgetReader/SliderReader/SliderReader.h"
#include "editor-support/cocostudio/WidgetReader/LayoutReader/LayoutReader.h"
#include "editor-support/cocostudio/WidgetReader/ScrollViewReader/ScrollViewReader.h"
#include "editor-support/cocostudio/WidgetReader/PageViewReader/PageViewReader.h"
#include "editor-support/cocostudio/WidgetReader/ListViewReader/ListViewReader.h"
#include "editor-support/cocostudio/WidgetReader/ArmatureNodeReader/ArmatureNodeReader.h"
#include "editor-support/cocostudio/WidgetReader/Node3DReader/Node3DReader.h"
#include "editor-support/cocostudio/WidgetReader/Sprite3DReader/Sprite3DReader.h"
#include "editor-support/cocostudio/WidgetReader/UserCameraReader/UserCameraReader.h"
#include "editor-support/cocostudio/WidgetReader/Particle3DReader/Particle3DReader.h"
#include "editor-support/cocostudio/WidgetReader/GameNode3DReader/GameNode3DReader.h"
#include "editor-support/cocostudio/WidgetReader/Light3DReader/Light3DReader.h"
#include "editor-support/cocostudio/WidgetReader/TabControlReader/TabControlReader.h"
#include "cocostudio/WidgetReader/ButtonReader/ButtonReader.h"
#include "cocostudio/WidgetReader/CheckBoxReader/CheckBoxReader.h"
#include "cocostudio/WidgetReader/ImageViewReader/ImageViewReader.h"
#include "cocostudio/WidgetReader/TextBMFontReader/TextBMFontReader.h"
#include "cocostudio/WidgetReader/TextReader/TextReader.h"
#include "cocostudio/WidgetReader/TextFieldReader/TextFieldReader.h"
#include "cocostudio/WidgetReader/TextAtlasReader/TextAtlasReader.h"
#include "cocostudio/WidgetReader/LoadingBarReader/LoadingBarReader.h"
#include "cocostudio/WidgetReader/SliderReader/SliderReader.h"
#include "cocostudio/WidgetReader/LayoutReader/LayoutReader.h"
#include "cocostudio/WidgetReader/ScrollViewReader/ScrollViewReader.h"
#include "cocostudio/WidgetReader/PageViewReader/PageViewReader.h"
#include "cocostudio/WidgetReader/ListViewReader/ListViewReader.h"
#include "cocostudio/WidgetReader/ArmatureNodeReader/ArmatureNodeReader.h"
#include "cocostudio/WidgetReader/Node3DReader/Node3DReader.h"
#include "cocostudio/WidgetReader/Sprite3DReader/Sprite3DReader.h"
#include "cocostudio/WidgetReader/UserCameraReader/UserCameraReader.h"
#include "cocostudio/WidgetReader/Particle3DReader/Particle3DReader.h"
#include "cocostudio/WidgetReader/GameNode3DReader/GameNode3DReader.h"
#include "cocostudio/WidgetReader/Light3DReader/Light3DReader.h"
#include "cocostudio/WidgetReader/TabControlReader/TabControlReader.h"
#include "editor-support/cocostudio/WidgetReader/SkeletonReader/BoneNodeReader.h"
#include "editor-support/cocostudio/WidgetReader/SkeletonReader/SkeletonNodeReader.h"
#include "cocostudio/WidgetReader/SkeletonReader/BoneNodeReader.h"
#include "cocostudio/WidgetReader/SkeletonReader/SkeletonNodeReader.h"
#include "editor-support/cocostudio/WidgetReader/SpineSkeletonReader/SpineSkeletonReader.h"
#include "editor-support/cocostudio/WidgetReader/RichTextReader/RichTextReader.h"
#include "editor-support/cocostudio/WidgetReader/RadioButtonReader/RadioButtonReader.h"
#include "editor-support/cocostudio/WidgetReader/RadioButtonReader/RadioButtonGroupReader.h"
#include "editor-support/cocostudio/WidgetReader/TextFieldReader/TextFieldExReader.h"
#include "editor-support/cocostudio/CCComExtensionData.h"
#include "cocostudio/WidgetReader/SpineSkeletonReader/SpineSkeletonReader.h"
#include "cocostudio/WidgetReader/RichTextReader/RichTextReader.h"
#include "cocostudio/WidgetReader/RadioButtonReader/RadioButtonReader.h"
#include "cocostudio/WidgetReader/RadioButtonReader/RadioButtonGroupReader.h"
#include "cocostudio/WidgetReader/TextFieldReader/TextFieldExReader.h"
#include "cocostudio/CCComExtensionData.h"
#include "flatbuffers/flatbuffers.h"
#include "editor-support/cocostudio/FlatBuffersSerialize.h"
#include "cocostudio/FlatBuffersSerialize.h"
#include "editor-support/cocostudio/WidgetCallBackHandlerProtocol.h"
#include "cocostudio/WidgetCallBackHandlerProtocol.h"
#include <fstream>

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@ -25,8 +25,8 @@
#ifndef __cocos2d_libs__CSLoader__
#define __cocos2d_libs__CSLoader__
#include "editor-support/cocostudio/DictionaryHelper.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/DictionaryHelper.h"
#include "cocostudio/CocosStudioExport.h"
#include "base/ObjectFactory.h"
#include "base/CCData.h"

View File

@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCActionFrame.h"
#include "cocostudio/CCActionFrame.h"
#include "2d/CCActionEase.h"
using namespace cocos2d;

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@ -27,7 +27,7 @@ THE SOFTWARE.
#include "math/CCGeometry.h"
#include "2d/CCActionInterval.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CocosStudioExport.h"
namespace cocostudio {

View File

@ -23,8 +23,8 @@ THE SOFTWARE.
****************************************************************************/
#include <math.h>
#include "editor-support/cocostudio/CCActionFrameEasing.h"
#include "editor-support/cocostudio/DictionaryHelper.h"
#include "cocostudio/CCActionFrameEasing.h"
#include "cocostudio/DictionaryHelper.h"
#include "platform/CCStdC.h"
namespace cocostudio {

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@ -26,7 +26,7 @@ THE SOFTWARE.
#define __ActionFrameEasing_H__
#include "base/CCRef.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CocosStudioExport.h"
namespace cocostudio {

View File

@ -23,8 +23,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCActionManagerEx.h"
#include "editor-support/cocostudio/CocoLoader.h"
#include "cocostudio/CCActionManagerEx.h"
#include "cocostudio/CocoLoader.h"
using namespace cocos2d;

View File

@ -25,9 +25,9 @@ THE SOFTWARE.
#ifndef __ActionMANAGER_H__
#define __ActionMANAGER_H__
#include "editor-support/cocostudio/CCActionObject.h"
#include "editor-support/cocostudio/DictionaryHelper.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CCActionObject.h"
#include "cocostudio/DictionaryHelper.h"
#include "cocostudio/CocosStudioExport.h"
namespace cocostudio {

View File

@ -23,14 +23,14 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCActionNode.h"
#include "editor-support/cocostudio/CCActionFrameEasing.h"
#include "cocostudio/CCActionNode.h"
#include "cocostudio/CCActionFrameEasing.h"
#include "ui/UIWidget.h"
#include "ui/UIHelper.h"
#include "ui/UILayout.h"
#include "editor-support/cocostudio/CocoLoader.h"
#include "cocostudio/CocoLoader.h"
#include "base/ccUtils.h"
#include "editor-support/cocostudio/CCActionManagerEx.h"
#include "cocostudio/CCActionManagerEx.h"
using namespace cocos2d;

View File

@ -25,9 +25,9 @@ THE SOFTWARE.
#ifndef __ActionNODE_H__
#define __ActionNODE_H__
#include "editor-support/cocostudio/CCActionFrame.h"
#include "editor-support/cocostudio/DictionaryHelper.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CCActionFrame.h"
#include "cocostudio/DictionaryHelper.h"
#include "cocostudio/CocosStudioExport.h"
namespace cocostudio {

View File

@ -22,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCActionObject.h"
#include "editor-support/cocostudio/CocoLoader.h"
#include "cocostudio/CCActionObject.h"
#include "cocostudio/CocoLoader.h"
#include "base/CCDirector.h"
#include "base/CCScheduler.h"

View File

@ -25,10 +25,10 @@ THE SOFTWARE.
#ifndef __ActionObject_H__
#define __ActionObject_H__
#include "editor-support/cocostudio/CCActionNode.h"
#include "cocostudio/CCActionNode.h"
#include "2d/CCActionInstant.h"
#include "editor-support/cocostudio/DictionaryHelper.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/DictionaryHelper.h"
#include "cocostudio/CocosStudioExport.h"
namespace cocostudio {

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@ -24,12 +24,12 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCArmature.h"
#include "editor-support/cocostudio/CCArmatureDataManager.h"
#include "editor-support/cocostudio/CCArmatureDefine.h"
#include "editor-support/cocostudio/CCDataReaderHelper.h"
#include "editor-support/cocostudio/CCDatas.h"
#include "editor-support/cocostudio/CCSkin.h"
#include "cocostudio/CCArmature.h"
#include "cocostudio/CCArmatureDataManager.h"
#include "cocostudio/CCArmatureDefine.h"
#include "cocostudio/CCDataReaderHelper.h"
#include "cocostudio/CCDatas.h"
#include "cocostudio/CCSkin.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCGroupCommand.h"

View File

@ -27,13 +27,13 @@ THE SOFTWARE.
#ifndef __CCARMATURE_H__
#define __CCARMATURE_H__
#include "editor-support/cocostudio/CCArmatureDefine.h"
#include "editor-support/cocostudio/CCBone.h"
#include "editor-support/cocostudio/CCBatchNode.h"
#include "editor-support/cocostudio/CCArmatureAnimation.h"
#include "editor-support/cocostudio/CCSpriteFrameCacheHelper.h"
#include "editor-support/cocostudio/CCArmatureDataManager.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CCArmatureDefine.h"
#include "cocostudio/CCBone.h"
#include "cocostudio/CCBatchNode.h"
#include "cocostudio/CCArmatureAnimation.h"
#include "cocostudio/CCSpriteFrameCacheHelper.h"
#include "cocostudio/CCArmatureDataManager.h"
#include "cocostudio/CocosStudioExport.h"
#include "math/CCMath.h"
class b2Body;

View File

@ -23,12 +23,12 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCArmatureAnimation.h"
#include "editor-support/cocostudio/CCArmature.h"
#include "editor-support/cocostudio/CCBone.h"
#include "editor-support/cocostudio/CCArmatureDefine.h"
#include "editor-support/cocostudio/CCUtilMath.h"
#include "editor-support/cocostudio/CCDatas.h"
#include "cocostudio/CCArmatureAnimation.h"
#include "cocostudio/CCArmature.h"
#include "cocostudio/CCBone.h"
#include "cocostudio/CCArmatureDefine.h"
#include "cocostudio/CCUtilMath.h"
#include "cocostudio/CCDatas.h"
using namespace cocos2d;

View File

@ -27,9 +27,9 @@ THE SOFTWARE.
#ifndef __CCANIMATION_H__
#define __CCANIMATION_H__
#include "editor-support/cocostudio/CCProcessBase.h"
#include "editor-support/cocostudio/CCTween.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CCProcessBase.h"
#include "cocostudio/CCTween.h"
#include "cocostudio/CocosStudioExport.h"
#include <queue>
namespace cocostudio {

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@ -25,10 +25,10 @@ THE SOFTWARE.
#include "2d/CCSpriteFrameCache.h"
#include "editor-support/cocostudio/CCArmatureDataManager.h"
#include "editor-support/cocostudio/CCTransformHelp.h"
#include "editor-support/cocostudio/CCDataReaderHelper.h"
#include "editor-support/cocostudio/CCSpriteFrameCacheHelper.h"
#include "cocostudio/CCArmatureDataManager.h"
#include "cocostudio/CCTransformHelp.h"
#include "cocostudio/CCDataReaderHelper.h"
#include "cocostudio/CCSpriteFrameCacheHelper.h"
using namespace cocos2d;

View File

@ -26,9 +26,9 @@ THE SOFTWARE.
#ifndef __CCARMATUREDATAMANAGER_H__
#define __CCARMATUREDATAMANAGER_H__
#include "editor-support/cocostudio/CCArmatureDefine.h"
#include "editor-support/cocostudio/CCDatas.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CCArmatureDefine.h"
#include "cocostudio/CCDatas.h"
#include "cocostudio/CocosStudioExport.h"
namespace cocostudio {

View File

@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCArmatureDefine.h"
#include "cocostudio/CCArmatureDefine.h"
namespace cocostudio {

View File

@ -23,9 +23,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCBatchNode.h"
#include "editor-support/cocostudio/CCArmature.h"
#include "editor-support/cocostudio/CCSkin.h"
#include "cocostudio/CCBatchNode.h"
#include "cocostudio/CCArmature.h"
#include "cocostudio/CCSkin.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCGroupCommand.h"

View File

@ -26,8 +26,8 @@ THE SOFTWARE.
#define __CCBATCHNODE_H__
#include "2d/CCNode.h"
#include "editor-support/cocostudio/CCArmatureDefine.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CCArmatureDefine.h"
#include "cocostudio/CocosStudioExport.h"
namespace cocos2d {
class GroupCommand;

View File

@ -23,12 +23,12 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCBone.h"
#include "editor-support/cocostudio/CCArmature.h"
#include "editor-support/cocostudio/CCUtilMath.h"
#include "editor-support/cocostudio/CCArmatureDataManager.h"
#include "editor-support/cocostudio/CCTransformHelp.h"
#include "editor-support/cocostudio/CCDisplayManager.h"
#include "cocostudio/CCBone.h"
#include "cocostudio/CCArmature.h"
#include "cocostudio/CCUtilMath.h"
#include "cocostudio/CCArmatureDataManager.h"
#include "cocostudio/CCTransformHelp.h"
#include "cocostudio/CCDisplayManager.h"
using namespace cocos2d;

View File

@ -26,12 +26,12 @@ THE SOFTWARE.
#ifndef __CCBONE_H__
#define __CCBONE_H__
#include "editor-support/cocostudio/CCArmatureDefine.h"
#include "editor-support/cocostudio/CCDatas.h"
#include "editor-support/cocostudio/CCTween.h"
#include "editor-support/cocostudio/CCDecorativeDisplay.h"
#include "editor-support/cocostudio/CCDisplayManager.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CCArmatureDefine.h"
#include "cocostudio/CCDatas.h"
#include "cocostudio/CCTween.h"
#include "cocostudio/CCDecorativeDisplay.h"
#include "cocostudio/CCDisplayManager.h"
#include "cocostudio/CocosStudioExport.h"
#include "2d/CCNode.h"
#include "math/CCMath.h"

View File

@ -22,9 +22,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCColliderDetector.h"
#include "editor-support/cocostudio/CCBone.h"
#include "editor-support/cocostudio/CCTransformHelp.h"
#include "cocostudio/CCColliderDetector.h"
#include "cocostudio/CCBone.h"
#include "cocostudio/CCTransformHelp.h"

View File

@ -26,9 +26,9 @@ THE SOFTWARE.
#ifndef __CCCOLLIDERDETECTOR_H__
#define __CCCOLLIDERDETECTOR_H__
#include "editor-support/cocostudio/CCArmatureDefine.h"
#include "editor-support/cocostudio/CCDatas.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CCArmatureDefine.h"
#include "cocostudio/CCDatas.h"
#include "cocostudio/CocosStudioExport.h"
#ifndef PT_RATIO
#define PT_RATIO 32

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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCComAttribute.h"
#include "cocostudio/CCComAttribute.h"
#include "platform/CCFileUtils.h"
using namespace cocos2d;

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@ -26,10 +26,10 @@ THE SOFTWARE.
#ifndef __CC_EXTENTIONS_CCCOMATTRIBUTE_H__
#define __CC_EXTENTIONS_CCCOMATTRIBUTE_H__
#include "editor-support/cocostudio/CCComBase.h"
#include "cocostudio/CCComBase.h"
#include "2d/CCComponent.h"
#include "base/CCValue.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CocosStudioExport.h"
namespace cocostudio {

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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCComAudio.h"
#include "cocostudio/CCComAudio.h"
#include "platform/CCFileUtils.h"
namespace cocostudio {

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@ -25,10 +25,10 @@ THE SOFTWARE.
#ifndef __CC_EXTENTIONS_CCCOMAUDIO_H__
#define __CC_EXTENTIONS_CCCOMAUDIO_H__
#include "editor-support/cocostudio/CCComBase.h"
#include "cocostudio/CCComBase.h"
#include "base/CCProtocols.h"
#include "2d/CCComponent.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CocosStudioExport.h"
namespace cocostudio {

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@ -27,10 +27,10 @@ THE SOFTWARE.
#define __CC_EXTENTIONS_CCCOMBASE_H__
#include <string>
#include "editor-support/cocostudio/DictionaryHelper.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/DictionaryHelper.h"
#include "cocostudio/CocosStudioExport.h"
#include "base/ObjectFactory.h"
#include "editor-support/cocostudio/CocoLoader.h"
#include "cocostudio/CocoLoader.h"
#define DECLARE_CLASS_COMPONENT_INFO \

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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCComController.h"
#include "cocostudio/CCComController.h"
#include "2d/CCNode.h"
namespace cocostudio {

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@ -25,9 +25,9 @@ THE SOFTWARE.
#ifndef __CC_EXTENTIONS_CCCOMCONTROLLER_H__
#define __CC_EXTENTIONS_CCCOMCONTROLLER_H__
#include "editor-support/cocostudio/CCComBase.h"
#include "editor-support/cocostudio/CCInputDelegate.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CCComBase.h"
#include "cocostudio/CCInputDelegate.h"
#include "cocostudio/CocosStudioExport.h"
#include "2d/CCComponent.h"
namespace cocostudio {

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@ -23,8 +23,8 @@
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCComExtensionData.h"
#include "editor-support/cocostudio/ActionTimeline/CCActionTimelineData.h"
#include "cocostudio/CCComExtensionData.h"
#include "cocostudio/ActionTimeline/CCActionTimelineData.h"
namespace cocostudio
{

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@ -27,9 +27,9 @@ Copyright (c) 2019-2020 simdsoft, @HALX99
#define __cocos2d_libs__CCObjectExtensionData__
#include <string>
#include "editor-support/cocostudio/CCComBase.h"
#include "cocostudio/CCComBase.h"
#include "2d/CCComponent.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CocosStudioExport.h"
namespace cocostudio
{

View File

@ -22,8 +22,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCComRender.h"
#include "editor-support/cocostudio/CocoStudio.h"
#include "cocostudio/CCComRender.h"
#include "cocostudio/CocoStudio.h"
#include "platform/CCFileUtils.h"
#include "2d/CCTMXTiledMap.h"

View File

@ -25,9 +25,9 @@ THE SOFTWARE.
#ifndef __CC_EXTENTIONS_CCCOMRENDER_H__
#define __CC_EXTENTIONS_CCCOMRENDER_H__
#include "editor-support/cocostudio/CCComBase.h"
#include "cocostudio/CCComBase.h"
#include "2d/CCComponent.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CocosStudioExport.h"
namespace cocostudio {

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@ -29,14 +29,14 @@ THE SOFTWARE.
#include "base/CCScheduler.h"
#include "base/ccUtils.h"
#include "editor-support/cocostudio/CCDataReaderHelper.h"
#include "editor-support/cocostudio/CCArmatureDataManager.h"
#include "editor-support/cocostudio/CCTransformHelp.h"
#include "editor-support/cocostudio/CCUtilMath.h"
#include "editor-support/cocostudio/CCArmatureDefine.h"
#include "editor-support/cocostudio/CCDatas.h"
#include "cocostudio/CCDataReaderHelper.h"
#include "cocostudio/CCArmatureDataManager.h"
#include "cocostudio/CCTransformHelp.h"
#include "cocostudio/CCUtilMath.h"
#include "cocostudio/CCArmatureDefine.h"
#include "cocostudio/CCDatas.h"
#include "editor-support/cocostudio/CocoLoader.h"
#include "cocostudio/CocoLoader.h"
using namespace cocos2d;

View File

@ -25,11 +25,11 @@ THE SOFTWARE.
#ifndef __CCDATAREADERHELPER_H__
#define __CCDATAREADERHELPER_H__
#include "editor-support/cocostudio/CCArmatureDefine.h"
#include "editor-support/cocostudio/CCDatas.h"
#include "editor-support/cocostudio/CCArmature.h"
#include "editor-support/cocostudio/DictionaryHelper.h"
#include "editor-support/cocostudio/CocosStudioExport.h"
#include "cocostudio/CCArmatureDefine.h"
#include "cocostudio/CCDatas.h"
#include "cocostudio/CCArmature.h"
#include "cocostudio/DictionaryHelper.h"
#include "cocostudio/CocosStudioExport.h"
#include "pugixml/pugixml_imp.hpp"
#include "pugixml/pugiext.hpp"

View File

@ -23,9 +23,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "editor-support/cocostudio/CCDatas.h"
#include "editor-support/cocostudio/CCUtilMath.h"
#include "editor-support/cocostudio/CCTransformHelp.h"
#include "cocostudio/CCDatas.h"
#include "cocostudio/CCUtilMath.h"
#include "cocostudio/CCTransformHelp.h"
using namespace cocos2d;

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