mirror of https://github.com/axmolengine/axmol.git
add const to UILayout
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e32a637bf5
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@ -178,7 +178,7 @@ void Layout::removeAllChildrenWithCleanup(bool cleanup)
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_doLayoutDirty = true;
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}
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bool Layout::isClippingEnabled()
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bool Layout::isClippingEnabled()const
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{
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return _clippingEnabled;
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}
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@ -445,7 +445,7 @@ void Layout::setClippingType(ClippingType type)
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setClippingEnabled(clippingEnabled);
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}
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Layout::ClippingType Layout::getClippingType()
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Layout::ClippingType Layout::getClippingType()const
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{
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return _clippingType;
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}
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@ -582,7 +582,7 @@ void Layout::setBackGroundImageScale9Enabled(bool able)
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setBackGroundImageCapInsets(_backGroundImageCapInsets);
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}
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bool Layout::isBackGroundImageScale9Enabled()
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bool Layout::isBackGroundImageScale9Enabled()const
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{
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return _backGroundScale9Enabled;
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}
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@ -643,7 +643,7 @@ void Layout::setBackGroundImageCapInsets(const Rect &capInsets)
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}
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}
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const Rect& Layout::getBackGroundImageCapInsets()
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const Rect& Layout::getBackGroundImageCapInsets()const
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{
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return _backGroundImageCapInsets;
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}
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@ -773,7 +773,7 @@ void Layout::setBackGroundColorType(BackGroundColorType type)
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}
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}
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Layout::BackGroundColorType Layout::getBackGroundColorType()
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Layout::BackGroundColorType Layout::getBackGroundColorType()const
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{
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return _colorType;
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}
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@ -787,7 +787,7 @@ void Layout::setBackGroundColor(const Color3B &color)
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}
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}
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const Color3B& Layout::getBackGroundColor()
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const Color3B& Layout::getBackGroundColor()const
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{
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return _cColor;
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}
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@ -806,12 +806,12 @@ void Layout::setBackGroundColor(const Color3B &startColor, const Color3B &endCol
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}
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}
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const Color3B& Layout::getBackGroundStartColor()
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const Color3B& Layout::getBackGroundStartColor()const
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{
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return _gStartColor;
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}
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const Color3B& Layout::getBackGroundEndColor()
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const Color3B& Layout::getBackGroundEndColor()const
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{
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return _gEndColor;
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}
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@ -834,7 +834,7 @@ void Layout::setBackGroundColorOpacity(GLubyte opacity)
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}
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}
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GLubyte Layout::getBackGroundColorOpacity()
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GLubyte Layout::getBackGroundColorOpacity()const
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{
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return _cOpacity;
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}
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@ -848,7 +848,7 @@ void Layout::setBackGroundColorVector(const Vec2 &vector)
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}
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}
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const Vec2& Layout::getBackGroundColorVector()
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const Vec2& Layout::getBackGroundColorVector()const
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{
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return _alongVector;
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}
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@ -865,12 +865,12 @@ void Layout::setBackGroundImageOpacity(GLubyte opacity)
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updateBackGroundImageOpacity();
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}
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const Color3B& Layout::getBackGroundImageColor()
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const Color3B& Layout::getBackGroundImageColor()const
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{
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return _backGroundImageColor;
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}
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GLubyte Layout::getBackGroundImageOpacity()
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GLubyte Layout::getBackGroundImageOpacity()const
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{
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return _backGroundImageOpacity;
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}
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@ -1020,7 +1020,7 @@ void Layout::setLoopFocus(bool loop)
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_loopFocus = loop;
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}
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bool Layout::isLoopFocus()
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bool Layout::isLoopFocus()const
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{
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return _loopFocus;
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}
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@ -1031,7 +1031,7 @@ void Layout::setPassFocusToChild(bool pass)
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_passFocusToChild = pass;
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}
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bool Layout::isPassFocusToChild()
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bool Layout::isPassFocusToChild()const
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{
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return _passFocusToChild;
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}
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@ -1073,7 +1073,7 @@ Size Layout::getLayoutAccumulatedSize()const
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return layoutSize;
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}
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Vec2 Layout::getWorldCenterPoint(Widget* widget)
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Vec2 Layout::getWorldCenterPoint(Widget* widget)const
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{
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Layout *layout = dynamic_cast<Layout*>(widget);
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//FIXEDME: we don't need to calculate the content size of layout anymore
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@ -1433,7 +1433,7 @@ Widget* Layout::passFocusToChild(FocusDirection dir, cocos2d::ui::Widget *curren
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}
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bool Layout::checkFocusEnabledChild()
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bool Layout::checkFocusEnabledChild()const
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{
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bool ret = false;
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for(Node* node : _children)
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@ -1448,7 +1448,7 @@ bool Layout::checkFocusEnabledChild()
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return ret;
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}
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Widget* Layout::getChildWidgetByIndex(ssize_t index)
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Widget* Layout::getChildWidgetByIndex(ssize_t index)const
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{
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ssize_t size = _children.size();
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int count = 0;
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@ -1671,7 +1671,7 @@ Widget* Layout::getNextFocusedWidget(FocusDirection direction, Widget *current)
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}
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}
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bool Layout::isLastWidgetInContainer(Widget* widget, FocusDirection direction)
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bool Layout::isLastWidgetInContainer(Widget* widget, FocusDirection direction)const
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{
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Layout* parent = dynamic_cast<Layout*>(widget->getParent());
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if (parent == nullptr)
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@ -1757,7 +1757,7 @@ bool Layout::isLastWidgetInContainer(Widget* widget, FocusDirection direction)
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return false;
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}
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bool Layout::isWidgetAncestorSupportLoopFocus(Widget* widget, FocusDirection direction)
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bool Layout::isWidgetAncestorSupportLoopFocus(Widget* widget, FocusDirection direction)const
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{
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Layout* parent = dynamic_cast<Layout*>(widget->getParent());
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if (parent == nullptr)
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@ -110,7 +110,7 @@ public:
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*/
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void setBackGroundImageCapInsets(const Rect& capInsets);
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const Rect& getBackGroundImageCapInsets();
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const Rect& getBackGroundImageCapInsets()const;
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/**
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* Sets Color Type for layout.
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@ -119,7 +119,7 @@ public:
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*/
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void setBackGroundColorType(BackGroundColorType type);
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BackGroundColorType getBackGroundColorType();
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BackGroundColorType getBackGroundColorType()const;
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/**
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* Sets background iamge use scale9 renderer.
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@ -128,7 +128,7 @@ public:
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*/
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void setBackGroundImageScale9Enabled(bool enabled);
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bool isBackGroundImageScale9Enabled();
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bool isBackGroundImageScale9Enabled()const;
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/**
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* Sets background color for layout, if color type is LAYOUT_COLOR_SOLID
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@ -137,7 +137,7 @@ public:
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*/
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void setBackGroundColor(const Color3B &color);
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const Color3B& getBackGroundColor();
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const Color3B& getBackGroundColor()const;
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/**
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* Sets background color for layout, if color type is LAYOUT_COLOR_GRADIENT
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@ -148,9 +148,9 @@ public:
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*/
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void setBackGroundColor(const Color3B &startColor, const Color3B &endColor);
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const Color3B& getBackGroundStartColor();
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const Color3B& getBackGroundStartColor()const;
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const Color3B& getBackGroundEndColor();
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const Color3B& getBackGroundEndColor()const;
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/**
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* Sets background opacity layout.
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@ -159,7 +159,7 @@ public:
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*/
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void setBackGroundColorOpacity(GLubyte opacity);
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GLubyte getBackGroundColorOpacity();
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GLubyte getBackGroundColorOpacity()const;
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/**
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* Sets background color vector for layout, if color type is LAYOUT_COLOR_GRADIENT
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@ -168,15 +168,15 @@ public:
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*/
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void setBackGroundColorVector(const Vec2 &vector);
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const Vec2& getBackGroundColorVector();
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const Vec2& getBackGroundColorVector()const;
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void setBackGroundImageColor(const Color3B& color);
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void setBackGroundImageOpacity(GLubyte opacity);
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const Color3B& getBackGroundImageColor();
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const Color3B& getBackGroundImageColor()const;
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GLubyte getBackGroundImageOpacity();
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GLubyte getBackGroundImageOpacity()const;
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/**
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* Remove the background image of layout.
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@ -201,14 +201,14 @@ public:
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void setClippingType(ClippingType type);
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ClippingType getClippingType();
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ClippingType getClippingType()const;
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/**
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* Gets if layout is clipping enabled.
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*
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* @return if layout is clipping enabled.
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*/
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virtual bool isClippingEnabled();
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virtual bool isClippingEnabled()const;
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/**
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* Returns the "class name" of widget.
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@ -276,7 +276,7 @@ public:
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/**
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*@return If focus loop is enabled, then it will return true, otherwise it returns false. The default value is false.
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*/
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bool isLoopFocus();
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bool isLoopFocus()const;
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/**
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*@param pass To specify whether the layout pass its focus to its child
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@ -286,7 +286,7 @@ public:
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/**
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* @return To query whether the layout will pass the focus to its children or not. The default value is true
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*/
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bool isPassFocusToChild();
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bool isPassFocusToChild()const;
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/**
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* When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
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@ -402,7 +402,7 @@ protected:
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/**
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* get the center point of a widget in world space
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*/
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Vec2 getWorldCenterPoint(Widget* node);
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Vec2 getWorldCenterPoint(Widget* node)const;
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/**
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* this method is called internally by nextFocusedWidget. When the dir is Right/Down, then this method will be called
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@ -424,17 +424,17 @@ protected:
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* find the nth elment in the _children array. Only the Widget descendant object will be returned
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*@param index The index of a element in the _children array
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*/
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Widget* getChildWidgetByIndex(ssize_t index);
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Widget* getChildWidgetByIndex(ssize_t index)const;
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/**
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* whether it is the last element according to all their parents
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*/
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bool isLastWidgetInContainer(Widget* widget, FocusDirection direction);
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bool isLastWidgetInContainer(Widget* widget, FocusDirection direction)const;
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/**Lookup any parent widget with a layout type as the direction,
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* if the layout is loop focused, then return true, otherwise
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* It returns false
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*/
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bool isWidgetAncestorSupportLoopFocus(Widget* widget, FocusDirection direction);
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bool isWidgetAncestorSupportLoopFocus(Widget* widget, FocusDirection direction)const;
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/**
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* pass the focus to the layout's next focus enabled child
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@ -444,7 +444,7 @@ protected:
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/**
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* If there are no focus enabled child in the layout, it will return false, otherwise it returns true
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*/
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bool checkFocusEnabledChild();
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bool checkFocusEnabledChild()const;
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protected:
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bool _clippingEnabled;
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