add const to UILayout

This commit is contained in:
andyque 2014-05-27 10:36:33 +08:00
parent e32a637bf5
commit b17de0cdcb
2 changed files with 38 additions and 38 deletions

View File

@ -178,7 +178,7 @@ void Layout::removeAllChildrenWithCleanup(bool cleanup)
_doLayoutDirty = true;
}
bool Layout::isClippingEnabled()
bool Layout::isClippingEnabled()const
{
return _clippingEnabled;
}
@ -445,7 +445,7 @@ void Layout::setClippingType(ClippingType type)
setClippingEnabled(clippingEnabled);
}
Layout::ClippingType Layout::getClippingType()
Layout::ClippingType Layout::getClippingType()const
{
return _clippingType;
}
@ -582,7 +582,7 @@ void Layout::setBackGroundImageScale9Enabled(bool able)
setBackGroundImageCapInsets(_backGroundImageCapInsets);
}
bool Layout::isBackGroundImageScale9Enabled()
bool Layout::isBackGroundImageScale9Enabled()const
{
return _backGroundScale9Enabled;
}
@ -643,7 +643,7 @@ void Layout::setBackGroundImageCapInsets(const Rect &capInsets)
}
}
const Rect& Layout::getBackGroundImageCapInsets()
const Rect& Layout::getBackGroundImageCapInsets()const
{
return _backGroundImageCapInsets;
}
@ -773,7 +773,7 @@ void Layout::setBackGroundColorType(BackGroundColorType type)
}
}
Layout::BackGroundColorType Layout::getBackGroundColorType()
Layout::BackGroundColorType Layout::getBackGroundColorType()const
{
return _colorType;
}
@ -787,7 +787,7 @@ void Layout::setBackGroundColor(const Color3B &color)
}
}
const Color3B& Layout::getBackGroundColor()
const Color3B& Layout::getBackGroundColor()const
{
return _cColor;
}
@ -806,12 +806,12 @@ void Layout::setBackGroundColor(const Color3B &startColor, const Color3B &endCol
}
}
const Color3B& Layout::getBackGroundStartColor()
const Color3B& Layout::getBackGroundStartColor()const
{
return _gStartColor;
}
const Color3B& Layout::getBackGroundEndColor()
const Color3B& Layout::getBackGroundEndColor()const
{
return _gEndColor;
}
@ -834,7 +834,7 @@ void Layout::setBackGroundColorOpacity(GLubyte opacity)
}
}
GLubyte Layout::getBackGroundColorOpacity()
GLubyte Layout::getBackGroundColorOpacity()const
{
return _cOpacity;
}
@ -848,7 +848,7 @@ void Layout::setBackGroundColorVector(const Vec2 &vector)
}
}
const Vec2& Layout::getBackGroundColorVector()
const Vec2& Layout::getBackGroundColorVector()const
{
return _alongVector;
}
@ -865,12 +865,12 @@ void Layout::setBackGroundImageOpacity(GLubyte opacity)
updateBackGroundImageOpacity();
}
const Color3B& Layout::getBackGroundImageColor()
const Color3B& Layout::getBackGroundImageColor()const
{
return _backGroundImageColor;
}
GLubyte Layout::getBackGroundImageOpacity()
GLubyte Layout::getBackGroundImageOpacity()const
{
return _backGroundImageOpacity;
}
@ -1020,7 +1020,7 @@ void Layout::setLoopFocus(bool loop)
_loopFocus = loop;
}
bool Layout::isLoopFocus()
bool Layout::isLoopFocus()const
{
return _loopFocus;
}
@ -1031,7 +1031,7 @@ void Layout::setPassFocusToChild(bool pass)
_passFocusToChild = pass;
}
bool Layout::isPassFocusToChild()
bool Layout::isPassFocusToChild()const
{
return _passFocusToChild;
}
@ -1073,7 +1073,7 @@ Size Layout::getLayoutAccumulatedSize()const
return layoutSize;
}
Vec2 Layout::getWorldCenterPoint(Widget* widget)
Vec2 Layout::getWorldCenterPoint(Widget* widget)const
{
Layout *layout = dynamic_cast<Layout*>(widget);
//FIXEDME: we don't need to calculate the content size of layout anymore
@ -1433,7 +1433,7 @@ Widget* Layout::passFocusToChild(FocusDirection dir, cocos2d::ui::Widget *curren
}
bool Layout::checkFocusEnabledChild()
bool Layout::checkFocusEnabledChild()const
{
bool ret = false;
for(Node* node : _children)
@ -1448,7 +1448,7 @@ bool Layout::checkFocusEnabledChild()
return ret;
}
Widget* Layout::getChildWidgetByIndex(ssize_t index)
Widget* Layout::getChildWidgetByIndex(ssize_t index)const
{
ssize_t size = _children.size();
int count = 0;
@ -1671,7 +1671,7 @@ Widget* Layout::getNextFocusedWidget(FocusDirection direction, Widget *current)
}
}
bool Layout::isLastWidgetInContainer(Widget* widget, FocusDirection direction)
bool Layout::isLastWidgetInContainer(Widget* widget, FocusDirection direction)const
{
Layout* parent = dynamic_cast<Layout*>(widget->getParent());
if (parent == nullptr)
@ -1757,7 +1757,7 @@ bool Layout::isLastWidgetInContainer(Widget* widget, FocusDirection direction)
return false;
}
bool Layout::isWidgetAncestorSupportLoopFocus(Widget* widget, FocusDirection direction)
bool Layout::isWidgetAncestorSupportLoopFocus(Widget* widget, FocusDirection direction)const
{
Layout* parent = dynamic_cast<Layout*>(widget->getParent());
if (parent == nullptr)

View File

@ -110,7 +110,7 @@ public:
*/
void setBackGroundImageCapInsets(const Rect& capInsets);
const Rect& getBackGroundImageCapInsets();
const Rect& getBackGroundImageCapInsets()const;
/**
* Sets Color Type for layout.
@ -119,7 +119,7 @@ public:
*/
void setBackGroundColorType(BackGroundColorType type);
BackGroundColorType getBackGroundColorType();
BackGroundColorType getBackGroundColorType()const;
/**
* Sets background iamge use scale9 renderer.
@ -128,7 +128,7 @@ public:
*/
void setBackGroundImageScale9Enabled(bool enabled);
bool isBackGroundImageScale9Enabled();
bool isBackGroundImageScale9Enabled()const;
/**
* Sets background color for layout, if color type is LAYOUT_COLOR_SOLID
@ -137,7 +137,7 @@ public:
*/
void setBackGroundColor(const Color3B &color);
const Color3B& getBackGroundColor();
const Color3B& getBackGroundColor()const;
/**
* Sets background color for layout, if color type is LAYOUT_COLOR_GRADIENT
@ -148,9 +148,9 @@ public:
*/
void setBackGroundColor(const Color3B &startColor, const Color3B &endColor);
const Color3B& getBackGroundStartColor();
const Color3B& getBackGroundStartColor()const;
const Color3B& getBackGroundEndColor();
const Color3B& getBackGroundEndColor()const;
/**
* Sets background opacity layout.
@ -159,7 +159,7 @@ public:
*/
void setBackGroundColorOpacity(GLubyte opacity);
GLubyte getBackGroundColorOpacity();
GLubyte getBackGroundColorOpacity()const;
/**
* Sets background color vector for layout, if color type is LAYOUT_COLOR_GRADIENT
@ -168,15 +168,15 @@ public:
*/
void setBackGroundColorVector(const Vec2 &vector);
const Vec2& getBackGroundColorVector();
const Vec2& getBackGroundColorVector()const;
void setBackGroundImageColor(const Color3B& color);
void setBackGroundImageOpacity(GLubyte opacity);
const Color3B& getBackGroundImageColor();
const Color3B& getBackGroundImageColor()const;
GLubyte getBackGroundImageOpacity();
GLubyte getBackGroundImageOpacity()const;
/**
* Remove the background image of layout.
@ -201,14 +201,14 @@ public:
void setClippingType(ClippingType type);
ClippingType getClippingType();
ClippingType getClippingType()const;
/**
* Gets if layout is clipping enabled.
*
* @return if layout is clipping enabled.
*/
virtual bool isClippingEnabled();
virtual bool isClippingEnabled()const;
/**
* Returns the "class name" of widget.
@ -276,7 +276,7 @@ public:
/**
*@return If focus loop is enabled, then it will return true, otherwise it returns false. The default value is false.
*/
bool isLoopFocus();
bool isLoopFocus()const;
/**
*@param pass To specify whether the layout pass its focus to its child
@ -286,7 +286,7 @@ public:
/**
* @return To query whether the layout will pass the focus to its children or not. The default value is true
*/
bool isPassFocusToChild();
bool isPassFocusToChild()const;
/**
* When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
@ -402,7 +402,7 @@ protected:
/**
* get the center point of a widget in world space
*/
Vec2 getWorldCenterPoint(Widget* node);
Vec2 getWorldCenterPoint(Widget* node)const;
/**
* this method is called internally by nextFocusedWidget. When the dir is Right/Down, then this method will be called
@ -424,17 +424,17 @@ protected:
* find the nth elment in the _children array. Only the Widget descendant object will be returned
*@param index The index of a element in the _children array
*/
Widget* getChildWidgetByIndex(ssize_t index);
Widget* getChildWidgetByIndex(ssize_t index)const;
/**
* whether it is the last element according to all their parents
*/
bool isLastWidgetInContainer(Widget* widget, FocusDirection direction);
bool isLastWidgetInContainer(Widget* widget, FocusDirection direction)const;
/**Lookup any parent widget with a layout type as the direction,
* if the layout is loop focused, then return true, otherwise
* It returns false
*/
bool isWidgetAncestorSupportLoopFocus(Widget* widget, FocusDirection direction);
bool isWidgetAncestorSupportLoopFocus(Widget* widget, FocusDirection direction)const;
/**
* pass the focus to the layout's next focus enabled child
@ -444,7 +444,7 @@ protected:
/**
* If there are no focus enabled child in the layout, it will return false, otherwise it returns true
*/
bool checkFocusEnabledChild();
bool checkFocusEnabledChild()const;
protected:
bool _clippingEnabled;