mirror of https://github.com/axmolengine/axmol.git
Merge pull request #13693 from pandamicro/v3.8
[ci skip] Update release docs for v3.8 final
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AUTHORS
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AUTHORS
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@ -412,6 +412,7 @@ Developers:
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UI: Added ScrollViewBar for displaying a scroll bar at the side of ScrollView
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UI: Added RadioButton widget
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UI: Refined scroll event dispatching for ScrollView
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platform: Fixed Android app occasionally freeze issue caused by Cocos2dxRenderer.nativeOnResume() is not called when the activity is resumed
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Sam Clegg (sbc100)
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Author of Native Client port.
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CHANGELOG
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CHANGELOG
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@ -1,3 +1,4 @@
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cocos2d-x-3.8 final September.6 2015
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cocos2d-x-3.8 rc0 August.26 2015
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cocos2d-x-3.8 beta0 August.14 2015
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@ -7,7 +8,7 @@ cocos2d-x-3.8 beta0 August.14 2015
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[HIGHLIGHT] FileUtils: Added a set of file writing APIs: writeStringToFile, writeDataToFile, writeValueMapToFile, writeValueVectorToFile
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[HIGHLIGHT] UI: Refined UI system
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[HIGHLIGHT] UI: Added RadioButton widget (JSB/Lua ready)
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[HIGHLIGHT] UI: Reimplemented and enhanced EditBox on Android
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[HIGHLIGHT] UI: Reimplemented and enhanced EditBox on Android: display cursor; support copy, cut, paste and select actions; support multi-line input; pretty adjustment when virtual keyboard shown
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[HIGHLIGHT] JS: Bound new AudioEngine in JSB
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[HIGHLIGHT] JS: Merged JSB test project into cocos2d test project
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[HIGHLIGHT] network: Upgrade SocketIO support to v1.x
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@ -27,6 +28,7 @@ cocos2d-x-3.8 beta0 August.14 2015
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[NEW] audio: AudioEngine supported audio preloading
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[NEW] UserDefault: Supported removing key pairs from UserDefault
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[NEW] spine: Supported Spine runtime 2.3 (Both native and web engine)
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[NEW] JS: Added auto binding for BlendFuncFrame
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[NEW] console: Supported new portrait projects from templates
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[NEW] console: Moved the framework-compile tools into cocos2d-console
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[NEW] framework: Support generate prebuilt libs of engine with debug mode
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@ -35,6 +37,10 @@ cocos2d-x-3.8 beta0 August.14 2015
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[REFINE] 3D: Supported composite 2D/3D scene by moving UI and camera far away
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[REFINE] 3D: Improved Particle3D performance
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[REFINE] 3D: Made SkyBox not transparent
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[REFINE] 3D: Enable depth write for SkyBox
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[REFINE] 3D: Enable depth write for transparent object
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[REFINE] 3D: Set depth test function of Skybox brush to always
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[REFINE] renderer: Enabled blending all the time for 2D render queue
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[REFINE] Director: Made types to handle time consistent by modifing setAnimationInterval argument from double to float
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[REFINE] Sprite: Made Sprite::setTexture accept nullptr as parameter
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[REFINE] TextureCache: Made addImageAsync function thread safe
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@ -52,6 +58,7 @@ cocos2d-x-3.8 beta0 August.14 2015
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[REFINE] studio: Avoid CSLoader from openning csb file multiple times with fopen
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[REFINE] studio: Added BlendFrame support to Skeleton Animation
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[REFINE] studio: Enabled blendfunc cascade to the skin of BoneNode
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[REFINE] studio: Update reader with parse logic for valid attribute of SkyBox
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[REFINE] FileUtils: Remove old path while adding existing search path
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[REFINE] Device: Implemented Device::getDPI for Mac
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[REFINE] network: Refine NSLog in HttpAsynConnection in release mode
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@ -92,6 +99,7 @@ cocos2d-x-3.8 beta0 August.14 2015
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[FIX] renderer: Fixed shader issue by reloading shader when light number changed
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[FIX] Scheduler: Fixed timer's delta time is error when interval equals to zero
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[FIX] Scheduler: Fixed Pause/Resume act incorrectly
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[FIX] Scheduler: Fixed the callback will be executed multiple times if the value of delay parameter equal zero
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[FIX] Node: Fixed issue that euler angle is NaN when update Euler angle from quaternion and asin value is not between -1 and 1 by accident
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[FIX] Scene: Fixed bug that can't add custom member to Scene subclass
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[FIX] Sprite: Fixed some warnings and a related bug in CCSprite
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@ -131,6 +139,9 @@ cocos2d-x-3.8 beta0 August.14 2015
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[FIX] UI: Fixed EditBox input maxLength for Chinese character issue on iOS
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[FIX] UI: Fixed EditBox turning black when soft keyboard hiding
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[FIX] UI: Fixed scrollview innerContainer initial position error
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[FIX] UI: Fixed issue that Slider create function is not taking account of res type (TextureResType)
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[FIX] Scale9Sprite: Fixed Scale9Sprite default capInset bug
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[FIX] Scale9Sprite: Fixed issue that Scale9Sprite draw extra 1 pixel when creating from spritesheet
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[FIX] studio: Removed "using namespace cocos2d" from CCFrame.h
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[FIX] studio: Fixed the SkyBox display error while parsed from editor files
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[FIX] studio: Fixed userCamera flag error while parsing old version exported files
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@ -138,6 +149,8 @@ cocos2d-x-3.8 beta0 August.14 2015
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[FIX] studio: Fixed crash when loading cocostudio json files with null or empty fontName
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[FIX] studio: Fixed bug that setColor works on a whole armature, but not on an individual bone
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[FIX] studio: Fixed object size error while data is error
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[FIX] studio: Fixed issue that bone's color and opacity cannot cascade to bone
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[FIX] studio: Fixed issue that bone can be see by other cameras
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[FIX] ClippingNode: Removed CCClippingRectangleNode transform error support
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[FIX] spine: Fixed the position of debug draw of bones is incorrect
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[FIX] spine: Fixed memory leak caused by SkeletonRenderer::initialize
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@ -174,6 +187,7 @@ cocos2d-x-3.8 beta0 August.14 2015
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[FIX] platform: Removed unneeded protocol for AppController on iOS
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[FIX] platform: Fixed link errors in release mode on win32
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[FIX] platform: Fixed Windows 10 UWP and WP8.1 app certification issue
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[FIX] platform: Fixed Android app occasionally freeze issue caused by Cocos2dxRenderer.nativeOnResume() is not called when the activity is resumed
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[FIX] web: Fixed a bug that VideoPlayer remove event throw error
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[FIX] web: Fixed Armature position error in studio JSON parser
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[FIX] web: Fixed default clearColor error in director
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@ -187,6 +201,9 @@ cocos2d-x-3.8 beta0 August.14 2015
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[FIX] web: Fixed logic issue in Menu's _onTouchCancelled function
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[FIX] web: Fixed MenuItem crash when normal image is null
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[FIX] web: Fixed CCTouch's startPoint unset issue
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[FIX] web: Fixed incomplete fadeout effects
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[FIX] web: Fixed issue that return value of cc.screen.fullScreen is not boolean
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[FIX] web: Fixed a bug that SkeletonNode is not drawing children
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[TEST] 3D: Avoid to trigger touch event multiple times in Physics3D Test and Physics3D Constraint Test
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[TEST] 3D: Fixed Sprite3D test background to foreground bug
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web
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Subproject commit cd805fd64c7f27afdc3783274fa58fec92c6913e
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Subproject commit 64c6935933ce468aaadcfa9d2b30de3fe1b7550d
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