mirror of https://github.com/axmolengine/axmol.git
Speed up windows build (#18662)
* added precompiled headers * Configure Visual Studio projects to use precompiled headers
This commit is contained in:
parent
18a6d8241d
commit
b3285edb56
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@ -84,13 +84,14 @@
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<CompileAs>CompileAsCpp</CompileAs>
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<PrecompiledHeaderFile>precheader.h</PrecompiledHeaderFile>
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<ForcedIncludeFiles>precheader.h</ForcedIncludeFiles>
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</ClCompile>
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<PreLinkEvent>
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
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@ -140,8 +141,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\openssl\prebuilt\win32\*.*" "$(OutDir)"
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<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\win32;$(EngineRoot)external\jpeg\include\win32;$(EngineRoot)external\tiff\include\win32;$(EngineRoot)external\webp\include\win32;$(EngineRoot)external\freetype2\include\win32;$(EngineRoot)external\win32-specific\MP3Decoder\include;$(EngineRoot)external\win32-specific\OggDecoder\include;$(EngineRoot)external\win32-specific\OpenalSoft\include;$(EngineRoot)external\win32-specific\icon\include;$(EngineRoot)external\win32-specific\zlib\include;$(EngineRoot)external\chipmunk\include;$(EngineRoot)external\xxhash;$(EngineRoot)external\ConvertUTF;$(EngineRoot)external\Box2D\include;$(EngineRoot)external\curl\include\win32;$(EngineRoot)external\websockets\include\win32\;$(EngineRoot)external\poly2tri\common;$(EngineRoot)external\poly2tri\sweep;$(EngineRoot)external\poly2tri;$(EngineRoot)external;$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support;$(EngineRoot)cocos\platform\win8.1-universal;$(EngineRoot)extensions;$(EngineRoot);$(EngineRoot)external/bullet/include;$(EngineRoot)external/bullet/include/bullet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_USRDLL;NDEBUG;_WINDOWS;_LIB;LWS_DLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;_USE3DDLL;_EXPORT_DLL_;_USRSTUDIODLL;_USREXDLL;_USEGUIDLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;PROTOBUF_USE_DLLS;LIBPROTOBUF_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>None</DebugInformationFormat>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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@ -149,6 +149,8 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\openssl\prebuilt\win32\*.*" "$(OutDir)"
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<CompileAs>CompileAsCpp</CompileAs>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<Optimization>MinSpace</Optimization>
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<PrecompiledHeaderFile>precheader.h</PrecompiledHeaderFile>
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<ForcedIncludeFiles>precheader.h</ForcedIncludeFiles>
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</ClCompile>
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<PreLinkEvent>
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
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@ -627,6 +629,12 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\openssl\prebuilt\win32\*.*" "$(OutDir)"
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<ClCompile Include="..\platform\win32\CCFileUtils-win32.cpp" />
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<ClCompile Include="..\platform\win32\CCStdC-win32.cpp" />
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<ClCompile Include="..\platform\win32\CCUtils-win32.cpp" />
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<ClCompile Include="..\precheader.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precheader.h</PrecompiledHeaderFile>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">precheader.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="..\renderer\CCBatchCommand.cpp" />
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<ClCompile Include="..\renderer\CCCustomCommand.cpp" />
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<ClCompile Include="..\renderer\CCFrameBuffer.cpp" />
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@ -1267,6 +1275,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\openssl\prebuilt\win32\*.*" "$(OutDir)"
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<ClInclude Include="..\platform\win32\CCStdC-win32.h" />
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<ClInclude Include="..\platform\win32\CCUtils-win32.h" />
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<ClInclude Include="..\platform\win32\compat\stdint.h" />
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<ClInclude Include="..\precheader.h" />
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<ClInclude Include="..\renderer\CCBatchCommand.h" />
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<ClInclude Include="..\renderer\CCCustomCommand.h" />
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<ClInclude Include="..\renderer\CCFrameBuffer.h" />
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@ -2000,6 +2000,7 @@
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<ClCompile Include="..\base\CCController-linux-win32.cpp" />
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<ClCompile Include="..\base\CCEventController.cpp" />
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<ClCompile Include="..\base\CCEventListenerController.cpp" />
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<ClCompile Include="..\precheader.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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@ -3911,6 +3912,7 @@
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<ClInclude Include="..\base\CCController.h" />
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<ClInclude Include="..\base\CCEventController.h" />
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<ClInclude Include="..\base\CCEventListenerController.h" />
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<ClInclude Include="..\precheader.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\math\Mat4.inl">
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@ -0,0 +1,2 @@
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// do not delete
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// this file required for precompiled header feature
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@ -0,0 +1,5 @@
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// precompiled header
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// include here heavy headers which are included in many files
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// this will speed-up build a lot
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#include "cocos2d.h"
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@ -0,0 +1,2 @@
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// do not delete
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// this file required for precompiled header feature
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@ -0,0 +1,5 @@
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// precompiled header
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// include here heavy headers which are included in many files
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// this will speed-up build a lot
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#include "cocos2d.h"
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@ -54,6 +54,12 @@
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<ClCompile Include="..\manual\ScriptingCore.cpp" />
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<ClCompile Include="..\manual\spine\jsb_cocos2dx_spine_manual.cpp" />
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<ClCompile Include="..\manual\ui\jsb_cocos2dx_ui_manual.cpp" />
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<ClCompile Include="..\precheader.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precheader.h</PrecompiledHeaderFile>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">precheader.h</PrecompiledHeaderFile>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\auto\jsb_cocos2dx_3d_auto.hpp" />
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@ -107,6 +113,7 @@
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<ClInclude Include="..\manual\spidermonkey_specifics.h" />
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<ClInclude Include="..\manual\spine\jsb_cocos2dx_spine_manual.h" />
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<ClInclude Include="..\manual\ui\jsb_cocos2dx_ui_manual.h" />
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<ClInclude Include="..\precheader.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\2d\libcocos2d.vcxproj">
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@ -167,8 +174,7 @@
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_LIB;COCOS2D_DEBUG=1;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_USRJSSTATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -177,6 +183,8 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<PrecompiledHeaderFile>precheader.h</PrecompiledHeaderFile>
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<ForcedIncludeFiles>precheader.h</ForcedIncludeFiles>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -192,8 +200,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\spidermonkey\prebuilt\win32\*.*"
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MinSpace</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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@ -202,6 +209,8 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\spidermonkey\prebuilt\win32\*.*"
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<DisableSpecificWarnings>4068;4101;4800;4251;4244;4099;4083;4700;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<DebugInformationFormat>None</DebugInformationFormat>
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<PrecompiledHeaderFile>precheader.h</PrecompiledHeaderFile>
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<ForcedIncludeFiles>precheader.h</ForcedIncludeFiles>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -176,6 +176,7 @@
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<ClCompile Include="..\manual\js_module_register.cpp">
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<Filter>manual</Filter>
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</ClCompile>
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<ClCompile Include="..\precheader.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\auto\jsb_cocos2dx_auto.hpp">
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@ -331,5 +332,6 @@
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<ClInclude Include="..\manual\js-BindingsExport.h">
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<Filter>manual</Filter>
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</ClInclude>
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<ClInclude Include="..\precheader.h" />
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</ItemGroup>
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</Project>
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</Project>
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@ -0,0 +1,2 @@
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// do not delete
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// this file required for precompiled header feature
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@ -0,0 +1,7 @@
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// precompiled header
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// include here heavy headers which are included in many files
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// this will speed-up build a lot
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#include "cocos2d.h"
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#include "ui/CocosGUI.h"
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#include "extensions/cocos-ext.h"
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@ -79,12 +79,13 @@
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;COCOS2DXWIN32_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<PrecompiledHeaderFile>precheader.h</PrecompiledHeaderFile>
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<ForcedIncludeFiles>precheader.h</ForcedIncludeFiles>
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</ClCompile>
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<Link>
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<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
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@ -123,6 +124,9 @@ xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y</Command>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>precheader.h</PrecompiledHeaderFile>
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<ForcedIncludeFiles>precheader.h</ForcedIncludeFiles>
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</ClCompile>
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<Link>
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<AdditionalDependencies>libcurl.lib;libssl.lib;libcrypto.lib;opengl32.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -186,6 +190,11 @@ xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y</Command>
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<ClCompile Include="..\Classes\Particle3DTest\Particle3DTest.cpp" />
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<ClCompile Include="..\Classes\Physics3DTest\Physics3DTest.cpp" />
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<ClCompile Include="..\Classes\PhysicsTest\PhysicsTest.cpp" />
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<ClCompile Include="..\Classes\precheader.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precheader.h</PrecompiledHeaderFile>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\Classes\ReleasePoolTest\ReleasePoolTest.cpp" />
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<ClCompile Include="..\Classes\Scene3DTest\Scene3DTest.cpp" />
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<ClCompile Include="..\Classes\ShaderTest\ShaderTest2.cpp" />
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@ -326,6 +335,7 @@ xcopy "$(OutDir)..\*.dll" "$(OutDir)" /D /Y</Command>
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<ClInclude Include="..\Classes\Particle3DTest\Particle3DTest.h" />
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<ClInclude Include="..\Classes\Physics3DTest\Physics3DTest.h" />
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<ClInclude Include="..\Classes\PhysicsTest\PhysicsTest.h" />
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<ClInclude Include="..\Classes\precheader.h" />
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<ClInclude Include="..\Classes\ReleasePoolTest\ReleasePoolTest.h" />
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<ClInclude Include="..\Classes\Scene3DTest\Scene3DTest.h" />
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<ClInclude Include="..\Classes\ShaderTest\ShaderTest2.h" />
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@ -546,7 +546,6 @@
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<ClCompile Include="..\Classes\BugsTest\Bug-CCDrawNode.cpp">
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<Filter>Classes\BugsTest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIRadioButtonTest\UIRadioButtonTest.cpp" />
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<ClCompile Include="..\Classes\BugsTest\Bug-12847.cpp">
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<Filter>Classes\BugsTest</Filter>
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</ClCompile>
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@ -562,35 +561,87 @@
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<ClCompile Include="..\Classes\DownloaderTest\DownloaderTest.cpp">
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<Filter>Classes\DownloaderTest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\CocosGUIScene.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIButtonTest\UIButtonTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UICheckBoxTest\UICheckBoxTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIEditBoxTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIFocusTest\UIFocusTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIImageViewTest\UIImageViewTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UILayoutTest\UILayoutTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIListViewTest\UIListViewTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UILoadingBarTest\UILoadingBarTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIRichTextTest\UIRichTextTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIScene.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UISceneManager.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIScrollViewTest\UIScrollViewTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UISliderTest\UISliderTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UITabControlTest\UITabControlTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UITextAtlasTest\UITextAtlasTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UITextBMFontTest\UITextBMFontTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UITextFieldTest\UITextFieldTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UITextTest\UITextTest.cpp" />
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIWidgetAddNodeTest\UIWidgetAddNodeTest.cpp" />
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<ClCompile Include="..\Classes\SpriteFrameCacheTest\SpriteFrameCacheTest.cpp" />
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<ClCompile Include="..\Classes\VRTest\VRTest.cpp">
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<Filter>Classes\VRTests</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\WindowTest\WindowTest.cpp">
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<Filter>Classes\WindowTest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\CocosGUIScene.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\SpriteFrameCacheTest\SpriteFrameCacheTest.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIButtonTest\UIButtonTest.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UICheckBoxTest\UICheckBoxTest.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIEditBoxTest.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIFocusTest\UIFocusTest.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIImageViewTest\UIImageViewTest.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UILayoutTest\UILayoutTest.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIListViewTest\UIListViewTest.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UILoadingBarTest\UILoadingBarTest.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIPageViewTest\UIPageViewTest.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIRadioButtonTest\UIRadioButtonTest.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIRichTextTest\UIRichTextTest.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIScale9SpriteTest.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIScene.cpp">
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<Filter>Classes\UITest</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UISceneManager.cpp">
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<Filter>Classes\UITest</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIScrollViewTest\UIScrollViewTest.cpp">
|
||||
<Filter>Classes\UITest</Filter>
|
||||
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|
||||
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UISliderTest\UISliderTest.cpp">
|
||||
<Filter>Classes\UITest</Filter>
|
||||
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|
||||
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UITabControlTest\UITabControlTest.cpp">
|
||||
<Filter>Classes\UITest</Filter>
|
||||
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|
||||
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UITextAtlasTest\UITextAtlasTest.cpp">
|
||||
<Filter>Classes\UITest</Filter>
|
||||
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|
||||
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UITextBMFontTest\UITextBMFontTest.cpp">
|
||||
<Filter>Classes\UITest</Filter>
|
||||
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|
||||
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UITextFieldTest\UITextFieldTest.cpp">
|
||||
<Filter>Classes\UITest</Filter>
|
||||
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|
||||
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UITextTest\UITextTest.cpp">
|
||||
<Filter>Classes\UITest</Filter>
|
||||
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|
||||
<ClCompile Include="..\Classes\UITest\CocoStudioGUITest\UIWidgetAddNodeTest\UIWidgetAddNodeTest.cpp">
|
||||
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|
||||
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|
||||
<ClCompile Include="..\Classes\precheader.cpp">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
@ -1070,34 +1121,83 @@
|
|||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
<Filter>Classes</Filter>
|
||||
</ClInclude>
|
||||
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|
||||
</Project>
|
Loading…
Reference in New Issue