mirror of https://github.com/axmolengine/axmol.git
Merge pull request #1196 from dumganhar/gles20
fixed #1432: MutiTouchTest crashes on IOS if putting more than 5 fingers on the screen.
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commit
b3cbb646c8
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@ -188,7 +188,7 @@ void CCEGLViewProtocol::handleTouchesBegin(int num, int ids[], float xs[], float
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// The touches is more than MAX_TOUCHES ?
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if (nUnusedIndex == -1) {
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CCLOG("The touches is more than MAX_TOUCHES, nUnusedIndex = %d", nUnusedIndex);
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return;
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continue;
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}
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CCTouch* pTouch = s_pTouches[nUnusedIndex] = new CCTouch();
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@ -235,7 +235,7 @@ void CCEGLViewProtocol::handleTouchesMove(int num, int ids[], float xs[], float
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CCInteger* pIndex = (CCInteger*)s_TouchesIntergerDict.objectForKey(id);
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if (pIndex == NULL) {
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CCLOG("if the index doesn't exist, it is an error");
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return;
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continue;
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}
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CCLOGINFO("Moving touches with id: %d, x=%f, y=%f", id, x, y);
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@ -284,7 +284,7 @@ void CCEGLViewProtocol::getSetOfTouchesEndOrCancel(CCSet& set, int num, int ids[
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if (pIndex == NULL)
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{
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CCLOG("if the index doesn't exist, it is an error");
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return;
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continue;
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}
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/* Add to the set to send to the director */
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CCTouch* pTouch = s_pTouches[pIndex->getValue()];
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@ -73,6 +73,7 @@ Copyright (C) 2008 Apple Inc. All Rights Reserved.
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#import "CCEGLView.h"
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//CLASS IMPLEMENTATIONS:
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#define IOS_MAX_TOUCHES_COUNT 10
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static EAGLView *view = 0;
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@ -393,9 +394,9 @@ static EAGLView *view = 0;
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return;
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}
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int ids[CC_MAX_TOUCHES] = {0};
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float xs[CC_MAX_TOUCHES] = {0.0f};
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float ys[CC_MAX_TOUCHES] = {0.0f};
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int ids[IOS_MAX_TOUCHES_COUNT] = {0};
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float xs[IOS_MAX_TOUCHES_COUNT] = {0.0f};
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float ys[IOS_MAX_TOUCHES_COUNT] = {0.0f};
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int i = 0;
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for (UITouch *touch in touches) {
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@ -413,9 +414,9 @@ static EAGLView *view = 0;
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{
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return;
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}
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int ids[CC_MAX_TOUCHES] = {0};
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float xs[CC_MAX_TOUCHES] = {0.0f};
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float ys[CC_MAX_TOUCHES] = {0.0f};
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int ids[IOS_MAX_TOUCHES_COUNT] = {0};
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float xs[IOS_MAX_TOUCHES_COUNT] = {0.0f};
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float ys[IOS_MAX_TOUCHES_COUNT] = {0.0f};
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int i = 0;
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for (UITouch *touch in touches) {
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@ -434,9 +435,9 @@ static EAGLView *view = 0;
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return;
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}
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int ids[CC_MAX_TOUCHES] = {0};
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float xs[CC_MAX_TOUCHES] = {0.0f};
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float ys[CC_MAX_TOUCHES] = {0.0f};
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int ids[IOS_MAX_TOUCHES_COUNT] = {0};
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float xs[IOS_MAX_TOUCHES_COUNT] = {0.0f};
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float ys[IOS_MAX_TOUCHES_COUNT] = {0.0f};
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int i = 0;
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for (UITouch *touch in touches) {
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@ -455,9 +456,9 @@ static EAGLView *view = 0;
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return;
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}
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int ids[CC_MAX_TOUCHES] = {0};
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float xs[CC_MAX_TOUCHES] = {0.0f};
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float ys[CC_MAX_TOUCHES] = {0.0f};
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int ids[IOS_MAX_TOUCHES_COUNT] = {0};
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float xs[IOS_MAX_TOUCHES_COUNT] = {0.0f};
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float ys[IOS_MAX_TOUCHES_COUNT] = {0.0f};
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int i = 0;
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for (UITouch *touch in touches) {
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