mirror of https://github.com/axmolengine/axmol.git
parent
98454eeb69
commit
b401f6adc1
|
@ -1604,6 +1604,10 @@
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||||||
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||||||
500DC9BE19106E89007B91BF /* CCProfiling.h in Headers */ = {isa = PBXBuildFile; fileRef = 500DC9BB19106E89007B91BF /* CCProfiling.h */; };
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||||||
500DC9BF19106E89007B91BF /* CCProfiling.h in Headers */ = {isa = PBXBuildFile; fileRef = 500DC9BB19106E89007B91BF /* CCProfiling.h */; };
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500DC9BF19106E89007B91BF /* CCProfiling.h in Headers */ = {isa = PBXBuildFile; fileRef = 500DC9BB19106E89007B91BF /* CCProfiling.h */; };
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||||||
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||||||
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500DC9DA191B0175007B91BF /* CCGLProgramState.h in Headers */ = {isa = PBXBuildFile; fileRef = 500DC9D7191B0175007B91BF /* CCGLProgramState.h */; };
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||||||
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||||||
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500DC9DC191B0175007B91BF /* CCGLProgramState.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 500DC9D8191B0175007B91BF /* CCGLProgramState.cpp */; };
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||||||
5027253A190BF1B900AAF4ED /* cocos2d.h in Headers */ = {isa = PBXBuildFile; fileRef = 50272538190BF1B900AAF4ED /* cocos2d.h */; };
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5027253A190BF1B900AAF4ED /* cocos2d.h in Headers */ = {isa = PBXBuildFile; fileRef = 50272538190BF1B900AAF4ED /* cocos2d.h */; };
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||||||
5027253B190BF1B900AAF4ED /* cocos2d.h in Headers */ = {isa = PBXBuildFile; fileRef = 50272538190BF1B900AAF4ED /* cocos2d.h */; };
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5027253B190BF1B900AAF4ED /* cocos2d.h in Headers */ = {isa = PBXBuildFile; fileRef = 50272538190BF1B900AAF4ED /* cocos2d.h */; };
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||||||
5027253C190BF1B900AAF4ED /* cocos2d.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 50272539190BF1B900AAF4ED /* cocos2d.cpp */; };
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5027253C190BF1B900AAF4ED /* cocos2d.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 50272539190BF1B900AAF4ED /* cocos2d.cpp */; };
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||||||
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@ -2682,6 +2686,8 @@
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||||||
500DC9B519106E6D007B91BF /* TransformUtils.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = TransformUtils.h; sourceTree = "<group>"; };
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500DC9B519106E6D007B91BF /* TransformUtils.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = TransformUtils.h; sourceTree = "<group>"; };
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500DC9BA19106E89007B91BF /* CCProfiling.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = CCProfiling.cpp; path = ../base/CCProfiling.cpp; sourceTree = "<group>"; };
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500DC9BA19106E89007B91BF /* CCProfiling.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = CCProfiling.cpp; path = ../base/CCProfiling.cpp; sourceTree = "<group>"; };
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||||||
500DC9BB19106E89007B91BF /* CCProfiling.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = CCProfiling.h; path = ../base/CCProfiling.h; sourceTree = "<group>"; };
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500DC9BB19106E89007B91BF /* CCProfiling.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = CCProfiling.h; path = ../base/CCProfiling.h; sourceTree = "<group>"; };
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500DC9D7191B0175007B91BF /* CCGLProgramState.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCGLProgramState.h; sourceTree = "<group>"; };
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||||||
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500DC9D8191B0175007B91BF /* CCGLProgramState.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCGLProgramState.cpp; sourceTree = "<group>"; };
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50272538190BF1B900AAF4ED /* cocos2d.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = cocos2d.h; path = ../cocos/cocos2d.h; sourceTree = "<group>"; };
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50272538190BF1B900AAF4ED /* cocos2d.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = cocos2d.h; path = ../cocos/cocos2d.h; sourceTree = "<group>"; };
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||||||
50272539190BF1B900AAF4ED /* cocos2d.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = cocos2d.cpp; path = ../cocos/cocos2d.cpp; sourceTree = "<group>"; };
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50272539190BF1B900AAF4ED /* cocos2d.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = cocos2d.cpp; path = ../cocos/cocos2d.cpp; sourceTree = "<group>"; };
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||||||
50DC5180187B817900A9C23F /* RELEASE_NOTES.md */ = {isa = PBXFileReference; lastKnownFileType = text; name = RELEASE_NOTES.md; path = ../docs/RELEASE_NOTES.md; sourceTree = "<group>"; };
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50DC5180187B817900A9C23F /* RELEASE_NOTES.md */ = {isa = PBXFileReference; lastKnownFileType = text; name = RELEASE_NOTES.md; path = ../docs/RELEASE_NOTES.md; sourceTree = "<group>"; };
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@ -3232,6 +3238,8 @@
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1A570238180BCC580088DEC7 /* shaders */ = {
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1A570238180BCC580088DEC7 /* shaders */ = {
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isa = PBXGroup;
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isa = PBXGroup;
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children = (
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children = (
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500DC9D7191B0175007B91BF /* CCGLProgramState.h */,
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500DC9D8191B0175007B91BF /* CCGLProgramState.cpp */,
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3E9D30DD19195B22008EB309 /* CCVertexAttribBind.cpp */,
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3E9D30DD19195B22008EB309 /* CCVertexAttribBind.cpp */,
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3E9D30DE19195B22008EB309 /* CCVertexAttribBind.h */,
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3E9D30DE19195B22008EB309 /* CCVertexAttribBind.h */,
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1A57052F180BD9500088DEC7 /* CCGLProgram.cpp */,
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1A57052F180BD9500088DEC7 /* CCGLProgram.cpp */,
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@ -4921,6 +4929,7 @@
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500DC98C19106300007B91BF /* CCPlatformMacros.h in Headers */,
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500DC98C19106300007B91BF /* CCPlatformMacros.h in Headers */,
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46A170131807CBFC005B8026 /* CCFileUtilsApple.h in Headers */,
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46A170131807CBFC005B8026 /* CCFileUtilsApple.h in Headers */,
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46A1701F1807CBFC005B8026 /* CCImage.h in Headers */,
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46A1701F1807CBFC005B8026 /* CCImage.h in Headers */,
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500DC9D9191B0175007B91BF /* CCGLProgramState.h in Headers */,
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46A170181807CBFC005B8026 /* CCApplicationProtocol.h in Headers */,
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46A170181807CBFC005B8026 /* CCApplicationProtocol.h in Headers */,
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1A570063180BC5A10088DEC7 /* CCAction.h in Headers */,
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1A570063180BC5A10088DEC7 /* CCAction.h in Headers */,
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1A570067180BC5A10088DEC7 /* CCActionCamera.h in Headers */,
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1A570067180BC5A10088DEC7 /* CCActionCamera.h in Headers */,
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@ -5417,6 +5426,7 @@
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500DC9AD19106300007B91BF /* ZipUtils.h in Headers */,
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500DC9AD19106300007B91BF /* ZipUtils.h in Headers */,
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50FCEBC218C72017004AD434 /* TextFieldReader.h in Headers */,
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50FCEBC218C72017004AD434 /* TextFieldReader.h in Headers */,
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1A570068180BC5A10088DEC7 /* CCActionCamera.h in Headers */,
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1A570068180BC5A10088DEC7 /* CCActionCamera.h in Headers */,
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500DC9DA191B0175007B91BF /* CCGLProgramState.h in Headers */,
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1A57006C180BC5A10088DEC7 /* CCActionCatmullRom.h in Headers */,
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1A57006C180BC5A10088DEC7 /* CCActionCatmullRom.h in Headers */,
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1A570070180BC5A10088DEC7 /* CCActionEase.h in Headers */,
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1A570070180BC5A10088DEC7 /* CCActionEase.h in Headers */,
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1A570074180BC5A10088DEC7 /* CCActionGrid.h in Headers */,
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1A570074180BC5A10088DEC7 /* CCActionGrid.h in Headers */,
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@ -6213,6 +6223,7 @@
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1A5702FA180BCE750088DEC7 /* CCTMXXMLParser.cpp in Sources */,
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1A5702FA180BCE750088DEC7 /* CCTMXXMLParser.cpp in Sources */,
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1A570300180BCE890088DEC7 /* CCParallaxNode.cpp in Sources */,
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1A570300180BCE890088DEC7 /* CCParallaxNode.cpp in Sources */,
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1A570305180BCED90088DEC7 /* ccUtils.cpp in Sources */,
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1A570305180BCED90088DEC7 /* ccUtils.cpp in Sources */,
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500DC9DB191B0175007B91BF /* CCGLProgramState.cpp in Sources */,
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1A57030C180BCF190088DEC7 /* CCComponent.cpp in Sources */,
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1A57030C180BCF190088DEC7 /* CCComponent.cpp in Sources */,
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500DC96019106300007B91BF /* CCEventListener.cpp in Sources */,
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500DC96019106300007B91BF /* CCEventListener.cpp in Sources */,
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1A570310180BCF190088DEC7 /* CCComponentContainer.cpp in Sources */,
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1A570310180BCF190088DEC7 /* CCComponentContainer.cpp in Sources */,
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@ -6525,6 +6536,7 @@
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1A01C68F18F57BE800EFE3A6 /* CCDictionary.cpp in Sources */,
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1A01C68F18F57BE800EFE3A6 /* CCDictionary.cpp in Sources */,
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06CAAACC186AD7F50012A414 /* TriggerMng.cpp in Sources */,
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06CAAACC186AD7F50012A414 /* TriggerMng.cpp in Sources */,
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46A1703D1807CC07005B8026 /* CCCommon.mm in Sources */,
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46A1703D1807CC07005B8026 /* CCCommon.mm in Sources */,
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500DC9DC191B0175007B91BF /* CCGLProgramState.cpp in Sources */,
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50FCEBC818C72017004AD434 /* WidgetReader.cpp in Sources */,
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50FCEBC818C72017004AD434 /* WidgetReader.cpp in Sources */,
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46A1702F1807CBFE005B8026 /* CCGLViewProtocol.cpp in Sources */,
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46A1702F1807CBFE005B8026 /* CCGLViewProtocol.cpp in Sources */,
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46A170FC1807CECB005B8026 /* CCPhysicsBody.cpp in Sources */,
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46A170FC1807CECB005B8026 /* CCPhysicsBody.cpp in Sources */,
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@ -298,22 +298,28 @@ void GLProgram::parseUniforms()
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// Query uniform info.
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// Query uniform info.
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glGetActiveUniform(_program, i, length, NULL, &uniform._size, &uniform._type, uniformName);
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glGetActiveUniform(_program, i, length, NULL, &uniform._size, &uniform._type, uniformName);
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uniformName[length] = '\0';
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uniformName[length] = '\0';
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// remove possible array '[]' from uniform name
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if(uniform._size > 1 && length > 3)
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{
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char* c = strrchr(uniformName, '[');
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if(c)
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{
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*c = '\0';
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}
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}
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uniform._name = std::string(uniformName);
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uniform._location = glGetUniformLocation(_program, uniformName);
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//something wrong, uniform is an object not a pointer, may be released soon
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uniform.init(this);
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_uniformsDictionary[uniform._name] = uniform;
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// Only add uniforms that are not build-in.
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// The ones that start with 'CC_' are built-ins
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if(strncmp("CC_", uniformName, 3) != 0) {
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// remove possible array '[]' from uniform name
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if(uniform._size > 1 && length > 3)
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{
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char* c = strrchr(uniformName, '[');
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if(c)
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{
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*c = '\0';
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}
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}
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uniform._name = std::string(uniformName);
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uniform._location = glGetUniformLocation(_program, uniformName);
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//something wrong, uniform is an object not a pointer, may be released soon
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uniform.init(this);
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_uniformsDictionary[uniform._name] = uniform;
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}
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}
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}
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}
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}
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}
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}
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@ -907,80 +913,4 @@ bool Uniform::init(GLProgram* program)
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return program && program && _location != -1;
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return program && program && _location != -1;
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}
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}
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bool Uniform::setValue(float value)
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{
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CCASSERT (_type == GL_FLOAT, "");
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_program->setUniformLocationWith1f(_location, value);
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return true;
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}
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bool Uniform::setValue(int value)
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{
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CCASSERT ((_type == GL_INT || _type == GL_SAMPLER_2D), "");
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_program->setUniformLocationWith1i(_location, value);
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return true;
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}
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bool Uniform::setValue(const Vector2& value)
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{
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CCASSERT (_type == GL_FLOAT_VEC2, "");
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_program->setUniformLocationWith2f(_location, value.x, value.y);
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return true;
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}
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bool Uniform::setValue(const Vector3& value)
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{
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CCASSERT (_type == GL_FLOAT_VEC3, "");
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_program->setUniformLocationWith3f(_location, value.x, value.y, value.z);
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return true;
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}
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bool Uniform::setValue(const Vector4& value)
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{
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CCASSERT (_type == GL_FLOAT_VEC4, "");
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_program->setUniformLocationWith4f(_location, value.x, value.y, value.z, value.w);
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return true;
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}
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bool Uniform::setValue(const Matrix& value)
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{
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CCASSERT(_type == GL_FLOAT_MAT4, "");
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_program->setUniformLocationWithMatrix4fv(_location, value.m, 1);
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return true;
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}
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bool Uniform::setValue(const Vector2* value, int count)
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{
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CCASSERT (_type == GL_FLOAT_VEC2 && _size == count, "");
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_program->setUniformLocationWith2fv(_location, (GLfloat*)value, count);
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return true;
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}
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bool Uniform::setValue(const Vector3* value, int count)
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{
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CCASSERT (_type == GL_FLOAT_VEC3 && _size == count, "");
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_program->setUniformLocationWith3fv(_location, (GLfloat*)value, count);
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return true;
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}
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bool Uniform::setValue(const Vector4* value, int count)
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{
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CCASSERT (_type == GL_FLOAT_VEC4 && _size == count, "");
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_program->setUniformLocationWith4fv(_location, (GLfloat*)value, count);
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return true;
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}
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bool Uniform::setValue(const Matrix* value, int count)
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{
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CCASSERT (_type == GL_FLOAT_MAT4 && _size == count, "");
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_program->setUniformLocationWithMatrix4fv(_location, (GLfloat*)value, count);
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return true;
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}
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NS_CC_END
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NS_CC_END
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@ -32,9 +32,9 @@ THE SOFTWARE.
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#include "base/ccMacros.h"
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#include "base/ccMacros.h"
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#include "base/CCRef.h"
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#include "base/CCRef.h"
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#include "base/ccTypes.h"
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#include "CCGL.h"
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#include "CCGL.h"
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#include "math/CCMath.h"
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#include "math/CCMath.h"
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#include <set>
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#include <unordered_map>
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#include <unordered_map>
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NS_CC_BEGIN
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NS_CC_BEGIN
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@ -56,6 +56,7 @@ typedef void (*GLLogFunction) (GLuint program, GLsizei bufsize, GLsizei* length,
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class VertexAttrib
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class VertexAttrib
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{
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{
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friend class GLProgram;
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friend class GLProgram;
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friend class VertexAttribValue;
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friend class VertexAttribBind;
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friend class VertexAttribBind;
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public:
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public:
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@ -81,21 +82,13 @@ protected:
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class Uniform
|
class Uniform
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{
|
{
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friend class GLProgram;
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friend class GLProgram;
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friend class UniformValue;
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|
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public:
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public:
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Uniform();
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Uniform();
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~Uniform();
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~Uniform();
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bool init(GLProgram* program);
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bool init(GLProgram* program);
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bool setValue(float value);
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void apply();
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bool setValue(int value);
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bool setValue(const Vector2& value);
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bool setValue(const Vector3& value);
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bool setValue(const Vector4& value);
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bool setValue(const Matrix& value);
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bool setValue(const Vector2* value, int count);
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bool setValue(const Vector3* value, int count);
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bool setValue(const Vector4* value, int count);
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bool setValue(const Matrix* value, int count);
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protected:
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protected:
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GLint _location;
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GLint _location;
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@ -105,7 +98,6 @@ protected:
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GLProgram* _program; // weak ref
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GLProgram* _program; // weak ref
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};
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};
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/** GLProgram
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/** GLProgram
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Class that implements a glProgram
|
Class that implements a glProgram
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|
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@ -114,6 +106,8 @@ protected:
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*/
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*/
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class CC_DLL GLProgram : public Ref
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class CC_DLL GLProgram : public Ref
|
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{
|
{
|
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|
friend class GLProgramState;
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|
|
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public:
|
public:
|
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enum
|
enum
|
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{
|
{
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@ -366,9 +360,6 @@ protected:
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std::unordered_map<std::string, VertexAttrib> _attributesDictionary;
|
std::unordered_map<std::string, VertexAttrib> _attributesDictionary;
|
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};
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};
|
||||||
|
|
||||||
// end of shaders group
|
|
||||||
/// @}
|
|
||||||
|
|
||||||
NS_CC_END
|
NS_CC_END
|
||||||
|
|
||||||
#endif /* __CCGLPROGRAM_H__ */
|
#endif /* __CCGLPROGRAM_H__ */
|
||||||
|
|
|
@ -0,0 +1,272 @@
|
||||||
|
/****************************************************************************
|
||||||
|
Copyright 2011 Jeff Lamarche
|
||||||
|
Copyright 2012 Goffredo Marocchi
|
||||||
|
Copyright 2012 Ricardo Quesada
|
||||||
|
Copyright 2012 cocos2d-x.org
|
||||||
|
Copyright 2013-2014 Chukong Technologies Inc.
|
||||||
|
|
||||||
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN false EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#include "2d/CCGLProgramState.h"
|
||||||
|
#include "2d/CCGLProgram.h"
|
||||||
|
#include "2d/ccGLStateCache.h"
|
||||||
|
|
||||||
|
NS_CC_BEGIN
|
||||||
|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// UniformValue
|
||||||
|
//
|
||||||
|
//
|
||||||
|
|
||||||
|
UniformValue::UniformValue()
|
||||||
|
: _useCallback(false)
|
||||||
|
, _uniform(nullptr)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
UniformValue::UniformValue(Uniform *uniform)
|
||||||
|
: _useCallback(false)
|
||||||
|
, _uniform(uniform)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void UniformValue::apply()
|
||||||
|
{
|
||||||
|
if(_useCallback) {
|
||||||
|
_value.callback(_uniform);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (_uniform->_type) {
|
||||||
|
case GL_FLOAT:
|
||||||
|
_uniform->_program->setUniformLocationWith1f(_uniform->_location, _value.floatValue);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GL_INT:
|
||||||
|
case GL_SAMPLER_2D:
|
||||||
|
_uniform->_program->setUniformLocationWith1i(_uniform->_location, _value.intValue);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GL_FLOAT_VEC2:
|
||||||
|
_uniform->_program->setUniformLocationWith2f(_uniform->_location, _value.v2Value.x, _value.v2Value.y);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GL_FLOAT_VEC3:
|
||||||
|
_uniform->_program->setUniformLocationWith3f(_uniform->_location, _value.v3Value.x, _value.v3Value.y, _value.v3Value.z);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GL_FLOAT_VEC4:
|
||||||
|
_uniform->_program->setUniformLocationWith4f(_uniform->_location, _value.v4Value.x, _value.v4Value.y, _value.v4Value.z, _value.v4Value.w);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GL_FLOAT_MAT4:
|
||||||
|
_uniform->_program->setUniformLocationWithMatrix4fv(_uniform->_location, (GLfloat*)&_value.matrixValue, 1);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
CCASSERT(false, "Invalid UniformValue");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UniformValue::setValue(const std::function<void(Uniform*)> callback)
|
||||||
|
{
|
||||||
|
_value.callback = callback;
|
||||||
|
_useCallback = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UniformValue::setValue(float value)
|
||||||
|
{
|
||||||
|
CCASSERT (_uniform->_type == GL_FLOAT, "");
|
||||||
|
_value.floatValue = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UniformValue::setValue(int value)
|
||||||
|
{
|
||||||
|
CCASSERT ((_uniform->_type == GL_INT || _uniform->_type == GL_SAMPLER_2D), "");
|
||||||
|
_value.intValue = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UniformValue::setValue(const Vector2& value)
|
||||||
|
{
|
||||||
|
CCASSERT (_uniform->_type == GL_FLOAT_VEC2, "");
|
||||||
|
_value.v2Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UniformValue::setValue(const Vector3& value)
|
||||||
|
{
|
||||||
|
CCASSERT (_uniform->_type == GL_FLOAT_VEC3, "");
|
||||||
|
_value.v3Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UniformValue::setValue(const Vector4& value)
|
||||||
|
{
|
||||||
|
CCASSERT (_uniform->_type == GL_FLOAT_VEC4, "");
|
||||||
|
_value.v4Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UniformValue::setValue(const Matrix& value)
|
||||||
|
{
|
||||||
|
CCASSERT(_uniform->_type == GL_FLOAT_MAT4, "");
|
||||||
|
_value.matrixValue = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// VertexAttribValue
|
||||||
|
//
|
||||||
|
//
|
||||||
|
|
||||||
|
VertexAttribValue::VertexAttribValue()
|
||||||
|
: _useCallback(false)
|
||||||
|
, _vertexAttrib(nullptr)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexAttribValue::VertexAttribValue(VertexAttrib *vertexAttrib)
|
||||||
|
: _useCallback(false)
|
||||||
|
, _vertexAttrib(vertexAttrib)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexAttribValue::apply()
|
||||||
|
{
|
||||||
|
GL::enableVertexAttribs(0);
|
||||||
|
|
||||||
|
if(_useCallback) {
|
||||||
|
_value.callback(_vertexAttrib);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glVertexAttribPointer(_vertexAttrib->_index,
|
||||||
|
_value.pointer.size,
|
||||||
|
_value.pointer.type,
|
||||||
|
_value.pointer.normalized,
|
||||||
|
_value.pointer.stride,
|
||||||
|
_value.pointer.pointer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexAttribValue::setValue(const std::function<void(VertexAttrib*)> callback)
|
||||||
|
{
|
||||||
|
_value.callback = callback;
|
||||||
|
_useCallback = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexAttribValue::setValue(GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *pointer)
|
||||||
|
{
|
||||||
|
_value.pointer.size = size;
|
||||||
|
_value.pointer.type = type;
|
||||||
|
_value.pointer.normalized = normalized;
|
||||||
|
_value.pointer.stride = stride;
|
||||||
|
_value.pointer.pointer = pointer;
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// GLProgramState
|
||||||
|
//
|
||||||
|
//
|
||||||
|
|
||||||
|
GLProgramState* GLProgramState::create(GLProgram *glprogram)
|
||||||
|
{
|
||||||
|
CCASSERT(glprogram, "invalid shader");
|
||||||
|
|
||||||
|
auto ret = new (std::nothrow) GLProgramState;
|
||||||
|
if(ret && ret->init(glprogram)) {
|
||||||
|
ret->autorelease();
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
CC_SAFE_RELEASE(ret);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
GLProgramState::~GLProgramState()
|
||||||
|
{
|
||||||
|
_glprogram->release();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GLProgramState::init(GLProgram* glprogram)
|
||||||
|
{
|
||||||
|
_glprogram = glprogram;
|
||||||
|
_glprogram->retain();
|
||||||
|
|
||||||
|
for(auto &attrib : _glprogram->_attributesDictionary) {
|
||||||
|
VertexAttribValue value(&attrib.second);
|
||||||
|
_attributes[attrib.first] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(auto &uniform : _glprogram->_uniformsDictionary) {
|
||||||
|
UniformValue value(&uniform.second);
|
||||||
|
_uniforms[uniform.first] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
void GLProgramState::apply()
|
||||||
|
{
|
||||||
|
CCASSERT(_glprogram, "invalid glprogram");
|
||||||
|
|
||||||
|
// set shader
|
||||||
|
_glprogram->use();
|
||||||
|
|
||||||
|
|
||||||
|
// set texture
|
||||||
|
int i = 0;
|
||||||
|
for(const auto& texture : _textures) {
|
||||||
|
GL::bindTexture2DN(i++, texture->getName());
|
||||||
|
}
|
||||||
|
|
||||||
|
// set blending function
|
||||||
|
GL::blendFunc(_blendFunc.src, _blendFunc.dst);
|
||||||
|
|
||||||
|
|
||||||
|
// set uniforms
|
||||||
|
for(auto& uniform : _uniforms) {
|
||||||
|
uniform.second.apply();
|
||||||
|
}
|
||||||
|
|
||||||
|
// set attributes
|
||||||
|
for(auto &attribute : _attributes) {
|
||||||
|
attribute.second.apply();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UniformValue* GLProgramState::getUniformValue(const std::string &name)
|
||||||
|
{
|
||||||
|
const auto itr = _uniforms.find(name);
|
||||||
|
if( itr != _uniforms.end())
|
||||||
|
return &itr->second;
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexAttribValue* GLProgramState::getVertexAttribValue(const std::string &name)
|
||||||
|
{
|
||||||
|
const auto itr = _attributes.find(name);
|
||||||
|
if( itr != _attributes.end())
|
||||||
|
return &itr->second;
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
NS_CC_END
|
|
@ -0,0 +1,166 @@
|
||||||
|
/****************************************************************************
|
||||||
|
Copyright 2014 Chukong Technologies Inc.
|
||||||
|
|
||||||
|
http://www.cocos2d-x.org
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
#ifndef __CCGLPROGRAMSTATE_H__
|
||||||
|
#define __CCGLPROGRAMSTATE_H__
|
||||||
|
|
||||||
|
#include "base/ccTypes.h"
|
||||||
|
#include "base/CCVector.h"
|
||||||
|
#include "2d/CCTexture2D.h"
|
||||||
|
#include "math/Vector2.h"
|
||||||
|
#include "math/Vector3.h"
|
||||||
|
#include "math/Vector4.h"
|
||||||
|
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
NS_CC_BEGIN
|
||||||
|
|
||||||
|
class GLProgram;
|
||||||
|
class Uniform;
|
||||||
|
class VertexAttrib;
|
||||||
|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// UniformValue
|
||||||
|
//
|
||||||
|
//
|
||||||
|
class UniformValue
|
||||||
|
{
|
||||||
|
friend class GLProgram;
|
||||||
|
|
||||||
|
public:
|
||||||
|
UniformValue();
|
||||||
|
UniformValue(Uniform *uniform);
|
||||||
|
~UniformValue();
|
||||||
|
|
||||||
|
void setValue(float value);
|
||||||
|
void setValue(int value);
|
||||||
|
void setValue(const Vector2& value);
|
||||||
|
void setValue(const Vector3& value);
|
||||||
|
void setValue(const Vector4& value);
|
||||||
|
void setValue(const Matrix& value);
|
||||||
|
void setValue(const std::function<void(Uniform*)> callback);
|
||||||
|
|
||||||
|
void apply();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
Uniform* _uniform; // weak ref
|
||||||
|
bool _useCallback;
|
||||||
|
|
||||||
|
union U{
|
||||||
|
float floatValue;
|
||||||
|
int intValue;
|
||||||
|
Vector2 v2Value;
|
||||||
|
Vector3 v3Value;
|
||||||
|
Vector4 v4Value;
|
||||||
|
Matrix matrixValue;
|
||||||
|
std::function<void(Uniform*)> callback;
|
||||||
|
|
||||||
|
U() { memset( this, 0, sizeof(*this) ); }
|
||||||
|
~U(){}
|
||||||
|
U& operator=( const U& other ) {
|
||||||
|
memcpy(this, &other, sizeof(*this));
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
} _value;
|
||||||
|
};
|
||||||
|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// VertexAttribValue
|
||||||
|
//
|
||||||
|
//
|
||||||
|
class VertexAttribValue
|
||||||
|
{
|
||||||
|
friend class GLProgram;
|
||||||
|
|
||||||
|
public:
|
||||||
|
VertexAttribValue(VertexAttrib *vertexAttrib);
|
||||||
|
VertexAttribValue();
|
||||||
|
~VertexAttribValue();
|
||||||
|
|
||||||
|
void setValue(GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *pointer);
|
||||||
|
void setValue(const std::function<void(VertexAttrib*)> callback);
|
||||||
|
void apply();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
VertexAttrib* _vertexAttrib; // weak ref
|
||||||
|
bool _useCallback;
|
||||||
|
|
||||||
|
union U{
|
||||||
|
struct {
|
||||||
|
GLint size;
|
||||||
|
GLenum type;
|
||||||
|
GLboolean normalized;
|
||||||
|
GLsizei stride;
|
||||||
|
GLvoid *pointer;
|
||||||
|
} pointer;
|
||||||
|
std::function<void(VertexAttrib*)> callback;
|
||||||
|
|
||||||
|
U() { memset( this, 0, sizeof(*this) ); }
|
||||||
|
~U(){}
|
||||||
|
U& operator=( const U& other ) {
|
||||||
|
memcpy(this, &other, sizeof(*this));
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
} _value;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// GLProgramState
|
||||||
|
//
|
||||||
|
//
|
||||||
|
class GLProgramState : public Ref
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
GLProgramState* create(GLProgram* glprogram);
|
||||||
|
|
||||||
|
void apply();
|
||||||
|
void setTexture(Texture2D *texture) { _textures.insert(0, texture); }
|
||||||
|
Texture2D* getTexture() const { return _textures.at(0); }
|
||||||
|
|
||||||
|
void setBlendFunc(const BlendFunc& blendFunc) { _blendFunc = blendFunc; }
|
||||||
|
const BlendFunc& getBlendFunc() const { return _blendFunc; }
|
||||||
|
|
||||||
|
UniformValue* getUniformValue(const std::string &uniformName);
|
||||||
|
VertexAttribValue* getVertexAttribValue(const std::string &attributeName);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
GLProgramState();
|
||||||
|
~GLProgramState();
|
||||||
|
bool init(GLProgram* program);
|
||||||
|
|
||||||
|
std::unordered_map<std::string, UniformValue> _uniforms;
|
||||||
|
std::unordered_map<std::string, VertexAttribValue> _attributes;
|
||||||
|
|
||||||
|
GLProgram *_glprogram;
|
||||||
|
Vector<Texture2D*> _textures;
|
||||||
|
BlendFunc _blendFunc;
|
||||||
|
};
|
||||||
|
|
||||||
|
NS_CC_END
|
||||||
|
|
||||||
|
#endif /* __CCGLPROGRAMSTATE_H__ */
|
|
@ -35,11 +35,9 @@ NS_CC_BEGIN
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
static GLuint s_currentProjectionMatrix = -1;
|
static GLuint s_currentProjectionMatrix = -1;
|
||||||
static bool s_vertexAttribPosition = false;
|
static unsigned int s_attributeFlags = 0;
|
||||||
static bool s_vertexAttribColor = false;
|
|
||||||
static bool s_vertexAttribTexCoords = false;
|
|
||||||
|
|
||||||
#if CC_ENABLE_GL_STATE_CACHE
|
#if CC_ENABLE_GL_STATE_CACHE
|
||||||
|
|
||||||
#define kMaxActiveTexture 16
|
#define kMaxActiveTexture 16
|
||||||
|
@ -63,10 +61,8 @@ void invalidateStateCache( void )
|
||||||
{
|
{
|
||||||
Director::getInstance()->resetMatrixStack();
|
Director::getInstance()->resetMatrixStack();
|
||||||
s_currentProjectionMatrix = -1;
|
s_currentProjectionMatrix = -1;
|
||||||
s_vertexAttribPosition = false;
|
s_attributeFlags = 0;
|
||||||
s_vertexAttribColor = false;
|
|
||||||
s_vertexAttribTexCoords = false;
|
|
||||||
|
|
||||||
#if CC_ENABLE_GL_STATE_CACHE
|
#if CC_ENABLE_GL_STATE_CACHE
|
||||||
s_currentShaderProgram = -1;
|
s_currentShaderProgram = -1;
|
||||||
for( int i=0; i < kMaxActiveTexture; i++ )
|
for( int i=0; i < kMaxActiveTexture; i++ )
|
||||||
|
@ -217,42 +213,20 @@ void bindVAO(GLuint vaoId)
|
||||||
void enableVertexAttribs( unsigned int flags )
|
void enableVertexAttribs( unsigned int flags )
|
||||||
{
|
{
|
||||||
bindVAO(0);
|
bindVAO(0);
|
||||||
|
|
||||||
/* Position */
|
|
||||||
bool enablePosition = flags & VERTEX_ATTRIB_FLAG_POSITION;
|
|
||||||
|
|
||||||
if( enablePosition != s_vertexAttribPosition ) {
|
// hardcoded!
|
||||||
if( enablePosition )
|
for(int i=0; i < 16; i++) {
|
||||||
glEnableVertexAttribArray( GLProgram::VERTEX_ATTRIB_POSITION );
|
unsigned int bit = 1 << i;
|
||||||
else
|
bool enabled = flags & bit;
|
||||||
glDisableVertexAttribArray( GLProgram::VERTEX_ATTRIB_POSITION );
|
bool enabledBefore = s_attributeFlags & bit;
|
||||||
|
if(enabled != enabledBefore) {
|
||||||
s_vertexAttribPosition = enablePosition;
|
if( enabled )
|
||||||
}
|
glEnableVertexAttribArray(i);
|
||||||
|
else
|
||||||
/* Color */
|
glDisableVertexAttribArray(i);
|
||||||
bool enableColor = (flags & VERTEX_ATTRIB_FLAG_COLOR) != 0 ? true : false;
|
}
|
||||||
|
|
||||||
if( enableColor != s_vertexAttribColor ) {
|
|
||||||
if( enableColor )
|
|
||||||
glEnableVertexAttribArray( GLProgram::VERTEX_ATTRIB_COLOR );
|
|
||||||
else
|
|
||||||
glDisableVertexAttribArray( GLProgram::VERTEX_ATTRIB_COLOR );
|
|
||||||
|
|
||||||
s_vertexAttribColor = enableColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Tex Coords */
|
|
||||||
bool enableTexCoords = (flags & VERTEX_ATTRIB_FLAG_TEX_COORDS) != 0 ? true : false;
|
|
||||||
|
|
||||||
if( enableTexCoords != s_vertexAttribTexCoords ) {
|
|
||||||
if( enableTexCoords )
|
|
||||||
glEnableVertexAttribArray( GLProgram::VERTEX_ATTRIB_TEX_COORDS );
|
|
||||||
else
|
|
||||||
glDisableVertexAttribArray( GLProgram::VERTEX_ATTRIB_TEX_COORDS );
|
|
||||||
|
|
||||||
s_vertexAttribTexCoords = enableTexCoords;
|
|
||||||
}
|
}
|
||||||
|
s_attributeFlags = flags;
|
||||||
}
|
}
|
||||||
|
|
||||||
// GL Uniforms functions
|
// GL Uniforms functions
|
||||||
|
|
|
@ -191,8 +191,9 @@ void ShaderNode::onDraw(const Matrix &transform, bool transformUpdated)
|
||||||
shader->use();
|
shader->use();
|
||||||
shader->setUniformsForBuiltins(transform);
|
shader->setUniformsForBuiltins(transform);
|
||||||
|
|
||||||
shader->getUniform("center")->setValue(_center);
|
// TODO: riq FIXME
|
||||||
shader->getUniform("resolution")->setValue(_resolution);
|
// shader->getUniform("center")->setValue(_center);
|
||||||
|
// shader->getUniform("resolution")->setValue(_resolution);
|
||||||
|
|
||||||
GL::enableVertexAttribs( cocos2d::GL::VERTEX_ATTRIB_FLAG_POSITION );
|
GL::enableVertexAttribs( cocos2d::GL::VERTEX_ATTRIB_FLAG_POSITION );
|
||||||
|
|
||||||
|
@ -522,9 +523,10 @@ void SpriteBlur::onDraw(const Matrix &transform, bool transformUpdated)
|
||||||
program->use();
|
program->use();
|
||||||
program->setUniformsForBuiltins(transform);
|
program->setUniformsForBuiltins(transform);
|
||||||
|
|
||||||
program->getUniform("onePixelSize")->setValue(_pixelSize);
|
// TODO: riq FIXME
|
||||||
program->getUniform("gaussianCoefficient")->setValue(Vector4(_samplingRadius, _scale, _cons, _weightSum));
|
// program->getUniform("onePixelSize")->setValue(_pixelSize);
|
||||||
|
// program->getUniform("gaussianCoefficient")->setValue(Vector4(_samplingRadius, _scale, _cons, _weightSum));
|
||||||
|
|
||||||
GL::bindTexture2D( getTexture()->getName());
|
GL::bindTexture2D( getTexture()->getName());
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
|
@ -760,11 +760,9 @@ void UniformSprite::draw(Renderer *renderer, const Matrix &transform, bool trans
|
||||||
|
|
||||||
void UniformSprite::setCustomUniforms()
|
void UniformSprite::setCustomUniforms()
|
||||||
{
|
{
|
||||||
|
// FIXME riq TODO
|
||||||
std::string name = "center";
|
// _shaderProgram->getUniform("center")->setValue(Vector2(480,320));
|
||||||
_shaderProgram->getUniform(name)->setValue(Vector2(480,320));
|
// _shaderProgram->getUniform("resolution")->setValue(Vector2(256,256));
|
||||||
name = "resolution";
|
|
||||||
_shaderProgram->getUniform(name)->setValue(Vector2(256,256));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void UniformSprite::onDraw(const Matrix &transform, bool transformUpdated)
|
void UniformSprite::onDraw(const Matrix &transform, bool transformUpdated)
|
||||||
|
@ -843,7 +841,7 @@ void AttribSprite::initShader()
|
||||||
auto shader = GLProgram::createWithFilenames(_vertSourceFile, _fragSourceFile);
|
auto shader = GLProgram::createWithFilenames(_vertSourceFile, _fragSourceFile);
|
||||||
shader->link();
|
shader->link();
|
||||||
shader->updateUniforms();
|
shader->updateUniforms();
|
||||||
this->setShaderProgram(shader);
|
this->setShaderProgram(shader);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AttribSprite::draw(Renderer *renderer, const Matrix &transform, bool transformUpdated)
|
void AttribSprite::draw(Renderer *renderer, const Matrix &transform, bool transformUpdated)
|
||||||
|
@ -855,8 +853,6 @@ void AttribSprite::draw(Renderer *renderer, const Matrix &transform, bool transf
|
||||||
|
|
||||||
void AttribSprite::setCustomUniforms()
|
void AttribSprite::setCustomUniforms()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void AttribSprite::onDraw(const Matrix &transform, bool transformUpdated)
|
void AttribSprite::onDraw(const Matrix &transform, bool transformUpdated)
|
||||||
|
|
Loading…
Reference in New Issue