Lots of new code

Adds GLProgramState
This commit is contained in:
Ricardo Quesada 2014-05-07 20:20:19 -07:00
parent 98454eeb69
commit b401f6adc1
8 changed files with 505 additions and 162 deletions

View File

@ -1604,6 +1604,10 @@
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500DC9D9191B0175007B91BF /* CCGLProgramState.h in Headers */ = {isa = PBXBuildFile; fileRef = 500DC9D7191B0175007B91BF /* CCGLProgramState.h */; };
500DC9DA191B0175007B91BF /* CCGLProgramState.h in Headers */ = {isa = PBXBuildFile; fileRef = 500DC9D7191B0175007B91BF /* CCGLProgramState.h */; };
500DC9DB191B0175007B91BF /* CCGLProgramState.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 500DC9D8191B0175007B91BF /* CCGLProgramState.cpp */; };
500DC9DC191B0175007B91BF /* CCGLProgramState.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 500DC9D8191B0175007B91BF /* CCGLProgramState.cpp */; };
5027253A190BF1B900AAF4ED /* cocos2d.h in Headers */ = {isa = PBXBuildFile; fileRef = 50272538190BF1B900AAF4ED /* cocos2d.h */; }; 5027253A190BF1B900AAF4ED /* cocos2d.h in Headers */ = {isa = PBXBuildFile; fileRef = 50272538190BF1B900AAF4ED /* cocos2d.h */; };
5027253B190BF1B900AAF4ED /* cocos2d.h in Headers */ = {isa = PBXBuildFile; fileRef = 50272538190BF1B900AAF4ED /* cocos2d.h */; }; 5027253B190BF1B900AAF4ED /* cocos2d.h in Headers */ = {isa = PBXBuildFile; fileRef = 50272538190BF1B900AAF4ED /* cocos2d.h */; };
5027253C190BF1B900AAF4ED /* cocos2d.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 50272539190BF1B900AAF4ED /* cocos2d.cpp */; }; 5027253C190BF1B900AAF4ED /* cocos2d.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 50272539190BF1B900AAF4ED /* cocos2d.cpp */; };
@ -2682,6 +2686,8 @@
500DC9B519106E6D007B91BF /* TransformUtils.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = TransformUtils.h; sourceTree = "<group>"; }; 500DC9B519106E6D007B91BF /* TransformUtils.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = TransformUtils.h; sourceTree = "<group>"; };
500DC9BA19106E89007B91BF /* CCProfiling.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = CCProfiling.cpp; path = ../base/CCProfiling.cpp; sourceTree = "<group>"; }; 500DC9BA19106E89007B91BF /* CCProfiling.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = CCProfiling.cpp; path = ../base/CCProfiling.cpp; sourceTree = "<group>"; };
500DC9BB19106E89007B91BF /* CCProfiling.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = CCProfiling.h; path = ../base/CCProfiling.h; sourceTree = "<group>"; }; 500DC9BB19106E89007B91BF /* CCProfiling.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = CCProfiling.h; path = ../base/CCProfiling.h; sourceTree = "<group>"; };
500DC9D7191B0175007B91BF /* CCGLProgramState.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCGLProgramState.h; sourceTree = "<group>"; };
500DC9D8191B0175007B91BF /* CCGLProgramState.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCGLProgramState.cpp; sourceTree = "<group>"; };
50272538190BF1B900AAF4ED /* cocos2d.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = cocos2d.h; path = ../cocos/cocos2d.h; sourceTree = "<group>"; }; 50272538190BF1B900AAF4ED /* cocos2d.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = cocos2d.h; path = ../cocos/cocos2d.h; sourceTree = "<group>"; };
50272539190BF1B900AAF4ED /* cocos2d.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = cocos2d.cpp; path = ../cocos/cocos2d.cpp; sourceTree = "<group>"; }; 50272539190BF1B900AAF4ED /* cocos2d.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = cocos2d.cpp; path = ../cocos/cocos2d.cpp; sourceTree = "<group>"; };
50DC5180187B817900A9C23F /* RELEASE_NOTES.md */ = {isa = PBXFileReference; lastKnownFileType = text; name = RELEASE_NOTES.md; path = ../docs/RELEASE_NOTES.md; sourceTree = "<group>"; }; 50DC5180187B817900A9C23F /* RELEASE_NOTES.md */ = {isa = PBXFileReference; lastKnownFileType = text; name = RELEASE_NOTES.md; path = ../docs/RELEASE_NOTES.md; sourceTree = "<group>"; };
@ -3232,6 +3238,8 @@
1A570238180BCC580088DEC7 /* shaders */ = { 1A570238180BCC580088DEC7 /* shaders */ = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
500DC9D7191B0175007B91BF /* CCGLProgramState.h */,
500DC9D8191B0175007B91BF /* CCGLProgramState.cpp */,
3E9D30DD19195B22008EB309 /* CCVertexAttribBind.cpp */, 3E9D30DD19195B22008EB309 /* CCVertexAttribBind.cpp */,
3E9D30DE19195B22008EB309 /* CCVertexAttribBind.h */, 3E9D30DE19195B22008EB309 /* CCVertexAttribBind.h */,
1A57052F180BD9500088DEC7 /* CCGLProgram.cpp */, 1A57052F180BD9500088DEC7 /* CCGLProgram.cpp */,
@ -4921,6 +4929,7 @@
500DC98C19106300007B91BF /* CCPlatformMacros.h in Headers */, 500DC98C19106300007B91BF /* CCPlatformMacros.h in Headers */,
46A170131807CBFC005B8026 /* CCFileUtilsApple.h in Headers */, 46A170131807CBFC005B8026 /* CCFileUtilsApple.h in Headers */,
46A1701F1807CBFC005B8026 /* CCImage.h in Headers */, 46A1701F1807CBFC005B8026 /* CCImage.h in Headers */,
500DC9D9191B0175007B91BF /* CCGLProgramState.h in Headers */,
46A170181807CBFC005B8026 /* CCApplicationProtocol.h in Headers */, 46A170181807CBFC005B8026 /* CCApplicationProtocol.h in Headers */,
1A570063180BC5A10088DEC7 /* CCAction.h in Headers */, 1A570063180BC5A10088DEC7 /* CCAction.h in Headers */,
1A570067180BC5A10088DEC7 /* CCActionCamera.h in Headers */, 1A570067180BC5A10088DEC7 /* CCActionCamera.h in Headers */,
@ -5417,6 +5426,7 @@
500DC9AD19106300007B91BF /* ZipUtils.h in Headers */, 500DC9AD19106300007B91BF /* ZipUtils.h in Headers */,
50FCEBC218C72017004AD434 /* TextFieldReader.h in Headers */, 50FCEBC218C72017004AD434 /* TextFieldReader.h in Headers */,
1A570068180BC5A10088DEC7 /* CCActionCamera.h in Headers */, 1A570068180BC5A10088DEC7 /* CCActionCamera.h in Headers */,
500DC9DA191B0175007B91BF /* CCGLProgramState.h in Headers */,
1A57006C180BC5A10088DEC7 /* CCActionCatmullRom.h in Headers */, 1A57006C180BC5A10088DEC7 /* CCActionCatmullRom.h in Headers */,
1A570070180BC5A10088DEC7 /* CCActionEase.h in Headers */, 1A570070180BC5A10088DEC7 /* CCActionEase.h in Headers */,
1A570074180BC5A10088DEC7 /* CCActionGrid.h in Headers */, 1A570074180BC5A10088DEC7 /* CCActionGrid.h in Headers */,
@ -6213,6 +6223,7 @@
1A5702FA180BCE750088DEC7 /* CCTMXXMLParser.cpp in Sources */, 1A5702FA180BCE750088DEC7 /* CCTMXXMLParser.cpp in Sources */,
1A570300180BCE890088DEC7 /* CCParallaxNode.cpp in Sources */, 1A570300180BCE890088DEC7 /* CCParallaxNode.cpp in Sources */,
1A570305180BCED90088DEC7 /* ccUtils.cpp in Sources */, 1A570305180BCED90088DEC7 /* ccUtils.cpp in Sources */,
500DC9DB191B0175007B91BF /* CCGLProgramState.cpp in Sources */,
1A57030C180BCF190088DEC7 /* CCComponent.cpp in Sources */, 1A57030C180BCF190088DEC7 /* CCComponent.cpp in Sources */,
500DC96019106300007B91BF /* CCEventListener.cpp in Sources */, 500DC96019106300007B91BF /* CCEventListener.cpp in Sources */,
1A570310180BCF190088DEC7 /* CCComponentContainer.cpp in Sources */, 1A570310180BCF190088DEC7 /* CCComponentContainer.cpp in Sources */,
@ -6525,6 +6536,7 @@
1A01C68F18F57BE800EFE3A6 /* CCDictionary.cpp in Sources */, 1A01C68F18F57BE800EFE3A6 /* CCDictionary.cpp in Sources */,
06CAAACC186AD7F50012A414 /* TriggerMng.cpp in Sources */, 06CAAACC186AD7F50012A414 /* TriggerMng.cpp in Sources */,
46A1703D1807CC07005B8026 /* CCCommon.mm in Sources */, 46A1703D1807CC07005B8026 /* CCCommon.mm in Sources */,
500DC9DC191B0175007B91BF /* CCGLProgramState.cpp in Sources */,
50FCEBC818C72017004AD434 /* WidgetReader.cpp in Sources */, 50FCEBC818C72017004AD434 /* WidgetReader.cpp in Sources */,
46A1702F1807CBFE005B8026 /* CCGLViewProtocol.cpp in Sources */, 46A1702F1807CBFE005B8026 /* CCGLViewProtocol.cpp in Sources */,
46A170FC1807CECB005B8026 /* CCPhysicsBody.cpp in Sources */, 46A170FC1807CECB005B8026 /* CCPhysicsBody.cpp in Sources */,

View File

@ -298,22 +298,28 @@ void GLProgram::parseUniforms()
// Query uniform info. // Query uniform info.
glGetActiveUniform(_program, i, length, NULL, &uniform._size, &uniform._type, uniformName); glGetActiveUniform(_program, i, length, NULL, &uniform._size, &uniform._type, uniformName);
uniformName[length] = '\0'; uniformName[length] = '\0';
// remove possible array '[]' from uniform name
if(uniform._size > 1 && length > 3)
{
char* c = strrchr(uniformName, '[');
if(c)
{
*c = '\0';
}
}
uniform._name = std::string(uniformName);
uniform._location = glGetUniformLocation(_program, uniformName);
//something wrong, uniform is an object not a pointer, may be released soon
uniform.init(this);
_uniformsDictionary[uniform._name] = uniform; // Only add uniforms that are not build-in.
// The ones that start with 'CC_' are built-ins
if(strncmp("CC_", uniformName, 3) != 0) {
// remove possible array '[]' from uniform name
if(uniform._size > 1 && length > 3)
{
char* c = strrchr(uniformName, '[');
if(c)
{
*c = '\0';
}
}
uniform._name = std::string(uniformName);
uniform._location = glGetUniformLocation(_program, uniformName);
//something wrong, uniform is an object not a pointer, may be released soon
uniform.init(this);
_uniformsDictionary[uniform._name] = uniform;
}
} }
} }
} }
@ -907,80 +913,4 @@ bool Uniform::init(GLProgram* program)
return program && program && _location != -1; return program && program && _location != -1;
} }
bool Uniform::setValue(float value)
{
CCASSERT (_type == GL_FLOAT, "");
_program->setUniformLocationWith1f(_location, value);
return true;
}
bool Uniform::setValue(int value)
{
CCASSERT ((_type == GL_INT || _type == GL_SAMPLER_2D), "");
_program->setUniformLocationWith1i(_location, value);
return true;
}
bool Uniform::setValue(const Vector2& value)
{
CCASSERT (_type == GL_FLOAT_VEC2, "");
_program->setUniformLocationWith2f(_location, value.x, value.y);
return true;
}
bool Uniform::setValue(const Vector3& value)
{
CCASSERT (_type == GL_FLOAT_VEC3, "");
_program->setUniformLocationWith3f(_location, value.x, value.y, value.z);
return true;
}
bool Uniform::setValue(const Vector4& value)
{
CCASSERT (_type == GL_FLOAT_VEC4, "");
_program->setUniformLocationWith4f(_location, value.x, value.y, value.z, value.w);
return true;
}
bool Uniform::setValue(const Matrix& value)
{
CCASSERT(_type == GL_FLOAT_MAT4, "");
_program->setUniformLocationWithMatrix4fv(_location, value.m, 1);
return true;
}
bool Uniform::setValue(const Vector2* value, int count)
{
CCASSERT (_type == GL_FLOAT_VEC2 && _size == count, "");
_program->setUniformLocationWith2fv(_location, (GLfloat*)value, count);
return true;
}
bool Uniform::setValue(const Vector3* value, int count)
{
CCASSERT (_type == GL_FLOAT_VEC3 && _size == count, "");
_program->setUniformLocationWith3fv(_location, (GLfloat*)value, count);
return true;
}
bool Uniform::setValue(const Vector4* value, int count)
{
CCASSERT (_type == GL_FLOAT_VEC4 && _size == count, "");
_program->setUniformLocationWith4fv(_location, (GLfloat*)value, count);
return true;
}
bool Uniform::setValue(const Matrix* value, int count)
{
CCASSERT (_type == GL_FLOAT_MAT4 && _size == count, "");
_program->setUniformLocationWithMatrix4fv(_location, (GLfloat*)value, count);
return true;
}
NS_CC_END NS_CC_END

View File

@ -32,9 +32,9 @@ THE SOFTWARE.
#include "base/ccMacros.h" #include "base/ccMacros.h"
#include "base/CCRef.h" #include "base/CCRef.h"
#include "base/ccTypes.h"
#include "CCGL.h" #include "CCGL.h"
#include "math/CCMath.h" #include "math/CCMath.h"
#include <set>
#include <unordered_map> #include <unordered_map>
NS_CC_BEGIN NS_CC_BEGIN
@ -56,6 +56,7 @@ typedef void (*GLLogFunction) (GLuint program, GLsizei bufsize, GLsizei* length,
class VertexAttrib class VertexAttrib
{ {
friend class GLProgram; friend class GLProgram;
friend class VertexAttribValue;
friend class VertexAttribBind; friend class VertexAttribBind;
public: public:
@ -81,21 +82,13 @@ protected:
class Uniform class Uniform
{ {
friend class GLProgram; friend class GLProgram;
friend class UniformValue;
public: public:
Uniform(); Uniform();
~Uniform(); ~Uniform();
bool init(GLProgram* program); bool init(GLProgram* program);
bool setValue(float value); void apply();
bool setValue(int value);
bool setValue(const Vector2& value);
bool setValue(const Vector3& value);
bool setValue(const Vector4& value);
bool setValue(const Matrix& value);
bool setValue(const Vector2* value, int count);
bool setValue(const Vector3* value, int count);
bool setValue(const Vector4* value, int count);
bool setValue(const Matrix* value, int count);
protected: protected:
GLint _location; GLint _location;
@ -105,7 +98,6 @@ protected:
GLProgram* _program; // weak ref GLProgram* _program; // weak ref
}; };
/** GLProgram /** GLProgram
Class that implements a glProgram Class that implements a glProgram
@ -114,6 +106,8 @@ protected:
*/ */
class CC_DLL GLProgram : public Ref class CC_DLL GLProgram : public Ref
{ {
friend class GLProgramState;
public: public:
enum enum
{ {
@ -366,9 +360,6 @@ protected:
std::unordered_map<std::string, VertexAttrib> _attributesDictionary; std::unordered_map<std::string, VertexAttrib> _attributesDictionary;
}; };
// end of shaders group
/// @}
NS_CC_END NS_CC_END
#endif /* __CCGLPROGRAM_H__ */ #endif /* __CCGLPROGRAM_H__ */

View File

@ -0,0 +1,272 @@
/****************************************************************************
Copyright 2011 Jeff Lamarche
Copyright 2012 Goffredo Marocchi
Copyright 2012 Ricardo Quesada
Copyright 2012 cocos2d-x.org
Copyright 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN false EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "2d/CCGLProgramState.h"
#include "2d/CCGLProgram.h"
#include "2d/ccGLStateCache.h"
NS_CC_BEGIN
//
//
// UniformValue
//
//
UniformValue::UniformValue()
: _useCallback(false)
, _uniform(nullptr)
{
}
UniformValue::UniformValue(Uniform *uniform)
: _useCallback(false)
, _uniform(uniform)
{
}
void UniformValue::apply()
{
if(_useCallback) {
_value.callback(_uniform);
}
else
{
switch (_uniform->_type) {
case GL_FLOAT:
_uniform->_program->setUniformLocationWith1f(_uniform->_location, _value.floatValue);
break;
case GL_INT:
case GL_SAMPLER_2D:
_uniform->_program->setUniformLocationWith1i(_uniform->_location, _value.intValue);
break;
case GL_FLOAT_VEC2:
_uniform->_program->setUniformLocationWith2f(_uniform->_location, _value.v2Value.x, _value.v2Value.y);
break;
case GL_FLOAT_VEC3:
_uniform->_program->setUniformLocationWith3f(_uniform->_location, _value.v3Value.x, _value.v3Value.y, _value.v3Value.z);
break;
case GL_FLOAT_VEC4:
_uniform->_program->setUniformLocationWith4f(_uniform->_location, _value.v4Value.x, _value.v4Value.y, _value.v4Value.z, _value.v4Value.w);
break;
case GL_FLOAT_MAT4:
_uniform->_program->setUniformLocationWithMatrix4fv(_uniform->_location, (GLfloat*)&_value.matrixValue, 1);
break;
default:
CCASSERT(false, "Invalid UniformValue");
break;
}
}
}
void UniformValue::setValue(const std::function<void(Uniform*)> callback)
{
_value.callback = callback;
_useCallback = true;
}
void UniformValue::setValue(float value)
{
CCASSERT (_uniform->_type == GL_FLOAT, "");
_value.floatValue = value;
}
void UniformValue::setValue(int value)
{
CCASSERT ((_uniform->_type == GL_INT || _uniform->_type == GL_SAMPLER_2D), "");
_value.intValue = value;
}
void UniformValue::setValue(const Vector2& value)
{
CCASSERT (_uniform->_type == GL_FLOAT_VEC2, "");
_value.v2Value = value;
}
void UniformValue::setValue(const Vector3& value)
{
CCASSERT (_uniform->_type == GL_FLOAT_VEC3, "");
_value.v3Value = value;
}
void UniformValue::setValue(const Vector4& value)
{
CCASSERT (_uniform->_type == GL_FLOAT_VEC4, "");
_value.v4Value = value;
}
void UniformValue::setValue(const Matrix& value)
{
CCASSERT(_uniform->_type == GL_FLOAT_MAT4, "");
_value.matrixValue = value;
}
//
//
// VertexAttribValue
//
//
VertexAttribValue::VertexAttribValue()
: _useCallback(false)
, _vertexAttrib(nullptr)
{
}
VertexAttribValue::VertexAttribValue(VertexAttrib *vertexAttrib)
: _useCallback(false)
, _vertexAttrib(vertexAttrib)
{
}
void VertexAttribValue::apply()
{
GL::enableVertexAttribs(0);
if(_useCallback) {
_value.callback(_vertexAttrib);
}
else
{
glVertexAttribPointer(_vertexAttrib->_index,
_value.pointer.size,
_value.pointer.type,
_value.pointer.normalized,
_value.pointer.stride,
_value.pointer.pointer);
}
}
void VertexAttribValue::setValue(const std::function<void(VertexAttrib*)> callback)
{
_value.callback = callback;
_useCallback = true;
}
void VertexAttribValue::setValue(GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *pointer)
{
_value.pointer.size = size;
_value.pointer.type = type;
_value.pointer.normalized = normalized;
_value.pointer.stride = stride;
_value.pointer.pointer = pointer;
}
//
//
// GLProgramState
//
//
GLProgramState* GLProgramState::create(GLProgram *glprogram)
{
CCASSERT(glprogram, "invalid shader");
auto ret = new (std::nothrow) GLProgramState;
if(ret && ret->init(glprogram)) {
ret->autorelease();
return ret;
}
CC_SAFE_RELEASE(ret);
return nullptr;
}
GLProgramState::~GLProgramState()
{
_glprogram->release();
}
bool GLProgramState::init(GLProgram* glprogram)
{
_glprogram = glprogram;
_glprogram->retain();
for(auto &attrib : _glprogram->_attributesDictionary) {
VertexAttribValue value(&attrib.second);
_attributes[attrib.first] = value;
}
for(auto &uniform : _glprogram->_uniformsDictionary) {
UniformValue value(&uniform.second);
_uniforms[uniform.first] = value;
}
return true;
}
void GLProgramState::apply()
{
CCASSERT(_glprogram, "invalid glprogram");
// set shader
_glprogram->use();
// set texture
int i = 0;
for(const auto& texture : _textures) {
GL::bindTexture2DN(i++, texture->getName());
}
// set blending function
GL::blendFunc(_blendFunc.src, _blendFunc.dst);
// set uniforms
for(auto& uniform : _uniforms) {
uniform.second.apply();
}
// set attributes
for(auto &attribute : _attributes) {
attribute.second.apply();
}
}
UniformValue* GLProgramState::getUniformValue(const std::string &name)
{
const auto itr = _uniforms.find(name);
if( itr != _uniforms.end())
return &itr->second;
return nullptr;
}
VertexAttribValue* GLProgramState::getVertexAttribValue(const std::string &name)
{
const auto itr = _attributes.find(name);
if( itr != _attributes.end())
return &itr->second;
return nullptr;
}
NS_CC_END

166
cocos/2d/CCGLProgramState.h Normal file
View File

@ -0,0 +1,166 @@
/****************************************************************************
Copyright 2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCGLPROGRAMSTATE_H__
#define __CCGLPROGRAMSTATE_H__
#include "base/ccTypes.h"
#include "base/CCVector.h"
#include "2d/CCTexture2D.h"
#include "math/Vector2.h"
#include "math/Vector3.h"
#include "math/Vector4.h"
#include <unordered_map>
NS_CC_BEGIN
class GLProgram;
class Uniform;
class VertexAttrib;
//
//
// UniformValue
//
//
class UniformValue
{
friend class GLProgram;
public:
UniformValue();
UniformValue(Uniform *uniform);
~UniformValue();
void setValue(float value);
void setValue(int value);
void setValue(const Vector2& value);
void setValue(const Vector3& value);
void setValue(const Vector4& value);
void setValue(const Matrix& value);
void setValue(const std::function<void(Uniform*)> callback);
void apply();
protected:
Uniform* _uniform; // weak ref
bool _useCallback;
union U{
float floatValue;
int intValue;
Vector2 v2Value;
Vector3 v3Value;
Vector4 v4Value;
Matrix matrixValue;
std::function<void(Uniform*)> callback;
U() { memset( this, 0, sizeof(*this) ); }
~U(){}
U& operator=( const U& other ) {
memcpy(this, &other, sizeof(*this));
return *this;
}
} _value;
};
//
//
// VertexAttribValue
//
//
class VertexAttribValue
{
friend class GLProgram;
public:
VertexAttribValue(VertexAttrib *vertexAttrib);
VertexAttribValue();
~VertexAttribValue();
void setValue(GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *pointer);
void setValue(const std::function<void(VertexAttrib*)> callback);
void apply();
protected:
VertexAttrib* _vertexAttrib; // weak ref
bool _useCallback;
union U{
struct {
GLint size;
GLenum type;
GLboolean normalized;
GLsizei stride;
GLvoid *pointer;
} pointer;
std::function<void(VertexAttrib*)> callback;
U() { memset( this, 0, sizeof(*this) ); }
~U(){}
U& operator=( const U& other ) {
memcpy(this, &other, sizeof(*this));
return *this;
}
} _value;
};
//
//
// GLProgramState
//
//
class GLProgramState : public Ref
{
public:
GLProgramState* create(GLProgram* glprogram);
void apply();
void setTexture(Texture2D *texture) { _textures.insert(0, texture); }
Texture2D* getTexture() const { return _textures.at(0); }
void setBlendFunc(const BlendFunc& blendFunc) { _blendFunc = blendFunc; }
const BlendFunc& getBlendFunc() const { return _blendFunc; }
UniformValue* getUniformValue(const std::string &uniformName);
VertexAttribValue* getVertexAttribValue(const std::string &attributeName);
protected:
GLProgramState();
~GLProgramState();
bool init(GLProgram* program);
std::unordered_map<std::string, UniformValue> _uniforms;
std::unordered_map<std::string, VertexAttribValue> _attributes;
GLProgram *_glprogram;
Vector<Texture2D*> _textures;
BlendFunc _blendFunc;
};
NS_CC_END
#endif /* __CCGLPROGRAMSTATE_H__ */

View File

@ -35,11 +35,9 @@ NS_CC_BEGIN
namespace namespace
{ {
static GLuint s_currentProjectionMatrix = -1; static GLuint s_currentProjectionMatrix = -1;
static bool s_vertexAttribPosition = false; static unsigned int s_attributeFlags = 0;
static bool s_vertexAttribColor = false;
static bool s_vertexAttribTexCoords = false;
#if CC_ENABLE_GL_STATE_CACHE #if CC_ENABLE_GL_STATE_CACHE
#define kMaxActiveTexture 16 #define kMaxActiveTexture 16
@ -63,10 +61,8 @@ void invalidateStateCache( void )
{ {
Director::getInstance()->resetMatrixStack(); Director::getInstance()->resetMatrixStack();
s_currentProjectionMatrix = -1; s_currentProjectionMatrix = -1;
s_vertexAttribPosition = false; s_attributeFlags = 0;
s_vertexAttribColor = false;
s_vertexAttribTexCoords = false;
#if CC_ENABLE_GL_STATE_CACHE #if CC_ENABLE_GL_STATE_CACHE
s_currentShaderProgram = -1; s_currentShaderProgram = -1;
for( int i=0; i < kMaxActiveTexture; i++ ) for( int i=0; i < kMaxActiveTexture; i++ )
@ -217,42 +213,20 @@ void bindVAO(GLuint vaoId)
void enableVertexAttribs( unsigned int flags ) void enableVertexAttribs( unsigned int flags )
{ {
bindVAO(0); bindVAO(0);
/* Position */
bool enablePosition = flags & VERTEX_ATTRIB_FLAG_POSITION;
if( enablePosition != s_vertexAttribPosition ) { // hardcoded!
if( enablePosition ) for(int i=0; i < 16; i++) {
glEnableVertexAttribArray( GLProgram::VERTEX_ATTRIB_POSITION ); unsigned int bit = 1 << i;
else bool enabled = flags & bit;
glDisableVertexAttribArray( GLProgram::VERTEX_ATTRIB_POSITION ); bool enabledBefore = s_attributeFlags & bit;
if(enabled != enabledBefore) {
s_vertexAttribPosition = enablePosition; if( enabled )
} glEnableVertexAttribArray(i);
else
/* Color */ glDisableVertexAttribArray(i);
bool enableColor = (flags & VERTEX_ATTRIB_FLAG_COLOR) != 0 ? true : false; }
if( enableColor != s_vertexAttribColor ) {
if( enableColor )
glEnableVertexAttribArray( GLProgram::VERTEX_ATTRIB_COLOR );
else
glDisableVertexAttribArray( GLProgram::VERTEX_ATTRIB_COLOR );
s_vertexAttribColor = enableColor;
}
/* Tex Coords */
bool enableTexCoords = (flags & VERTEX_ATTRIB_FLAG_TEX_COORDS) != 0 ? true : false;
if( enableTexCoords != s_vertexAttribTexCoords ) {
if( enableTexCoords )
glEnableVertexAttribArray( GLProgram::VERTEX_ATTRIB_TEX_COORDS );
else
glDisableVertexAttribArray( GLProgram::VERTEX_ATTRIB_TEX_COORDS );
s_vertexAttribTexCoords = enableTexCoords;
} }
s_attributeFlags = flags;
} }
// GL Uniforms functions // GL Uniforms functions

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@ -191,8 +191,9 @@ void ShaderNode::onDraw(const Matrix &transform, bool transformUpdated)
shader->use(); shader->use();
shader->setUniformsForBuiltins(transform); shader->setUniformsForBuiltins(transform);
shader->getUniform("center")->setValue(_center); // TODO: riq FIXME
shader->getUniform("resolution")->setValue(_resolution); // shader->getUniform("center")->setValue(_center);
// shader->getUniform("resolution")->setValue(_resolution);
GL::enableVertexAttribs( cocos2d::GL::VERTEX_ATTRIB_FLAG_POSITION ); GL::enableVertexAttribs( cocos2d::GL::VERTEX_ATTRIB_FLAG_POSITION );
@ -522,9 +523,10 @@ void SpriteBlur::onDraw(const Matrix &transform, bool transformUpdated)
program->use(); program->use();
program->setUniformsForBuiltins(transform); program->setUniformsForBuiltins(transform);
program->getUniform("onePixelSize")->setValue(_pixelSize); // TODO: riq FIXME
program->getUniform("gaussianCoefficient")->setValue(Vector4(_samplingRadius, _scale, _cons, _weightSum)); // program->getUniform("onePixelSize")->setValue(_pixelSize);
// program->getUniform("gaussianCoefficient")->setValue(Vector4(_samplingRadius, _scale, _cons, _weightSum));
GL::bindTexture2D( getTexture()->getName()); GL::bindTexture2D( getTexture()->getName());
// //

View File

@ -760,11 +760,9 @@ void UniformSprite::draw(Renderer *renderer, const Matrix &transform, bool trans
void UniformSprite::setCustomUniforms() void UniformSprite::setCustomUniforms()
{ {
// FIXME riq TODO
std::string name = "center"; // _shaderProgram->getUniform("center")->setValue(Vector2(480,320));
_shaderProgram->getUniform(name)->setValue(Vector2(480,320)); // _shaderProgram->getUniform("resolution")->setValue(Vector2(256,256));
name = "resolution";
_shaderProgram->getUniform(name)->setValue(Vector2(256,256));
} }
void UniformSprite::onDraw(const Matrix &transform, bool transformUpdated) void UniformSprite::onDraw(const Matrix &transform, bool transformUpdated)
@ -843,7 +841,7 @@ void AttribSprite::initShader()
auto shader = GLProgram::createWithFilenames(_vertSourceFile, _fragSourceFile); auto shader = GLProgram::createWithFilenames(_vertSourceFile, _fragSourceFile);
shader->link(); shader->link();
shader->updateUniforms(); shader->updateUniforms();
this->setShaderProgram(shader); this->setShaderProgram(shader);
} }
void AttribSprite::draw(Renderer *renderer, const Matrix &transform, bool transformUpdated) void AttribSprite::draw(Renderer *renderer, const Matrix &transform, bool transformUpdated)
@ -855,8 +853,6 @@ void AttribSprite::draw(Renderer *renderer, const Matrix &transform, bool transf
void AttribSprite::setCustomUniforms() void AttribSprite::setCustomUniforms()
{ {
} }
void AttribSprite::onDraw(const Matrix &transform, bool transformUpdated) void AttribSprite::onDraw(const Matrix &transform, bool transformUpdated)