mirror of https://github.com/axmolengine/axmol.git
Revert check for reference count, since it was correct. [skip ci]
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@ -151,7 +151,7 @@ void SpriteFrameCache::removeUnusedSpriteFrames()
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for (auto& iter : frames)
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{
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auto* spriteFrame = iter.second;
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if (spriteFrame->getReferenceCount() <= 2) // A frame has a ref count of 1 when created, and 2 when added to cocos2d::Map. It is unused if the ref count is 2.
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if (spriteFrame->getReferenceCount() == 1)
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{
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toRemoveFrames.push_back(iter.first);
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spriteFrame->getTexture()->removeSpriteFrameCapInset(spriteFrame);
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