issue #62, debug

This commit is contained in:
Walzer 2010-08-23 07:53:10 +00:00
parent de81590145
commit b43a3a2aac
1 changed files with 22 additions and 11 deletions

View File

@ -31,9 +31,10 @@ namespace cocos2d {
//! A fire particle system
class CCParticleFire : public CCQuadParticleSystem
{
public:
CCParticleFire(){}
virtual ~CCParticleFire(){}
bool init(){ initWithTotalParticles(250); }
bool init(){ return initWithTotalParticles(250); }
virtual bool initWithTotalParticles(int numberOfParticles);
static CCParticleFire * node()
{
@ -50,9 +51,10 @@ namespace cocos2d {
//! A fireworks particle system
class CCParticleFireworks : public CCQuadParticleSystem
{
public:
CCParticleFireworks(){}
virtual ~CCParticleFireworks(){}
bool init(){ initWithTotalParticles(1500); }
bool init(){ return initWithTotalParticles(1500); }
virtual bool initWithTotalParticles(int numberOfParticles);
static CCParticleFireworks * node()
{
@ -69,9 +71,10 @@ namespace cocos2d {
//! A sun particle system
class CCParticleSun : public CCQuadParticleSystem
{
public:
CCParticleSun(){}
virtual ~CCParticleSun(){}
bool init(){ initWithTotalParticles(350); }
bool init(){ return initWithTotalParticles(350); }
virtual bool initWithTotalParticles(int numberOfParticles);
static CCParticleSun * node()
{
@ -88,9 +91,10 @@ namespace cocos2d {
//! A galaxy particle system
class CCParticleGalaxy : public CCQuadParticleSystem
{
public:
CCParticleGalaxy(){}
virtual ~CCParticleGalaxy(){}
bool init(){ initWithTotalParticles(200); }
bool init(){ return initWithTotalParticles(200); }
virtual bool initWithTotalParticles(int numberOfParticles);
static CCParticleGalaxy * node()
{
@ -107,9 +111,10 @@ namespace cocos2d {
//! A flower particle system
class CCParticleFlower : public CCQuadParticleSystem
{
public:
CCParticleFlower(){}
virtual ~CCParticleFlower(){}
bool init(){ initWithTotalParticles(250); }
bool init(){ return initWithTotalParticles(250); }
virtual bool initWithTotalParticles(int numberOfParticles);
static CCParticleFlower * node()
{
@ -126,9 +131,10 @@ namespace cocos2d {
//! A meteor particle system
class CCParticleMeteor : public CCQuadParticleSystem
{
public:
CCParticleMeteor(){}
virtual ~CCParticleMeteor(){}
bool init(){ initWithTotalParticles(150); }
bool init(){ return initWithTotalParticles(150); }
virtual bool initWithTotalParticles(int numberOfParticles);
static CCParticleMeteor * node()
{
@ -145,9 +151,10 @@ namespace cocos2d {
//! An spiral particle system
class CCParticleSpiral : public CCQuadParticleSystem
{
public:
CCParticleSpiral(){}
virtual ~CCParticleSpiral(){}
bool init(){ initWithTotalParticles(500); }
bool init(){ return initWithTotalParticles(500); }
virtual bool initWithTotalParticles(int numberOfParticles);
static CCParticleSpiral * node()
{
@ -164,9 +171,10 @@ namespace cocos2d {
//! An explosion particle system
class CCParticleExplosion : public CCQuadParticleSystem
{
public:
CCParticleExplosion(){}
virtual ~CCParticleExplosion(){}
bool init(){ initWithTotalParticles(700); }
bool init(){ return initWithTotalParticles(700); }
virtual bool initWithTotalParticles(int numberOfParticles);
static CCParticleExplosion * node()
{
@ -183,9 +191,10 @@ namespace cocos2d {
//! An smoke particle system
class CCParticleSmoke : public CCQuadParticleSystem
{
public:
CCParticleSmoke(){}
virtual ~CCParticleSmoke(){}
bool init(){ initWithTotalParticles(200); }
bool init(){ return initWithTotalParticles(200); }
virtual bool initWithTotalParticles(int numberOfParticles);
static CCParticleSmoke * node()
{
@ -202,9 +211,10 @@ namespace cocos2d {
//! An snow particle system
class CCParticleSnow : public CCQuadParticleSystem
{
public:
CCParticleSnow(){}
virtual ~CCParticleSnow(){}
bool init(){ initWithTotalParticles(700); }
bool init(){ return initWithTotalParticles(700); }
virtual bool initWithTotalParticles(int numberOfParticles);
static CCParticleSnow * node()
{
@ -221,9 +231,10 @@ namespace cocos2d {
//! A rain particle system
class CCParticleRain : public CCQuadParticleSystem
{
public:
CCParticleRain(){}
virtual ~CCParticleRain(){}
bool init(){ initWithTotalParticles(1000); }
bool init(){ return initWithTotalParticles(1000); }
virtual bool initWithTotalParticles(int numberOfParticles);
static CCParticleRain * node()
{